intel_context.c revision aea2236af60aee329e6ea73a41f2410d8eacc7b6
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/extensions.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/imports.h"
35#include "main/points.h"
36#include "main/renderbuffer.h"
37
38#include "swrast/swrast.h"
39#include "swrast_setup/swrast_setup.h"
40#include "tnl/tnl.h"
41#include "drivers/common/driverfuncs.h"
42#include "drivers/common/meta.h"
43
44#include "intel_chipset.h"
45#include "intel_buffers.h"
46#include "intel_tex.h"
47#include "intel_batchbuffer.h"
48#include "intel_clear.h"
49#include "intel_extensions.h"
50#include "intel_pixel.h"
51#include "intel_regions.h"
52#include "intel_buffer_objects.h"
53#include "intel_fbo.h"
54#include "intel_bufmgr.h"
55#include "intel_screen.h"
56
57#include "drirenderbuffer.h"
58#include "utils.h"
59
60
61#ifndef INTEL_DEBUG
62int INTEL_DEBUG = (0);
63#endif
64
65
66static const GLubyte *
67intelGetString(struct gl_context * ctx, GLenum name)
68{
69   const struct intel_context *const intel = intel_context(ctx);
70   const char *chipset;
71   static char buffer[128];
72
73   switch (name) {
74   case GL_VENDOR:
75      return (GLubyte *) "Tungsten Graphics, Inc";
76      break;
77
78   case GL_RENDERER:
79      switch (intel->intelScreen->deviceID) {
80      case PCI_CHIP_845_G:
81         chipset = "Intel(R) 845G";
82         break;
83      case PCI_CHIP_I830_M:
84         chipset = "Intel(R) 830M";
85         break;
86      case PCI_CHIP_I855_GM:
87         chipset = "Intel(R) 852GM/855GM";
88         break;
89      case PCI_CHIP_I865_G:
90         chipset = "Intel(R) 865G";
91         break;
92      case PCI_CHIP_I915_G:
93         chipset = "Intel(R) 915G";
94         break;
95      case PCI_CHIP_E7221_G:
96	 chipset = "Intel (R) E7221G (i915)";
97	 break;
98      case PCI_CHIP_I915_GM:
99         chipset = "Intel(R) 915GM";
100         break;
101      case PCI_CHIP_I945_G:
102         chipset = "Intel(R) 945G";
103         break;
104      case PCI_CHIP_I945_GM:
105         chipset = "Intel(R) 945GM";
106         break;
107      case PCI_CHIP_I945_GME:
108         chipset = "Intel(R) 945GME";
109         break;
110      case PCI_CHIP_G33_G:
111	 chipset = "Intel(R) G33";
112	 break;
113      case PCI_CHIP_Q35_G:
114	 chipset = "Intel(R) Q35";
115	 break;
116      case PCI_CHIP_Q33_G:
117	 chipset = "Intel(R) Q33";
118	 break;
119      case PCI_CHIP_IGD_GM:
120      case PCI_CHIP_IGD_G:
121	 chipset = "Intel(R) IGD";
122	 break;
123      case PCI_CHIP_I965_Q:
124	 chipset = "Intel(R) 965Q";
125	 break;
126      case PCI_CHIP_I965_G:
127      case PCI_CHIP_I965_G_1:
128	 chipset = "Intel(R) 965G";
129	 break;
130      case PCI_CHIP_I946_GZ:
131	 chipset = "Intel(R) 946GZ";
132	 break;
133      case PCI_CHIP_I965_GM:
134	 chipset = "Intel(R) 965GM";
135	 break;
136      case PCI_CHIP_I965_GME:
137	 chipset = "Intel(R) 965GME/GLE";
138	 break;
139      case PCI_CHIP_GM45_GM:
140	 chipset = "Mobile Intel® GM45 Express Chipset";
141	 break;
142      case PCI_CHIP_IGD_E_G:
143	 chipset = "Intel(R) Integrated Graphics Device";
144	 break;
145      case PCI_CHIP_G45_G:
146         chipset = "Intel(R) G45/G43";
147         break;
148      case PCI_CHIP_Q45_G:
149         chipset = "Intel(R) Q45/Q43";
150         break;
151      case PCI_CHIP_G41_G:
152         chipset = "Intel(R) G41";
153         break;
154      case PCI_CHIP_B43_G:
155      case PCI_CHIP_B43_G1:
156         chipset = "Intel(R) B43";
157         break;
158      case PCI_CHIP_ILD_G:
159         chipset = "Intel(R) Ironlake Desktop";
160         break;
161      case PCI_CHIP_ILM_G:
162         chipset = "Intel(R) Ironlake Mobile";
163         break;
164      case PCI_CHIP_SANDYBRIDGE_GT1:
165      case PCI_CHIP_SANDYBRIDGE_GT2:
166      case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167	 chipset = "Intel(R) Sandybridge Desktop";
168	 break;
169      case PCI_CHIP_SANDYBRIDGE_M_GT1:
170      case PCI_CHIP_SANDYBRIDGE_M_GT2:
171      case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172	 chipset = "Intel(R) Sandybridge Mobile";
173	 break;
174      case PCI_CHIP_SANDYBRIDGE_S:
175	 chipset = "Intel(R) Sandybridge Server";
176	 break;
177      case PCI_CHIP_IVYBRIDGE_GT1:
178      case PCI_CHIP_IVYBRIDGE_GT2:
179	 chipset = "Intel(R) Ivybridge Desktop";
180	 break;
181      case PCI_CHIP_IVYBRIDGE_M_GT1:
182      case PCI_CHIP_IVYBRIDGE_M_GT2:
183	 chipset = "Intel(R) Ivybridge Mobile";
184	 break;
185      case PCI_CHIP_IVYBRIDGE_S_GT1:
186	 chipset = "Intel(R) Ivybridge Server";
187	 break;
188      default:
189         chipset = "Unknown Intel Chipset";
190         break;
191      }
192
193      (void) driGetRendererString(buffer, chipset, 0);
194      return (GLubyte *) buffer;
195
196   default:
197      return NULL;
198   }
199}
200
201static void
202intel_flush_front(struct gl_context *ctx)
203{
204   struct intel_context *intel = intel_context(ctx);
205    __DRIcontext *driContext = intel->driContext;
206    __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
207
208   if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
209      if (screen->dri2.loader &&
210          (screen->dri2.loader->base.version >= 2)
211	  && (screen->dri2.loader->flushFrontBuffer != NULL) &&
212          driContext->driDrawablePriv &&
213	  driContext->driDrawablePriv->loaderPrivate) {
214	 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
215						  driContext->driDrawablePriv->loaderPrivate);
216
217	 /* We set the dirty bit in intel_prepare_render() if we're
218	  * front buffer rendering once we get there.
219	  */
220	 intel->front_buffer_dirty = GL_FALSE;
221      }
222   }
223}
224
225static unsigned
226intel_bits_per_pixel(const struct intel_renderbuffer *rb)
227{
228   return _mesa_get_format_bytes(rb->Base.Format) * 8;
229}
230
231static void
232intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
233					     __DRIdrawable *drawable,
234					     __DRIbuffer **buffers,
235					     int *count);
236
237static void
238intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
239					      __DRIdrawable *drawable,
240					      __DRIbuffer *buffer,
241					      struct intel_renderbuffer *rb,
242					      const char *buffer_name);
243
244static void
245intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
246					       __DRIdrawable *drawable,
247					       __DRIbuffer **buffers,
248					       unsigned **attachments,
249					       int *count);
250
251static void
252intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
253						__DRIdrawable *drawable,
254						__DRIbuffer *buffer,
255						struct intel_renderbuffer *rb,
256						const char *buffer_name);
257static void
258intel_verify_dri2_has_hiz(struct intel_context *intel,
259			  __DRIdrawable *drawable,
260			  __DRIbuffer **buffers,
261			  unsigned **attachments,
262			  int *count);
263
264void
265intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
266{
267   struct gl_framebuffer *fb = drawable->driverPrivate;
268   struct intel_renderbuffer *rb;
269   struct intel_context *intel = context->driverPrivate;
270   __DRIbuffer *buffers = NULL;
271   unsigned *attachments = NULL;
272   int i, count;
273   const char *region_name;
274
275   bool try_separate_stencil =
276      intel->has_separate_stencil &&
277      intel->intelScreen->dri2_has_hiz != INTEL_DRI2_HAS_HIZ_FALSE &&
278      intel->intelScreen->driScrnPriv->dri2.loader != NULL &&
279      intel->intelScreen->driScrnPriv->dri2.loader->base.version > 2 &&
280      intel->intelScreen->driScrnPriv->dri2.loader->getBuffersWithFormat != NULL;
281
282   assert(!intel->must_use_separate_stencil || try_separate_stencil);
283
284   /* If we're rendering to the fake front buffer, make sure all the
285    * pending drawing has landed on the real front buffer.  Otherwise
286    * when we eventually get to DRI2GetBuffersWithFormat the stale
287    * real front buffer contents will get copied to the new fake front
288    * buffer.
289    */
290   if (intel->is_front_buffer_rendering) {
291      intel_flush(&intel->ctx);
292      intel_flush_front(&intel->ctx);
293   }
294
295   /* Set this up front, so that in case our buffers get invalidated
296    * while we're getting new buffers, we don't clobber the stamp and
297    * thus ignore the invalidate. */
298   drawable->lastStamp = drawable->dri2.stamp;
299
300   if (unlikely(INTEL_DEBUG & DEBUG_DRI))
301      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
302
303   if (try_separate_stencil) {
304      intel_query_dri2_buffers_with_separate_stencil(intel, drawable, &buffers,
305						     &attachments, &count);
306   } else {
307      intel_query_dri2_buffers_no_separate_stencil(intel, drawable, &buffers,
308						   &count);
309   }
310
311   if (buffers == NULL)
312      return;
313
314   drawable->x = 0;
315   drawable->y = 0;
316   drawable->backX = 0;
317   drawable->backY = 0;
318   drawable->numClipRects = 1;
319   drawable->pClipRects[0].x1 = 0;
320   drawable->pClipRects[0].y1 = 0;
321   drawable->pClipRects[0].x2 = drawable->w;
322   drawable->pClipRects[0].y2 = drawable->h;
323   drawable->numBackClipRects = 1;
324   drawable->pBackClipRects[0].x1 = 0;
325   drawable->pBackClipRects[0].y1 = 0;
326   drawable->pBackClipRects[0].x2 = drawable->w;
327   drawable->pBackClipRects[0].y2 = drawable->h;
328
329   for (i = 0; i < count; i++) {
330       switch (buffers[i].attachment) {
331       case __DRI_BUFFER_FRONT_LEFT:
332	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
333	   region_name = "dri2 front buffer";
334	   break;
335
336       case __DRI_BUFFER_FAKE_FRONT_LEFT:
337	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
338	   region_name = "dri2 fake front buffer";
339	   break;
340
341       case __DRI_BUFFER_BACK_LEFT:
342	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
343	   region_name = "dri2 back buffer";
344	   break;
345
346       case __DRI_BUFFER_DEPTH:
347	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
348	   region_name = "dri2 depth buffer";
349	   break;
350
351       case __DRI_BUFFER_HIZ:
352	   /* The hiz region resides in the depth renderbuffer. */
353	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
354	   region_name = "dri2 hiz buffer";
355	   break;
356
357       case __DRI_BUFFER_DEPTH_STENCIL:
358	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
359	   region_name = "dri2 depth / stencil buffer";
360	   break;
361
362       case __DRI_BUFFER_STENCIL:
363	   rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
364	   region_name = "dri2 stencil buffer";
365	   break;
366
367       case __DRI_BUFFER_ACCUM:
368       default:
369	   fprintf(stderr,
370		   "unhandled buffer attach event, attachment type %d\n",
371		   buffers[i].attachment);
372	   return;
373       }
374
375       if (try_separate_stencil) {
376	 intel_process_dri2_buffer_with_separate_stencil(intel, drawable,
377						         &buffers[i], rb,
378						         region_name);
379       } else {
380	 intel_process_dri2_buffer_no_separate_stencil(intel, drawable,
381						       &buffers[i], rb,
382						       region_name);
383       }
384   }
385
386   if (try_separate_stencil
387       && intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN) {
388      intel_verify_dri2_has_hiz(intel, drawable, &buffers, &attachments,
389				&count);
390   }
391
392   if (attachments)
393      free(attachments);
394
395   driUpdateFramebufferSize(&intel->ctx, drawable);
396}
397
398/**
399 * intel_prepare_render should be called anywhere that curent read/drawbuffer
400 * state is required.
401 */
402void
403intel_prepare_render(struct intel_context *intel)
404{
405   __DRIcontext *driContext = intel->driContext;
406   __DRIdrawable *drawable;
407
408   drawable = driContext->driDrawablePriv;
409   if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
410      if (drawable->lastStamp != drawable->dri2.stamp)
411	 intel_update_renderbuffers(driContext, drawable);
412      intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
413      driContext->dri2.draw_stamp = drawable->dri2.stamp;
414   }
415
416   drawable = driContext->driReadablePriv;
417   if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
418      if (drawable->lastStamp != drawable->dri2.stamp)
419	 intel_update_renderbuffers(driContext, drawable);
420      driContext->dri2.read_stamp = drawable->dri2.stamp;
421   }
422
423   /* If we're currently rendering to the front buffer, the rendering
424    * that will happen next will probably dirty the front buffer.  So
425    * mark it as dirty here.
426    */
427   if (intel->is_front_buffer_rendering)
428      intel->front_buffer_dirty = GL_TRUE;
429
430   /* Wait for the swapbuffers before the one we just emitted, so we
431    * don't get too many swaps outstanding for apps that are GPU-heavy
432    * but not CPU-heavy.
433    *
434    * We're using intelDRI2Flush (called from the loader before
435    * swapbuffer) and glFlush (for front buffer rendering) as the
436    * indicator that a frame is done and then throttle when we get
437    * here as we prepare to render the next frame.  At this point for
438    * round trips for swap/copy and getting new buffers are done and
439    * we'll spend less time waiting on the GPU.
440    *
441    * Unfortunately, we don't have a handle to the batch containing
442    * the swap, and getting our hands on that doesn't seem worth it,
443    * so we just us the first batch we emitted after the last swap.
444    */
445   if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
446      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
447      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
448      intel->first_post_swapbuffers_batch = NULL;
449      intel->need_throttle = GL_FALSE;
450   }
451}
452
453static void
454intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
455{
456    struct intel_context *intel = intel_context(ctx);
457    __DRIcontext *driContext = intel->driContext;
458
459    if (intel->saved_viewport)
460	intel->saved_viewport(ctx, x, y, w, h);
461
462    if (ctx->DrawBuffer->Name == 0) {
463       dri2InvalidateDrawable(driContext->driDrawablePriv);
464       dri2InvalidateDrawable(driContext->driReadablePriv);
465    }
466}
467
468static const struct dri_debug_control debug_control[] = {
469   { "tex",   DEBUG_TEXTURE},
470   { "state", DEBUG_STATE},
471   { "ioctl", DEBUG_IOCTL},
472   { "blit",  DEBUG_BLIT},
473   { "mip",   DEBUG_MIPTREE},
474   { "fall",  DEBUG_FALLBACKS},
475   { "verb",  DEBUG_VERBOSE},
476   { "bat",   DEBUG_BATCH},
477   { "pix",   DEBUG_PIXEL},
478   { "buf",   DEBUG_BUFMGR},
479   { "reg",   DEBUG_REGION},
480   { "fbo",   DEBUG_FBO},
481   { "gs",    DEBUG_GS},
482   { "sync",  DEBUG_SYNC},
483   { "prim",  DEBUG_PRIMS },
484   { "vert",  DEBUG_VERTS },
485   { "dri",   DEBUG_DRI },
486   { "sf",    DEBUG_SF },
487   { "san",   DEBUG_SANITY },
488   { "sleep", DEBUG_SLEEP },
489   { "stats", DEBUG_STATS },
490   { "tile",  DEBUG_TILE },
491   { "sing",  DEBUG_SINGLE_THREAD },
492   { "thre",  DEBUG_SINGLE_THREAD },
493   { "wm",    DEBUG_WM },
494   { "urb",   DEBUG_URB },
495   { "vs",    DEBUG_VS },
496   { "clip",  DEBUG_CLIP },
497   { NULL,    0 }
498};
499
500
501static void
502intelInvalidateState(struct gl_context * ctx, GLuint new_state)
503{
504    struct intel_context *intel = intel_context(ctx);
505
506   _swrast_InvalidateState(ctx, new_state);
507   _swsetup_InvalidateState(ctx, new_state);
508   _vbo_InvalidateState(ctx, new_state);
509   _tnl_InvalidateState(ctx, new_state);
510   _tnl_invalidate_vertex_state(ctx, new_state);
511
512   intel->NewGLState |= new_state;
513
514   if (intel->vtbl.invalidate_state)
515      intel->vtbl.invalidate_state( intel, new_state );
516}
517
518void
519intel_flush(struct gl_context *ctx)
520{
521   struct intel_context *intel = intel_context(ctx);
522
523   if (intel->Fallback)
524      _swrast_flush(ctx);
525
526   if (intel->gen < 4)
527      INTEL_FIREVERTICES(intel);
528
529   if (intel->batch.used)
530      intel_batchbuffer_flush(intel);
531}
532
533static void
534intel_glFlush(struct gl_context *ctx)
535{
536   struct intel_context *intel = intel_context(ctx);
537
538   intel_flush(ctx);
539   intel_flush_front(ctx);
540   if (intel->is_front_buffer_rendering)
541      intel->need_throttle = GL_TRUE;
542}
543
544void
545intelFinish(struct gl_context * ctx)
546{
547   struct intel_context *intel = intel_context(ctx);
548
549   intel_flush(ctx);
550   intel_flush_front(ctx);
551
552   if (intel->batch.last_bo)
553      drm_intel_bo_wait_rendering(intel->batch.last_bo);
554}
555
556void
557intelInitDriverFunctions(struct dd_function_table *functions)
558{
559   _mesa_init_driver_functions(functions);
560
561   functions->Flush = intel_glFlush;
562   functions->Finish = intelFinish;
563   functions->GetString = intelGetString;
564   functions->UpdateState = intelInvalidateState;
565
566   intelInitTextureFuncs(functions);
567   intelInitTextureImageFuncs(functions);
568   intelInitTextureSubImageFuncs(functions);
569   intelInitTextureCopyImageFuncs(functions);
570   intelInitStateFuncs(functions);
571   intelInitClearFuncs(functions);
572   intelInitBufferFuncs(functions);
573   intelInitPixelFuncs(functions);
574   intelInitBufferObjectFuncs(functions);
575   intel_init_syncobj_functions(functions);
576}
577
578GLboolean
579intelInitContext(struct intel_context *intel,
580		 int api,
581                 const struct gl_config * mesaVis,
582                 __DRIcontext * driContextPriv,
583                 void *sharedContextPrivate,
584                 struct dd_function_table *functions)
585{
586   struct gl_context *ctx = &intel->ctx;
587   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
588   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
589   struct intel_screen *intelScreen = sPriv->private;
590   int bo_reuse_mode;
591   struct gl_config visual;
592
593   /* we can't do anything without a connection to the device */
594   if (intelScreen->bufmgr == NULL)
595      return GL_FALSE;
596
597   /* Can't rely on invalidate events, fall back to glViewport hack */
598   if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
599      intel->saved_viewport = functions->Viewport;
600      functions->Viewport = intel_viewport;
601   }
602
603   if (mesaVis == NULL) {
604      memset(&visual, 0, sizeof visual);
605      mesaVis = &visual;
606   }
607
608   if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
609                                 functions, (void *) intel)) {
610      printf("%s: failed to init mesa context\n", __FUNCTION__);
611      return GL_FALSE;
612   }
613
614   driContextPriv->driverPrivate = intel;
615   intel->intelScreen = intelScreen;
616   intel->driContext = driContextPriv;
617   intel->driFd = sPriv->fd;
618
619   intel->has_xrgb_textures = GL_TRUE;
620   intel->gen = intelScreen->gen;
621   if (IS_GEN7(intel->intelScreen->deviceID)) {
622      intel->needs_ff_sync = GL_TRUE;
623      intel->has_luminance_srgb = GL_TRUE;
624   } else if (IS_GEN6(intel->intelScreen->deviceID)) {
625      intel->needs_ff_sync = GL_TRUE;
626      intel->has_luminance_srgb = GL_TRUE;
627   } else if (IS_GEN5(intel->intelScreen->deviceID)) {
628      intel->needs_ff_sync = GL_TRUE;
629      intel->has_luminance_srgb = GL_TRUE;
630   } else if (IS_965(intel->intelScreen->deviceID)) {
631      if (IS_G4X(intel->intelScreen->deviceID)) {
632	  intel->has_luminance_srgb = GL_TRUE;
633	  intel->is_g4x = GL_TRUE;
634      }
635   } else if (IS_9XX(intel->intelScreen->deviceID)) {
636      if (IS_945(intel->intelScreen->deviceID)) {
637	 intel->is_945 = GL_TRUE;
638      }
639   } else {
640      if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
641	  intel->intelScreen->deviceID == PCI_CHIP_845_G) {
642	 intel->has_xrgb_textures = GL_FALSE;
643      }
644   }
645
646   intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
647   intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
648   intel->has_hiz = intel->intelScreen->hw_has_hiz;
649
650   memset(&ctx->TextureFormatSupported, 0,
651	  sizeof(ctx->TextureFormatSupported));
652   ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
653   if (intel->has_xrgb_textures)
654      ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
655   ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
656   ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
657   ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
658   ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
659   ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
660   ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
661   ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
662   if (intel->gen >= 4)
663      ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
664
665   /* Depth and stencil */
666   ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = !intel->must_use_separate_stencil;
667   ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil;
668   ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;
669
670   /*
671    * This was disabled in initial FBO enabling to avoid combinations
672    * of depth+stencil that wouldn't work together.  We since decided
673    * that it was OK, since it's up to the app to come up with the
674    * combo that actually works, so this can probably be re-enabled.
675    */
676   /*
677   ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
678   ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
679   */
680
681   /* ctx->Extensions.MESA_ycbcr_texture */
682   ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
683   ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
684
685   /* GL_3DFX_texture_compression_FXT1 */
686   ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
687   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
688
689   /* GL_EXT_texture_compression_s3tc */
690   ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
691   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
692   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
693   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
694
695#ifndef I915
696   /* GL_ARB_texture_compression_rgtc */
697   ctx->TextureFormatSupported[MESA_FORMAT_RED_RGTC1] = GL_TRUE;
698   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RED_RGTC1] = GL_TRUE;
699   ctx->TextureFormatSupported[MESA_FORMAT_RG_RGTC2] = GL_TRUE;
700   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG_RGTC2] = GL_TRUE;
701
702   /* GL_ARB_texture_rg */
703   ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
704   ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
705   ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
706   ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
707
708   /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
709   ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
710   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
711   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
712   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
713   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
714   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
715
716   /* GL_EXT_texture_sRGB */
717   ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
718   if (intel->gen >= 5 || intel->is_g4x)
719      ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
720   ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
721   ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
722   ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
723   if (intel->has_luminance_srgb) {
724      ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
725      ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
726   }
727
728#ifdef TEXTURE_FLOAT_ENABLED
729   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = GL_TRUE;
730   ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = GL_TRUE;
731   ctx->TextureFormatSupported[MESA_FORMAT_R_FLOAT32] = GL_TRUE;
732   ctx->TextureFormatSupported[MESA_FORMAT_INTENSITY_FLOAT32] = GL_TRUE;
733   ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_FLOAT32] = GL_TRUE;
734   ctx->TextureFormatSupported[MESA_FORMAT_ALPHA_FLOAT32] = GL_TRUE;
735   ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = GL_TRUE;
736#endif
737
738#endif /* !I915 */
739
740   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
741                       sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
742   if (intel->gen < 4)
743      intel->maxBatchSize = 4096;
744   else
745      intel->maxBatchSize = sizeof(intel->batch.map);
746
747   intel->bufmgr = intelScreen->bufmgr;
748
749   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
750   switch (bo_reuse_mode) {
751   case DRI_CONF_BO_REUSE_DISABLED:
752      break;
753   case DRI_CONF_BO_REUSE_ALL:
754      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
755      break;
756   }
757
758   /* This doesn't yet catch all non-conformant rendering, but it's a
759    * start.
760    */
761   if (getenv("INTEL_STRICT_CONFORMANCE")) {
762      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
763      if (value > 0) {
764         intel->conformance_mode = value;
765      }
766      else {
767         intel->conformance_mode = 1;
768      }
769   }
770
771   if (intel->conformance_mode > 0) {
772      ctx->Const.MinLineWidth = 1.0;
773      ctx->Const.MinLineWidthAA = 1.0;
774      ctx->Const.MaxLineWidth = 1.0;
775      ctx->Const.MaxLineWidthAA = 1.0;
776      ctx->Const.LineWidthGranularity = 1.0;
777   }
778   else {
779      ctx->Const.MinLineWidth = 1.0;
780      ctx->Const.MinLineWidthAA = 1.0;
781      ctx->Const.MaxLineWidth = 5.0;
782      ctx->Const.MaxLineWidthAA = 5.0;
783      ctx->Const.LineWidthGranularity = 0.5;
784   }
785
786   ctx->Const.MinPointSize = 1.0;
787   ctx->Const.MinPointSizeAA = 1.0;
788   ctx->Const.MaxPointSize = 255.0;
789   ctx->Const.MaxPointSizeAA = 3.0;
790   ctx->Const.PointSizeGranularity = 1.0;
791
792   ctx->Const.MaxSamples = 1.0;
793
794   /* reinitialize the context point state.
795    * It depend on constants in __struct gl_contextRec::Const
796    */
797   _mesa_init_point(ctx);
798
799   if (intel->gen >= 4) {
800      ctx->Const.sRGBCapable = GL_TRUE;
801      if (MAX_WIDTH > 8192)
802	 ctx->Const.MaxRenderbufferSize = 8192;
803   } else {
804      if (MAX_WIDTH > 2048)
805	 ctx->Const.MaxRenderbufferSize = 2048;
806   }
807
808   /* Initialize the software rasterizer and helper modules. */
809   _swrast_CreateContext(ctx);
810   _vbo_CreateContext(ctx);
811   _tnl_CreateContext(ctx);
812   _swsetup_CreateContext(ctx);
813
814   /* Configure swrast to match hardware characteristics: */
815   _swrast_allow_pixel_fog(ctx, GL_FALSE);
816   _swrast_allow_vertex_fog(ctx, GL_TRUE);
817
818   _mesa_meta_init(ctx);
819
820   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
821   intel->hw_stipple = 1;
822
823   /* XXX FBO: this doesn't seem to be used anywhere */
824   switch (mesaVis->depthBits) {
825   case 0:                     /* what to do in this case? */
826   case 16:
827      intel->polygon_offset_scale = 1.0;
828      break;
829   case 24:
830      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
831      break;
832   default:
833      assert(0);
834      break;
835   }
836
837   if (intel->gen >= 4)
838      intel->polygon_offset_scale /= 0xffff;
839
840   intel->RenderIndex = ~0;
841
842   switch (ctx->API) {
843   case API_OPENGL:
844      intelInitExtensions(ctx);
845      break;
846   case API_OPENGLES:
847      break;
848   case API_OPENGLES2:
849      intelInitExtensionsES2(ctx);
850      break;
851   }
852
853   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
854   if (INTEL_DEBUG & DEBUG_BUFMGR)
855      dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
856
857   intel_batchbuffer_reset(intel);
858
859   intel_fbo_init(intel);
860
861   if (intel->ctx.Mesa_DXTn) {
862      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
863      _mesa_enable_extension(ctx, "GL_S3_s3tc");
864   }
865   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
866      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
867   }
868   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
869					       "texture_tiling");
870   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
871
872   intel->prim.primitive = ~0;
873
874   /* Force all software fallbacks */
875   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
876      fprintf(stderr, "disabling 3D rasterization\n");
877      intel->no_rast = 1;
878   }
879
880   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
881      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
882      intel->always_flush_batch = 1;
883   }
884
885   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
886      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
887      intel->always_flush_cache = 1;
888   }
889
890   return GL_TRUE;
891}
892
893void
894intelDestroyContext(__DRIcontext * driContextPriv)
895{
896   struct intel_context *intel =
897      (struct intel_context *) driContextPriv->driverPrivate;
898
899   assert(intel);               /* should never be null */
900   if (intel) {
901      INTEL_FIREVERTICES(intel);
902
903      _mesa_meta_free(&intel->ctx);
904
905      intel->vtbl.destroy(intel);
906
907      _swsetup_DestroyContext(&intel->ctx);
908      _tnl_DestroyContext(&intel->ctx);
909      _vbo_DestroyContext(&intel->ctx);
910
911      _swrast_DestroyContext(&intel->ctx);
912      intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
913
914      intel_batchbuffer_free(intel);
915
916      free(intel->prim.vb);
917      intel->prim.vb = NULL;
918      drm_intel_bo_unreference(intel->prim.vb_bo);
919      intel->prim.vb_bo = NULL;
920      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
921      intel->first_post_swapbuffers_batch = NULL;
922
923      driDestroyOptionCache(&intel->optionCache);
924
925      /* free the Mesa context */
926      _mesa_free_context_data(&intel->ctx);
927
928      FREE(intel);
929      driContextPriv->driverPrivate = NULL;
930   }
931}
932
933GLboolean
934intelUnbindContext(__DRIcontext * driContextPriv)
935{
936   /* Unset current context and dispath table */
937   _mesa_make_current(NULL, NULL, NULL);
938
939   return GL_TRUE;
940}
941
942GLboolean
943intelMakeCurrent(__DRIcontext * driContextPriv,
944                 __DRIdrawable * driDrawPriv,
945                 __DRIdrawable * driReadPriv)
946{
947   struct intel_context *intel;
948   GET_CURRENT_CONTEXT(curCtx);
949
950   if (driContextPriv)
951      intel = (struct intel_context *) driContextPriv->driverPrivate;
952   else
953      intel = NULL;
954
955   /* According to the glXMakeCurrent() man page: "Pending commands to
956    * the previous context, if any, are flushed before it is released."
957    * But only flush if we're actually changing contexts.
958    */
959   if (intel_context(curCtx) && intel_context(curCtx) != intel) {
960      _mesa_flush(curCtx);
961   }
962
963   if (driContextPriv) {
964      struct gl_framebuffer *fb, *readFb;
965
966      if (driDrawPriv == NULL && driReadPriv == NULL) {
967	 fb = _mesa_get_incomplete_framebuffer();
968	 readFb = _mesa_get_incomplete_framebuffer();
969      } else {
970	 fb = driDrawPriv->driverPrivate;
971	 readFb = driReadPriv->driverPrivate;
972	 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
973	 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
974      }
975
976      intel_prepare_render(intel);
977      _mesa_make_current(&intel->ctx, fb, readFb);
978
979      /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
980       * is NULL at that point.  We can't call _mesa_makecurrent()
981       * first, since we need the buffer size for the initial
982       * viewport.  So just call intel_draw_buffer() again here. */
983      intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
984   }
985   else {
986      _mesa_make_current(NULL, NULL, NULL);
987   }
988
989   return GL_TRUE;
990}
991
992/**
993 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
994 *
995 * To determine which DRI buffers to request, examine the renderbuffers
996 * attached to the drawable's framebuffer. Then request the buffers with
997 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
998 *
999 * This is called from intel_update_renderbuffers(). It is used only if either
1000 * the hardware or the X driver lacks separate stencil support.
1001 *
1002 * \param drawable      Drawable whose buffers are queried.
1003 * \param buffers       [out] List of buffers returned by DRI2 query.
1004 * \param buffer_count  [out] Number of buffers returned.
1005 *
1006 * \see intel_update_renderbuffers()
1007 * \see DRI2GetBuffers()
1008 * \see DRI2GetBuffersWithFormat()
1009 */
1010static void
1011intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
1012					     __DRIdrawable *drawable,
1013					     __DRIbuffer **buffers,
1014					     int *buffer_count)
1015{
1016   assert(!intel->must_use_separate_stencil);
1017
1018   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1019   struct gl_framebuffer *fb = drawable->driverPrivate;
1020
1021   if (screen->dri2.loader
1022       && screen->dri2.loader->base.version > 2
1023       && screen->dri2.loader->getBuffersWithFormat != NULL) {
1024
1025      int i = 0;
1026      const int max_attachments = 4;
1027      unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
1028
1029      struct intel_renderbuffer *front_rb;
1030      struct intel_renderbuffer *back_rb;
1031      struct intel_renderbuffer *depth_rb;
1032      struct intel_renderbuffer *stencil_rb;
1033
1034      front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1035      back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1036      depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
1037      stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
1038
1039      if ((intel->is_front_buffer_rendering ||
1040	   intel->is_front_buffer_reading ||
1041	   !back_rb) && front_rb) {
1042	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1043	 attachments[i++] = intel_bits_per_pixel(front_rb);
1044      }
1045
1046      if (back_rb) {
1047	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1048	 attachments[i++] = intel_bits_per_pixel(back_rb);
1049      }
1050
1051      if (depth_rb && stencil_rb) {
1052	 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
1053	 attachments[i++] = intel_bits_per_pixel(depth_rb);
1054      } else if (depth_rb) {
1055	 attachments[i++] = __DRI_BUFFER_DEPTH;
1056	 attachments[i++] = intel_bits_per_pixel(depth_rb);
1057      } else if (stencil_rb) {
1058	 attachments[i++] = __DRI_BUFFER_STENCIL;
1059	 attachments[i++] = intel_bits_per_pixel(stencil_rb);
1060      }
1061
1062      assert(i <= 2 * max_attachments);
1063
1064      *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1065							   &drawable->w,
1066							   &drawable->h,
1067							   attachments, i / 2,
1068							   buffer_count,
1069							   drawable->loaderPrivate);
1070      free(attachments);
1071
1072   } else if (screen->dri2.loader) {
1073
1074      int i = 0;
1075      const int max_attachments = 4;
1076      unsigned *attachments = calloc(max_attachments, sizeof(unsigned));
1077
1078      if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
1079	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1080      if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
1081	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1082      if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
1083	 attachments[i++] = __DRI_BUFFER_DEPTH;
1084      if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
1085	 attachments[i++] = __DRI_BUFFER_STENCIL;
1086
1087      assert(i <= max_attachments);
1088
1089      *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1090							   &drawable->w,
1091							   &drawable->h,
1092							   attachments, i,
1093							   buffer_count,
1094							   drawable->loaderPrivate);
1095      free(attachments);
1096
1097   } else {
1098      *buffers = NULL;
1099      *buffer_count = 0;
1100   }
1101}
1102
1103/**
1104 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1105 *
1106 * This is called from intel_update_renderbuffers().  It is used only if
1107 * either the hardware or the X driver lacks separate stencil support.
1108 *
1109 * \par Note:
1110 *    DRI buffers whose attachment point is DRI2BufferStencil or
1111 *    DRI2BufferDepthStencil are handled as special cases.
1112 *
1113 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1114 *        that is passed to intel_region_alloc_for_handle().
1115 *
1116 * \see intel_update_renderbuffers()
1117 * \see intel_region_alloc_for_handle()
1118 * \see intel_renderbuffer_set_region()
1119 */
1120static void
1121intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
1122					      __DRIdrawable *drawable,
1123					      __DRIbuffer *buffer,
1124					      struct intel_renderbuffer *rb,
1125					      const char *buffer_name)
1126{
1127   assert(!intel->must_use_separate_stencil);
1128
1129   struct gl_framebuffer *fb = drawable->driverPrivate;
1130   struct intel_region *region = NULL;
1131   struct intel_renderbuffer *depth_rb = NULL;
1132
1133   if (!rb)
1134      return;
1135
1136   if (rb->region && rb->region->name == buffer->name)
1137      return;
1138
1139   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1140      fprintf(stderr,
1141	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1142	      buffer->name, buffer->attachment,
1143	      buffer->cpp, buffer->pitch);
1144   }
1145
1146   bool identify_depth_and_stencil = false;
1147   if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1148      struct intel_renderbuffer *depth_rb =
1149	 intel_get_renderbuffer(fb, BUFFER_DEPTH);
1150      identify_depth_and_stencil = depth_rb && depth_rb->region;
1151   }
1152
1153   if (identify_depth_and_stencil) {
1154      if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1155	 fprintf(stderr, "(reusing depth buffer as stencil)\n");
1156      }
1157      intel_region_reference(&region, depth_rb->region);
1158   } else {
1159      region = intel_region_alloc_for_handle(intel->intelScreen,
1160					     buffer->cpp,
1161					     drawable->w,
1162					     drawable->h,
1163					     buffer->pitch / buffer->cpp,
1164					     buffer->name,
1165					     buffer_name);
1166   }
1167
1168   intel_renderbuffer_set_region(intel, rb, region);
1169   intel_region_release(&region);
1170
1171   if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1172      struct intel_renderbuffer *stencil_rb =
1173	 intel_get_renderbuffer(fb, BUFFER_STENCIL);
1174
1175      if (!stencil_rb)
1176	 return;
1177
1178      if (stencil_rb->region && stencil_rb->region->name == buffer->name)
1179	 return;
1180
1181      intel_renderbuffer_set_region(intel, stencil_rb, region);
1182   }
1183}
1184
1185/**
1186 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1187 *
1188 * To determine which DRI buffers to request, examine the renderbuffers
1189 * attached to the drawable's framebuffer. Then request the buffers with
1190 * DRI2GetBuffersWithFormat().
1191 *
1192 * This is called from intel_update_renderbuffers(). It is used when 1) the
1193 * hardware supports separate stencil and 2) the X driver's separate stencil
1194 * support has been verified to work or is still unknown.
1195 *
1196 * \param drawable      Drawable whose buffers are queried.
1197 * \param buffers       [out] List of buffers returned by DRI2 query.
1198 * \param buffer_count  [out] Number of buffers returned.
1199 * \param attachments   [out] List of pairs (attachment_point, bits_per_pixel)
1200 *                      that were submitted in the DRI2 query. Number of pairs
1201 *                      is same as buffer_count.
1202 *
1203 * \see intel_update_renderbuffers()
1204 * \see DRI2GetBuffersWithFormat()
1205 * \see enum intel_dri2_has_hiz
1206 */
1207static void
1208intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
1209					       __DRIdrawable *drawable,
1210					       __DRIbuffer **buffers,
1211					       unsigned **attachments,
1212					       int *count)
1213{
1214   assert(intel->has_separate_stencil);
1215
1216   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1217   struct gl_framebuffer *fb = drawable->driverPrivate;
1218
1219   const int max_attachments = 5;
1220   int i = 0;
1221
1222   *attachments = calloc(2 * max_attachments, sizeof(unsigned));
1223   if (!*attachments) {
1224      *buffers = NULL;
1225      *count = 0;
1226      return;
1227   }
1228
1229   struct intel_renderbuffer *front_rb;
1230   struct intel_renderbuffer *back_rb;
1231   struct intel_renderbuffer *depth_rb;
1232   struct intel_renderbuffer *stencil_rb;
1233
1234   front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1235   back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1236   depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
1237   stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
1238
1239   if ((intel->is_front_buffer_rendering ||
1240	intel->is_front_buffer_reading ||
1241	!back_rb) && front_rb) {
1242      (*attachments)[i++] = __DRI_BUFFER_FRONT_LEFT;
1243      (*attachments)[i++] = intel_bits_per_pixel(front_rb);
1244   }
1245
1246   if (back_rb) {
1247      (*attachments)[i++] = __DRI_BUFFER_BACK_LEFT;
1248      (*attachments)[i++] = intel_bits_per_pixel(back_rb);
1249   }
1250
1251   /*
1252    * We request a separate stencil buffer, and perhaps a hiz buffer too, even
1253    * if we do not yet know if the X driver supports it. See the comments for
1254    * 'enum intel_dri2_has_hiz'.
1255    */
1256
1257   if (depth_rb) {
1258      (*attachments)[i++] = __DRI_BUFFER_DEPTH;
1259      (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1260
1261      if (intel->vtbl.is_hiz_depth_format(intel, depth_rb->Base.Format)) {
1262	 /* Depth and hiz buffer have same bpp. */
1263	 (*attachments)[i++] = __DRI_BUFFER_HIZ;
1264	 (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1265      }
1266   }
1267
1268   if (stencil_rb) {
1269      assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
1270      (*attachments)[i++] = __DRI_BUFFER_STENCIL;
1271      (*attachments)[i++] = intel_bits_per_pixel(stencil_rb);
1272   }
1273
1274   assert(i <= 2 * max_attachments);
1275
1276   *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1277							&drawable->w,
1278							&drawable->h,
1279							*attachments, i / 2,
1280							count,
1281							drawable->loaderPrivate);
1282
1283   if (!*buffers) {
1284      free(*attachments);
1285      *attachments = NULL;
1286      *count = 0;
1287   }
1288}
1289
1290/**
1291 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1292 *
1293 * This is called from intel_update_renderbuffers().  It is used when 1) the
1294 * hardware supports separate stencil and 2) the X driver's separate stencil
1295 * support has been verified to work or is still unknown.
1296 *
1297 * \par Note:
1298 *    DRI buffers whose attachment point is DRI2BufferStencil or DRI2BufferHiz
1299 *    are handled as special cases.
1300 *
1301 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1302 *        that is passed to intel_region_alloc_for_handle().
1303 *
1304 * \see intel_update_renderbuffers()
1305 * \see intel_region_alloc_for_handle()
1306 * \see intel_renderbuffer_set_region()
1307 * \see enum intel_dri2_has_hiz
1308 */
1309static void
1310intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
1311						__DRIdrawable *drawable,
1312						__DRIbuffer *buffer,
1313						struct intel_renderbuffer *rb,
1314						const char *buffer_name)
1315{
1316   assert(intel->has_separate_stencil);
1317   assert(buffer->attachment != __DRI_BUFFER_DEPTH_STENCIL);
1318
1319   if (!rb)
1320      return;
1321
1322   /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
1323   if ((buffer->attachment != __DRI_BUFFER_HIZ &&
1324	rb->region &&
1325	rb->region->name == buffer->name) ||
1326       (buffer->attachment == __DRI_BUFFER_HIZ &&
1327	rb->hiz_region &&
1328	rb->hiz_region->name == buffer->name)) {
1329      return;
1330   }
1331
1332   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1333      fprintf(stderr,
1334	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1335	      buffer->name, buffer->attachment,
1336	      buffer->cpp, buffer->pitch);
1337   }
1338
1339   /*
1340    * The stencil buffer has quirky pitch requirements.  From Section
1341    * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
1342    *    The pitch must be set to 2x the value computed based on width, as
1343    *    the stencil buffer is stored with two rows interleaved.
1344    * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
1345    * maps the memory incorrectly.
1346    *
1347    * To satisfy the pitch requirement, the X driver hackishly allocated
1348    * the gem buffer with bpp doubled and height halved. So buffer->cpp is
1349    * correct, but drawable->height is not.
1350    */
1351   int buffer_height = drawable->h;
1352   if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1353      buffer_height /= 2;
1354   }
1355
1356   struct intel_region *region =
1357      intel_region_alloc_for_handle(intel->intelScreen,
1358				    buffer->cpp,
1359				    drawable->w,
1360				    buffer_height,
1361				    buffer->pitch / buffer->cpp,
1362				    buffer->name,
1363				    buffer_name);
1364
1365   if (buffer->attachment == __DRI_BUFFER_HIZ) {
1366      intel_renderbuffer_set_hiz_region(intel, rb, region);
1367   } else {
1368      intel_renderbuffer_set_region(intel, rb, region);
1369   }
1370
1371   intel_region_release(&region);
1372}
1373
1374/**
1375 * \brief Verify that the X driver supports hiz and separate stencil.
1376 *
1377 * This implements the cleanup stage of the handshake described in the
1378 * comments for 'enum intel_dri2_has_hiz'.
1379 *
1380 * This should be called from intel_update_renderbuffers() after 1) the
1381 * DRIdrawable has been queried for its buffers via DRI2GetBuffersWithFormat()
1382 * and 2) the DRM region of each returned DRIbuffer has been assigned to the
1383 * appropriate intel_renderbuffer. Furthermore, this should be called *only*
1384 * when 1) intel_update_renderbuffers() tried to used the X driver's separate
1385 * stencil functionality and 2) it has not yet been determined if the X driver
1386 * supports separate stencil.
1387 *
1388 * If we determine that the X driver does have support, then we set
1389 * intel_screen.dri2_has_hiz to true and return.
1390 *
1391 * If we determine that the X driver lacks support, and we requested
1392 * a DRI2BufferDepth and DRI2BufferStencil, then we must remedy the mistake by
1393 * taking the following actions:
1394 *    1. Discard the framebuffer's stencil and depth renderbuffers.
1395 *    2. Create a combined depth/stencil renderbuffer and attach
1396 *       it to the framebuffer's depth and stencil attachment points.
1397 *    3. Query the drawable for a new set of buffers, which consists of the
1398 *       originally requested set plus DRI2BufferDepthStencil.
1399 *    4. Assign the DRI2BufferDepthStencil's DRM region to the new
1400 *       depth/stencil renderbuffer.
1401 *
1402 * \pre intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN
1403 *
1404 * \param drawable      Drawable whose buffers were queried.
1405 *
1406 * \param buffers       [in/out] As input, the buffer list returned by the
1407 *                      original DRI2 query. As output, the current buffer
1408 *                      list, which may have been altered by a new DRI2 query.
1409 *
1410 * \param attachments   [in/out] As input, the attachment list submitted
1411 *                      in the original DRI2 query. As output, the attachment
1412 *                      list that was submitted in the DRI2 query that
1413 *                      obtained the current buffer list, as returned in the
1414 *                      output parameter \c buffers.  (Note: If no new query
1415 *                      was made, then the list remains unaltered).
1416 *
1417 * \param count         [out] Number of buffers in the current buffer list, as
1418 *                      returned in the output parameter \c buffers.
1419 *
1420 * \see enum intel_dri2_has_hiz
1421 * \see struct intel_screen::dri2_has_hiz
1422 * \see intel_update_renderbuffers
1423 */
1424static void
1425intel_verify_dri2_has_hiz(struct intel_context *intel,
1426			  __DRIdrawable *drawable,
1427			  __DRIbuffer **buffers,
1428			  unsigned **attachments,
1429			  int *count)
1430{
1431   assert(intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN);
1432
1433   struct gl_framebuffer *fb = drawable->driverPrivate;
1434   struct intel_renderbuffer *stencil_rb =
1435      intel_get_renderbuffer(fb, BUFFER_STENCIL);
1436
1437   if (stencil_rb) {
1438      /*
1439       * We requested a DRI2BufferStencil without knowing if the X driver
1440       * supports it. Now, check if X handled the request correctly and clean
1441       * up if it did not. (See comments for 'enum intel_dri2_has_hiz').
1442       */
1443      struct intel_renderbuffer *depth_rb =
1444	 intel_get_renderbuffer(fb, BUFFER_DEPTH);
1445      assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
1446      assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24);
1447
1448      if (stencil_rb->region->tiling == I915_TILING_Y) {
1449	 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
1450	 return;
1451      } else {
1452	 /*
1453	  * Oops... the screen doesn't support separate stencil. Discard the
1454	  * separate depth and stencil buffers and replace them with
1455	  * a combined depth/stencil buffer. Discard the hiz buffer too.
1456	  */
1457	 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_FALSE;
1458
1459	 /* 1. Discard depth and stencil renderbuffers. */
1460	 _mesa_remove_renderbuffer(fb, BUFFER_DEPTH);
1461	 depth_rb = NULL;
1462	 _mesa_remove_renderbuffer(fb, BUFFER_STENCIL);
1463	 stencil_rb = NULL;
1464
1465	 /* 2. Create new depth/stencil renderbuffer. */
1466	 struct intel_renderbuffer *depth_stencil_rb =
1467	    intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
1468	 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depth_stencil_rb->Base);
1469	 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depth_stencil_rb->Base);
1470
1471	 /* 3. Append DRI2BufferDepthStencil to attachment list. */
1472	 int old_count = *count;
1473	 unsigned int *old_attachments = *attachments;
1474	 *count = old_count + 1;
1475	 *attachments = malloc(2 * (*count) * sizeof(unsigned));
1476	 memcpy(*attachments, old_attachments, 2 * old_count * sizeof(unsigned));
1477	 free(old_attachments);
1478	 (*attachments)[2 * old_count + 0] = __DRI_BUFFER_DEPTH_STENCIL;
1479	 (*attachments)[2 * old_count + 1] = intel_bits_per_pixel(depth_stencil_rb);
1480
1481	 /* 4. Request new set of DRI2 attachments. */
1482	 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1483	 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1484							      &drawable->w,
1485							      &drawable->h,
1486							      *attachments,
1487							      *count,
1488							      count,
1489							      drawable->loaderPrivate);
1490	 if (!*buffers)
1491	    return;
1492
1493	 /*
1494	  * I don't know how to recover from the failure assertion below.
1495	  * Rather than fail gradually and unexpectedly, we should just die
1496	  * now.
1497	  */
1498	 assert(*count == old_count + 1);
1499
1500	 /* 5. Assign the DRI buffer's DRM region to the its renderbuffers. */
1501	 __DRIbuffer *depth_stencil_buffer = NULL;
1502	 for (int i = 0; i < *count; ++i) {
1503	    if ((*buffers)[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1504	       depth_stencil_buffer = &(*buffers)[i];
1505	       break;
1506	    }
1507	 }
1508	 struct intel_region *region =
1509	    intel_region_alloc_for_handle(intel->intelScreen,
1510					  depth_stencil_buffer->cpp,
1511					  drawable->w,
1512					  drawable->h,
1513					  depth_stencil_buffer->pitch
1514					     / depth_stencil_buffer->cpp,
1515					  depth_stencil_buffer->name,
1516					  "dri2 depth / stencil buffer");
1517	 intel_renderbuffer_set_region(intel,
1518				       intel_get_renderbuffer(fb, BUFFER_DEPTH),
1519				       region);
1520	 intel_renderbuffer_set_region(intel,
1521				       intel_get_renderbuffer(fb, BUFFER_STENCIL),
1522				       region);
1523	 intel_region_release(&region);
1524      }
1525   }
1526
1527   if (intel_framebuffer_has_hiz(fb)) {
1528      /*
1529       * In the future, the driver may advertise a GL config with hiz
1530       * compatible depth bits and 0 stencil bits (for example, when the
1531       * driver gains support for float32 depth buffers). When that day comes,
1532       * here we need to verify that the X driver does in fact support hiz and
1533       * clean up if it doesn't.
1534       *
1535       * Presently, however, no verification or clean up is necessary, and
1536       * execution should not reach here. If the framebuffer still has a hiz
1537       * region, then we have already set dri2_has_hiz to true after
1538       * confirming above that the stencil buffer is Y tiled.
1539       */
1540      assert(0);
1541   }
1542}
1543