brw_state_upload.c revision 25d2bf3845e9a6faaef8d808c1255ec57dc71dba
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33 34#include "brw_context.h" 35#include "brw_state.h" 36#include "intel_batchbuffer.h" 37#include "intel_buffers.h" 38 39/* This is used to initialize brw->state.atoms[]. We could use this 40 * list directly except for a single atom, brw_constant_buffer, which 41 * has a .dirty value which changes according to the parameters of the 42 * current fragment and vertex programs, and so cannot be a static 43 * value. 44 */ 45static const struct brw_tracked_state *gen4_atoms[] = 46{ 47 &brw_check_fallback, 48 49 &brw_wm_input_sizes, 50 &brw_vs_prog, /* must do before GS prog, state base address. */ 51 &brw_gs_prog, /* must do before state base address */ 52 &brw_clip_prog, /* must do before state base address */ 53 &brw_sf_prog, /* must do before state base address */ 54 &brw_wm_prog, /* must do before state base address */ 55 56 /* Once all the programs are done, we know how large urb entry 57 * sizes need to be and can decide if we need to change the urb 58 * layout. 59 */ 60 &brw_curbe_offsets, 61 &brw_recalculate_urb_fence, 62 63 &brw_cc_vp, 64 &brw_cc_unit, 65 66 /* Surface state setup. Must come before the VS/WM unit. The binding 67 * table upload must be last. 68 */ 69 &brw_vs_pull_constants, 70 &brw_wm_pull_constants, 71 &brw_renderbuffer_surfaces, 72 &brw_texture_surfaces, 73 &brw_vs_binding_table, 74 &brw_wm_binding_table, 75 76 &brw_samplers, 77 78 /* These set up state for brw_psp_urb_cbs */ 79 &brw_wm_unit, 80 &brw_sf_vp, 81 &brw_sf_unit, 82 &brw_vs_unit, /* always required, enabled or not */ 83 &brw_clip_unit, 84 &brw_gs_unit, 85 86 /* Command packets: 87 */ 88 &brw_invariant_state, 89 &brw_state_base_address, 90 91 &brw_binding_table_pointers, 92 &brw_blend_constant_color, 93 94 &brw_depthbuffer, 95 96 &brw_polygon_stipple, 97 &brw_polygon_stipple_offset, 98 99 &brw_line_stipple, 100 &brw_aa_line_parameters, 101 102 &brw_psp_urb_cbs, 103 104 &brw_drawing_rect, 105 &brw_indices, 106 &brw_index_buffer, 107 &brw_vertices, 108 109 &brw_constant_buffer 110}; 111 112static const struct brw_tracked_state *gen6_atoms[] = 113{ 114 &brw_check_fallback, 115 116 &brw_wm_input_sizes, 117 &brw_vs_prog, /* must do before state base address */ 118 &brw_gs_prog, /* must do before state base address */ 119 &brw_wm_prog, /* must do before state base address */ 120 121 &gen6_clip_vp, 122 &gen6_sf_vp, 123 124 /* Command packets: */ 125 &brw_invariant_state, 126 127 /* must do before binding table pointers, cc state ptrs */ 128 &brw_state_base_address, 129 130 &brw_cc_vp, 131 &gen6_viewport_state, /* must do after *_vp stages */ 132 133 &gen6_urb, 134 &gen6_blend_state, /* must do before cc unit */ 135 &gen6_color_calc_state, /* must do before cc unit */ 136 &gen6_depth_stencil_state, /* must do before cc unit */ 137 &gen6_cc_state_pointers, 138 139 &gen6_vs_push_constants, /* Before vs_state */ 140 &gen6_wm_push_constants, /* Before wm_state */ 141 142 /* Surface state setup. Must come before the VS/WM unit. The binding 143 * table upload must be last. 144 */ 145 &brw_vs_pull_constants, 146 &brw_vs_ubo_surfaces, 147 &brw_wm_pull_constants, 148 &brw_wm_ubo_surfaces, 149 &gen6_renderbuffer_surfaces, 150 &brw_texture_surfaces, 151 &gen6_sol_surface, 152 &brw_vs_binding_table, 153 &gen6_gs_binding_table, 154 &brw_wm_binding_table, 155 156 &brw_samplers, 157 &gen6_sampler_state, 158 &gen6_multisample_state, 159 160 &gen6_vs_state, 161 &gen6_gs_state, 162 &gen6_clip_state, 163 &gen6_sf_state, 164 &gen6_wm_state, 165 166 &gen6_scissor_state, 167 168 &gen6_binding_table_pointers, 169 170 &brw_depthbuffer, 171 172 &brw_polygon_stipple, 173 &brw_polygon_stipple_offset, 174 175 &brw_line_stipple, 176 &brw_aa_line_parameters, 177 178 &brw_drawing_rect, 179 180 &gen6_sol_indices, 181 &brw_indices, 182 &brw_index_buffer, 183 &brw_vertices, 184}; 185 186const struct brw_tracked_state *gen7_atoms[] = 187{ 188 &brw_check_fallback, 189 190 &brw_wm_input_sizes, 191 &brw_vs_prog, 192 &brw_wm_prog, 193 194 /* Command packets: */ 195 &brw_invariant_state, 196 &gen7_push_constant_alloc, 197 198 /* must do before binding table pointers, cc state ptrs */ 199 &brw_state_base_address, 200 201 &brw_cc_vp, 202 &gen7_cc_viewport_state_pointer, /* must do after brw_cc_vp */ 203 &gen7_sf_clip_viewport, 204 205 &gen7_urb, 206 &gen6_blend_state, /* must do before cc unit */ 207 &gen6_color_calc_state, /* must do before cc unit */ 208 &gen6_depth_stencil_state, /* must do before cc unit */ 209 &gen7_blend_state_pointer, 210 &gen7_cc_state_pointer, 211 &gen7_depth_stencil_state_pointer, 212 213 &gen6_vs_push_constants, /* Before vs_state */ 214 &gen6_wm_push_constants, /* Before wm_surfaces and constant_buffer */ 215 216 /* Surface state setup. Must come before the VS/WM unit. The binding 217 * table upload must be last. 218 */ 219 &brw_vs_pull_constants, 220 &brw_vs_ubo_surfaces, 221 &brw_wm_pull_constants, 222 &brw_wm_ubo_surfaces, 223 &gen6_renderbuffer_surfaces, 224 &brw_texture_surfaces, 225 &brw_vs_binding_table, 226 &brw_wm_binding_table, 227 228 &gen7_samplers, 229 &gen6_multisample_state, 230 231 &gen7_disable_stages, 232 &gen7_vs_state, 233 &gen7_sol_state, 234 &gen7_clip_state, 235 &gen7_sbe_state, 236 &gen7_sf_state, 237 &gen7_wm_state, 238 &gen7_ps_state, 239 240 &gen6_scissor_state, 241 242 &gen7_depthbuffer, 243 244 &brw_polygon_stipple, 245 &brw_polygon_stipple_offset, 246 247 &brw_line_stipple, 248 &brw_aa_line_parameters, 249 250 &brw_drawing_rect, 251 252 &brw_indices, 253 &brw_index_buffer, 254 &brw_vertices, 255}; 256 257 258void brw_init_state( struct brw_context *brw ) 259{ 260 const struct brw_tracked_state **atoms; 261 int num_atoms; 262 263 brw_init_caches(brw); 264 265 if (brw->intel.gen >= 7) { 266 atoms = gen7_atoms; 267 num_atoms = ARRAY_SIZE(gen7_atoms); 268 } else if (brw->intel.gen == 6) { 269 atoms = gen6_atoms; 270 num_atoms = ARRAY_SIZE(gen6_atoms); 271 } else { 272 atoms = gen4_atoms; 273 num_atoms = ARRAY_SIZE(gen4_atoms); 274 } 275 276 brw->atoms = atoms; 277 brw->num_atoms = num_atoms; 278 279 while (num_atoms--) { 280 assert((*atoms)->dirty.mesa | 281 (*atoms)->dirty.brw | 282 (*atoms)->dirty.cache); 283 assert((*atoms)->emit); 284 atoms++; 285 } 286} 287 288 289void brw_destroy_state( struct brw_context *brw ) 290{ 291 brw_destroy_caches(brw); 292} 293 294/*********************************************************************** 295 */ 296 297static GLuint check_state( const struct brw_state_flags *a, 298 const struct brw_state_flags *b ) 299{ 300 return ((a->mesa & b->mesa) | 301 (a->brw & b->brw) | 302 (a->cache & b->cache)) != 0; 303} 304 305static void accumulate_state( struct brw_state_flags *a, 306 const struct brw_state_flags *b ) 307{ 308 a->mesa |= b->mesa; 309 a->brw |= b->brw; 310 a->cache |= b->cache; 311} 312 313 314static void xor_states( struct brw_state_flags *result, 315 const struct brw_state_flags *a, 316 const struct brw_state_flags *b ) 317{ 318 result->mesa = a->mesa ^ b->mesa; 319 result->brw = a->brw ^ b->brw; 320 result->cache = a->cache ^ b->cache; 321} 322 323struct dirty_bit_map { 324 uint32_t bit; 325 char *name; 326 uint32_t count; 327}; 328 329#define DEFINE_BIT(name) {name, #name, 0} 330 331static struct dirty_bit_map mesa_bits[] = { 332 DEFINE_BIT(_NEW_MODELVIEW), 333 DEFINE_BIT(_NEW_PROJECTION), 334 DEFINE_BIT(_NEW_TEXTURE_MATRIX), 335 DEFINE_BIT(_NEW_COLOR), 336 DEFINE_BIT(_NEW_DEPTH), 337 DEFINE_BIT(_NEW_EVAL), 338 DEFINE_BIT(_NEW_FOG), 339 DEFINE_BIT(_NEW_HINT), 340 DEFINE_BIT(_NEW_LIGHT), 341 DEFINE_BIT(_NEW_LINE), 342 DEFINE_BIT(_NEW_PIXEL), 343 DEFINE_BIT(_NEW_POINT), 344 DEFINE_BIT(_NEW_POLYGON), 345 DEFINE_BIT(_NEW_POLYGONSTIPPLE), 346 DEFINE_BIT(_NEW_SCISSOR), 347 DEFINE_BIT(_NEW_STENCIL), 348 DEFINE_BIT(_NEW_TEXTURE), 349 DEFINE_BIT(_NEW_TRANSFORM), 350 DEFINE_BIT(_NEW_VIEWPORT), 351 DEFINE_BIT(_NEW_PACKUNPACK), 352 DEFINE_BIT(_NEW_ARRAY), 353 DEFINE_BIT(_NEW_RENDERMODE), 354 DEFINE_BIT(_NEW_BUFFERS), 355 DEFINE_BIT(_NEW_MULTISAMPLE), 356 DEFINE_BIT(_NEW_TRACK_MATRIX), 357 DEFINE_BIT(_NEW_PROGRAM), 358 DEFINE_BIT(_NEW_PROGRAM_CONSTANTS), 359 {0, 0, 0} 360}; 361 362static struct dirty_bit_map brw_bits[] = { 363 DEFINE_BIT(BRW_NEW_URB_FENCE), 364 DEFINE_BIT(BRW_NEW_FRAGMENT_PROGRAM), 365 DEFINE_BIT(BRW_NEW_VERTEX_PROGRAM), 366 DEFINE_BIT(BRW_NEW_INPUT_DIMENSIONS), 367 DEFINE_BIT(BRW_NEW_CURBE_OFFSETS), 368 DEFINE_BIT(BRW_NEW_REDUCED_PRIMITIVE), 369 DEFINE_BIT(BRW_NEW_PRIMITIVE), 370 DEFINE_BIT(BRW_NEW_CONTEXT), 371 DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS), 372 DEFINE_BIT(BRW_NEW_PROGRAM_CACHE), 373 DEFINE_BIT(BRW_NEW_PSP), 374 DEFINE_BIT(BRW_NEW_SURFACES), 375 DEFINE_BIT(BRW_NEW_INDICES), 376 DEFINE_BIT(BRW_NEW_INDEX_BUFFER), 377 DEFINE_BIT(BRW_NEW_VERTICES), 378 DEFINE_BIT(BRW_NEW_BATCH), 379 DEFINE_BIT(BRW_NEW_VS_CONSTBUF), 380 DEFINE_BIT(BRW_NEW_VS_BINDING_TABLE), 381 DEFINE_BIT(BRW_NEW_GS_BINDING_TABLE), 382 DEFINE_BIT(BRW_NEW_PS_BINDING_TABLE), 383 DEFINE_BIT(BRW_NEW_STATE_BASE_ADDRESS), 384 {0, 0, 0} 385}; 386 387static struct dirty_bit_map cache_bits[] = { 388 DEFINE_BIT(CACHE_NEW_BLEND_STATE), 389 DEFINE_BIT(CACHE_NEW_CC_VP), 390 DEFINE_BIT(CACHE_NEW_CC_UNIT), 391 DEFINE_BIT(CACHE_NEW_WM_PROG), 392 DEFINE_BIT(CACHE_NEW_SAMPLER), 393 DEFINE_BIT(CACHE_NEW_WM_UNIT), 394 DEFINE_BIT(CACHE_NEW_SF_PROG), 395 DEFINE_BIT(CACHE_NEW_SF_VP), 396 DEFINE_BIT(CACHE_NEW_SF_UNIT), 397 DEFINE_BIT(CACHE_NEW_VS_UNIT), 398 DEFINE_BIT(CACHE_NEW_VS_PROG), 399 DEFINE_BIT(CACHE_NEW_GS_UNIT), 400 DEFINE_BIT(CACHE_NEW_GS_PROG), 401 DEFINE_BIT(CACHE_NEW_CLIP_VP), 402 DEFINE_BIT(CACHE_NEW_CLIP_UNIT), 403 DEFINE_BIT(CACHE_NEW_CLIP_PROG), 404 {0, 0, 0} 405}; 406 407 408static void 409brw_update_dirty_count(struct dirty_bit_map *bit_map, int32_t bits) 410{ 411 int i; 412 413 for (i = 0; i < 32; i++) { 414 if (bit_map[i].bit == 0) 415 return; 416 417 if (bit_map[i].bit & bits) 418 bit_map[i].count++; 419 } 420} 421 422static void 423brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits) 424{ 425 int i; 426 427 for (i = 0; i < 32; i++) { 428 if (bit_map[i].bit == 0) 429 return; 430 431 fprintf(stderr, "0x%08x: %12d (%s)\n", 432 bit_map[i].bit, bit_map[i].count, bit_map[i].name); 433 } 434} 435 436/*********************************************************************** 437 * Emit all state: 438 */ 439void brw_upload_state(struct brw_context *brw) 440{ 441 struct gl_context *ctx = &brw->intel.ctx; 442 struct intel_context *intel = &brw->intel; 443 struct brw_state_flags *state = &brw->state.dirty; 444 int i; 445 static int dirty_count = 0; 446 447 state->mesa |= brw->intel.NewGLState; 448 brw->intel.NewGLState = 0; 449 450 if (brw->emit_state_always) { 451 state->mesa |= ~0; 452 state->brw |= ~0; 453 state->cache |= ~0; 454 } 455 456 if (brw->fragment_program != ctx->FragmentProgram._Current) { 457 brw->fragment_program = ctx->FragmentProgram._Current; 458 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; 459 } 460 461 if (brw->vertex_program != ctx->VertexProgram._Current) { 462 brw->vertex_program = ctx->VertexProgram._Current; 463 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM; 464 } 465 466 if ((state->mesa | state->cache | state->brw) == 0) 467 return; 468 469 brw->intel.Fallback = false; /* boolean, not bitfield */ 470 471 intel_check_front_buffer_rendering(intel); 472 473 if (unlikely(INTEL_DEBUG)) { 474 /* Debug version which enforces various sanity checks on the 475 * state flags which are generated and checked to help ensure 476 * state atoms are ordered correctly in the list. 477 */ 478 struct brw_state_flags examined, prev; 479 memset(&examined, 0, sizeof(examined)); 480 prev = *state; 481 482 for (i = 0; i < brw->num_atoms; i++) { 483 const struct brw_tracked_state *atom = brw->atoms[i]; 484 struct brw_state_flags generated; 485 486 if (brw->intel.Fallback) 487 break; 488 489 if (check_state(state, &atom->dirty)) { 490 atom->emit(brw); 491 } 492 493 accumulate_state(&examined, &atom->dirty); 494 495 /* generated = (prev ^ state) 496 * if (examined & generated) 497 * fail; 498 */ 499 xor_states(&generated, &prev, state); 500 assert(!check_state(&examined, &generated)); 501 prev = *state; 502 } 503 } 504 else { 505 for (i = 0; i < brw->num_atoms; i++) { 506 const struct brw_tracked_state *atom = brw->atoms[i]; 507 508 if (brw->intel.Fallback) 509 break; 510 511 if (check_state(state, &atom->dirty)) { 512 atom->emit(brw); 513 } 514 } 515 } 516 517 if (unlikely(INTEL_DEBUG & DEBUG_STATE)) { 518 brw_update_dirty_count(mesa_bits, state->mesa); 519 brw_update_dirty_count(brw_bits, state->brw); 520 brw_update_dirty_count(cache_bits, state->cache); 521 if (dirty_count++ % 1000 == 0) { 522 brw_print_dirty_count(mesa_bits, state->mesa); 523 brw_print_dirty_count(brw_bits, state->brw); 524 brw_print_dirty_count(cache_bits, state->cache); 525 fprintf(stderr, "\n"); 526 } 527 } 528 529 if (!brw->intel.Fallback) 530 memset(state, 0, sizeof(*state)); 531} 532