intel_context.c revision db9ba91971a1f279b040b30bf8fd5d13a70f0a03
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/matrix.h" 32#include "main/simple_list.h" 33#include "main/extensions.h" 34#include "main/framebuffer.h" 35#include "main/imports.h" 36#include "main/points.h" 37 38#include "swrast/swrast.h" 39#include "swrast_setup/swrast_setup.h" 40#include "tnl/tnl.h" 41 42#include "tnl/t_pipeline.h" 43#include "tnl/t_vertex.h" 44 45#include "drivers/common/driverfuncs.h" 46 47#include "intel_screen.h" 48 49#include "i830_dri.h" 50 51#include "intel_chipset.h" 52#include "intel_buffers.h" 53#include "intel_tex.h" 54#include "intel_batchbuffer.h" 55#include "intel_blit.h" 56#include "intel_pixel.h" 57#include "intel_regions.h" 58#include "intel_buffer_objects.h" 59#include "intel_fbo.h" 60#include "intel_decode.h" 61#include "intel_bufmgr.h" 62 63#include "drirenderbuffer.h" 64#include "vblank.h" 65#include "utils.h" 66#include "xmlpool.h" /* for symbolic values of enum-type options */ 67#ifndef INTEL_DEBUG 68int INTEL_DEBUG = (0); 69#endif 70 71#define need_GL_ARB_multisample 72#define need_GL_ARB_occlusion_query 73#define need_GL_ARB_point_parameters 74#define need_GL_ARB_shader_objects 75#define need_GL_ARB_texture_compression 76#define need_GL_ARB_vertex_buffer_object 77#define need_GL_ARB_vertex_program 78#define need_GL_ARB_vertex_shader 79#define need_GL_ARB_window_pos 80#define need_GL_EXT_blend_color 81#define need_GL_EXT_blend_equation_separate 82#define need_GL_EXT_blend_func_separate 83#define need_GL_EXT_blend_minmax 84#define need_GL_EXT_cull_vertex 85#define need_GL_EXT_fog_coord 86#define need_GL_EXT_framebuffer_object 87#define need_GL_EXT_multi_draw_arrays 88#define need_GL_EXT_point_parameters 89#define need_GL_EXT_secondary_color 90#define need_GL_ATI_separate_stencil 91#define need_GL_NV_point_sprite 92#define need_GL_NV_vertex_program 93#define need_GL_VERSION_2_0 94#define need_GL_VERSION_2_1 95 96#include "extension_helper.h" 97 98#define DRIVER_DATE "20080716" 99#define DRIVER_DATE_GEM "GEM " DRIVER_DATE 100 101static const GLubyte * 102intelGetString(GLcontext * ctx, GLenum name) 103{ 104 const struct intel_context *const intel = intel_context(ctx); 105 const char *chipset; 106 static char buffer[128]; 107 108 switch (name) { 109 case GL_VENDOR: 110 return (GLubyte *) "Tungsten Graphics, Inc"; 111 break; 112 113 case GL_RENDERER: 114 switch (intel->intelScreen->deviceID) { 115 case PCI_CHIP_845_G: 116 chipset = "Intel(R) 845G"; 117 break; 118 case PCI_CHIP_I830_M: 119 chipset = "Intel(R) 830M"; 120 break; 121 case PCI_CHIP_I855_GM: 122 chipset = "Intel(R) 852GM/855GM"; 123 break; 124 case PCI_CHIP_I865_G: 125 chipset = "Intel(R) 865G"; 126 break; 127 case PCI_CHIP_I915_G: 128 chipset = "Intel(R) 915G"; 129 break; 130 case PCI_CHIP_E7221_G: 131 chipset = "Intel (R) E7221G (i915)"; 132 break; 133 case PCI_CHIP_I915_GM: 134 chipset = "Intel(R) 915GM"; 135 break; 136 case PCI_CHIP_I945_G: 137 chipset = "Intel(R) 945G"; 138 break; 139 case PCI_CHIP_I945_GM: 140 chipset = "Intel(R) 945GM"; 141 break; 142 case PCI_CHIP_I945_GME: 143 chipset = "Intel(R) 945GME"; 144 break; 145 case PCI_CHIP_G33_G: 146 chipset = "Intel(R) G33"; 147 break; 148 case PCI_CHIP_Q35_G: 149 chipset = "Intel(R) Q35"; 150 break; 151 case PCI_CHIP_Q33_G: 152 chipset = "Intel(R) Q33"; 153 break; 154 case PCI_CHIP_I965_Q: 155 chipset = "Intel(R) 965Q"; 156 break; 157 case PCI_CHIP_I965_G: 158 case PCI_CHIP_I965_G_1: 159 chipset = "Intel(R) 965G"; 160 break; 161 case PCI_CHIP_I946_GZ: 162 chipset = "Intel(R) 946GZ"; 163 break; 164 case PCI_CHIP_I965_GM: 165 chipset = "Intel(R) 965GM"; 166 break; 167 case PCI_CHIP_I965_GME: 168 chipset = "Intel(R) 965GME/GLE"; 169 break; 170 case PCI_CHIP_GM45_GM: 171 chipset = "Mobile Intel® GM45 Express Chipset"; 172 break; 173 case PCI_CHIP_IGD_E_G: 174 chipset = "Intel(R) Integrated Graphics Device"; 175 break; 176 case PCI_CHIP_G45_G: 177 chipset = "Intel(R) G45/G43"; 178 break; 179 case PCI_CHIP_Q45_G: 180 chipset = "Intel(R) Q45/Q43"; 181 break; 182 case PCI_CHIP_G41_G: 183 chipset = "Intel(R) G41"; 184 break; 185 default: 186 chipset = "Unknown Intel Chipset"; 187 break; 188 } 189 190 (void) driGetRendererString(buffer, chipset, 191 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE, 192 0); 193 return (GLubyte *) buffer; 194 195 default: 196 return NULL; 197 } 198} 199 200void 201intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 202{ 203 struct intel_framebuffer *intel_fb = drawable->driverPrivate; 204 struct intel_renderbuffer *rb; 205 struct intel_region *region, *depth_region; 206 struct intel_context *intel = context->driverPrivate; 207 __DRIbuffer *buffers; 208 __DRIscreen *screen; 209 int i, count; 210 unsigned int attachments[10]; 211 uint32_t name; 212 const char *region_name; 213 214 if (INTEL_DEBUG & DEBUG_DRI) 215 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 216 217 screen = intel->intelScreen->driScrnPriv; 218 219 i = 0; 220 if (intel_fb->color_rb[0]) 221 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 222 if (intel_fb->color_rb[1]) 223 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 224 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) 225 attachments[i++] = __DRI_BUFFER_DEPTH; 226 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) 227 attachments[i++] = __DRI_BUFFER_STENCIL; 228 229 buffers = (*screen->dri2.loader->getBuffers)(drawable, 230 &drawable->w, 231 &drawable->h, 232 attachments, i, 233 &count, 234 drawable->loaderPrivate); 235 236 if (buffers == NULL) 237 return; 238 239 drawable->x = 0; 240 drawable->y = 0; 241 drawable->backX = 0; 242 drawable->backY = 0; 243 drawable->numClipRects = 1; 244 drawable->pClipRects[0].x1 = 0; 245 drawable->pClipRects[0].y1 = 0; 246 drawable->pClipRects[0].x2 = drawable->w; 247 drawable->pClipRects[0].y2 = drawable->h; 248 drawable->numBackClipRects = 1; 249 drawable->pBackClipRects[0].x1 = 0; 250 drawable->pBackClipRects[0].y1 = 0; 251 drawable->pBackClipRects[0].x2 = drawable->w; 252 drawable->pBackClipRects[0].y2 = drawable->h; 253 254 depth_region = NULL; 255 for (i = 0; i < count; i++) { 256 switch (buffers[i].attachment) { 257 case __DRI_BUFFER_FRONT_LEFT: 258 rb = intel_fb->color_rb[0]; 259 region_name = "dri2 front buffer"; 260 break; 261 262 case __DRI_BUFFER_BACK_LEFT: 263 rb = intel_fb->color_rb[1]; 264 region_name = "dri2 back buffer"; 265 break; 266 267 case __DRI_BUFFER_DEPTH: 268 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 269 region_name = "dri2 depth buffer"; 270 break; 271 272 case __DRI_BUFFER_STENCIL: 273 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 274 region_name = "dri2 stencil buffer"; 275 break; 276 277 case __DRI_BUFFER_ACCUM: 278 default: 279 fprintf(stderr, 280 "unhandled buffer attach event, attacment type %d\n", 281 buffers[i].attachment); 282 return; 283 } 284 285 if (rb->region) { 286 dri_bo_flink(rb->region->buffer, &name); 287 if (name == buffers[i].name) 288 continue; 289 } 290 291 if (INTEL_DEBUG & DEBUG_DRI) 292 fprintf(stderr, 293 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 294 buffers[i].name, buffers[i].attachment, 295 buffers[i].cpp, buffers[i].pitch); 296 297 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { 298 if (INTEL_DEBUG & DEBUG_DRI) 299 fprintf(stderr, "(reusing depth buffer as stencil)\n"); 300 intel_region_reference(®ion, depth_region); 301 } 302 else 303 region = intel_region_alloc_for_handle(intel, buffers[i].cpp, 304 drawable->w, 305 drawable->h, 306 buffers[i].pitch / buffers[i].cpp, 307 buffers[i].name, 308 region_name); 309 310 if (buffers[i].attachment == __DRI_BUFFER_DEPTH) 311 depth_region = region; 312 313 intel_renderbuffer_set_region(rb, region); 314 intel_region_release(®ion); 315 } 316 317 driUpdateFramebufferSize(&intel->ctx, drawable); 318} 319 320static void 321intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 322{ 323 struct intel_context *intel = intel_context(ctx); 324 __DRIcontext *driContext = intel->driContext; 325 326 if (!driContext->driScreenPriv->dri2.enabled) 327 return; 328 329 intel_update_renderbuffers(driContext, driContext->driDrawablePriv); 330 if (driContext->driDrawablePriv != driContext->driReadablePriv) 331 intel_update_renderbuffers(driContext, driContext->driReadablePriv); 332 333 ctx->Driver.Viewport = NULL; 334 intel->driDrawable = driContext->driDrawablePriv; 335 intelWindowMoved(intel); 336 intel_draw_buffer(ctx, intel->ctx.DrawBuffer); 337 ctx->Driver.Viewport = intel_viewport; 338} 339 340/** 341 * Extension strings exported by the intel driver. 342 * 343 * Extensions supported by all chips supported by i830_dri, i915_dri, or 344 * i965_dri. 345 */ 346static const struct dri_extension card_extensions[] = { 347 { "GL_ARB_multisample", GL_ARB_multisample_functions }, 348 { "GL_ARB_multitexture", NULL }, 349 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, 350 { "GL_ARB_texture_border_clamp", NULL }, 351 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, 352 { "GL_ARB_texture_cube_map", NULL }, 353 { "GL_ARB_texture_env_add", NULL }, 354 { "GL_ARB_texture_env_combine", NULL }, 355 { "GL_ARB_texture_env_crossbar", NULL }, 356 { "GL_ARB_texture_env_dot3", NULL }, 357 { "GL_ARB_texture_mirrored_repeat", NULL }, 358 { "GL_ARB_texture_rectangle", NULL }, 359 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, 360 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, 361 { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, 362 { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, 363 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, 364 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, 365 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, 366 { "GL_EXT_blend_logic_op", NULL }, 367 { "GL_EXT_blend_subtract", NULL }, 368 { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, 369 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, 370 { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, 371 { "GL_EXT_packed_depth_stencil", NULL }, 372 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, 373 { "GL_EXT_stencil_wrap", NULL }, 374 { "GL_EXT_texture_edge_clamp", NULL }, 375 { "GL_EXT_texture_env_combine", NULL }, 376 { "GL_EXT_texture_env_dot3", NULL }, 377 { "GL_EXT_texture_filter_anisotropic", NULL }, 378 { "GL_EXT_texture_lod_bias", NULL }, 379 { "GL_3DFX_texture_compression_FXT1", NULL }, 380 { "GL_APPLE_client_storage", NULL }, 381 { "GL_MESA_pack_invert", NULL }, 382 { "GL_MESA_ycbcr_texture", NULL }, 383 { "GL_NV_blend_square", NULL }, 384 { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, 385 { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, 386 { "GL_NV_vertex_program1_1", NULL }, 387 { "GL_SGIS_generate_mipmap", NULL }, 388 { NULL, NULL } 389}; 390 391static const struct dri_extension brw_extensions[] = { 392 { "GL_ARB_depth_texture", NULL }, 393 { "GL_ARB_draw_buffers", NULL }, 394 { "GL_ARB_fragment_program", NULL }, 395 { "GL_ARB_fragment_program_shadow", NULL }, 396 { "GL_ARB_fragment_shader", NULL }, 397 { "GL_ARB_point_sprite", NULL }, 398 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, 399 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, 400 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, 401 { "GL_ARB_shadow", NULL }, 402 { "GL_ARB_texture_non_power_of_two", NULL }, 403 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, 404 { "GL_EXT_shadow_funcs", NULL }, 405 { "GL_EXT_texture_sRGB", NULL }, 406 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, 407 { NULL, NULL } 408}; 409 410#ifdef I915_MMIO_READ 411static const struct dri_extension arb_oc_extensions[] = { 412 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, 413 { NULL, NULL } 414}; 415#endif 416 417static const struct dri_extension ttm_extensions[] = { 418 { "GL_ARB_pixel_buffer_object", NULL }, 419 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, 420 { NULL, NULL } 421}; 422 423/** 424 * Initializes potential list of extensions if ctx == NULL, or actually enables 425 * extensions for a context. 426 */ 427void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) 428{ 429 struct intel_context *intel = ctx?intel_context(ctx):NULL; 430 431 /* Disable imaging extension until convolution is working in teximage paths. 432 */ 433 enable_imaging = GL_FALSE; 434 435 driInitExtensions(ctx, card_extensions, enable_imaging); 436 437 if (intel == NULL || intel->ttm) 438 driInitExtensions(ctx, ttm_extensions, GL_FALSE); 439 440#ifdef I915_MMIO_READ 441 if (intel == NULL || 442 (IS_965(intel->intelScreen->deviceID) && 443 intel->intelScreen->drmMinor >= 8)) 444 driInitExtensions(ctx, arb_oc_extensions, GL_FALSE); 445#endif 446 447 if (intel == NULL || IS_965(intel->intelScreen->deviceID)) 448 driInitExtensions(ctx, brw_extensions, GL_FALSE); 449} 450 451static const struct dri_debug_control debug_control[] = { 452 { "tex", DEBUG_TEXTURE}, 453 { "state", DEBUG_STATE}, 454 { "ioctl", DEBUG_IOCTL}, 455 { "blit", DEBUG_BLIT}, 456 { "mip", DEBUG_MIPTREE}, 457 { "fall", DEBUG_FALLBACKS}, 458 { "verb", DEBUG_VERBOSE}, 459 { "bat", DEBUG_BATCH}, 460 { "pix", DEBUG_PIXEL}, 461 { "buf", DEBUG_BUFMGR}, 462 { "reg", DEBUG_REGION}, 463 { "fbo", DEBUG_FBO}, 464 { "lock", DEBUG_LOCK}, 465 { "sync", DEBUG_SYNC}, 466 { "prim", DEBUG_PRIMS }, 467 { "vert", DEBUG_VERTS }, 468 { "dri", DEBUG_DRI }, 469 { "dma", DEBUG_DMA }, 470 { "san", DEBUG_SANITY }, 471 { "sleep", DEBUG_SLEEP }, 472 { "stats", DEBUG_STATS }, 473 { "tile", DEBUG_TILE }, 474 { "sing", DEBUG_SINGLE_THREAD }, 475 { "thre", DEBUG_SINGLE_THREAD }, 476 { "wm", DEBUG_WM }, 477 { "urb", DEBUG_URB }, 478 { "vs", DEBUG_VS }, 479 { NULL, 0 } 480}; 481 482 483static void 484intelInvalidateState(GLcontext * ctx, GLuint new_state) 485{ 486 struct intel_context *intel = intel_context(ctx); 487 488 _swrast_InvalidateState(ctx, new_state); 489 _swsetup_InvalidateState(ctx, new_state); 490 _vbo_InvalidateState(ctx, new_state); 491 _tnl_InvalidateState(ctx, new_state); 492 _tnl_invalidate_vertex_state(ctx, new_state); 493 494 intel->NewGLState |= new_state; 495 496 if (intel->vtbl.invalidate_state) 497 intel->vtbl.invalidate_state( intel, new_state ); 498} 499 500 501void 502intelFlush(GLcontext * ctx) 503{ 504 struct intel_context *intel = intel_context(ctx); 505 506 if (intel->Fallback) 507 _swrast_flush(ctx); 508 509 if (!IS_965(intel->intelScreen->deviceID)) 510 INTEL_FIREVERTICES(intel); 511 512 /* Emit a flush so that any frontbuffer rendering that might have occurred 513 * lands onscreen in a timely manner, even if the X Server doesn't trigger 514 * a flush for us. 515 */ 516 intel_batchbuffer_emit_mi_flush(intel->batch); 517 518 if (intel->batch->map != intel->batch->ptr) 519 intel_batchbuffer_flush(intel->batch); 520} 521 522void 523intelFinish(GLcontext * ctx) 524{ 525 struct gl_framebuffer *fb = ctx->DrawBuffer; 526 int i; 527 528 intelFlush(ctx); 529 530 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 531 struct intel_renderbuffer *irb; 532 533 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); 534 535 if (irb->region) 536 dri_bo_wait_rendering(irb->region->buffer); 537 } 538 if (fb->_DepthBuffer) { 539 /* XXX: Wait on buffer idle */ 540 } 541} 542 543#ifdef I915_MMIO_READ 544static void 545intelBeginQuery(GLcontext *ctx, struct gl_query_object *q) 546{ 547 struct intel_context *intel = intel_context( ctx ); 548 struct drm_i915_mmio io = { 549 .read_write = I915_MMIO_READ, 550 .reg = MMIO_REGS_PS_DEPTH_COUNT, 551 .data = &q->Result 552 }; 553 intel->stats_wm++; 554 intelFinish(&intel->ctx); 555 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); 556} 557 558static void 559intelEndQuery(GLcontext *ctx, struct gl_query_object *q) 560{ 561 struct intel_context *intel = intel_context( ctx ); 562 GLuint64EXT tmp; 563 struct drm_i915_mmio io = { 564 .read_write = I915_MMIO_READ, 565 .reg = MMIO_REGS_PS_DEPTH_COUNT, 566 .data = &tmp 567 }; 568 intelFinish(&intel->ctx); 569 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); 570 q->Result = tmp - q->Result; 571 q->Ready = GL_TRUE; 572 intel->stats_wm--; 573} 574#endif 575 576void 577intelInitDriverFunctions(struct dd_function_table *functions) 578{ 579 _mesa_init_driver_functions(functions); 580 581 functions->Flush = intelFlush; 582 functions->Finish = intelFinish; 583 functions->GetString = intelGetString; 584 functions->UpdateState = intelInvalidateState; 585 functions->Viewport = intel_viewport; 586 587 functions->CopyColorTable = _swrast_CopyColorTable; 588 functions->CopyColorSubTable = _swrast_CopyColorSubTable; 589 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; 590 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; 591 592#ifdef I915_MMIO_READ 593 functions->BeginQuery = intelBeginQuery; 594 functions->EndQuery = intelEndQuery; 595#endif 596 597 intelInitTextureFuncs(functions); 598 intelInitStateFuncs(functions); 599 intelInitBufferFuncs(functions); 600 intelInitPixelFuncs(functions); 601} 602 603 604GLboolean 605intelInitContext(struct intel_context *intel, 606 const __GLcontextModes * mesaVis, 607 __DRIcontextPrivate * driContextPriv, 608 void *sharedContextPrivate, 609 struct dd_function_table *functions) 610{ 611 GLcontext *ctx = &intel->ctx; 612 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; 613 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; 614 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; 615 int fthrottle_mode; 616 617 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, 618 functions, (void *) intel)) { 619 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); 620 return GL_FALSE; 621 } 622 623 driContextPriv->driverPrivate = intel; 624 intel->intelScreen = intelScreen; 625 intel->driScreen = sPriv; 626 intel->sarea = intelScreen->sarea; 627 intel->driContext = driContextPriv; 628 629 /* Dri stuff */ 630 intel->hHWContext = driContextPriv->hHWContext; 631 intel->driFd = sPriv->fd; 632 intel->driHwLock = sPriv->lock; 633 634 intel->width = intelScreen->width; 635 intel->height = intelScreen->height; 636 637 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 638 intel->driScreen->myNum, 639 IS_965(intelScreen->deviceID) ? "i965" : "i915"); 640 if (intelScreen->deviceID == PCI_CHIP_I865_G) 641 intel->maxBatchSize = 4096; 642 else 643 intel->maxBatchSize = BATCH_SZ; 644 645 intel->bufmgr = intelScreen->bufmgr; 646 intel->ttm = intelScreen->ttm; 647 if (intel->ttm) { 648 int bo_reuse_mode; 649 650 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 651 switch (bo_reuse_mode) { 652 case DRI_CONF_BO_REUSE_DISABLED: 653 break; 654 case DRI_CONF_BO_REUSE_ALL: 655 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 656 break; 657 } 658 } 659 660 ctx->Const.MaxTextureMaxAnisotropy = 2.0; 661 662 /* This doesn't yet catch all non-conformant rendering, but it's a 663 * start. 664 */ 665 if (getenv("INTEL_STRICT_CONFORMANCE")) { 666 intel->strict_conformance = 1; 667 } 668 669 if (intel->strict_conformance) { 670 ctx->Const.MinLineWidth = 1.0; 671 ctx->Const.MinLineWidthAA = 1.0; 672 ctx->Const.MaxLineWidth = 1.0; 673 ctx->Const.MaxLineWidthAA = 1.0; 674 ctx->Const.LineWidthGranularity = 1.0; 675 } 676 else { 677 ctx->Const.MinLineWidth = 1.0; 678 ctx->Const.MinLineWidthAA = 1.0; 679 ctx->Const.MaxLineWidth = 5.0; 680 ctx->Const.MaxLineWidthAA = 5.0; 681 ctx->Const.LineWidthGranularity = 0.5; 682 } 683 684 ctx->Const.MinPointSize = 1.0; 685 ctx->Const.MinPointSizeAA = 1.0; 686 ctx->Const.MaxPointSize = 255.0; 687 ctx->Const.MaxPointSizeAA = 3.0; 688 ctx->Const.PointSizeGranularity = 1.0; 689 690 /* reinitialize the context point state. 691 * It depend on constants in __GLcontextRec::Const 692 */ 693 _mesa_init_point(ctx); 694 695 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ 696 697 /* Initialize the software rasterizer and helper modules. */ 698 _swrast_CreateContext(ctx); 699 _vbo_CreateContext(ctx); 700 _tnl_CreateContext(ctx); 701 _swsetup_CreateContext(ctx); 702 703 /* Configure swrast to match hardware characteristics: */ 704 _swrast_allow_pixel_fog(ctx, GL_FALSE); 705 _swrast_allow_vertex_fog(ctx, GL_TRUE); 706 707 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 708 intel->hw_stipple = 1; 709 710 /* XXX FBO: this doesn't seem to be used anywhere */ 711 switch (mesaVis->depthBits) { 712 case 0: /* what to do in this case? */ 713 case 16: 714 intel->polygon_offset_scale = 1.0; 715 break; 716 case 24: 717 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 718 break; 719 default: 720 assert(0); 721 break; 722 } 723 724 if (IS_965(intelScreen->deviceID)) 725 intel->polygon_offset_scale /= 0xffff; 726 727 intel->RenderIndex = ~0; 728 729 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); 730 intel->irqsEmitted = 0; 731 732 intel->do_irqs = (intel->intelScreen->irq_active && 733 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); 734 735 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); 736 737 _math_matrix_ctr(&intel->ViewportMatrix); 738 739 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) { 740 _mesa_printf("IRQs not active. Exiting\n"); 741 exit(1); 742 } 743 744 intelInitExtensions(ctx, GL_FALSE); 745 746 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 747 if (INTEL_DEBUG & DEBUG_BUFMGR) 748 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); 749 750 if (!sPriv->dri2.enabled) 751 intel_recreate_static_regions(intel); 752 753 intel->batch = intel_batchbuffer_alloc(intel); 754 755 intel_bufferobj_init(intel); 756 intel_fbo_init(intel); 757 758 if (intel->ctx.Mesa_DXTn) { 759 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 760 _mesa_enable_extension(ctx, "GL_S3_s3tc"); 761 } 762 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { 763 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 764 } 765 766 intel->prim.primitive = ~0; 767 768 /* Force all software fallbacks */ 769 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 770 fprintf(stderr, "disabling 3D rasterization\n"); 771 intel->no_rast = 1; 772 } 773 774 /* Disable all hardware rendering (skip emitting batches and fences/waits 775 * to the kernel) 776 */ 777 intel->no_hw = getenv("INTEL_NO_HW") != NULL; 778 779 return GL_TRUE; 780} 781 782void 783intelDestroyContext(__DRIcontextPrivate * driContextPriv) 784{ 785 struct intel_context *intel = 786 (struct intel_context *) driContextPriv->driverPrivate; 787 788 assert(intel); /* should never be null */ 789 if (intel) { 790 GLboolean release_texture_heaps; 791 792 INTEL_FIREVERTICES(intel); 793 794 intel->vtbl.destroy(intel); 795 796 release_texture_heaps = (intel->ctx.Shared->RefCount == 1); 797 _swsetup_DestroyContext(&intel->ctx); 798 _tnl_DestroyContext(&intel->ctx); 799 _vbo_DestroyContext(&intel->ctx); 800 801 _swrast_DestroyContext(&intel->ctx); 802 intel->Fallback = 0; /* don't call _swrast_Flush later */ 803 804 intel_batchbuffer_free(intel->batch); 805 intel->batch = NULL; 806 807 free(intel->prim.vb); 808 intel->prim.vb = NULL; 809 dri_bo_unreference(intel->prim.vb_bo); 810 intel->prim.vb_bo = NULL; 811 812 if (release_texture_heaps) { 813 /* This share group is about to go away, free our private 814 * texture object data. 815 */ 816 if (INTEL_DEBUG & DEBUG_TEXTURE) 817 fprintf(stderr, "do something to free texture heaps\n"); 818 } 819 820 intel_region_release(&intel->front_region); 821 intel_region_release(&intel->back_region); 822 intel_region_release(&intel->third_region); 823 intel_region_release(&intel->depth_region); 824 825 driDestroyOptionCache(&intel->optionCache); 826 827 /* free the Mesa context */ 828 _mesa_free_context_data(&intel->ctx); 829 } 830} 831 832GLboolean 833intelUnbindContext(__DRIcontextPrivate * driContextPriv) 834{ 835 return GL_TRUE; 836} 837 838GLboolean 839intelMakeCurrent(__DRIcontextPrivate * driContextPriv, 840 __DRIdrawablePrivate * driDrawPriv, 841 __DRIdrawablePrivate * driReadPriv) 842{ 843 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv; 844 845 if (driContextPriv) { 846 struct intel_context *intel = 847 (struct intel_context *) driContextPriv->driverPrivate; 848 struct intel_framebuffer *intel_fb = 849 (struct intel_framebuffer *) driDrawPriv->driverPrivate; 850 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; 851 852 if (driContextPriv->driScreenPriv->dri2.enabled) { 853 intel_update_renderbuffers(driContextPriv, driDrawPriv); 854 if (driDrawPriv != driReadPriv) 855 intel_update_renderbuffers(driContextPriv, driReadPriv); 856 } else { 857 /* XXX FBO temporary fix-ups! */ 858 /* if the renderbuffers don't have regions, init them from the context */ 859 struct intel_renderbuffer *irbDepth 860 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 861 struct intel_renderbuffer *irbStencil 862 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 863 864 if (intel_fb->color_rb[0]) { 865 intel_renderbuffer_set_region(intel_fb->color_rb[0], 866 intel->front_region); 867 } 868 if (intel_fb->color_rb[1]) { 869 intel_renderbuffer_set_region(intel_fb->color_rb[1], 870 intel->back_region); 871 } 872#if 0 873 if (intel_fb->color_rb[2]) { 874 intel_renderbuffer_set_region(intel_fb->color_rb[2], 875 intel->third_region); 876 } 877#endif 878 if (irbDepth) { 879 intel_renderbuffer_set_region(irbDepth, intel->depth_region); 880 } 881 if (irbStencil) { 882 intel_renderbuffer_set_region(irbStencil, intel->depth_region); 883 } 884 } 885 886 /* set GLframebuffer size to match window, if needed */ 887 driUpdateFramebufferSize(&intel->ctx, driDrawPriv); 888 889 if (driReadPriv != driDrawPriv) { 890 driUpdateFramebufferSize(&intel->ctx, driReadPriv); 891 } 892 893 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); 894 895 /* The drawbuffer won't always be updated by _mesa_make_current: 896 */ 897 if (intel->ctx.DrawBuffer == &intel_fb->Base) { 898 899 if (intel->driReadDrawable != driReadPriv) 900 intel->driReadDrawable = driReadPriv; 901 902 if (intel->driDrawable != driDrawPriv) { 903 if (driDrawPriv->swap_interval == (unsigned)-1) { 904 int i; 905 906 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0) 907 ? driGetDefaultVBlankFlags(&intel->optionCache) 908 : VBLANK_FLAG_NO_IRQ; 909 910 (*psp->systemTime->getUST) (&intel_fb->swap_ust); 911 driDrawableInitVBlank(driDrawPriv); 912 intel_fb->vbl_waited = driDrawPriv->vblSeq; 913 914 for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { 915 if (intel_fb->color_rb[i]) 916 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; 917 } 918 } 919 intel->driDrawable = driDrawPriv; 920 intelWindowMoved(intel); 921 } 922 923 intel_draw_buffer(&intel->ctx, &intel_fb->Base); 924 } 925 } 926 else { 927 _mesa_make_current(NULL, NULL, NULL); 928 } 929 930 return GL_TRUE; 931} 932 933static void 934intelContendedLock(struct intel_context *intel, GLuint flags) 935{ 936 __DRIdrawablePrivate *dPriv = intel->driDrawable; 937 __DRIscreenPrivate *sPriv = intel->driScreen; 938 volatile struct drm_i915_sarea *sarea = intel->sarea; 939 int me = intel->hHWContext; 940 941 drmGetLock(intel->driFd, intel->hHWContext, flags); 942 intel->locked = 1; 943 944 if (INTEL_DEBUG & DEBUG_LOCK) 945 _mesa_printf("%s - got contended lock\n", __progname); 946 947 /* If the window moved, may need to set a new cliprect now. 948 * 949 * NOTE: This releases and regains the hw lock, so all state 950 * checking must be done *after* this call: 951 */ 952 if (dPriv) 953 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); 954 955 if (sarea && sarea->ctxOwner != me) { 956 if (INTEL_DEBUG & DEBUG_BUFMGR) { 957 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n", 958 sarea->ctxOwner, me); 959 } 960 sarea->ctxOwner = me; 961 } 962 963 /* If the last consumer of the texture memory wasn't us, notify the fake 964 * bufmgr and record the new owner. We should have the memory shared 965 * between contexts of a single fake bufmgr, but this will at least make 966 * things correct for now. 967 */ 968 if (!intel->ttm && sarea->texAge != intel->hHWContext) { 969 sarea->texAge = intel->hHWContext; 970 intel_bufmgr_fake_contended_lock_take(intel->bufmgr); 971 if (INTEL_DEBUG & DEBUG_BATCH) 972 intel_decode_context_reset(); 973 if (INTEL_DEBUG & DEBUG_BUFMGR) 974 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n", 975 sarea->ctxOwner, intel->hHWContext); 976 } 977 978 if (sarea->width != intel->width || sarea->height != intel->height) { 979 int numClipRects = intel->numClipRects; 980 981 /* 982 * FIXME: Really only need to do this when drawing to a 983 * common back- or front buffer. 984 */ 985 986 /* 987 * This will essentially drop the outstanding batchbuffer on 988 * the floor. 989 */ 990 intel->numClipRects = 0; 991 992 if (intel->Fallback) 993 _swrast_flush(&intel->ctx); 994 995 if (!IS_965(intel->intelScreen->deviceID)) 996 INTEL_FIREVERTICES(intel); 997 998 if (intel->batch->map != intel->batch->ptr) 999 intel_batchbuffer_flush(intel->batch); 1000 1001 intel->numClipRects = numClipRects; 1002 1003 /* force window update */ 1004 intel->lastStamp = 0; 1005 1006 intel->width = sarea->width; 1007 intel->height = sarea->height; 1008 } 1009 1010 /* Drawable changed? 1011 */ 1012 if (dPriv && intel->lastStamp != dPriv->lastStamp) { 1013 intelWindowMoved(intel); 1014 intel->lastStamp = dPriv->lastStamp; 1015 } 1016} 1017 1018 1019_glthread_DECLARE_STATIC_MUTEX(lockMutex); 1020 1021/* Lock the hardware and validate our state. 1022 */ 1023void LOCK_HARDWARE( struct intel_context *intel ) 1024{ 1025 __DRIdrawable *dPriv = intel->driDrawable; 1026 __DRIscreen *sPriv = intel->driScreen; 1027 char __ret = 0; 1028 struct intel_framebuffer *intel_fb = NULL; 1029 struct intel_renderbuffer *intel_rb = NULL; 1030 1031 _glthread_LOCK_MUTEX(lockMutex); 1032 assert(!intel->locked); 1033 intel->locked = 1; 1034 1035 if (intel->driDrawable) { 1036 intel_fb = intel->driDrawable->driverPrivate; 1037 1038 if (intel_fb) 1039 intel_rb = 1040 intel_get_renderbuffer(&intel_fb->Base, 1041 intel_fb->Base._ColorDrawBufferIndexes[0]); 1042 } 1043 1044 if (intel_rb && dPriv->vblFlags && 1045 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) && 1046 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { 1047 drmVBlank vbl; 1048 1049 vbl.request.type = DRM_VBLANK_ABSOLUTE; 1050 1051 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { 1052 vbl.request.type |= DRM_VBLANK_SECONDARY; 1053 } 1054 1055 vbl.request.sequence = intel_rb->vbl_pending; 1056 drmWaitVBlank(intel->driFd, &vbl); 1057 intel_fb->vbl_waited = vbl.reply.sequence; 1058 } 1059 1060 if (!sPriv->dri2.enabled) { 1061 DRM_CAS(intel->driHwLock, intel->hHWContext, 1062 (DRM_LOCK_HELD|intel->hHWContext), __ret); 1063 1064 if (__ret) 1065 intelContendedLock( intel, 0 ); 1066 } 1067 1068 1069 if (INTEL_DEBUG & DEBUG_LOCK) 1070 _mesa_printf("%s - locked\n", __progname); 1071} 1072 1073 1074/* Unlock the hardware using the global current context 1075 */ 1076void UNLOCK_HARDWARE( struct intel_context *intel ) 1077{ 1078 __DRIscreen *sPriv = intel->driScreen; 1079 1080 intel->vtbl.note_unlock( intel ); 1081 intel->locked = 0; 1082 1083 if (!sPriv->dri2.enabled) 1084 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); 1085 1086 _glthread_UNLOCK_MUTEX(lockMutex); 1087 1088 if (INTEL_DEBUG & DEBUG_LOCK) 1089 _mesa_printf("%s - unlocked\n", __progname); 1090 1091 /** 1092 * Nothing should be left in batch outside of LOCK/UNLOCK which references 1093 * cliprects. 1094 */ 1095 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS) 1096 intel_batchbuffer_flush(intel->batch); 1097} 1098 1099