intel_context.c revision d282128ff68cc58bc3f5b808031c5fe7325bd69b
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/arrayobj.h" 32#include "main/extensions.h" 33#include "main/framebuffer.h" 34#include "main/imports.h" 35#include "main/points.h" 36 37#include "swrast/swrast.h" 38#include "swrast_setup/swrast_setup.h" 39#include "tnl/tnl.h" 40#include "drivers/common/driverfuncs.h" 41#include "drivers/common/meta.h" 42 43#include "i830_dri.h" 44 45#include "intel_chipset.h" 46#include "intel_buffers.h" 47#include "intel_tex.h" 48#include "intel_batchbuffer.h" 49#include "intel_clear.h" 50#include "intel_extensions.h" 51#include "intel_pixel.h" 52#include "intel_regions.h" 53#include "intel_buffer_objects.h" 54#include "intel_fbo.h" 55#include "intel_decode.h" 56#include "intel_bufmgr.h" 57#include "intel_screen.h" 58 59#include "drirenderbuffer.h" 60#include "utils.h" 61#include "xmlpool.h" /* for symbolic values of enum-type options */ 62 63 64#ifndef INTEL_DEBUG 65int INTEL_DEBUG = (0); 66#endif 67 68 69#define DRIVER_DATE "20091221 DEVELOPMENT" 70#define DRIVER_DATE_GEM "GEM " DRIVER_DATE 71 72 73static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush); 74 75static const GLubyte * 76intelGetString(GLcontext * ctx, GLenum name) 77{ 78 const struct intel_context *const intel = intel_context(ctx); 79 const char *chipset; 80 static char buffer[128]; 81 82 switch (name) { 83 case GL_VENDOR: 84 return (GLubyte *) "Tungsten Graphics, Inc"; 85 break; 86 87 case GL_RENDERER: 88 switch (intel->intelScreen->deviceID) { 89 case PCI_CHIP_845_G: 90 chipset = "Intel(R) 845G"; 91 break; 92 case PCI_CHIP_I830_M: 93 chipset = "Intel(R) 830M"; 94 break; 95 case PCI_CHIP_I855_GM: 96 chipset = "Intel(R) 852GM/855GM"; 97 break; 98 case PCI_CHIP_I865_G: 99 chipset = "Intel(R) 865G"; 100 break; 101 case PCI_CHIP_I915_G: 102 chipset = "Intel(R) 915G"; 103 break; 104 case PCI_CHIP_E7221_G: 105 chipset = "Intel (R) E7221G (i915)"; 106 break; 107 case PCI_CHIP_I915_GM: 108 chipset = "Intel(R) 915GM"; 109 break; 110 case PCI_CHIP_I945_G: 111 chipset = "Intel(R) 945G"; 112 break; 113 case PCI_CHIP_I945_GM: 114 chipset = "Intel(R) 945GM"; 115 break; 116 case PCI_CHIP_I945_GME: 117 chipset = "Intel(R) 945GME"; 118 break; 119 case PCI_CHIP_G33_G: 120 chipset = "Intel(R) G33"; 121 break; 122 case PCI_CHIP_Q35_G: 123 chipset = "Intel(R) Q35"; 124 break; 125 case PCI_CHIP_Q33_G: 126 chipset = "Intel(R) Q33"; 127 break; 128 case PCI_CHIP_IGD_GM: 129 case PCI_CHIP_IGD_G: 130 chipset = "Intel(R) IGD"; 131 break; 132 case PCI_CHIP_I965_Q: 133 chipset = "Intel(R) 965Q"; 134 break; 135 case PCI_CHIP_I965_G: 136 case PCI_CHIP_I965_G_1: 137 chipset = "Intel(R) 965G"; 138 break; 139 case PCI_CHIP_I946_GZ: 140 chipset = "Intel(R) 946GZ"; 141 break; 142 case PCI_CHIP_I965_GM: 143 chipset = "Intel(R) 965GM"; 144 break; 145 case PCI_CHIP_I965_GME: 146 chipset = "Intel(R) 965GME/GLE"; 147 break; 148 case PCI_CHIP_GM45_GM: 149 chipset = "Mobile Intel® GM45 Express Chipset"; 150 break; 151 case PCI_CHIP_IGD_E_G: 152 chipset = "Intel(R) Integrated Graphics Device"; 153 break; 154 case PCI_CHIP_G45_G: 155 chipset = "Intel(R) G45/G43"; 156 break; 157 case PCI_CHIP_Q45_G: 158 chipset = "Intel(R) Q45/Q43"; 159 break; 160 case PCI_CHIP_G41_G: 161 chipset = "Intel(R) G41"; 162 break; 163 case PCI_CHIP_B43_G: 164 chipset = "Intel(R) B43"; 165 break; 166 case PCI_CHIP_ILD_G: 167 chipset = "Intel(R) IGDNG_D"; 168 break; 169 case PCI_CHIP_ILM_G: 170 chipset = "Intel(R) IGDNG_M"; 171 break; 172 default: 173 chipset = "Unknown Intel Chipset"; 174 break; 175 } 176 177 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0); 178 return (GLubyte *) buffer; 179 180 default: 181 return NULL; 182 } 183} 184 185static unsigned 186intel_bits_per_pixel(const struct intel_renderbuffer *rb) 187{ 188 return _mesa_get_format_bytes(rb->Base.Format) * 8; 189} 190 191void 192intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 193{ 194 struct gl_framebuffer *fb = drawable->driverPrivate; 195 struct intel_renderbuffer *rb; 196 struct intel_region *region, *depth_region; 197 struct intel_context *intel = context->driverPrivate; 198 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb; 199 __DRIbuffer *buffers = NULL; 200 __DRIscreen *screen; 201 int i, count; 202 unsigned int attachments[10]; 203 uint32_t name; 204 const char *region_name; 205 206 if (INTEL_DEBUG & DEBUG_DRI) 207 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 208 209 screen = intel->intelScreen->driScrnPriv; 210 211 if (screen->dri2.loader 212 && (screen->dri2.loader->base.version > 2) 213 && (screen->dri2.loader->getBuffersWithFormat != NULL)) { 214 215 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 216 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 217 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 218 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 219 220 i = 0; 221 if ((intel->is_front_buffer_rendering || 222 intel->is_front_buffer_reading || 223 !back_rb) && front_rb) { 224 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 225 attachments[i++] = intel_bits_per_pixel(front_rb); 226 } 227 228 if (back_rb) { 229 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 230 attachments[i++] = intel_bits_per_pixel(back_rb); 231 } 232 233 if ((depth_rb != NULL) && (stencil_rb != NULL)) { 234 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; 235 attachments[i++] = intel_bits_per_pixel(depth_rb); 236 } else if (depth_rb != NULL) { 237 attachments[i++] = __DRI_BUFFER_DEPTH; 238 attachments[i++] = intel_bits_per_pixel(depth_rb); 239 } else if (stencil_rb != NULL) { 240 attachments[i++] = __DRI_BUFFER_STENCIL; 241 attachments[i++] = intel_bits_per_pixel(stencil_rb); 242 } 243 244 buffers = 245 (*screen->dri2.loader->getBuffersWithFormat)(drawable, 246 &drawable->w, 247 &drawable->h, 248 attachments, i / 2, 249 &count, 250 drawable->loaderPrivate); 251 } else if (screen->dri2.loader) { 252 i = 0; 253 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT)) 254 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 255 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT)) 256 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 257 if (intel_get_renderbuffer(fb, BUFFER_DEPTH)) 258 attachments[i++] = __DRI_BUFFER_DEPTH; 259 if (intel_get_renderbuffer(fb, BUFFER_STENCIL)) 260 attachments[i++] = __DRI_BUFFER_STENCIL; 261 262 buffers = (*screen->dri2.loader->getBuffers)(drawable, 263 &drawable->w, 264 &drawable->h, 265 attachments, i, 266 &count, 267 drawable->loaderPrivate); 268 } 269 270 if (buffers == NULL) 271 return; 272 273 drawable->x = 0; 274 drawable->y = 0; 275 drawable->backX = 0; 276 drawable->backY = 0; 277 drawable->numClipRects = 1; 278 drawable->pClipRects[0].x1 = 0; 279 drawable->pClipRects[0].y1 = 0; 280 drawable->pClipRects[0].x2 = drawable->w; 281 drawable->pClipRects[0].y2 = drawable->h; 282 drawable->numBackClipRects = 1; 283 drawable->pBackClipRects[0].x1 = 0; 284 drawable->pBackClipRects[0].y1 = 0; 285 drawable->pBackClipRects[0].x2 = drawable->w; 286 drawable->pBackClipRects[0].y2 = drawable->h; 287 288 depth_region = NULL; 289 for (i = 0; i < count; i++) { 290 switch (buffers[i].attachment) { 291 case __DRI_BUFFER_FRONT_LEFT: 292 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 293 region_name = "dri2 front buffer"; 294 break; 295 296 case __DRI_BUFFER_FAKE_FRONT_LEFT: 297 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 298 region_name = "dri2 fake front buffer"; 299 break; 300 301 case __DRI_BUFFER_BACK_LEFT: 302 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 303 region_name = "dri2 back buffer"; 304 break; 305 306 case __DRI_BUFFER_DEPTH: 307 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 308 region_name = "dri2 depth buffer"; 309 break; 310 311 case __DRI_BUFFER_DEPTH_STENCIL: 312 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 313 region_name = "dri2 depth / stencil buffer"; 314 break; 315 316 case __DRI_BUFFER_STENCIL: 317 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 318 region_name = "dri2 stencil buffer"; 319 break; 320 321 case __DRI_BUFFER_ACCUM: 322 default: 323 fprintf(stderr, 324 "unhandled buffer attach event, attacment type %d\n", 325 buffers[i].attachment); 326 return; 327 } 328 329 if (rb == NULL) 330 continue; 331 332 if (rb->region) { 333 dri_bo_flink(rb->region->buffer, &name); 334 if (name == buffers[i].name) 335 continue; 336 } 337 338 if (INTEL_DEBUG & DEBUG_DRI) 339 fprintf(stderr, 340 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 341 buffers[i].name, buffers[i].attachment, 342 buffers[i].cpp, buffers[i].pitch); 343 344 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { 345 if (INTEL_DEBUG & DEBUG_DRI) 346 fprintf(stderr, "(reusing depth buffer as stencil)\n"); 347 intel_region_reference(®ion, depth_region); 348 } 349 else 350 region = intel_region_alloc_for_handle(intel, buffers[i].cpp, 351 drawable->w, 352 drawable->h, 353 buffers[i].pitch / buffers[i].cpp, 354 buffers[i].name, 355 region_name); 356 357 if (buffers[i].attachment == __DRI_BUFFER_DEPTH) 358 depth_region = region; 359 360 intel_renderbuffer_set_region(rb, region); 361 intel_region_release(®ion); 362 363 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { 364 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 365 if (rb != NULL) { 366 struct intel_region *stencil_region = NULL; 367 368 if (rb->region) { 369 dri_bo_flink(rb->region->buffer, &name); 370 if (name == buffers[i].name) 371 continue; 372 } 373 374 intel_region_reference(&stencil_region, region); 375 intel_renderbuffer_set_region(rb, stencil_region); 376 intel_region_release(&stencil_region); 377 } 378 } 379 } 380 381 driUpdateFramebufferSize(&intel->ctx, drawable); 382} 383 384void 385intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 386{ 387 struct intel_context *intel = intel_context(ctx); 388 __DRIcontext *driContext = intel->driContext; 389 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y, 390 GLsizei w, GLsizei h); 391 392 if (!driContext->driScreenPriv->dri2.enabled) 393 return; 394 395 if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) { 396 /* If we're rendering to the fake front buffer, make sure all the pending 397 * drawing has landed on the real front buffer. Otherwise when we 398 * eventually get to DRI2GetBuffersWithFormat the stale real front 399 * buffer contents will get copied to the new fake front buffer. 400 */ 401 if (intel->is_front_buffer_rendering) { 402 intel_flush(ctx, GL_FALSE); 403 } 404 405 intel_update_renderbuffers(driContext, driContext->driDrawablePriv); 406 if (driContext->driDrawablePriv != driContext->driReadablePriv) 407 intel_update_renderbuffers(driContext, driContext->driReadablePriv); 408 } 409 410 old_viewport = ctx->Driver.Viewport; 411 ctx->Driver.Viewport = NULL; 412 intel->driDrawable = driContext->driDrawablePriv; 413 intel_draw_buffer(ctx, intel->ctx.DrawBuffer); 414 ctx->Driver.Viewport = old_viewport; 415} 416 417 418static const struct dri_debug_control debug_control[] = { 419 { "tex", DEBUG_TEXTURE}, 420 { "state", DEBUG_STATE}, 421 { "ioctl", DEBUG_IOCTL}, 422 { "blit", DEBUG_BLIT}, 423 { "mip", DEBUG_MIPTREE}, 424 { "fall", DEBUG_FALLBACKS}, 425 { "verb", DEBUG_VERBOSE}, 426 { "bat", DEBUG_BATCH}, 427 { "pix", DEBUG_PIXEL}, 428 { "buf", DEBUG_BUFMGR}, 429 { "reg", DEBUG_REGION}, 430 { "fbo", DEBUG_FBO}, 431 { "lock", DEBUG_LOCK}, 432 { "sync", DEBUG_SYNC}, 433 { "prim", DEBUG_PRIMS }, 434 { "vert", DEBUG_VERTS }, 435 { "dri", DEBUG_DRI }, 436 { "dma", DEBUG_DMA }, 437 { "san", DEBUG_SANITY }, 438 { "sleep", DEBUG_SLEEP }, 439 { "stats", DEBUG_STATS }, 440 { "tile", DEBUG_TILE }, 441 { "sing", DEBUG_SINGLE_THREAD }, 442 { "thre", DEBUG_SINGLE_THREAD }, 443 { "wm", DEBUG_WM }, 444 { "urb", DEBUG_URB }, 445 { "vs", DEBUG_VS }, 446 { NULL, 0 } 447}; 448 449 450static void 451intelInvalidateState(GLcontext * ctx, GLuint new_state) 452{ 453 struct intel_context *intel = intel_context(ctx); 454 455 _swrast_InvalidateState(ctx, new_state); 456 _swsetup_InvalidateState(ctx, new_state); 457 _vbo_InvalidateState(ctx, new_state); 458 _tnl_InvalidateState(ctx, new_state); 459 _tnl_invalidate_vertex_state(ctx, new_state); 460 461 intel->NewGLState |= new_state; 462 463 if (intel->vtbl.invalidate_state) 464 intel->vtbl.invalidate_state( intel, new_state ); 465} 466 467static void 468intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) 469{ 470 struct intel_context *intel = intel_context(ctx); 471 472 if (intel->Fallback) 473 _swrast_flush(ctx); 474 475 if (intel->gen < 4) 476 INTEL_FIREVERTICES(intel); 477 478 /* Emit a flush so that any frontbuffer rendering that might have occurred 479 * lands onscreen in a timely manner, even if the X Server doesn't trigger 480 * a flush for us. 481 */ 482 if (!intel->driScreen->dri2.enabled && needs_mi_flush) 483 intel_batchbuffer_emit_mi_flush(intel->batch); 484 485 if (intel->batch->map != intel->batch->ptr) 486 intel_batchbuffer_flush(intel->batch); 487 488 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) { 489 __DRIscreen *const screen = intel->intelScreen->driScrnPriv; 490 491 if (screen->dri2.loader && 492 (screen->dri2.loader->base.version >= 2) 493 && (screen->dri2.loader->flushFrontBuffer != NULL) && 494 intel->driDrawable && intel->driDrawable->loaderPrivate) { 495 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable, 496 intel->driDrawable->loaderPrivate); 497 498 /* Only clear the dirty bit if front-buffer rendering is no longer 499 * enabled. This is done so that the dirty bit can only be set in 500 * glDrawBuffer. Otherwise the dirty bit would have to be set at 501 * each of N places that do rendering. This has worse performances, 502 * but it is much easier to get correct. 503 */ 504 if (!intel->is_front_buffer_rendering) { 505 intel->front_buffer_dirty = GL_FALSE; 506 } 507 } 508 } 509} 510 511void 512intelFlush(GLcontext * ctx) 513{ 514 intel_flush(ctx, GL_FALSE); 515} 516 517static void 518intel_glFlush(GLcontext *ctx) 519{ 520 struct intel_context *intel = intel_context(ctx); 521 522 intel_flush(ctx, GL_TRUE); 523 524 /* We're using glFlush as an indicator that a frame is done, which is 525 * what DRI2 does before calling SwapBuffers (and means we should catch 526 * people doing front-buffer rendering, as well).. 527 * 528 * Wait for the swapbuffers before the one we just emitted, so we don't 529 * get too many swaps outstanding for apps that are GPU-heavy but not 530 * CPU-heavy. 531 * 532 * Unfortunately, we don't have a handle to the batch containing the swap, 533 * and getting our hands on that doesn't seem worth it, so we just us the 534 * first batch we emitted after the last swap. 535 */ 536 if (intel->first_post_swapbuffers_batch != NULL) { 537 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); 538 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 539 intel->first_post_swapbuffers_batch = NULL; 540 } 541} 542 543void 544intelFinish(GLcontext * ctx) 545{ 546 struct gl_framebuffer *fb = ctx->DrawBuffer; 547 int i; 548 549 intelFlush(ctx); 550 551 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 552 struct intel_renderbuffer *irb; 553 554 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); 555 556 if (irb && irb->region) 557 dri_bo_wait_rendering(irb->region->buffer); 558 } 559 if (fb->_DepthBuffer) { 560 /* XXX: Wait on buffer idle */ 561 } 562} 563 564void 565intelInitDriverFunctions(struct dd_function_table *functions) 566{ 567 _mesa_init_driver_functions(functions); 568 569 functions->Flush = intel_glFlush; 570 functions->Finish = intelFinish; 571 functions->GetString = intelGetString; 572 functions->UpdateState = intelInvalidateState; 573 574 intelInitTextureFuncs(functions); 575 intelInitTextureImageFuncs(functions); 576 intelInitTextureSubImageFuncs(functions); 577 intelInitTextureCopyImageFuncs(functions); 578 intelInitStateFuncs(functions); 579 intelInitClearFuncs(functions); 580 intelInitBufferFuncs(functions); 581 intelInitPixelFuncs(functions); 582 intelInitBufferObjectFuncs(functions); 583 intel_init_syncobj_functions(functions); 584} 585 586 587GLboolean 588intelInitContext(struct intel_context *intel, 589 const __GLcontextModes * mesaVis, 590 __DRIcontext * driContextPriv, 591 void *sharedContextPrivate, 592 struct dd_function_table *functions) 593{ 594 GLcontext *ctx = &intel->ctx; 595 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; 596 __DRIscreen *sPriv = driContextPriv->driScreenPriv; 597 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; 598 int bo_reuse_mode; 599 600 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, 601 functions, (void *) intel)) { 602 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); 603 return GL_FALSE; 604 } 605 606 driContextPriv->driverPrivate = intel; 607 intel->intelScreen = intelScreen; 608 intel->driScreen = sPriv; 609 intel->driContext = driContextPriv; 610 intel->driFd = sPriv->fd; 611 612 if (IS_965(intel->intelScreen->deviceID)) { 613 intel->gen = 4; 614 } else if (IS_9XX(intel->intelScreen->deviceID)) { 615 intel->gen = 3; 616 if (IS_945(intel->intelScreen->deviceID)) { 617 intel->is_945 = GL_TRUE; 618 } 619 } else { 620 intel->gen = 2; 621 } 622 623 if (IS_IGDNG(intel->intelScreen->deviceID)) { 624 intel->is_ironlake = GL_TRUE; 625 intel->needs_ff_sync = GL_TRUE; 626 intel->has_luminance_srgb = GL_TRUE; 627 } else if (IS_G4X(intel->intelScreen->deviceID)) { 628 intel->has_luminance_srgb = GL_TRUE; 629 intel->is_g4x = GL_TRUE; 630 } 631 632 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 633 intel->driScreen->myNum, 634 (intel->gen >= 4) ? "i965" : "i915"); 635 if (intelScreen->deviceID == PCI_CHIP_I865_G) 636 intel->maxBatchSize = 4096; 637 else 638 intel->maxBatchSize = BATCH_SZ; 639 640 intel->bufmgr = intelScreen->bufmgr; 641 642 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 643 switch (bo_reuse_mode) { 644 case DRI_CONF_BO_REUSE_DISABLED: 645 break; 646 case DRI_CONF_BO_REUSE_ALL: 647 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 648 break; 649 } 650 651 /* This doesn't yet catch all non-conformant rendering, but it's a 652 * start. 653 */ 654 if (getenv("INTEL_STRICT_CONFORMANCE")) { 655 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE")); 656 if (value > 0) { 657 intel->conformance_mode = value; 658 } 659 else { 660 intel->conformance_mode = 1; 661 } 662 } 663 664 if (intel->conformance_mode > 0) { 665 ctx->Const.MinLineWidth = 1.0; 666 ctx->Const.MinLineWidthAA = 1.0; 667 ctx->Const.MaxLineWidth = 1.0; 668 ctx->Const.MaxLineWidthAA = 1.0; 669 ctx->Const.LineWidthGranularity = 1.0; 670 } 671 else { 672 ctx->Const.MinLineWidth = 1.0; 673 ctx->Const.MinLineWidthAA = 1.0; 674 ctx->Const.MaxLineWidth = 5.0; 675 ctx->Const.MaxLineWidthAA = 5.0; 676 ctx->Const.LineWidthGranularity = 0.5; 677 } 678 679 ctx->Const.MinPointSize = 1.0; 680 ctx->Const.MinPointSizeAA = 1.0; 681 ctx->Const.MaxPointSize = 255.0; 682 ctx->Const.MaxPointSizeAA = 3.0; 683 ctx->Const.PointSizeGranularity = 1.0; 684 685 /* reinitialize the context point state. 686 * It depend on constants in __GLcontextRec::Const 687 */ 688 _mesa_init_point(ctx); 689 690 meta_init_metaops(ctx, &intel->meta); 691 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ 692 if (intel->gen >= 4) { 693 if (MAX_WIDTH > 8192) 694 ctx->Const.MaxRenderbufferSize = 8192; 695 } else { 696 if (MAX_WIDTH > 2048) 697 ctx->Const.MaxRenderbufferSize = 2048; 698 } 699 700 /* Initialize the software rasterizer and helper modules. */ 701 _swrast_CreateContext(ctx); 702 _vbo_CreateContext(ctx); 703 _tnl_CreateContext(ctx); 704 _swsetup_CreateContext(ctx); 705 706 /* Configure swrast to match hardware characteristics: */ 707 _swrast_allow_pixel_fog(ctx, GL_FALSE); 708 _swrast_allow_vertex_fog(ctx, GL_TRUE); 709 710 _mesa_meta_init(ctx); 711 712 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 713 intel->hw_stipple = 1; 714 715 /* XXX FBO: this doesn't seem to be used anywhere */ 716 switch (mesaVis->depthBits) { 717 case 0: /* what to do in this case? */ 718 case 16: 719 intel->polygon_offset_scale = 1.0; 720 break; 721 case 24: 722 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 723 break; 724 default: 725 assert(0); 726 break; 727 } 728 729 if (intel->gen >= 4) 730 intel->polygon_offset_scale /= 0xffff; 731 732 intel->RenderIndex = ~0; 733 734 if (intel->gen >= 4 && !intel->intelScreen->irq_active) { 735 _mesa_printf("IRQs not active. Exiting\n"); 736 exit(1); 737 } 738 739 intelInitExtensions(ctx); 740 741 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 742 if (INTEL_DEBUG & DEBUG_BUFMGR) 743 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); 744 745 intel->batch = intel_batchbuffer_alloc(intel); 746 747 intel_fbo_init(intel); 748 749 if (intel->ctx.Mesa_DXTn) { 750 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 751 _mesa_enable_extension(ctx, "GL_S3_s3tc"); 752 } 753 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { 754 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 755 } 756 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, 757 "texture_tiling"); 758 if (intel->use_texture_tiling && 759 !intel->intelScreen->kernel_exec_fencing) { 760 fprintf(stderr, "No kernel support for execution fencing, " 761 "disabling texture tiling\n"); 762 intel->use_texture_tiling = GL_FALSE; 763 } 764 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); 765 766 intel->prim.primitive = ~0; 767 768 /* Force all software fallbacks */ 769 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 770 fprintf(stderr, "disabling 3D rasterization\n"); 771 intel->no_rast = 1; 772 } 773 774 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { 775 fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); 776 intel->always_flush_batch = 1; 777 } 778 779 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { 780 fprintf(stderr, "flushing GPU caches before/after each draw call\n"); 781 intel->always_flush_cache = 1; 782 } 783 784 /* Disable all hardware rendering (skip emitting batches and fences/waits 785 * to the kernel) 786 */ 787 intel->no_hw = getenv("INTEL_NO_HW") != NULL; 788 789 return GL_TRUE; 790} 791 792void 793intelDestroyContext(__DRIcontext * driContextPriv) 794{ 795 struct intel_context *intel = 796 (struct intel_context *) driContextPriv->driverPrivate; 797 798 assert(intel); /* should never be null */ 799 if (intel) { 800 GLboolean release_texture_heaps; 801 802 INTEL_FIREVERTICES(intel); 803 804 _mesa_meta_free(&intel->ctx); 805 806 meta_destroy_metaops(&intel->meta); 807 808 intel->vtbl.destroy(intel); 809 810 release_texture_heaps = (intel->ctx.Shared->RefCount == 1); 811 _swsetup_DestroyContext(&intel->ctx); 812 _tnl_DestroyContext(&intel->ctx); 813 _vbo_DestroyContext(&intel->ctx); 814 815 _swrast_DestroyContext(&intel->ctx); 816 intel->Fallback = 0x0; /* don't call _swrast_Flush later */ 817 818 intel_batchbuffer_free(intel->batch); 819 intel->batch = NULL; 820 821 free(intel->prim.vb); 822 intel->prim.vb = NULL; 823 dri_bo_unreference(intel->prim.vb_bo); 824 intel->prim.vb_bo = NULL; 825 dri_bo_unreference(intel->first_post_swapbuffers_batch); 826 intel->first_post_swapbuffers_batch = NULL; 827 828 if (release_texture_heaps) { 829 /* Nothing is currently done here to free texture heaps; 830 * but we're not using the texture heap utilities, so I 831 * rather think we shouldn't. I've taken a look, and can't 832 * find any private texture data hanging around anywhere, but 833 * I'm not yet certain there isn't any at all... 834 */ 835 /* if (INTEL_DEBUG & DEBUG_TEXTURE) 836 fprintf(stderr, "do something to free texture heaps\n"); 837 */ 838 } 839 840 driDestroyOptionCache(&intel->optionCache); 841 842 /* free the Mesa context */ 843 _mesa_free_context_data(&intel->ctx); 844 845 FREE(intel); 846 driContextPriv->driverPrivate = NULL; 847 } 848} 849 850GLboolean 851intelUnbindContext(__DRIcontext * driContextPriv) 852{ 853 struct intel_context *intel = 854 (struct intel_context *) driContextPriv->driverPrivate; 855 856 /* Deassociate the context with the drawables. 857 */ 858 intel->driDrawable = NULL; 859 intel->driReadDrawable = NULL; 860 861 return GL_TRUE; 862} 863 864GLboolean 865intelMakeCurrent(__DRIcontext * driContextPriv, 866 __DRIdrawable * driDrawPriv, 867 __DRIdrawable * driReadPriv) 868{ 869 struct intel_context *intel; 870 GET_CURRENT_CONTEXT(curCtx); 871 872 if (driContextPriv) 873 intel = (struct intel_context *) driContextPriv->driverPrivate; 874 else 875 intel = NULL; 876 877 /* According to the glXMakeCurrent() man page: "Pending commands to 878 * the previous context, if any, are flushed before it is released." 879 * But only flush if we're actually changing contexts. 880 */ 881 if (intel_context(curCtx) && intel_context(curCtx) != intel) { 882 _mesa_flush(curCtx); 883 } 884 885 if (driContextPriv) { 886 struct gl_framebuffer *fb = driDrawPriv->driverPrivate; 887 struct gl_framebuffer *readFb = driReadPriv->driverPrivate; 888 889 intel_update_renderbuffers(driContextPriv, driDrawPriv); 890 if (driDrawPriv != driReadPriv) 891 intel_update_renderbuffers(driContextPriv, driReadPriv); 892 893 /* set GLframebuffer size to match window, if needed */ 894 driUpdateFramebufferSize(&intel->ctx, driDrawPriv); 895 896 if (driReadPriv != driDrawPriv) { 897 driUpdateFramebufferSize(&intel->ctx, driReadPriv); 898 } 899 900 _mesa_make_current(&intel->ctx, fb, readFb); 901 intel->driReadDrawable = driReadPriv; 902 intel->driDrawable = driDrawPriv; 903 intel_draw_buffer(&intel->ctx, fb); 904 } 905 else { 906 _mesa_make_current(NULL, NULL, NULL); 907 } 908 909 return GL_TRUE; 910} 911