brw_vec4.cpp revision 1d4f3ca8f0442821c914b758b323e6e5124149a3
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_vec4.h"
25extern "C" {
26#include "main/macros.h"
27#include "program/prog_parameter.h"
28}
29
30#define MAX_INSTRUCTION (1 << 30)
31
32namespace brw {
33
34bool
35vec4_instruction::is_math()
36{
37   return (opcode == SHADER_OPCODE_RCP ||
38	   opcode == SHADER_OPCODE_RSQ ||
39	   opcode == SHADER_OPCODE_SQRT ||
40	   opcode == SHADER_OPCODE_EXP2 ||
41	   opcode == SHADER_OPCODE_LOG2 ||
42	   opcode == SHADER_OPCODE_SIN ||
43	   opcode == SHADER_OPCODE_COS ||
44	   opcode == SHADER_OPCODE_INT_QUOTIENT ||
45	   opcode == SHADER_OPCODE_INT_REMAINDER ||
46	   opcode == SHADER_OPCODE_POW);
47}
48/**
49 * Returns how many MRFs an opcode will write over.
50 *
51 * Note that this is not the 0 or 1 implied writes in an actual gen
52 * instruction -- the generate_* functions generate additional MOVs
53 * for setup.
54 */
55int
56vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
57{
58   if (inst->mlen == 0)
59      return 0;
60
61   switch (inst->opcode) {
62   case SHADER_OPCODE_RCP:
63   case SHADER_OPCODE_RSQ:
64   case SHADER_OPCODE_SQRT:
65   case SHADER_OPCODE_EXP2:
66   case SHADER_OPCODE_LOG2:
67   case SHADER_OPCODE_SIN:
68   case SHADER_OPCODE_COS:
69      return 1;
70   case SHADER_OPCODE_POW:
71      return 2;
72   case VS_OPCODE_URB_WRITE:
73      return 1;
74   case VS_OPCODE_PULL_CONSTANT_LOAD:
75      return 2;
76   case VS_OPCODE_SCRATCH_READ:
77      return 2;
78   case VS_OPCODE_SCRATCH_WRITE:
79      return 3;
80   default:
81      assert(!"not reached");
82      return inst->mlen;
83   }
84}
85
86bool
87src_reg::equals(src_reg *r)
88{
89   return (file == r->file &&
90	   reg == r->reg &&
91	   reg_offset == r->reg_offset &&
92	   type == r->type &&
93	   negate == r->negate &&
94	   abs == r->abs &&
95	   swizzle == r->swizzle &&
96	   !reladdr && !r->reladdr &&
97	   memcmp(&fixed_hw_reg, &r->fixed_hw_reg,
98		  sizeof(fixed_hw_reg)) == 0 &&
99	   imm.u == r->imm.u);
100}
101
102void
103vec4_visitor::calculate_live_intervals()
104{
105   int *def = ralloc_array(mem_ctx, int, virtual_grf_count);
106   int *use = ralloc_array(mem_ctx, int, virtual_grf_count);
107   int loop_depth = 0;
108   int loop_start = 0;
109
110   if (this->live_intervals_valid)
111      return;
112
113   for (int i = 0; i < virtual_grf_count; i++) {
114      def[i] = MAX_INSTRUCTION;
115      use[i] = -1;
116   }
117
118   int ip = 0;
119   foreach_list(node, &this->instructions) {
120      vec4_instruction *inst = (vec4_instruction *)node;
121
122      if (inst->opcode == BRW_OPCODE_DO) {
123	 if (loop_depth++ == 0)
124	    loop_start = ip;
125      } else if (inst->opcode == BRW_OPCODE_WHILE) {
126	 loop_depth--;
127
128	 if (loop_depth == 0) {
129	    /* Patches up the use of vars marked for being live across
130	     * the whole loop.
131	     */
132	    for (int i = 0; i < virtual_grf_count; i++) {
133	       if (use[i] == loop_start) {
134		  use[i] = ip;
135	       }
136	    }
137	 }
138      } else {
139	 for (unsigned int i = 0; i < 3; i++) {
140	    if (inst->src[i].file == GRF) {
141	       int reg = inst->src[i].reg;
142
143	       if (!loop_depth) {
144		  use[reg] = ip;
145	       } else {
146		  def[reg] = MIN2(loop_start, def[reg]);
147		  use[reg] = loop_start;
148
149		  /* Nobody else is going to go smash our start to
150		   * later in the loop now, because def[reg] now
151		   * points before the bb header.
152		   */
153	       }
154	    }
155	 }
156	 if (inst->dst.file == GRF) {
157	    int reg = inst->dst.reg;
158
159	    if (!loop_depth) {
160	       def[reg] = MIN2(def[reg], ip);
161	    } else {
162	       def[reg] = MIN2(def[reg], loop_start);
163	    }
164	 }
165      }
166
167      ip++;
168   }
169
170   ralloc_free(this->virtual_grf_def);
171   ralloc_free(this->virtual_grf_use);
172   this->virtual_grf_def = def;
173   this->virtual_grf_use = use;
174
175   this->live_intervals_valid = true;
176}
177
178bool
179vec4_visitor::virtual_grf_interferes(int a, int b)
180{
181   int start = MAX2(this->virtual_grf_def[a], this->virtual_grf_def[b]);
182   int end = MIN2(this->virtual_grf_use[a], this->virtual_grf_use[b]);
183
184   /* We can't handle dead register writes here, without iterating
185    * over the whole instruction stream to find every single dead
186    * write to that register to compare to the live interval of the
187    * other register.  Just assert that dead_code_eliminate() has been
188    * called.
189    */
190   assert((this->virtual_grf_use[a] != -1 ||
191	   this->virtual_grf_def[a] == MAX_INSTRUCTION) &&
192	  (this->virtual_grf_use[b] != -1 ||
193	   this->virtual_grf_def[b] == MAX_INSTRUCTION));
194
195   return start < end;
196}
197
198/**
199 * Must be called after calculate_live_intervales() to remove unused
200 * writes to registers -- register allocation will fail otherwise
201 * because something deffed but not used won't be considered to
202 * interfere with other regs.
203 */
204bool
205vec4_visitor::dead_code_eliminate()
206{
207   bool progress = false;
208   int pc = 0;
209
210   calculate_live_intervals();
211
212   foreach_list_safe(node, &this->instructions) {
213      vec4_instruction *inst = (vec4_instruction *)node;
214
215      if (inst->dst.file == GRF && this->virtual_grf_use[inst->dst.reg] <= pc) {
216	 inst->remove();
217	 progress = true;
218      }
219
220      pc++;
221   }
222
223   if (progress)
224      live_intervals_valid = false;
225
226   return progress;
227}
228
229void
230vec4_visitor::split_uniform_registers()
231{
232   /* Prior to this, uniforms have been in an array sized according to
233    * the number of vector uniforms present, sparsely filled (so an
234    * aggregate results in reg indices being skipped over).  Now we're
235    * going to cut those aggregates up so each .reg index is one
236    * vector.  The goal is to make elimination of unused uniform
237    * components easier later.
238    */
239   foreach_list(node, &this->instructions) {
240      vec4_instruction *inst = (vec4_instruction *)node;
241
242      for (int i = 0 ; i < 3; i++) {
243	 if (inst->src[i].file != UNIFORM)
244	    continue;
245
246	 assert(!inst->src[i].reladdr);
247
248	 inst->src[i].reg += inst->src[i].reg_offset;
249	 inst->src[i].reg_offset = 0;
250      }
251   }
252
253   /* Update that everything is now vector-sized. */
254   for (int i = 0; i < this->uniforms; i++) {
255      this->uniform_size[i] = 1;
256   }
257}
258
259void
260vec4_visitor::pack_uniform_registers()
261{
262   bool uniform_used[this->uniforms];
263   int new_loc[this->uniforms];
264   int new_chan[this->uniforms];
265
266   memset(uniform_used, 0, sizeof(uniform_used));
267   memset(new_loc, 0, sizeof(new_loc));
268   memset(new_chan, 0, sizeof(new_chan));
269
270   /* Find which uniform vectors are actually used by the program.  We
271    * expect unused vector elements when we've moved array access out
272    * to pull constants, and from some GLSL code generators like wine.
273    */
274   foreach_list(node, &this->instructions) {
275      vec4_instruction *inst = (vec4_instruction *)node;
276
277      for (int i = 0 ; i < 3; i++) {
278	 if (inst->src[i].file != UNIFORM)
279	    continue;
280
281	 uniform_used[inst->src[i].reg] = true;
282      }
283   }
284
285   int new_uniform_count = 0;
286
287   /* Now, figure out a packing of the live uniform vectors into our
288    * push constants.
289    */
290   for (int src = 0; src < uniforms; src++) {
291      int size = this->uniform_vector_size[src];
292
293      if (!uniform_used[src]) {
294	 this->uniform_vector_size[src] = 0;
295	 continue;
296      }
297
298      int dst;
299      /* Find the lowest place we can slot this uniform in. */
300      for (dst = 0; dst < src; dst++) {
301	 if (this->uniform_vector_size[dst] + size <= 4)
302	    break;
303      }
304
305      if (src == dst) {
306	 new_loc[src] = dst;
307	 new_chan[src] = 0;
308      } else {
309	 new_loc[src] = dst;
310	 new_chan[src] = this->uniform_vector_size[dst];
311
312	 /* Move the references to the data */
313	 for (int j = 0; j < size; j++) {
314	    c->prog_data.param[dst * 4 + new_chan[src] + j] =
315	       c->prog_data.param[src * 4 + j];
316	 }
317
318	 this->uniform_vector_size[dst] += size;
319	 this->uniform_vector_size[src] = 0;
320      }
321
322      new_uniform_count = MAX2(new_uniform_count, dst + 1);
323   }
324
325   this->uniforms = new_uniform_count;
326
327   /* Now, update the instructions for our repacked uniforms. */
328   foreach_list(node, &this->instructions) {
329      vec4_instruction *inst = (vec4_instruction *)node;
330
331      for (int i = 0 ; i < 3; i++) {
332	 int src = inst->src[i].reg;
333
334	 if (inst->src[i].file != UNIFORM)
335	    continue;
336
337	 inst->src[i].reg = new_loc[src];
338
339	 int sx = BRW_GET_SWZ(inst->src[i].swizzle, 0) + new_chan[src];
340	 int sy = BRW_GET_SWZ(inst->src[i].swizzle, 1) + new_chan[src];
341	 int sz = BRW_GET_SWZ(inst->src[i].swizzle, 2) + new_chan[src];
342	 int sw = BRW_GET_SWZ(inst->src[i].swizzle, 3) + new_chan[src];
343	 inst->src[i].swizzle = BRW_SWIZZLE4(sx, sy, sz, sw);
344      }
345   }
346}
347
348bool
349src_reg::is_zero() const
350{
351   if (file != IMM)
352      return false;
353
354   if (type == BRW_REGISTER_TYPE_F) {
355      return imm.f == 0.0;
356   } else {
357      return imm.i == 0;
358   }
359}
360
361bool
362src_reg::is_one() const
363{
364   if (file != IMM)
365      return false;
366
367   if (type == BRW_REGISTER_TYPE_F) {
368      return imm.f == 1.0;
369   } else {
370      return imm.i == 1;
371   }
372}
373
374/**
375 * Does algebraic optimizations (0 * a = 0, 1 * a = a, a + 0 = a).
376 *
377 * While GLSL IR also performs this optimization, we end up with it in
378 * our instruction stream for a couple of reasons.  One is that we
379 * sometimes generate silly instructions, for example in array access
380 * where we'll generate "ADD offset, index, base" even if base is 0.
381 * The other is that GLSL IR's constant propagation doesn't track the
382 * components of aggregates, so some VS patterns (initialize matrix to
383 * 0, accumulate in vertex blending factors) end up breaking down to
384 * instructions involving 0.
385 */
386bool
387vec4_visitor::opt_algebraic()
388{
389   bool progress = false;
390
391   foreach_list(node, &this->instructions) {
392      vec4_instruction *inst = (vec4_instruction *)node;
393
394      switch (inst->opcode) {
395      case BRW_OPCODE_ADD:
396	 if (inst->src[1].is_zero()) {
397	    inst->opcode = BRW_OPCODE_MOV;
398	    inst->src[1] = src_reg();
399	    progress = true;
400	 }
401	 break;
402
403      case BRW_OPCODE_MUL:
404	 if (inst->src[1].is_zero()) {
405	    inst->opcode = BRW_OPCODE_MOV;
406	    switch (inst->src[0].type) {
407	    case BRW_REGISTER_TYPE_F:
408	       inst->src[0] = src_reg(0.0f);
409	       break;
410	    case BRW_REGISTER_TYPE_D:
411	       inst->src[0] = src_reg(0);
412	       break;
413	    case BRW_REGISTER_TYPE_UD:
414	       inst->src[0] = src_reg(0u);
415	       break;
416	    default:
417	       assert(!"not reached");
418	       inst->src[0] = src_reg(0.0f);
419	       break;
420	    }
421	    inst->src[1] = src_reg();
422	    progress = true;
423	 } else if (inst->src[1].is_one()) {
424	    inst->opcode = BRW_OPCODE_MOV;
425	    inst->src[1] = src_reg();
426	    progress = true;
427	 }
428	 break;
429      default:
430	 break;
431      }
432   }
433
434   if (progress)
435      this->live_intervals_valid = false;
436
437   return progress;
438}
439
440/**
441 * Only a limited number of hardware registers may be used for push
442 * constants, so this turns access to the overflowed constants into
443 * pull constants.
444 */
445void
446vec4_visitor::move_push_constants_to_pull_constants()
447{
448   int pull_constant_loc[this->uniforms];
449
450   /* Only allow 32 registers (256 uniform components) as push constants,
451    * which is the limit on gen6.
452    */
453   int max_uniform_components = 32 * 8;
454   if (this->uniforms * 4 <= max_uniform_components)
455      return;
456
457   /* Make some sort of choice as to which uniforms get sent to pull
458    * constants.  We could potentially do something clever here like
459    * look for the most infrequently used uniform vec4s, but leave
460    * that for later.
461    */
462   for (int i = 0; i < this->uniforms * 4; i += 4) {
463      pull_constant_loc[i / 4] = -1;
464
465      if (i >= max_uniform_components) {
466	 const float **values = &prog_data->param[i];
467
468	 /* Try to find an existing copy of this uniform in the pull
469	  * constants if it was part of an array access already.
470	  */
471	 for (unsigned int j = 0; j < prog_data->nr_pull_params; j += 4) {
472	    int matches;
473
474	    for (matches = 0; matches < 4; matches++) {
475	       if (prog_data->pull_param[j + matches] != values[matches])
476		  break;
477	    }
478
479	    if (matches == 4) {
480	       pull_constant_loc[i / 4] = j / 4;
481	       break;
482	    }
483	 }
484
485	 if (pull_constant_loc[i / 4] == -1) {
486	    assert(prog_data->nr_pull_params % 4 == 0);
487	    pull_constant_loc[i / 4] = prog_data->nr_pull_params / 4;
488
489	    for (int j = 0; j < 4; j++) {
490	       prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
491	    }
492	 }
493      }
494   }
495
496   /* Now actually rewrite usage of the things we've moved to pull
497    * constants.
498    */
499   foreach_list_safe(node, &this->instructions) {
500      vec4_instruction *inst = (vec4_instruction *)node;
501
502      for (int i = 0 ; i < 3; i++) {
503	 if (inst->src[i].file != UNIFORM ||
504	     pull_constant_loc[inst->src[i].reg] == -1)
505	    continue;
506
507	 int uniform = inst->src[i].reg;
508
509	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
510
511	 emit_pull_constant_load(inst, temp, inst->src[i],
512				 pull_constant_loc[uniform]);
513
514	 inst->src[i].file = temp.file;
515	 inst->src[i].reg = temp.reg;
516	 inst->src[i].reg_offset = temp.reg_offset;
517	 inst->src[i].reladdr = NULL;
518      }
519   }
520
521   /* Repack push constants to remove the now-unused ones. */
522   pack_uniform_registers();
523}
524
525/*
526 * Tries to reduce extra MOV instructions by taking GRFs that get just
527 * written and then MOVed into an MRF and making the original write of
528 * the GRF write directly to the MRF instead.
529 */
530bool
531vec4_visitor::opt_compute_to_mrf()
532{
533   bool progress = false;
534   int next_ip = 0;
535
536   calculate_live_intervals();
537
538   foreach_list_safe(node, &this->instructions) {
539      vec4_instruction *inst = (vec4_instruction *)node;
540
541      int ip = next_ip;
542      next_ip++;
543
544      if (inst->opcode != BRW_OPCODE_MOV ||
545	  inst->predicate ||
546	  inst->dst.file != MRF || inst->src[0].file != GRF ||
547	  inst->dst.type != inst->src[0].type ||
548	  inst->src[0].abs || inst->src[0].negate || inst->src[0].reladdr)
549	 continue;
550
551      int mrf = inst->dst.reg;
552
553      /* Can't compute-to-MRF this GRF if someone else was going to
554       * read it later.
555       */
556      if (this->virtual_grf_use[inst->src[0].reg] > ip)
557	 continue;
558
559      /* We need to check interference with the MRF between this
560       * instruction and the earliest instruction involved in writing
561       * the GRF we're eliminating.  To do that, keep track of which
562       * of our source channels we've seen initialized.
563       */
564      bool chans_needed[4] = {false, false, false, false};
565      int chans_remaining = 0;
566      for (int i = 0; i < 4; i++) {
567	 int chan = BRW_GET_SWZ(inst->src[0].swizzle, i);
568
569	 if (!(inst->dst.writemask & (1 << i)))
570	    continue;
571
572	 /* We don't handle compute-to-MRF across a swizzle.  We would
573	  * need to be able to rewrite instructions above to output
574	  * results to different channels.
575	  */
576	 if (chan != i)
577	    chans_remaining = 5;
578
579	 if (!chans_needed[chan]) {
580	    chans_needed[chan] = true;
581	    chans_remaining++;
582	 }
583      }
584      if (chans_remaining > 4)
585	 continue;
586
587      /* Now walk up the instruction stream trying to see if we can
588       * rewrite everything writing to the GRF into the MRF instead.
589       */
590      vec4_instruction *scan_inst;
591      for (scan_inst = (vec4_instruction *)inst->prev;
592	   scan_inst->prev != NULL;
593	   scan_inst = (vec4_instruction *)scan_inst->prev) {
594	 if (scan_inst->dst.file == GRF &&
595	     scan_inst->dst.reg == inst->src[0].reg &&
596	     scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
597	    /* Found something writing to the reg we want to turn into
598	     * a compute-to-MRF.
599	     */
600
601	    /* SEND instructions can't have MRF as a destination. */
602	    if (scan_inst->mlen)
603	       break;
604
605	    if (intel->gen >= 6) {
606	       /* gen6 math instructions must have the destination be
607		* GRF, so no compute-to-MRF for them.
608		*/
609	       if (scan_inst->is_math()) {
610		  break;
611	       }
612	    }
613
614	    /* Mark which channels we found unconditional writes for. */
615	    if (!scan_inst->predicate) {
616	       for (int i = 0; i < 4; i++) {
617		  if (scan_inst->dst.writemask & (1 << i) &&
618		      chans_needed[i]) {
619		     chans_needed[i] = false;
620		     chans_remaining--;
621		  }
622	       }
623	    }
624
625	    if (chans_remaining == 0)
626	       break;
627	 }
628
629	 /* We don't handle flow control here.  Most computation of
630	  * values that end up in MRFs are shortly before the MRF
631	  * write anyway.
632	  */
633	 if (scan_inst->opcode == BRW_OPCODE_DO ||
634	     scan_inst->opcode == BRW_OPCODE_WHILE ||
635	     scan_inst->opcode == BRW_OPCODE_ELSE ||
636	     scan_inst->opcode == BRW_OPCODE_ENDIF) {
637	    break;
638	 }
639
640	 /* You can't read from an MRF, so if someone else reads our
641	  * MRF's source GRF that we wanted to rewrite, that stops us.
642	  */
643	 bool interfered = false;
644	 for (int i = 0; i < 3; i++) {
645	    if (scan_inst->src[i].file == GRF &&
646		scan_inst->src[i].reg == inst->src[0].reg &&
647		scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
648	       interfered = true;
649	    }
650	 }
651	 if (interfered)
652	    break;
653
654	 /* If somebody else writes our MRF here, we can't
655	  * compute-to-MRF before that.
656	  */
657	 if (scan_inst->dst.file == MRF && mrf == scan_inst->dst.reg)
658	    break;
659
660	 if (scan_inst->mlen > 0) {
661	    /* Found a SEND instruction, which means that there are
662	     * live values in MRFs from base_mrf to base_mrf +
663	     * scan_inst->mlen - 1.  Don't go pushing our MRF write up
664	     * above it.
665	     */
666	    if (mrf >= scan_inst->base_mrf &&
667		mrf < scan_inst->base_mrf + scan_inst->mlen) {
668	       break;
669	    }
670	 }
671      }
672
673      if (chans_remaining == 0) {
674	 /* If we've made it here, we have an inst we want to
675	  * compute-to-MRF, and a scan_inst pointing to the earliest
676	  * instruction involved in computing the value.  Now go
677	  * rewrite the instruction stream between the two.
678	  */
679
680	 while (scan_inst != inst) {
681	    if (scan_inst->dst.file == GRF &&
682		scan_inst->dst.reg == inst->src[0].reg &&
683		scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
684	       scan_inst->dst.file = MRF;
685	       scan_inst->dst.reg = mrf;
686	       scan_inst->dst.reg_offset = 0;
687	       scan_inst->saturate |= inst->saturate;
688	    }
689	    scan_inst = (vec4_instruction *)scan_inst->next;
690	 }
691	 inst->remove();
692	 progress = true;
693      }
694   }
695
696   if (progress)
697      live_intervals_valid = false;
698
699   return progress;
700}
701
702} /* namespace brw */
703