brw_context.h revision bf8644e64daa4e1d59d1e399355b349406438d7a
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32
33#ifndef BRWCONTEXT_INC
34#define BRWCONTEXT_INC
35
36#include "intel_context.h"
37#include "brw_structs.h"
38#include "main/imports.h"
39
40#ifdef __cplusplus
41extern "C" {
42#endif
43
44/* Glossary:
45 *
46 * URB - uniform resource buffer.  A mid-sized buffer which is
47 * partitioned between the fixed function units and used for passing
48 * values (vertices, primitives, constants) between them.
49 *
50 * CURBE - constant URB entry.  An urb region (entry) used to hold
51 * constant values which the fixed function units can be instructed to
52 * preload into the GRF when spawning a thread.
53 *
54 * VUE - vertex URB entry.  An urb entry holding a vertex and usually
55 * a vertex header.  The header contains control information and
56 * things like primitive type, Begin/end flags and clip codes.
57 *
58 * PUE - primitive URB entry.  An urb entry produced by the setup (SF)
59 * unit holding rasterization and interpolation parameters.
60 *
61 * GRF - general register file.  One of several register files
62 * addressable by programmed threads.  The inputs (r0, payload, curbe,
63 * urb) of the thread are preloaded to this area before the thread is
64 * spawned.  The registers are individually 8 dwords wide and suitable
65 * for general usage.  Registers holding thread input values are not
66 * special and may be overwritten.
67 *
68 * MRF - message register file.  Threads communicate (and terminate)
69 * by sending messages.  Message parameters are placed in contiguous
70 * MRF registers.  All program output is via these messages.  URB
71 * entries are populated by sending a message to the shared URB
72 * function containing the new data, together with a control word,
73 * often an unmodified copy of R0.
74 *
75 * R0 - GRF register 0.  Typically holds control information used when
76 * sending messages to other threads.
77 *
78 * EU or GEN4 EU: The name of the programmable subsystem of the
79 * i965 hardware.  Threads are executed by the EU, the registers
80 * described above are part of the EU architecture.
81 *
82 * Fixed function units:
83 *
84 * CS - Command streamer.  Notional first unit, little software
85 * interaction.  Holds the URB entries used for constant data, ie the
86 * CURBEs.
87 *
88 * VF/VS - Vertex Fetch / Vertex Shader.  The fixed function part of
89 * this unit is responsible for pulling vertices out of vertex buffers
90 * in vram and injecting them into the processing pipe as VUEs.  If
91 * enabled, it first passes them to a VS thread which is a good place
92 * for the driver to implement any active vertex shader.
93 *
94 * GS - Geometry Shader.  This corresponds to a new DX10 concept.  If
95 * enabled, incoming strips etc are passed to GS threads in individual
96 * line/triangle/point units.  The GS thread may perform arbitary
97 * computation and emit whatever primtives with whatever vertices it
98 * chooses.  This makes GS an excellent place to implement GL's
99 * unfilled polygon modes, though of course it is capable of much
100 * more.  Additionally, GS is used to translate away primitives not
101 * handled by latter units, including Quads and Lineloops.
102 *
103 * CS - Clipper.  Mesa's clipping algorithms are imported to run on
104 * this unit.  The fixed function part performs cliptesting against
105 * the 6 fixed clipplanes and makes descisions on whether or not the
106 * incoming primitive needs to be passed to a thread for clipping.
107 * User clip planes are handled via cooperation with the VS thread.
108 *
109 * SF - Strips Fans or Setup: Triangles are prepared for
110 * rasterization.  Interpolation coefficients are calculated.
111 * Flatshading and two-side lighting usually performed here.
112 *
113 * WM - Windower.  Interpolation of vertex attributes performed here.
114 * Fragment shader implemented here.  SIMD aspects of EU taken full
115 * advantage of, as pixels are processed in blocks of 16.
116 *
117 * CC - Color Calculator.  No EU threads associated with this unit.
118 * Handles blending and (presumably) depth and stencil testing.
119 */
120
121
122#define BRW_MAX_CURBE                    (32*16)
123
124struct brw_context;
125struct brw_instruction;
126struct brw_vs_prog_key;
127struct brw_wm_prog_key;
128struct brw_wm_prog_data;
129
130enum brw_state_id {
131   BRW_STATE_URB_FENCE,
132   BRW_STATE_FRAGMENT_PROGRAM,
133   BRW_STATE_VERTEX_PROGRAM,
134   BRW_STATE_INPUT_DIMENSIONS,
135   BRW_STATE_CURBE_OFFSETS,
136   BRW_STATE_REDUCED_PRIMITIVE,
137   BRW_STATE_PRIMITIVE,
138   BRW_STATE_CONTEXT,
139   BRW_STATE_WM_INPUT_DIMENSIONS,
140   BRW_STATE_PSP,
141   BRW_STATE_SURFACES,
142   BRW_STATE_VS_BINDING_TABLE,
143   BRW_STATE_GS_BINDING_TABLE,
144   BRW_STATE_PS_BINDING_TABLE,
145   BRW_STATE_INDICES,
146   BRW_STATE_VERTICES,
147   BRW_STATE_BATCH,
148   BRW_STATE_NR_WM_SURFACES,
149   BRW_STATE_NR_VS_SURFACES,
150   BRW_STATE_INDEX_BUFFER,
151   BRW_STATE_VS_CONSTBUF,
152   BRW_STATE_PROGRAM_CACHE,
153   BRW_STATE_STATE_BASE_ADDRESS,
154   BRW_STATE_SOL_INDICES,
155};
156
157#define BRW_NEW_URB_FENCE               (1 << BRW_STATE_URB_FENCE)
158#define BRW_NEW_FRAGMENT_PROGRAM        (1 << BRW_STATE_FRAGMENT_PROGRAM)
159#define BRW_NEW_VERTEX_PROGRAM          (1 << BRW_STATE_VERTEX_PROGRAM)
160#define BRW_NEW_INPUT_DIMENSIONS        (1 << BRW_STATE_INPUT_DIMENSIONS)
161#define BRW_NEW_CURBE_OFFSETS           (1 << BRW_STATE_CURBE_OFFSETS)
162#define BRW_NEW_REDUCED_PRIMITIVE       (1 << BRW_STATE_REDUCED_PRIMITIVE)
163#define BRW_NEW_PRIMITIVE               (1 << BRW_STATE_PRIMITIVE)
164#define BRW_NEW_CONTEXT                 (1 << BRW_STATE_CONTEXT)
165#define BRW_NEW_WM_INPUT_DIMENSIONS     (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
166#define BRW_NEW_PSP                     (1 << BRW_STATE_PSP)
167#define BRW_NEW_SURFACES		(1 << BRW_STATE_SURFACES)
168#define BRW_NEW_VS_BINDING_TABLE	(1 << BRW_STATE_VS_BINDING_TABLE)
169#define BRW_NEW_GS_BINDING_TABLE	(1 << BRW_STATE_GS_BINDING_TABLE)
170#define BRW_NEW_PS_BINDING_TABLE	(1 << BRW_STATE_PS_BINDING_TABLE)
171#define BRW_NEW_INDICES			(1 << BRW_STATE_INDICES)
172#define BRW_NEW_VERTICES		(1 << BRW_STATE_VERTICES)
173/**
174 * Used for any batch entry with a relocated pointer that will be used
175 * by any 3D rendering.
176 */
177#define BRW_NEW_BATCH                  (1 << BRW_STATE_BATCH)
178/** \see brw.state.depth_region */
179#define BRW_NEW_INDEX_BUFFER           (1 << BRW_STATE_INDEX_BUFFER)
180#define BRW_NEW_VS_CONSTBUF            (1 << BRW_STATE_VS_CONSTBUF)
181#define BRW_NEW_PROGRAM_CACHE		(1 << BRW_STATE_PROGRAM_CACHE)
182#define BRW_NEW_STATE_BASE_ADDRESS	(1 << BRW_STATE_STATE_BASE_ADDRESS)
183#define BRW_NEW_SOL_INDICES		(1 << BRW_STATE_SOL_INDICES)
184
185struct brw_state_flags {
186   /** State update flags signalled by mesa internals */
187   GLuint mesa;
188   /**
189    * State update flags signalled as the result of brw_tracked_state updates
190    */
191   GLuint brw;
192   /** State update flags signalled by brw_state_cache.c searches */
193   GLuint cache;
194};
195
196#define AUB_TRACE_TYPE_MASK		0x0000ff00
197#define AUB_TRACE_TYPE_NOTYPE		(0 << 8)
198#define AUB_TRACE_TYPE_BATCH		(1 << 8)
199#define AUB_TRACE_TYPE_VERTEX_BUFFER	(5 << 8)
200#define AUB_TRACE_TYPE_2D_MAP		(6 << 8)
201#define AUB_TRACE_TYPE_CUBE_MAP		(7 << 8)
202#define AUB_TRACE_TYPE_VOLUME_MAP	(9 << 8)
203#define AUB_TRACE_TYPE_1D_MAP		(10 << 8)
204#define AUB_TRACE_TYPE_CONSTANT_BUFFER	(11 << 8)
205#define AUB_TRACE_TYPE_CONSTANT_URB	(12 << 8)
206#define AUB_TRACE_TYPE_INDEX_BUFFER	(13 << 8)
207#define AUB_TRACE_TYPE_GENERAL		(14 << 8)
208#define AUB_TRACE_TYPE_SURFACE		(15 << 8)
209
210/**
211 * state_struct_type enum values are encoded with the top 16 bits representing
212 * the type to be delivered to the .aub file, and the bottom 16 bits
213 * representing the subtype.  This macro performs the encoding.
214 */
215#define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
216
217enum state_struct_type {
218   AUB_TRACE_VS_STATE =			ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
219   AUB_TRACE_GS_STATE =			ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
220   AUB_TRACE_CLIP_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
221   AUB_TRACE_SF_STATE =			ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
222   AUB_TRACE_WM_STATE =			ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
223   AUB_TRACE_CC_STATE =			ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
224   AUB_TRACE_CLIP_VP_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
225   AUB_TRACE_SF_VP_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
226   AUB_TRACE_CC_VP_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
227   AUB_TRACE_SAMPLER_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
228   AUB_TRACE_KERNEL_INSTRUCTIONS =	ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
229   AUB_TRACE_SCRATCH_SPACE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
230   AUB_TRACE_SAMPLER_DEFAULT_COLOR =    ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
231
232   AUB_TRACE_SCISSOR_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
233   AUB_TRACE_BLEND_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
234   AUB_TRACE_DEPTH_STENCIL_STATE =	ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
235
236   AUB_TRACE_VERTEX_BUFFER =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
237   AUB_TRACE_BINDING_TABLE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
238   AUB_TRACE_SURFACE_STATE =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
239   AUB_TRACE_VS_CONSTANTS =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
240   AUB_TRACE_WM_CONSTANTS =		ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
241};
242
243/**
244 * Decode a state_struct_type value to determine the type that should be
245 * stored in the .aub file.
246 */
247static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
248{
249   return (ss_type & 0xFFFF0000) >> 16;
250}
251
252/**
253 * Decode a state_struct_type value to determine the subtype that should be
254 * stored in the .aub file.
255 */
256static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
257{
258   return ss_type & 0xFFFF;
259}
260
261/** Subclass of Mesa vertex program */
262struct brw_vertex_program {
263   struct gl_vertex_program program;
264   GLuint id;
265   bool use_const_buffer;
266};
267
268
269/** Subclass of Mesa fragment program */
270struct brw_fragment_program {
271   struct gl_fragment_program program;
272   GLuint id;  /**< serial no. to identify frag progs, never re-used */
273};
274
275struct brw_shader {
276   struct gl_shader base;
277
278   bool compiled_once;
279
280   /** Shader IR transformed for native compile, at link time. */
281   struct exec_list *ir;
282};
283
284struct brw_shader_program {
285   struct gl_shader_program base;
286};
287
288/* Data about a particular attempt to compile a program.  Note that
289 * there can be many of these, each in a different GL state
290 * corresponding to a different brw_wm_prog_key struct, with different
291 * compiled programs:
292 */
293struct brw_wm_prog_data {
294   GLuint curb_read_length;
295   GLuint urb_read_length;
296
297   GLuint first_curbe_grf;
298   GLuint first_curbe_grf_16;
299   GLuint reg_blocks;
300   GLuint reg_blocks_16;
301   GLuint total_scratch;
302
303   GLuint nr_params;       /**< number of float params/constants */
304   GLuint nr_pull_params;
305   bool error;
306   bool dual_src_blend;
307   int dispatch_width;
308   uint32_t prog_offset_16;
309
310   /**
311    * Mask of which interpolation modes are required by the fragment shader.
312    * Used in hardware setup on gen6+.
313    */
314   uint32_t barycentric_interp_modes;
315
316   /* Pointer to tracked values (only valid once
317    * _mesa_load_state_parameters has been called at runtime).
318    */
319   const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
320   const float *pull_param[MAX_UNIFORMS * 4];
321};
322
323/**
324 * Enum representing the i965-specific vertex results that don't correspond
325 * exactly to any element of gl_vert_result.  The values of this enum are
326 * assigned such that they don't conflict with gl_vert_result.
327 */
328typedef enum
329{
330   BRW_VERT_RESULT_NDC = VERT_RESULT_MAX,
331   BRW_VERT_RESULT_HPOS_DUPLICATE,
332   BRW_VERT_RESULT_PAD,
333   /*
334    * It's actually not a vert_result but just a _mark_ to let sf aware that
335    * he need do something special to handle gl_PointCoord builtin variable
336    * correctly. see compile_sf_prog() for more info.
337    */
338   BRW_VERT_RESULT_PNTC,
339   BRW_VERT_RESULT_MAX
340} brw_vert_result;
341
342
343/**
344 * Data structure recording the relationship between the gl_vert_result enum
345 * and "slots" within the vertex URB entry (VUE).  A "slot" is defined as a
346 * single octaword within the VUE (128 bits).
347 *
348 * Note that each BRW register contains 256 bits (2 octawords), so when
349 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
350 * consecutive VUE slots.  When accessing the VUE in URB_INTERLEAVED mode (as
351 * in a vertex shader), each register corresponds to a single VUE slot, since
352 * it contains data for two separate vertices.
353 */
354struct brw_vue_map {
355   /**
356    * Map from gl_vert_result value to VUE slot.  For gl_vert_results that are
357    * not stored in a slot (because they are not written, or because
358    * additional processing is applied before storing them in the VUE), the
359    * value is -1.
360    */
361   int vert_result_to_slot[BRW_VERT_RESULT_MAX];
362
363   /**
364    * Map from VUE slot to gl_vert_result value.  For slots that do not
365    * directly correspond to a gl_vert_result, the value comes from
366    * brw_vert_result.
367    *
368    * For slots that are not in use, the value is BRW_VERT_RESULT_MAX (this
369    * simplifies code that uses the value stored in slot_to_vert_result to
370    * create a bit mask).
371    */
372   int slot_to_vert_result[BRW_VERT_RESULT_MAX];
373
374   /**
375    * Total number of VUE slots in use
376    */
377   int num_slots;
378};
379
380/**
381 * Convert a VUE slot number into a byte offset within the VUE.
382 */
383static inline GLuint brw_vue_slot_to_offset(GLuint slot)
384{
385   return 16*slot;
386}
387
388/**
389 * Convert a vert_result into a byte offset within the VUE.
390 */
391static inline GLuint brw_vert_result_to_offset(struct brw_vue_map *vue_map,
392                                               GLuint vert_result)
393{
394   return brw_vue_slot_to_offset(vue_map->vert_result_to_slot[vert_result]);
395}
396
397
398struct brw_sf_prog_data {
399   GLuint urb_read_length;
400   GLuint total_grf;
401
402   /* Each vertex may have upto 12 attributes, 4 components each,
403    * except WPOS which requires only 2.  (11*4 + 2) == 44 ==> 11
404    * rows.
405    *
406    * Actually we use 4 for each, so call it 12 rows.
407    */
408   GLuint urb_entry_size;
409};
410
411struct brw_clip_prog_data {
412   GLuint curb_read_length;	/* user planes? */
413   GLuint clip_mode;
414   GLuint urb_read_length;
415   GLuint total_grf;
416};
417
418struct brw_gs_prog_data {
419   GLuint urb_read_length;
420   GLuint total_grf;
421
422   /**
423    * Gen6 transform feedback: Amount by which the streaming vertex buffer
424    * indices should be incremented each time the GS is invoked.
425    */
426   unsigned svbi_postincrement_value;
427};
428
429struct brw_vs_prog_data {
430   struct brw_vue_map vue_map;
431
432   GLuint curb_read_length;
433   GLuint urb_read_length;
434   GLuint total_grf;
435   GLbitfield64 outputs_written;
436   GLuint nr_params;       /**< number of float params/constants */
437   GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
438   GLuint total_scratch;
439
440   GLbitfield64 inputs_read;
441
442   /* Used for calculating urb partitions:
443    */
444   GLuint urb_entry_size;
445
446   const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
447   const float *pull_param[MAX_UNIFORMS * 4];
448
449   bool uses_new_param_layout;
450   bool uses_vertexid;
451   bool userclip;
452
453   int num_surfaces;
454};
455
456
457/* Size == 0 if output either not written, or always [0,0,0,1]
458 */
459struct brw_vs_ouput_sizes {
460   GLubyte output_size[VERT_RESULT_MAX];
461};
462
463
464/** Number of texture sampler units */
465#define BRW_MAX_TEX_UNIT 16
466
467/** Max number of render targets in a shader */
468#define BRW_MAX_DRAW_BUFFERS 8
469
470/**
471 * Max number of binding table entries used for stream output.
472 *
473 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
474 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
475 *
476 * On Gen6, the size of transform feedback data is limited not by the number
477 * of components but by the number of binding table entries we set aside.  We
478 * use one binding table entry for a float, one entry for a vector, and one
479 * entry per matrix column.  Since the only way we can communicate our
480 * transform feedback capabilities to the client is via
481 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
482 * worst case, in which all the varyings are floats, so we use up one binding
483 * table entry per component.  Therefore we need to set aside at least 64
484 * binding table entries for use by transform feedback.
485 *
486 * Note: since we don't currently pack varyings, it is currently impossible
487 * for the client to actually use up all of these binding table entries--if
488 * all of their varyings were floats, they would run out of varying slots and
489 * fail to link.  But that's a bug, so it seems prudent to go ahead and
490 * allocate the number of binding table entries we will need once the bug is
491 * fixed.
492 */
493#define BRW_MAX_SOL_BINDINGS 64
494
495/** Maximum number of actual buffers used for stream output */
496#define BRW_MAX_SOL_BUFFERS 4
497
498#define BRW_MAX_WM_UBOS              12
499#define BRW_MAX_VS_UBOS              12
500
501/**
502 * Helpers to create Surface Binding Table indexes for draw buffers,
503 * textures, and constant buffers.
504 *
505 * Shader threads access surfaces via numeric handles, rather than directly
506 * using pointers.  The binding table maps these numeric handles to the
507 * address of the actual buffer.
508 *
509 * For example, a shader might ask to sample from "surface 7."  In this case,
510 * bind[7] would contain a pointer to a texture.
511 *
512 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
513 *
514 *    +-------------------------------+
515 *    |   0 | Draw buffer 0           |
516 *    |   . |     .                   |
517 *    |   : |     :                   |
518 *    |   7 | Draw buffer 7           |
519 *    |-----|-------------------------|
520 *    |   8 | WM Pull Constant Buffer |
521 *    |-----|-------------------------|
522 *    |   9 | Texture 0               |
523 *    |   . |     .                   |
524 *    |   : |     :                   |
525 *    |  24 | Texture 15              |
526 *    |-----|-------------------------|
527 *    |  25 | UBO 0                   |
528 *    |   . |     .                   |
529 *    |   : |     :                   |
530 *    |  36 | UBO 11                  |
531 *    +-------------------------------+
532 *
533 * Our VS binding tables are programmed as follows:
534 *
535 *    +-----+-------------------------+
536 *    |   0 | VS Pull Constant Buffer |
537 *    +-----+-------------------------+
538 *    |   1 | Texture 0               |
539 *    |   . |     .                   |
540 *    |   : |     :                   |
541 *    |  16 | Texture 15              |
542 *    +-----+-------------------------+
543 *    |  17 | UBO 0                   |
544 *    |   . |     .                   |
545 *    |   : |     :                   |
546 *    |  28 | UBO 11                  |
547 *    +-------------------------------+
548 *
549 * Our (gen6) GS binding tables are programmed as follows:
550 *
551 *    +-----+-------------------------+
552 *    |   0 | SOL Binding 0           |
553 *    |   . |     .                   |
554 *    |   : |     :                   |
555 *    |  63 | SOL Binding 63          |
556 *    +-----+-------------------------+
557 *
558 * Note that nothing actually uses the SURF_INDEX_DRAW macro, so it has to be
559 * the identity function or things will break.  We do want to keep draw buffers
560 * first so we can use headerless render target writes for RT 0.
561 */
562#define SURF_INDEX_DRAW(d)           (d)
563#define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
564#define SURF_INDEX_TEXTURE(t)        (BRW_MAX_DRAW_BUFFERS + 2 + (t))
565#define SURF_INDEX_WM_UBO(u)         (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
566
567/** Maximum size of the binding table. */
568#define BRW_MAX_WM_SURFACES          SURF_INDEX_WM_UBO(BRW_MAX_WM_UBOS)
569
570#define SURF_INDEX_VERT_CONST_BUFFER (0)
571#define SURF_INDEX_VS_TEXTURE(t)     (SURF_INDEX_VERT_CONST_BUFFER + 1 + (t))
572#define SURF_INDEX_VS_UBO(u)         (SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) + u)
573#define BRW_MAX_VS_SURFACES          SURF_INDEX_VS_UBO(BRW_MAX_VS_UBOS)
574
575#define SURF_INDEX_SOL_BINDING(t)    ((t))
576#define BRW_MAX_GS_SURFACES          SURF_INDEX_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
577
578enum brw_cache_id {
579   BRW_BLEND_STATE,
580   BRW_DEPTH_STENCIL_STATE,
581   BRW_COLOR_CALC_STATE,
582   BRW_CC_VP,
583   BRW_CC_UNIT,
584   BRW_WM_PROG,
585   BRW_BLORP_BLIT_PROG,
586   BRW_SAMPLER,
587   BRW_WM_UNIT,
588   BRW_SF_PROG,
589   BRW_SF_VP,
590   BRW_SF_UNIT, /* scissor state on gen6 */
591   BRW_VS_UNIT,
592   BRW_VS_PROG,
593   BRW_GS_UNIT,
594   BRW_GS_PROG,
595   BRW_CLIP_VP,
596   BRW_CLIP_UNIT,
597   BRW_CLIP_PROG,
598
599   BRW_MAX_CACHE
600};
601
602struct brw_cache_item {
603   /**
604    * Effectively part of the key, cache_id identifies what kind of state
605    * buffer is involved, and also which brw->state.dirty.cache flag should
606    * be set when this cache item is chosen.
607    */
608   enum brw_cache_id cache_id;
609   /** 32-bit hash of the key data */
610   GLuint hash;
611   GLuint key_size;		/* for variable-sized keys */
612   GLuint aux_size;
613   const void *key;
614
615   uint32_t offset;
616   uint32_t size;
617
618   struct brw_cache_item *next;
619};
620
621
622
623struct brw_cache {
624   struct brw_context *brw;
625
626   struct brw_cache_item **items;
627   drm_intel_bo *bo;
628   GLuint size, n_items;
629
630   uint32_t next_offset;
631   bool bo_used_by_gpu;
632};
633
634
635/* Considered adding a member to this struct to document which flags
636 * an update might raise so that ordering of the state atoms can be
637 * checked or derived at runtime.  Dropped the idea in favor of having
638 * a debug mode where the state is monitored for flags which are
639 * raised that have already been tested against.
640 */
641struct brw_tracked_state {
642   struct brw_state_flags dirty;
643   void (*emit)( struct brw_context *brw );
644};
645
646/* Flags for brw->state.cache.
647 */
648#define CACHE_NEW_BLEND_STATE            (1<<BRW_BLEND_STATE)
649#define CACHE_NEW_DEPTH_STENCIL_STATE    (1<<BRW_DEPTH_STENCIL_STATE)
650#define CACHE_NEW_COLOR_CALC_STATE       (1<<BRW_COLOR_CALC_STATE)
651#define CACHE_NEW_CC_VP                  (1<<BRW_CC_VP)
652#define CACHE_NEW_CC_UNIT                (1<<BRW_CC_UNIT)
653#define CACHE_NEW_WM_PROG                (1<<BRW_WM_PROG)
654#define CACHE_NEW_SAMPLER                (1<<BRW_SAMPLER)
655#define CACHE_NEW_WM_UNIT                (1<<BRW_WM_UNIT)
656#define CACHE_NEW_SF_PROG                (1<<BRW_SF_PROG)
657#define CACHE_NEW_SF_VP                  (1<<BRW_SF_VP)
658#define CACHE_NEW_SF_UNIT                (1<<BRW_SF_UNIT)
659#define CACHE_NEW_VS_UNIT                (1<<BRW_VS_UNIT)
660#define CACHE_NEW_VS_PROG                (1<<BRW_VS_PROG)
661#define CACHE_NEW_GS_UNIT                (1<<BRW_GS_UNIT)
662#define CACHE_NEW_GS_PROG                (1<<BRW_GS_PROG)
663#define CACHE_NEW_CLIP_VP                (1<<BRW_CLIP_VP)
664#define CACHE_NEW_CLIP_UNIT              (1<<BRW_CLIP_UNIT)
665#define CACHE_NEW_CLIP_PROG              (1<<BRW_CLIP_PROG)
666
667struct brw_cached_batch_item {
668   struct header *header;
669   GLuint sz;
670   struct brw_cached_batch_item *next;
671};
672
673
674
675/* Protect against a future where VERT_ATTRIB_MAX > 32.  Wouldn't life
676 * be easier if C allowed arrays of packed elements?
677 */
678#define ATTRIB_BIT_DWORDS  ((VERT_ATTRIB_MAX+31)/32)
679
680struct brw_vertex_buffer {
681   /** Buffer object containing the uploaded vertex data */
682   drm_intel_bo *bo;
683   uint32_t offset;
684   /** Byte stride between elements in the uploaded array */
685   GLuint stride;
686   GLuint step_rate;
687};
688struct brw_vertex_element {
689   const struct gl_client_array *glarray;
690
691   int buffer;
692
693   /** The corresponding Mesa vertex attribute */
694   gl_vert_attrib attrib;
695   /** Size of a complete element */
696   GLuint element_size;
697   /** Offset of the first element within the buffer object */
698   unsigned int offset;
699};
700
701
702
703struct brw_vertex_info {
704   GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
705};
706
707struct brw_query_object {
708   struct gl_query_object Base;
709
710   /** Last query BO associated with this query. */
711   drm_intel_bo *bo;
712   /** First index in bo with query data for this object. */
713   int first_index;
714   /** Last index in bo with query data for this object. */
715   int last_index;
716};
717
718
719/**
720 * brw_context is derived from intel_context.
721 */
722struct brw_context
723{
724   struct intel_context intel;  /**< base class, must be first field */
725   GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
726
727   bool emit_state_always;
728   bool has_surface_tile_offset;
729   bool has_compr4;
730   bool has_negative_rhw_bug;
731   bool has_aa_line_parameters;
732   bool has_pln;
733   bool precompile;
734
735   /**
736    * Some versions of Gen hardware don't do centroid interpolation correctly
737    * on unlit pixels, causing incorrect values for derivatives near triangle
738    * edges.  Enabling this flag causes the fragment shader to use
739    * non-centroid interpolation for unlit pixels, at the expense of two extra
740    * fragment shader instructions.
741    */
742   bool needs_unlit_centroid_workaround;
743
744   struct {
745      struct brw_state_flags dirty;
746   } state;
747
748   struct brw_cache cache;
749   struct brw_cached_batch_item *cached_batch_items;
750
751   struct {
752      struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
753      struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
754      struct {
755	      uint32_t handle;
756	      uint32_t offset;
757	      uint32_t stride;
758	      uint32_t step_rate;
759      } current_buffers[VERT_ATTRIB_MAX];
760
761      struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
762      GLuint nr_enabled;
763      GLuint nr_buffers, nr_current_buffers;
764
765      /* Summary of size and varying of active arrays, so we can check
766       * for changes to this state:
767       */
768      struct brw_vertex_info info;
769      unsigned int min_index, max_index;
770
771      /* Offset from start of vertex buffer so we can avoid redefining
772       * the same VB packed over and over again.
773       */
774      unsigned int start_vertex_bias;
775   } vb;
776
777   struct {
778      /**
779       * Index buffer for this draw_prims call.
780       *
781       * Updates are signaled by BRW_NEW_INDICES.
782       */
783      const struct _mesa_index_buffer *ib;
784
785      /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
786      drm_intel_bo *bo;
787      GLuint type;
788
789      /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
790       * avoid re-uploading the IB packet over and over if we're actually
791       * referencing the same index buffer.
792       */
793      unsigned int start_vertex_offset;
794   } ib;
795
796   /* Active vertex program:
797    */
798   const struct gl_vertex_program *vertex_program;
799   const struct gl_fragment_program *fragment_program;
800
801   /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
802   uint32_t CMD_VF_STATISTICS;
803   /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
804   uint32_t CMD_PIPELINE_SELECT;
805
806   /**
807    * Platform specific constants containing the maximum number of threads
808    * for each pipeline stage.
809    */
810   int max_vs_threads;
811   int max_gs_threads;
812   int max_wm_threads;
813
814   /* BRW_NEW_URB_ALLOCATIONS:
815    */
816   struct {
817      GLuint vsize;		/* vertex size plus header in urb registers */
818      GLuint csize;		/* constant buffer size in urb registers */
819      GLuint sfsize;		/* setup data size in urb registers */
820
821      bool constrained;
822
823      GLuint max_vs_entries;	/* Maximum number of VS entries */
824      GLuint max_gs_entries;	/* Maximum number of GS entries */
825
826      GLuint nr_vs_entries;
827      GLuint nr_gs_entries;
828      GLuint nr_clip_entries;
829      GLuint nr_sf_entries;
830      GLuint nr_cs_entries;
831
832      /* gen6:
833       * The length of each URB entry owned by the VS (or GS), as
834       * a number of 1024-bit (128-byte) rows.  Should be >= 1.
835       *
836       * gen7: Same meaning, but in 512-bit (64-byte) rows.
837       */
838      GLuint vs_size;
839      GLuint gs_size;
840
841      GLuint vs_start;
842      GLuint gs_start;
843      GLuint clip_start;
844      GLuint sf_start;
845      GLuint cs_start;
846      GLuint size; /* Hardware URB size, in KB. */
847
848      /* gen6: True if the most recently sent _3DSTATE_URB message allocated
849       * URB space for the GS.
850       */
851      bool gen6_gs_previously_active;
852   } urb;
853
854
855   /* BRW_NEW_CURBE_OFFSETS:
856    */
857   struct {
858      GLuint wm_start;  /**< pos of first wm const in CURBE buffer */
859      GLuint wm_size;   /**< number of float[4] consts, multiple of 16 */
860      GLuint clip_start;
861      GLuint clip_size;
862      GLuint vs_start;
863      GLuint vs_size;
864      GLuint total_size;
865
866      drm_intel_bo *curbe_bo;
867      /** Offset within curbe_bo of space for current curbe entry */
868      GLuint curbe_offset;
869      /** Offset within curbe_bo of space for next curbe entry */
870      GLuint curbe_next_offset;
871
872      /**
873       * Copy of the last set of CURBEs uploaded.  Frequently we'll end up
874       * in brw_curbe.c with the same set of constant data to be uploaded,
875       * so we'd rather not upload new constants in that case (it can cause
876       * a pipeline bubble since only up to 4 can be pipelined at a time).
877       */
878      GLfloat *last_buf;
879      /**
880       * Allocation for where to calculate the next set of CURBEs.
881       * It's a hot enough path that malloc/free of that data matters.
882       */
883      GLfloat *next_buf;
884      GLuint last_bufsz;
885   } curbe;
886
887   /** SAMPLER_STATE count and offset */
888   struct {
889      GLuint count;
890      uint32_t offset;
891   } sampler;
892
893   struct {
894      struct brw_vs_prog_data *prog_data;
895      int8_t *constant_map; /* variable array following prog_data */
896
897      drm_intel_bo *scratch_bo;
898      drm_intel_bo *const_bo;
899      /** Offset in the program cache to the VS program */
900      uint32_t prog_offset;
901      uint32_t state_offset;
902
903      uint32_t push_const_offset; /* Offset in the batchbuffer */
904      int push_const_size; /* in 256-bit register increments */
905
906      /** @{ register allocator */
907
908      struct ra_regs *regs;
909
910      /**
911       * Array of the ra classes for the unaligned contiguous register
912       * block sizes used.
913       */
914      int *classes;
915
916      /**
917       * Mapping for register-allocated objects in *regs to the first
918       * GRF for that object.
919      */
920      uint8_t *ra_reg_to_grf;
921      /** @} */
922
923      uint32_t bind_bo_offset;
924      uint32_t surf_offset[BRW_MAX_VS_SURFACES];
925   } vs;
926
927   struct {
928      struct brw_gs_prog_data *prog_data;
929
930      bool prog_active;
931      /** Offset in the program cache to the CLIP program pre-gen6 */
932      uint32_t prog_offset;
933      uint32_t state_offset;
934
935      uint32_t bind_bo_offset;
936      uint32_t surf_offset[BRW_MAX_GS_SURFACES];
937   } gs;
938
939   struct {
940      struct brw_clip_prog_data *prog_data;
941
942      /** Offset in the program cache to the CLIP program pre-gen6 */
943      uint32_t prog_offset;
944
945      /* Offset in the batch to the CLIP state on pre-gen6. */
946      uint32_t state_offset;
947
948      /* As of gen6, this is the offset in the batch to the CLIP VP,
949       * instead of vp_bo.
950       */
951      uint32_t vp_offset;
952   } clip;
953
954
955   struct {
956      struct brw_sf_prog_data *prog_data;
957
958      /** Offset in the program cache to the CLIP program pre-gen6 */
959      uint32_t prog_offset;
960      uint32_t state_offset;
961      uint32_t vp_offset;
962   } sf;
963
964   struct {
965      struct brw_wm_prog_data *prog_data;
966      struct brw_wm_compile *compile_data;
967
968      /** Input sizes, calculated from active vertex program.
969       * One bit per fragment program input attribute.
970       */
971      GLbitfield input_size_masks[4];
972
973      /** offsets in the batch to sampler default colors (texture border color)
974       */
975      uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
976
977      GLuint render_surf;
978
979      drm_intel_bo *scratch_bo;
980
981      /**
982       * Buffer object used in place of multisampled null render targets on
983       * Gen6.  See brw_update_null_renderbuffer_surface().
984       */
985      drm_intel_bo *multisampled_null_render_target_bo;
986
987      /** Offset in the program cache to the WM program */
988      uint32_t prog_offset;
989
990      uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
991
992      drm_intel_bo *const_bo; /* pull constant buffer. */
993      /**
994       * This is offset in the batch to the push constants on gen6.
995       *
996       * Pre-gen6, push constants live in the CURBE.
997       */
998      uint32_t push_const_offset;
999
1000      /** Binding table of pointers to surf_bo entries */
1001      uint32_t bind_bo_offset;
1002      uint32_t surf_offset[BRW_MAX_WM_SURFACES];
1003
1004      /** @{ register allocator */
1005
1006      struct ra_regs *regs;
1007
1008      /** Array of the ra classes for the unaligned contiguous
1009       * register block sizes used.
1010       */
1011      int *classes;
1012
1013      /**
1014       * Mapping for register-allocated objects in *regs to the first
1015       * GRF for that object.
1016      */
1017      uint8_t *ra_reg_to_grf;
1018
1019      /**
1020       * ra class for the aligned pairs we use for PLN, which doesn't
1021       * appear in *classes.
1022       */
1023      int aligned_pairs_class;
1024
1025      /** @} */
1026   } wm;
1027
1028
1029   struct {
1030      uint32_t state_offset;
1031      uint32_t blend_state_offset;
1032      uint32_t depth_stencil_state_offset;
1033      uint32_t vp_offset;
1034   } cc;
1035
1036   struct {
1037      struct brw_query_object *obj;
1038      drm_intel_bo *bo;
1039      int index;
1040      bool active;
1041   } query;
1042   /* Used to give every program string a unique id
1043    */
1044   GLuint program_id;
1045
1046   int num_atoms;
1047   const struct brw_tracked_state **atoms;
1048
1049   /* If (INTEL_DEBUG & DEBUG_BATCH) */
1050   struct {
1051      uint32_t offset;
1052      uint32_t size;
1053      enum state_struct_type type;
1054   } *state_batch_list;
1055   int state_batch_count;
1056
1057   struct brw_sol_state {
1058      uint32_t svbi_0_starting_index;
1059      uint32_t svbi_0_max_index;
1060      uint32_t offset_0_batch_start;
1061      uint32_t primitives_generated;
1062      uint32_t primitives_written;
1063      bool counting_primitives_generated;
1064      bool counting_primitives_written;
1065   } sol;
1066
1067   uint32_t render_target_format[MESA_FORMAT_COUNT];
1068   bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1069
1070   /* PrimitiveRestart */
1071   struct {
1072      bool in_progress;
1073      bool enable_cut_index;
1074   } prim_restart;
1075
1076   uint32_t num_instances;
1077};
1078
1079
1080
1081#define BRW_PACKCOLOR8888(r,g,b,a)  ((r<<24) | (g<<16) | (b<<8) | a)
1082
1083struct brw_instruction_info {
1084    char    *name;
1085    int	    nsrc;
1086    int	    ndst;
1087    bool is_arith;
1088};
1089extern const struct brw_instruction_info brw_opcodes[128];
1090
1091/*======================================================================
1092 * brw_vtbl.c
1093 */
1094void brwInitVtbl( struct brw_context *brw );
1095
1096/*======================================================================
1097 * brw_context.c
1098 */
1099bool brwCreateContext(int api,
1100		      const struct gl_config *mesaVis,
1101		      __DRIcontext *driContextPriv,
1102                      unsigned major_version,
1103                      unsigned minor_version,
1104                      uint32_t flags,
1105                      unsigned *error,
1106		      void *sharedContextPrivate);
1107
1108/*======================================================================
1109 * brw_queryobj.c
1110 */
1111void brw_init_queryobj_functions(struct dd_function_table *functions);
1112void brw_prepare_query_begin(struct brw_context *brw);
1113void brw_emit_query_begin(struct brw_context *brw);
1114void brw_emit_query_end(struct brw_context *brw);
1115
1116/*======================================================================
1117 * brw_state_dump.c
1118 */
1119void brw_debug_batch(struct intel_context *intel);
1120void brw_annotate_aub(struct intel_context *intel);
1121
1122/*======================================================================
1123 * brw_tex.c
1124 */
1125void brw_validate_textures( struct brw_context *brw );
1126
1127
1128/*======================================================================
1129 * brw_program.c
1130 */
1131void brwInitFragProgFuncs( struct dd_function_table *functions );
1132
1133int brw_get_scratch_size(int size);
1134void brw_get_scratch_bo(struct intel_context *intel,
1135			drm_intel_bo **scratch_bo, int size);
1136
1137
1138/* brw_urb.c
1139 */
1140void brw_upload_urb_fence(struct brw_context *brw);
1141
1142/* brw_curbe.c
1143 */
1144void brw_upload_cs_urb_state(struct brw_context *brw);
1145
1146/* brw_disasm.c */
1147int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1148
1149/* brw_vs.c */
1150gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1151
1152/* brw_wm_surface_state.c */
1153void brw_init_surface_formats(struct brw_context *brw);
1154void
1155brw_update_sol_surface(struct brw_context *brw,
1156                       struct gl_buffer_object *buffer_obj,
1157                       uint32_t *out_offset, unsigned num_vector_components,
1158                       unsigned stride_dwords, unsigned offset_dwords);
1159void brw_upload_ubo_surfaces(struct brw_context *brw,
1160			     struct gl_shader *shader,
1161			     uint32_t *surf_offsets);
1162
1163/* gen6_sol.c */
1164void
1165brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1166			     struct gl_transform_feedback_object *obj);
1167void
1168brw_end_transform_feedback(struct gl_context *ctx,
1169                           struct gl_transform_feedback_object *obj);
1170
1171/* gen7_sol_state.c */
1172void
1173gen7_end_transform_feedback(struct gl_context *ctx,
1174			    struct gl_transform_feedback_object *obj);
1175
1176/* brw_blorp_blit.cpp */
1177GLbitfield
1178brw_blorp_framebuffer(struct intel_context *intel,
1179                      GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1180                      GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1181                      GLbitfield mask, GLenum filter);
1182
1183/* gen6_multisample_state.c */
1184void
1185gen6_emit_3dstate_multisample(struct brw_context *brw,
1186                              unsigned num_samples);
1187void
1188gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1189                              unsigned num_samples, float coverage,
1190                              bool coverage_invert);
1191
1192/* gen7_urb.c */
1193void
1194gen7_allocate_push_constants(struct brw_context *brw);
1195
1196void
1197gen7_emit_urb_state(struct brw_context *brw, GLuint nr_vs_entries,
1198                    GLuint vs_size, GLuint vs_start);
1199
1200
1201
1202/*======================================================================
1203 * Inline conversion functions.  These are better-typed than the
1204 * macros used previously:
1205 */
1206static INLINE struct brw_context *
1207brw_context( struct gl_context *ctx )
1208{
1209   return (struct brw_context *)ctx;
1210}
1211
1212static INLINE struct brw_vertex_program *
1213brw_vertex_program(struct gl_vertex_program *p)
1214{
1215   return (struct brw_vertex_program *) p;
1216}
1217
1218static INLINE const struct brw_vertex_program *
1219brw_vertex_program_const(const struct gl_vertex_program *p)
1220{
1221   return (const struct brw_vertex_program *) p;
1222}
1223
1224static INLINE struct brw_fragment_program *
1225brw_fragment_program(struct gl_fragment_program *p)
1226{
1227   return (struct brw_fragment_program *) p;
1228}
1229
1230static INLINE const struct brw_fragment_program *
1231brw_fragment_program_const(const struct gl_fragment_program *p)
1232{
1233   return (const struct brw_fragment_program *) p;
1234}
1235
1236/**
1237 * Pre-gen6, the register file of the EUs was shared between threads,
1238 * and each thread used some subset allocated on a 16-register block
1239 * granularity.  The unit states wanted these block counts.
1240 */
1241static inline int
1242brw_register_blocks(int reg_count)
1243{
1244   return ALIGN(reg_count, 16) / 16 - 1;
1245}
1246
1247static inline uint32_t
1248brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1249		  uint32_t prog_offset)
1250{
1251   struct intel_context *intel = &brw->intel;
1252
1253   if (intel->gen >= 5) {
1254      /* Using state base address. */
1255      return prog_offset;
1256   }
1257
1258   drm_intel_bo_emit_reloc(intel->batch.bo,
1259			   state_offset,
1260			   brw->cache.bo,
1261			   prog_offset,
1262			   I915_GEM_DOMAIN_INSTRUCTION, 0);
1263
1264   return brw->cache.bo->offset + prog_offset;
1265}
1266
1267bool brw_do_cubemap_normalize(struct exec_list *instructions);
1268bool brw_lower_texture_gradients(struct exec_list *instructions);
1269
1270#ifdef __cplusplus
1271}
1272#endif
1273
1274#endif
1275