intel_context.c revision 3b29dcbb5e1f0641cdfab22b5e578d933e9dbf35
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/arrayobj.h"
32#include "main/extensions.h"
33#include "main/framebuffer.h"
34#include "main/imports.h"
35#include "main/points.h"
36
37#include "swrast/swrast.h"
38#include "swrast_setup/swrast_setup.h"
39#include "tnl/tnl.h"
40#include "drivers/common/driverfuncs.h"
41#include "drivers/common/meta.h"
42
43#include "i830_dri.h"
44
45#include "intel_chipset.h"
46#include "intel_buffers.h"
47#include "intel_tex.h"
48#include "intel_batchbuffer.h"
49#include "intel_clear.h"
50#include "intel_extensions.h"
51#include "intel_pixel.h"
52#include "intel_regions.h"
53#include "intel_buffer_objects.h"
54#include "intel_fbo.h"
55#include "intel_decode.h"
56#include "intel_bufmgr.h"
57#include "intel_screen.h"
58#include "intel_swapbuffers.h"
59
60#include "drirenderbuffer.h"
61#include "vblank.h"
62#include "utils.h"
63#include "xmlpool.h"            /* for symbolic values of enum-type options */
64
65
66#ifndef INTEL_DEBUG
67int INTEL_DEBUG = (0);
68#endif
69
70
71#define DRIVER_DATE                     "20090712 2009Q2 RC3"
72#define DRIVER_DATE_GEM                 "GEM " DRIVER_DATE
73
74
75static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
76
77static const GLubyte *
78intelGetString(GLcontext * ctx, GLenum name)
79{
80   const struct intel_context *const intel = intel_context(ctx);
81   const char *chipset;
82   static char buffer[128];
83
84   switch (name) {
85   case GL_VENDOR:
86      return (GLubyte *) "Tungsten Graphics, Inc";
87      break;
88
89   case GL_RENDERER:
90      switch (intel->intelScreen->deviceID) {
91      case PCI_CHIP_845_G:
92         chipset = "Intel(R) 845G";
93         break;
94      case PCI_CHIP_I830_M:
95         chipset = "Intel(R) 830M";
96         break;
97      case PCI_CHIP_I855_GM:
98         chipset = "Intel(R) 852GM/855GM";
99         break;
100      case PCI_CHIP_I865_G:
101         chipset = "Intel(R) 865G";
102         break;
103      case PCI_CHIP_I915_G:
104         chipset = "Intel(R) 915G";
105         break;
106      case PCI_CHIP_E7221_G:
107	 chipset = "Intel (R) E7221G (i915)";
108	 break;
109      case PCI_CHIP_I915_GM:
110         chipset = "Intel(R) 915GM";
111         break;
112      case PCI_CHIP_I945_G:
113         chipset = "Intel(R) 945G";
114         break;
115      case PCI_CHIP_I945_GM:
116         chipset = "Intel(R) 945GM";
117         break;
118      case PCI_CHIP_I945_GME:
119         chipset = "Intel(R) 945GME";
120         break;
121      case PCI_CHIP_G33_G:
122	 chipset = "Intel(R) G33";
123	 break;
124      case PCI_CHIP_Q35_G:
125	 chipset = "Intel(R) Q35";
126	 break;
127      case PCI_CHIP_Q33_G:
128	 chipset = "Intel(R) Q33";
129	 break;
130      case PCI_CHIP_IGD_GM:
131      case PCI_CHIP_IGD_G:
132	 chipset = "Intel(R) IGD";
133	 break;
134      case PCI_CHIP_I965_Q:
135	 chipset = "Intel(R) 965Q";
136	 break;
137      case PCI_CHIP_I965_G:
138      case PCI_CHIP_I965_G_1:
139	 chipset = "Intel(R) 965G";
140	 break;
141      case PCI_CHIP_I946_GZ:
142	 chipset = "Intel(R) 946GZ";
143	 break;
144      case PCI_CHIP_I965_GM:
145	 chipset = "Intel(R) 965GM";
146	 break;
147      case PCI_CHIP_I965_GME:
148	 chipset = "Intel(R) 965GME/GLE";
149	 break;
150      case PCI_CHIP_GM45_GM:
151	 chipset = "Mobile Intel® GM45 Express Chipset";
152	 break;
153      case PCI_CHIP_IGD_E_G:
154	 chipset = "Intel(R) Integrated Graphics Device";
155	 break;
156      case PCI_CHIP_G45_G:
157         chipset = "Intel(R) G45/G43";
158         break;
159      case PCI_CHIP_Q45_G:
160         chipset = "Intel(R) Q45/Q43";
161         break;
162      case PCI_CHIP_G41_G:
163         chipset = "Intel(R) G41";
164         break;
165      case PCI_CHIP_B43_G:
166         chipset = "Intel(R) B43";
167         break;
168      case PCI_CHIP_ILD_G:
169         chipset = "Intel(R) IGDNG_D";
170         break;
171      case PCI_CHIP_ILM_G:
172         chipset = "Intel(R) IGDNG_M";
173         break;
174      default:
175         chipset = "Unknown Intel Chipset";
176         break;
177      }
178
179      (void) driGetRendererString(buffer, chipset,
180				  (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
181				  0);
182      return (GLubyte *) buffer;
183
184   default:
185      return NULL;
186   }
187}
188
189static unsigned
190intel_bits_per_pixel(const struct intel_renderbuffer *rb)
191{
192   switch (rb->Base._ActualFormat) {
193   case GL_RGB5:
194   case GL_DEPTH_COMPONENT16:
195      return 16;
196   case GL_RGB8:
197   case GL_RGBA8:
198   case GL_DEPTH_COMPONENT24:
199   case GL_DEPTH24_STENCIL8_EXT:
200   case GL_STENCIL_INDEX8_EXT:
201      return 32;
202   default:
203      return 0;
204   }
205}
206
207void
208intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
209{
210   struct intel_framebuffer *intel_fb = drawable->driverPrivate;
211   struct intel_renderbuffer *rb;
212   struct intel_region *region, *depth_region;
213   struct intel_context *intel = context->driverPrivate;
214   __DRIbuffer *buffers = NULL;
215   __DRIscreen *screen;
216   int i, count;
217   unsigned int attachments[10];
218   uint32_t name;
219   const char *region_name;
220
221   if (INTEL_DEBUG & DEBUG_DRI)
222      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
223
224   screen = intel->intelScreen->driScrnPriv;
225
226   if (screen->dri2.loader
227       && (screen->dri2.loader->base.version > 2)
228       && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
229      struct intel_renderbuffer *depth_rb;
230      struct intel_renderbuffer *stencil_rb;
231
232      i = 0;
233      if ((intel->is_front_buffer_rendering ||
234	   intel->is_front_buffer_reading ||
235	   !intel_fb->color_rb[1])
236	   && intel_fb->color_rb[0]) {
237	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
238	 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
239      }
240
241      if (intel_fb->color_rb[1]) {
242	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
243	 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
244      }
245
246      depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
247      stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
248
249      if ((depth_rb != NULL) && (stencil_rb != NULL)) {
250	 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
251	 attachments[i++] = intel_bits_per_pixel(depth_rb);
252      } else if (depth_rb != NULL) {
253	 attachments[i++] = __DRI_BUFFER_DEPTH;
254	 attachments[i++] = intel_bits_per_pixel(depth_rb);
255      } else if (stencil_rb != NULL) {
256	 attachments[i++] = __DRI_BUFFER_STENCIL;
257	 attachments[i++] = intel_bits_per_pixel(stencil_rb);
258      }
259
260      buffers =
261	 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
262						      &drawable->w,
263						      &drawable->h,
264						      attachments, i / 2,
265						      &count,
266						      drawable->loaderPrivate);
267   } else if (screen->dri2.loader) {
268      i = 0;
269      if (intel_fb->color_rb[0])
270	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
271      if (intel_fb->color_rb[1])
272	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
273      if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
274	 attachments[i++] = __DRI_BUFFER_DEPTH;
275      if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
276	 attachments[i++] = __DRI_BUFFER_STENCIL;
277
278      buffers = (*screen->dri2.loader->getBuffers)(drawable,
279						   &drawable->w,
280						   &drawable->h,
281						   attachments, i,
282						   &count,
283						   drawable->loaderPrivate);
284   }
285
286   if (buffers == NULL)
287      return;
288
289   drawable->x = 0;
290   drawable->y = 0;
291   drawable->backX = 0;
292   drawable->backY = 0;
293   drawable->numClipRects = 1;
294   drawable->pClipRects[0].x1 = 0;
295   drawable->pClipRects[0].y1 = 0;
296   drawable->pClipRects[0].x2 = drawable->w;
297   drawable->pClipRects[0].y2 = drawable->h;
298   drawable->numBackClipRects = 1;
299   drawable->pBackClipRects[0].x1 = 0;
300   drawable->pBackClipRects[0].y1 = 0;
301   drawable->pBackClipRects[0].x2 = drawable->w;
302   drawable->pBackClipRects[0].y2 = drawable->h;
303
304   depth_region = NULL;
305   for (i = 0; i < count; i++) {
306       switch (buffers[i].attachment) {
307       case __DRI_BUFFER_FRONT_LEFT:
308	   rb = intel_fb->color_rb[0];
309	   region_name = "dri2 front buffer";
310	   break;
311
312       case __DRI_BUFFER_FAKE_FRONT_LEFT:
313	   rb = intel_fb->color_rb[0];
314	   region_name = "dri2 fake front buffer";
315	   break;
316
317       case __DRI_BUFFER_BACK_LEFT:
318	   rb = intel_fb->color_rb[1];
319	   region_name = "dri2 back buffer";
320	   break;
321
322       case __DRI_BUFFER_DEPTH:
323	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
324	   region_name = "dri2 depth buffer";
325	   break;
326
327       case __DRI_BUFFER_DEPTH_STENCIL:
328	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
329	   region_name = "dri2 depth / stencil buffer";
330	   break;
331
332       case __DRI_BUFFER_STENCIL:
333	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
334	   region_name = "dri2 stencil buffer";
335	   break;
336
337       case __DRI_BUFFER_ACCUM:
338       default:
339	   fprintf(stderr,
340		   "unhandled buffer attach event, attacment type %d\n",
341		   buffers[i].attachment);
342	   return;
343       }
344
345       if (rb == NULL)
346	  continue;
347
348       if (rb->region) {
349	  dri_bo_flink(rb->region->buffer, &name);
350	  if (name == buffers[i].name)
351	     continue;
352       }
353
354       if (INTEL_DEBUG & DEBUG_DRI)
355	  fprintf(stderr,
356		  "attaching buffer %d, at %d, cpp %d, pitch %d\n",
357		  buffers[i].name, buffers[i].attachment,
358		  buffers[i].cpp, buffers[i].pitch);
359
360       if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
361	  if (INTEL_DEBUG & DEBUG_DRI)
362	     fprintf(stderr, "(reusing depth buffer as stencil)\n");
363	  intel_region_reference(&region, depth_region);
364       }
365       else
366          region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
367						 drawable->w,
368						 drawable->h,
369						 buffers[i].pitch / buffers[i].cpp,
370						 buffers[i].name,
371						 region_name);
372
373       if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
374	  depth_region = region;
375
376       intel_renderbuffer_set_region(rb, region);
377       intel_region_release(&region);
378
379       if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
380	  rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
381	  if (rb != NULL) {
382	     struct intel_region *stencil_region = NULL;
383
384	     if (rb->region) {
385		dri_bo_flink(rb->region->buffer, &name);
386		if (name == buffers[i].name)
387		   continue;
388	     }
389
390	     intel_region_reference(&stencil_region, region);
391	     intel_renderbuffer_set_region(rb, stencil_region);
392	     intel_region_release(&stencil_region);
393	  }
394       }
395   }
396
397   driUpdateFramebufferSize(&intel->ctx, drawable);
398}
399
400void
401intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
402{
403    struct intel_context *intel = intel_context(ctx);
404    __DRIcontext *driContext = intel->driContext;
405    void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
406			 GLsizei w, GLsizei h);
407
408    if (!driContext->driScreenPriv->dri2.enabled)
409	return;
410
411    if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
412       /* If we're rendering to the fake front buffer, make sure all the pending
413	* drawing has landed on the real front buffer.  Otherwise when we
414	* eventually get to DRI2GetBuffersWithFormat the stale real front
415	* buffer contents will get copied to the new fake front buffer.
416	*/
417       if (intel->is_front_buffer_rendering) {
418	  intel_flush(ctx, GL_FALSE);
419       }
420
421       intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
422       if (driContext->driDrawablePriv != driContext->driReadablePriv)
423	  intel_update_renderbuffers(driContext, driContext->driReadablePriv);
424    }
425
426    old_viewport = ctx->Driver.Viewport;
427    ctx->Driver.Viewport = NULL;
428    intel->driDrawable = driContext->driDrawablePriv;
429    intelWindowMoved(intel);
430    intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
431    ctx->Driver.Viewport = old_viewport;
432}
433
434
435static const struct dri_debug_control debug_control[] = {
436   { "tex",   DEBUG_TEXTURE},
437   { "state", DEBUG_STATE},
438   { "ioctl", DEBUG_IOCTL},
439   { "blit",  DEBUG_BLIT},
440   { "mip",   DEBUG_MIPTREE},
441   { "fall",  DEBUG_FALLBACKS},
442   { "verb",  DEBUG_VERBOSE},
443   { "bat",   DEBUG_BATCH},
444   { "pix",   DEBUG_PIXEL},
445   { "buf",   DEBUG_BUFMGR},
446   { "reg",   DEBUG_REGION},
447   { "fbo",   DEBUG_FBO},
448   { "lock",  DEBUG_LOCK},
449   { "sync",  DEBUG_SYNC},
450   { "prim",  DEBUG_PRIMS },
451   { "vert",  DEBUG_VERTS },
452   { "dri",   DEBUG_DRI },
453   { "dma",   DEBUG_DMA },
454   { "san",   DEBUG_SANITY },
455   { "sleep", DEBUG_SLEEP },
456   { "stats", DEBUG_STATS },
457   { "tile",  DEBUG_TILE },
458   { "sing",  DEBUG_SINGLE_THREAD },
459   { "thre",  DEBUG_SINGLE_THREAD },
460   { "wm",    DEBUG_WM },
461   { "urb",   DEBUG_URB },
462   { "vs",    DEBUG_VS },
463   { NULL,    0 }
464};
465
466
467static void
468intelInvalidateState(GLcontext * ctx, GLuint new_state)
469{
470    struct intel_context *intel = intel_context(ctx);
471
472   _swrast_InvalidateState(ctx, new_state);
473   _swsetup_InvalidateState(ctx, new_state);
474   _vbo_InvalidateState(ctx, new_state);
475   _tnl_InvalidateState(ctx, new_state);
476   _tnl_invalidate_vertex_state(ctx, new_state);
477
478   intel->NewGLState |= new_state;
479
480   if (intel->vtbl.invalidate_state)
481      intel->vtbl.invalidate_state( intel, new_state );
482}
483
484static void
485intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
486{
487   struct intel_context *intel = intel_context(ctx);
488
489   if (intel->Fallback)
490      _swrast_flush(ctx);
491
492   if (!IS_965(intel->intelScreen->deviceID))
493      INTEL_FIREVERTICES(intel);
494
495   /* Emit a flush so that any frontbuffer rendering that might have occurred
496    * lands onscreen in a timely manner, even if the X Server doesn't trigger
497    * a flush for us.
498    */
499   if (needs_mi_flush)
500      intel_batchbuffer_emit_mi_flush(intel->batch);
501
502   if (intel->batch->map != intel->batch->ptr)
503      intel_batchbuffer_flush(intel->batch);
504
505   if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
506      __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
507
508      if (screen->dri2.loader &&
509          (screen->dri2.loader->base.version >= 2)
510	  && (screen->dri2.loader->flushFrontBuffer != NULL) &&
511          intel->driDrawable && intel->driDrawable->loaderPrivate) {
512	 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
513						  intel->driDrawable->loaderPrivate);
514
515	 /* Only clear the dirty bit if front-buffer rendering is no longer
516	  * enabled.  This is done so that the dirty bit can only be set in
517	  * glDrawBuffer.  Otherwise the dirty bit would have to be set at
518	  * each of N places that do rendering.  This has worse performances,
519	  * but it is much easier to get correct.
520	  */
521	 if (!intel->is_front_buffer_rendering) {
522	    intel->front_buffer_dirty = GL_FALSE;
523	 }
524      }
525   }
526}
527
528void
529intelFlush(GLcontext * ctx)
530{
531   intel_flush(ctx, GL_FALSE);
532}
533
534static void
535intel_glFlush(GLcontext *ctx)
536{
537   struct intel_context *intel = intel_context(ctx);
538
539   intel_flush(ctx, GL_TRUE);
540
541   /* We're using glFlush as an indicator that a frame is done, which is
542    * what DRI2 does before calling SwapBuffers (and means we should catch
543    * people doing front-buffer rendering, as well)..
544    *
545    * Wait for the swapbuffers before the one we just emitted, so we don't
546    * get too many swaps outstanding for apps that are GPU-heavy but not
547    * CPU-heavy.
548    *
549    * Unfortunately, we don't have a handle to the batch containing the swap,
550    * and getting our hands on that doesn't seem worth it, so we just us the
551    * first batch we emitted after the last swap.
552    */
553   if (intel->first_post_swapbuffers_batch != NULL) {
554      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
555      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
556      intel->first_post_swapbuffers_batch = NULL;
557   }
558}
559
560void
561intelFinish(GLcontext * ctx)
562{
563   struct gl_framebuffer *fb = ctx->DrawBuffer;
564   int i;
565
566   intelFlush(ctx);
567
568   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
569       struct intel_renderbuffer *irb;
570
571       irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
572
573       if (irb && irb->region)
574	  dri_bo_wait_rendering(irb->region->buffer);
575   }
576   if (fb->_DepthBuffer) {
577      /* XXX: Wait on buffer idle */
578   }
579}
580
581void
582intelInitDriverFunctions(struct dd_function_table *functions)
583{
584   _mesa_init_driver_functions(functions);
585
586   functions->Flush = intel_glFlush;
587   functions->Finish = intelFinish;
588   functions->GetString = intelGetString;
589   functions->UpdateState = intelInvalidateState;
590
591   functions->CopyColorTable = _swrast_CopyColorTable;
592   functions->CopyColorSubTable = _swrast_CopyColorSubTable;
593   functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
594   functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
595
596   intelInitTextureFuncs(functions);
597   intelInitTextureImageFuncs(functions);
598   intelInitTextureSubImageFuncs(functions);
599   intelInitTextureCopyImageFuncs(functions);
600   intelInitStateFuncs(functions);
601   intelInitClearFuncs(functions);
602   intelInitBufferFuncs(functions);
603   intelInitPixelFuncs(functions);
604   intelInitBufferObjectFuncs(functions);
605   intel_init_syncobj_functions(functions);
606}
607
608
609GLboolean
610intelInitContext(struct intel_context *intel,
611                 const __GLcontextModes * mesaVis,
612                 __DRIcontextPrivate * driContextPriv,
613                 void *sharedContextPrivate,
614                 struct dd_function_table *functions)
615{
616   GLcontext *ctx = &intel->ctx;
617   GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
618   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
619   intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
620   int fthrottle_mode;
621
622   if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
623                                 functions, (void *) intel)) {
624      _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
625      return GL_FALSE;
626   }
627
628   driContextPriv->driverPrivate = intel;
629   intel->intelScreen = intelScreen;
630   intel->driScreen = sPriv;
631   intel->sarea = intelScreen->sarea;
632   intel->driContext = driContextPriv;
633
634   /* Dri stuff */
635   intel->hHWContext = driContextPriv->hHWContext;
636   intel->driFd = sPriv->fd;
637   intel->driHwLock = sPriv->lock;
638
639   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
640                       intel->driScreen->myNum,
641		       IS_965(intelScreen->deviceID) ? "i965" : "i915");
642   if (intelScreen->deviceID == PCI_CHIP_I865_G)
643      intel->maxBatchSize = 4096;
644   else
645      intel->maxBatchSize = BATCH_SZ;
646
647   intel->bufmgr = intelScreen->bufmgr;
648
649   if (0) /* for debug */
650      drm_intel_bufmgr_set_debug(intel->bufmgr, 1);
651
652   intel->ttm = intelScreen->ttm;
653   if (intel->ttm) {
654      int bo_reuse_mode;
655
656      bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
657      switch (bo_reuse_mode) {
658      case DRI_CONF_BO_REUSE_DISABLED:
659	 break;
660      case DRI_CONF_BO_REUSE_ALL:
661	 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
662	 break;
663      }
664   }
665
666   /* This doesn't yet catch all non-conformant rendering, but it's a
667    * start.
668    */
669   if (getenv("INTEL_STRICT_CONFORMANCE")) {
670      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
671      if (value > 0) {
672         intel->conformance_mode = value;
673      }
674      else {
675         intel->conformance_mode = 1;
676      }
677   }
678
679   if (intel->conformance_mode > 0) {
680      ctx->Const.MinLineWidth = 1.0;
681      ctx->Const.MinLineWidthAA = 1.0;
682      ctx->Const.MaxLineWidth = 1.0;
683      ctx->Const.MaxLineWidthAA = 1.0;
684      ctx->Const.LineWidthGranularity = 1.0;
685   }
686   else {
687      ctx->Const.MinLineWidth = 1.0;
688      ctx->Const.MinLineWidthAA = 1.0;
689      ctx->Const.MaxLineWidth = 5.0;
690      ctx->Const.MaxLineWidthAA = 5.0;
691      ctx->Const.LineWidthGranularity = 0.5;
692   }
693
694   ctx->Const.MinPointSize = 1.0;
695   ctx->Const.MinPointSizeAA = 1.0;
696   ctx->Const.MaxPointSize = 255.0;
697   ctx->Const.MaxPointSizeAA = 3.0;
698   ctx->Const.PointSizeGranularity = 1.0;
699
700   /* reinitialize the context point state.
701    * It depend on constants in __GLcontextRec::Const
702    */
703   _mesa_init_point(ctx);
704
705   meta_init_metaops(ctx, &intel->meta);
706   ctx->Const.MaxColorAttachments = 4;  /* XXX FBO: review this */
707   if (IS_965(intelScreen->deviceID)) {
708      if (MAX_WIDTH > 8192)
709	 ctx->Const.MaxRenderbufferSize = 8192;
710   } else {
711      if (MAX_WIDTH > 2048)
712	 ctx->Const.MaxRenderbufferSize = 2048;
713   }
714
715   /* Initialize the software rasterizer and helper modules. */
716   _swrast_CreateContext(ctx);
717   _vbo_CreateContext(ctx);
718   _tnl_CreateContext(ctx);
719   _swsetup_CreateContext(ctx);
720
721   /* Configure swrast to match hardware characteristics: */
722   _swrast_allow_pixel_fog(ctx, GL_FALSE);
723   _swrast_allow_vertex_fog(ctx, GL_TRUE);
724
725   _mesa_meta_init(ctx);
726
727   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
728   intel->hw_stipple = 1;
729
730   /* XXX FBO: this doesn't seem to be used anywhere */
731   switch (mesaVis->depthBits) {
732   case 0:                     /* what to do in this case? */
733   case 16:
734      intel->polygon_offset_scale = 1.0;
735      break;
736   case 24:
737      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
738      break;
739   default:
740      assert(0);
741      break;
742   }
743
744   if (IS_965(intelScreen->deviceID))
745      intel->polygon_offset_scale /= 0xffff;
746
747   intel->RenderIndex = ~0;
748
749   fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
750   intel->irqsEmitted = 0;
751
752   intel->do_irqs = (intel->intelScreen->irq_active &&
753                     fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
754
755   intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
756
757   if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
758      _mesa_printf("IRQs not active.  Exiting\n");
759      exit(1);
760   }
761
762   intelInitExtensions(ctx, GL_FALSE);
763
764   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
765   if (INTEL_DEBUG & DEBUG_BUFMGR)
766      dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
767
768   if (!sPriv->dri2.enabled)
769      intel_recreate_static_regions(intel);
770
771   intel->batch = intel_batchbuffer_alloc(intel);
772
773   intel_fbo_init(intel);
774
775   if (intel->ctx.Mesa_DXTn) {
776      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
777      _mesa_enable_extension(ctx, "GL_S3_s3tc");
778   }
779   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
780      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
781   }
782   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
783					       "texture_tiling");
784   if (intel->use_texture_tiling &&
785       !intel->intelScreen->kernel_exec_fencing) {
786      fprintf(stderr, "No kernel support for execution fencing, "
787	      "disabling texture tiling\n");
788      intel->use_texture_tiling = GL_FALSE;
789   }
790   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
791
792   intel->prim.primitive = ~0;
793
794   /* Force all software fallbacks */
795   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
796      fprintf(stderr, "disabling 3D rasterization\n");
797      intel->no_rast = 1;
798   }
799
800   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
801      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
802      intel->always_flush_batch = 1;
803   }
804
805   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
806      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
807      intel->always_flush_cache = 1;
808   }
809
810   /* Disable all hardware rendering (skip emitting batches and fences/waits
811    * to the kernel)
812    */
813   intel->no_hw = getenv("INTEL_NO_HW") != NULL;
814
815   return GL_TRUE;
816}
817
818void
819intelDestroyContext(__DRIcontextPrivate * driContextPriv)
820{
821   struct intel_context *intel =
822      (struct intel_context *) driContextPriv->driverPrivate;
823
824   assert(intel);               /* should never be null */
825   if (intel) {
826      GLboolean release_texture_heaps;
827
828      INTEL_FIREVERTICES(intel);
829
830      _mesa_meta_free(&intel->ctx);
831
832      meta_destroy_metaops(&intel->meta);
833
834      intel->vtbl.destroy(intel);
835
836      release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
837      _swsetup_DestroyContext(&intel->ctx);
838      _tnl_DestroyContext(&intel->ctx);
839      _vbo_DestroyContext(&intel->ctx);
840
841      _swrast_DestroyContext(&intel->ctx);
842      intel->Fallback = 0;      /* don't call _swrast_Flush later */
843
844      intel_batchbuffer_free(intel->batch);
845      intel->batch = NULL;
846
847      free(intel->prim.vb);
848      intel->prim.vb = NULL;
849      dri_bo_unreference(intel->prim.vb_bo);
850      intel->prim.vb_bo = NULL;
851      dri_bo_unreference(intel->first_post_swapbuffers_batch);
852      intel->first_post_swapbuffers_batch = NULL;
853
854      if (release_texture_heaps) {
855         /* Nothing is currently done here to free texture heaps;
856          * but we're not using the texture heap utilities, so I
857          * rather think we shouldn't.  I've taken a look, and can't
858          * find any private texture data hanging around anywhere, but
859          * I'm not yet certain there isn't any at all...
860          */
861         /* if (INTEL_DEBUG & DEBUG_TEXTURE)
862            fprintf(stderr, "do something to free texture heaps\n");
863          */
864      }
865
866      /* XXX In intelMakeCurrent() below, the context's static regions are
867       * referenced inside the frame buffer; it's listed as a hack,
868       * with a comment of "XXX FBO temporary fix-ups!", but
869       * as long as it's there, we should release the regions here.
870       * The do/while loop around the block is used to allow the
871       * "continue" statements inside the block to exit the block,
872       * to avoid many layers of "if" constructs.
873       */
874      do {
875         __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
876         struct intel_framebuffer *intel_fb;
877         struct intel_renderbuffer *irbDepth, *irbStencil;
878         if (!driDrawPriv) {
879            /* We're already detached from the drawable; exit this block. */
880            continue;
881         }
882         intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
883         if (!intel_fb) {
884            /* The frame buffer is already gone; exit this block. */
885            continue;
886         }
887         irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
888         irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
889
890         /* If the regions of the frame buffer still match the regions
891          * of the context, release them.  If they've changed somehow,
892          * leave them alone.
893          */
894         if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
895	    intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
896         }
897         if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
898	    intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
899         }
900
901         if (irbDepth && irbDepth->region == intel->depth_region) {
902	    intel_renderbuffer_set_region(irbDepth, NULL);
903         }
904         /* Usually, the stencil buffer is the same as the depth buffer;
905          * but they're handled separately in MakeCurrent, so we'll
906          * handle them separately here.
907          */
908         if (irbStencil && irbStencil->region == intel->depth_region) {
909	    intel_renderbuffer_set_region(irbStencil, NULL);
910         }
911      } while (0);
912
913      intel_region_release(&intel->front_region);
914      intel_region_release(&intel->back_region);
915      intel_region_release(&intel->depth_region);
916
917      driDestroyOptionCache(&intel->optionCache);
918
919      /* free the Mesa context */
920      _mesa_free_context_data(&intel->ctx);
921
922      FREE(intel);
923      driContextPriv->driverPrivate = NULL;
924   }
925}
926
927GLboolean
928intelUnbindContext(__DRIcontextPrivate * driContextPriv)
929{
930   struct intel_context *intel =
931      (struct intel_context *) driContextPriv->driverPrivate;
932
933   /* Deassociate the context with the drawables.
934    */
935   intel->driDrawable = NULL;
936   intel->driReadDrawable = NULL;
937
938   return GL_TRUE;
939}
940
941GLboolean
942intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
943                 __DRIdrawablePrivate * driDrawPriv,
944                 __DRIdrawablePrivate * driReadPriv)
945{
946   __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
947
948   if (driContextPriv) {
949      struct intel_context *intel =
950         (struct intel_context *) driContextPriv->driverPrivate;
951      struct intel_framebuffer *intel_fb =
952	 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
953      GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
954
955      if (driContextPriv->driScreenPriv->dri2.enabled) {
956          intel_update_renderbuffers(driContextPriv, driDrawPriv);
957          if (driDrawPriv != driReadPriv)
958              intel_update_renderbuffers(driContextPriv, driReadPriv);
959      } else {
960          /* XXX FBO temporary fix-ups!  These are released in
961           * intelDextroyContext(), above.  Changes here should be
962           * reflected there.
963           */
964          /* if the renderbuffers don't have regions, init them from the context */
965         struct intel_renderbuffer *irbDepth
966            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
967         struct intel_renderbuffer *irbStencil
968            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
969
970         if (intel_fb->color_rb[0]) {
971	    intel_renderbuffer_set_region(intel_fb->color_rb[0],
972					  intel->front_region);
973         }
974         if (intel_fb->color_rb[1]) {
975	    intel_renderbuffer_set_region(intel_fb->color_rb[1],
976					  intel->back_region);
977         }
978
979         if (irbDepth) {
980	    intel_renderbuffer_set_region(irbDepth, intel->depth_region);
981         }
982         if (irbStencil) {
983	    intel_renderbuffer_set_region(irbStencil, intel->depth_region);
984         }
985      }
986
987      /* set GLframebuffer size to match window, if needed */
988      driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
989
990      if (driReadPriv != driDrawPriv) {
991	 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
992      }
993
994      _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
995
996      intel->driReadDrawable = driReadPriv;
997
998      if (intel->driDrawable != driDrawPriv) {
999         if (driDrawPriv->swap_interval == (unsigned)-1) {
1000            int i;
1001
1002            driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
1003               ? driGetDefaultVBlankFlags(&intel->optionCache)
1004               : VBLANK_FLAG_NO_IRQ;
1005
1006            /* Prevent error printf if one crtc is disabled, this will
1007             * be properly calculated in intelWindowMoved() next.
1008             */
1009            driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
1010
1011            (*psp->systemTime->getUST) (&intel_fb->swap_ust);
1012            driDrawableInitVBlank(driDrawPriv);
1013            intel_fb->vbl_waited = driDrawPriv->vblSeq;
1014
1015            for (i = 0; i < 2; i++) {
1016               if (intel_fb->color_rb[i])
1017                  intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
1018            }
1019         }
1020         intel->driDrawable = driDrawPriv;
1021         intelWindowMoved(intel);
1022      }
1023
1024      intel_draw_buffer(&intel->ctx, &intel_fb->Base);
1025   }
1026   else {
1027      _mesa_make_current(NULL, NULL, NULL);
1028   }
1029
1030   return GL_TRUE;
1031}
1032
1033static void
1034intelContendedLock(struct intel_context *intel, GLuint flags)
1035{
1036   __DRIdrawablePrivate *dPriv = intel->driDrawable;
1037   __DRIscreenPrivate *sPriv = intel->driScreen;
1038   volatile drm_i915_sarea_t *sarea = intel->sarea;
1039   int me = intel->hHWContext;
1040
1041   drmGetLock(intel->driFd, intel->hHWContext, flags);
1042
1043   if (INTEL_DEBUG & DEBUG_LOCK)
1044      _mesa_printf("%s - got contended lock\n", __progname);
1045
1046   /* If the window moved, may need to set a new cliprect now.
1047    *
1048    * NOTE: This releases and regains the hw lock, so all state
1049    * checking must be done *after* this call:
1050    */
1051   if (dPriv)
1052       DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
1053
1054   if (sarea && sarea->ctxOwner != me) {
1055      if (INTEL_DEBUG & DEBUG_BUFMGR) {
1056	 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
1057		 sarea->ctxOwner, me);
1058      }
1059      sarea->ctxOwner = me;
1060   }
1061
1062   /* If the last consumer of the texture memory wasn't us, notify the fake
1063    * bufmgr and record the new owner.  We should have the memory shared
1064    * between contexts of a single fake bufmgr, but this will at least make
1065    * things correct for now.
1066    */
1067   if (!intel->ttm && sarea->texAge != intel->hHWContext) {
1068      sarea->texAge = intel->hHWContext;
1069      intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
1070      if (INTEL_DEBUG & DEBUG_BATCH)
1071	 intel_decode_context_reset();
1072      if (INTEL_DEBUG & DEBUG_BUFMGR)
1073	 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
1074		 sarea->ctxOwner, intel->hHWContext);
1075   }
1076
1077   /* Drawable changed?
1078    */
1079   if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1080       intelWindowMoved(intel);
1081       intel->lastStamp = dPriv->lastStamp;
1082   }
1083}
1084
1085
1086_glthread_DECLARE_STATIC_MUTEX(lockMutex);
1087
1088/* Lock the hardware and validate our state.
1089 */
1090void LOCK_HARDWARE( struct intel_context *intel )
1091{
1092    __DRIdrawable *dPriv = intel->driDrawable;
1093    __DRIscreen *sPriv = intel->driScreen;
1094    char __ret = 0;
1095    struct intel_framebuffer *intel_fb = NULL;
1096    struct intel_renderbuffer *intel_rb = NULL;
1097
1098    intel->locked++;
1099    if (intel->locked >= 2)
1100       return;
1101
1102    if (!sPriv->dri2.enabled)
1103       _glthread_LOCK_MUTEX(lockMutex);
1104
1105    if (intel->driDrawable) {
1106       intel_fb = intel->driDrawable->driverPrivate;
1107
1108       if (intel_fb)
1109	  intel_rb =
1110	     intel_get_renderbuffer(&intel_fb->Base,
1111				    intel_fb->Base._ColorDrawBufferIndexes[0]);
1112    }
1113
1114    if (intel_rb && dPriv->vblFlags &&
1115	!(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1116	(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1117	drmVBlank vbl;
1118
1119	vbl.request.type = DRM_VBLANK_ABSOLUTE;
1120
1121	if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1122	    vbl.request.type |= DRM_VBLANK_SECONDARY;
1123	}
1124
1125	vbl.request.sequence = intel_rb->vbl_pending;
1126	drmWaitVBlank(intel->driFd, &vbl);
1127	intel_fb->vbl_waited = vbl.reply.sequence;
1128    }
1129
1130    if (!sPriv->dri2.enabled) {
1131	DRM_CAS(intel->driHwLock, intel->hHWContext,
1132		(DRM_LOCK_HELD|intel->hHWContext), __ret);
1133
1134	if (__ret)
1135	    intelContendedLock( intel, 0 );
1136    }
1137
1138
1139    if (INTEL_DEBUG & DEBUG_LOCK)
1140      _mesa_printf("%s - locked\n", __progname);
1141}
1142
1143
1144/* Unlock the hardware using the global current context
1145 */
1146void UNLOCK_HARDWARE( struct intel_context *intel )
1147{
1148    __DRIscreen *sPriv = intel->driScreen;
1149
1150   intel->locked--;
1151   if (intel->locked > 0)
1152      return;
1153
1154   assert(intel->locked == 0);
1155
1156   if (!sPriv->dri2.enabled) {
1157      DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1158      _glthread_UNLOCK_MUTEX(lockMutex);
1159   }
1160
1161   if (INTEL_DEBUG & DEBUG_LOCK)
1162      _mesa_printf("%s - unlocked\n", __progname);
1163
1164   /**
1165    * Nothing should be left in batch outside of LOCK/UNLOCK which references
1166    * cliprects.
1167    */
1168   if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1169      intel_batchbuffer_flush(intel->batch);
1170}
1171
1172