brw_gs.c revision dc9a753f6687133d2d057597e5af86abcdc56781
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#include "main/glheader.h"
33#include "main/macros.h"
34#include "main/enums.h"
35
36#include "intel_batchbuffer.h"
37
38#include "brw_defines.h"
39#include "brw_context.h"
40#include "brw_eu.h"
41#include "brw_util.h"
42#include "brw_state.h"
43#include "brw_gs.h"
44
45#include "glsl/ralloc.h"
46
47static void compile_gs_prog( struct brw_context *brw,
48			     struct brw_gs_prog_key *key )
49{
50   struct intel_context *intel = &brw->intel;
51   struct brw_gs_compile c;
52   const GLuint *program;
53   void *mem_ctx;
54   GLuint program_size;
55
56   /* Gen6: VF has already converted into polygon, and LINELOOP is
57    * converted to LINESTRIP at the beginning of the 3D pipeline.
58    */
59   if (intel->gen >= 6)
60      return;
61
62   memset(&c, 0, sizeof(c));
63
64   c.key = *key;
65   /* The geometry shader needs to access the entire VUE. */
66   struct brw_vue_map vue_map;
67   brw_compute_vue_map(&vue_map, intel, c.key.userclip_active, c.key.attrs);
68   c.nr_regs = (vue_map.num_slots + 1)/2;
69
70   mem_ctx = NULL;
71
72   /* Begin the compilation:
73    */
74   brw_init_compile(brw, &c.func, mem_ctx);
75
76   c.func.single_program_flow = 1;
77
78   /* For some reason the thread is spawned with only 4 channels
79    * unmasked.
80    */
81   brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
82
83
84   /* Note that primitives which don't require a GS program have
85    * already been weeded out by this stage:
86    */
87
88   switch (key->primitive) {
89   case _3DPRIM_QUADLIST:
90      brw_gs_quads( &c, key );
91      break;
92   case _3DPRIM_QUADSTRIP:
93      brw_gs_quad_strip( &c, key );
94      break;
95   case _3DPRIM_LINELOOP:
96      brw_gs_lines( &c );
97      break;
98   default:
99      ralloc_free(mem_ctx);
100      return;
101   }
102
103   /* get the program
104    */
105   program = brw_get_program(&c.func, &program_size);
106
107   if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
108      int i;
109
110      printf("gs:\n");
111      for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
112	 brw_disasm(stdout, &((struct brw_instruction *)program)[i],
113		    intel->gen);
114      printf("\n");
115    }
116
117   brw_upload_cache(&brw->cache, BRW_GS_PROG,
118		    &c.key, sizeof(c.key),
119		    program, program_size,
120		    &c.prog_data, sizeof(c.prog_data),
121		    &brw->gs.prog_offset, &brw->gs.prog_data);
122   ralloc_free(mem_ctx);
123}
124
125static const GLenum gs_prim[] = {
126   [_3DPRIM_POINTLIST]  = _3DPRIM_POINTLIST,
127   [_3DPRIM_LINELIST]   = _3DPRIM_LINELIST,
128   [_3DPRIM_LINELOOP]   = _3DPRIM_LINELOOP,
129   [_3DPRIM_LINESTRIP]  = _3DPRIM_LINELIST,
130   [_3DPRIM_TRILIST]    = _3DPRIM_TRILIST,
131   [_3DPRIM_TRISTRIP]   = _3DPRIM_TRILIST,
132   [_3DPRIM_TRIFAN]     = _3DPRIM_TRILIST,
133   [_3DPRIM_QUADLIST]   = _3DPRIM_QUADLIST,
134   [_3DPRIM_QUADSTRIP]  = _3DPRIM_QUADSTRIP,
135   [_3DPRIM_POLYGON]    = _3DPRIM_TRILIST,
136   [_3DPRIM_RECTLIST]   = _3DPRIM_RECTLIST,
137};
138
139static void populate_key( struct brw_context *brw,
140			  struct brw_gs_prog_key *key )
141{
142   struct gl_context *ctx = &brw->intel.ctx;
143   struct intel_context *intel = &brw->intel;
144
145   memset(key, 0, sizeof(*key));
146
147   /* CACHE_NEW_VS_PROG */
148   key->attrs = brw->vs.prog_data->outputs_written;
149
150   /* BRW_NEW_PRIMITIVE */
151   key->primitive = gs_prim[brw->primitive];
152
153   /* _NEW_LIGHT */
154   key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
155   if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
156      /* Provide consistent primitive order with brw_set_prim's
157       * optimization of single quads to trifans.
158       */
159      key->pv_first = true;
160   }
161
162   /* _NEW_TRANSFORM */
163   key->userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
164
165   key->need_gs_prog = (intel->gen >= 6)
166      ? 0
167      : (brw->primitive == _3DPRIM_QUADLIST ||
168	 brw->primitive == _3DPRIM_QUADSTRIP ||
169	 brw->primitive == _3DPRIM_LINELOOP);
170}
171
172/* Calculate interpolants for triangle and line rasterization.
173 */
174static void
175brw_upload_gs_prog(struct brw_context *brw)
176{
177   struct brw_gs_prog_key key;
178   /* Populate the key:
179    */
180   populate_key(brw, &key);
181
182   if (brw->gs.prog_active != key.need_gs_prog) {
183      brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
184      brw->gs.prog_active = key.need_gs_prog;
185   }
186
187   if (brw->gs.prog_active) {
188      if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
189			    &key, sizeof(key),
190			    &brw->gs.prog_offset, &brw->gs.prog_data)) {
191	 compile_gs_prog( brw, &key );
192      }
193   }
194}
195
196
197const struct brw_tracked_state brw_gs_prog = {
198   .dirty = {
199      .mesa  = (_NEW_LIGHT |
200                _NEW_TRANSFORM),
201      .brw   = BRW_NEW_PRIMITIVE,
202      .cache = CACHE_NEW_VS_PROG
203   },
204   .emit = brw_upload_gs_prog
205};
206