intel_context.c revision 3c3104943946904d0e205166bc4baf28ff2bf81b
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/arrayobj.h"
32#include "main/extensions.h"
33#include "main/framebuffer.h"
34#include "main/imports.h"
35#include "main/points.h"
36
37#include "swrast/swrast.h"
38#include "swrast_setup/swrast_setup.h"
39#include "tnl/tnl.h"
40#include "drivers/common/driverfuncs.h"
41#include "drivers/common/meta.h"
42
43#include "i830_dri.h"
44
45#include "intel_chipset.h"
46#include "intel_buffers.h"
47#include "intel_tex.h"
48#include "intel_batchbuffer.h"
49#include "intel_clear.h"
50#include "intel_extensions.h"
51#include "intel_pixel.h"
52#include "intel_regions.h"
53#include "intel_buffer_objects.h"
54#include "intel_fbo.h"
55#include "intel_decode.h"
56#include "intel_bufmgr.h"
57#include "intel_screen.h"
58#include "intel_swapbuffers.h"
59
60#include "drirenderbuffer.h"
61#include "vblank.h"
62#include "utils.h"
63#include "xmlpool.h"            /* for symbolic values of enum-type options */
64
65
66#ifndef INTEL_DEBUG
67int INTEL_DEBUG = (0);
68#endif
69
70
71#define DRIVER_DATE                     "20090712 2009Q2 RC3"
72#define DRIVER_DATE_GEM                 "GEM " DRIVER_DATE
73
74
75static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
76
77static const GLubyte *
78intelGetString(GLcontext * ctx, GLenum name)
79{
80   const struct intel_context *const intel = intel_context(ctx);
81   const char *chipset;
82   static char buffer[128];
83
84   switch (name) {
85   case GL_VENDOR:
86      return (GLubyte *) "Tungsten Graphics, Inc";
87      break;
88
89   case GL_RENDERER:
90      switch (intel->intelScreen->deviceID) {
91      case PCI_CHIP_845_G:
92         chipset = "Intel(R) 845G";
93         break;
94      case PCI_CHIP_I830_M:
95         chipset = "Intel(R) 830M";
96         break;
97      case PCI_CHIP_I855_GM:
98         chipset = "Intel(R) 852GM/855GM";
99         break;
100      case PCI_CHIP_I865_G:
101         chipset = "Intel(R) 865G";
102         break;
103      case PCI_CHIP_I915_G:
104         chipset = "Intel(R) 915G";
105         break;
106      case PCI_CHIP_E7221_G:
107	 chipset = "Intel (R) E7221G (i915)";
108	 break;
109      case PCI_CHIP_I915_GM:
110         chipset = "Intel(R) 915GM";
111         break;
112      case PCI_CHIP_I945_G:
113         chipset = "Intel(R) 945G";
114         break;
115      case PCI_CHIP_I945_GM:
116         chipset = "Intel(R) 945GM";
117         break;
118      case PCI_CHIP_I945_GME:
119         chipset = "Intel(R) 945GME";
120         break;
121      case PCI_CHIP_G33_G:
122	 chipset = "Intel(R) G33";
123	 break;
124      case PCI_CHIP_Q35_G:
125	 chipset = "Intel(R) Q35";
126	 break;
127      case PCI_CHIP_Q33_G:
128	 chipset = "Intel(R) Q33";
129	 break;
130      case PCI_CHIP_IGD_GM:
131      case PCI_CHIP_IGD_G:
132	 chipset = "Intel(R) IGD";
133	 break;
134      case PCI_CHIP_I965_Q:
135	 chipset = "Intel(R) 965Q";
136	 break;
137      case PCI_CHIP_I965_G:
138      case PCI_CHIP_I965_G_1:
139	 chipset = "Intel(R) 965G";
140	 break;
141      case PCI_CHIP_I946_GZ:
142	 chipset = "Intel(R) 946GZ";
143	 break;
144      case PCI_CHIP_I965_GM:
145	 chipset = "Intel(R) 965GM";
146	 break;
147      case PCI_CHIP_I965_GME:
148	 chipset = "Intel(R) 965GME/GLE";
149	 break;
150      case PCI_CHIP_GM45_GM:
151	 chipset = "Mobile Intel® GM45 Express Chipset";
152	 break;
153      case PCI_CHIP_IGD_E_G:
154	 chipset = "Intel(R) Integrated Graphics Device";
155	 break;
156      case PCI_CHIP_G45_G:
157         chipset = "Intel(R) G45/G43";
158         break;
159      case PCI_CHIP_Q45_G:
160         chipset = "Intel(R) Q45/Q43";
161         break;
162      case PCI_CHIP_G41_G:
163         chipset = "Intel(R) G41";
164         break;
165      case PCI_CHIP_B43_G:
166         chipset = "Intel(R) B43";
167         break;
168      case PCI_CHIP_ILD_G:
169         chipset = "Intel(R) IGDNG_D";
170         break;
171      case PCI_CHIP_ILM_G:
172         chipset = "Intel(R) IGDNG_M";
173         break;
174      default:
175         chipset = "Unknown Intel Chipset";
176         break;
177      }
178
179      (void) driGetRendererString(buffer, chipset,
180				  (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
181				  0);
182      return (GLubyte *) buffer;
183
184   default:
185      return NULL;
186   }
187}
188
189static unsigned
190intel_bits_per_pixel(const struct intel_renderbuffer *rb)
191{
192   switch (rb->Base._ActualFormat) {
193   case GL_RGB5:
194   case GL_DEPTH_COMPONENT16:
195      return 16;
196   case GL_RGB8:
197   case GL_RGBA8:
198   case GL_DEPTH_COMPONENT24:
199   case GL_DEPTH24_STENCIL8_EXT:
200   case GL_STENCIL_INDEX8_EXT:
201      return 32;
202   default:
203      return 0;
204   }
205}
206
207void
208intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
209{
210   struct intel_framebuffer *intel_fb = drawable->driverPrivate;
211   struct intel_renderbuffer *rb;
212   struct intel_region *region, *depth_region;
213   struct intel_context *intel = context->driverPrivate;
214   __DRIbuffer *buffers = NULL;
215   __DRIscreen *screen;
216   int i, count;
217   unsigned int attachments[10];
218   uint32_t name;
219   const char *region_name;
220
221   if (INTEL_DEBUG & DEBUG_DRI)
222      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
223
224   screen = intel->intelScreen->driScrnPriv;
225
226   if (screen->dri2.loader
227       && (screen->dri2.loader->base.version > 2)
228       && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
229      struct intel_renderbuffer *depth_rb;
230      struct intel_renderbuffer *stencil_rb;
231
232      i = 0;
233      if ((intel->is_front_buffer_rendering ||
234	   intel->is_front_buffer_reading ||
235	   !intel_fb->color_rb[1])
236	   && intel_fb->color_rb[0]) {
237	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
238	 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
239      }
240
241      if (intel_fb->color_rb[1]) {
242	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
243	 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
244      }
245
246      depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
247      stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
248
249      if ((depth_rb != NULL) && (stencil_rb != NULL)) {
250	 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
251	 attachments[i++] = intel_bits_per_pixel(depth_rb);
252      } else if (depth_rb != NULL) {
253	 attachments[i++] = __DRI_BUFFER_DEPTH;
254	 attachments[i++] = intel_bits_per_pixel(depth_rb);
255      } else if (stencil_rb != NULL) {
256	 attachments[i++] = __DRI_BUFFER_STENCIL;
257	 attachments[i++] = intel_bits_per_pixel(stencil_rb);
258      }
259
260      buffers =
261	 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
262						      &drawable->w,
263						      &drawable->h,
264						      attachments, i / 2,
265						      &count,
266						      drawable->loaderPrivate);
267   } else if (screen->dri2.loader) {
268      i = 0;
269      if (intel_fb->color_rb[0])
270	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
271      if (intel_fb->color_rb[1])
272	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
273      if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
274	 attachments[i++] = __DRI_BUFFER_DEPTH;
275      if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
276	 attachments[i++] = __DRI_BUFFER_STENCIL;
277
278      buffers = (*screen->dri2.loader->getBuffers)(drawable,
279						   &drawable->w,
280						   &drawable->h,
281						   attachments, i,
282						   &count,
283						   drawable->loaderPrivate);
284   }
285
286   if (buffers == NULL)
287      return;
288
289   drawable->x = 0;
290   drawable->y = 0;
291   drawable->backX = 0;
292   drawable->backY = 0;
293   drawable->numClipRects = 1;
294   drawable->pClipRects[0].x1 = 0;
295   drawable->pClipRects[0].y1 = 0;
296   drawable->pClipRects[0].x2 = drawable->w;
297   drawable->pClipRects[0].y2 = drawable->h;
298   drawable->numBackClipRects = 1;
299   drawable->pBackClipRects[0].x1 = 0;
300   drawable->pBackClipRects[0].y1 = 0;
301   drawable->pBackClipRects[0].x2 = drawable->w;
302   drawable->pBackClipRects[0].y2 = drawable->h;
303
304   depth_region = NULL;
305   for (i = 0; i < count; i++) {
306       switch (buffers[i].attachment) {
307       case __DRI_BUFFER_FRONT_LEFT:
308	   rb = intel_fb->color_rb[0];
309	   region_name = "dri2 front buffer";
310	   break;
311
312       case __DRI_BUFFER_FAKE_FRONT_LEFT:
313	   rb = intel_fb->color_rb[0];
314	   region_name = "dri2 fake front buffer";
315	   break;
316
317       case __DRI_BUFFER_BACK_LEFT:
318	   rb = intel_fb->color_rb[1];
319	   region_name = "dri2 back buffer";
320	   break;
321
322       case __DRI_BUFFER_DEPTH:
323	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
324	   region_name = "dri2 depth buffer";
325	   break;
326
327       case __DRI_BUFFER_DEPTH_STENCIL:
328	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
329	   region_name = "dri2 depth / stencil buffer";
330	   break;
331
332       case __DRI_BUFFER_STENCIL:
333	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
334	   region_name = "dri2 stencil buffer";
335	   break;
336
337       case __DRI_BUFFER_ACCUM:
338       default:
339	   fprintf(stderr,
340		   "unhandled buffer attach event, attacment type %d\n",
341		   buffers[i].attachment);
342	   return;
343       }
344
345       if (rb == NULL)
346	  continue;
347
348       if (rb->region) {
349	  dri_bo_flink(rb->region->buffer, &name);
350	  if (name == buffers[i].name)
351	     continue;
352       }
353
354       if (INTEL_DEBUG & DEBUG_DRI)
355	  fprintf(stderr,
356		  "attaching buffer %d, at %d, cpp %d, pitch %d\n",
357		  buffers[i].name, buffers[i].attachment,
358		  buffers[i].cpp, buffers[i].pitch);
359
360       if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
361	  if (INTEL_DEBUG & DEBUG_DRI)
362	     fprintf(stderr, "(reusing depth buffer as stencil)\n");
363	  intel_region_reference(&region, depth_region);
364       }
365       else
366          region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
367						 drawable->w,
368						 drawable->h,
369						 buffers[i].pitch / buffers[i].cpp,
370						 buffers[i].name,
371						 region_name);
372
373       if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
374	  depth_region = region;
375
376       intel_renderbuffer_set_region(rb, region);
377       intel_region_release(&region);
378
379       if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
380	  rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
381	  if (rb != NULL) {
382	     struct intel_region *stencil_region = NULL;
383
384	     if (rb->region) {
385		dri_bo_flink(rb->region->buffer, &name);
386		if (name == buffers[i].name)
387		   continue;
388	     }
389
390	     intel_region_reference(&stencil_region, region);
391	     intel_renderbuffer_set_region(rb, stencil_region);
392	     intel_region_release(&stencil_region);
393	  }
394       }
395   }
396
397   driUpdateFramebufferSize(&intel->ctx, drawable);
398}
399
400void
401intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
402{
403    struct intel_context *intel = intel_context(ctx);
404    __DRIcontext *driContext = intel->driContext;
405    void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
406			 GLsizei w, GLsizei h);
407
408    if (!driContext->driScreenPriv->dri2.enabled)
409	return;
410
411    if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
412       /* If we're rendering to the fake front buffer, make sure all the pending
413	* drawing has landed on the real front buffer.  Otherwise when we
414	* eventually get to DRI2GetBuffersWithFormat the stale real front
415	* buffer contents will get copied to the new fake front buffer.
416	*/
417       if (intel->is_front_buffer_rendering) {
418	  intel_flush(ctx, GL_FALSE);
419       }
420
421       intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
422       if (driContext->driDrawablePriv != driContext->driReadablePriv)
423	  intel_update_renderbuffers(driContext, driContext->driReadablePriv);
424    }
425
426    old_viewport = ctx->Driver.Viewport;
427    ctx->Driver.Viewport = NULL;
428    intel->driDrawable = driContext->driDrawablePriv;
429    intelWindowMoved(intel);
430    intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
431    ctx->Driver.Viewport = old_viewport;
432}
433
434
435static const struct dri_debug_control debug_control[] = {
436   { "tex",   DEBUG_TEXTURE},
437   { "state", DEBUG_STATE},
438   { "ioctl", DEBUG_IOCTL},
439   { "blit",  DEBUG_BLIT},
440   { "mip",   DEBUG_MIPTREE},
441   { "fall",  DEBUG_FALLBACKS},
442   { "verb",  DEBUG_VERBOSE},
443   { "bat",   DEBUG_BATCH},
444   { "pix",   DEBUG_PIXEL},
445   { "buf",   DEBUG_BUFMGR},
446   { "reg",   DEBUG_REGION},
447   { "fbo",   DEBUG_FBO},
448   { "lock",  DEBUG_LOCK},
449   { "sync",  DEBUG_SYNC},
450   { "prim",  DEBUG_PRIMS },
451   { "vert",  DEBUG_VERTS },
452   { "dri",   DEBUG_DRI },
453   { "dma",   DEBUG_DMA },
454   { "san",   DEBUG_SANITY },
455   { "sleep", DEBUG_SLEEP },
456   { "stats", DEBUG_STATS },
457   { "tile",  DEBUG_TILE },
458   { "sing",  DEBUG_SINGLE_THREAD },
459   { "thre",  DEBUG_SINGLE_THREAD },
460   { "wm",    DEBUG_WM },
461   { "urb",   DEBUG_URB },
462   { "vs",    DEBUG_VS },
463   { NULL,    0 }
464};
465
466
467static void
468intelInvalidateState(GLcontext * ctx, GLuint new_state)
469{
470    struct intel_context *intel = intel_context(ctx);
471
472   _swrast_InvalidateState(ctx, new_state);
473   _swsetup_InvalidateState(ctx, new_state);
474   _vbo_InvalidateState(ctx, new_state);
475   _tnl_InvalidateState(ctx, new_state);
476   _tnl_invalidate_vertex_state(ctx, new_state);
477
478   intel->NewGLState |= new_state;
479
480   if (intel->vtbl.invalidate_state)
481      intel->vtbl.invalidate_state( intel, new_state );
482}
483
484static void
485intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
486{
487   struct intel_context *intel = intel_context(ctx);
488
489   if (intel->Fallback)
490      _swrast_flush(ctx);
491
492   if (!IS_965(intel->intelScreen->deviceID))
493      INTEL_FIREVERTICES(intel);
494
495   /* Emit a flush so that any frontbuffer rendering that might have occurred
496    * lands onscreen in a timely manner, even if the X Server doesn't trigger
497    * a flush for us.
498    */
499   if (needs_mi_flush)
500      intel_batchbuffer_emit_mi_flush(intel->batch);
501
502   if (intel->batch->map != intel->batch->ptr)
503      intel_batchbuffer_flush(intel->batch);
504
505   if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
506      __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
507
508      if (screen->dri2.loader &&
509          (screen->dri2.loader->base.version >= 2)
510	  && (screen->dri2.loader->flushFrontBuffer != NULL)) {
511	 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
512						  intel->driDrawable->loaderPrivate);
513
514	 /* Only clear the dirty bit if front-buffer rendering is no longer
515	  * enabled.  This is done so that the dirty bit can only be set in
516	  * glDrawBuffer.  Otherwise the dirty bit would have to be set at
517	  * each of N places that do rendering.  This has worse performances,
518	  * but it is much easier to get correct.
519	  */
520	 if (!intel->is_front_buffer_rendering) {
521	    intel->front_buffer_dirty = GL_FALSE;
522	 }
523      }
524   }
525}
526
527void
528intelFlush(GLcontext * ctx)
529{
530   intel_flush(ctx, GL_FALSE);
531}
532
533static void
534intel_glFlush(GLcontext *ctx)
535{
536   struct intel_context *intel = intel_context(ctx);
537
538   intel_flush(ctx, GL_TRUE);
539
540   /* We're using glFlush as an indicator that a frame is done, which is
541    * what DRI2 does before calling SwapBuffers (and means we should catch
542    * people doing front-buffer rendering, as well)..
543    *
544    * Wait for the swapbuffers before the one we just emitted, so we don't
545    * get too many swaps outstanding for apps that are GPU-heavy but not
546    * CPU-heavy.
547    *
548    * Unfortunately, we don't have a handle to the batch containing the swap,
549    * and getting our hands on that doesn't seem worth it, so we just us the
550    * first batch we emitted after the last swap.
551    */
552   if (intel->first_post_swapbuffers_batch != NULL) {
553      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
554      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
555      intel->first_post_swapbuffers_batch = NULL;
556   }
557}
558
559void
560intelFinish(GLcontext * ctx)
561{
562   struct gl_framebuffer *fb = ctx->DrawBuffer;
563   int i;
564
565   intelFlush(ctx);
566
567   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
568       struct intel_renderbuffer *irb;
569
570       irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
571
572       if (irb && irb->region)
573	  dri_bo_wait_rendering(irb->region->buffer);
574   }
575   if (fb->_DepthBuffer) {
576      /* XXX: Wait on buffer idle */
577   }
578}
579
580void
581intelInitDriverFunctions(struct dd_function_table *functions)
582{
583   _mesa_init_driver_functions(functions);
584
585   functions->Flush = intel_glFlush;
586   functions->Finish = intelFinish;
587   functions->GetString = intelGetString;
588   functions->UpdateState = intelInvalidateState;
589
590   intelInitTextureFuncs(functions);
591   intelInitTextureImageFuncs(functions);
592   intelInitTextureSubImageFuncs(functions);
593   intelInitTextureCopyImageFuncs(functions);
594   intelInitStateFuncs(functions);
595   intelInitClearFuncs(functions);
596   intelInitBufferFuncs(functions);
597   intelInitPixelFuncs(functions);
598   intelInitBufferObjectFuncs(functions);
599   intel_init_syncobj_functions(functions);
600}
601
602
603GLboolean
604intelInitContext(struct intel_context *intel,
605                 const __GLcontextModes * mesaVis,
606                 __DRIcontextPrivate * driContextPriv,
607                 void *sharedContextPrivate,
608                 struct dd_function_table *functions)
609{
610   GLcontext *ctx = &intel->ctx;
611   GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
612   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
613   intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
614   int fthrottle_mode;
615
616   if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
617                                 functions, (void *) intel)) {
618      _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
619      return GL_FALSE;
620   }
621
622   driContextPriv->driverPrivate = intel;
623   intel->intelScreen = intelScreen;
624   intel->driScreen = sPriv;
625   intel->sarea = intelScreen->sarea;
626   intel->driContext = driContextPriv;
627
628   /* Dri stuff */
629   intel->hHWContext = driContextPriv->hHWContext;
630   intel->driFd = sPriv->fd;
631   intel->driHwLock = sPriv->lock;
632
633   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
634                       intel->driScreen->myNum,
635		       IS_965(intelScreen->deviceID) ? "i965" : "i915");
636   if (intelScreen->deviceID == PCI_CHIP_I865_G)
637      intel->maxBatchSize = 4096;
638   else
639      intel->maxBatchSize = BATCH_SZ;
640
641   intel->bufmgr = intelScreen->bufmgr;
642   intel->ttm = intelScreen->ttm;
643   if (intel->ttm) {
644      int bo_reuse_mode;
645
646      bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
647      switch (bo_reuse_mode) {
648      case DRI_CONF_BO_REUSE_DISABLED:
649	 break;
650      case DRI_CONF_BO_REUSE_ALL:
651	 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
652	 break;
653      }
654   }
655
656   /* This doesn't yet catch all non-conformant rendering, but it's a
657    * start.
658    */
659   if (getenv("INTEL_STRICT_CONFORMANCE")) {
660      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
661      if (value > 0) {
662         intel->conformance_mode = value;
663      }
664      else {
665         intel->conformance_mode = 1;
666      }
667   }
668
669   if (intel->conformance_mode > 0) {
670      ctx->Const.MinLineWidth = 1.0;
671      ctx->Const.MinLineWidthAA = 1.0;
672      ctx->Const.MaxLineWidth = 1.0;
673      ctx->Const.MaxLineWidthAA = 1.0;
674      ctx->Const.LineWidthGranularity = 1.0;
675   }
676   else {
677      ctx->Const.MinLineWidth = 1.0;
678      ctx->Const.MinLineWidthAA = 1.0;
679      ctx->Const.MaxLineWidth = 5.0;
680      ctx->Const.MaxLineWidthAA = 5.0;
681      ctx->Const.LineWidthGranularity = 0.5;
682   }
683
684   ctx->Const.MinPointSize = 1.0;
685   ctx->Const.MinPointSizeAA = 1.0;
686   ctx->Const.MaxPointSize = 255.0;
687   ctx->Const.MaxPointSizeAA = 3.0;
688   ctx->Const.PointSizeGranularity = 1.0;
689
690   /* reinitialize the context point state.
691    * It depend on constants in __GLcontextRec::Const
692    */
693   _mesa_init_point(ctx);
694
695   meta_init_metaops(ctx, &intel->meta);
696   ctx->Const.MaxColorAttachments = 4;  /* XXX FBO: review this */
697   if (IS_965(intelScreen->deviceID)) {
698      if (MAX_WIDTH > 8192)
699	 ctx->Const.MaxRenderbufferSize = 8192;
700   } else {
701      if (MAX_WIDTH > 2048)
702	 ctx->Const.MaxRenderbufferSize = 2048;
703   }
704
705   /* Initialize the software rasterizer and helper modules. */
706   _swrast_CreateContext(ctx);
707   _vbo_CreateContext(ctx);
708   _tnl_CreateContext(ctx);
709   _swsetup_CreateContext(ctx);
710
711   /* Configure swrast to match hardware characteristics: */
712   _swrast_allow_pixel_fog(ctx, GL_FALSE);
713   _swrast_allow_vertex_fog(ctx, GL_TRUE);
714
715   _mesa_meta_init(ctx);
716
717   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
718   intel->hw_stipple = 1;
719
720   /* XXX FBO: this doesn't seem to be used anywhere */
721   switch (mesaVis->depthBits) {
722   case 0:                     /* what to do in this case? */
723   case 16:
724      intel->polygon_offset_scale = 1.0;
725      break;
726   case 24:
727      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
728      break;
729   default:
730      assert(0);
731      break;
732   }
733
734   if (IS_965(intelScreen->deviceID))
735      intel->polygon_offset_scale /= 0xffff;
736
737   intel->RenderIndex = ~0;
738
739   fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
740   intel->irqsEmitted = 0;
741
742   intel->do_irqs = (intel->intelScreen->irq_active &&
743                     fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
744
745   intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
746
747   if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
748      _mesa_printf("IRQs not active.  Exiting\n");
749      exit(1);
750   }
751
752   intelInitExtensions(ctx, GL_FALSE);
753
754   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
755   if (INTEL_DEBUG & DEBUG_BUFMGR)
756      dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
757
758   if (!sPriv->dri2.enabled)
759      intel_recreate_static_regions(intel);
760
761   intel->batch = intel_batchbuffer_alloc(intel);
762
763   intel_fbo_init(intel);
764
765   if (intel->ctx.Mesa_DXTn) {
766      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
767      _mesa_enable_extension(ctx, "GL_S3_s3tc");
768   }
769   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
770      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
771   }
772   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
773					       "texture_tiling");
774   if (intel->use_texture_tiling &&
775       !intel->intelScreen->kernel_exec_fencing) {
776      fprintf(stderr, "No kernel support for execution fencing, "
777	      "disabling texture tiling\n");
778      intel->use_texture_tiling = GL_FALSE;
779   }
780   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
781
782   intel->prim.primitive = ~0;
783
784   /* Force all software fallbacks */
785   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
786      fprintf(stderr, "disabling 3D rasterization\n");
787      intel->no_rast = 1;
788   }
789
790   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
791      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
792      intel->always_flush_batch = 1;
793   }
794
795   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
796      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
797      intel->always_flush_cache = 1;
798   }
799
800   /* Disable all hardware rendering (skip emitting batches and fences/waits
801    * to the kernel)
802    */
803   intel->no_hw = getenv("INTEL_NO_HW") != NULL;
804
805   return GL_TRUE;
806}
807
808void
809intelDestroyContext(__DRIcontextPrivate * driContextPriv)
810{
811   struct intel_context *intel =
812      (struct intel_context *) driContextPriv->driverPrivate;
813
814   assert(intel);               /* should never be null */
815   if (intel) {
816      GLboolean release_texture_heaps;
817
818      INTEL_FIREVERTICES(intel);
819
820      _mesa_meta_free(&intel->ctx);
821
822      meta_destroy_metaops(&intel->meta);
823
824      intel->vtbl.destroy(intel);
825
826      release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
827      _swsetup_DestroyContext(&intel->ctx);
828      _tnl_DestroyContext(&intel->ctx);
829      _vbo_DestroyContext(&intel->ctx);
830
831      _swrast_DestroyContext(&intel->ctx);
832      intel->Fallback = 0;      /* don't call _swrast_Flush later */
833
834      intel_batchbuffer_free(intel->batch);
835      intel->batch = NULL;
836
837      free(intel->prim.vb);
838      intel->prim.vb = NULL;
839      dri_bo_unreference(intel->prim.vb_bo);
840      intel->prim.vb_bo = NULL;
841      dri_bo_unreference(intel->first_post_swapbuffers_batch);
842      intel->first_post_swapbuffers_batch = NULL;
843
844      if (release_texture_heaps) {
845         /* Nothing is currently done here to free texture heaps;
846          * but we're not using the texture heap utilities, so I
847          * rather think we shouldn't.  I've taken a look, and can't
848          * find any private texture data hanging around anywhere, but
849          * I'm not yet certain there isn't any at all...
850          */
851         /* if (INTEL_DEBUG & DEBUG_TEXTURE)
852            fprintf(stderr, "do something to free texture heaps\n");
853          */
854      }
855
856      /* XXX In intelMakeCurrent() below, the context's static regions are
857       * referenced inside the frame buffer; it's listed as a hack,
858       * with a comment of "XXX FBO temporary fix-ups!", but
859       * as long as it's there, we should release the regions here.
860       * The do/while loop around the block is used to allow the
861       * "continue" statements inside the block to exit the block,
862       * to avoid many layers of "if" constructs.
863       */
864      do {
865         __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
866         struct intel_framebuffer *intel_fb;
867         struct intel_renderbuffer *irbDepth, *irbStencil;
868         if (!driDrawPriv) {
869            /* We're already detached from the drawable; exit this block. */
870            continue;
871         }
872         intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
873         if (!intel_fb) {
874            /* The frame buffer is already gone; exit this block. */
875            continue;
876         }
877         irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
878         irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
879
880         /* If the regions of the frame buffer still match the regions
881          * of the context, release them.  If they've changed somehow,
882          * leave them alone.
883          */
884         if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
885	    intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
886         }
887         if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
888	    intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
889         }
890
891         if (irbDepth && irbDepth->region == intel->depth_region) {
892	    intel_renderbuffer_set_region(irbDepth, NULL);
893         }
894         /* Usually, the stencil buffer is the same as the depth buffer;
895          * but they're handled separately in MakeCurrent, so we'll
896          * handle them separately here.
897          */
898         if (irbStencil && irbStencil->region == intel->depth_region) {
899	    intel_renderbuffer_set_region(irbStencil, NULL);
900         }
901      } while (0);
902
903      intel_region_release(&intel->front_region);
904      intel_region_release(&intel->back_region);
905      intel_region_release(&intel->depth_region);
906
907      driDestroyOptionCache(&intel->optionCache);
908
909      /* free the Mesa context */
910      _mesa_free_context_data(&intel->ctx);
911
912      FREE(intel);
913      driContextPriv->driverPrivate = NULL;
914   }
915}
916
917GLboolean
918intelUnbindContext(__DRIcontextPrivate * driContextPriv)
919{
920   return GL_TRUE;
921}
922
923GLboolean
924intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
925                 __DRIdrawablePrivate * driDrawPriv,
926                 __DRIdrawablePrivate * driReadPriv)
927{
928   __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
929
930   if (driContextPriv) {
931      struct intel_context *intel =
932         (struct intel_context *) driContextPriv->driverPrivate;
933      struct intel_framebuffer *intel_fb =
934	 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
935      GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
936
937      if (driContextPriv->driScreenPriv->dri2.enabled) {
938          intel_update_renderbuffers(driContextPriv, driDrawPriv);
939          if (driDrawPriv != driReadPriv)
940              intel_update_renderbuffers(driContextPriv, driReadPriv);
941      } else {
942          /* XXX FBO temporary fix-ups!  These are released in
943           * intelDextroyContext(), above.  Changes here should be
944           * reflected there.
945           */
946          /* if the renderbuffers don't have regions, init them from the context */
947         struct intel_renderbuffer *irbDepth
948            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
949         struct intel_renderbuffer *irbStencil
950            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
951
952         if (intel_fb->color_rb[0]) {
953	    intel_renderbuffer_set_region(intel_fb->color_rb[0],
954					  intel->front_region);
955         }
956         if (intel_fb->color_rb[1]) {
957	    intel_renderbuffer_set_region(intel_fb->color_rb[1],
958					  intel->back_region);
959         }
960
961         if (irbDepth) {
962	    intel_renderbuffer_set_region(irbDepth, intel->depth_region);
963         }
964         if (irbStencil) {
965	    intel_renderbuffer_set_region(irbStencil, intel->depth_region);
966         }
967      }
968
969      /* set GLframebuffer size to match window, if needed */
970      driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
971
972      if (driReadPriv != driDrawPriv) {
973	 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
974      }
975
976      _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
977
978      /* The drawbuffer won't always be updated by _mesa_make_current:
979       */
980      if (intel->ctx.DrawBuffer == &intel_fb->Base) {
981
982	 if (intel->driReadDrawable != driReadPriv)
983	    intel->driReadDrawable = driReadPriv;
984
985	 if (intel->driDrawable != driDrawPriv) {
986	    if (driDrawPriv->swap_interval == (unsigned)-1) {
987	       int i;
988
989	       driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
990		  ? driGetDefaultVBlankFlags(&intel->optionCache)
991		 : VBLANK_FLAG_NO_IRQ;
992
993	       /* Prevent error printf if one crtc is disabled, this will
994		* be properly calculated in intelWindowMoved() next.
995		*/
996		driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
997
998	       (*psp->systemTime->getUST) (&intel_fb->swap_ust);
999	       driDrawableInitVBlank(driDrawPriv);
1000	       intel_fb->vbl_waited = driDrawPriv->vblSeq;
1001
1002	       for (i = 0; i < 2; i++) {
1003		  if (intel_fb->color_rb[i])
1004		     intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
1005	       }
1006	    }
1007	    intel->driDrawable = driDrawPriv;
1008	    intelWindowMoved(intel);
1009	 }
1010
1011	 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
1012      }
1013   }
1014   else {
1015      _mesa_make_current(NULL, NULL, NULL);
1016   }
1017
1018   return GL_TRUE;
1019}
1020
1021static void
1022intelContendedLock(struct intel_context *intel, GLuint flags)
1023{
1024   __DRIdrawablePrivate *dPriv = intel->driDrawable;
1025   __DRIscreenPrivate *sPriv = intel->driScreen;
1026   volatile drm_i915_sarea_t *sarea = intel->sarea;
1027   int me = intel->hHWContext;
1028
1029   drmGetLock(intel->driFd, intel->hHWContext, flags);
1030
1031   if (INTEL_DEBUG & DEBUG_LOCK)
1032      _mesa_printf("%s - got contended lock\n", __progname);
1033
1034   /* If the window moved, may need to set a new cliprect now.
1035    *
1036    * NOTE: This releases and regains the hw lock, so all state
1037    * checking must be done *after* this call:
1038    */
1039   if (dPriv)
1040       DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
1041
1042   if (sarea && sarea->ctxOwner != me) {
1043      if (INTEL_DEBUG & DEBUG_BUFMGR) {
1044	 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
1045		 sarea->ctxOwner, me);
1046      }
1047      sarea->ctxOwner = me;
1048   }
1049
1050   /* If the last consumer of the texture memory wasn't us, notify the fake
1051    * bufmgr and record the new owner.  We should have the memory shared
1052    * between contexts of a single fake bufmgr, but this will at least make
1053    * things correct for now.
1054    */
1055   if (!intel->ttm && sarea->texAge != intel->hHWContext) {
1056      sarea->texAge = intel->hHWContext;
1057      intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
1058      if (INTEL_DEBUG & DEBUG_BATCH)
1059	 intel_decode_context_reset();
1060      if (INTEL_DEBUG & DEBUG_BUFMGR)
1061	 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
1062		 sarea->ctxOwner, intel->hHWContext);
1063   }
1064
1065   /* Drawable changed?
1066    */
1067   if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1068       intelWindowMoved(intel);
1069       intel->lastStamp = dPriv->lastStamp;
1070   }
1071}
1072
1073
1074_glthread_DECLARE_STATIC_MUTEX(lockMutex);
1075
1076/* Lock the hardware and validate our state.
1077 */
1078void LOCK_HARDWARE( struct intel_context *intel )
1079{
1080    __DRIdrawable *dPriv = intel->driDrawable;
1081    __DRIscreen *sPriv = intel->driScreen;
1082    char __ret = 0;
1083    struct intel_framebuffer *intel_fb = NULL;
1084    struct intel_renderbuffer *intel_rb = NULL;
1085
1086    intel->locked++;
1087    if (intel->locked >= 2)
1088       return;
1089
1090    if (!sPriv->dri2.enabled)
1091       _glthread_LOCK_MUTEX(lockMutex);
1092
1093    if (intel->driDrawable) {
1094       intel_fb = intel->driDrawable->driverPrivate;
1095
1096       if (intel_fb)
1097	  intel_rb =
1098	     intel_get_renderbuffer(&intel_fb->Base,
1099				    intel_fb->Base._ColorDrawBufferIndexes[0]);
1100    }
1101
1102    if (intel_rb && dPriv->vblFlags &&
1103	!(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1104	(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1105	drmVBlank vbl;
1106
1107	vbl.request.type = DRM_VBLANK_ABSOLUTE;
1108
1109	if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1110	    vbl.request.type |= DRM_VBLANK_SECONDARY;
1111	}
1112
1113	vbl.request.sequence = intel_rb->vbl_pending;
1114	drmWaitVBlank(intel->driFd, &vbl);
1115	intel_fb->vbl_waited = vbl.reply.sequence;
1116    }
1117
1118    if (!sPriv->dri2.enabled) {
1119	DRM_CAS(intel->driHwLock, intel->hHWContext,
1120		(DRM_LOCK_HELD|intel->hHWContext), __ret);
1121
1122	if (__ret)
1123	    intelContendedLock( intel, 0 );
1124    }
1125
1126
1127    if (INTEL_DEBUG & DEBUG_LOCK)
1128      _mesa_printf("%s - locked\n", __progname);
1129}
1130
1131
1132/* Unlock the hardware using the global current context
1133 */
1134void UNLOCK_HARDWARE( struct intel_context *intel )
1135{
1136    __DRIscreen *sPriv = intel->driScreen;
1137
1138   intel->locked--;
1139   if (intel->locked > 0)
1140      return;
1141
1142   assert(intel->locked == 0);
1143
1144   if (!sPriv->dri2.enabled) {
1145      DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1146      _glthread_UNLOCK_MUTEX(lockMutex);
1147   }
1148
1149   if (INTEL_DEBUG & DEBUG_LOCK)
1150      _mesa_printf("%s - unlocked\n", __progname);
1151
1152   /**
1153    * Nothing should be left in batch outside of LOCK/UNLOCK which references
1154    * cliprects.
1155    */
1156   if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1157      intel_batchbuffer_flush(intel->batch);
1158}
1159
1160