1/* 2 * (C) Copyright IBM Corporation 2004 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#include <GL/gl.h> 26#include "indirect.h" 27 28static void 29TransposeMatrixf(const GLfloat s[16], GLfloat d[16]) 30{ 31 int i, j; 32 for (i = 0; i < 4; i++) { 33 for (j = 0; j < 4; j++) { 34 d[i * 4 + j] = s[j * 4 + i]; 35 } 36 } 37} 38 39static void 40TransposeMatrixd(const GLdouble s[16], GLdouble d[16]) 41{ 42 int i, j; 43 for (i = 0; i < 4; i++) { 44 for (j = 0; j < 4; j++) { 45 d[i * 4 + j] = s[j * 4 + i]; 46 } 47 } 48} 49 50 51void 52__indirect_glLoadTransposeMatrixdARB(const GLdouble * m) 53{ 54 GLdouble mt[16]; 55 56 TransposeMatrixd(m, mt); 57 __indirect_glLoadMatrixd(mt); 58} 59 60void 61__indirect_glLoadTransposeMatrixfARB(const GLfloat * m) 62{ 63 GLfloat mt[16]; 64 65 TransposeMatrixf(m, mt); 66 __indirect_glLoadMatrixf(mt); 67} 68 69void 70__indirect_glMultTransposeMatrixdARB(const GLdouble * m) 71{ 72 GLdouble mt[16]; 73 74 TransposeMatrixd(m, mt); 75 __indirect_glMultMatrixd(mt); 76} 77 78void 79__indirect_glMultTransposeMatrixfARB(const GLfloat * m) 80{ 81 GLfloat mt[16]; 82 83 TransposeMatrixf(m, mt); 84 __indirect_glMultMatrixf(mt); 85} 86