intel_pixel_copy.c revision 9e68e191ac9d32f2f93e840a66127e724b442756
19e68e191ac9d32f2f93e840a66127e724b442756Eric Anholt/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "glheader.h" 29#include "enums.h" 30#include "image.h" 31#include "state.h" 32#include "mtypes.h" 33#include "macros.h" 34#include "swrast/swrast.h" 35 36#include "intel_screen.h" 37#include "intel_context.h" 38#include "intel_ioctl.h" 39#include "intel_batchbuffer.h" 40#include "intel_buffers.h" 41#include "intel_blit.h" 42#include "intel_regions.h" 43#include "intel_tris.h" 44#include "intel_pixel.h" 45 46#define FILE_DEBUG_FLAG DEBUG_PIXEL 47 48static struct intel_region * 49copypix_src_region(struct intel_context *intel, GLenum type) 50{ 51 switch (type) { 52 case GL_COLOR: 53 return intel_readbuf_region(intel); 54 case GL_DEPTH: 55 /* Don't think this is really possible execpt at 16bpp, when we have no stencil. 56 */ 57 if (intel->depth_region && intel->depth_region->cpp == 2) 58 return intel->depth_region; 59 case GL_STENCIL: 60 /* Don't think this is really possible. 61 */ 62 break; 63 case GL_DEPTH_STENCIL_EXT: 64 /* Does it matter whether it is stencil/depth or depth/stencil? 65 */ 66 return intel->depth_region; 67 default: 68 break; 69 } 70 71 return NULL; 72} 73 74 75/** 76 * Check if any fragment operations are in effect which might effect 77 * glCopyPixels. Differs from intel_check_blit_fragment_ops in that 78 * we allow Scissor. 79 */ 80static GLboolean 81intel_check_copypixel_blit_fragment_ops(GLcontext * ctx) 82{ 83 if (ctx->NewState) 84 _mesa_update_state(ctx); 85 86 /* Could do logicop with the blitter: 87 */ 88 return !(ctx->_ImageTransferState || 89 ctx->Color.AlphaEnabled || 90 ctx->Depth.Test || 91 ctx->Fog.Enabled || 92 ctx->Stencil.Enabled || 93 !ctx->Color.ColorMask[0] || 94 !ctx->Color.ColorMask[1] || 95 !ctx->Color.ColorMask[2] || 96 !ctx->Color.ColorMask[3] || 97 ctx->Texture._EnabledUnits || 98 ctx->FragmentProgram._Enabled || 99 ctx->Color.BlendEnabled); 100} 101 102/* Doesn't work for overlapping regions. Could do a double copy or 103 * just fallback. 104 */ 105static GLboolean 106do_texture_copypixels(GLcontext * ctx, 107 GLint srcx, GLint srcy, 108 GLsizei width, GLsizei height, 109 GLint dstx, GLint dsty, GLenum type) 110{ 111 struct intel_context *intel = intel_context(ctx); 112 struct intel_region *dst = intel_drawbuf_region(intel); 113 struct intel_region *src = copypix_src_region(intel, type); 114 GLenum src_format; 115 GLenum src_type; 116 117 DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__, 118 srcx, srcy, width, height, dstx, dsty); 119 120 if (!src || !dst || type != GL_COLOR) 121 return GL_FALSE; 122 123 /* Can't handle overlapping regions. Don't have sufficient control 124 * over rasterization to pull it off in-place. Punt on these for 125 * now. 126 * 127 * XXX: do a copy to a temporary. 128 */ 129 if (src->buffer == dst->buffer) { 130 drm_clip_rect_t srcbox; 131 drm_clip_rect_t dstbox; 132 drm_clip_rect_t tmp; 133 134 srcbox.x1 = srcx; 135 srcbox.y1 = srcy; 136 srcbox.x2 = srcx + width; 137 srcbox.y2 = srcy + height; 138 139 dstbox.x1 = dstx; 140 dstbox.y1 = dsty; 141 dstbox.x2 = dstx + width * ctx->Pixel.ZoomX; 142 dstbox.y2 = dsty + height * ctx->Pixel.ZoomY; 143 144 DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2); 145 DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2, 146 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); 147 148 if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) { 149 DBG("%s: regions overlap\n", __FUNCTION__); 150 return GL_FALSE; 151 } 152 } 153 154 intelFlush(&intel->ctx); 155 156 intel->vtbl.install_meta_state(intel); 157 158 /* Is this true? Also will need to turn depth testing on according 159 * to state: 160 */ 161 intel->vtbl.meta_no_stencil_write(intel); 162 intel->vtbl.meta_no_depth_write(intel); 163 164 /* Set the 3d engine to draw into the destination region: 165 */ 166 intel->vtbl.meta_draw_region(intel, dst, intel->depth_region); 167 168 intel->vtbl.meta_import_pixel_state(intel); 169 170 if (src->cpp == 2) { 171 src_format = GL_RGB; 172 src_type = GL_UNSIGNED_SHORT_5_6_5; 173 } 174 else { 175 src_format = GL_BGRA; 176 src_type = GL_UNSIGNED_BYTE; 177 } 178 179 /* Set the frontbuffer up as a large rectangular texture. 180 */ 181 if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0, 182 src->pitch, 183 src->height, src_format, src_type)) { 184 intel->vtbl.leave_meta_state(intel); 185 return GL_FALSE; 186 } 187 188 189 intel->vtbl.meta_texture_blend_replace(intel); 190 191 LOCK_HARDWARE(intel); 192 193 if (intel->driDrawable->numClipRects) { 194 __DRIdrawablePrivate *dPriv = intel->driDrawable; 195 196 197 srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */ 198 199 srcx += dPriv->x; 200 srcy += dPriv->y; 201 202 /* Clip against the source region. This is the only source 203 * clipping we do. XXX: Just set the texcord wrap mode to clamp 204 * or similar. 205 * 206 */ 207 if (0) { 208 GLint orig_x = srcx; 209 GLint orig_y = srcy; 210 211 if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, 212 &srcx, &srcy, &width, &height)) 213 goto out; 214 215 dstx += srcx - orig_x; 216 dsty += (srcy - orig_y) * ctx->Pixel.ZoomY; 217 } 218 219 /* Just use the regular cliprect mechanism... Does this need to 220 * even hold the lock??? 221 */ 222 intel->vtbl.meta_draw_quad(intel, 223 dstx, 224 dstx + width * ctx->Pixel.ZoomX, 225 dPriv->h - (dsty + height * ctx->Pixel.ZoomY), 226 dPriv->h - (dsty), 0, /* XXX: what z value? */ 227 0x00ff00ff, 228 srcx, srcx + width, srcy, srcy + height); 229 230 out: 231 intel->vtbl.leave_meta_state(intel); 232 intel_batchbuffer_flush(intel->batch); 233 } 234 UNLOCK_HARDWARE(intel); 235 236 DBG("%s: success\n", __FUNCTION__); 237 return GL_TRUE; 238} 239 240 241 242 243 244/** 245 * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. 246 */ 247static GLboolean 248do_blit_copypixels(GLcontext * ctx, 249 GLint srcx, GLint srcy, 250 GLsizei width, GLsizei height, 251 GLint dstx, GLint dsty, GLenum type) 252{ 253 struct intel_context *intel = intel_context(ctx); 254 struct intel_region *dst = intel_drawbuf_region(intel); 255 struct intel_region *src = copypix_src_region(intel, type); 256 257 /* Copypixels can be more than a straight copy. Ensure all the 258 * extra operations are disabled: 259 */ 260 if (!intel_check_copypixel_blit_fragment_ops(ctx) || 261 ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) 262 return GL_FALSE; 263 264 if (!src || !dst) 265 return GL_FALSE; 266 267 268 269 intelFlush(&intel->ctx); 270 271 LOCK_HARDWARE(intel); 272 273 if (intel->driDrawable->numClipRects) { 274 __DRIdrawablePrivate *dPriv = intel->driDrawable; 275 drm_clip_rect_t *box = dPriv->pClipRects; 276 drm_clip_rect_t dest_rect; 277 GLint nbox = dPriv->numClipRects; 278 GLint delta_x = 0; 279 GLint delta_y = 0; 280 GLuint i; 281 282 /* Do scissoring in GL coordinates: 283 */ 284 if (ctx->Scissor.Enabled) 285 { 286 GLint x = ctx->Scissor.X; 287 GLint y = ctx->Scissor.Y; 288 GLuint w = ctx->Scissor.Width; 289 GLuint h = ctx->Scissor.Height; 290 GLint dx = dstx - srcx; 291 GLint dy = dsty - srcy; 292 293 if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) 294 goto out; 295 296 srcx = dstx - dx; 297 srcy = dsty - dy; 298 } 299 300 /* Convert from GL to hardware coordinates: 301 */ 302 dsty = dPriv->h - dsty - height; 303 srcy = dPriv->h - srcy - height; 304 dstx += dPriv->x; 305 dsty += dPriv->y; 306 srcx += dPriv->x; 307 srcy += dPriv->y; 308 309 /* Clip against the source region. This is the only source 310 * clipping we do. Dst is clipped with cliprects below. 311 */ 312 { 313 delta_x = srcx - dstx; 314 delta_y = srcy - dsty; 315 316 if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, 317 &srcx, &srcy, &width, &height)) 318 goto out; 319 320 dstx = srcx - delta_x; 321 dsty = srcy - delta_y; 322 } 323 324 dest_rect.x1 = dstx; 325 dest_rect.y1 = dsty; 326 dest_rect.x2 = dstx + width; 327 dest_rect.y2 = dsty + height; 328 329 /* Could do slightly more clipping: Eg, take the intersection of 330 * the existing set of cliprects and those cliprects translated 331 * by delta_x, delta_y: 332 * 333 * This code will not overwrite other windows, but will 334 * introduce garbage when copying from obscured window regions. 335 */ 336 for (i = 0; i < nbox; i++) { 337 drm_clip_rect_t rect; 338 339 if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) 340 continue; 341 342 343 intelEmitCopyBlit(intel, dst->cpp, 344 src->pitch, src->buffer, 0, src->tiled, 345 dst->pitch, dst->buffer, 0, dst->tiled, 346 rect.x1 + delta_x, 347 rect.y1 + delta_y, /* srcx, srcy */ 348 rect.x1, rect.y1, /* dstx, dsty */ 349 rect.x2 - rect.x1, rect.y2 - rect.y1, 350 ctx->Color.ColorLogicOpEnabled ? 351 ctx->Color.LogicOp : GL_COPY); 352 } 353 354 out: 355 intel_batchbuffer_flush(intel->batch); 356 } 357 UNLOCK_HARDWARE(intel); 358 359 DBG("%s: success\n", __FUNCTION__); 360 return GL_TRUE; 361} 362 363 364void 365intelCopyPixels(GLcontext * ctx, 366 GLint srcx, GLint srcy, 367 GLsizei width, GLsizei height, 368 GLint destx, GLint desty, GLenum type) 369{ 370 if (INTEL_DEBUG & DEBUG_PIXEL) 371 fprintf(stderr, "%s\n", __FUNCTION__); 372 373 if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type)) 374 return; 375 376 if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type)) 377 return; 378 379 DBG("fallback to _swrast_CopyPixels\n"); 380 381 _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); 382} 383