brw_vec4_visitor.cpp revision 758c3c2b4588f235def48b2f28c0479a70f7c194
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_vec4.h"
25extern "C" {
26#include "main/macros.h"
27#include "program/prog_parameter.h"
28}
29
30namespace brw {
31
32src_reg::src_reg(dst_reg reg)
33{
34   init();
35
36   this->file = reg.file;
37   this->reg = reg.reg;
38   this->reg_offset = reg.reg_offset;
39   this->type = reg.type;
40   this->reladdr = reg.reladdr;
41
42   int swizzles[4];
43   int next_chan = 0;
44   int last = 0;
45
46   for (int i = 0; i < 4; i++) {
47      if (!(reg.writemask & (1 << i)))
48	 continue;
49
50      swizzles[next_chan++] = last = i;
51   }
52
53   for (; next_chan < 4; next_chan++) {
54      swizzles[next_chan] = last;
55   }
56
57   this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
58				swizzles[2], swizzles[3]);
59}
60
61dst_reg::dst_reg(src_reg reg)
62{
63   init();
64
65   this->file = reg.file;
66   this->reg = reg.reg;
67   this->reg_offset = reg.reg_offset;
68   this->type = reg.type;
69   this->writemask = WRITEMASK_XYZW;
70   this->reladdr = reg.reladdr;
71}
72
73vec4_instruction *
74vec4_visitor::emit(enum opcode opcode, dst_reg dst,
75		   src_reg src0, src_reg src1, src_reg src2)
76{
77   vec4_instruction *inst = new(mem_ctx) vec4_instruction();
78
79   inst->opcode = opcode;
80   inst->dst = dst;
81   inst->src[0] = src0;
82   inst->src[1] = src1;
83   inst->src[2] = src2;
84   inst->ir = this->base_ir;
85   inst->annotation = this->current_annotation;
86
87   this->instructions.push_tail(inst);
88
89   return inst;
90}
91
92
93vec4_instruction *
94vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
95{
96   return emit(opcode, dst, src0, src1, src_reg());
97}
98
99vec4_instruction *
100vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
101{
102   assert(dst.writemask != 0);
103   return emit(opcode, dst, src0, src_reg(), src_reg());
104}
105
106vec4_instruction *
107vec4_visitor::emit(enum opcode opcode)
108{
109   return emit(opcode, dst_reg(), src_reg(), src_reg(), src_reg());
110}
111
112void
113vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
114{
115   static enum opcode dot_opcodes[] = {
116      BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
117   };
118
119   emit(dot_opcodes[elements - 2], dst, src0, src1);
120}
121
122void
123vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
124{
125   /* The gen6 math instruction ignores the source modifiers --
126    * swizzle, abs, negate, and at least some parts of the register
127    * region description.
128    */
129   src_reg temp_src = src_reg(this, glsl_type::vec4_type);
130   emit(BRW_OPCODE_MOV, dst_reg(temp_src), src);
131
132   emit(opcode, dst, temp_src);
133}
134
135void
136vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
137{
138   vec4_instruction *inst = emit(opcode, dst, src);
139   inst->base_mrf = 1;
140   inst->mlen = 1;
141}
142
143void
144vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
145{
146   switch (opcode) {
147   case SHADER_OPCODE_RCP:
148   case SHADER_OPCODE_RSQ:
149   case SHADER_OPCODE_SQRT:
150   case SHADER_OPCODE_EXP2:
151   case SHADER_OPCODE_LOG2:
152   case SHADER_OPCODE_SIN:
153   case SHADER_OPCODE_COS:
154      break;
155   default:
156      assert(!"not reached: bad math opcode");
157      return;
158   }
159
160   if (intel->gen >= 6) {
161      return emit_math1_gen6(opcode, dst, src);
162   } else {
163      return emit_math1_gen4(opcode, dst, src);
164   }
165}
166
167void
168vec4_visitor::emit_math2_gen6(enum opcode opcode,
169			      dst_reg dst, src_reg src0, src_reg src1)
170{
171   src_reg expanded;
172
173   /* The gen6 math instruction ignores the source modifiers --
174    * swizzle, abs, negate, and at least some parts of the register
175    * region description.  Move the sources to temporaries to make it
176    * generally work.
177    */
178
179   expanded = src_reg(this, glsl_type::vec4_type);
180   emit(BRW_OPCODE_MOV, dst, src0);
181   src0 = expanded;
182
183   expanded = src_reg(this, glsl_type::vec4_type);
184   emit(BRW_OPCODE_MOV, dst, src1);
185   src1 = expanded;
186
187   emit(opcode, dst, src0, src1);
188}
189
190void
191vec4_visitor::emit_math2_gen4(enum opcode opcode,
192			      dst_reg dst, src_reg src0, src_reg src1)
193{
194   vec4_instruction *inst = emit(opcode, dst, src0, src1);
195   inst->base_mrf = 1;
196   inst->mlen = 2;
197}
198
199void
200vec4_visitor::emit_math(enum opcode opcode,
201			dst_reg dst, src_reg src0, src_reg src1)
202{
203   assert(opcode == SHADER_OPCODE_POW);
204
205   if (intel->gen >= 6) {
206      return emit_math2_gen6(opcode, dst, src0, src1);
207   } else {
208      return emit_math2_gen4(opcode, dst, src0, src1);
209   }
210}
211
212void
213vec4_visitor::visit_instructions(const exec_list *list)
214{
215   foreach_iter(exec_list_iterator, iter, *list) {
216      ir_instruction *ir = (ir_instruction *)iter.get();
217
218      base_ir = ir;
219      ir->accept(this);
220   }
221}
222
223
224static int
225type_size(const struct glsl_type *type)
226{
227   unsigned int i;
228   int size;
229
230   switch (type->base_type) {
231   case GLSL_TYPE_UINT:
232   case GLSL_TYPE_INT:
233   case GLSL_TYPE_FLOAT:
234   case GLSL_TYPE_BOOL:
235      if (type->is_matrix()) {
236	 return type->matrix_columns;
237      } else {
238	 /* Regardless of size of vector, it gets a vec4. This is bad
239	  * packing for things like floats, but otherwise arrays become a
240	  * mess.  Hopefully a later pass over the code can pack scalars
241	  * down if appropriate.
242	  */
243	 return 1;
244      }
245   case GLSL_TYPE_ARRAY:
246      assert(type->length > 0);
247      return type_size(type->fields.array) * type->length;
248   case GLSL_TYPE_STRUCT:
249      size = 0;
250      for (i = 0; i < type->length; i++) {
251	 size += type_size(type->fields.structure[i].type);
252      }
253      return size;
254   case GLSL_TYPE_SAMPLER:
255      /* Samplers take up one slot in UNIFORMS[], but they're baked in
256       * at link time.
257       */
258      return 1;
259   default:
260      assert(0);
261      return 0;
262   }
263}
264
265int
266vec4_visitor::virtual_grf_alloc(int size)
267{
268   if (virtual_grf_array_size <= virtual_grf_count) {
269      if (virtual_grf_array_size == 0)
270	 virtual_grf_array_size = 16;
271      else
272	 virtual_grf_array_size *= 2;
273      virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
274				   virtual_grf_array_size);
275   }
276   virtual_grf_sizes[virtual_grf_count] = size;
277   return virtual_grf_count++;
278}
279
280src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
281{
282   init();
283
284   this->file = GRF;
285   this->reg = v->virtual_grf_alloc(type_size(type));
286
287   if (type->is_array() || type->is_record()) {
288      this->swizzle = BRW_SWIZZLE_NOOP;
289   } else {
290      this->swizzle = swizzle_for_size(type->vector_elements);
291   }
292
293   this->type = brw_type_for_base_type(type);
294}
295
296dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
297{
298   init();
299
300   this->file = GRF;
301   this->reg = v->virtual_grf_alloc(type_size(type));
302
303   if (type->is_array() || type->is_record()) {
304      this->writemask = WRITEMASK_XYZW;
305   } else {
306      this->writemask = (1 << type->vector_elements) - 1;
307   }
308
309   this->type = brw_type_for_base_type(type);
310}
311
312/* Our support for uniforms is piggy-backed on the struct
313 * gl_fragment_program, because that's where the values actually
314 * get stored, rather than in some global gl_shader_program uniform
315 * store.
316 */
317int
318vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
319{
320   unsigned int offset = 0;
321   float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
322
323   if (type->is_matrix()) {
324      const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
325							type->vector_elements,
326							1);
327
328      for (unsigned int i = 0; i < type->matrix_columns; i++) {
329	 offset += setup_uniform_values(loc + offset, column);
330      }
331
332      return offset;
333   }
334
335   switch (type->base_type) {
336   case GLSL_TYPE_FLOAT:
337   case GLSL_TYPE_UINT:
338   case GLSL_TYPE_INT:
339   case GLSL_TYPE_BOOL:
340      for (unsigned int i = 0; i < type->vector_elements; i++) {
341	 int slot = this->uniforms * 4 + i;
342	 switch (type->base_type) {
343	 case GLSL_TYPE_FLOAT:
344	    c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
345	    break;
346	 case GLSL_TYPE_UINT:
347	    c->prog_data.param_convert[slot] = PARAM_CONVERT_F2U;
348	    break;
349	 case GLSL_TYPE_INT:
350	    c->prog_data.param_convert[slot] = PARAM_CONVERT_F2I;
351	    break;
352	 case GLSL_TYPE_BOOL:
353	    c->prog_data.param_convert[slot] = PARAM_CONVERT_F2B;
354	    break;
355	 default:
356	    assert(!"not reached");
357	    c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
358	    break;
359	 }
360	 c->prog_data.param[slot] = &values[i];
361      }
362
363      for (unsigned int i = type->vector_elements; i < 4; i++) {
364	 c->prog_data.param_convert[this->uniforms * 4 + i] =
365	    PARAM_CONVERT_ZERO;
366	 c->prog_data.param[this->uniforms * 4 + i] = NULL;
367      }
368
369      this->uniform_size[this->uniforms] = type->vector_elements;
370      this->uniforms++;
371
372      return 1;
373
374   case GLSL_TYPE_STRUCT:
375      for (unsigned int i = 0; i < type->length; i++) {
376	 offset += setup_uniform_values(loc + offset,
377					type->fields.structure[i].type);
378      }
379      return offset;
380
381   case GLSL_TYPE_ARRAY:
382      for (unsigned int i = 0; i < type->length; i++) {
383	 offset += setup_uniform_values(loc + offset, type->fields.array);
384      }
385      return offset;
386
387   case GLSL_TYPE_SAMPLER:
388      /* The sampler takes up a slot, but we don't use any values from it. */
389      return 1;
390
391   default:
392      assert(!"not reached");
393      return 0;
394   }
395}
396
397/* Our support for builtin uniforms is even scarier than non-builtin.
398 * It sits on top of the PROG_STATE_VAR parameters that are
399 * automatically updated from GL context state.
400 */
401void
402vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
403{
404   const ir_state_slot *const slots = ir->state_slots;
405   assert(ir->state_slots != NULL);
406
407   for (unsigned int i = 0; i < ir->num_state_slots; i++) {
408      /* This state reference has already been setup by ir_to_mesa,
409       * but we'll get the same index back here.  We can reference
410       * ParameterValues directly, since unlike brw_fs.cpp, we never
411       * add new state references during compile.
412       */
413      int index = _mesa_add_state_reference(this->vp->Base.Parameters,
414					    (gl_state_index *)slots[i].tokens);
415      float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
416
417      this->uniform_size[this->uniforms] = 0;
418      /* Add each of the unique swizzled channels of the element.
419       * This will end up matching the size of the glsl_type of this field.
420       */
421      int last_swiz = -1;
422      for (unsigned int j = 0; j < 4; j++) {
423	 int swiz = GET_SWZ(slots[i].swizzle, j);
424	 if (swiz == last_swiz)
425	    break;
426	 last_swiz = swiz;
427
428	 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
429	 c->prog_data.param_convert[this->uniforms * 4 + j] = PARAM_NO_CONVERT;
430	 this->uniform_size[this->uniforms]++;
431      }
432      this->uniforms++;
433   }
434}
435
436dst_reg *
437vec4_visitor::variable_storage(ir_variable *var)
438{
439   return (dst_reg *)hash_table_find(this->variable_ht, var);
440}
441
442void
443vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
444{
445   ir_expression *expr = ir->as_expression();
446
447   if (expr) {
448      src_reg op[2];
449      vec4_instruction *inst;
450
451      assert(expr->get_num_operands() <= 2);
452      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
453	 assert(expr->operands[i]->type->is_scalar());
454
455	 expr->operands[i]->accept(this);
456	 op[i] = this->result;
457      }
458
459      switch (expr->operation) {
460      case ir_unop_logic_not:
461	 inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], src_reg(1));
462	 inst->conditional_mod = BRW_CONDITIONAL_Z;
463	 break;
464
465      case ir_binop_logic_xor:
466	 inst = emit(BRW_OPCODE_XOR, dst_null_d(), op[0], op[1]);
467	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
468	 break;
469
470      case ir_binop_logic_or:
471	 inst = emit(BRW_OPCODE_OR, dst_null_d(), op[0], op[1]);
472	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
473	 break;
474
475      case ir_binop_logic_and:
476	 inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], op[1]);
477	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
478	 break;
479
480      case ir_unop_f2b:
481	 if (intel->gen >= 6) {
482	    inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0.0f));
483	 } else {
484	    inst = emit(BRW_OPCODE_MOV, dst_null_f(), op[0]);
485	 }
486	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
487	 break;
488
489      case ir_unop_i2b:
490	 if (intel->gen >= 6) {
491	    inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
492	 } else {
493	    inst = emit(BRW_OPCODE_MOV, dst_null_d(), op[0]);
494	 }
495	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
496	 break;
497
498      case ir_binop_greater:
499      case ir_binop_gequal:
500      case ir_binop_less:
501      case ir_binop_lequal:
502      case ir_binop_equal:
503      case ir_binop_all_equal:
504      case ir_binop_nequal:
505      case ir_binop_any_nequal:
506	 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
507	 inst->conditional_mod =
508	    brw_conditional_for_comparison(expr->operation);
509	 break;
510
511      default:
512	 assert(!"not reached");
513	 break;
514      }
515      return;
516   }
517
518   ir->accept(this);
519
520   if (intel->gen >= 6) {
521      vec4_instruction *inst = emit(BRW_OPCODE_AND, dst_null_d(),
522			       this->result, src_reg(1));
523      inst->conditional_mod = BRW_CONDITIONAL_NZ;
524   } else {
525      vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst_null_d(), this->result);
526      inst->conditional_mod = BRW_CONDITIONAL_NZ;
527   }
528}
529
530/**
531 * Emit a gen6 IF statement with the comparison folded into the IF
532 * instruction.
533 */
534void
535vec4_visitor::emit_if_gen6(ir_if *ir)
536{
537   ir_expression *expr = ir->condition->as_expression();
538
539   if (expr) {
540      src_reg op[2];
541      vec4_instruction *inst;
542      dst_reg temp;
543
544      assert(expr->get_num_operands() <= 2);
545      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
546	 assert(expr->operands[i]->type->is_scalar() ||
547		expr->operation == ir_binop_any_nequal ||
548		expr->operation == ir_binop_all_equal);
549
550	 expr->operands[i]->accept(this);
551	 op[i] = this->result;
552      }
553
554      switch (expr->operation) {
555      case ir_unop_logic_not:
556	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
557	 inst->conditional_mod = BRW_CONDITIONAL_Z;
558	 return;
559
560      case ir_binop_logic_xor:
561	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
562	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
563	 return;
564
565      case ir_binop_logic_or:
566	 temp = dst_reg(this, glsl_type::bool_type);
567	 emit(BRW_OPCODE_OR, temp, op[0], op[1]);
568	 inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
569	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
570	 return;
571
572      case ir_binop_logic_and:
573	 temp = dst_reg(this, glsl_type::bool_type);
574	 emit(BRW_OPCODE_AND, temp, op[0], op[1]);
575	 inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
576	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
577	 return;
578
579      case ir_unop_f2b:
580	 inst = emit(BRW_OPCODE_IF, dst_null_f(), op[0], src_reg(0));
581	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
582	 return;
583
584      case ir_unop_i2b:
585	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
586	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
587	 return;
588
589      case ir_binop_greater:
590      case ir_binop_gequal:
591      case ir_binop_less:
592      case ir_binop_lequal:
593      case ir_binop_equal:
594      case ir_binop_nequal:
595	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
596	 inst->conditional_mod =
597	    brw_conditional_for_comparison(expr->operation);
598	 return;
599
600      case ir_binop_all_equal:
601	 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
602	 inst->conditional_mod = BRW_CONDITIONAL_Z;
603
604	 inst = emit(BRW_OPCODE_IF);
605	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
606	 return;
607
608      case ir_binop_any_nequal:
609	 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
610	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
611
612	 inst = emit(BRW_OPCODE_IF);
613	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
614	 return;
615
616      default:
617	 assert(!"not reached");
618	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
619	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
620	 return;
621      }
622      return;
623   }
624
625   ir->condition->accept(this);
626
627   vec4_instruction *inst = emit(BRW_OPCODE_IF, dst_null_d(),
628			    this->result, src_reg(0));
629   inst->conditional_mod = BRW_CONDITIONAL_NZ;
630}
631
632void
633vec4_visitor::visit(ir_variable *ir)
634{
635   dst_reg *reg = NULL;
636
637   if (variable_storage(ir))
638      return;
639
640   switch (ir->mode) {
641   case ir_var_in:
642      reg = new(mem_ctx) dst_reg(ATTR, ir->location);
643      break;
644
645   case ir_var_out:
646      reg = new(mem_ctx) dst_reg(this, ir->type);
647
648      for (int i = 0; i < type_size(ir->type); i++) {
649	 output_reg[ir->location + i] = *reg;
650	 output_reg[ir->location + i].reg_offset = i;
651	 output_reg[ir->location + i].type = BRW_REGISTER_TYPE_F;
652      }
653      break;
654
655   case ir_var_auto:
656   case ir_var_temporary:
657      reg = new(mem_ctx) dst_reg(this, ir->type);
658      break;
659
660   case ir_var_uniform:
661      reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
662
663      if (!strncmp(ir->name, "gl_", 3)) {
664	 setup_builtin_uniform_values(ir);
665      } else {
666	 setup_uniform_values(ir->location, ir->type);
667      }
668      break;
669
670   default:
671      assert(!"not reached");
672   }
673
674   reg->type = brw_type_for_base_type(ir->type);
675   hash_table_insert(this->variable_ht, reg, ir);
676}
677
678void
679vec4_visitor::visit(ir_loop *ir)
680{
681   ir_dereference_variable *counter = NULL;
682
683   fail("not yet\n");
684
685   /* We don't want debugging output to print the whole body of the
686    * loop as the annotation.
687    */
688   this->base_ir = NULL;
689
690   if (ir->counter != NULL)
691      counter = new(ir) ir_dereference_variable(ir->counter);
692
693   if (ir->from != NULL) {
694      assert(ir->counter != NULL);
695
696      ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
697
698      a->accept(this);
699      delete a;
700   }
701
702   emit(BRW_OPCODE_DO);
703
704   if (ir->to) {
705      ir_expression *e =
706	 new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
707			       counter, ir->to);
708      ir_if *if_stmt =  new(ir) ir_if(e);
709
710      ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
711
712      if_stmt->then_instructions.push_tail(brk);
713
714      if_stmt->accept(this);
715
716      delete if_stmt;
717      delete e;
718      delete brk;
719   }
720
721   visit_instructions(&ir->body_instructions);
722
723   if (ir->increment) {
724      ir_expression *e =
725	 new(ir) ir_expression(ir_binop_add, counter->type,
726			       counter, ir->increment);
727
728      ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
729
730      a->accept(this);
731      delete a;
732      delete e;
733   }
734
735   emit(BRW_OPCODE_WHILE);
736}
737
738void
739vec4_visitor::visit(ir_loop_jump *ir)
740{
741   switch (ir->mode) {
742   case ir_loop_jump::jump_break:
743      emit(BRW_OPCODE_BREAK);
744      break;
745   case ir_loop_jump::jump_continue:
746      emit(BRW_OPCODE_CONTINUE);
747      break;
748   }
749}
750
751
752void
753vec4_visitor::visit(ir_function_signature *ir)
754{
755   assert(0);
756   (void)ir;
757}
758
759void
760vec4_visitor::visit(ir_function *ir)
761{
762   /* Ignore function bodies other than main() -- we shouldn't see calls to
763    * them since they should all be inlined.
764    */
765   if (strcmp(ir->name, "main") == 0) {
766      const ir_function_signature *sig;
767      exec_list empty;
768
769      sig = ir->matching_signature(&empty);
770
771      assert(sig);
772
773      visit_instructions(&sig->body);
774   }
775}
776
777GLboolean
778vec4_visitor::try_emit_sat(ir_expression *ir)
779{
780   ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
781   if (!sat_src)
782      return false;
783
784   sat_src->accept(this);
785   src_reg src = this->result;
786
787   this->result = src_reg(this, ir->type);
788   vec4_instruction *inst;
789   inst = emit(BRW_OPCODE_MOV, dst_reg(this->result), src);
790   inst->saturate = true;
791
792   return true;
793}
794
795void
796vec4_visitor::emit_bool_comparison(unsigned int op,
797				 dst_reg dst, src_reg src0, src_reg src1)
798{
799   /* original gen4 does destination conversion before comparison. */
800   if (intel->gen < 5)
801      dst.type = src0.type;
802
803   vec4_instruction *inst = emit(BRW_OPCODE_CMP, dst, src0, src1);
804   inst->conditional_mod = brw_conditional_for_comparison(op);
805
806   dst.type = BRW_REGISTER_TYPE_D;
807   emit(BRW_OPCODE_AND, dst, src_reg(dst), src_reg(0x1));
808}
809
810void
811vec4_visitor::visit(ir_expression *ir)
812{
813   unsigned int operand;
814   src_reg op[Elements(ir->operands)];
815   src_reg result_src;
816   dst_reg result_dst;
817   vec4_instruction *inst;
818
819   if (try_emit_sat(ir))
820      return;
821
822   for (operand = 0; operand < ir->get_num_operands(); operand++) {
823      this->result.file = BAD_FILE;
824      ir->operands[operand]->accept(this);
825      if (this->result.file == BAD_FILE) {
826	 printf("Failed to get tree for expression operand:\n");
827	 ir->operands[operand]->print();
828	 exit(1);
829      }
830      op[operand] = this->result;
831
832      /* Matrix expression operands should have been broken down to vector
833       * operations already.
834       */
835      assert(!ir->operands[operand]->type->is_matrix());
836   }
837
838   int vector_elements = ir->operands[0]->type->vector_elements;
839   if (ir->operands[1]) {
840      vector_elements = MAX2(vector_elements,
841			     ir->operands[1]->type->vector_elements);
842   }
843
844   this->result.file = BAD_FILE;
845
846   /* Storage for our result.  Ideally for an assignment we'd be using
847    * the actual storage for the result here, instead.
848    */
849   result_src = src_reg(this, ir->type);
850   /* convenience for the emit functions below. */
851   result_dst = dst_reg(result_src);
852   /* If nothing special happens, this is the result. */
853   this->result = result_src;
854   /* Limit writes to the channels that will be used by result_src later.
855    * This does limit this temp's use as a temporary for multi-instruction
856    * sequences.
857    */
858   result_dst.writemask = (1 << ir->type->vector_elements) - 1;
859
860   switch (ir->operation) {
861   case ir_unop_logic_not:
862      /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
863       * ones complement of the whole register, not just bit 0.
864       */
865      emit(BRW_OPCODE_XOR, result_dst, op[0], src_reg(1));
866      break;
867   case ir_unop_neg:
868      op[0].negate = !op[0].negate;
869      this->result = op[0];
870      break;
871   case ir_unop_abs:
872      op[0].abs = true;
873      op[0].negate = false;
874      this->result = op[0];
875      break;
876
877   case ir_unop_sign:
878      emit(BRW_OPCODE_MOV, result_dst, src_reg(0.0f));
879
880      inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
881      inst->conditional_mod = BRW_CONDITIONAL_G;
882      inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1.0f));
883      inst->predicate = BRW_PREDICATE_NORMAL;
884
885      inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
886      inst->conditional_mod = BRW_CONDITIONAL_L;
887      inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(-1.0f));
888      inst->predicate = BRW_PREDICATE_NORMAL;
889
890      break;
891
892   case ir_unop_rcp:
893      emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
894      break;
895
896   case ir_unop_exp2:
897      emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
898      break;
899   case ir_unop_log2:
900      emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
901      break;
902   case ir_unop_exp:
903   case ir_unop_log:
904      assert(!"not reached: should be handled by ir_explog_to_explog2");
905      break;
906   case ir_unop_sin:
907   case ir_unop_sin_reduced:
908      emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
909      break;
910   case ir_unop_cos:
911   case ir_unop_cos_reduced:
912      emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
913      break;
914
915   case ir_unop_dFdx:
916   case ir_unop_dFdy:
917      assert(!"derivatives not valid in vertex shader");
918      break;
919
920   case ir_unop_noise:
921      assert(!"not reached: should be handled by lower_noise");
922      break;
923
924   case ir_binop_add:
925      emit(BRW_OPCODE_ADD, result_dst, op[0], op[1]);
926      break;
927   case ir_binop_sub:
928      assert(!"not reached: should be handled by ir_sub_to_add_neg");
929      break;
930
931   case ir_binop_mul:
932      emit(BRW_OPCODE_MUL, result_dst, op[0], op[1]);
933      break;
934   case ir_binop_div:
935      assert(!"not reached: should be handled by ir_div_to_mul_rcp");
936   case ir_binop_mod:
937      assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
938      break;
939
940   case ir_binop_less:
941   case ir_binop_greater:
942   case ir_binop_lequal:
943   case ir_binop_gequal:
944   case ir_binop_equal:
945   case ir_binop_nequal: {
946      dst_reg temp = result_dst;
947      /* original gen4 does implicit conversion before comparison. */
948      if (intel->gen < 5)
949	 temp.type = op[0].type;
950
951      inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
952      inst->conditional_mod = brw_conditional_for_comparison(ir->operation);
953      emit(BRW_OPCODE_AND, result_dst, this->result, src_reg(0x1));
954      break;
955   }
956
957   case ir_binop_all_equal:
958      /* "==" operator producing a scalar boolean. */
959      if (ir->operands[0]->type->is_vector() ||
960	  ir->operands[1]->type->is_vector()) {
961	 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
962	 inst->conditional_mod = BRW_CONDITIONAL_Z;
963
964	 emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
965	 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
966	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
967      } else {
968	 dst_reg temp = result_dst;
969	 /* original gen4 does implicit conversion before comparison. */
970	 if (intel->gen < 5)
971	    temp.type = op[0].type;
972
973	 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
974	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
975	 emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
976      }
977      break;
978   case ir_binop_any_nequal:
979      /* "!=" operator producing a scalar boolean. */
980      if (ir->operands[0]->type->is_vector() ||
981	  ir->operands[1]->type->is_vector()) {
982	 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
983	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
984
985	 emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
986	 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
987	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
988      } else {
989	 dst_reg temp = result_dst;
990	 /* original gen4 does implicit conversion before comparison. */
991	 if (intel->gen < 5)
992	    temp.type = op[0].type;
993
994	 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
995	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
996	 emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
997      }
998      break;
999
1000   case ir_unop_any:
1001      emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
1002      emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
1003
1004      inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
1005      inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1006      break;
1007
1008   case ir_binop_logic_xor:
1009      emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
1010      break;
1011
1012   case ir_binop_logic_or:
1013      emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
1014      break;
1015
1016   case ir_binop_logic_and:
1017      emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
1018      break;
1019
1020   case ir_binop_dot:
1021      assert(ir->operands[0]->type->is_vector());
1022      assert(ir->operands[0]->type == ir->operands[1]->type);
1023      emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1024      break;
1025
1026   case ir_unop_sqrt:
1027      emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1028      break;
1029   case ir_unop_rsq:
1030      emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1031      break;
1032   case ir_unop_i2f:
1033   case ir_unop_i2u:
1034   case ir_unop_u2i:
1035   case ir_unop_u2f:
1036   case ir_unop_b2f:
1037   case ir_unop_b2i:
1038   case ir_unop_f2i:
1039      emit(BRW_OPCODE_MOV, result_dst, op[0]);
1040      break;
1041   case ir_unop_f2b:
1042   case ir_unop_i2b: {
1043      dst_reg temp = result_dst;
1044      /* original gen4 does implicit conversion before comparison. */
1045      if (intel->gen < 5)
1046	 temp.type = op[0].type;
1047
1048      inst = emit(BRW_OPCODE_CMP, temp, op[0], src_reg(0.0f));
1049      inst->conditional_mod = BRW_CONDITIONAL_NZ;
1050      inst = emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(1));
1051      break;
1052   }
1053
1054   case ir_unop_trunc:
1055      emit(BRW_OPCODE_RNDZ, result_dst, op[0]);
1056      break;
1057   case ir_unop_ceil:
1058      op[0].negate = !op[0].negate;
1059      inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
1060      this->result.negate = true;
1061      break;
1062   case ir_unop_floor:
1063      inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
1064      break;
1065   case ir_unop_fract:
1066      inst = emit(BRW_OPCODE_FRC, result_dst, op[0]);
1067      break;
1068   case ir_unop_round_even:
1069      emit(BRW_OPCODE_RNDE, result_dst, op[0]);
1070      break;
1071
1072   case ir_binop_min:
1073      inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
1074      inst->conditional_mod = BRW_CONDITIONAL_L;
1075
1076      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1077      inst->predicate = BRW_PREDICATE_NORMAL;
1078      break;
1079   case ir_binop_max:
1080      inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
1081      inst->conditional_mod = BRW_CONDITIONAL_G;
1082
1083      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1084      inst->predicate = BRW_PREDICATE_NORMAL;
1085      break;
1086
1087   case ir_binop_pow:
1088      emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1089      break;
1090
1091   case ir_unop_bit_not:
1092      inst = emit(BRW_OPCODE_NOT, result_dst, op[0]);
1093      break;
1094   case ir_binop_bit_and:
1095      inst = emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
1096      break;
1097   case ir_binop_bit_xor:
1098      inst = emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
1099      break;
1100   case ir_binop_bit_or:
1101      inst = emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
1102      break;
1103
1104   case ir_binop_lshift:
1105   case ir_binop_rshift:
1106      assert(!"GLSL 1.30 features unsupported");
1107      break;
1108
1109   case ir_quadop_vector:
1110      assert(!"not reached: should be handled by lower_quadop_vector");
1111      break;
1112   }
1113}
1114
1115
1116void
1117vec4_visitor::visit(ir_swizzle *ir)
1118{
1119   src_reg src;
1120   int i = 0;
1121   int swizzle[4];
1122
1123   /* Note that this is only swizzles in expressions, not those on the left
1124    * hand side of an assignment, which do write masking.  See ir_assignment
1125    * for that.
1126    */
1127
1128   ir->val->accept(this);
1129   src = this->result;
1130   assert(src.file != BAD_FILE);
1131
1132   for (i = 0; i < ir->type->vector_elements; i++) {
1133      switch (i) {
1134      case 0:
1135	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1136	 break;
1137      case 1:
1138	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1139	 break;
1140      case 2:
1141	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1142	 break;
1143      case 3:
1144	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1145	    break;
1146      }
1147   }
1148   for (; i < 4; i++) {
1149      /* Replicate the last channel out. */
1150      swizzle[i] = swizzle[ir->type->vector_elements - 1];
1151   }
1152
1153   src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1154
1155   this->result = src;
1156}
1157
1158void
1159vec4_visitor::visit(ir_dereference_variable *ir)
1160{
1161   const struct glsl_type *type = ir->type;
1162   dst_reg *reg = variable_storage(ir->var);
1163
1164   if (!reg) {
1165      fail("Failed to find variable storage for %s\n", ir->var->name);
1166      this->result = src_reg(brw_null_reg());
1167      return;
1168   }
1169
1170   this->result = src_reg(*reg);
1171
1172   if (type->is_scalar() || type->is_vector() || type->is_matrix())
1173      this->result.swizzle = swizzle_for_size(type->vector_elements);
1174}
1175
1176void
1177vec4_visitor::visit(ir_dereference_array *ir)
1178{
1179   ir_constant *constant_index;
1180   src_reg src;
1181   int element_size = type_size(ir->type);
1182
1183   constant_index = ir->array_index->constant_expression_value();
1184
1185   ir->array->accept(this);
1186   src = this->result;
1187
1188   if (constant_index) {
1189      src.reg_offset += constant_index->value.i[0] * element_size;
1190   } else {
1191      /* Variable index array dereference.  It eats the "vec4" of the
1192       * base of the array and an index that offsets the Mesa register
1193       * index.
1194       */
1195      ir->array_index->accept(this);
1196
1197      src_reg index_reg;
1198
1199      if (element_size == 1) {
1200	 index_reg = this->result;
1201      } else {
1202	 index_reg = src_reg(this, glsl_type::int_type);
1203
1204	 emit(BRW_OPCODE_MUL, dst_reg(index_reg),
1205	      this->result, src_reg(element_size));
1206      }
1207
1208      if (src.reladdr) {
1209	 src_reg temp = src_reg(this, glsl_type::int_type);
1210
1211	 emit(BRW_OPCODE_ADD, dst_reg(temp), *src.reladdr, index_reg);
1212
1213	 index_reg = temp;
1214      }
1215
1216      src.reladdr = ralloc(mem_ctx, src_reg);
1217      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1218   }
1219
1220   /* If the type is smaller than a vec4, replicate the last channel out. */
1221   if (ir->type->is_scalar() || ir->type->is_vector())
1222      src.swizzle = swizzle_for_size(ir->type->vector_elements);
1223   else
1224      src.swizzle = BRW_SWIZZLE_NOOP;
1225   src.type = brw_type_for_base_type(ir->type);
1226
1227   this->result = src;
1228}
1229
1230void
1231vec4_visitor::visit(ir_dereference_record *ir)
1232{
1233   unsigned int i;
1234   const glsl_type *struct_type = ir->record->type;
1235   int offset = 0;
1236
1237   ir->record->accept(this);
1238
1239   for (i = 0; i < struct_type->length; i++) {
1240      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1241	 break;
1242      offset += type_size(struct_type->fields.structure[i].type);
1243   }
1244
1245   /* If the type is smaller than a vec4, replicate the last channel out. */
1246   if (ir->type->is_scalar() || ir->type->is_vector())
1247      this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1248   else
1249      this->result.swizzle = BRW_SWIZZLE_NOOP;
1250   this->result.type = brw_type_for_base_type(ir->type);
1251
1252   this->result.reg_offset += offset;
1253}
1254
1255/**
1256 * We want to be careful in assignment setup to hit the actual storage
1257 * instead of potentially using a temporary like we might with the
1258 * ir_dereference handler.
1259 */
1260static dst_reg
1261get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1262{
1263   /* The LHS must be a dereference.  If the LHS is a variable indexed array
1264    * access of a vector, it must be separated into a series conditional moves
1265    * before reaching this point (see ir_vec_index_to_cond_assign).
1266    */
1267   assert(ir->as_dereference());
1268   ir_dereference_array *deref_array = ir->as_dereference_array();
1269   if (deref_array) {
1270      assert(!deref_array->array->type->is_vector());
1271   }
1272
1273   /* Use the rvalue deref handler for the most part.  We'll ignore
1274    * swizzles in it and write swizzles using writemask, though.
1275    */
1276   ir->accept(v);
1277   return dst_reg(v->result);
1278}
1279
1280void
1281vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1282			      const struct glsl_type *type, bool predicated)
1283{
1284   if (type->base_type == GLSL_TYPE_STRUCT) {
1285      for (unsigned int i = 0; i < type->length; i++) {
1286	 emit_block_move(dst, src, type->fields.structure[i].type, predicated);
1287      }
1288      return;
1289   }
1290
1291   if (type->is_array()) {
1292      for (unsigned int i = 0; i < type->length; i++) {
1293	 emit_block_move(dst, src, type->fields.array, predicated);
1294      }
1295      return;
1296   }
1297
1298   if (type->is_matrix()) {
1299      const struct glsl_type *vec_type;
1300
1301      vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1302					 type->vector_elements, 1);
1303
1304      for (int i = 0; i < type->matrix_columns; i++) {
1305	 emit_block_move(dst, src, vec_type, predicated);
1306      }
1307      return;
1308   }
1309
1310   assert(type->is_scalar() || type->is_vector());
1311
1312   dst->type = brw_type_for_base_type(type);
1313   src->type = dst->type;
1314
1315   dst->writemask = (1 << type->vector_elements) - 1;
1316
1317   /* Do we need to worry about swizzling a swizzle? */
1318   assert(src->swizzle = BRW_SWIZZLE_NOOP);
1319   src->swizzle = swizzle_for_size(type->vector_elements);
1320
1321   vec4_instruction *inst = emit(BRW_OPCODE_MOV, *dst, *src);
1322   if (predicated)
1323      inst->predicate = BRW_PREDICATE_NORMAL;
1324
1325   dst->reg_offset++;
1326   src->reg_offset++;
1327}
1328
1329void
1330vec4_visitor::visit(ir_assignment *ir)
1331{
1332   dst_reg dst = get_assignment_lhs(ir->lhs, this);
1333
1334   if (!ir->lhs->type->is_scalar() &&
1335       !ir->lhs->type->is_vector()) {
1336      ir->rhs->accept(this);
1337      src_reg src = this->result;
1338
1339      if (ir->condition) {
1340	 emit_bool_to_cond_code(ir->condition);
1341      }
1342
1343      emit_block_move(&dst, &src, ir->rhs->type, ir->condition != NULL);
1344      return;
1345   }
1346
1347   /* Now we're down to just a scalar/vector with writemasks. */
1348   int i;
1349
1350   ir->rhs->accept(this);
1351   src_reg src = this->result;
1352
1353   int swizzles[4];
1354   int first_enabled_chan = 0;
1355   int src_chan = 0;
1356
1357   assert(ir->lhs->type->is_vector() ||
1358	  ir->lhs->type->is_scalar());
1359   dst.writemask = ir->write_mask;
1360
1361   for (int i = 0; i < 4; i++) {
1362      if (dst.writemask & (1 << i)) {
1363	 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1364	 break;
1365      }
1366   }
1367
1368   /* Swizzle a small RHS vector into the channels being written.
1369    *
1370    * glsl ir treats write_mask as dictating how many channels are
1371    * present on the RHS while in our instructions we need to make
1372    * those channels appear in the slots of the vec4 they're written to.
1373    */
1374   for (int i = 0; i < 4; i++) {
1375      if (dst.writemask & (1 << i))
1376	 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1377      else
1378	 swizzles[i] = first_enabled_chan;
1379   }
1380   src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1381			      swizzles[2], swizzles[3]);
1382
1383   if (ir->condition) {
1384      emit_bool_to_cond_code(ir->condition);
1385   }
1386
1387   for (i = 0; i < type_size(ir->lhs->type); i++) {
1388      vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst, src);
1389
1390      if (ir->condition)
1391	 inst->predicate = BRW_PREDICATE_NORMAL;
1392
1393      dst.reg_offset++;
1394      src.reg_offset++;
1395   }
1396}
1397
1398void
1399vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1400{
1401   if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1402      foreach_list(node, &ir->components) {
1403	 ir_constant *field_value = (ir_constant *)node;
1404
1405	 emit_constant_values(dst, field_value);
1406      }
1407      return;
1408   }
1409
1410   if (ir->type->is_array()) {
1411      for (unsigned int i = 0; i < ir->type->length; i++) {
1412	 emit_constant_values(dst, ir->array_elements[i]);
1413      }
1414      return;
1415   }
1416
1417   if (ir->type->is_matrix()) {
1418      for (int i = 0; i < ir->type->matrix_columns; i++) {
1419	 for (int j = 0; j < ir->type->vector_elements; j++) {
1420	    dst->writemask = 1 << j;
1421	    dst->type = BRW_REGISTER_TYPE_F;
1422
1423	    emit(BRW_OPCODE_MOV, *dst,
1424		 src_reg(ir->value.f[i * ir->type->vector_elements + j]));
1425	 }
1426	 dst->reg_offset++;
1427      }
1428      return;
1429   }
1430
1431   for (int i = 0; i < ir->type->vector_elements; i++) {
1432      dst->writemask = 1 << i;
1433      dst->type = brw_type_for_base_type(ir->type);
1434
1435      switch (ir->type->base_type) {
1436      case GLSL_TYPE_FLOAT:
1437	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.f[i]));
1438	 break;
1439      case GLSL_TYPE_INT:
1440	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.i[i]));
1441	 break;
1442      case GLSL_TYPE_UINT:
1443	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.u[i]));
1444	 break;
1445      case GLSL_TYPE_BOOL:
1446	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.b[i]));
1447	 break;
1448      default:
1449	 assert(!"Non-float/uint/int/bool constant");
1450	 break;
1451      }
1452   }
1453   dst->reg_offset++;
1454}
1455
1456void
1457vec4_visitor::visit(ir_constant *ir)
1458{
1459   dst_reg dst = dst_reg(this, ir->type);
1460   this->result = src_reg(dst);
1461
1462   emit_constant_values(&dst, ir);
1463}
1464
1465void
1466vec4_visitor::visit(ir_call *ir)
1467{
1468   assert(!"not reached");
1469}
1470
1471void
1472vec4_visitor::visit(ir_texture *ir)
1473{
1474   assert(!"not reached");
1475}
1476
1477void
1478vec4_visitor::visit(ir_return *ir)
1479{
1480   assert(!"not reached");
1481}
1482
1483void
1484vec4_visitor::visit(ir_discard *ir)
1485{
1486   assert(!"not reached");
1487}
1488
1489void
1490vec4_visitor::visit(ir_if *ir)
1491{
1492   /* Don't point the annotation at the if statement, because then it plus
1493    * the then and else blocks get printed.
1494    */
1495   this->base_ir = ir->condition;
1496
1497   if (intel->gen == 6) {
1498      emit_if_gen6(ir);
1499   } else {
1500      emit_bool_to_cond_code(ir->condition);
1501      vec4_instruction *inst = emit(BRW_OPCODE_IF);
1502      inst->predicate = BRW_PREDICATE_NORMAL;
1503   }
1504
1505   visit_instructions(&ir->then_instructions);
1506
1507   if (!ir->else_instructions.is_empty()) {
1508      this->base_ir = ir->condition;
1509      emit(BRW_OPCODE_ELSE);
1510
1511      visit_instructions(&ir->else_instructions);
1512   }
1513
1514   this->base_ir = ir->condition;
1515   emit(BRW_OPCODE_ENDIF);
1516}
1517
1518int
1519vec4_visitor::emit_vue_header_gen4(int header_mrf)
1520{
1521   /* Get the position */
1522   src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
1523
1524   /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
1525   dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
1526
1527   current_annotation = "NDC";
1528   dst_reg ndc_w = ndc;
1529   ndc_w.writemask = WRITEMASK_W;
1530   src_reg pos_w = pos;
1531   pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
1532   emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
1533
1534   dst_reg ndc_xyz = ndc;
1535   ndc_xyz.writemask = WRITEMASK_XYZ;
1536
1537   emit(BRW_OPCODE_MUL, ndc_xyz, pos, src_reg(ndc_w));
1538
1539   if ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
1540       c->key.nr_userclip || brw->has_negative_rhw_bug) {
1541      dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
1542      GLuint i;
1543
1544      emit(BRW_OPCODE_MOV, header1, 0u);
1545
1546      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1547	 assert(!"finishme: psiz");
1548	 src_reg psiz;
1549
1550	 header1.writemask = WRITEMASK_W;
1551	 emit(BRW_OPCODE_MUL, header1, psiz, 1u << 11);
1552	 emit(BRW_OPCODE_AND, header1, src_reg(header1), 0x7ff << 8);
1553      }
1554
1555      for (i = 0; i < c->key.nr_userclip; i++) {
1556	 vec4_instruction *inst;
1557
1558	 inst = emit(BRW_OPCODE_DP4, dst_reg(brw_null_reg()),
1559		     pos, src_reg(c->userplane[i]));
1560	 inst->conditional_mod = BRW_CONDITIONAL_L;
1561
1562	 emit(BRW_OPCODE_OR, header1, src_reg(header1), 1u << i);
1563	 inst->predicate = BRW_PREDICATE_NORMAL;
1564      }
1565
1566      /* i965 clipping workaround:
1567       * 1) Test for -ve rhw
1568       * 2) If set,
1569       *      set ndc = (0,0,0,0)
1570       *      set ucp[6] = 1
1571       *
1572       * Later, clipping will detect ucp[6] and ensure the primitive is
1573       * clipped against all fixed planes.
1574       */
1575      if (brw->has_negative_rhw_bug) {
1576#if 0
1577	 /* FINISHME */
1578	 brw_CMP(p,
1579		 vec8(brw_null_reg()),
1580		 BRW_CONDITIONAL_L,
1581		 brw_swizzle1(ndc, 3),
1582		 brw_imm_f(0));
1583
1584	 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
1585	 brw_MOV(p, ndc, brw_imm_f(0));
1586	 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1587#endif
1588      }
1589
1590      header1.writemask = WRITEMASK_XYZW;
1591      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(header1));
1592   } else {
1593      emit(BRW_OPCODE_MOV, retype(brw_message_reg(header_mrf++),
1594				  BRW_REGISTER_TYPE_UD), 0u);
1595   }
1596
1597   if (intel->gen == 5) {
1598      /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
1599       * dword 0-3 (m1) of the header is indices, point width, clip flags.
1600       * dword 4-7 (m2) is the ndc position (set above)
1601       * dword 8-11 (m3) of the vertex header is the 4D space position
1602       * dword 12-19 (m4,m5) of the vertex header is the user clip distance.
1603       * m6 is a pad so that the vertex element data is aligned
1604       * m7 is the first vertex data we fill.
1605       */
1606      current_annotation = "NDC";
1607      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
1608
1609      current_annotation = "gl_Position";
1610      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
1611
1612      /* user clip distance. */
1613      header_mrf += 2;
1614
1615      /* Pad so that vertex element data is aligned. */
1616      header_mrf++;
1617   } else {
1618      /* There are 8 dwords in VUE header pre-Ironlake:
1619       * dword 0-3 (m1) is indices, point width, clip flags.
1620       * dword 4-7 (m2) is ndc position (set above)
1621       *
1622       * dword 8-11 (m3) is the first vertex data.
1623       */
1624      current_annotation = "NDC";
1625      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
1626
1627      current_annotation = "gl_Position";
1628      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
1629   }
1630
1631   return header_mrf;
1632}
1633
1634int
1635vec4_visitor::emit_vue_header_gen6(int header_mrf)
1636{
1637   struct brw_reg reg;
1638
1639   /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
1640    * dword 0-3 (m2) of the header is indices, point width, clip flags.
1641    * dword 4-7 (m3) is the 4D space position
1642    * dword 8-15 (m4,m5) of the vertex header is the user clip distance if
1643    * enabled.
1644    *
1645    * m4 or 6 is the first vertex element data we fill.
1646    */
1647
1648   current_annotation = "indices, point width, clip flags";
1649   reg = brw_message_reg(header_mrf++);
1650   emit(BRW_OPCODE_MOV, retype(reg, BRW_REGISTER_TYPE_D), src_reg(0));
1651   if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1652      emit(BRW_OPCODE_MOV, brw_writemask(reg, WRITEMASK_W),
1653	   src_reg(output_reg[VERT_RESULT_PSIZ]));
1654   }
1655
1656   current_annotation = "gl_Position";
1657   emit(BRW_OPCODE_MOV,
1658	brw_message_reg(header_mrf++), src_reg(output_reg[VERT_RESULT_HPOS]));
1659
1660   current_annotation = "user clip distances";
1661   if (c->key.nr_userclip) {
1662      for (int i = 0; i < c->key.nr_userclip; i++) {
1663	 struct brw_reg m;
1664	 if (i < 4)
1665	    m = brw_message_reg(header_mrf);
1666	 else
1667	    m = brw_message_reg(header_mrf + 1);
1668
1669	 emit(BRW_OPCODE_DP4,
1670	      dst_reg(brw_writemask(m, 1 << (i & 3))),
1671	      src_reg(c->userplane[i]));
1672      }
1673      header_mrf += 2;
1674   }
1675
1676   current_annotation = NULL;
1677
1678   return header_mrf;
1679}
1680
1681static int
1682align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
1683{
1684   struct intel_context *intel = &brw->intel;
1685
1686   if (intel->gen >= 6) {
1687      /* URB data written (does not include the message header reg) must
1688       * be a multiple of 256 bits, or 2 VS registers.  See vol5c.5,
1689       * section 5.4.3.2.2: URB_INTERLEAVED.
1690       *
1691       * URB entries are allocated on a multiple of 1024 bits, so an
1692       * extra 128 bits written here to make the end align to 256 is
1693       * no problem.
1694       */
1695      if ((mlen % 2) != 1)
1696	 mlen++;
1697   }
1698
1699   return mlen;
1700}
1701
1702/**
1703 * Generates the VUE payload plus the 1 or 2 URB write instructions to
1704 * complete the VS thread.
1705 *
1706 * The VUE layout is documented in Volume 2a.
1707 */
1708void
1709vec4_visitor::emit_urb_writes()
1710{
1711   /* MRF 0 is reserved for the debugger, so start with message header
1712    * in MRF 1.
1713    */
1714   int base_mrf = 1;
1715   int mrf = base_mrf;
1716   int urb_entry_size;
1717   uint64_t outputs_remaining = c->prog_data.outputs_written;
1718   /* In the process of generating our URB write message contents, we
1719    * may need to unspill a register or load from an array.  Those
1720    * reads would use MRFs 14-15.
1721    */
1722   int max_usable_mrf = 13;
1723
1724   /* FINISHME: edgeflag */
1725
1726   /* First mrf is the g0-based message header containing URB handles and such,
1727    * which is implied in VS_OPCODE_URB_WRITE.
1728    */
1729   mrf++;
1730
1731   if (intel->gen >= 6) {
1732      mrf = emit_vue_header_gen6(mrf);
1733   } else {
1734      mrf = emit_vue_header_gen4(mrf);
1735   }
1736
1737   /* Set up the VUE data for the first URB write */
1738   int attr;
1739   for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
1740      if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
1741	 continue;
1742
1743      outputs_remaining &= ~BITFIELD64_BIT(attr);
1744
1745      /* This is set up in the VUE header. */
1746      if (attr == VERT_RESULT_HPOS)
1747	 continue;
1748
1749      /* This is loaded into the VUE header, and thus doesn't occupy
1750       * an attribute slot.
1751       */
1752      if (attr == VERT_RESULT_PSIZ)
1753	 continue;
1754
1755      emit(BRW_OPCODE_MOV, brw_message_reg(mrf++), src_reg(output_reg[attr]));
1756
1757      /* If this was MRF 15, we can't fit anything more into this URB
1758       * WRITE.  Note that base_mrf of 1 means that MRF 15 is an
1759       * even-numbered amount of URB write data, which will meet
1760       * gen6's requirements for length alignment.
1761       */
1762      if (mrf > max_usable_mrf) {
1763	 attr++;
1764	 break;
1765      }
1766   }
1767
1768   vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
1769   inst->base_mrf = base_mrf;
1770   inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1771   inst->eot = !outputs_remaining;
1772
1773   urb_entry_size = mrf - base_mrf;
1774
1775   /* Optional second URB write */
1776   if (outputs_remaining) {
1777      mrf = base_mrf + 1;
1778
1779      for (; attr < VERT_RESULT_MAX; attr++) {
1780	 if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
1781	    continue;
1782
1783	 assert(mrf < max_usable_mrf);
1784
1785	 emit(BRW_OPCODE_MOV, brw_message_reg(mrf++), src_reg(output_reg[attr]));
1786      }
1787
1788      inst = emit(VS_OPCODE_URB_WRITE);
1789      inst->base_mrf = base_mrf;
1790      inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1791      inst->eot = true;
1792      /* URB destination offset.  In the previous write, we got MRFs
1793       * 2-13 minus the one header MRF, so 12 regs.  URB offset is in
1794       * URB row increments, and each of our MRFs is half of one of
1795       * those, since we're doing interleaved writes.
1796       */
1797      inst->offset = (max_usable_mrf - base_mrf) / 2;
1798
1799      urb_entry_size += mrf - base_mrf;
1800   }
1801
1802   if (intel->gen == 6)
1803      c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 8) / 8;
1804   else
1805      c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 4) / 4;
1806}
1807
1808vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
1809			   struct gl_shader_program *prog,
1810			   struct brw_shader *shader)
1811{
1812   this->c = c;
1813   this->p = &c->func;
1814   this->brw = p->brw;
1815   this->intel = &brw->intel;
1816   this->ctx = &intel->ctx;
1817   this->prog = prog;
1818   this->shader = shader;
1819
1820   this->mem_ctx = ralloc_context(NULL);
1821   this->failed = false;
1822
1823   this->base_ir = NULL;
1824   this->current_annotation = NULL;
1825
1826   this->c = c;
1827   this->vp = brw->vertex_program; /* FINISHME: change for precompile */
1828   this->prog_data = &c->prog_data;
1829
1830   this->variable_ht = hash_table_ctor(0,
1831				       hash_table_pointer_hash,
1832				       hash_table_pointer_compare);
1833
1834   this->virtual_grf_sizes = NULL;
1835   this->virtual_grf_count = 0;
1836   this->virtual_grf_array_size = 0;
1837
1838   this->uniforms = 0;
1839
1840   this->variable_ht = hash_table_ctor(0,
1841				       hash_table_pointer_hash,
1842				       hash_table_pointer_compare);
1843}
1844
1845vec4_visitor::~vec4_visitor()
1846{
1847   hash_table_dtor(this->variable_ht);
1848}
1849
1850
1851void
1852vec4_visitor::fail(const char *format, ...)
1853{
1854   va_list va;
1855   char *msg;
1856
1857   if (failed)
1858      return;
1859
1860   failed = true;
1861
1862   va_start(va, format);
1863   msg = ralloc_vasprintf(mem_ctx, format, va);
1864   va_end(va);
1865   msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
1866
1867   this->fail_msg = msg;
1868
1869   if (INTEL_DEBUG & DEBUG_VS) {
1870      fprintf(stderr, "%s",  msg);
1871   }
1872}
1873
1874} /* namespace brw */
1875