1/*
2 * (C) Copyright IBM Corporation 2004
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19 * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include <GL/gl.h>
26#include "indirect.h"
27
28static void
29TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
30{
31   int i, j;
32   for (i = 0; i < 4; i++) {
33      for (j = 0; j < 4; j++) {
34         d[i * 4 + j] = s[j * 4 + i];
35      }
36   }
37}
38
39static void
40TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
41{
42   int i, j;
43   for (i = 0; i < 4; i++) {
44      for (j = 0; j < 4; j++) {
45         d[i * 4 + j] = s[j * 4 + i];
46      }
47   }
48}
49
50
51void
52__indirect_glLoadTransposeMatrixdARB(const GLdouble * m)
53{
54   GLdouble mt[16];
55
56   TransposeMatrixd(m, mt);
57   __indirect_glLoadMatrixd(mt);
58}
59
60void
61__indirect_glLoadTransposeMatrixfARB(const GLfloat * m)
62{
63   GLfloat mt[16];
64
65   TransposeMatrixf(m, mt);
66   __indirect_glLoadMatrixf(mt);
67}
68
69void
70__indirect_glMultTransposeMatrixdARB(const GLdouble * m)
71{
72   GLdouble mt[16];
73
74   TransposeMatrixd(m, mt);
75   __indirect_glMultMatrixd(mt);
76}
77
78void
79__indirect_glMultTransposeMatrixfARB(const GLfloat * m)
80{
81   GLfloat mt[16];
82
83   TransposeMatrixf(m, mt);
84   __indirect_glMultMatrixf(mt);
85}
86