brw_gs.c revision 747c9129c0b592941b14c290ff3d8ab22ad66acb
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#include "glheader.h"
33#include "macros.h"
34#include "enums.h"
35
36#include "intel_batchbuffer.h"
37
38#include "brw_defines.h"
39#include "brw_context.h"
40#include "brw_eu.h"
41#include "brw_util.h"
42#include "brw_state.h"
43#include "brw_gs.h"
44
45
46
47static void compile_gs_prog( struct brw_context *brw,
48			     struct brw_gs_prog_key *key )
49{
50   struct brw_gs_compile c;
51   const GLuint *program;
52   GLuint program_size;
53
54   memset(&c, 0, sizeof(c));
55
56   c.key = *key;
57
58   /* Need to locate the two positions present in vertex + header.
59    * These are currently hardcoded:
60    */
61   c.nr_attrs = brw_count_bits(c.key.attrs);
62   c.nr_regs = (c.nr_attrs + 1) / 2 + 1;  /* are vertices packed, or reg-aligned? */
63   c.nr_bytes = c.nr_regs * REG_SIZE;
64
65
66   /* Begin the compilation:
67    */
68   brw_init_compile(&c.func);
69
70   c.func.single_program_flow = 1;
71
72   /* For some reason the thread is spawned with only 4 channels
73    * unmasked.
74    */
75   brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
76
77
78   /* Note that primitives which don't require a GS program have
79    * already been weeded out by this stage:
80    */
81   switch (key->primitive) {
82   case GL_QUADS:
83      brw_gs_quads( &c );
84      break;
85   case GL_QUAD_STRIP:
86      brw_gs_quad_strip( &c );
87      break;
88   case GL_LINE_LOOP:
89      brw_gs_lines( &c );
90      break;
91   case GL_LINES:
92      if (key->hint_gs_always)
93	 brw_gs_lines( &c );
94      else {
95	 return;
96      }
97      break;
98   case GL_TRIANGLES:
99      if (key->hint_gs_always)
100	 brw_gs_tris( &c );
101      else {
102	 return;
103      }
104      break;
105   case GL_POINTS:
106      if (key->hint_gs_always)
107	 brw_gs_points( &c );
108      else {
109	 return;
110      }
111      break;
112   default:
113      return;
114   }
115
116   /* get the program
117    */
118   program = brw_get_program(&c.func, &program_size);
119
120   /* Upload
121    */
122   brw->gs.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_GS_PROG],
123					      &c.key,
124					      sizeof(c.key),
125					      program,
126					      program_size,
127					      &c.prog_data,
128					      &brw->gs.prog_data );
129}
130
131
132static GLboolean search_cache( struct brw_context *brw,
133			       struct brw_gs_prog_key *key )
134{
135   return brw_search_cache(&brw->cache[BRW_GS_PROG],
136			   key, sizeof(*key),
137			   &brw->gs.prog_data,
138			   &brw->gs.prog_gs_offset);
139}
140
141
142static const GLenum gs_prim[GL_POLYGON+1] = {
143   GL_POINTS,
144   GL_LINES,
145   GL_LINE_LOOP,
146   GL_LINES,
147   GL_TRIANGLES,
148   GL_TRIANGLES,
149   GL_TRIANGLES,
150   GL_QUADS,
151   GL_QUAD_STRIP,
152   GL_TRIANGLES
153};
154
155static void populate_key( struct brw_context *brw,
156			  struct brw_gs_prog_key *key )
157{
158   memset(key, 0, sizeof(*key));
159
160   /* CACHE_NEW_VS_PROG */
161   key->attrs = brw->vs.prog_data->outputs_written;
162
163   /* BRW_NEW_PRIMITIVE */
164   key->primitive = gs_prim[brw->primitive];
165
166   key->hint_gs_always = 0;	/* debug code? */
167
168   key->need_gs_prog = (key->hint_gs_always ||
169			brw->primitive == GL_QUADS ||
170			brw->primitive == GL_QUAD_STRIP ||
171			brw->primitive == GL_LINE_LOOP);
172}
173
174/* Calculate interpolants for triangle and line rasterization.
175 */
176static void upload_gs_prog( struct brw_context *brw )
177{
178   struct brw_gs_prog_key key;
179
180   /* Populate the key:
181    */
182   populate_key(brw, &key);
183
184   if (brw->gs.prog_active != key.need_gs_prog) {
185      brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
186      brw->gs.prog_active = key.need_gs_prog;
187   }
188
189   if (brw->gs.prog_active) {
190      if (!search_cache(brw, &key))
191	 compile_gs_prog( brw, &key );
192   }
193}
194
195
196const struct brw_tracked_state brw_gs_prog = {
197   .dirty = {
198      .mesa  = 0,
199      .brw   = BRW_NEW_PRIMITIVE,
200      .cache = CACHE_NEW_VS_PROG
201   },
202   .update = upload_gs_prog
203};
204