brw_vec4_visitor.cpp revision 2e712e41db0c0676e9f30fc73172c0e8de8d84d4
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_vec4.h"
25extern "C" {
26#include "main/macros.h"
27#include "program/prog_parameter.h"
28#include "program/sampler.h"
29}
30
31namespace brw {
32
33src_reg::src_reg(dst_reg reg)
34{
35   init();
36
37   this->file = reg.file;
38   this->reg = reg.reg;
39   this->reg_offset = reg.reg_offset;
40   this->type = reg.type;
41   this->reladdr = reg.reladdr;
42   this->fixed_hw_reg = reg.fixed_hw_reg;
43
44   int swizzles[4];
45   int next_chan = 0;
46   int last = 0;
47
48   for (int i = 0; i < 4; i++) {
49      if (!(reg.writemask & (1 << i)))
50	 continue;
51
52      swizzles[next_chan++] = last = i;
53   }
54
55   for (; next_chan < 4; next_chan++) {
56      swizzles[next_chan] = last;
57   }
58
59   this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
60				swizzles[2], swizzles[3]);
61}
62
63dst_reg::dst_reg(src_reg reg)
64{
65   init();
66
67   this->file = reg.file;
68   this->reg = reg.reg;
69   this->reg_offset = reg.reg_offset;
70   this->type = reg.type;
71   this->writemask = WRITEMASK_XYZW;
72   this->reladdr = reg.reladdr;
73   this->fixed_hw_reg = reg.fixed_hw_reg;
74}
75
76vec4_instruction::vec4_instruction(vec4_visitor *v,
77				   enum opcode opcode, dst_reg dst,
78				   src_reg src0, src_reg src1, src_reg src2)
79{
80   this->opcode = opcode;
81   this->dst = dst;
82   this->src[0] = src0;
83   this->src[1] = src1;
84   this->src[2] = src2;
85   this->ir = v->base_ir;
86   this->annotation = v->current_annotation;
87}
88
89vec4_instruction *
90vec4_visitor::emit(vec4_instruction *inst)
91{
92   this->instructions.push_tail(inst);
93
94   return inst;
95}
96
97vec4_instruction *
98vec4_visitor::emit_before(vec4_instruction *inst, vec4_instruction *new_inst)
99{
100   new_inst->ir = inst->ir;
101   new_inst->annotation = inst->annotation;
102
103   inst->insert_before(new_inst);
104
105   return inst;
106}
107
108vec4_instruction *
109vec4_visitor::emit(enum opcode opcode, dst_reg dst,
110		   src_reg src0, src_reg src1, src_reg src2)
111{
112   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst,
113					     src0, src1, src2));
114}
115
116
117vec4_instruction *
118vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
119{
120   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0, src1));
121}
122
123vec4_instruction *
124vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
125{
126   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0));
127}
128
129vec4_instruction *
130vec4_visitor::emit(enum opcode opcode)
131{
132   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst_reg()));
133}
134
135#define ALU1(op)							\
136   vec4_instruction *							\
137   vec4_visitor::op(dst_reg dst, src_reg src0)				\
138   {									\
139      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
140					   src0);			\
141   }
142
143#define ALU2(op)							\
144   vec4_instruction *							\
145   vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1)		\
146   {									\
147      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
148					   src0, src1);			\
149   }
150
151ALU1(NOT)
152ALU1(MOV)
153ALU1(FRC)
154ALU1(RNDD)
155ALU1(RNDE)
156ALU1(RNDZ)
157ALU2(ADD)
158ALU2(MUL)
159ALU2(MACH)
160ALU2(AND)
161ALU2(OR)
162ALU2(XOR)
163ALU2(DP3)
164ALU2(DP4)
165
166/** Gen4 predicated IF. */
167vec4_instruction *
168vec4_visitor::IF(uint32_t predicate)
169{
170   vec4_instruction *inst;
171
172   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF);
173   inst->predicate = predicate;
174
175   return inst;
176}
177
178/** Gen6+ IF with embedded comparison. */
179vec4_instruction *
180vec4_visitor::IF(src_reg src0, src_reg src1, uint32_t condition)
181{
182   assert(intel->gen >= 6);
183
184   vec4_instruction *inst;
185
186   resolve_ud_negate(&src0);
187   resolve_ud_negate(&src1);
188
189   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF, dst_null_d(),
190					src0, src1);
191   inst->conditional_mod = condition;
192
193   return inst;
194}
195
196/**
197 * CMP: Sets the low bit of the destination channels with the result
198 * of the comparison, while the upper bits are undefined, and updates
199 * the flag register with the packed 16 bits of the result.
200 */
201vec4_instruction *
202vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1, uint32_t condition)
203{
204   vec4_instruction *inst;
205
206   /* original gen4 does type conversion to the destination type
207    * before before comparison, producing garbage results for floating
208    * point comparisons.
209    */
210   if (intel->gen == 4) {
211      dst.type = src0.type;
212      if (dst.file == HW_REG)
213	 dst.fixed_hw_reg.type = dst.type;
214   }
215
216   resolve_ud_negate(&src0);
217   resolve_ud_negate(&src1);
218
219   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_CMP, dst, src0, src1);
220   inst->conditional_mod = condition;
221
222   return inst;
223}
224
225vec4_instruction *
226vec4_visitor::SCRATCH_READ(dst_reg dst, src_reg index)
227{
228   vec4_instruction *inst;
229
230   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_READ,
231					dst, index);
232   inst->base_mrf = 14;
233   inst->mlen = 1;
234
235   return inst;
236}
237
238vec4_instruction *
239vec4_visitor::SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index)
240{
241   vec4_instruction *inst;
242
243   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE,
244					dst, src, index);
245   inst->base_mrf = 13;
246   inst->mlen = 2;
247
248   return inst;
249}
250
251void
252vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
253{
254   static enum opcode dot_opcodes[] = {
255      BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
256   };
257
258   emit(dot_opcodes[elements - 2], dst, src0, src1);
259}
260
261void
262vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
263{
264   /* The gen6 math instruction ignores the source modifiers --
265    * swizzle, abs, negate, and at least some parts of the register
266    * region description.
267    *
268    * While it would seem that this MOV could be avoided at this point
269    * in the case that the swizzle is matched up with the destination
270    * writemask, note that uniform packing and register allocation
271    * could rearrange our swizzle, so let's leave this matter up to
272    * copy propagation later.
273    */
274   src_reg temp_src = src_reg(this, glsl_type::vec4_type);
275   emit(MOV(dst_reg(temp_src), src));
276
277   if (dst.writemask != WRITEMASK_XYZW) {
278      /* The gen6 math instruction must be align1, so we can't do
279       * writemasks.
280       */
281      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
282
283      emit(opcode, temp_dst, temp_src);
284
285      emit(MOV(dst, src_reg(temp_dst)));
286   } else {
287      emit(opcode, dst, temp_src);
288   }
289}
290
291void
292vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
293{
294   vec4_instruction *inst = emit(opcode, dst, src);
295   inst->base_mrf = 1;
296   inst->mlen = 1;
297}
298
299void
300vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
301{
302   switch (opcode) {
303   case SHADER_OPCODE_RCP:
304   case SHADER_OPCODE_RSQ:
305   case SHADER_OPCODE_SQRT:
306   case SHADER_OPCODE_EXP2:
307   case SHADER_OPCODE_LOG2:
308   case SHADER_OPCODE_SIN:
309   case SHADER_OPCODE_COS:
310      break;
311   default:
312      assert(!"not reached: bad math opcode");
313      return;
314   }
315
316   if (intel->gen >= 6) {
317      return emit_math1_gen6(opcode, dst, src);
318   } else {
319      return emit_math1_gen4(opcode, dst, src);
320   }
321}
322
323void
324vec4_visitor::emit_math2_gen6(enum opcode opcode,
325			      dst_reg dst, src_reg src0, src_reg src1)
326{
327   src_reg expanded;
328
329   /* The gen6 math instruction ignores the source modifiers --
330    * swizzle, abs, negate, and at least some parts of the register
331    * region description.  Move the sources to temporaries to make it
332    * generally work.
333    */
334
335   expanded = src_reg(this, glsl_type::vec4_type);
336   expanded.type = src0.type;
337   emit(MOV(dst_reg(expanded), src0));
338   src0 = expanded;
339
340   expanded = src_reg(this, glsl_type::vec4_type);
341   expanded.type = src1.type;
342   emit(MOV(dst_reg(expanded), src1));
343   src1 = expanded;
344
345   if (dst.writemask != WRITEMASK_XYZW) {
346      /* The gen6 math instruction must be align1, so we can't do
347       * writemasks.
348       */
349      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
350      temp_dst.type = dst.type;
351
352      emit(opcode, temp_dst, src0, src1);
353
354      emit(MOV(dst, src_reg(temp_dst)));
355   } else {
356      emit(opcode, dst, src0, src1);
357   }
358}
359
360void
361vec4_visitor::emit_math2_gen4(enum opcode opcode,
362			      dst_reg dst, src_reg src0, src_reg src1)
363{
364   vec4_instruction *inst = emit(opcode, dst, src0, src1);
365   inst->base_mrf = 1;
366   inst->mlen = 2;
367}
368
369void
370vec4_visitor::emit_math(enum opcode opcode,
371			dst_reg dst, src_reg src0, src_reg src1)
372{
373   switch (opcode) {
374   case SHADER_OPCODE_POW:
375   case SHADER_OPCODE_INT_QUOTIENT:
376   case SHADER_OPCODE_INT_REMAINDER:
377      break;
378   default:
379      assert(!"not reached: unsupported binary math opcode");
380      return;
381   }
382
383   if (intel->gen >= 6) {
384      return emit_math2_gen6(opcode, dst, src0, src1);
385   } else {
386      return emit_math2_gen4(opcode, dst, src0, src1);
387   }
388}
389
390void
391vec4_visitor::visit_instructions(const exec_list *list)
392{
393   foreach_list(node, list) {
394      ir_instruction *ir = (ir_instruction *)node;
395
396      base_ir = ir;
397      ir->accept(this);
398   }
399}
400
401
402static int
403type_size(const struct glsl_type *type)
404{
405   unsigned int i;
406   int size;
407
408   switch (type->base_type) {
409   case GLSL_TYPE_UINT:
410   case GLSL_TYPE_INT:
411   case GLSL_TYPE_FLOAT:
412   case GLSL_TYPE_BOOL:
413      if (type->is_matrix()) {
414	 return type->matrix_columns;
415      } else {
416	 /* Regardless of size of vector, it gets a vec4. This is bad
417	  * packing for things like floats, but otherwise arrays become a
418	  * mess.  Hopefully a later pass over the code can pack scalars
419	  * down if appropriate.
420	  */
421	 return 1;
422      }
423   case GLSL_TYPE_ARRAY:
424      assert(type->length > 0);
425      return type_size(type->fields.array) * type->length;
426   case GLSL_TYPE_STRUCT:
427      size = 0;
428      for (i = 0; i < type->length; i++) {
429	 size += type_size(type->fields.structure[i].type);
430      }
431      return size;
432   case GLSL_TYPE_SAMPLER:
433      /* Samplers take up one slot in UNIFORMS[], but they're baked in
434       * at link time.
435       */
436      return 1;
437   default:
438      assert(0);
439      return 0;
440   }
441}
442
443int
444vec4_visitor::virtual_grf_alloc(int size)
445{
446   if (virtual_grf_array_size <= virtual_grf_count) {
447      if (virtual_grf_array_size == 0)
448	 virtual_grf_array_size = 16;
449      else
450	 virtual_grf_array_size *= 2;
451      virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
452				   virtual_grf_array_size);
453      virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int,
454				     virtual_grf_array_size);
455   }
456   virtual_grf_reg_map[virtual_grf_count] = virtual_grf_reg_count;
457   virtual_grf_reg_count += size;
458   virtual_grf_sizes[virtual_grf_count] = size;
459   return virtual_grf_count++;
460}
461
462src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
463{
464   init();
465
466   this->file = GRF;
467   this->reg = v->virtual_grf_alloc(type_size(type));
468
469   if (type->is_array() || type->is_record()) {
470      this->swizzle = BRW_SWIZZLE_NOOP;
471   } else {
472      this->swizzle = swizzle_for_size(type->vector_elements);
473   }
474
475   this->type = brw_type_for_base_type(type);
476}
477
478dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
479{
480   init();
481
482   this->file = GRF;
483   this->reg = v->virtual_grf_alloc(type_size(type));
484
485   if (type->is_array() || type->is_record()) {
486      this->writemask = WRITEMASK_XYZW;
487   } else {
488      this->writemask = (1 << type->vector_elements) - 1;
489   }
490
491   this->type = brw_type_for_base_type(type);
492}
493
494/* Our support for uniforms is piggy-backed on the struct
495 * gl_fragment_program, because that's where the values actually
496 * get stored, rather than in some global gl_shader_program uniform
497 * store.
498 */
499int
500vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
501{
502   unsigned int offset = 0;
503   float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
504
505   if (type->is_matrix()) {
506      const glsl_type *column = type->column_type();
507
508      for (unsigned int i = 0; i < type->matrix_columns; i++) {
509	 offset += setup_uniform_values(loc + offset, column);
510      }
511
512      return offset;
513   }
514
515   switch (type->base_type) {
516   case GLSL_TYPE_FLOAT:
517   case GLSL_TYPE_UINT:
518   case GLSL_TYPE_INT:
519   case GLSL_TYPE_BOOL:
520      for (unsigned int i = 0; i < type->vector_elements; i++) {
521	 c->prog_data.param[this->uniforms * 4 + i] = &values[i];
522      }
523
524      /* Set up pad elements to get things aligned to a vec4 boundary. */
525      for (unsigned int i = type->vector_elements; i < 4; i++) {
526	 static float zero = 0;
527
528	 c->prog_data.param[this->uniforms * 4 + i] = &zero;
529      }
530
531      /* Track the size of this uniform vector, for future packing of
532       * uniforms.
533       */
534      this->uniform_vector_size[this->uniforms] = type->vector_elements;
535      this->uniforms++;
536
537      return 1;
538
539   case GLSL_TYPE_STRUCT:
540      for (unsigned int i = 0; i < type->length; i++) {
541	 offset += setup_uniform_values(loc + offset,
542					type->fields.structure[i].type);
543      }
544      return offset;
545
546   case GLSL_TYPE_ARRAY:
547      for (unsigned int i = 0; i < type->length; i++) {
548	 offset += setup_uniform_values(loc + offset, type->fields.array);
549      }
550      return offset;
551
552   case GLSL_TYPE_SAMPLER:
553      /* The sampler takes up a slot, but we don't use any values from it. */
554      return 1;
555
556   default:
557      assert(!"not reached");
558      return 0;
559   }
560}
561
562void
563vec4_visitor::setup_uniform_clipplane_values()
564{
565   gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
566
567   /* Pre-Gen6, we compact clip planes.  For example, if the user
568    * enables just clip planes 0, 1, and 3, we will enable clip planes
569    * 0, 1, and 2 in the hardware, and we'll move clip plane 3 to clip
570    * plane 2.  This simplifies the implementation of the Gen6 clip
571    * thread.
572    *
573    * In Gen6 and later, we don't compact clip planes, because this
574    * simplifies the implementation of gl_ClipDistance.
575    */
576   int compacted_clipplane_index = 0;
577   for (int i = 0; i < c->key.nr_userclip_plane_consts; ++i) {
578      if (intel->gen < 6 &&
579          !(c->key.userclip_planes_enabled_gen_4_5 & (1 << i))) {
580         continue;
581      }
582      this->uniform_vector_size[this->uniforms] = 4;
583      this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
584      this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F;
585      for (int j = 0; j < 4; ++j) {
586         c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j];
587      }
588      ++compacted_clipplane_index;
589      ++this->uniforms;
590   }
591}
592
593/* Our support for builtin uniforms is even scarier than non-builtin.
594 * It sits on top of the PROG_STATE_VAR parameters that are
595 * automatically updated from GL context state.
596 */
597void
598vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
599{
600   const ir_state_slot *const slots = ir->state_slots;
601   assert(ir->state_slots != NULL);
602
603   for (unsigned int i = 0; i < ir->num_state_slots; i++) {
604      /* This state reference has already been setup by ir_to_mesa,
605       * but we'll get the same index back here.  We can reference
606       * ParameterValues directly, since unlike brw_fs.cpp, we never
607       * add new state references during compile.
608       */
609      int index = _mesa_add_state_reference(this->vp->Base.Parameters,
610					    (gl_state_index *)slots[i].tokens);
611      float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
612
613      this->uniform_vector_size[this->uniforms] = 0;
614      /* Add each of the unique swizzled channels of the element.
615       * This will end up matching the size of the glsl_type of this field.
616       */
617      int last_swiz = -1;
618      for (unsigned int j = 0; j < 4; j++) {
619	 int swiz = GET_SWZ(slots[i].swizzle, j);
620	 last_swiz = swiz;
621
622	 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
623	 if (swiz <= last_swiz)
624	    this->uniform_vector_size[this->uniforms]++;
625      }
626      this->uniforms++;
627   }
628}
629
630dst_reg *
631vec4_visitor::variable_storage(ir_variable *var)
632{
633   return (dst_reg *)hash_table_find(this->variable_ht, var);
634}
635
636void
637vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate)
638{
639   ir_expression *expr = ir->as_expression();
640
641   *predicate = BRW_PREDICATE_NORMAL;
642
643   if (expr) {
644      src_reg op[2];
645      vec4_instruction *inst;
646
647      assert(expr->get_num_operands() <= 2);
648      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
649	 expr->operands[i]->accept(this);
650	 op[i] = this->result;
651
652	 resolve_ud_negate(&op[i]);
653      }
654
655      switch (expr->operation) {
656      case ir_unop_logic_not:
657	 inst = emit(AND(dst_null_d(), op[0], src_reg(1)));
658	 inst->conditional_mod = BRW_CONDITIONAL_Z;
659	 break;
660
661      case ir_binop_logic_xor:
662	 inst = emit(XOR(dst_null_d(), op[0], op[1]));
663	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
664	 break;
665
666      case ir_binop_logic_or:
667	 inst = emit(OR(dst_null_d(), op[0], op[1]));
668	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
669	 break;
670
671      case ir_binop_logic_and:
672	 inst = emit(AND(dst_null_d(), op[0], op[1]));
673	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
674	 break;
675
676      case ir_unop_f2b:
677	 if (intel->gen >= 6) {
678	    emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
679	 } else {
680	    inst = emit(MOV(dst_null_f(), op[0]));
681	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
682	 }
683	 break;
684
685      case ir_unop_i2b:
686	 if (intel->gen >= 6) {
687	    emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
688	 } else {
689	    inst = emit(MOV(dst_null_d(), op[0]));
690	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
691	 }
692	 break;
693
694      case ir_binop_all_equal:
695	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
696	 *predicate = BRW_PREDICATE_ALIGN16_ALL4H;
697	 break;
698
699      case ir_binop_any_nequal:
700	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
701	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
702	 break;
703
704      case ir_unop_any:
705	 inst = emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
706	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
707	 break;
708
709      case ir_binop_greater:
710      case ir_binop_gequal:
711      case ir_binop_less:
712      case ir_binop_lequal:
713      case ir_binop_equal:
714      case ir_binop_nequal:
715	 emit(CMP(dst_null_d(), op[0], op[1],
716		  brw_conditional_for_comparison(expr->operation)));
717	 break;
718
719      default:
720	 assert(!"not reached");
721	 break;
722      }
723      return;
724   }
725
726   ir->accept(this);
727
728   resolve_ud_negate(&this->result);
729
730   if (intel->gen >= 6) {
731      vec4_instruction *inst = emit(AND(dst_null_d(),
732					this->result, src_reg(1)));
733      inst->conditional_mod = BRW_CONDITIONAL_NZ;
734   } else {
735      vec4_instruction *inst = emit(MOV(dst_null_d(), this->result));
736      inst->conditional_mod = BRW_CONDITIONAL_NZ;
737   }
738}
739
740/**
741 * Emit a gen6 IF statement with the comparison folded into the IF
742 * instruction.
743 */
744void
745vec4_visitor::emit_if_gen6(ir_if *ir)
746{
747   ir_expression *expr = ir->condition->as_expression();
748
749   if (expr) {
750      src_reg op[2];
751      dst_reg temp;
752
753      assert(expr->get_num_operands() <= 2);
754      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
755	 expr->operands[i]->accept(this);
756	 op[i] = this->result;
757      }
758
759      switch (expr->operation) {
760      case ir_unop_logic_not:
761	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_Z));
762	 return;
763
764      case ir_binop_logic_xor:
765	 emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
766	 return;
767
768      case ir_binop_logic_or:
769	 temp = dst_reg(this, glsl_type::bool_type);
770	 emit(OR(temp, op[0], op[1]));
771	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
772	 return;
773
774      case ir_binop_logic_and:
775	 temp = dst_reg(this, glsl_type::bool_type);
776	 emit(AND(temp, op[0], op[1]));
777	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
778	 return;
779
780      case ir_unop_f2b:
781	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
782	 return;
783
784      case ir_unop_i2b:
785	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
786	 return;
787
788      case ir_binop_greater:
789      case ir_binop_gequal:
790      case ir_binop_less:
791      case ir_binop_lequal:
792      case ir_binop_equal:
793      case ir_binop_nequal:
794	 emit(IF(op[0], op[1],
795		 brw_conditional_for_comparison(expr->operation)));
796	 return;
797
798      case ir_binop_all_equal:
799	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
800	 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H));
801	 return;
802
803      case ir_binop_any_nequal:
804	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
805	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
806	 return;
807
808      case ir_unop_any:
809	 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
810	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
811	 return;
812
813      default:
814	 assert(!"not reached");
815	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
816	 return;
817      }
818      return;
819   }
820
821   ir->condition->accept(this);
822
823   emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
824}
825
826void
827vec4_visitor::visit(ir_variable *ir)
828{
829   dst_reg *reg = NULL;
830
831   if (variable_storage(ir))
832      return;
833
834   switch (ir->mode) {
835   case ir_var_in:
836      reg = new(mem_ctx) dst_reg(ATTR, ir->location);
837
838      /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
839       * come in as floating point conversions of the integer values.
840       */
841      for (int i = ir->location; i < ir->location + type_size(ir->type); i++) {
842	 if (!c->key.gl_fixed_input_size[i])
843	    continue;
844
845	 dst_reg dst = *reg;
846         dst.type = brw_type_for_base_type(ir->type);
847	 dst.writemask = (1 << c->key.gl_fixed_input_size[i]) - 1;
848	 emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
849      }
850      break;
851
852   case ir_var_out:
853      reg = new(mem_ctx) dst_reg(this, ir->type);
854
855      for (int i = 0; i < type_size(ir->type); i++) {
856	 output_reg[ir->location + i] = *reg;
857	 output_reg[ir->location + i].reg_offset = i;
858	 output_reg[ir->location + i].type =
859            brw_type_for_base_type(ir->type->get_scalar_type());
860	 output_reg_annotation[ir->location + i] = ir->name;
861      }
862      break;
863
864   case ir_var_auto:
865   case ir_var_temporary:
866      reg = new(mem_ctx) dst_reg(this, ir->type);
867      break;
868
869   case ir_var_uniform:
870      reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
871
872      /* Track how big the whole uniform variable is, in case we need to put a
873       * copy of its data into pull constants for array access.
874       */
875      this->uniform_size[this->uniforms] = type_size(ir->type);
876
877      if (!strncmp(ir->name, "gl_", 3)) {
878	 setup_builtin_uniform_values(ir);
879      } else {
880	 setup_uniform_values(ir->location, ir->type);
881      }
882      break;
883
884   case ir_var_system_value:
885      /* VertexID is stored by the VF as the last vertex element, but
886       * we don't represent it with a flag in inputs_read, so we call
887       * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
888       */
889      reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
890      prog_data->uses_vertexid = true;
891
892      switch (ir->location) {
893      case SYSTEM_VALUE_VERTEX_ID:
894	 reg->writemask = WRITEMASK_X;
895	 break;
896      case SYSTEM_VALUE_INSTANCE_ID:
897	 reg->writemask = WRITEMASK_Y;
898	 break;
899      default:
900	 assert(!"not reached");
901	 break;
902      }
903      break;
904
905   default:
906      assert(!"not reached");
907   }
908
909   reg->type = brw_type_for_base_type(ir->type);
910   hash_table_insert(this->variable_ht, reg, ir);
911}
912
913void
914vec4_visitor::visit(ir_loop *ir)
915{
916   dst_reg counter;
917
918   /* We don't want debugging output to print the whole body of the
919    * loop as the annotation.
920    */
921   this->base_ir = NULL;
922
923   if (ir->counter != NULL) {
924      this->base_ir = ir->counter;
925      ir->counter->accept(this);
926      counter = *(variable_storage(ir->counter));
927
928      if (ir->from != NULL) {
929	 this->base_ir = ir->from;
930	 ir->from->accept(this);
931
932	 emit(MOV(counter, this->result));
933      }
934   }
935
936   emit(BRW_OPCODE_DO);
937
938   if (ir->to) {
939      this->base_ir = ir->to;
940      ir->to->accept(this);
941
942      emit(CMP(dst_null_d(), src_reg(counter), this->result,
943	       brw_conditional_for_comparison(ir->cmp)));
944
945      vec4_instruction *inst = emit(BRW_OPCODE_BREAK);
946      inst->predicate = BRW_PREDICATE_NORMAL;
947   }
948
949   visit_instructions(&ir->body_instructions);
950
951
952   if (ir->increment) {
953      this->base_ir = ir->increment;
954      ir->increment->accept(this);
955      emit(ADD(counter, src_reg(counter), this->result));
956   }
957
958   emit(BRW_OPCODE_WHILE);
959}
960
961void
962vec4_visitor::visit(ir_loop_jump *ir)
963{
964   switch (ir->mode) {
965   case ir_loop_jump::jump_break:
966      emit(BRW_OPCODE_BREAK);
967      break;
968   case ir_loop_jump::jump_continue:
969      emit(BRW_OPCODE_CONTINUE);
970      break;
971   }
972}
973
974
975void
976vec4_visitor::visit(ir_function_signature *ir)
977{
978   assert(0);
979   (void)ir;
980}
981
982void
983vec4_visitor::visit(ir_function *ir)
984{
985   /* Ignore function bodies other than main() -- we shouldn't see calls to
986    * them since they should all be inlined.
987    */
988   if (strcmp(ir->name, "main") == 0) {
989      const ir_function_signature *sig;
990      exec_list empty;
991
992      sig = ir->matching_signature(&empty);
993
994      assert(sig);
995
996      visit_instructions(&sig->body);
997   }
998}
999
1000bool
1001vec4_visitor::try_emit_sat(ir_expression *ir)
1002{
1003   ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
1004   if (!sat_src)
1005      return false;
1006
1007   sat_src->accept(this);
1008   src_reg src = this->result;
1009
1010   this->result = src_reg(this, ir->type);
1011   vec4_instruction *inst;
1012   inst = emit(MOV(dst_reg(this->result), src));
1013   inst->saturate = true;
1014
1015   return true;
1016}
1017
1018void
1019vec4_visitor::emit_bool_comparison(unsigned int op,
1020				 dst_reg dst, src_reg src0, src_reg src1)
1021{
1022   /* original gen4 does destination conversion before comparison. */
1023   if (intel->gen < 5)
1024      dst.type = src0.type;
1025
1026   emit(CMP(dst, src0, src1, brw_conditional_for_comparison(op)));
1027
1028   dst.type = BRW_REGISTER_TYPE_D;
1029   emit(AND(dst, src_reg(dst), src_reg(0x1)));
1030}
1031
1032void
1033vec4_visitor::visit(ir_expression *ir)
1034{
1035   unsigned int operand;
1036   src_reg op[Elements(ir->operands)];
1037   src_reg result_src;
1038   dst_reg result_dst;
1039   vec4_instruction *inst;
1040
1041   if (try_emit_sat(ir))
1042      return;
1043
1044   for (operand = 0; operand < ir->get_num_operands(); operand++) {
1045      this->result.file = BAD_FILE;
1046      ir->operands[operand]->accept(this);
1047      if (this->result.file == BAD_FILE) {
1048	 printf("Failed to get tree for expression operand:\n");
1049	 ir->operands[operand]->print();
1050	 exit(1);
1051      }
1052      op[operand] = this->result;
1053
1054      /* Matrix expression operands should have been broken down to vector
1055       * operations already.
1056       */
1057      assert(!ir->operands[operand]->type->is_matrix());
1058   }
1059
1060   int vector_elements = ir->operands[0]->type->vector_elements;
1061   if (ir->operands[1]) {
1062      vector_elements = MAX2(vector_elements,
1063			     ir->operands[1]->type->vector_elements);
1064   }
1065
1066   this->result.file = BAD_FILE;
1067
1068   /* Storage for our result.  Ideally for an assignment we'd be using
1069    * the actual storage for the result here, instead.
1070    */
1071   result_src = src_reg(this, ir->type);
1072   /* convenience for the emit functions below. */
1073   result_dst = dst_reg(result_src);
1074   /* If nothing special happens, this is the result. */
1075   this->result = result_src;
1076   /* Limit writes to the channels that will be used by result_src later.
1077    * This does limit this temp's use as a temporary for multi-instruction
1078    * sequences.
1079    */
1080   result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1081
1082   switch (ir->operation) {
1083   case ir_unop_logic_not:
1084      /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
1085       * ones complement of the whole register, not just bit 0.
1086       */
1087      emit(XOR(result_dst, op[0], src_reg(1)));
1088      break;
1089   case ir_unop_neg:
1090      op[0].negate = !op[0].negate;
1091      this->result = op[0];
1092      break;
1093   case ir_unop_abs:
1094      op[0].abs = true;
1095      op[0].negate = false;
1096      this->result = op[0];
1097      break;
1098
1099   case ir_unop_sign:
1100      emit(MOV(result_dst, src_reg(0.0f)));
1101
1102      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_G));
1103      inst = emit(MOV(result_dst, src_reg(1.0f)));
1104      inst->predicate = BRW_PREDICATE_NORMAL;
1105
1106      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_L));
1107      inst = emit(MOV(result_dst, src_reg(-1.0f)));
1108      inst->predicate = BRW_PREDICATE_NORMAL;
1109
1110      break;
1111
1112   case ir_unop_rcp:
1113      emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
1114      break;
1115
1116   case ir_unop_exp2:
1117      emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
1118      break;
1119   case ir_unop_log2:
1120      emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
1121      break;
1122   case ir_unop_exp:
1123   case ir_unop_log:
1124      assert(!"not reached: should be handled by ir_explog_to_explog2");
1125      break;
1126   case ir_unop_sin:
1127   case ir_unop_sin_reduced:
1128      emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
1129      break;
1130   case ir_unop_cos:
1131   case ir_unop_cos_reduced:
1132      emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
1133      break;
1134
1135   case ir_unop_dFdx:
1136   case ir_unop_dFdy:
1137      assert(!"derivatives not valid in vertex shader");
1138      break;
1139
1140   case ir_unop_noise:
1141      assert(!"not reached: should be handled by lower_noise");
1142      break;
1143
1144   case ir_binop_add:
1145      emit(ADD(result_dst, op[0], op[1]));
1146      break;
1147   case ir_binop_sub:
1148      assert(!"not reached: should be handled by ir_sub_to_add_neg");
1149      break;
1150
1151   case ir_binop_mul:
1152      if (ir->type->is_integer()) {
1153	 /* For integer multiplication, the MUL uses the low 16 bits
1154	  * of one of the operands (src0 on gen6, src1 on gen7).  The
1155	  * MACH accumulates in the contribution of the upper 16 bits
1156	  * of that operand.
1157	  *
1158	  * FINISHME: Emit just the MUL if we know an operand is small
1159	  * enough.
1160	  */
1161	 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
1162
1163	 emit(MUL(acc, op[0], op[1]));
1164	 emit(MACH(dst_null_d(), op[0], op[1]));
1165	 emit(MOV(result_dst, src_reg(acc)));
1166      } else {
1167	 emit(MUL(result_dst, op[0], op[1]));
1168      }
1169      break;
1170   case ir_binop_div:
1171      /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
1172      assert(ir->type->is_integer());
1173      emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
1174      break;
1175   case ir_binop_mod:
1176      /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
1177      assert(ir->type->is_integer());
1178      emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
1179      break;
1180
1181   case ir_binop_less:
1182   case ir_binop_greater:
1183   case ir_binop_lequal:
1184   case ir_binop_gequal:
1185   case ir_binop_equal:
1186   case ir_binop_nequal: {
1187      emit(CMP(result_dst, op[0], op[1],
1188	       brw_conditional_for_comparison(ir->operation)));
1189      emit(AND(result_dst, result_src, src_reg(0x1)));
1190      break;
1191   }
1192
1193   case ir_binop_all_equal:
1194      /* "==" operator producing a scalar boolean. */
1195      if (ir->operands[0]->type->is_vector() ||
1196	  ir->operands[1]->type->is_vector()) {
1197	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
1198	 emit(MOV(result_dst, src_reg(0)));
1199	 inst = emit(MOV(result_dst, src_reg(1)));
1200	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
1201      } else {
1202	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_Z));
1203	 emit(AND(result_dst, result_src, src_reg(0x1)));
1204      }
1205      break;
1206   case ir_binop_any_nequal:
1207      /* "!=" operator producing a scalar boolean. */
1208      if (ir->operands[0]->type->is_vector() ||
1209	  ir->operands[1]->type->is_vector()) {
1210	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
1211
1212	 emit(MOV(result_dst, src_reg(0)));
1213	 inst = emit(MOV(result_dst, src_reg(1)));
1214	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1215      } else {
1216	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_NZ));
1217	 emit(AND(result_dst, result_src, src_reg(0x1)));
1218      }
1219      break;
1220
1221   case ir_unop_any:
1222      emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
1223      emit(MOV(result_dst, src_reg(0)));
1224
1225      inst = emit(MOV(result_dst, src_reg(1)));
1226      inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1227      break;
1228
1229   case ir_binop_logic_xor:
1230      emit(XOR(result_dst, op[0], op[1]));
1231      break;
1232
1233   case ir_binop_logic_or:
1234      emit(OR(result_dst, op[0], op[1]));
1235      break;
1236
1237   case ir_binop_logic_and:
1238      emit(AND(result_dst, op[0], op[1]));
1239      break;
1240
1241   case ir_binop_dot:
1242      assert(ir->operands[0]->type->is_vector());
1243      assert(ir->operands[0]->type == ir->operands[1]->type);
1244      emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1245      break;
1246
1247   case ir_unop_sqrt:
1248      emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1249      break;
1250   case ir_unop_rsq:
1251      emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1252      break;
1253   case ir_unop_i2f:
1254   case ir_unop_i2u:
1255   case ir_unop_u2i:
1256   case ir_unop_u2f:
1257   case ir_unop_b2f:
1258   case ir_unop_b2i:
1259   case ir_unop_f2i:
1260      emit(MOV(result_dst, op[0]));
1261      break;
1262   case ir_unop_f2b:
1263   case ir_unop_i2b: {
1264      emit(CMP(result_dst, op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
1265      emit(AND(result_dst, result_src, src_reg(1)));
1266      break;
1267   }
1268
1269   case ir_unop_trunc:
1270      emit(RNDZ(result_dst, op[0]));
1271      break;
1272   case ir_unop_ceil:
1273      op[0].negate = !op[0].negate;
1274      inst = emit(RNDD(result_dst, op[0]));
1275      this->result.negate = true;
1276      break;
1277   case ir_unop_floor:
1278      inst = emit(RNDD(result_dst, op[0]));
1279      break;
1280   case ir_unop_fract:
1281      inst = emit(FRC(result_dst, op[0]));
1282      break;
1283   case ir_unop_round_even:
1284      emit(RNDE(result_dst, op[0]));
1285      break;
1286
1287   case ir_binop_min:
1288      emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_L));
1289
1290      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1291      inst->predicate = BRW_PREDICATE_NORMAL;
1292      break;
1293   case ir_binop_max:
1294      emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_G));
1295
1296      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1297      inst->predicate = BRW_PREDICATE_NORMAL;
1298      break;
1299
1300   case ir_binop_pow:
1301      emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1302      break;
1303
1304   case ir_unop_bit_not:
1305      inst = emit(NOT(result_dst, op[0]));
1306      break;
1307   case ir_binop_bit_and:
1308      inst = emit(AND(result_dst, op[0], op[1]));
1309      break;
1310   case ir_binop_bit_xor:
1311      inst = emit(XOR(result_dst, op[0], op[1]));
1312      break;
1313   case ir_binop_bit_or:
1314      inst = emit(OR(result_dst, op[0], op[1]));
1315      break;
1316
1317   case ir_binop_lshift:
1318      inst = emit(BRW_OPCODE_SHL, result_dst, op[0], op[1]);
1319      break;
1320
1321   case ir_binop_rshift:
1322      if (ir->type->base_type == GLSL_TYPE_INT)
1323	 inst = emit(BRW_OPCODE_ASR, result_dst, op[0], op[1]);
1324      else
1325	 inst = emit(BRW_OPCODE_SHR, result_dst, op[0], op[1]);
1326      break;
1327
1328   case ir_quadop_vector:
1329      assert(!"not reached: should be handled by lower_quadop_vector");
1330      break;
1331   }
1332}
1333
1334
1335void
1336vec4_visitor::visit(ir_swizzle *ir)
1337{
1338   src_reg src;
1339   int i = 0;
1340   int swizzle[4];
1341
1342   /* Note that this is only swizzles in expressions, not those on the left
1343    * hand side of an assignment, which do write masking.  See ir_assignment
1344    * for that.
1345    */
1346
1347   ir->val->accept(this);
1348   src = this->result;
1349   assert(src.file != BAD_FILE);
1350
1351   for (i = 0; i < ir->type->vector_elements; i++) {
1352      switch (i) {
1353      case 0:
1354	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1355	 break;
1356      case 1:
1357	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1358	 break;
1359      case 2:
1360	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1361	 break;
1362      case 3:
1363	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1364	    break;
1365      }
1366   }
1367   for (; i < 4; i++) {
1368      /* Replicate the last channel out. */
1369      swizzle[i] = swizzle[ir->type->vector_elements - 1];
1370   }
1371
1372   src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1373
1374   this->result = src;
1375}
1376
1377void
1378vec4_visitor::visit(ir_dereference_variable *ir)
1379{
1380   const struct glsl_type *type = ir->type;
1381   dst_reg *reg = variable_storage(ir->var);
1382
1383   if (!reg) {
1384      fail("Failed to find variable storage for %s\n", ir->var->name);
1385      this->result = src_reg(brw_null_reg());
1386      return;
1387   }
1388
1389   this->result = src_reg(*reg);
1390
1391   if (type->is_scalar() || type->is_vector() || type->is_matrix())
1392      this->result.swizzle = swizzle_for_size(type->vector_elements);
1393}
1394
1395void
1396vec4_visitor::visit(ir_dereference_array *ir)
1397{
1398   ir_constant *constant_index;
1399   src_reg src;
1400   int element_size = type_size(ir->type);
1401
1402   constant_index = ir->array_index->constant_expression_value();
1403
1404   ir->array->accept(this);
1405   src = this->result;
1406
1407   if (constant_index) {
1408      src.reg_offset += constant_index->value.i[0] * element_size;
1409   } else {
1410      /* Variable index array dereference.  It eats the "vec4" of the
1411       * base of the array and an index that offsets the Mesa register
1412       * index.
1413       */
1414      ir->array_index->accept(this);
1415
1416      src_reg index_reg;
1417
1418      if (element_size == 1) {
1419	 index_reg = this->result;
1420      } else {
1421	 index_reg = src_reg(this, glsl_type::int_type);
1422
1423	 emit(MUL(dst_reg(index_reg), this->result, src_reg(element_size)));
1424      }
1425
1426      if (src.reladdr) {
1427	 src_reg temp = src_reg(this, glsl_type::int_type);
1428
1429	 emit(ADD(dst_reg(temp), *src.reladdr, index_reg));
1430
1431	 index_reg = temp;
1432      }
1433
1434      src.reladdr = ralloc(mem_ctx, src_reg);
1435      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1436   }
1437
1438   /* If the type is smaller than a vec4, replicate the last channel out. */
1439   if (ir->type->is_scalar() || ir->type->is_vector())
1440      src.swizzle = swizzle_for_size(ir->type->vector_elements);
1441   else
1442      src.swizzle = BRW_SWIZZLE_NOOP;
1443   src.type = brw_type_for_base_type(ir->type);
1444
1445   this->result = src;
1446}
1447
1448void
1449vec4_visitor::visit(ir_dereference_record *ir)
1450{
1451   unsigned int i;
1452   const glsl_type *struct_type = ir->record->type;
1453   int offset = 0;
1454
1455   ir->record->accept(this);
1456
1457   for (i = 0; i < struct_type->length; i++) {
1458      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1459	 break;
1460      offset += type_size(struct_type->fields.structure[i].type);
1461   }
1462
1463   /* If the type is smaller than a vec4, replicate the last channel out. */
1464   if (ir->type->is_scalar() || ir->type->is_vector())
1465      this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1466   else
1467      this->result.swizzle = BRW_SWIZZLE_NOOP;
1468   this->result.type = brw_type_for_base_type(ir->type);
1469
1470   this->result.reg_offset += offset;
1471}
1472
1473/**
1474 * We want to be careful in assignment setup to hit the actual storage
1475 * instead of potentially using a temporary like we might with the
1476 * ir_dereference handler.
1477 */
1478static dst_reg
1479get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1480{
1481   /* The LHS must be a dereference.  If the LHS is a variable indexed array
1482    * access of a vector, it must be separated into a series conditional moves
1483    * before reaching this point (see ir_vec_index_to_cond_assign).
1484    */
1485   assert(ir->as_dereference());
1486   ir_dereference_array *deref_array = ir->as_dereference_array();
1487   if (deref_array) {
1488      assert(!deref_array->array->type->is_vector());
1489   }
1490
1491   /* Use the rvalue deref handler for the most part.  We'll ignore
1492    * swizzles in it and write swizzles using writemask, though.
1493    */
1494   ir->accept(v);
1495   return dst_reg(v->result);
1496}
1497
1498void
1499vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1500			      const struct glsl_type *type, uint32_t predicate)
1501{
1502   if (type->base_type == GLSL_TYPE_STRUCT) {
1503      for (unsigned int i = 0; i < type->length; i++) {
1504	 emit_block_move(dst, src, type->fields.structure[i].type, predicate);
1505      }
1506      return;
1507   }
1508
1509   if (type->is_array()) {
1510      for (unsigned int i = 0; i < type->length; i++) {
1511	 emit_block_move(dst, src, type->fields.array, predicate);
1512      }
1513      return;
1514   }
1515
1516   if (type->is_matrix()) {
1517      const struct glsl_type *vec_type;
1518
1519      vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1520					 type->vector_elements, 1);
1521
1522      for (int i = 0; i < type->matrix_columns; i++) {
1523	 emit_block_move(dst, src, vec_type, predicate);
1524      }
1525      return;
1526   }
1527
1528   assert(type->is_scalar() || type->is_vector());
1529
1530   dst->type = brw_type_for_base_type(type);
1531   src->type = dst->type;
1532
1533   dst->writemask = (1 << type->vector_elements) - 1;
1534
1535   /* Do we need to worry about swizzling a swizzle? */
1536   assert(src->swizzle == BRW_SWIZZLE_NOOP
1537	  || src->swizzle == swizzle_for_size(type->vector_elements));
1538   src->swizzle = swizzle_for_size(type->vector_elements);
1539
1540   vec4_instruction *inst = emit(MOV(*dst, *src));
1541   inst->predicate = predicate;
1542
1543   dst->reg_offset++;
1544   src->reg_offset++;
1545}
1546
1547
1548/* If the RHS processing resulted in an instruction generating a
1549 * temporary value, and it would be easy to rewrite the instruction to
1550 * generate its result right into the LHS instead, do so.  This ends
1551 * up reliably removing instructions where it can be tricky to do so
1552 * later without real UD chain information.
1553 */
1554bool
1555vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
1556				     dst_reg dst,
1557				     src_reg src,
1558				     vec4_instruction *pre_rhs_inst,
1559				     vec4_instruction *last_rhs_inst)
1560{
1561   /* This could be supported, but it would take more smarts. */
1562   if (ir->condition)
1563      return false;
1564
1565   if (pre_rhs_inst == last_rhs_inst)
1566      return false; /* No instructions generated to work with. */
1567
1568   /* Make sure the last instruction generated our source reg. */
1569   if (src.file != GRF ||
1570       src.file != last_rhs_inst->dst.file ||
1571       src.reg != last_rhs_inst->dst.reg ||
1572       src.reg_offset != last_rhs_inst->dst.reg_offset ||
1573       src.reladdr ||
1574       src.abs ||
1575       src.negate ||
1576       last_rhs_inst->predicate != BRW_PREDICATE_NONE)
1577      return false;
1578
1579   /* Check that that last instruction fully initialized the channels
1580    * we want to use, in the order we want to use them.  We could
1581    * potentially reswizzle the operands of many instructions so that
1582    * we could handle out of order channels, but don't yet.
1583    */
1584
1585   for (unsigned i = 0; i < 4; i++) {
1586      if (dst.writemask & (1 << i)) {
1587	 if (!(last_rhs_inst->dst.writemask & (1 << i)))
1588	    return false;
1589
1590	 if (BRW_GET_SWZ(src.swizzle, i) != i)
1591	    return false;
1592      }
1593   }
1594
1595   /* Success!  Rewrite the instruction. */
1596   last_rhs_inst->dst.file = dst.file;
1597   last_rhs_inst->dst.reg = dst.reg;
1598   last_rhs_inst->dst.reg_offset = dst.reg_offset;
1599   last_rhs_inst->dst.reladdr = dst.reladdr;
1600   last_rhs_inst->dst.writemask &= dst.writemask;
1601
1602   return true;
1603}
1604
1605void
1606vec4_visitor::visit(ir_assignment *ir)
1607{
1608   dst_reg dst = get_assignment_lhs(ir->lhs, this);
1609   uint32_t predicate = BRW_PREDICATE_NONE;
1610
1611   if (!ir->lhs->type->is_scalar() &&
1612       !ir->lhs->type->is_vector()) {
1613      ir->rhs->accept(this);
1614      src_reg src = this->result;
1615
1616      if (ir->condition) {
1617	 emit_bool_to_cond_code(ir->condition, &predicate);
1618      }
1619
1620      emit_block_move(&dst, &src, ir->rhs->type, predicate);
1621      return;
1622   }
1623
1624   /* Now we're down to just a scalar/vector with writemasks. */
1625   int i;
1626
1627   vec4_instruction *pre_rhs_inst, *last_rhs_inst;
1628   pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1629
1630   ir->rhs->accept(this);
1631
1632   last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1633
1634   src_reg src = this->result;
1635
1636   int swizzles[4];
1637   int first_enabled_chan = 0;
1638   int src_chan = 0;
1639
1640   assert(ir->lhs->type->is_vector() ||
1641	  ir->lhs->type->is_scalar());
1642   dst.writemask = ir->write_mask;
1643
1644   for (int i = 0; i < 4; i++) {
1645      if (dst.writemask & (1 << i)) {
1646	 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1647	 break;
1648      }
1649   }
1650
1651   /* Swizzle a small RHS vector into the channels being written.
1652    *
1653    * glsl ir treats write_mask as dictating how many channels are
1654    * present on the RHS while in our instructions we need to make
1655    * those channels appear in the slots of the vec4 they're written to.
1656    */
1657   for (int i = 0; i < 4; i++) {
1658      if (dst.writemask & (1 << i))
1659	 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1660      else
1661	 swizzles[i] = first_enabled_chan;
1662   }
1663   src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1664			      swizzles[2], swizzles[3]);
1665
1666   if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
1667      return;
1668   }
1669
1670   if (ir->condition) {
1671      emit_bool_to_cond_code(ir->condition, &predicate);
1672   }
1673
1674   for (i = 0; i < type_size(ir->lhs->type); i++) {
1675      vec4_instruction *inst = emit(MOV(dst, src));
1676      inst->predicate = predicate;
1677
1678      dst.reg_offset++;
1679      src.reg_offset++;
1680   }
1681}
1682
1683void
1684vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1685{
1686   if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1687      foreach_list(node, &ir->components) {
1688	 ir_constant *field_value = (ir_constant *)node;
1689
1690	 emit_constant_values(dst, field_value);
1691      }
1692      return;
1693   }
1694
1695   if (ir->type->is_array()) {
1696      for (unsigned int i = 0; i < ir->type->length; i++) {
1697	 emit_constant_values(dst, ir->array_elements[i]);
1698      }
1699      return;
1700   }
1701
1702   if (ir->type->is_matrix()) {
1703      for (int i = 0; i < ir->type->matrix_columns; i++) {
1704	 float *vec = &ir->value.f[i * ir->type->vector_elements];
1705
1706	 for (int j = 0; j < ir->type->vector_elements; j++) {
1707	    dst->writemask = 1 << j;
1708	    dst->type = BRW_REGISTER_TYPE_F;
1709
1710	    emit(MOV(*dst, src_reg(vec[j])));
1711	 }
1712	 dst->reg_offset++;
1713      }
1714      return;
1715   }
1716
1717   int remaining_writemask = (1 << ir->type->vector_elements) - 1;
1718
1719   for (int i = 0; i < ir->type->vector_elements; i++) {
1720      if (!(remaining_writemask & (1 << i)))
1721	 continue;
1722
1723      dst->writemask = 1 << i;
1724      dst->type = brw_type_for_base_type(ir->type);
1725
1726      /* Find other components that match the one we're about to
1727       * write.  Emits fewer instructions for things like vec4(0.5,
1728       * 1.5, 1.5, 1.5).
1729       */
1730      for (int j = i + 1; j < ir->type->vector_elements; j++) {
1731	 if (ir->type->base_type == GLSL_TYPE_BOOL) {
1732	    if (ir->value.b[i] == ir->value.b[j])
1733	       dst->writemask |= (1 << j);
1734	 } else {
1735	    /* u, i, and f storage all line up, so no need for a
1736	     * switch case for comparing each type.
1737	     */
1738	    if (ir->value.u[i] == ir->value.u[j])
1739	       dst->writemask |= (1 << j);
1740	 }
1741      }
1742
1743      switch (ir->type->base_type) {
1744      case GLSL_TYPE_FLOAT:
1745	 emit(MOV(*dst, src_reg(ir->value.f[i])));
1746	 break;
1747      case GLSL_TYPE_INT:
1748	 emit(MOV(*dst, src_reg(ir->value.i[i])));
1749	 break;
1750      case GLSL_TYPE_UINT:
1751	 emit(MOV(*dst, src_reg(ir->value.u[i])));
1752	 break;
1753      case GLSL_TYPE_BOOL:
1754	 emit(MOV(*dst, src_reg(ir->value.b[i])));
1755	 break;
1756      default:
1757	 assert(!"Non-float/uint/int/bool constant");
1758	 break;
1759      }
1760
1761      remaining_writemask &= ~dst->writemask;
1762   }
1763   dst->reg_offset++;
1764}
1765
1766void
1767vec4_visitor::visit(ir_constant *ir)
1768{
1769   dst_reg dst = dst_reg(this, ir->type);
1770   this->result = src_reg(dst);
1771
1772   emit_constant_values(&dst, ir);
1773}
1774
1775void
1776vec4_visitor::visit(ir_call *ir)
1777{
1778   assert(!"not reached");
1779}
1780
1781void
1782vec4_visitor::visit(ir_texture *ir)
1783{
1784   int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &vp->Base);
1785   sampler = vp->Base.SamplerUnits[sampler];
1786
1787   /* Should be lowered by do_lower_texture_projection */
1788   assert(!ir->projector);
1789
1790   vec4_instruction *inst = NULL;
1791   switch (ir->op) {
1792   case ir_tex:
1793   case ir_txl:
1794      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXL);
1795      break;
1796   case ir_txd:
1797      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXD);
1798      break;
1799   case ir_txf:
1800      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXF);
1801      break;
1802   case ir_txs:
1803      inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXS);
1804      break;
1805   case ir_txb:
1806      assert(!"TXB is not valid for vertex shaders.");
1807   }
1808
1809   /* Texel offsets go in the message header; Gen4 also requires headers. */
1810   inst->header_present = ir->offset || intel->gen < 5;
1811   inst->base_mrf = 2;
1812   inst->mlen = inst->header_present + 1; /* always at least one */
1813   inst->sampler = sampler;
1814   inst->dst = dst_reg(this, ir->type);
1815   inst->shadow_compare = ir->shadow_comparitor != NULL;
1816
1817   if (ir->offset != NULL)
1818      inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
1819
1820   /* MRF for the first parameter */
1821   int param_base = inst->base_mrf + inst->header_present;
1822
1823   if (ir->op == ir_txs) {
1824      ir->lod_info.lod->accept(this);
1825      int writemask = intel->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
1826      emit(MOV(dst_reg(MRF, param_base, ir->lod_info.lod->type, writemask),
1827	   this->result));
1828   } else {
1829      int i, coord_mask = 0, zero_mask = 0;
1830      /* Load the coordinate */
1831      /* FINISHME: gl_clamp_mask and saturate */
1832      for (i = 0; i < ir->coordinate->type->vector_elements; i++)
1833	 coord_mask |= (1 << i);
1834      for (; i < 4; i++)
1835	 zero_mask |= (1 << i);
1836
1837      ir->coordinate->accept(this);
1838      emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
1839	       this->result));
1840      emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
1841	       src_reg(0)));
1842      /* Load the shadow comparitor */
1843      if (ir->shadow_comparitor) {
1844	 ir->shadow_comparitor->accept(this);
1845	 emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
1846			  WRITEMASK_X),
1847		  this->result));
1848	 inst->mlen++;
1849      }
1850
1851      /* Load the LOD info */
1852      if (ir->op == ir_txl) {
1853	 int mrf, writemask;
1854	 if (intel->gen >= 5) {
1855	    mrf = param_base + 1;
1856	    if (ir->shadow_comparitor) {
1857	       writemask = WRITEMASK_Y;
1858	       /* mlen already incremented */
1859	    } else {
1860	       writemask = WRITEMASK_X;
1861	       inst->mlen++;
1862	    }
1863	 } else /* intel->gen == 4 */ {
1864	    mrf = param_base;
1865	    writemask = WRITEMASK_Z;
1866	 }
1867	 ir->lod_info.lod->accept(this);
1868	 emit(MOV(dst_reg(MRF, mrf, ir->lod_info.lod->type, writemask),
1869		  this->result));
1870      } else if (ir->op == ir_txf) {
1871	 ir->lod_info.lod->accept(this);
1872	 emit(MOV(dst_reg(MRF, param_base, ir->lod_info.lod->type, WRITEMASK_W),
1873		  this->result));
1874      } else if (ir->op == ir_txd) {
1875	 const glsl_type *type = ir->lod_info.grad.dPdx->type;
1876
1877	 ir->lod_info.grad.dPdx->accept(this);
1878	 src_reg dPdx = this->result;
1879	 ir->lod_info.grad.dPdy->accept(this);
1880	 src_reg dPdy = this->result;
1881
1882	 if (intel->gen >= 5) {
1883	    dPdx.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
1884	    dPdy.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
1885	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XZ), dPdx));
1886	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_YW), dPdy));
1887	    inst->mlen++;
1888
1889	    if (ir->type->vector_elements == 3) {
1890	       dPdx.swizzle = BRW_SWIZZLE_ZZZZ;
1891	       dPdy.swizzle = BRW_SWIZZLE_ZZZZ;
1892	       emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_X), dPdx));
1893	       emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_Y), dPdy));
1894	       inst->mlen++;
1895	    }
1896	 } else /* intel->gen == 4 */ {
1897	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XYZ), dPdx));
1898	    emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_XYZ), dPdy));
1899	    inst->mlen += 2;
1900	 }
1901      }
1902   }
1903
1904   emit(inst);
1905
1906   swizzle_result(ir, src_reg(inst->dst), sampler);
1907}
1908
1909void
1910vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
1911{
1912   this->result = orig_val;
1913
1914   int s = c->key.tex.swizzles[sampler];
1915
1916   if (ir->op == ir_txs || ir->type == glsl_type::float_type
1917			|| s == SWIZZLE_NOOP)
1918      return;
1919
1920   int zero_mask = 0, one_mask = 0, copy_mask = 0;
1921   int swizzle[4];
1922
1923   for (int i = 0; i < 4; i++) {
1924      switch (GET_SWZ(s, i)) {
1925      case SWIZZLE_ZERO:
1926	 zero_mask |= (1 << i);
1927	 break;
1928      case SWIZZLE_ONE:
1929	 one_mask |= (1 << i);
1930	 break;
1931      default:
1932	 copy_mask |= (1 << i);
1933	 swizzle[i] = GET_SWZ(s, i);
1934	 break;
1935      }
1936   }
1937
1938   this->result = src_reg(this, ir->type);
1939   dst_reg swizzled_result(this->result);
1940
1941   if (copy_mask) {
1942      orig_val.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1943      swizzled_result.writemask = copy_mask;
1944      emit(MOV(swizzled_result, orig_val));
1945   }
1946
1947   if (zero_mask) {
1948      swizzled_result.writemask = zero_mask;
1949      emit(MOV(swizzled_result, src_reg(0.0f)));
1950   }
1951
1952   if (one_mask) {
1953      swizzled_result.writemask = one_mask;
1954      emit(MOV(swizzled_result, src_reg(1.0f)));
1955   }
1956}
1957
1958void
1959vec4_visitor::visit(ir_return *ir)
1960{
1961   assert(!"not reached");
1962}
1963
1964void
1965vec4_visitor::visit(ir_discard *ir)
1966{
1967   assert(!"not reached");
1968}
1969
1970void
1971vec4_visitor::visit(ir_if *ir)
1972{
1973   /* Don't point the annotation at the if statement, because then it plus
1974    * the then and else blocks get printed.
1975    */
1976   this->base_ir = ir->condition;
1977
1978   if (intel->gen == 6) {
1979      emit_if_gen6(ir);
1980   } else {
1981      uint32_t predicate;
1982      emit_bool_to_cond_code(ir->condition, &predicate);
1983      emit(IF(predicate));
1984   }
1985
1986   visit_instructions(&ir->then_instructions);
1987
1988   if (!ir->else_instructions.is_empty()) {
1989      this->base_ir = ir->condition;
1990      emit(BRW_OPCODE_ELSE);
1991
1992      visit_instructions(&ir->else_instructions);
1993   }
1994
1995   this->base_ir = ir->condition;
1996   emit(BRW_OPCODE_ENDIF);
1997}
1998
1999void
2000vec4_visitor::emit_ndc_computation()
2001{
2002   /* Get the position */
2003   src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
2004
2005   /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
2006   dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
2007   output_reg[BRW_VERT_RESULT_NDC] = ndc;
2008
2009   current_annotation = "NDC";
2010   dst_reg ndc_w = ndc;
2011   ndc_w.writemask = WRITEMASK_W;
2012   src_reg pos_w = pos;
2013   pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
2014   emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
2015
2016   dst_reg ndc_xyz = ndc;
2017   ndc_xyz.writemask = WRITEMASK_XYZ;
2018
2019   emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
2020}
2021
2022void
2023vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
2024{
2025   if (intel->gen < 6 &&
2026       ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
2027        c->key.userclip_active || brw->has_negative_rhw_bug)) {
2028      dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
2029      dst_reg header1_w = header1;
2030      header1_w.writemask = WRITEMASK_W;
2031      GLuint i;
2032
2033      emit(MOV(header1, 0u));
2034
2035      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
2036	 src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
2037
2038	 current_annotation = "Point size";
2039	 emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
2040	 emit(AND(header1_w, src_reg(header1_w), 0x7ff << 8));
2041      }
2042
2043      current_annotation = "Clipping flags";
2044      for (i = 0; i < c->key.nr_userclip_plane_consts; i++) {
2045	 vec4_instruction *inst;
2046
2047	 inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
2048                         src_reg(this->userplane[i])));
2049	 inst->conditional_mod = BRW_CONDITIONAL_L;
2050
2051	 inst = emit(OR(header1_w, src_reg(header1_w), 1u << i));
2052	 inst->predicate = BRW_PREDICATE_NORMAL;
2053      }
2054
2055      /* i965 clipping workaround:
2056       * 1) Test for -ve rhw
2057       * 2) If set,
2058       *      set ndc = (0,0,0,0)
2059       *      set ucp[6] = 1
2060       *
2061       * Later, clipping will detect ucp[6] and ensure the primitive is
2062       * clipped against all fixed planes.
2063       */
2064      if (brw->has_negative_rhw_bug) {
2065#if 0
2066	 /* FINISHME */
2067	 brw_CMP(p,
2068		 vec8(brw_null_reg()),
2069		 BRW_CONDITIONAL_L,
2070		 brw_swizzle1(output_reg[BRW_VERT_RESULT_NDC], 3),
2071		 brw_imm_f(0));
2072
2073	 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
2074	 brw_MOV(p, output_reg[BRW_VERT_RESULT_NDC], brw_imm_f(0));
2075	 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
2076#endif
2077      }
2078
2079      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
2080   } else if (intel->gen < 6) {
2081      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
2082   } else {
2083      emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
2084      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
2085         emit(MOV(brw_writemask(reg, WRITEMASK_W),
2086                  src_reg(output_reg[VERT_RESULT_PSIZ])));
2087      }
2088   }
2089}
2090
2091void
2092vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
2093{
2094   if (intel->gen < 6) {
2095      /* Clip distance slots are set aside in gen5, but they are not used.  It
2096       * is not clear whether we actually need to set aside space for them,
2097       * but the performance cost is negligible.
2098       */
2099      return;
2100   }
2101
2102   /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
2103    *
2104    *     "If a linked set of shaders forming the vertex stage contains no
2105    *     static write to gl_ClipVertex or gl_ClipDistance, but the
2106    *     application has requested clipping against user clip planes through
2107    *     the API, then the coordinate written to gl_Position is used for
2108    *     comparison against the user clip planes."
2109    *
2110    * This function is only called if the shader didn't write to
2111    * gl_ClipDistance.  Accordingly, we use gl_ClipVertex to perform clipping
2112    * if the user wrote to it; otherwise we use gl_Position.
2113    */
2114   gl_vert_result clip_vertex = VERT_RESULT_CLIP_VERTEX;
2115   if (!(c->prog_data.outputs_written
2116         & BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX))) {
2117      clip_vertex = VERT_RESULT_HPOS;
2118   }
2119
2120   for (int i = 0; i + offset < c->key.nr_userclip_plane_consts && i < 4;
2121        ++i) {
2122      emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
2123               src_reg(output_reg[clip_vertex]),
2124               src_reg(this->userplane[i + offset])));
2125   }
2126}
2127
2128void
2129vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
2130{
2131   assert (vert_result < VERT_RESULT_MAX);
2132   reg.type = output_reg[vert_result].type;
2133   current_annotation = output_reg_annotation[vert_result];
2134   /* Copy the register, saturating if necessary */
2135   vec4_instruction *inst = emit(MOV(reg,
2136                                     src_reg(output_reg[vert_result])));
2137   if ((vert_result == VERT_RESULT_COL0 ||
2138        vert_result == VERT_RESULT_COL1 ||
2139        vert_result == VERT_RESULT_BFC0 ||
2140        vert_result == VERT_RESULT_BFC1) &&
2141       c->key.clamp_vertex_color) {
2142      inst->saturate = true;
2143   }
2144}
2145
2146void
2147vec4_visitor::emit_urb_slot(int mrf, int vert_result)
2148{
2149   struct brw_reg hw_reg = brw_message_reg(mrf);
2150   dst_reg reg = dst_reg(MRF, mrf);
2151   reg.type = BRW_REGISTER_TYPE_F;
2152
2153   switch (vert_result) {
2154   case VERT_RESULT_PSIZ:
2155      /* PSIZ is always in slot 0, and is coupled with other flags. */
2156      current_annotation = "indices, point width, clip flags";
2157      emit_psiz_and_flags(hw_reg);
2158      break;
2159   case BRW_VERT_RESULT_NDC:
2160      current_annotation = "NDC";
2161      emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
2162      break;
2163   case BRW_VERT_RESULT_HPOS_DUPLICATE:
2164   case VERT_RESULT_HPOS:
2165      current_annotation = "gl_Position";
2166      emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
2167      break;
2168   case VERT_RESULT_CLIP_DIST0:
2169   case VERT_RESULT_CLIP_DIST1:
2170      if (this->c->key.uses_clip_distance) {
2171         emit_generic_urb_slot(reg, vert_result);
2172      } else {
2173         current_annotation = "user clip distances";
2174         emit_clip_distances(hw_reg, (vert_result - VERT_RESULT_CLIP_DIST0) * 4);
2175      }
2176      break;
2177   case BRW_VERT_RESULT_PAD:
2178      /* No need to write to this slot */
2179      break;
2180   default:
2181      emit_generic_urb_slot(reg, vert_result);
2182      break;
2183   }
2184}
2185
2186static int
2187align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
2188{
2189   struct intel_context *intel = &brw->intel;
2190
2191   if (intel->gen >= 6) {
2192      /* URB data written (does not include the message header reg) must
2193       * be a multiple of 256 bits, or 2 VS registers.  See vol5c.5,
2194       * section 5.4.3.2.2: URB_INTERLEAVED.
2195       *
2196       * URB entries are allocated on a multiple of 1024 bits, so an
2197       * extra 128 bits written here to make the end align to 256 is
2198       * no problem.
2199       */
2200      if ((mlen % 2) != 1)
2201	 mlen++;
2202   }
2203
2204   return mlen;
2205}
2206
2207/**
2208 * Generates the VUE payload plus the 1 or 2 URB write instructions to
2209 * complete the VS thread.
2210 *
2211 * The VUE layout is documented in Volume 2a.
2212 */
2213void
2214vec4_visitor::emit_urb_writes()
2215{
2216   /* MRF 0 is reserved for the debugger, so start with message header
2217    * in MRF 1.
2218    */
2219   int base_mrf = 1;
2220   int mrf = base_mrf;
2221   /* In the process of generating our URB write message contents, we
2222    * may need to unspill a register or load from an array.  Those
2223    * reads would use MRFs 14-15.
2224    */
2225   int max_usable_mrf = 13;
2226
2227   /* The following assertion verifies that max_usable_mrf causes an
2228    * even-numbered amount of URB write data, which will meet gen6's
2229    * requirements for length alignment.
2230    */
2231   assert ((max_usable_mrf - base_mrf) % 2 == 0);
2232
2233   /* FINISHME: edgeflag */
2234
2235   brw_compute_vue_map(&c->vue_map, intel, c->key.userclip_active,
2236                       c->prog_data.outputs_written);
2237
2238   /* First mrf is the g0-based message header containing URB handles and such,
2239    * which is implied in VS_OPCODE_URB_WRITE.
2240    */
2241   mrf++;
2242
2243   if (intel->gen < 6) {
2244      emit_ndc_computation();
2245   }
2246
2247   /* Set up the VUE data for the first URB write */
2248   int slot;
2249   for (slot = 0; slot < c->vue_map.num_slots; ++slot) {
2250      emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
2251
2252      /* If this was max_usable_mrf, we can't fit anything more into this URB
2253       * WRITE.
2254       */
2255      if (mrf > max_usable_mrf) {
2256	 slot++;
2257	 break;
2258      }
2259   }
2260
2261   current_annotation = "URB write";
2262   vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
2263   inst->base_mrf = base_mrf;
2264   inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
2265   inst->eot = (slot >= c->vue_map.num_slots);
2266
2267   /* Optional second URB write */
2268   if (!inst->eot) {
2269      mrf = base_mrf + 1;
2270
2271      for (; slot < c->vue_map.num_slots; ++slot) {
2272	 assert(mrf < max_usable_mrf);
2273
2274         emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
2275      }
2276
2277      current_annotation = "URB write";
2278      inst = emit(VS_OPCODE_URB_WRITE);
2279      inst->base_mrf = base_mrf;
2280      inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
2281      inst->eot = true;
2282      /* URB destination offset.  In the previous write, we got MRFs
2283       * 2-13 minus the one header MRF, so 12 regs.  URB offset is in
2284       * URB row increments, and each of our MRFs is half of one of
2285       * those, since we're doing interleaved writes.
2286       */
2287      inst->offset = (max_usable_mrf - base_mrf) / 2;
2288   }
2289}
2290
2291src_reg
2292vec4_visitor::get_scratch_offset(vec4_instruction *inst,
2293				 src_reg *reladdr, int reg_offset)
2294{
2295   /* Because we store the values to scratch interleaved like our
2296    * vertex data, we need to scale the vec4 index by 2.
2297    */
2298   int message_header_scale = 2;
2299
2300   /* Pre-gen6, the message header uses byte offsets instead of vec4
2301    * (16-byte) offset units.
2302    */
2303   if (intel->gen < 6)
2304      message_header_scale *= 16;
2305
2306   if (reladdr) {
2307      src_reg index = src_reg(this, glsl_type::int_type);
2308
2309      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2310      emit_before(inst, MUL(dst_reg(index),
2311			    index, src_reg(message_header_scale)));
2312
2313      return index;
2314   } else {
2315      return src_reg(reg_offset * message_header_scale);
2316   }
2317}
2318
2319src_reg
2320vec4_visitor::get_pull_constant_offset(vec4_instruction *inst,
2321				       src_reg *reladdr, int reg_offset)
2322{
2323   if (reladdr) {
2324      src_reg index = src_reg(this, glsl_type::int_type);
2325
2326      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2327
2328      /* Pre-gen6, the message header uses byte offsets instead of vec4
2329       * (16-byte) offset units.
2330       */
2331      if (intel->gen < 6) {
2332	 emit_before(inst, MUL(dst_reg(index), index, src_reg(16)));
2333      }
2334
2335      return index;
2336   } else {
2337      int message_header_scale = intel->gen < 6 ? 16 : 1;
2338      return src_reg(reg_offset * message_header_scale);
2339   }
2340}
2341
2342/**
2343 * Emits an instruction before @inst to load the value named by @orig_src
2344 * from scratch space at @base_offset to @temp.
2345 */
2346void
2347vec4_visitor::emit_scratch_read(vec4_instruction *inst,
2348				dst_reg temp, src_reg orig_src,
2349				int base_offset)
2350{
2351   int reg_offset = base_offset + orig_src.reg_offset;
2352   src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
2353
2354   emit_before(inst, SCRATCH_READ(temp, index));
2355}
2356
2357/**
2358 * Emits an instruction after @inst to store the value to be written
2359 * to @orig_dst to scratch space at @base_offset, from @temp.
2360 */
2361void
2362vec4_visitor::emit_scratch_write(vec4_instruction *inst,
2363				 src_reg temp, dst_reg orig_dst,
2364				 int base_offset)
2365{
2366   int reg_offset = base_offset + orig_dst.reg_offset;
2367   src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
2368
2369   dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
2370				       orig_dst.writemask));
2371   vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
2372   write->predicate = inst->predicate;
2373   write->ir = inst->ir;
2374   write->annotation = inst->annotation;
2375   inst->insert_after(write);
2376}
2377
2378/**
2379 * We can't generally support array access in GRF space, because a
2380 * single instruction's destination can only span 2 contiguous
2381 * registers.  So, we send all GRF arrays that get variable index
2382 * access to scratch space.
2383 */
2384void
2385vec4_visitor::move_grf_array_access_to_scratch()
2386{
2387   int scratch_loc[this->virtual_grf_count];
2388
2389   for (int i = 0; i < this->virtual_grf_count; i++) {
2390      scratch_loc[i] = -1;
2391   }
2392
2393   /* First, calculate the set of virtual GRFs that need to be punted
2394    * to scratch due to having any array access on them, and where in
2395    * scratch.
2396    */
2397   foreach_list(node, &this->instructions) {
2398      vec4_instruction *inst = (vec4_instruction *)node;
2399
2400      if (inst->dst.file == GRF && inst->dst.reladdr &&
2401	  scratch_loc[inst->dst.reg] == -1) {
2402	 scratch_loc[inst->dst.reg] = c->last_scratch;
2403	 c->last_scratch += this->virtual_grf_sizes[inst->dst.reg] * 8 * 4;
2404      }
2405
2406      for (int i = 0 ; i < 3; i++) {
2407	 src_reg *src = &inst->src[i];
2408
2409	 if (src->file == GRF && src->reladdr &&
2410	     scratch_loc[src->reg] == -1) {
2411	    scratch_loc[src->reg] = c->last_scratch;
2412	    c->last_scratch += this->virtual_grf_sizes[src->reg] * 8 * 4;
2413	 }
2414      }
2415   }
2416
2417   /* Now, for anything that will be accessed through scratch, rewrite
2418    * it to load/store.  Note that this is a _safe list walk, because
2419    * we may generate a new scratch_write instruction after the one
2420    * we're processing.
2421    */
2422   foreach_list_safe(node, &this->instructions) {
2423      vec4_instruction *inst = (vec4_instruction *)node;
2424
2425      /* Set up the annotation tracking for new generated instructions. */
2426      base_ir = inst->ir;
2427      current_annotation = inst->annotation;
2428
2429      if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
2430	 src_reg temp = src_reg(this, glsl_type::vec4_type);
2431
2432	 emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
2433
2434	 inst->dst.file = temp.file;
2435	 inst->dst.reg = temp.reg;
2436	 inst->dst.reg_offset = temp.reg_offset;
2437	 inst->dst.reladdr = NULL;
2438      }
2439
2440      for (int i = 0 ; i < 3; i++) {
2441	 if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
2442	    continue;
2443
2444	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2445
2446	 emit_scratch_read(inst, temp, inst->src[i],
2447			   scratch_loc[inst->src[i].reg]);
2448
2449	 inst->src[i].file = temp.file;
2450	 inst->src[i].reg = temp.reg;
2451	 inst->src[i].reg_offset = temp.reg_offset;
2452	 inst->src[i].reladdr = NULL;
2453      }
2454   }
2455}
2456
2457/**
2458 * Emits an instruction before @inst to load the value named by @orig_src
2459 * from the pull constant buffer (surface) at @base_offset to @temp.
2460 */
2461void
2462vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
2463				      dst_reg temp, src_reg orig_src,
2464				      int base_offset)
2465{
2466   int reg_offset = base_offset + orig_src.reg_offset;
2467   src_reg index = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
2468   vec4_instruction *load;
2469
2470   load = new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
2471					temp, index);
2472   load->base_mrf = 14;
2473   load->mlen = 1;
2474   emit_before(inst, load);
2475}
2476
2477/**
2478 * Implements array access of uniforms by inserting a
2479 * PULL_CONSTANT_LOAD instruction.
2480 *
2481 * Unlike temporary GRF array access (where we don't support it due to
2482 * the difficulty of doing relative addressing on instruction
2483 * destinations), we could potentially do array access of uniforms
2484 * that were loaded in GRF space as push constants.  In real-world
2485 * usage we've seen, though, the arrays being used are always larger
2486 * than we could load as push constants, so just always move all
2487 * uniform array access out to a pull constant buffer.
2488 */
2489void
2490vec4_visitor::move_uniform_array_access_to_pull_constants()
2491{
2492   int pull_constant_loc[this->uniforms];
2493
2494   for (int i = 0; i < this->uniforms; i++) {
2495      pull_constant_loc[i] = -1;
2496   }
2497
2498   /* Walk through and find array access of uniforms.  Put a copy of that
2499    * uniform in the pull constant buffer.
2500    *
2501    * Note that we don't move constant-indexed accesses to arrays.  No
2502    * testing has been done of the performance impact of this choice.
2503    */
2504   foreach_list_safe(node, &this->instructions) {
2505      vec4_instruction *inst = (vec4_instruction *)node;
2506
2507      for (int i = 0 ; i < 3; i++) {
2508	 if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
2509	    continue;
2510
2511	 int uniform = inst->src[i].reg;
2512
2513	 /* If this array isn't already present in the pull constant buffer,
2514	  * add it.
2515	  */
2516	 if (pull_constant_loc[uniform] == -1) {
2517	    const float **values = &prog_data->param[uniform * 4];
2518
2519	    pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
2520
2521	    for (int j = 0; j < uniform_size[uniform] * 4; j++) {
2522	       prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
2523	    }
2524	 }
2525
2526	 /* Set up the annotation tracking for new generated instructions. */
2527	 base_ir = inst->ir;
2528	 current_annotation = inst->annotation;
2529
2530	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2531
2532	 emit_pull_constant_load(inst, temp, inst->src[i],
2533				 pull_constant_loc[uniform]);
2534
2535	 inst->src[i].file = temp.file;
2536	 inst->src[i].reg = temp.reg;
2537	 inst->src[i].reg_offset = temp.reg_offset;
2538	 inst->src[i].reladdr = NULL;
2539      }
2540   }
2541
2542   /* Now there are no accesses of the UNIFORM file with a reladdr, so
2543    * no need to track them as larger-than-vec4 objects.  This will be
2544    * relied on in cutting out unused uniform vectors from push
2545    * constants.
2546    */
2547   split_uniform_registers();
2548}
2549
2550void
2551vec4_visitor::resolve_ud_negate(src_reg *reg)
2552{
2553   if (reg->type != BRW_REGISTER_TYPE_UD ||
2554       !reg->negate)
2555      return;
2556
2557   src_reg temp = src_reg(this, glsl_type::uvec4_type);
2558   emit(BRW_OPCODE_MOV, dst_reg(temp), *reg);
2559   *reg = temp;
2560}
2561
2562vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
2563			   struct gl_shader_program *prog,
2564			   struct brw_shader *shader)
2565{
2566   this->c = c;
2567   this->p = &c->func;
2568   this->brw = p->brw;
2569   this->intel = &brw->intel;
2570   this->ctx = &intel->ctx;
2571   this->prog = prog;
2572   this->shader = shader;
2573
2574   this->mem_ctx = ralloc_context(NULL);
2575   this->failed = false;
2576
2577   this->base_ir = NULL;
2578   this->current_annotation = NULL;
2579
2580   this->c = c;
2581   this->vp = (struct gl_vertex_program *)
2582     prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
2583   this->prog_data = &c->prog_data;
2584
2585   this->variable_ht = hash_table_ctor(0,
2586				       hash_table_pointer_hash,
2587				       hash_table_pointer_compare);
2588
2589   this->virtual_grf_def = NULL;
2590   this->virtual_grf_use = NULL;
2591   this->virtual_grf_sizes = NULL;
2592   this->virtual_grf_count = 0;
2593   this->virtual_grf_reg_map = NULL;
2594   this->virtual_grf_reg_count = 0;
2595   this->virtual_grf_array_size = 0;
2596   this->live_intervals_valid = false;
2597
2598   this->uniforms = 0;
2599}
2600
2601vec4_visitor::~vec4_visitor()
2602{
2603   ralloc_free(this->mem_ctx);
2604   hash_table_dtor(this->variable_ht);
2605}
2606
2607
2608void
2609vec4_visitor::fail(const char *format, ...)
2610{
2611   va_list va;
2612   char *msg;
2613
2614   if (failed)
2615      return;
2616
2617   failed = true;
2618
2619   va_start(va, format);
2620   msg = ralloc_vasprintf(mem_ctx, format, va);
2621   va_end(va);
2622   msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
2623
2624   this->fail_msg = msg;
2625
2626   if (INTEL_DEBUG & DEBUG_VS) {
2627      fprintf(stderr, "%s",  msg);
2628   }
2629}
2630
2631} /* namespace brw */
2632