driverfuncs.c revision a638676473bd7bf2d47275ed2fd708e5b9d47e0b
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "imports.h" 28#include "arrayobj.h" 29#include "buffers.h" 30#include "context.h" 31#include "framebuffer.h" 32#include "mipmap.h" 33#include "queryobj.h" 34#include "renderbuffer.h" 35#include "texcompress.h" 36#include "texformat.h" 37#include "teximage.h" 38#include "texobj.h" 39#include "texstore.h" 40#if FEATURE_ARB_vertex_buffer_object 41#include "bufferobj.h" 42#endif 43#if FEATURE_EXT_framebuffer_object 44#include "fbobject.h" 45#include "texrender.h" 46#endif 47 48#include "shader/program.h" 49#include "shader/prog_execute.h" 50#include "shader/shader_api.h" 51#include "driverfuncs.h" 52#include "tnl/tnl.h" 53#include "swrast/swrast.h" 54 55 56 57/** 58 * Plug in default functions for all pointers in the dd_function_table 59 * structure. 60 * Device drivers should call this function and then plug in any 61 * functions which it wants to override. 62 * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). 63 * 64 * \param table the dd_function_table to initialize 65 */ 66void 67_mesa_init_driver_functions(struct dd_function_table *driver) 68{ 69 _mesa_bzero(driver, sizeof(*driver)); 70 71 driver->GetString = NULL; /* REQUIRED! */ 72 driver->UpdateState = NULL; /* REQUIRED! */ 73 driver->GetBufferSize = NULL; /* REQUIRED! */ 74 driver->ResizeBuffers = _mesa_resize_framebuffer; 75 driver->Error = NULL; 76 77 driver->Finish = NULL; 78 driver->Flush = NULL; 79 80 /* framebuffer/image functions */ 81 driver->Clear = _swrast_Clear; 82 driver->Accum = _swrast_Accum; 83 driver->DrawPixels = _swrast_DrawPixels; 84 driver->ReadPixels = _swrast_ReadPixels; 85 driver->CopyPixels = _swrast_CopyPixels; 86 driver->Bitmap = _swrast_Bitmap; 87 88 /* Texture functions */ 89 driver->ChooseTextureFormat = _mesa_choose_tex_format; 90 driver->TexImage1D = _mesa_store_teximage1d; 91 driver->TexImage2D = _mesa_store_teximage2d; 92 driver->TexImage3D = _mesa_store_teximage3d; 93 driver->TexSubImage1D = _mesa_store_texsubimage1d; 94 driver->TexSubImage2D = _mesa_store_texsubimage2d; 95 driver->TexSubImage3D = _mesa_store_texsubimage3d; 96 driver->GetTexImage = _mesa_get_teximage; 97 driver->CopyTexImage1D = _swrast_copy_teximage1d; 98 driver->CopyTexImage2D = _swrast_copy_teximage2d; 99 driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d; 100 driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d; 101 driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d; 102 driver->GenerateMipmap = _mesa_generate_mipmap; 103 driver->TestProxyTexImage = _mesa_test_proxy_teximage; 104 driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; 105 driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; 106 driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; 107 driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; 108 driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; 109 driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; 110 driver->GetCompressedTexImage = _mesa_get_compressed_teximage; 111 driver->CompressedTextureSize = _mesa_compressed_texture_size; 112 driver->BindTexture = NULL; 113 driver->NewTextureObject = _mesa_new_texture_object; 114 driver->DeleteTexture = _mesa_delete_texture_object; 115 driver->NewTextureImage = _mesa_new_texture_image; 116 driver->FreeTexImageData = _mesa_free_texture_image_data; 117 driver->MapTexture = NULL; 118 driver->UnmapTexture = NULL; 119 driver->TextureMemCpy = _mesa_memcpy; 120 driver->IsTextureResident = NULL; 121 driver->PrioritizeTexture = NULL; 122 driver->ActiveTexture = NULL; 123 driver->UpdateTexturePalette = NULL; 124 125 /* imaging */ 126 driver->CopyColorTable = _swrast_CopyColorTable; 127 driver->CopyColorSubTable = _swrast_CopyColorSubTable; 128 driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; 129 driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; 130 131 /* Vertex/fragment programs */ 132 driver->BindProgram = NULL; 133 driver->NewProgram = _mesa_new_program; 134 driver->DeleteProgram = _mesa_delete_program; 135#if FEATURE_MESA_program_debug 136 driver->GetProgramRegister = _mesa_get_program_register; 137#endif /* FEATURE_MESA_program_debug */ 138 139 /* simple state commands */ 140 driver->AlphaFunc = NULL; 141 driver->BlendColor = NULL; 142 driver->BlendEquationSeparate = NULL; 143 driver->BlendFuncSeparate = NULL; 144 driver->ClearColor = NULL; 145 driver->ClearDepth = NULL; 146 driver->ClearIndex = NULL; 147 driver->ClearStencil = NULL; 148 driver->ClipPlane = NULL; 149 driver->ColorMask = NULL; 150 driver->ColorMaterial = NULL; 151 driver->CullFace = NULL; 152 driver->DrawBuffer = NULL; 153 driver->DrawBuffers = NULL; 154 driver->FrontFace = NULL; 155 driver->DepthFunc = NULL; 156 driver->DepthMask = NULL; 157 driver->DepthRange = NULL; 158 driver->Enable = NULL; 159 driver->Fogfv = NULL; 160 driver->Hint = NULL; 161 driver->IndexMask = NULL; 162 driver->Lightfv = NULL; 163 driver->LightModelfv = NULL; 164 driver->LineStipple = NULL; 165 driver->LineWidth = NULL; 166 driver->LogicOpcode = NULL; 167 driver->PointParameterfv = NULL; 168 driver->PointSize = NULL; 169 driver->PolygonMode = NULL; 170 driver->PolygonOffset = NULL; 171 driver->PolygonStipple = NULL; 172 driver->ReadBuffer = NULL; 173 driver->RenderMode = NULL; 174 driver->Scissor = NULL; 175 driver->ShadeModel = NULL; 176 driver->StencilFuncSeparate = NULL; 177 driver->StencilOpSeparate = NULL; 178 driver->StencilMaskSeparate = NULL; 179 driver->TexGen = NULL; 180 driver->TexEnv = NULL; 181 driver->TexParameter = NULL; 182 driver->TextureMatrix = NULL; 183 driver->Viewport = NULL; 184 185 /* vertex arrays */ 186 driver->VertexPointer = NULL; 187 driver->NormalPointer = NULL; 188 driver->ColorPointer = NULL; 189 driver->FogCoordPointer = NULL; 190 driver->IndexPointer = NULL; 191 driver->SecondaryColorPointer = NULL; 192 driver->TexCoordPointer = NULL; 193 driver->EdgeFlagPointer = NULL; 194 driver->VertexAttribPointer = NULL; 195 driver->LockArraysEXT = NULL; 196 driver->UnlockArraysEXT = NULL; 197 198 /* state queries */ 199 driver->GetBooleanv = NULL; 200 driver->GetDoublev = NULL; 201 driver->GetFloatv = NULL; 202 driver->GetIntegerv = NULL; 203 driver->GetPointerv = NULL; 204 205#if FEATURE_ARB_vertex_buffer_object 206 driver->NewBufferObject = _mesa_new_buffer_object; 207 driver->DeleteBuffer = _mesa_delete_buffer_object; 208 driver->BindBuffer = NULL; 209 driver->BufferData = _mesa_buffer_data; 210 driver->BufferSubData = _mesa_buffer_subdata; 211 driver->GetBufferSubData = _mesa_buffer_get_subdata; 212 driver->MapBuffer = _mesa_buffer_map; 213 driver->UnmapBuffer = _mesa_buffer_unmap; 214#endif 215 216#if FEATURE_EXT_framebuffer_object 217 driver->NewFramebuffer = _mesa_new_framebuffer; 218 driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; 219 driver->RenderTexture = _mesa_render_texture; 220 driver->FinishRenderTexture = _mesa_finish_render_texture; 221 driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; 222#endif 223 224#if FEATURE_EXT_framebuffer_blit 225 driver->BlitFramebuffer = _swrast_BlitFramebuffer; 226#endif 227 228 /* query objects */ 229 driver->NewQueryObject = _mesa_new_query_object; 230 driver->BeginQuery = NULL; 231 driver->EndQuery = NULL; 232 233 /* APPLE_vertex_array_object */ 234 driver->NewArrayObject = _mesa_new_array_object; 235 driver->DeleteArrayObject = _mesa_delete_array_object; 236 driver->BindArrayObject = NULL; 237 238 /* T&L stuff */ 239 driver->NeedValidate = GL_FALSE; 240 driver->ValidateTnlModule = NULL; 241 driver->CurrentExecPrimitive = 0; 242 driver->CurrentSavePrimitive = 0; 243 driver->NeedFlush = 0; 244 driver->SaveNeedFlush = 0; 245 246 driver->ProgramStringNotify = _tnl_program_string; 247 driver->FlushVertices = NULL; 248 driver->SaveFlushVertices = NULL; 249 driver->NotifySaveBegin = NULL; 250 driver->LightingSpaceChange = NULL; 251 252 /* display list */ 253 driver->NewList = NULL; 254 driver->EndList = NULL; 255 driver->BeginCallList = NULL; 256 driver->EndCallList = NULL; 257 258 259 /* XXX temporary here */ 260 _mesa_init_glsl_driver_functions(driver); 261} 262 263 264/** 265 * Plug in Mesa's GLSL functions. 266 */ 267void 268_mesa_init_glsl_driver_functions(struct dd_function_table *driver) 269{ 270 driver->AttachShader = _mesa_attach_shader; 271 driver->BindAttribLocation = _mesa_bind_attrib_location; 272 driver->CompileShader = _mesa_compile_shader; 273 driver->CreateProgram = _mesa_create_program; 274 driver->CreateShader = _mesa_create_shader; 275 driver->DeleteProgram2 = _mesa_delete_program2; 276 driver->DeleteShader = _mesa_delete_shader; 277 driver->DetachShader = _mesa_detach_shader; 278 driver->GetActiveAttrib = _mesa_get_active_attrib; 279 driver->GetActiveUniform = _mesa_get_active_uniform; 280 driver->GetAttachedShaders = _mesa_get_attached_shaders; 281 driver->GetAttribLocation = _mesa_get_attrib_location; 282 driver->GetHandle = _mesa_get_handle; 283 driver->GetProgramiv = _mesa_get_programiv; 284 driver->GetProgramInfoLog = _mesa_get_program_info_log; 285 driver->GetShaderiv = _mesa_get_shaderiv; 286 driver->GetShaderInfoLog = _mesa_get_shader_info_log; 287 driver->GetShaderSource = _mesa_get_shader_source; 288 driver->GetUniformfv = _mesa_get_uniformfv; 289 driver->GetUniformLocation = _mesa_get_uniform_location; 290 driver->IsProgram = _mesa_is_program; 291 driver->IsShader = _mesa_is_shader; 292 driver->LinkProgram = _mesa_link_program; 293 driver->ShaderSource = _mesa_shader_source; 294 driver->Uniform = _mesa_uniform; 295 driver->UniformMatrix = _mesa_uniform_matrix; 296 driver->UseProgram = _mesa_use_program; 297 driver->ValidateProgram = _mesa_validate_program; 298} 299 300 301/** 302 * Call the ctx->Driver.* state functions with current values to initialize 303 * driver state. 304 * Only the Intel drivers use this so far. 305 */ 306void 307_mesa_init_driver_state(GLcontext *ctx) 308{ 309 ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); 310 311 ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); 312 313 ctx->Driver.BlendEquationSeparate(ctx, 314 ctx->Color.BlendEquationRGB, 315 ctx->Color.BlendEquationA); 316 317 ctx->Driver.BlendFuncSeparate(ctx, 318 ctx->Color.BlendSrcRGB, 319 ctx->Color.BlendDstRGB, 320 ctx->Color.BlendSrcA, ctx->Color.BlendDstA); 321 322 ctx->Driver.ColorMask(ctx, 323 ctx->Color.ColorMask[RCOMP], 324 ctx->Color.ColorMask[GCOMP], 325 ctx->Color.ColorMask[BCOMP], 326 ctx->Color.ColorMask[ACOMP]); 327 328 ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); 329 ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); 330 ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); 331 332 ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); 333 ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); 334 ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); 335 ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); 336 ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); 337 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); 338 ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); 339 ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); 340 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); 341 ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); 342 ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); 343 ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); 344 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); 345 ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); 346 ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); 347 ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); 348 ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); 349 ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); 350 351 ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); 352 ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0); 353 ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); 354 ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); 355 ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); 356 357 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); 358 359 { 360 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; 361 ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); 362 } 363 364 ctx->Driver.LineWidth(ctx, ctx->Line.Width); 365 ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); 366 ctx->Driver.PointSize(ctx, ctx->Point.Size); 367 ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); 368 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, 369 ctx->Scissor.Width, ctx->Scissor.Height); 370 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); 371 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, 372 ctx->Stencil.Function[0], 373 ctx->Stencil.Ref[0], 374 ctx->Stencil.ValueMask[0]); 375 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, 376 ctx->Stencil.Function[1], 377 ctx->Stencil.Ref[1], 378 ctx->Stencil.ValueMask[1]); 379 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); 380 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); 381 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, 382 ctx->Stencil.FailFunc[0], 383 ctx->Stencil.ZFailFunc[0], 384 ctx->Stencil.ZPassFunc[0]); 385 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, 386 ctx->Stencil.FailFunc[1], 387 ctx->Stencil.ZFailFunc[1], 388 ctx->Stencil.ZPassFunc[1]); 389 390 391 ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); 392} 393