brw_gs.c revision ab12e764ba3f57ad9f0d7252262cfc6e07839928
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#include "main/glheader.h"
33#include "main/macros.h"
34#include "main/enums.h"
35
36#include "intel_batchbuffer.h"
37
38#include "brw_defines.h"
39#include "brw_context.h"
40#include "brw_eu.h"
41#include "brw_util.h"
42#include "brw_state.h"
43#include "brw_gs.h"
44
45
46
47static void compile_gs_prog( struct brw_context *brw,
48			     struct brw_gs_prog_key *key )
49{
50   struct brw_gs_compile c;
51   const GLuint *program;
52   GLuint program_size;
53
54   memset(&c, 0, sizeof(c));
55
56   c.key = *key;
57   c.need_ff_sync = BRW_IS_IGDNG(brw);
58   /* Need to locate the two positions present in vertex + header.
59    * These are currently hardcoded:
60    */
61   c.nr_attrs = brw_count_bits(c.key.attrs);
62
63   if (BRW_IS_IGDNG(brw))
64       c.nr_regs = (c.nr_attrs + 1) / 2 + 3;  /* are vertices packed, or reg-aligned? */
65   else
66       c.nr_regs = (c.nr_attrs + 1) / 2 + 1;  /* are vertices packed, or reg-aligned? */
67
68   c.nr_bytes = c.nr_regs * REG_SIZE;
69
70
71   /* Begin the compilation:
72    */
73   brw_init_compile(brw, &c.func);
74
75   c.func.single_program_flow = 1;
76
77   /* For some reason the thread is spawned with only 4 channels
78    * unmasked.
79    */
80   brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
81
82
83   /* Note that primitives which don't require a GS program have
84    * already been weeded out by this stage:
85    */
86   switch (key->primitive) {
87   case GL_QUADS:
88      brw_gs_quads( &c, key );
89      break;
90   case GL_QUAD_STRIP:
91      brw_gs_quad_strip( &c, key );
92      break;
93   case GL_LINE_LOOP:
94      brw_gs_lines( &c );
95      break;
96   case GL_LINES:
97      if (key->hint_gs_always)
98	 brw_gs_lines( &c );
99      else {
100	 return;
101      }
102      break;
103   case GL_TRIANGLES:
104      if (key->hint_gs_always)
105	 brw_gs_tris( &c );
106      else {
107	 return;
108      }
109      break;
110   case GL_POINTS:
111      if (key->hint_gs_always)
112	 brw_gs_points( &c );
113      else {
114	 return;
115      }
116      break;
117   default:
118      return;
119   }
120
121   /* get the program
122    */
123   program = brw_get_program(&c.func, &program_size);
124
125   /* Upload
126    */
127   dri_bo_unreference(brw->gs.prog_bo);
128   brw->gs.prog_bo = brw_upload_cache( &brw->cache, BRW_GS_PROG,
129				       &c.key, sizeof(c.key),
130				       NULL, 0,
131				       program, program_size,
132				       &c.prog_data,
133				       &brw->gs.prog_data );
134}
135
136static const GLenum gs_prim[GL_POLYGON+1] = {
137   GL_POINTS,
138   GL_LINES,
139   GL_LINE_LOOP,
140   GL_LINES,
141   GL_TRIANGLES,
142   GL_TRIANGLES,
143   GL_TRIANGLES,
144   GL_QUADS,
145   GL_QUAD_STRIP,
146   GL_TRIANGLES
147};
148
149static void populate_key( struct brw_context *brw,
150			  struct brw_gs_prog_key *key )
151{
152   GLcontext *ctx = &brw->intel.ctx;
153   memset(key, 0, sizeof(*key));
154
155   /* CACHE_NEW_VS_PROG */
156   key->attrs = brw->vs.prog_data->outputs_written;
157
158   /* BRW_NEW_PRIMITIVE */
159   key->primitive = gs_prim[brw->primitive];
160
161   key->hint_gs_always = 0;	/* debug code? */
162
163   /* _NEW_LIGHT */
164   key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
165
166   key->need_gs_prog = (key->hint_gs_always ||
167			brw->primitive == GL_QUADS ||
168			brw->primitive == GL_QUAD_STRIP ||
169			brw->primitive == GL_LINE_LOOP);
170}
171
172/* Calculate interpolants for triangle and line rasterization.
173 */
174static void prepare_gs_prog(struct brw_context *brw)
175{
176   struct brw_gs_prog_key key;
177   /* Populate the key:
178    */
179   populate_key(brw, &key);
180
181   if (brw->gs.prog_active != key.need_gs_prog) {
182      brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
183      brw->gs.prog_active = key.need_gs_prog;
184   }
185
186   if (brw->gs.prog_active) {
187      dri_bo_unreference(brw->gs.prog_bo);
188      brw->gs.prog_bo = brw_search_cache(&brw->cache, BRW_GS_PROG,
189					 &key, sizeof(key),
190					 NULL, 0,
191					 &brw->gs.prog_data);
192      if (brw->gs.prog_bo == NULL)
193	 compile_gs_prog( brw, &key );
194   }
195}
196
197
198const struct brw_tracked_state brw_gs_prog = {
199   .dirty = {
200      .mesa  = _NEW_LIGHT,
201      .brw   = BRW_NEW_PRIMITIVE,
202      .cache = CACHE_NEW_VS_PROG
203   },
204   .prepare = prepare_gs_prog
205};
206