brw_vec4_reg_allocate.cpp revision 4e35ffa762d763820b7defc14af564b2a02c61c8
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24extern "C" {
25#include "main/macros.h"
26#include "program/register_allocate.h"
27} /* extern "C" */
28
29#include "brw_vec4.h"
30#include "glsl/ir_print_visitor.h"
31
32using namespace brw;
33
34namespace brw {
35
36static void
37assign(unsigned int *reg_hw_locations, reg *reg)
38{
39   if (reg->file == GRF) {
40      reg->reg = reg_hw_locations[reg->reg];
41   }
42}
43
44bool
45vec4_visitor::reg_allocate_trivial()
46{
47   unsigned int hw_reg_mapping[this->virtual_grf_count];
48   bool virtual_grf_used[this->virtual_grf_count];
49   int i;
50   int next;
51
52   /* Calculate which virtual GRFs are actually in use after whatever
53    * optimization passes have occurred.
54    */
55   for (int i = 0; i < this->virtual_grf_count; i++) {
56      virtual_grf_used[i] = false;
57   }
58
59   foreach_iter(exec_list_iterator, iter, this->instructions) {
60      vec4_instruction *inst = (vec4_instruction *)iter.get();
61
62      if (inst->dst.file == GRF)
63	 virtual_grf_used[inst->dst.reg] = true;
64
65      for (int i = 0; i < 3; i++) {
66	 if (inst->src[i].file == GRF)
67	    virtual_grf_used[inst->src[i].reg] = true;
68      }
69   }
70
71   hw_reg_mapping[0] = this->first_non_payload_grf;
72   next = hw_reg_mapping[0] + this->virtual_grf_sizes[0];
73   for (i = 1; i < this->virtual_grf_count; i++) {
74      if (virtual_grf_used[i]) {
75	 hw_reg_mapping[i] = next;
76	 next += this->virtual_grf_sizes[i];
77      }
78   }
79   prog_data->total_grf = next;
80
81   foreach_iter(exec_list_iterator, iter, this->instructions) {
82      vec4_instruction *inst = (vec4_instruction *)iter.get();
83
84      assign(hw_reg_mapping, &inst->dst);
85      assign(hw_reg_mapping, &inst->src[0]);
86      assign(hw_reg_mapping, &inst->src[1]);
87      assign(hw_reg_mapping, &inst->src[2]);
88   }
89
90   if (prog_data->total_grf > max_grf) {
91      fail("Ran out of regs on trivial allocator (%d/%d)\n",
92	   prog_data->total_grf, max_grf);
93      return false;
94   }
95
96   return true;
97}
98
99static void
100brw_alloc_reg_set_for_classes(struct brw_context *brw,
101			      int *class_sizes,
102			      int class_count,
103			      int base_reg_count)
104{
105   /* Compute the total number of registers across all classes. */
106   int ra_reg_count = 0;
107   for (int i = 0; i < class_count; i++) {
108      ra_reg_count += base_reg_count - (class_sizes[i] - 1);
109   }
110
111   ralloc_free(brw->vs.ra_reg_to_grf);
112   brw->vs.ra_reg_to_grf = ralloc_array(brw, uint8_t, ra_reg_count);
113   ralloc_free(brw->vs.regs);
114   brw->vs.regs = ra_alloc_reg_set(brw, ra_reg_count);
115   ralloc_free(brw->vs.classes);
116   brw->vs.classes = ralloc_array(brw, int, class_count + 1);
117
118   /* Now, add the registers to their classes, and add the conflicts
119    * between them and the base GRF registers (and also each other).
120    */
121   int reg = 0;
122   for (int i = 0; i < class_count; i++) {
123      int class_reg_count = base_reg_count - (class_sizes[i] - 1);
124      brw->vs.classes[i] = ra_alloc_reg_class(brw->vs.regs);
125
126      for (int j = 0; j < class_reg_count; j++) {
127	 ra_class_add_reg(brw->vs.regs, brw->vs.classes[i], reg);
128
129	 brw->vs.ra_reg_to_grf[reg] = j;
130
131	 for (int base_reg = j;
132	      base_reg < j + class_sizes[i];
133	      base_reg++) {
134	    ra_add_transitive_reg_conflict(brw->vs.regs, base_reg, reg);
135	 }
136
137	 reg++;
138      }
139   }
140   assert(reg == ra_reg_count);
141
142   ra_set_finalize(brw->vs.regs);
143}
144
145bool
146vec4_visitor::reg_allocate()
147{
148   unsigned int hw_reg_mapping[virtual_grf_count];
149   int first_assigned_grf = this->first_non_payload_grf;
150   int base_reg_count = max_grf - first_assigned_grf;
151   int class_sizes[base_reg_count];
152   int class_count = 0;
153
154   /* Using the trivial allocator can be useful in debugging undefined
155    * register access as a result of broken optimization passes.
156    */
157   if (0)
158      return reg_allocate_trivial();
159
160   calculate_live_intervals();
161
162   /* Set up the register classes.
163    *
164    * The base registers store a vec4.  However, we'll need larger
165    * storage for arrays, structures, and matrices, which will be sets
166    * of contiguous registers.
167    */
168   class_sizes[class_count++] = 1;
169
170   for (int r = 0; r < virtual_grf_count; r++) {
171      int i;
172
173      for (i = 0; i < class_count; i++) {
174	 if (class_sizes[i] == this->virtual_grf_sizes[r])
175	    break;
176      }
177      if (i == class_count) {
178	 if (this->virtual_grf_sizes[r] >= base_reg_count) {
179	    fail("Object too large to register allocate.\n");
180	 }
181
182	 class_sizes[class_count++] = this->virtual_grf_sizes[r];
183      }
184   }
185
186   brw_alloc_reg_set_for_classes(brw, class_sizes, class_count, base_reg_count);
187
188   struct ra_graph *g = ra_alloc_interference_graph(brw->vs.regs,
189						    virtual_grf_count);
190
191   for (int i = 0; i < virtual_grf_count; i++) {
192      for (int c = 0; c < class_count; c++) {
193	 if (class_sizes[c] == this->virtual_grf_sizes[i]) {
194	    ra_set_node_class(g, i, brw->vs.classes[c]);
195	    break;
196	 }
197      }
198
199      for (int j = 0; j < i; j++) {
200	 if (virtual_grf_interferes(i, j)) {
201	    ra_add_node_interference(g, i, j);
202	 }
203      }
204   }
205
206   if (!ra_allocate_no_spills(g)) {
207      /* Failed to allocate registers.  Spill a reg, and the caller will
208       * loop back into here to try again.
209       */
210      int reg = choose_spill_reg(g);
211      if (reg == -1) {
212         fail("no register to spill\n");
213      } else {
214         spill_reg(reg);
215      }
216      ralloc_free(g);
217      return false;
218   }
219
220   /* Get the chosen virtual registers for each node, and map virtual
221    * regs in the register classes back down to real hardware reg
222    * numbers.
223    */
224   prog_data->total_grf = first_assigned_grf;
225   for (int i = 0; i < virtual_grf_count; i++) {
226      int reg = ra_get_node_reg(g, i);
227
228      hw_reg_mapping[i] = first_assigned_grf + brw->vs.ra_reg_to_grf[reg];
229      prog_data->total_grf = MAX2(prog_data->total_grf,
230				  hw_reg_mapping[i] + virtual_grf_sizes[i]);
231   }
232
233   foreach_list(node, &this->instructions) {
234      vec4_instruction *inst = (vec4_instruction *)node;
235
236      assign(hw_reg_mapping, &inst->dst);
237      assign(hw_reg_mapping, &inst->src[0]);
238      assign(hw_reg_mapping, &inst->src[1]);
239      assign(hw_reg_mapping, &inst->src[2]);
240   }
241
242   ralloc_free(g);
243
244   return true;
245}
246
247void
248vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
249{
250   float loop_scale = 1.0;
251
252   for (int i = 0; i < this->virtual_grf_count; i++) {
253      spill_costs[i] = 0.0;
254      no_spill[i] = virtual_grf_sizes[i] != 1;
255   }
256
257   /* Calculate costs for spilling nodes.  Call it a cost of 1 per
258    * spill/unspill we'll have to do, and guess that the insides of
259    * loops run 10 times.
260    */
261   foreach_list(node, &this->instructions) {
262      vec4_instruction *inst = (vec4_instruction *) node;
263
264      for (unsigned int i = 0; i < 3; i++) {
265	 if (inst->src[i].file == GRF) {
266	    spill_costs[inst->src[i].reg] += loop_scale;
267            if (inst->src[i].reladdr)
268               no_spill[inst->src[i].reg] = true;
269	 }
270      }
271
272      if (inst->dst.file == GRF) {
273	 spill_costs[inst->dst.reg] += loop_scale;
274         if (inst->dst.reladdr)
275            no_spill[inst->dst.reg] = true;
276      }
277
278      switch (inst->opcode) {
279
280      case BRW_OPCODE_DO:
281	 loop_scale *= 10;
282	 break;
283
284      case BRW_OPCODE_WHILE:
285	 loop_scale /= 10;
286	 break;
287
288      case VS_OPCODE_SCRATCH_READ:
289      case VS_OPCODE_SCRATCH_WRITE:
290         for (int i = 0; i < 3; i++) {
291            if (inst->src[i].file == GRF)
292               no_spill[inst->src[i].reg] = true;
293         }
294	 if (inst->dst.file == GRF)
295	    no_spill[inst->dst.reg] = true;
296	 break;
297
298      default:
299	 break;
300      }
301   }
302}
303
304int
305vec4_visitor::choose_spill_reg(struct ra_graph *g)
306{
307   float spill_costs[this->virtual_grf_count];
308   bool no_spill[this->virtual_grf_count];
309
310   evaluate_spill_costs(spill_costs, no_spill);
311
312   for (int i = 0; i < this->virtual_grf_count; i++) {
313      if (!no_spill[i])
314         ra_set_node_spill_cost(g, i, spill_costs[i]);
315   }
316
317   return ra_get_best_spill_node(g);
318}
319
320void
321vec4_visitor::spill_reg(int spill_reg_nr)
322{
323   assert(virtual_grf_sizes[spill_reg_nr] == 1);
324   unsigned int spill_offset = c->last_scratch++;
325
326   /* Generate spill/unspill instructions for the objects being spilled. */
327   foreach_list(node, &this->instructions) {
328      vec4_instruction *inst = (vec4_instruction *) node;
329
330      for (unsigned int i = 0; i < 3; i++) {
331         if (inst->src[i].file == GRF && inst->src[i].reg == spill_reg_nr) {
332            src_reg spill_reg = inst->src[i];
333            inst->src[i].reg = virtual_grf_alloc(1);
334            dst_reg temp = dst_reg(inst->src[i]);
335
336            /* Only read the necessary channels, to avoid overwriting the rest
337             * with data that may not have been written to scratch.
338             */
339            temp.writemask = 0;
340            for (int c = 0; c < 4; c++)
341               temp.writemask |= (1 << BRW_GET_SWZ(inst->src[i].swizzle, c));
342            assert(temp.writemask != 0);
343
344            emit_scratch_read(inst, temp, spill_reg, spill_offset);
345         }
346      }
347
348      if (inst->dst.file == GRF && inst->dst.reg == spill_reg_nr) {
349         dst_reg spill_reg = inst->dst;
350         inst->dst.reg = virtual_grf_alloc(1);
351
352         /* We don't want a swizzle when reading from the source; read the
353          * whole register and use spill_reg's writemask to select which
354          * channels to write.
355          */
356         src_reg temp = src_reg(inst->dst);
357         temp.swizzle = BRW_SWIZZLE_XYZW;
358         emit_scratch_write(inst, temp, spill_reg, spill_offset);
359      }
360   }
361
362   this->live_intervals_valid = false;
363}
364
365} /* namespace brw */
366