intel_context.c revision 01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/extensions.h" 32#include "main/framebuffer.h" 33#include "main/imports.h" 34#include "main/points.h" 35 36#include "swrast/swrast.h" 37#include "swrast_setup/swrast_setup.h" 38#include "tnl/tnl.h" 39#include "drivers/common/driverfuncs.h" 40 41#include "i830_dri.h" 42 43#include "intel_chipset.h" 44#include "intel_buffers.h" 45#include "intel_tex.h" 46#include "intel_batchbuffer.h" 47#include "intel_clear.h" 48#include "intel_extensions.h" 49#include "intel_pixel.h" 50#include "intel_regions.h" 51#include "intel_buffer_objects.h" 52#include "intel_fbo.h" 53#include "intel_decode.h" 54#include "intel_bufmgr.h" 55#include "intel_screen.h" 56#include "intel_swapbuffers.h" 57 58#include "drirenderbuffer.h" 59#include "vblank.h" 60#include "utils.h" 61#include "xmlpool.h" /* for symbolic values of enum-type options */ 62 63 64#ifndef INTEL_DEBUG 65int INTEL_DEBUG = (0); 66#endif 67 68 69#define DRIVER_DATE "20090114" 70#define DRIVER_DATE_GEM "GEM " DRIVER_DATE 71 72 73static const GLubyte * 74intelGetString(GLcontext * ctx, GLenum name) 75{ 76 const struct intel_context *const intel = intel_context(ctx); 77 const char *chipset; 78 static char buffer[128]; 79 80 switch (name) { 81 case GL_VENDOR: 82 return (GLubyte *) "Tungsten Graphics, Inc"; 83 break; 84 85 case GL_RENDERER: 86 switch (intel->intelScreen->deviceID) { 87 case PCI_CHIP_845_G: 88 chipset = "Intel(R) 845G"; 89 break; 90 case PCI_CHIP_I830_M: 91 chipset = "Intel(R) 830M"; 92 break; 93 case PCI_CHIP_I855_GM: 94 chipset = "Intel(R) 852GM/855GM"; 95 break; 96 case PCI_CHIP_I865_G: 97 chipset = "Intel(R) 865G"; 98 break; 99 case PCI_CHIP_I915_G: 100 chipset = "Intel(R) 915G"; 101 break; 102 case PCI_CHIP_E7221_G: 103 chipset = "Intel (R) E7221G (i915)"; 104 break; 105 case PCI_CHIP_I915_GM: 106 chipset = "Intel(R) 915GM"; 107 break; 108 case PCI_CHIP_I945_G: 109 chipset = "Intel(R) 945G"; 110 break; 111 case PCI_CHIP_I945_GM: 112 chipset = "Intel(R) 945GM"; 113 break; 114 case PCI_CHIP_I945_GME: 115 chipset = "Intel(R) 945GME"; 116 break; 117 case PCI_CHIP_G33_G: 118 chipset = "Intel(R) G33"; 119 break; 120 case PCI_CHIP_Q35_G: 121 chipset = "Intel(R) Q35"; 122 break; 123 case PCI_CHIP_Q33_G: 124 chipset = "Intel(R) Q33"; 125 break; 126 case PCI_CHIP_I965_Q: 127 chipset = "Intel(R) 965Q"; 128 break; 129 case PCI_CHIP_I965_G: 130 case PCI_CHIP_I965_G_1: 131 chipset = "Intel(R) 965G"; 132 break; 133 case PCI_CHIP_I946_GZ: 134 chipset = "Intel(R) 946GZ"; 135 break; 136 case PCI_CHIP_I965_GM: 137 chipset = "Intel(R) 965GM"; 138 break; 139 case PCI_CHIP_I965_GME: 140 chipset = "Intel(R) 965GME/GLE"; 141 break; 142 case PCI_CHIP_GM45_GM: 143 chipset = "Mobile Intel® GM45 Express Chipset"; 144 break; 145 case PCI_CHIP_IGD_E_G: 146 chipset = "Intel(R) Integrated Graphics Device"; 147 break; 148 case PCI_CHIP_G45_G: 149 chipset = "Intel(R) G45/G43"; 150 break; 151 case PCI_CHIP_Q45_G: 152 chipset = "Intel(R) Q45/Q43"; 153 break; 154 case PCI_CHIP_G41_G: 155 chipset = "Intel(R) G41"; 156 break; 157 default: 158 chipset = "Unknown Intel Chipset"; 159 break; 160 } 161 162 (void) driGetRendererString(buffer, chipset, 163 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE, 164 0); 165 return (GLubyte *) buffer; 166 167 default: 168 return NULL; 169 } 170} 171 172void 173intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 174{ 175 struct intel_framebuffer *intel_fb = drawable->driverPrivate; 176 struct intel_renderbuffer *rb; 177 struct intel_region *region, *depth_region; 178 struct intel_context *intel = context->driverPrivate; 179 __DRIbuffer *buffers; 180 __DRIscreen *screen; 181 int i, count; 182 unsigned int attachments[10]; 183 uint32_t name; 184 const char *region_name; 185 186 if (INTEL_DEBUG & DEBUG_DRI) 187 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 188 189 screen = intel->intelScreen->driScrnPriv; 190 191 i = 0; 192 if (intel_fb->color_rb[0]) 193 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 194 if (intel_fb->color_rb[1]) 195 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 196 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) 197 attachments[i++] = __DRI_BUFFER_DEPTH; 198 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) 199 attachments[i++] = __DRI_BUFFER_STENCIL; 200 201 buffers = (*screen->dri2.loader->getBuffers)(drawable, 202 &drawable->w, 203 &drawable->h, 204 attachments, i, 205 &count, 206 drawable->loaderPrivate); 207 208 if (buffers == NULL) 209 return; 210 211 drawable->x = 0; 212 drawable->y = 0; 213 drawable->backX = 0; 214 drawable->backY = 0; 215 drawable->numClipRects = 1; 216 drawable->pClipRects[0].x1 = 0; 217 drawable->pClipRects[0].y1 = 0; 218 drawable->pClipRects[0].x2 = drawable->w; 219 drawable->pClipRects[0].y2 = drawable->h; 220 drawable->numBackClipRects = 1; 221 drawable->pBackClipRects[0].x1 = 0; 222 drawable->pBackClipRects[0].y1 = 0; 223 drawable->pBackClipRects[0].x2 = drawable->w; 224 drawable->pBackClipRects[0].y2 = drawable->h; 225 226 depth_region = NULL; 227 for (i = 0; i < count; i++) { 228 switch (buffers[i].attachment) { 229 case __DRI_BUFFER_FRONT_LEFT: 230 rb = intel_fb->color_rb[0]; 231 region_name = "dri2 front buffer"; 232 break; 233 234 case __DRI_BUFFER_BACK_LEFT: 235 rb = intel_fb->color_rb[1]; 236 region_name = "dri2 back buffer"; 237 break; 238 239 case __DRI_BUFFER_DEPTH: 240 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 241 region_name = "dri2 depth buffer"; 242 break; 243 244 case __DRI_BUFFER_STENCIL: 245 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 246 region_name = "dri2 stencil buffer"; 247 break; 248 249 case __DRI_BUFFER_ACCUM: 250 default: 251 fprintf(stderr, 252 "unhandled buffer attach event, attacment type %d\n", 253 buffers[i].attachment); 254 return; 255 } 256 257 if (rb == NULL) 258 continue; 259 260 if (rb->region) { 261 dri_bo_flink(rb->region->buffer, &name); 262 if (name == buffers[i].name) 263 continue; 264 } 265 266 if (INTEL_DEBUG & DEBUG_DRI) 267 fprintf(stderr, 268 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 269 buffers[i].name, buffers[i].attachment, 270 buffers[i].cpp, buffers[i].pitch); 271 272 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { 273 if (INTEL_DEBUG & DEBUG_DRI) 274 fprintf(stderr, "(reusing depth buffer as stencil)\n"); 275 intel_region_reference(®ion, depth_region); 276 } 277 else 278 region = intel_region_alloc_for_handle(intel, buffers[i].cpp, 279 drawable->w, 280 drawable->h, 281 buffers[i].pitch / buffers[i].cpp, 282 buffers[i].name, 283 region_name); 284 285 if (buffers[i].attachment == __DRI_BUFFER_DEPTH) 286 depth_region = region; 287 288 intel_renderbuffer_set_region(rb, region); 289 intel_region_release(®ion); 290 } 291 292 driUpdateFramebufferSize(&intel->ctx, drawable); 293} 294 295void 296intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 297{ 298 struct intel_context *intel = intel_context(ctx); 299 __DRIcontext *driContext = intel->driContext; 300 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y, 301 GLsizei w, GLsizei h); 302 303 if (!driContext->driScreenPriv->dri2.enabled) 304 return; 305 306 intel_update_renderbuffers(driContext, driContext->driDrawablePriv); 307 if (driContext->driDrawablePriv != driContext->driReadablePriv) 308 intel_update_renderbuffers(driContext, driContext->driReadablePriv); 309 310 old_viewport = ctx->Driver.Viewport; 311 ctx->Driver.Viewport = NULL; 312 intel->driDrawable = driContext->driDrawablePriv; 313 intelWindowMoved(intel); 314 intel_draw_buffer(ctx, intel->ctx.DrawBuffer); 315 ctx->Driver.Viewport = old_viewport; 316} 317 318 319static const struct dri_debug_control debug_control[] = { 320 { "tex", DEBUG_TEXTURE}, 321 { "state", DEBUG_STATE}, 322 { "ioctl", DEBUG_IOCTL}, 323 { "blit", DEBUG_BLIT}, 324 { "mip", DEBUG_MIPTREE}, 325 { "fall", DEBUG_FALLBACKS}, 326 { "verb", DEBUG_VERBOSE}, 327 { "bat", DEBUG_BATCH}, 328 { "pix", DEBUG_PIXEL}, 329 { "buf", DEBUG_BUFMGR}, 330 { "reg", DEBUG_REGION}, 331 { "fbo", DEBUG_FBO}, 332 { "lock", DEBUG_LOCK}, 333 { "sync", DEBUG_SYNC}, 334 { "prim", DEBUG_PRIMS }, 335 { "vert", DEBUG_VERTS }, 336 { "dri", DEBUG_DRI }, 337 { "dma", DEBUG_DMA }, 338 { "san", DEBUG_SANITY }, 339 { "sleep", DEBUG_SLEEP }, 340 { "stats", DEBUG_STATS }, 341 { "tile", DEBUG_TILE }, 342 { "sing", DEBUG_SINGLE_THREAD }, 343 { "thre", DEBUG_SINGLE_THREAD }, 344 { "wm", DEBUG_WM }, 345 { "urb", DEBUG_URB }, 346 { "vs", DEBUG_VS }, 347 { NULL, 0 } 348}; 349 350 351static void 352intelInvalidateState(GLcontext * ctx, GLuint new_state) 353{ 354 struct intel_context *intel = intel_context(ctx); 355 356 _swrast_InvalidateState(ctx, new_state); 357 _swsetup_InvalidateState(ctx, new_state); 358 _vbo_InvalidateState(ctx, new_state); 359 _tnl_InvalidateState(ctx, new_state); 360 _tnl_invalidate_vertex_state(ctx, new_state); 361 362 intel->NewGLState |= new_state; 363 364 if (intel->vtbl.invalidate_state) 365 intel->vtbl.invalidate_state( intel, new_state ); 366} 367 368static void 369intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) 370{ 371 struct intel_context *intel = intel_context(ctx); 372 373 if (intel->Fallback) 374 _swrast_flush(ctx); 375 376 if (!IS_965(intel->intelScreen->deviceID)) 377 INTEL_FIREVERTICES(intel); 378 379 /* Emit a flush so that any frontbuffer rendering that might have occurred 380 * lands onscreen in a timely manner, even if the X Server doesn't trigger 381 * a flush for us. 382 */ 383 if (needs_mi_flush) 384 intel_batchbuffer_emit_mi_flush(intel->batch); 385 386 if (intel->batch->map != intel->batch->ptr) 387 intel_batchbuffer_flush(intel->batch); 388} 389 390void 391intelFlush(GLcontext * ctx) 392{ 393 intel_flush(ctx, GL_FALSE); 394} 395 396static void 397intel_glFlush(GLcontext *ctx) 398{ 399 intel_flush(ctx, GL_TRUE); 400} 401 402void 403intelFinish(GLcontext * ctx) 404{ 405 struct gl_framebuffer *fb = ctx->DrawBuffer; 406 int i; 407 408 intelFlush(ctx); 409 410 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 411 struct intel_renderbuffer *irb; 412 413 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); 414 415 if (irb->region) 416 dri_bo_wait_rendering(irb->region->buffer); 417 } 418 if (fb->_DepthBuffer) { 419 /* XXX: Wait on buffer idle */ 420 } 421} 422 423void 424intelInitDriverFunctions(struct dd_function_table *functions) 425{ 426 _mesa_init_driver_functions(functions); 427 428 functions->Flush = intel_glFlush; 429 functions->Finish = intelFinish; 430 functions->GetString = intelGetString; 431 functions->UpdateState = intelInvalidateState; 432 433 functions->CopyColorTable = _swrast_CopyColorTable; 434 functions->CopyColorSubTable = _swrast_CopyColorSubTable; 435 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; 436 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; 437 438 intelInitTextureFuncs(functions); 439 intelInitStateFuncs(functions); 440 intelInitClearFuncs(functions); 441 intelInitBufferFuncs(functions); 442 intelInitPixelFuncs(functions); 443} 444 445 446GLboolean 447intelInitContext(struct intel_context *intel, 448 const __GLcontextModes * mesaVis, 449 __DRIcontextPrivate * driContextPriv, 450 void *sharedContextPrivate, 451 struct dd_function_table *functions) 452{ 453 GLcontext *ctx = &intel->ctx; 454 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; 455 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; 456 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; 457 int fthrottle_mode; 458 459 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, 460 functions, (void *) intel)) { 461 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); 462 return GL_FALSE; 463 } 464 465 driContextPriv->driverPrivate = intel; 466 intel->intelScreen = intelScreen; 467 intel->driScreen = sPriv; 468 intel->sarea = intelScreen->sarea; 469 intel->driContext = driContextPriv; 470 471 /* Dri stuff */ 472 intel->hHWContext = driContextPriv->hHWContext; 473 intel->driFd = sPriv->fd; 474 intel->driHwLock = sPriv->lock; 475 476 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 477 intel->driScreen->myNum, 478 IS_965(intelScreen->deviceID) ? "i965" : "i915"); 479 if (intelScreen->deviceID == PCI_CHIP_I865_G) 480 intel->maxBatchSize = 4096; 481 else 482 intel->maxBatchSize = BATCH_SZ; 483 484 intel->bufmgr = intelScreen->bufmgr; 485 intel->ttm = intelScreen->ttm; 486 if (intel->ttm) { 487 int bo_reuse_mode; 488 489 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 490 switch (bo_reuse_mode) { 491 case DRI_CONF_BO_REUSE_DISABLED: 492 break; 493 case DRI_CONF_BO_REUSE_ALL: 494 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 495 break; 496 } 497 } 498 499 ctx->Const.MaxTextureMaxAnisotropy = 2.0; 500 501 /* This doesn't yet catch all non-conformant rendering, but it's a 502 * start. 503 */ 504 if (getenv("INTEL_STRICT_CONFORMANCE")) { 505 intel->strict_conformance = 1; 506 } 507 508 if (intel->strict_conformance) { 509 ctx->Const.MinLineWidth = 1.0; 510 ctx->Const.MinLineWidthAA = 1.0; 511 ctx->Const.MaxLineWidth = 1.0; 512 ctx->Const.MaxLineWidthAA = 1.0; 513 ctx->Const.LineWidthGranularity = 1.0; 514 } 515 else { 516 ctx->Const.MinLineWidth = 1.0; 517 ctx->Const.MinLineWidthAA = 1.0; 518 ctx->Const.MaxLineWidth = 5.0; 519 ctx->Const.MaxLineWidthAA = 5.0; 520 ctx->Const.LineWidthGranularity = 0.5; 521 } 522 523 ctx->Const.MinPointSize = 1.0; 524 ctx->Const.MinPointSizeAA = 1.0; 525 ctx->Const.MaxPointSize = 255.0; 526 ctx->Const.MaxPointSizeAA = 3.0; 527 ctx->Const.PointSizeGranularity = 1.0; 528 529 /* reinitialize the context point state. 530 * It depend on constants in __GLcontextRec::Const 531 */ 532 _mesa_init_point(ctx); 533 534 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ 535 536 /* Initialize the software rasterizer and helper modules. */ 537 _swrast_CreateContext(ctx); 538 _vbo_CreateContext(ctx); 539 _tnl_CreateContext(ctx); 540 _swsetup_CreateContext(ctx); 541 542 /* Configure swrast to match hardware characteristics: */ 543 _swrast_allow_pixel_fog(ctx, GL_FALSE); 544 _swrast_allow_vertex_fog(ctx, GL_TRUE); 545 546 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 547 intel->hw_stipple = 1; 548 549 /* XXX FBO: this doesn't seem to be used anywhere */ 550 switch (mesaVis->depthBits) { 551 case 0: /* what to do in this case? */ 552 case 16: 553 intel->polygon_offset_scale = 1.0; 554 break; 555 case 24: 556 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 557 break; 558 default: 559 assert(0); 560 break; 561 } 562 563 if (IS_965(intelScreen->deviceID)) 564 intel->polygon_offset_scale /= 0xffff; 565 566 intel->RenderIndex = ~0; 567 568 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); 569 intel->irqsEmitted = 0; 570 571 intel->do_irqs = (intel->intelScreen->irq_active && 572 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); 573 574 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); 575 576 _math_matrix_ctr(&intel->ViewportMatrix); 577 578 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) { 579 _mesa_printf("IRQs not active. Exiting\n"); 580 exit(1); 581 } 582 583 intelInitExtensions(ctx, GL_FALSE); 584 585 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 586 if (INTEL_DEBUG & DEBUG_BUFMGR) 587 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); 588 589 if (!sPriv->dri2.enabled) 590 intel_recreate_static_regions(intel); 591 592 intel->batch = intel_batchbuffer_alloc(intel); 593 594 intel_bufferobj_init(intel); 595 intel_fbo_init(intel); 596 597 if (intel->ctx.Mesa_DXTn) { 598 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 599 _mesa_enable_extension(ctx, "GL_S3_s3tc"); 600 } 601 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { 602 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 603 } 604 605 intel->prim.primitive = ~0; 606 607 /* Force all software fallbacks */ 608 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 609 fprintf(stderr, "disabling 3D rasterization\n"); 610 intel->no_rast = 1; 611 } 612 613 /* Disable all hardware rendering (skip emitting batches and fences/waits 614 * to the kernel) 615 */ 616 intel->no_hw = getenv("INTEL_NO_HW") != NULL; 617 618 return GL_TRUE; 619} 620 621void 622intelDestroyContext(__DRIcontextPrivate * driContextPriv) 623{ 624 struct intel_context *intel = 625 (struct intel_context *) driContextPriv->driverPrivate; 626 627 assert(intel); /* should never be null */ 628 if (intel) { 629 GLboolean release_texture_heaps; 630 631 INTEL_FIREVERTICES(intel); 632 633 intel->vtbl.destroy(intel); 634 635 release_texture_heaps = (intel->ctx.Shared->RefCount == 1); 636 _swsetup_DestroyContext(&intel->ctx); 637 _tnl_DestroyContext(&intel->ctx); 638 _vbo_DestroyContext(&intel->ctx); 639 640 _swrast_DestroyContext(&intel->ctx); 641 intel->Fallback = 0; /* don't call _swrast_Flush later */ 642 643 intel_batchbuffer_free(intel->batch); 644 intel->batch = NULL; 645 646 free(intel->prim.vb); 647 intel->prim.vb = NULL; 648 dri_bo_unreference(intel->prim.vb_bo); 649 intel->prim.vb_bo = NULL; 650 651 if (release_texture_heaps) { 652 /* This share group is about to go away, free our private 653 * texture object data. 654 */ 655 if (INTEL_DEBUG & DEBUG_TEXTURE) 656 fprintf(stderr, "do something to free texture heaps\n"); 657 } 658 659 intel_region_release(&intel->front_region); 660 intel_region_release(&intel->back_region); 661 intel_region_release(&intel->depth_region); 662 663 driDestroyOptionCache(&intel->optionCache); 664 665 /* free the Mesa context */ 666 _mesa_free_context_data(&intel->ctx); 667 } 668} 669 670GLboolean 671intelUnbindContext(__DRIcontextPrivate * driContextPriv) 672{ 673 return GL_TRUE; 674} 675 676GLboolean 677intelMakeCurrent(__DRIcontextPrivate * driContextPriv, 678 __DRIdrawablePrivate * driDrawPriv, 679 __DRIdrawablePrivate * driReadPriv) 680{ 681 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv; 682 683 if (driContextPriv) { 684 struct intel_context *intel = 685 (struct intel_context *) driContextPriv->driverPrivate; 686 struct intel_framebuffer *intel_fb = 687 (struct intel_framebuffer *) driDrawPriv->driverPrivate; 688 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; 689 690 if (driContextPriv->driScreenPriv->dri2.enabled) { 691 intel_update_renderbuffers(driContextPriv, driDrawPriv); 692 if (driDrawPriv != driReadPriv) 693 intel_update_renderbuffers(driContextPriv, driReadPriv); 694 } else { 695 /* XXX FBO temporary fix-ups! */ 696 /* if the renderbuffers don't have regions, init them from the context */ 697 struct intel_renderbuffer *irbDepth 698 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 699 struct intel_renderbuffer *irbStencil 700 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 701 702 if (intel_fb->color_rb[0]) { 703 intel_renderbuffer_set_region(intel_fb->color_rb[0], 704 intel->front_region); 705 } 706 if (intel_fb->color_rb[1]) { 707 intel_renderbuffer_set_region(intel_fb->color_rb[1], 708 intel->back_region); 709 } 710 711 if (irbDepth) { 712 intel_renderbuffer_set_region(irbDepth, intel->depth_region); 713 } 714 if (irbStencil) { 715 intel_renderbuffer_set_region(irbStencil, intel->depth_region); 716 } 717 } 718 719 /* set GLframebuffer size to match window, if needed */ 720 driUpdateFramebufferSize(&intel->ctx, driDrawPriv); 721 722 if (driReadPriv != driDrawPriv) { 723 driUpdateFramebufferSize(&intel->ctx, driReadPriv); 724 } 725 726 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); 727 728 /* The drawbuffer won't always be updated by _mesa_make_current: 729 */ 730 if (intel->ctx.DrawBuffer == &intel_fb->Base) { 731 732 if (intel->driReadDrawable != driReadPriv) 733 intel->driReadDrawable = driReadPriv; 734 735 if (intel->driDrawable != driDrawPriv) { 736 if (driDrawPriv->swap_interval == (unsigned)-1) { 737 int i; 738 739 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0) 740 ? driGetDefaultVBlankFlags(&intel->optionCache) 741 : VBLANK_FLAG_NO_IRQ; 742 743 /* Prevent error printf if one crtc is disabled, this will 744 * be properly calculated in intelWindowMoved() next. 745 */ 746 driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv); 747 748 (*psp->systemTime->getUST) (&intel_fb->swap_ust); 749 driDrawableInitVBlank(driDrawPriv); 750 intel_fb->vbl_waited = driDrawPriv->vblSeq; 751 752 for (i = 0; i < 2; i++) { 753 if (intel_fb->color_rb[i]) 754 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; 755 } 756 } 757 intel->driDrawable = driDrawPriv; 758 intelWindowMoved(intel); 759 } 760 761 intel_draw_buffer(&intel->ctx, &intel_fb->Base); 762 } 763 } 764 else { 765 _mesa_make_current(NULL, NULL, NULL); 766 } 767 768 return GL_TRUE; 769} 770 771static void 772intelContendedLock(struct intel_context *intel, GLuint flags) 773{ 774 __DRIdrawablePrivate *dPriv = intel->driDrawable; 775 __DRIscreenPrivate *sPriv = intel->driScreen; 776 volatile drm_i915_sarea_t *sarea = intel->sarea; 777 int me = intel->hHWContext; 778 779 drmGetLock(intel->driFd, intel->hHWContext, flags); 780 intel->locked = 1; 781 782 if (INTEL_DEBUG & DEBUG_LOCK) 783 _mesa_printf("%s - got contended lock\n", __progname); 784 785 /* If the window moved, may need to set a new cliprect now. 786 * 787 * NOTE: This releases and regains the hw lock, so all state 788 * checking must be done *after* this call: 789 */ 790 if (dPriv) 791 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); 792 793 if (sarea && sarea->ctxOwner != me) { 794 if (INTEL_DEBUG & DEBUG_BUFMGR) { 795 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n", 796 sarea->ctxOwner, me); 797 } 798 sarea->ctxOwner = me; 799 } 800 801 /* If the last consumer of the texture memory wasn't us, notify the fake 802 * bufmgr and record the new owner. We should have the memory shared 803 * between contexts of a single fake bufmgr, but this will at least make 804 * things correct for now. 805 */ 806 if (!intel->ttm && sarea->texAge != intel->hHWContext) { 807 sarea->texAge = intel->hHWContext; 808 intel_bufmgr_fake_contended_lock_take(intel->bufmgr); 809 if (INTEL_DEBUG & DEBUG_BATCH) 810 intel_decode_context_reset(); 811 if (INTEL_DEBUG & DEBUG_BUFMGR) 812 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n", 813 sarea->ctxOwner, intel->hHWContext); 814 } 815 816 /* Drawable changed? 817 */ 818 if (dPriv && intel->lastStamp != dPriv->lastStamp) { 819 intelWindowMoved(intel); 820 intel->lastStamp = dPriv->lastStamp; 821 } 822} 823 824 825_glthread_DECLARE_STATIC_MUTEX(lockMutex); 826 827/* Lock the hardware and validate our state. 828 */ 829void LOCK_HARDWARE( struct intel_context *intel ) 830{ 831 __DRIdrawable *dPriv = intel->driDrawable; 832 __DRIscreen *sPriv = intel->driScreen; 833 char __ret = 0; 834 struct intel_framebuffer *intel_fb = NULL; 835 struct intel_renderbuffer *intel_rb = NULL; 836 837 _glthread_LOCK_MUTEX(lockMutex); 838 assert(!intel->locked); 839 intel->locked = 1; 840 841 if (intel->driDrawable) { 842 intel_fb = intel->driDrawable->driverPrivate; 843 844 if (intel_fb) 845 intel_rb = 846 intel_get_renderbuffer(&intel_fb->Base, 847 intel_fb->Base._ColorDrawBufferIndexes[0]); 848 } 849 850 if (intel_rb && dPriv->vblFlags && 851 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) && 852 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { 853 drmVBlank vbl; 854 855 vbl.request.type = DRM_VBLANK_ABSOLUTE; 856 857 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { 858 vbl.request.type |= DRM_VBLANK_SECONDARY; 859 } 860 861 vbl.request.sequence = intel_rb->vbl_pending; 862 drmWaitVBlank(intel->driFd, &vbl); 863 intel_fb->vbl_waited = vbl.reply.sequence; 864 } 865 866 if (!sPriv->dri2.enabled) { 867 DRM_CAS(intel->driHwLock, intel->hHWContext, 868 (DRM_LOCK_HELD|intel->hHWContext), __ret); 869 870 if (__ret) 871 intelContendedLock( intel, 0 ); 872 } 873 874 875 if (INTEL_DEBUG & DEBUG_LOCK) 876 _mesa_printf("%s - locked\n", __progname); 877} 878 879 880/* Unlock the hardware using the global current context 881 */ 882void UNLOCK_HARDWARE( struct intel_context *intel ) 883{ 884 __DRIscreen *sPriv = intel->driScreen; 885 886 intel->vtbl.note_unlock( intel ); 887 intel->locked = 0; 888 889 if (!sPriv->dri2.enabled) 890 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); 891 892 _glthread_UNLOCK_MUTEX(lockMutex); 893 894 if (INTEL_DEBUG & DEBUG_LOCK) 895 _mesa_printf("%s - unlocked\n", __progname); 896 897 /** 898 * Nothing should be left in batch outside of LOCK/UNLOCK which references 899 * cliprects. 900 */ 901 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS) 902 intel_batchbuffer_flush(intel->batch); 903} 904 905