driverfuncs.c revision 122c6768e3d4c1d1b57203eca70569f9301baab5
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "main/glheader.h" 27#include "main/imports.h" 28#include "main/accum.h" 29#include "main/arrayobj.h" 30#include "main/context.h" 31#include "main/framebuffer.h" 32#include "main/mipmap.h" 33#include "main/queryobj.h" 34#include "main/readpix.h" 35#include "main/renderbuffer.h" 36#include "main/shaderobj.h" 37#include "main/texcompress.h" 38#include "main/texformat.h" 39#include "main/texgetimage.h" 40#include "main/teximage.h" 41#include "main/texobj.h" 42#include "main/texstore.h" 43#include "main/bufferobj.h" 44#include "main/fbobject.h" 45#include "main/samplerobj.h" 46#include "main/syncobj.h" 47#include "main/texturebarrier.h" 48#include "main/transformfeedback.h" 49 50#include "program/program.h" 51#include "tnl/tnl.h" 52#include "swrast/swrast.h" 53 54#include "driverfuncs.h" 55#include "meta.h" 56 57 58 59/** 60 * Plug in default functions for all pointers in the dd_function_table 61 * structure. 62 * Device drivers should call this function and then plug in any 63 * functions which it wants to override. 64 * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). 65 * 66 * \param table the dd_function_table to initialize 67 */ 68void 69_mesa_init_driver_functions(struct dd_function_table *driver) 70{ 71 memset(driver, 0, sizeof(*driver)); 72 73 driver->GetString = NULL; /* REQUIRED! */ 74 driver->UpdateState = NULL; /* REQUIRED! */ 75 driver->GetBufferSize = NULL; /* REQUIRED! */ 76 driver->ResizeBuffers = _mesa_resize_framebuffer; 77 driver->Error = NULL; 78 79 driver->Finish = NULL; 80 driver->Flush = NULL; 81 82 /* framebuffer/image functions */ 83 driver->Clear = _swrast_Clear; 84 driver->Accum = _mesa_accum; 85 driver->RasterPos = _tnl_RasterPos; 86 driver->DrawPixels = _swrast_DrawPixels; 87 driver->ReadPixels = _mesa_readpixels; 88 driver->CopyPixels = _swrast_CopyPixels; 89 driver->Bitmap = _swrast_Bitmap; 90 91 /* Texture functions */ 92 driver->ChooseTextureFormat = _mesa_choose_tex_format; 93 driver->TexImage1D = _mesa_store_teximage1d; 94 driver->TexImage2D = _mesa_store_teximage2d; 95 driver->TexImage3D = _mesa_store_teximage3d; 96 driver->TexSubImage1D = _mesa_store_texsubimage1d; 97 driver->TexSubImage2D = _mesa_store_texsubimage2d; 98 driver->TexSubImage3D = _mesa_store_texsubimage3d; 99 driver->GetTexImage = _mesa_meta_GetTexImage; 100 driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D; 101 driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D; 102 driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D; 103 driver->GenerateMipmap = _mesa_meta_GenerateMipmap; 104 driver->TestProxyTexImage = _mesa_test_proxy_teximage; 105 driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; 106 driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; 107 driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; 108 driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; 109 driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; 110 driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; 111 driver->GetCompressedTexImage = _mesa_get_compressed_teximage; 112 driver->BindTexture = NULL; 113 driver->NewTextureObject = _mesa_new_texture_object; 114 driver->DeleteTexture = _mesa_delete_texture_object; 115 driver->NewTextureImage = _swrast_new_texture_image; 116 driver->DeleteTextureImage = _swrast_delete_texture_image; 117 driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer; 118 driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer; 119 driver->MapTextureImage = _swrast_map_teximage; 120 driver->UnmapTextureImage = _swrast_unmap_teximage; 121 driver->MapTexture = NULL; 122 driver->UnmapTexture = NULL; 123 driver->DrawTex = _mesa_meta_DrawTex; 124 125 /* Vertex/fragment programs */ 126 driver->BindProgram = NULL; 127 driver->NewProgram = _mesa_new_program; 128 driver->DeleteProgram = _mesa_delete_program; 129 130 /* simple state commands */ 131 driver->AlphaFunc = NULL; 132 driver->BlendColor = NULL; 133 driver->BlendEquationSeparate = NULL; 134 driver->BlendFuncSeparate = NULL; 135 driver->ClearColor = NULL; 136 driver->ClearDepth = NULL; 137 driver->ClearStencil = NULL; 138 driver->ClipPlane = NULL; 139 driver->ColorMask = NULL; 140 driver->ColorMaterial = NULL; 141 driver->CullFace = NULL; 142 driver->DrawBuffer = NULL; 143 driver->DrawBuffers = NULL; 144 driver->FrontFace = NULL; 145 driver->DepthFunc = NULL; 146 driver->DepthMask = NULL; 147 driver->DepthRange = NULL; 148 driver->Enable = NULL; 149 driver->Fogfv = NULL; 150 driver->Hint = NULL; 151 driver->Lightfv = NULL; 152 driver->LightModelfv = NULL; 153 driver->LineStipple = NULL; 154 driver->LineWidth = NULL; 155 driver->LogicOpcode = NULL; 156 driver->PointParameterfv = NULL; 157 driver->PointSize = NULL; 158 driver->PolygonMode = NULL; 159 driver->PolygonOffset = NULL; 160 driver->PolygonStipple = NULL; 161 driver->ReadBuffer = NULL; 162 driver->RenderMode = NULL; 163 driver->Scissor = NULL; 164 driver->ShadeModel = NULL; 165 driver->StencilFuncSeparate = NULL; 166 driver->StencilOpSeparate = NULL; 167 driver->StencilMaskSeparate = NULL; 168 driver->TexGen = NULL; 169 driver->TexEnv = NULL; 170 driver->TexParameter = NULL; 171 driver->Viewport = NULL; 172 173 /* buffer objects */ 174 _mesa_init_buffer_object_functions(driver); 175 176 /* query objects */ 177 _mesa_init_query_object_functions(driver); 178 179 _mesa_init_sync_object_functions(driver); 180 181 driver->NewFramebuffer = _mesa_new_framebuffer; 182 driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; 183 driver->MapRenderbuffer = _mesa_map_soft_renderbuffer; 184 driver->UnmapRenderbuffer = _mesa_unmap_soft_renderbuffer; 185 driver->RenderTexture = _swrast_render_texture; 186 driver->FinishRenderTexture = _swrast_finish_render_texture; 187 driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; 188 driver->ValidateFramebuffer = _mesa_validate_framebuffer; 189 190 driver->BlitFramebuffer = _swrast_BlitFramebuffer; 191 192 _mesa_init_texture_barrier_functions(driver); 193 194 /* APPLE_vertex_array_object */ 195 driver->NewArrayObject = _mesa_new_array_object; 196 driver->DeleteArrayObject = _mesa_delete_array_object; 197 driver->BindArrayObject = NULL; 198 199 _mesa_init_shader_object_functions(driver); 200 201 _mesa_init_transform_feedback_functions(driver); 202 203 _mesa_init_sampler_object_functions(driver); 204 205 /* T&L stuff */ 206 driver->CurrentExecPrimitive = 0; 207 driver->CurrentSavePrimitive = 0; 208 driver->NeedFlush = 0; 209 driver->SaveNeedFlush = 0; 210 211 driver->ProgramStringNotify = _tnl_program_string; 212 driver->FlushVertices = NULL; 213 driver->SaveFlushVertices = NULL; 214 driver->PrepareExecBegin = NULL; 215 driver->NotifySaveBegin = NULL; 216 driver->LightingSpaceChange = NULL; 217 218 /* display list */ 219 driver->NewList = NULL; 220 driver->EndList = NULL; 221 driver->BeginCallList = NULL; 222 driver->EndCallList = NULL; 223 224 /* GL_ARB_texture_storage */ 225 driver->AllocTextureStorage = _swrast_AllocTextureStorage; 226} 227 228 229/** 230 * Call the ctx->Driver.* state functions with current values to initialize 231 * driver state. 232 * Only the Intel drivers use this so far. 233 */ 234void 235_mesa_init_driver_state(struct gl_context *ctx) 236{ 237 ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); 238 239 ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); 240 241 ctx->Driver.BlendEquationSeparate(ctx, 242 ctx->Color.Blend[0].EquationRGB, 243 ctx->Color.Blend[0].EquationA); 244 245 ctx->Driver.BlendFuncSeparate(ctx, 246 ctx->Color.Blend[0].SrcRGB, 247 ctx->Color.Blend[0].DstRGB, 248 ctx->Color.Blend[0].SrcA, 249 ctx->Color.Blend[0].DstA); 250 251 if (ctx->Driver.ColorMaskIndexed) { 252 GLuint i; 253 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 254 ctx->Driver.ColorMaskIndexed(ctx, i, 255 ctx->Color.ColorMask[i][RCOMP], 256 ctx->Color.ColorMask[i][GCOMP], 257 ctx->Color.ColorMask[i][BCOMP], 258 ctx->Color.ColorMask[i][ACOMP]); 259 } 260 } 261 else { 262 ctx->Driver.ColorMask(ctx, 263 ctx->Color.ColorMask[0][RCOMP], 264 ctx->Color.ColorMask[0][GCOMP], 265 ctx->Color.ColorMask[0][BCOMP], 266 ctx->Color.ColorMask[0][ACOMP]); 267 } 268 269 ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); 270 ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); 271 ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); 272 273 ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); 274 ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); 275 ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); 276 ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); 277 ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); 278 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); 279 ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); 280 ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); 281 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); 282 ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); 283 ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); 284 ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); 285 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); 286 ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); 287 ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); 288 ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); 289 ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); 290 ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); 291 292 ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); 293 { 294 GLfloat mode = (GLfloat) ctx->Fog.Mode; 295 ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode); 296 } 297 ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); 298 ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); 299 ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); 300 301 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); 302 303 { 304 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; 305 ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); 306 } 307 308 ctx->Driver.LineWidth(ctx, ctx->Line.Width); 309 ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); 310 ctx->Driver.PointSize(ctx, ctx->Point.Size); 311 ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); 312 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, 313 ctx->Scissor.Width, ctx->Scissor.Height); 314 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); 315 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, 316 ctx->Stencil.Function[0], 317 ctx->Stencil.Ref[0], 318 ctx->Stencil.ValueMask[0]); 319 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, 320 ctx->Stencil.Function[1], 321 ctx->Stencil.Ref[1], 322 ctx->Stencil.ValueMask[1]); 323 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); 324 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); 325 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, 326 ctx->Stencil.FailFunc[0], 327 ctx->Stencil.ZFailFunc[0], 328 ctx->Stencil.ZPassFunc[0]); 329 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, 330 ctx->Stencil.FailFunc[1], 331 ctx->Stencil.ZFailFunc[1], 332 ctx->Stencil.ZPassFunc[1]); 333 334 335 ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); 336} 337