1#ifndef __GLX_packrender_h__
2#define __GLX_packrender_h__
3
4/*
5 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
6 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice including the dates of first publication and
16 * either this permission notice or a reference to
17 * http://oss.sgi.com/projects/FreeB/
18 * shall be included in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 *
28 * Except as contained in this notice, the name of Silicon Graphics, Inc.
29 * shall not be used in advertising or otherwise to promote the sale, use or
30 * other dealings in this Software without prior written authorization from
31 * Silicon Graphics, Inc.
32 */
33
34#include "glxclient.h"
35
36/*
37** The macros in this header convert the client machine's native data types to
38** wire protocol data types.  The header is part of the porting layer of the
39** client library, and it is intended that hardware vendors will rewrite this
40** header to suit their own machines.
41*/
42
43/*
44** Pad a count of bytes to the nearest multiple of 4.  The X protocol
45** transfers data in 4 byte quantities, so this macro is used to
46** insure the right amount of data being sent.
47*/
48#define __GLX_PAD(a) (((a)+3) & ~3)
49
50/*
51** Network size parameters
52*/
53#define sz_double 8
54
55/* Setup for all commands */
56#define __GLX_DECLARE_VARIABLES()               \
57   struct glx_context *gc;                            \
58   GLubyte *pc, *pixelHeaderPC;                 \
59   GLuint compsize, cmdlen
60
61#define __GLX_LOAD_VARIABLES()     \
62   gc = __glXGetCurrentContext();  \
63   pc = gc->pc;                    \
64   /* Muffle compilers */                  \
65   cmdlen = 0;         (void)cmdlen;          \
66   compsize = 0;       (void)compsize;        \
67   pixelHeaderPC = 0;  (void)pixelHeaderPC
68
69/*
70** Variable sized command support macro.  This macro is used by calls
71** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
72** Because of their size, they may not automatically fit in the buffer.
73** If the buffer can't hold the command then it is flushed so that
74** the command will fit in the next buffer.
75*/
76#define __GLX_BEGIN_VARIABLE(opcode,size)       \
77   if (pc + (size) > gc->bufEnd) {              \
78      pc = __glXFlushRenderBuffer(gc, pc);      \
79   }                                            \
80   __GLX_PUT_SHORT(0,size);                     \
81   __GLX_PUT_SHORT(2,opcode)
82
83#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
84   pc = __glXFlushRenderBuffer(gc, pc);         \
85   __GLX_PUT_LONG(0,size);                      \
86   __GLX_PUT_LONG(4,opcode)
87
88#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size)  \
89   if (pc + (size) > gc->bufEnd) {                    \
90      pc = __glXFlushRenderBuffer(gc, pc);            \
91   }                                                  \
92   __GLX_PUT_SHORT(0,size);                           \
93   __GLX_PUT_SHORT(2,opcode);                         \
94   pc += __GLX_RENDER_HDR_SIZE;                       \
95   pixelHeaderPC = pc;                                \
96   pc += __GLX_PIXEL_HDR_SIZE
97
98#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size)  \
99   pc = __glXFlushRenderBuffer(gc, pc);                     \
100   __GLX_PUT_LONG(0,size);                                  \
101   __GLX_PUT_LONG(4,opcode);                                \
102   pc += __GLX_RENDER_LARGE_HDR_SIZE;                       \
103   pixelHeaderPC = pc;                                      \
104   pc += __GLX_PIXEL_HDR_SIZE
105
106#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size)  \
107   if (pc + (size) > gc->bufEnd) {                       \
108      pc = __glXFlushRenderBuffer(gc, pc);               \
109   }                                                     \
110   __GLX_PUT_SHORT(0,size);                              \
111   __GLX_PUT_SHORT(2,opcode);                            \
112   pc += __GLX_RENDER_HDR_SIZE;                          \
113   pixelHeaderPC = pc;                                   \
114   pc += __GLX_PIXEL_3D_HDR_SIZE
115
116#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size)  \
117   pc = __glXFlushRenderBuffer(gc, pc);                        \
118   __GLX_PUT_LONG(0,size);                                     \
119   __GLX_PUT_LONG(4,opcode);                                   \
120   pc += __GLX_RENDER_LARGE_HDR_SIZE;                          \
121   pixelHeaderPC = pc;                                         \
122   pc += __GLX_PIXEL_3D_HDR_SIZE
123
124/*
125** Fixed size command support macro.  This macro is used by calls that
126** are never larger than __GLX_SMALL_RENDER_CMD_SIZE.  Because they
127** always fit in the buffer, and because the buffer promises to
128** maintain enough room for them, we don't need to check for space
129** before doing the storage work.
130*/
131#define __GLX_BEGIN(opcode,size) \
132   __GLX_PUT_SHORT(0,size);      \
133   __GLX_PUT_SHORT(2,opcode)
134
135/*
136** Finish a rendering command by advancing the pc.  If the pc is now past
137** the limit pointer then there is no longer room for a
138** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
139** assumptions present in the __GLX_BEGIN macro.  In this case the
140** rendering buffer is flushed out into the X protocol stream (which may
141** or may not do I/O).
142*/
143#define __GLX_END(size)           \
144   pc += size;                       \
145   if (pc > gc->limit) {                  \
146      (void) __glXFlushRenderBuffer(gc, pc);    \
147   } else {                                     \
148      gc->pc = pc;                              \
149   }
150
151/* Array copy macros */
152#define __GLX_MEM_COPY(dest,src,bytes)          \
153   if (src && dest)                             \
154      memcpy(dest, src, bytes)
155
156/* Single item copy macros */
157#define __GLX_PUT_CHAR(offset,a)                \
158   *((INT8 *) (pc + offset)) = a
159
160#ifndef _CRAY
161#define __GLX_PUT_SHORT(offset,a)               \
162   *((INT16 *) (pc + offset)) = a
163
164#define __GLX_PUT_LONG(offset,a)                \
165   *((INT32 *) (pc + offset)) = a
166
167#define __GLX_PUT_FLOAT(offset,a)               \
168   *((FLOAT32 *) (pc + offset)) = a
169
170#else
171#define __GLX_PUT_SHORT(offset,a)               \
172   { GLubyte *cp = (pc+offset);                 \
173      int shift = (64-16) - ((int)(cp) >> (64-6));                      \
174      *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
175
176#define __GLX_PUT_LONG(offset,a)                \
177   { GLubyte *cp = (pc+offset);                 \
178      int shift = (64-32) - ((int)(cp) >> (64-6));                      \
179      *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
180
181#define __GLX_PUT_FLOAT(offset,a)               \
182   gl_put_float((pc + offset),a)
183
184#define __GLX_PUT_DOUBLE(offset,a)              \
185   gl_put_double(pc + offset, a)
186
187extern void gl_put_float( /*GLubyte *, struct cray_single */ );
188extern void gl_put_double( /*GLubyte *, struct cray_double */ );
189#endif
190
191#ifndef _CRAY
192
193#ifdef __GLX_ALIGN64
194/*
195** This can certainly be done better for a particular machine
196** architecture!
197*/
198#define __GLX_PUT_DOUBLE(offset,a)              \
199   __GLX_MEM_COPY(pc + offset, &a, 8)
200#else
201#define __GLX_PUT_DOUBLE(offset,a)              \
202   *((FLOAT64 *) (pc + offset)) = a
203#endif
204
205#endif
206
207#define __GLX_PUT_CHAR_ARRAY(offset,a,alen)                 \
208   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
209
210#ifndef _CRAY
211#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                \
212   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
213
214#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                 \
215   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
216
217#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                   \
218   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
219
220#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                  \
221   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
222
223#else
224#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                            \
225   gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
226
227#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                             \
228   gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
229
230#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                            \
231   gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
232
233#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                           \
234   gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
235
236extern gl_put_short_array(GLubyte *, short *, int);
237extern gl_put_long_array(GLubyte *, long *, int);
238extern gl_put_float_array(GLubyte *, float *, int);
239extern gl_put_double_array(GLubyte *, double *, int);
240
241#endif /* _CRAY */
242
243#endif /* !__GLX_packrender_h__ */
244