brw_vec4_visitor.cpp revision 87b51fc4a807616eaab0c4b38e41c328c08875e3
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_vec4.h"
25extern "C" {
26#include "main/macros.h"
27#include "program/prog_parameter.h"
28}
29
30namespace brw {
31
32src_reg::src_reg(dst_reg reg)
33{
34   init();
35
36   this->file = reg.file;
37   this->reg = reg.reg;
38   this->reg_offset = reg.reg_offset;
39   this->type = reg.type;
40   this->reladdr = reg.reladdr;
41   this->fixed_hw_reg = reg.fixed_hw_reg;
42
43   int swizzles[4];
44   int next_chan = 0;
45   int last = 0;
46
47   for (int i = 0; i < 4; i++) {
48      if (!(reg.writemask & (1 << i)))
49	 continue;
50
51      swizzles[next_chan++] = last = i;
52   }
53
54   for (; next_chan < 4; next_chan++) {
55      swizzles[next_chan] = last;
56   }
57
58   this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
59				swizzles[2], swizzles[3]);
60}
61
62dst_reg::dst_reg(src_reg reg)
63{
64   init();
65
66   this->file = reg.file;
67   this->reg = reg.reg;
68   this->reg_offset = reg.reg_offset;
69   this->type = reg.type;
70   this->writemask = WRITEMASK_XYZW;
71   this->reladdr = reg.reladdr;
72   this->fixed_hw_reg = reg.fixed_hw_reg;
73}
74
75vec4_instruction::vec4_instruction(vec4_visitor *v,
76				   enum opcode opcode, dst_reg dst,
77				   src_reg src0, src_reg src1, src_reg src2)
78{
79   this->opcode = opcode;
80   this->dst = dst;
81   this->src[0] = src0;
82   this->src[1] = src1;
83   this->src[2] = src2;
84   this->ir = v->base_ir;
85   this->annotation = v->current_annotation;
86}
87
88vec4_instruction *
89vec4_visitor::emit(vec4_instruction *inst)
90{
91   this->instructions.push_tail(inst);
92
93   return inst;
94}
95
96vec4_instruction *
97vec4_visitor::emit_before(vec4_instruction *inst, vec4_instruction *new_inst)
98{
99   new_inst->ir = inst->ir;
100   new_inst->annotation = inst->annotation;
101
102   inst->insert_before(new_inst);
103
104   return inst;
105}
106
107vec4_instruction *
108vec4_visitor::emit(enum opcode opcode, dst_reg dst,
109		   src_reg src0, src_reg src1, src_reg src2)
110{
111   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst,
112					     src0, src1, src2));
113}
114
115
116vec4_instruction *
117vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
118{
119   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0, src1));
120}
121
122vec4_instruction *
123vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
124{
125   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0));
126}
127
128vec4_instruction *
129vec4_visitor::emit(enum opcode opcode)
130{
131   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst_reg()));
132}
133
134#define ALU1(op)							\
135   vec4_instruction *							\
136   vec4_visitor::op(dst_reg dst, src_reg src0)				\
137   {									\
138      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
139					   src0);			\
140   }
141
142#define ALU2(op)							\
143   vec4_instruction *							\
144   vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1)		\
145   {									\
146      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
147					   src0, src1);			\
148   }
149
150ALU1(NOT)
151ALU1(MOV)
152ALU1(FRC)
153ALU1(RNDD)
154ALU1(RNDE)
155ALU1(RNDZ)
156ALU2(ADD)
157ALU2(MUL)
158ALU2(MACH)
159ALU2(AND)
160ALU2(OR)
161ALU2(XOR)
162ALU2(DP3)
163ALU2(DP4)
164
165/** Gen4 predicated IF. */
166vec4_instruction *
167vec4_visitor::IF(uint32_t predicate)
168{
169   vec4_instruction *inst;
170
171   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF);
172   inst->predicate = predicate;
173
174   return inst;
175}
176
177/** Gen6+ IF with embedded comparison. */
178vec4_instruction *
179vec4_visitor::IF(src_reg src0, src_reg src1, uint32_t condition)
180{
181   assert(intel->gen >= 6);
182
183   vec4_instruction *inst;
184
185   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF, dst_null_d(),
186					src0, src1);
187   inst->conditional_mod = condition;
188
189   return inst;
190}
191
192/**
193 * CMP: Sets the low bit of the destination channels with the result
194 * of the comparison, while the upper bits are undefined, and updates
195 * the flag register with the packed 16 bits of the result.
196 */
197vec4_instruction *
198vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1, uint32_t condition)
199{
200   vec4_instruction *inst;
201
202   /* original gen4 does type conversion to the destination type
203    * before before comparison, producing garbage results for floating
204    * point comparisons.
205    */
206   if (intel->gen == 4) {
207      dst.type = src0.type;
208      if (dst.file == HW_REG)
209	 dst.fixed_hw_reg.type = dst.type;
210   }
211
212   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_CMP, dst, src0, src1);
213   inst->conditional_mod = condition;
214
215   return inst;
216}
217
218vec4_instruction *
219vec4_visitor::SCRATCH_READ(dst_reg dst, src_reg index)
220{
221   vec4_instruction *inst;
222
223   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_READ,
224					dst, index);
225   inst->base_mrf = 14;
226   inst->mlen = 1;
227
228   return inst;
229}
230
231vec4_instruction *
232vec4_visitor::SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index)
233{
234   vec4_instruction *inst;
235
236   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE,
237					dst, src, index);
238   inst->base_mrf = 13;
239   inst->mlen = 2;
240
241   return inst;
242}
243
244void
245vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
246{
247   static enum opcode dot_opcodes[] = {
248      BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
249   };
250
251   emit(dot_opcodes[elements - 2], dst, src0, src1);
252}
253
254void
255vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
256{
257   /* The gen6 math instruction ignores the source modifiers --
258    * swizzle, abs, negate, and at least some parts of the register
259    * region description.
260    *
261    * While it would seem that this MOV could be avoided at this point
262    * in the case that the swizzle is matched up with the destination
263    * writemask, note that uniform packing and register allocation
264    * could rearrange our swizzle, so let's leave this matter up to
265    * copy propagation later.
266    */
267   src_reg temp_src = src_reg(this, glsl_type::vec4_type);
268   emit(MOV(dst_reg(temp_src), src));
269
270   if (dst.writemask != WRITEMASK_XYZW) {
271      /* The gen6 math instruction must be align1, so we can't do
272       * writemasks.
273       */
274      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
275
276      emit(opcode, temp_dst, temp_src);
277
278      emit(MOV(dst, src_reg(temp_dst)));
279   } else {
280      emit(opcode, dst, temp_src);
281   }
282}
283
284void
285vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
286{
287   vec4_instruction *inst = emit(opcode, dst, src);
288   inst->base_mrf = 1;
289   inst->mlen = 1;
290}
291
292void
293vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
294{
295   switch (opcode) {
296   case SHADER_OPCODE_RCP:
297   case SHADER_OPCODE_RSQ:
298   case SHADER_OPCODE_SQRT:
299   case SHADER_OPCODE_EXP2:
300   case SHADER_OPCODE_LOG2:
301   case SHADER_OPCODE_SIN:
302   case SHADER_OPCODE_COS:
303      break;
304   default:
305      assert(!"not reached: bad math opcode");
306      return;
307   }
308
309   if (intel->gen >= 6) {
310      return emit_math1_gen6(opcode, dst, src);
311   } else {
312      return emit_math1_gen4(opcode, dst, src);
313   }
314}
315
316void
317vec4_visitor::emit_math2_gen6(enum opcode opcode,
318			      dst_reg dst, src_reg src0, src_reg src1)
319{
320   src_reg expanded;
321
322   /* The gen6 math instruction ignores the source modifiers --
323    * swizzle, abs, negate, and at least some parts of the register
324    * region description.  Move the sources to temporaries to make it
325    * generally work.
326    */
327
328   expanded = src_reg(this, glsl_type::vec4_type);
329   emit(MOV(dst_reg(expanded), src0));
330   src0 = expanded;
331
332   expanded = src_reg(this, glsl_type::vec4_type);
333   emit(MOV(dst_reg(expanded), src1));
334   src1 = expanded;
335
336   if (dst.writemask != WRITEMASK_XYZW) {
337      /* The gen6 math instruction must be align1, so we can't do
338       * writemasks.
339       */
340      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
341
342      emit(opcode, temp_dst, src0, src1);
343
344      emit(MOV(dst, src_reg(temp_dst)));
345   } else {
346      emit(opcode, dst, src0, src1);
347   }
348}
349
350void
351vec4_visitor::emit_math2_gen4(enum opcode opcode,
352			      dst_reg dst, src_reg src0, src_reg src1)
353{
354   vec4_instruction *inst = emit(opcode, dst, src0, src1);
355   inst->base_mrf = 1;
356   inst->mlen = 2;
357}
358
359void
360vec4_visitor::emit_math(enum opcode opcode,
361			dst_reg dst, src_reg src0, src_reg src1)
362{
363   assert(opcode == SHADER_OPCODE_POW);
364
365   if (intel->gen >= 6) {
366      return emit_math2_gen6(opcode, dst, src0, src1);
367   } else {
368      return emit_math2_gen4(opcode, dst, src0, src1);
369   }
370}
371
372void
373vec4_visitor::visit_instructions(const exec_list *list)
374{
375   foreach_list(node, list) {
376      ir_instruction *ir = (ir_instruction *)node;
377
378      base_ir = ir;
379      ir->accept(this);
380   }
381}
382
383
384static int
385type_size(const struct glsl_type *type)
386{
387   unsigned int i;
388   int size;
389
390   switch (type->base_type) {
391   case GLSL_TYPE_UINT:
392   case GLSL_TYPE_INT:
393   case GLSL_TYPE_FLOAT:
394   case GLSL_TYPE_BOOL:
395      if (type->is_matrix()) {
396	 return type->matrix_columns;
397      } else {
398	 /* Regardless of size of vector, it gets a vec4. This is bad
399	  * packing for things like floats, but otherwise arrays become a
400	  * mess.  Hopefully a later pass over the code can pack scalars
401	  * down if appropriate.
402	  */
403	 return 1;
404      }
405   case GLSL_TYPE_ARRAY:
406      assert(type->length > 0);
407      return type_size(type->fields.array) * type->length;
408   case GLSL_TYPE_STRUCT:
409      size = 0;
410      for (i = 0; i < type->length; i++) {
411	 size += type_size(type->fields.structure[i].type);
412      }
413      return size;
414   case GLSL_TYPE_SAMPLER:
415      /* Samplers take up one slot in UNIFORMS[], but they're baked in
416       * at link time.
417       */
418      return 1;
419   default:
420      assert(0);
421      return 0;
422   }
423}
424
425int
426vec4_visitor::virtual_grf_alloc(int size)
427{
428   if (virtual_grf_array_size <= virtual_grf_count) {
429      if (virtual_grf_array_size == 0)
430	 virtual_grf_array_size = 16;
431      else
432	 virtual_grf_array_size *= 2;
433      virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
434				   virtual_grf_array_size);
435      virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int,
436				     virtual_grf_array_size);
437   }
438   virtual_grf_reg_map[virtual_grf_count] = virtual_grf_reg_count;
439   virtual_grf_reg_count += size;
440   virtual_grf_sizes[virtual_grf_count] = size;
441   return virtual_grf_count++;
442}
443
444src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
445{
446   init();
447
448   this->file = GRF;
449   this->reg = v->virtual_grf_alloc(type_size(type));
450
451   if (type->is_array() || type->is_record()) {
452      this->swizzle = BRW_SWIZZLE_NOOP;
453   } else {
454      this->swizzle = swizzle_for_size(type->vector_elements);
455   }
456
457   this->type = brw_type_for_base_type(type);
458}
459
460dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
461{
462   init();
463
464   this->file = GRF;
465   this->reg = v->virtual_grf_alloc(type_size(type));
466
467   if (type->is_array() || type->is_record()) {
468      this->writemask = WRITEMASK_XYZW;
469   } else {
470      this->writemask = (1 << type->vector_elements) - 1;
471   }
472
473   this->type = brw_type_for_base_type(type);
474}
475
476/* Our support for uniforms is piggy-backed on the struct
477 * gl_fragment_program, because that's where the values actually
478 * get stored, rather than in some global gl_shader_program uniform
479 * store.
480 */
481int
482vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
483{
484   unsigned int offset = 0;
485   float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
486
487   if (type->is_matrix()) {
488      const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
489							type->vector_elements,
490							1);
491
492      for (unsigned int i = 0; i < type->matrix_columns; i++) {
493	 offset += setup_uniform_values(loc + offset, column);
494      }
495
496      return offset;
497   }
498
499   switch (type->base_type) {
500   case GLSL_TYPE_FLOAT:
501   case GLSL_TYPE_UINT:
502   case GLSL_TYPE_INT:
503   case GLSL_TYPE_BOOL:
504      for (unsigned int i = 0; i < type->vector_elements; i++) {
505	 c->prog_data.param[this->uniforms * 4 + i] = &values[i];
506      }
507
508      /* Set up pad elements to get things aligned to a vec4 boundary. */
509      for (unsigned int i = type->vector_elements; i < 4; i++) {
510	 static float zero = 0;
511
512	 c->prog_data.param[this->uniforms * 4 + i] = &zero;
513      }
514
515      /* Track the size of this uniform vector, for future packing of
516       * uniforms.
517       */
518      this->uniform_vector_size[this->uniforms] = type->vector_elements;
519      this->uniforms++;
520
521      return 1;
522
523   case GLSL_TYPE_STRUCT:
524      for (unsigned int i = 0; i < type->length; i++) {
525	 offset += setup_uniform_values(loc + offset,
526					type->fields.structure[i].type);
527      }
528      return offset;
529
530   case GLSL_TYPE_ARRAY:
531      for (unsigned int i = 0; i < type->length; i++) {
532	 offset += setup_uniform_values(loc + offset, type->fields.array);
533      }
534      return offset;
535
536   case GLSL_TYPE_SAMPLER:
537      /* The sampler takes up a slot, but we don't use any values from it. */
538      return 1;
539
540   default:
541      assert(!"not reached");
542      return 0;
543   }
544}
545
546/* Our support for builtin uniforms is even scarier than non-builtin.
547 * It sits on top of the PROG_STATE_VAR parameters that are
548 * automatically updated from GL context state.
549 */
550void
551vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
552{
553   const ir_state_slot *const slots = ir->state_slots;
554   assert(ir->state_slots != NULL);
555
556   for (unsigned int i = 0; i < ir->num_state_slots; i++) {
557      /* This state reference has already been setup by ir_to_mesa,
558       * but we'll get the same index back here.  We can reference
559       * ParameterValues directly, since unlike brw_fs.cpp, we never
560       * add new state references during compile.
561       */
562      int index = _mesa_add_state_reference(this->vp->Base.Parameters,
563					    (gl_state_index *)slots[i].tokens);
564      float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
565
566      this->uniform_vector_size[this->uniforms] = 0;
567      /* Add each of the unique swizzled channels of the element.
568       * This will end up matching the size of the glsl_type of this field.
569       */
570      int last_swiz = -1;
571      for (unsigned int j = 0; j < 4; j++) {
572	 int swiz = GET_SWZ(slots[i].swizzle, j);
573	 last_swiz = swiz;
574
575	 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
576	 if (swiz <= last_swiz)
577	    this->uniform_vector_size[this->uniforms]++;
578      }
579      this->uniforms++;
580   }
581}
582
583dst_reg *
584vec4_visitor::variable_storage(ir_variable *var)
585{
586   return (dst_reg *)hash_table_find(this->variable_ht, var);
587}
588
589void
590vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate)
591{
592   ir_expression *expr = ir->as_expression();
593
594   *predicate = BRW_PREDICATE_NORMAL;
595
596   if (expr) {
597      src_reg op[2];
598      vec4_instruction *inst;
599
600      assert(expr->get_num_operands() <= 2);
601      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
602	 expr->operands[i]->accept(this);
603	 op[i] = this->result;
604      }
605
606      switch (expr->operation) {
607      case ir_unop_logic_not:
608	 inst = emit(AND(dst_null_d(), op[0], src_reg(1)));
609	 inst->conditional_mod = BRW_CONDITIONAL_Z;
610	 break;
611
612      case ir_binop_logic_xor:
613	 inst = emit(XOR(dst_null_d(), op[0], op[1]));
614	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
615	 break;
616
617      case ir_binop_logic_or:
618	 inst = emit(OR(dst_null_d(), op[0], op[1]));
619	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
620	 break;
621
622      case ir_binop_logic_and:
623	 inst = emit(AND(dst_null_d(), op[0], op[1]));
624	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
625	 break;
626
627      case ir_unop_f2b:
628	 if (intel->gen >= 6) {
629	    emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
630	 } else {
631	    inst = emit(MOV(dst_null_f(), op[0]));
632	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
633	 }
634	 break;
635
636      case ir_unop_i2b:
637	 if (intel->gen >= 6) {
638	    emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
639	 } else {
640	    inst = emit(MOV(dst_null_d(), op[0]));
641	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
642	 }
643	 break;
644
645      case ir_binop_all_equal:
646	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
647	 *predicate = BRW_PREDICATE_ALIGN16_ALL4H;
648	 break;
649
650      case ir_binop_any_nequal:
651	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
652	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
653	 break;
654
655      case ir_unop_any:
656	 inst = emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
657	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
658	 break;
659
660      case ir_binop_greater:
661      case ir_binop_gequal:
662      case ir_binop_less:
663      case ir_binop_lequal:
664      case ir_binop_equal:
665      case ir_binop_nequal:
666	 emit(CMP(dst_null_d(), op[0], op[1],
667		  brw_conditional_for_comparison(expr->operation)));
668	 break;
669
670      default:
671	 assert(!"not reached");
672	 break;
673      }
674      return;
675   }
676
677   ir->accept(this);
678
679   if (intel->gen >= 6) {
680      vec4_instruction *inst = emit(AND(dst_null_d(),
681					this->result, src_reg(1)));
682      inst->conditional_mod = BRW_CONDITIONAL_NZ;
683   } else {
684      vec4_instruction *inst = emit(MOV(dst_null_d(), this->result));
685      inst->conditional_mod = BRW_CONDITIONAL_NZ;
686   }
687}
688
689/**
690 * Emit a gen6 IF statement with the comparison folded into the IF
691 * instruction.
692 */
693void
694vec4_visitor::emit_if_gen6(ir_if *ir)
695{
696   ir_expression *expr = ir->condition->as_expression();
697
698   if (expr) {
699      src_reg op[2];
700      dst_reg temp;
701
702      assert(expr->get_num_operands() <= 2);
703      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
704	 expr->operands[i]->accept(this);
705	 op[i] = this->result;
706      }
707
708      switch (expr->operation) {
709      case ir_unop_logic_not:
710	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_Z));
711	 return;
712
713      case ir_binop_logic_xor:
714	 emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
715	 return;
716
717      case ir_binop_logic_or:
718	 temp = dst_reg(this, glsl_type::bool_type);
719	 emit(OR(temp, op[0], op[1]));
720	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
721	 return;
722
723      case ir_binop_logic_and:
724	 temp = dst_reg(this, glsl_type::bool_type);
725	 emit(AND(temp, op[0], op[1]));
726	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
727	 return;
728
729      case ir_unop_f2b:
730	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
731	 return;
732
733      case ir_unop_i2b:
734	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
735	 return;
736
737      case ir_binop_greater:
738      case ir_binop_gequal:
739      case ir_binop_less:
740      case ir_binop_lequal:
741      case ir_binop_equal:
742      case ir_binop_nequal:
743	 emit(IF(op[0], op[1],
744		 brw_conditional_for_comparison(expr->operation)));
745	 return;
746
747      case ir_binop_all_equal:
748	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
749	 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H));
750	 return;
751
752      case ir_binop_any_nequal:
753	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
754	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
755	 return;
756
757      case ir_unop_any:
758	 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
759	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
760	 return;
761
762      default:
763	 assert(!"not reached");
764	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
765	 return;
766      }
767      return;
768   }
769
770   ir->condition->accept(this);
771
772   emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
773}
774
775void
776vec4_visitor::visit(ir_variable *ir)
777{
778   dst_reg *reg = NULL;
779
780   if (variable_storage(ir))
781      return;
782
783   switch (ir->mode) {
784   case ir_var_in:
785      reg = new(mem_ctx) dst_reg(ATTR, ir->location);
786
787      /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
788       * come in as floating point conversions of the integer values.
789       */
790      for (int i = ir->location; i < ir->location + type_size(ir->type); i++) {
791	 if (!c->key.gl_fixed_input_size[i])
792	    continue;
793
794	 dst_reg dst = *reg;
795	 dst.writemask = (1 << c->key.gl_fixed_input_size[i]) - 1;
796	 emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
797      }
798      break;
799
800   case ir_var_out:
801      reg = new(mem_ctx) dst_reg(this, ir->type);
802
803      for (int i = 0; i < type_size(ir->type); i++) {
804	 output_reg[ir->location + i] = *reg;
805	 output_reg[ir->location + i].reg_offset = i;
806	 output_reg[ir->location + i].type = BRW_REGISTER_TYPE_F;
807	 output_reg_annotation[ir->location + i] = ir->name;
808      }
809      break;
810
811   case ir_var_auto:
812   case ir_var_temporary:
813      reg = new(mem_ctx) dst_reg(this, ir->type);
814      break;
815
816   case ir_var_uniform:
817      reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
818
819      /* Track how big the whole uniform variable is, in case we need to put a
820       * copy of its data into pull constants for array access.
821       */
822      this->uniform_size[this->uniforms] = type_size(ir->type);
823
824      if (!strncmp(ir->name, "gl_", 3)) {
825	 setup_builtin_uniform_values(ir);
826      } else {
827	 setup_uniform_values(ir->location, ir->type);
828      }
829      break;
830
831   default:
832      assert(!"not reached");
833   }
834
835   reg->type = brw_type_for_base_type(ir->type);
836   hash_table_insert(this->variable_ht, reg, ir);
837}
838
839void
840vec4_visitor::visit(ir_loop *ir)
841{
842   dst_reg counter;
843
844   /* We don't want debugging output to print the whole body of the
845    * loop as the annotation.
846    */
847   this->base_ir = NULL;
848
849   if (ir->counter != NULL) {
850      this->base_ir = ir->counter;
851      ir->counter->accept(this);
852      counter = *(variable_storage(ir->counter));
853
854      if (ir->from != NULL) {
855	 this->base_ir = ir->from;
856	 ir->from->accept(this);
857
858	 emit(MOV(counter, this->result));
859      }
860   }
861
862   emit(BRW_OPCODE_DO);
863
864   if (ir->to) {
865      this->base_ir = ir->to;
866      ir->to->accept(this);
867
868      emit(CMP(dst_null_d(), src_reg(counter), this->result,
869	       brw_conditional_for_comparison(ir->cmp)));
870
871      vec4_instruction *inst = emit(BRW_OPCODE_BREAK);
872      inst->predicate = BRW_PREDICATE_NORMAL;
873   }
874
875   visit_instructions(&ir->body_instructions);
876
877
878   if (ir->increment) {
879      this->base_ir = ir->increment;
880      ir->increment->accept(this);
881      emit(ADD(counter, src_reg(counter), this->result));
882   }
883
884   emit(BRW_OPCODE_WHILE);
885}
886
887void
888vec4_visitor::visit(ir_loop_jump *ir)
889{
890   switch (ir->mode) {
891   case ir_loop_jump::jump_break:
892      emit(BRW_OPCODE_BREAK);
893      break;
894   case ir_loop_jump::jump_continue:
895      emit(BRW_OPCODE_CONTINUE);
896      break;
897   }
898}
899
900
901void
902vec4_visitor::visit(ir_function_signature *ir)
903{
904   assert(0);
905   (void)ir;
906}
907
908void
909vec4_visitor::visit(ir_function *ir)
910{
911   /* Ignore function bodies other than main() -- we shouldn't see calls to
912    * them since they should all be inlined.
913    */
914   if (strcmp(ir->name, "main") == 0) {
915      const ir_function_signature *sig;
916      exec_list empty;
917
918      sig = ir->matching_signature(&empty);
919
920      assert(sig);
921
922      visit_instructions(&sig->body);
923   }
924}
925
926GLboolean
927vec4_visitor::try_emit_sat(ir_expression *ir)
928{
929   ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
930   if (!sat_src)
931      return false;
932
933   sat_src->accept(this);
934   src_reg src = this->result;
935
936   this->result = src_reg(this, ir->type);
937   vec4_instruction *inst;
938   inst = emit(MOV(dst_reg(this->result), src));
939   inst->saturate = true;
940
941   return true;
942}
943
944void
945vec4_visitor::emit_bool_comparison(unsigned int op,
946				 dst_reg dst, src_reg src0, src_reg src1)
947{
948   /* original gen4 does destination conversion before comparison. */
949   if (intel->gen < 5)
950      dst.type = src0.type;
951
952   emit(CMP(dst, src0, src1, brw_conditional_for_comparison(op)));
953
954   dst.type = BRW_REGISTER_TYPE_D;
955   emit(AND(dst, src_reg(dst), src_reg(0x1)));
956}
957
958void
959vec4_visitor::visit(ir_expression *ir)
960{
961   unsigned int operand;
962   src_reg op[Elements(ir->operands)];
963   src_reg result_src;
964   dst_reg result_dst;
965   vec4_instruction *inst;
966
967   if (try_emit_sat(ir))
968      return;
969
970   for (operand = 0; operand < ir->get_num_operands(); operand++) {
971      this->result.file = BAD_FILE;
972      ir->operands[operand]->accept(this);
973      if (this->result.file == BAD_FILE) {
974	 printf("Failed to get tree for expression operand:\n");
975	 ir->operands[operand]->print();
976	 exit(1);
977      }
978      op[operand] = this->result;
979
980      /* Matrix expression operands should have been broken down to vector
981       * operations already.
982       */
983      assert(!ir->operands[operand]->type->is_matrix());
984   }
985
986   int vector_elements = ir->operands[0]->type->vector_elements;
987   if (ir->operands[1]) {
988      vector_elements = MAX2(vector_elements,
989			     ir->operands[1]->type->vector_elements);
990   }
991
992   this->result.file = BAD_FILE;
993
994   /* Storage for our result.  Ideally for an assignment we'd be using
995    * the actual storage for the result here, instead.
996    */
997   result_src = src_reg(this, ir->type);
998   /* convenience for the emit functions below. */
999   result_dst = dst_reg(result_src);
1000   /* If nothing special happens, this is the result. */
1001   this->result = result_src;
1002   /* Limit writes to the channels that will be used by result_src later.
1003    * This does limit this temp's use as a temporary for multi-instruction
1004    * sequences.
1005    */
1006   result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1007
1008   switch (ir->operation) {
1009   case ir_unop_logic_not:
1010      /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
1011       * ones complement of the whole register, not just bit 0.
1012       */
1013      emit(XOR(result_dst, op[0], src_reg(1)));
1014      break;
1015   case ir_unop_neg:
1016      op[0].negate = !op[0].negate;
1017      this->result = op[0];
1018      break;
1019   case ir_unop_abs:
1020      op[0].abs = true;
1021      op[0].negate = false;
1022      this->result = op[0];
1023      break;
1024
1025   case ir_unop_sign:
1026      emit(MOV(result_dst, src_reg(0.0f)));
1027
1028      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_G));
1029      inst = emit(MOV(result_dst, src_reg(1.0f)));
1030      inst->predicate = BRW_PREDICATE_NORMAL;
1031
1032      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_L));
1033      inst = emit(MOV(result_dst, src_reg(-1.0f)));
1034      inst->predicate = BRW_PREDICATE_NORMAL;
1035
1036      break;
1037
1038   case ir_unop_rcp:
1039      emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
1040      break;
1041
1042   case ir_unop_exp2:
1043      emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
1044      break;
1045   case ir_unop_log2:
1046      emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
1047      break;
1048   case ir_unop_exp:
1049   case ir_unop_log:
1050      assert(!"not reached: should be handled by ir_explog_to_explog2");
1051      break;
1052   case ir_unop_sin:
1053   case ir_unop_sin_reduced:
1054      emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
1055      break;
1056   case ir_unop_cos:
1057   case ir_unop_cos_reduced:
1058      emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
1059      break;
1060
1061   case ir_unop_dFdx:
1062   case ir_unop_dFdy:
1063      assert(!"derivatives not valid in vertex shader");
1064      break;
1065
1066   case ir_unop_noise:
1067      assert(!"not reached: should be handled by lower_noise");
1068      break;
1069
1070   case ir_binop_add:
1071      emit(ADD(result_dst, op[0], op[1]));
1072      break;
1073   case ir_binop_sub:
1074      assert(!"not reached: should be handled by ir_sub_to_add_neg");
1075      break;
1076
1077   case ir_binop_mul:
1078      if (ir->type->is_integer()) {
1079	 /* For integer multiplication, the MUL uses the low 16 bits
1080	  * of one of the operands (src0 on gen6, src1 on gen7).  The
1081	  * MACH accumulates in the contribution of the upper 16 bits
1082	  * of that operand.
1083	  *
1084	  * FINISHME: Emit just the MUL if we know an operand is small
1085	  * enough.
1086	  */
1087	 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
1088
1089	 emit(MUL(acc, op[0], op[1]));
1090	 emit(MACH(dst_null_d(), op[0], op[1]));
1091	 emit(MOV(result_dst, src_reg(acc)));
1092      } else {
1093	 emit(MUL(result_dst, op[0], op[1]));
1094      }
1095      break;
1096   case ir_binop_div:
1097      assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1098   case ir_binop_mod:
1099      assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
1100      break;
1101
1102   case ir_binop_less:
1103   case ir_binop_greater:
1104   case ir_binop_lequal:
1105   case ir_binop_gequal:
1106   case ir_binop_equal:
1107   case ir_binop_nequal: {
1108      emit(CMP(result_dst, op[0], op[1],
1109	       brw_conditional_for_comparison(ir->operation)));
1110      emit(AND(result_dst, result_src, src_reg(0x1)));
1111      break;
1112   }
1113
1114   case ir_binop_all_equal:
1115      /* "==" operator producing a scalar boolean. */
1116      if (ir->operands[0]->type->is_vector() ||
1117	  ir->operands[1]->type->is_vector()) {
1118	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
1119	 emit(MOV(result_dst, src_reg(0)));
1120	 inst = emit(MOV(result_dst, src_reg(1)));
1121	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
1122      } else {
1123	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_Z));
1124	 emit(AND(result_dst, result_src, src_reg(0x1)));
1125      }
1126      break;
1127   case ir_binop_any_nequal:
1128      /* "!=" operator producing a scalar boolean. */
1129      if (ir->operands[0]->type->is_vector() ||
1130	  ir->operands[1]->type->is_vector()) {
1131	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
1132
1133	 emit(MOV(result_dst, src_reg(0)));
1134	 inst = emit(MOV(result_dst, src_reg(1)));
1135	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1136      } else {
1137	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_NZ));
1138	 emit(AND(result_dst, result_src, src_reg(0x1)));
1139      }
1140      break;
1141
1142   case ir_unop_any:
1143      emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
1144      emit(MOV(result_dst, src_reg(0)));
1145
1146      inst = emit(MOV(result_dst, src_reg(1)));
1147      inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1148      break;
1149
1150   case ir_binop_logic_xor:
1151      emit(XOR(result_dst, op[0], op[1]));
1152      break;
1153
1154   case ir_binop_logic_or:
1155      emit(OR(result_dst, op[0], op[1]));
1156      break;
1157
1158   case ir_binop_logic_and:
1159      emit(AND(result_dst, op[0], op[1]));
1160      break;
1161
1162   case ir_binop_dot:
1163      assert(ir->operands[0]->type->is_vector());
1164      assert(ir->operands[0]->type == ir->operands[1]->type);
1165      emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1166      break;
1167
1168   case ir_unop_sqrt:
1169      emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1170      break;
1171   case ir_unop_rsq:
1172      emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1173      break;
1174   case ir_unop_i2f:
1175   case ir_unop_i2u:
1176   case ir_unop_u2i:
1177   case ir_unop_u2f:
1178   case ir_unop_b2f:
1179   case ir_unop_b2i:
1180   case ir_unop_f2i:
1181      emit(MOV(result_dst, op[0]));
1182      break;
1183   case ir_unop_f2b:
1184   case ir_unop_i2b: {
1185      emit(CMP(result_dst, op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
1186      emit(AND(result_dst, result_src, src_reg(1)));
1187      break;
1188   }
1189
1190   case ir_unop_trunc:
1191      emit(RNDZ(result_dst, op[0]));
1192      break;
1193   case ir_unop_ceil:
1194      op[0].negate = !op[0].negate;
1195      inst = emit(RNDD(result_dst, op[0]));
1196      this->result.negate = true;
1197      break;
1198   case ir_unop_floor:
1199      inst = emit(RNDD(result_dst, op[0]));
1200      break;
1201   case ir_unop_fract:
1202      inst = emit(FRC(result_dst, op[0]));
1203      break;
1204   case ir_unop_round_even:
1205      emit(RNDE(result_dst, op[0]));
1206      break;
1207
1208   case ir_binop_min:
1209      emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_L));
1210
1211      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1212      inst->predicate = BRW_PREDICATE_NORMAL;
1213      break;
1214   case ir_binop_max:
1215      emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_G));
1216
1217      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1218      inst->predicate = BRW_PREDICATE_NORMAL;
1219      break;
1220
1221   case ir_binop_pow:
1222      emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1223      break;
1224
1225   case ir_unop_bit_not:
1226      inst = emit(NOT(result_dst, op[0]));
1227      break;
1228   case ir_binop_bit_and:
1229      inst = emit(AND(result_dst, op[0], op[1]));
1230      break;
1231   case ir_binop_bit_xor:
1232      inst = emit(XOR(result_dst, op[0], op[1]));
1233      break;
1234   case ir_binop_bit_or:
1235      inst = emit(OR(result_dst, op[0], op[1]));
1236      break;
1237
1238   case ir_binop_lshift:
1239   case ir_binop_rshift:
1240      assert(!"GLSL 1.30 features unsupported");
1241      break;
1242
1243   case ir_quadop_vector:
1244      assert(!"not reached: should be handled by lower_quadop_vector");
1245      break;
1246   }
1247}
1248
1249
1250void
1251vec4_visitor::visit(ir_swizzle *ir)
1252{
1253   src_reg src;
1254   int i = 0;
1255   int swizzle[4];
1256
1257   /* Note that this is only swizzles in expressions, not those on the left
1258    * hand side of an assignment, which do write masking.  See ir_assignment
1259    * for that.
1260    */
1261
1262   ir->val->accept(this);
1263   src = this->result;
1264   assert(src.file != BAD_FILE);
1265
1266   for (i = 0; i < ir->type->vector_elements; i++) {
1267      switch (i) {
1268      case 0:
1269	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1270	 break;
1271      case 1:
1272	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1273	 break;
1274      case 2:
1275	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1276	 break;
1277      case 3:
1278	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1279	    break;
1280      }
1281   }
1282   for (; i < 4; i++) {
1283      /* Replicate the last channel out. */
1284      swizzle[i] = swizzle[ir->type->vector_elements - 1];
1285   }
1286
1287   src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1288
1289   this->result = src;
1290}
1291
1292void
1293vec4_visitor::visit(ir_dereference_variable *ir)
1294{
1295   const struct glsl_type *type = ir->type;
1296   dst_reg *reg = variable_storage(ir->var);
1297
1298   if (!reg) {
1299      fail("Failed to find variable storage for %s\n", ir->var->name);
1300      this->result = src_reg(brw_null_reg());
1301      return;
1302   }
1303
1304   this->result = src_reg(*reg);
1305
1306   if (type->is_scalar() || type->is_vector() || type->is_matrix())
1307      this->result.swizzle = swizzle_for_size(type->vector_elements);
1308}
1309
1310void
1311vec4_visitor::visit(ir_dereference_array *ir)
1312{
1313   ir_constant *constant_index;
1314   src_reg src;
1315   int element_size = type_size(ir->type);
1316
1317   constant_index = ir->array_index->constant_expression_value();
1318
1319   ir->array->accept(this);
1320   src = this->result;
1321
1322   if (constant_index) {
1323      src.reg_offset += constant_index->value.i[0] * element_size;
1324   } else {
1325      /* Variable index array dereference.  It eats the "vec4" of the
1326       * base of the array and an index that offsets the Mesa register
1327       * index.
1328       */
1329      ir->array_index->accept(this);
1330
1331      src_reg index_reg;
1332
1333      if (element_size == 1) {
1334	 index_reg = this->result;
1335      } else {
1336	 index_reg = src_reg(this, glsl_type::int_type);
1337
1338	 emit(MUL(dst_reg(index_reg), this->result, src_reg(element_size)));
1339      }
1340
1341      if (src.reladdr) {
1342	 src_reg temp = src_reg(this, glsl_type::int_type);
1343
1344	 emit(ADD(dst_reg(temp), *src.reladdr, index_reg));
1345
1346	 index_reg = temp;
1347      }
1348
1349      src.reladdr = ralloc(mem_ctx, src_reg);
1350      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1351   }
1352
1353   /* If the type is smaller than a vec4, replicate the last channel out. */
1354   if (ir->type->is_scalar() || ir->type->is_vector())
1355      src.swizzle = swizzle_for_size(ir->type->vector_elements);
1356   else
1357      src.swizzle = BRW_SWIZZLE_NOOP;
1358   src.type = brw_type_for_base_type(ir->type);
1359
1360   this->result = src;
1361}
1362
1363void
1364vec4_visitor::visit(ir_dereference_record *ir)
1365{
1366   unsigned int i;
1367   const glsl_type *struct_type = ir->record->type;
1368   int offset = 0;
1369
1370   ir->record->accept(this);
1371
1372   for (i = 0; i < struct_type->length; i++) {
1373      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1374	 break;
1375      offset += type_size(struct_type->fields.structure[i].type);
1376   }
1377
1378   /* If the type is smaller than a vec4, replicate the last channel out. */
1379   if (ir->type->is_scalar() || ir->type->is_vector())
1380      this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1381   else
1382      this->result.swizzle = BRW_SWIZZLE_NOOP;
1383   this->result.type = brw_type_for_base_type(ir->type);
1384
1385   this->result.reg_offset += offset;
1386}
1387
1388/**
1389 * We want to be careful in assignment setup to hit the actual storage
1390 * instead of potentially using a temporary like we might with the
1391 * ir_dereference handler.
1392 */
1393static dst_reg
1394get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1395{
1396   /* The LHS must be a dereference.  If the LHS is a variable indexed array
1397    * access of a vector, it must be separated into a series conditional moves
1398    * before reaching this point (see ir_vec_index_to_cond_assign).
1399    */
1400   assert(ir->as_dereference());
1401   ir_dereference_array *deref_array = ir->as_dereference_array();
1402   if (deref_array) {
1403      assert(!deref_array->array->type->is_vector());
1404   }
1405
1406   /* Use the rvalue deref handler for the most part.  We'll ignore
1407    * swizzles in it and write swizzles using writemask, though.
1408    */
1409   ir->accept(v);
1410   return dst_reg(v->result);
1411}
1412
1413void
1414vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1415			      const struct glsl_type *type, uint32_t predicate)
1416{
1417   if (type->base_type == GLSL_TYPE_STRUCT) {
1418      for (unsigned int i = 0; i < type->length; i++) {
1419	 emit_block_move(dst, src, type->fields.structure[i].type, predicate);
1420      }
1421      return;
1422   }
1423
1424   if (type->is_array()) {
1425      for (unsigned int i = 0; i < type->length; i++) {
1426	 emit_block_move(dst, src, type->fields.array, predicate);
1427      }
1428      return;
1429   }
1430
1431   if (type->is_matrix()) {
1432      const struct glsl_type *vec_type;
1433
1434      vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1435					 type->vector_elements, 1);
1436
1437      for (int i = 0; i < type->matrix_columns; i++) {
1438	 emit_block_move(dst, src, vec_type, predicate);
1439      }
1440      return;
1441   }
1442
1443   assert(type->is_scalar() || type->is_vector());
1444
1445   dst->type = brw_type_for_base_type(type);
1446   src->type = dst->type;
1447
1448   dst->writemask = (1 << type->vector_elements) - 1;
1449
1450   /* Do we need to worry about swizzling a swizzle? */
1451   assert(src->swizzle = BRW_SWIZZLE_NOOP);
1452   src->swizzle = swizzle_for_size(type->vector_elements);
1453
1454   vec4_instruction *inst = emit(MOV(*dst, *src));
1455   inst->predicate = predicate;
1456
1457   dst->reg_offset++;
1458   src->reg_offset++;
1459}
1460
1461
1462/* If the RHS processing resulted in an instruction generating a
1463 * temporary value, and it would be easy to rewrite the instruction to
1464 * generate its result right into the LHS instead, do so.  This ends
1465 * up reliably removing instructions where it can be tricky to do so
1466 * later without real UD chain information.
1467 */
1468bool
1469vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
1470				     dst_reg dst,
1471				     src_reg src,
1472				     vec4_instruction *pre_rhs_inst,
1473				     vec4_instruction *last_rhs_inst)
1474{
1475   /* This could be supported, but it would take more smarts. */
1476   if (ir->condition)
1477      return false;
1478
1479   if (pre_rhs_inst == last_rhs_inst)
1480      return false; /* No instructions generated to work with. */
1481
1482   /* Make sure the last instruction generated our source reg. */
1483   if (src.file != GRF ||
1484       src.file != last_rhs_inst->dst.file ||
1485       src.reg != last_rhs_inst->dst.reg ||
1486       src.reg_offset != last_rhs_inst->dst.reg_offset ||
1487       src.reladdr ||
1488       src.abs ||
1489       src.negate ||
1490       last_rhs_inst->predicate != BRW_PREDICATE_NONE)
1491      return false;
1492
1493   /* Check that that last instruction fully initialized the channels
1494    * we want to use, in the order we want to use them.  We could
1495    * potentially reswizzle the operands of many instructions so that
1496    * we could handle out of order channels, but don't yet.
1497    */
1498   for (int i = 0; i < 4; i++) {
1499      if (dst.writemask & (1 << i)) {
1500	 if (!(last_rhs_inst->dst.writemask & (1 << i)))
1501	    return false;
1502
1503	 if (BRW_GET_SWZ(src.swizzle, i) != i)
1504	    return false;
1505      }
1506   }
1507
1508   /* Success!  Rewrite the instruction. */
1509   last_rhs_inst->dst.file = dst.file;
1510   last_rhs_inst->dst.reg = dst.reg;
1511   last_rhs_inst->dst.reg_offset = dst.reg_offset;
1512   last_rhs_inst->dst.reladdr = dst.reladdr;
1513   last_rhs_inst->dst.writemask &= dst.writemask;
1514
1515   return true;
1516}
1517
1518void
1519vec4_visitor::visit(ir_assignment *ir)
1520{
1521   dst_reg dst = get_assignment_lhs(ir->lhs, this);
1522   uint32_t predicate = BRW_PREDICATE_NONE;
1523
1524   if (!ir->lhs->type->is_scalar() &&
1525       !ir->lhs->type->is_vector()) {
1526      ir->rhs->accept(this);
1527      src_reg src = this->result;
1528
1529      if (ir->condition) {
1530	 emit_bool_to_cond_code(ir->condition, &predicate);
1531      }
1532
1533      emit_block_move(&dst, &src, ir->rhs->type, predicate);
1534      return;
1535   }
1536
1537   /* Now we're down to just a scalar/vector with writemasks. */
1538   int i;
1539
1540   vec4_instruction *pre_rhs_inst, *last_rhs_inst;
1541   pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1542
1543   ir->rhs->accept(this);
1544
1545   last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1546
1547   src_reg src = this->result;
1548
1549   int swizzles[4];
1550   int first_enabled_chan = 0;
1551   int src_chan = 0;
1552
1553   assert(ir->lhs->type->is_vector() ||
1554	  ir->lhs->type->is_scalar());
1555   dst.writemask = ir->write_mask;
1556
1557   for (int i = 0; i < 4; i++) {
1558      if (dst.writemask & (1 << i)) {
1559	 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1560	 break;
1561      }
1562   }
1563
1564   /* Swizzle a small RHS vector into the channels being written.
1565    *
1566    * glsl ir treats write_mask as dictating how many channels are
1567    * present on the RHS while in our instructions we need to make
1568    * those channels appear in the slots of the vec4 they're written to.
1569    */
1570   for (int i = 0; i < 4; i++) {
1571      if (dst.writemask & (1 << i))
1572	 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1573      else
1574	 swizzles[i] = first_enabled_chan;
1575   }
1576   src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1577			      swizzles[2], swizzles[3]);
1578
1579   if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
1580      return;
1581   }
1582
1583   if (ir->condition) {
1584      emit_bool_to_cond_code(ir->condition, &predicate);
1585   }
1586
1587   for (i = 0; i < type_size(ir->lhs->type); i++) {
1588      vec4_instruction *inst = emit(MOV(dst, src));
1589      inst->predicate = predicate;
1590
1591      dst.reg_offset++;
1592      src.reg_offset++;
1593   }
1594}
1595
1596void
1597vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1598{
1599   if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1600      foreach_list(node, &ir->components) {
1601	 ir_constant *field_value = (ir_constant *)node;
1602
1603	 emit_constant_values(dst, field_value);
1604      }
1605      return;
1606   }
1607
1608   if (ir->type->is_array()) {
1609      for (unsigned int i = 0; i < ir->type->length; i++) {
1610	 emit_constant_values(dst, ir->array_elements[i]);
1611      }
1612      return;
1613   }
1614
1615   if (ir->type->is_matrix()) {
1616      for (int i = 0; i < ir->type->matrix_columns; i++) {
1617	 for (int j = 0; j < ir->type->vector_elements; j++) {
1618	    dst->writemask = 1 << j;
1619	    dst->type = BRW_REGISTER_TYPE_F;
1620
1621	    emit(MOV(*dst,
1622		     src_reg(ir->value.f[i * ir->type->vector_elements + j])));
1623	 }
1624	 dst->reg_offset++;
1625      }
1626      return;
1627   }
1628
1629   for (int i = 0; i < ir->type->vector_elements; i++) {
1630      dst->writemask = 1 << i;
1631      dst->type = brw_type_for_base_type(ir->type);
1632
1633      switch (ir->type->base_type) {
1634      case GLSL_TYPE_FLOAT:
1635	 emit(MOV(*dst, src_reg(ir->value.f[i])));
1636	 break;
1637      case GLSL_TYPE_INT:
1638	 emit(MOV(*dst, src_reg(ir->value.i[i])));
1639	 break;
1640      case GLSL_TYPE_UINT:
1641	 emit(MOV(*dst, src_reg(ir->value.u[i])));
1642	 break;
1643      case GLSL_TYPE_BOOL:
1644	 emit(MOV(*dst, src_reg(ir->value.b[i])));
1645	 break;
1646      default:
1647	 assert(!"Non-float/uint/int/bool constant");
1648	 break;
1649      }
1650   }
1651   dst->reg_offset++;
1652}
1653
1654void
1655vec4_visitor::visit(ir_constant *ir)
1656{
1657   dst_reg dst = dst_reg(this, ir->type);
1658   this->result = src_reg(dst);
1659
1660   emit_constant_values(&dst, ir);
1661}
1662
1663void
1664vec4_visitor::visit(ir_call *ir)
1665{
1666   assert(!"not reached");
1667}
1668
1669void
1670vec4_visitor::visit(ir_texture *ir)
1671{
1672   /* FINISHME: Implement vertex texturing.
1673    *
1674    * With 0 vertex samplers available, the linker will reject
1675    * programs that do vertex texturing, but after our visitor has
1676    * run.
1677    */
1678}
1679
1680void
1681vec4_visitor::visit(ir_return *ir)
1682{
1683   assert(!"not reached");
1684}
1685
1686void
1687vec4_visitor::visit(ir_discard *ir)
1688{
1689   assert(!"not reached");
1690}
1691
1692void
1693vec4_visitor::visit(ir_if *ir)
1694{
1695   /* Don't point the annotation at the if statement, because then it plus
1696    * the then and else blocks get printed.
1697    */
1698   this->base_ir = ir->condition;
1699
1700   if (intel->gen == 6) {
1701      emit_if_gen6(ir);
1702   } else {
1703      uint32_t predicate;
1704      emit_bool_to_cond_code(ir->condition, &predicate);
1705      emit(IF(predicate));
1706   }
1707
1708   visit_instructions(&ir->then_instructions);
1709
1710   if (!ir->else_instructions.is_empty()) {
1711      this->base_ir = ir->condition;
1712      emit(BRW_OPCODE_ELSE);
1713
1714      visit_instructions(&ir->else_instructions);
1715   }
1716
1717   this->base_ir = ir->condition;
1718   emit(BRW_OPCODE_ENDIF);
1719}
1720
1721void
1722vec4_visitor::emit_ndc_computation()
1723{
1724   /* Get the position */
1725   src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
1726
1727   /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
1728   dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
1729   output_reg[BRW_VERT_RESULT_NDC] = ndc;
1730
1731   current_annotation = "NDC";
1732   dst_reg ndc_w = ndc;
1733   ndc_w.writemask = WRITEMASK_W;
1734   src_reg pos_w = pos;
1735   pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
1736   emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
1737
1738   dst_reg ndc_xyz = ndc;
1739   ndc_xyz.writemask = WRITEMASK_XYZ;
1740
1741   emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
1742}
1743
1744void
1745vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
1746{
1747   if (intel->gen < 6 &&
1748       ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
1749        c->key.nr_userclip || brw->has_negative_rhw_bug)) {
1750      dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
1751      GLuint i;
1752
1753      emit(MOV(header1, 0u));
1754
1755      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1756	 src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
1757
1758	 current_annotation = "Point size";
1759	 header1.writemask = WRITEMASK_W;
1760	 emit(MUL(header1, psiz, src_reg((float)(1 << 11))));
1761	 emit(AND(header1, src_reg(header1), 0x7ff << 8));
1762      }
1763
1764      current_annotation = "Clipping flags";
1765      for (i = 0; i < c->key.nr_userclip; i++) {
1766	 vec4_instruction *inst;
1767
1768	 inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
1769                         src_reg(c->userplane[i])));
1770	 inst->conditional_mod = BRW_CONDITIONAL_L;
1771
1772	 emit(OR(header1, src_reg(header1), 1u << i));
1773	 inst->predicate = BRW_PREDICATE_NORMAL;
1774      }
1775
1776      /* i965 clipping workaround:
1777       * 1) Test for -ve rhw
1778       * 2) If set,
1779       *      set ndc = (0,0,0,0)
1780       *      set ucp[6] = 1
1781       *
1782       * Later, clipping will detect ucp[6] and ensure the primitive is
1783       * clipped against all fixed planes.
1784       */
1785      if (brw->has_negative_rhw_bug) {
1786#if 0
1787	 /* FINISHME */
1788	 brw_CMP(p,
1789		 vec8(brw_null_reg()),
1790		 BRW_CONDITIONAL_L,
1791		 brw_swizzle1(output_reg[BRW_VERT_RESULT_NDC], 3),
1792		 brw_imm_f(0));
1793
1794	 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
1795	 brw_MOV(p, output_reg[BRW_VERT_RESULT_NDC], brw_imm_f(0));
1796	 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1797#endif
1798      }
1799
1800      header1.writemask = WRITEMASK_XYZW;
1801      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
1802   } else if (intel->gen < 6) {
1803      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
1804   } else {
1805      emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
1806      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1807         emit(MOV(brw_writemask(reg, WRITEMASK_W),
1808                  src_reg(output_reg[VERT_RESULT_PSIZ])));
1809      }
1810   }
1811}
1812
1813void
1814vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
1815{
1816   if (intel->gen < 6) {
1817      /* Clip distance slots are set aside in gen5, but they are not used.  It
1818       * is not clear whether we actually need to set aside space for them,
1819       * but the performance cost is negligible.
1820       */
1821      return;
1822   }
1823
1824   for (int i = 0; i + offset < c->key.nr_userclip && i < 4; ++i) {
1825      emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
1826               src_reg(output_reg[VERT_RESULT_HPOS]),
1827               src_reg(c->userplane[i + offset])));
1828   }
1829}
1830
1831void
1832vec4_visitor::emit_urb_slot(int mrf, int vert_result)
1833{
1834   struct brw_reg reg = brw_message_reg(mrf);
1835
1836   switch (vert_result) {
1837   case VERT_RESULT_PSIZ:
1838      /* PSIZ is always in slot 0, and is coupled with other flags. */
1839      current_annotation = "indices, point width, clip flags";
1840      emit_psiz_and_flags(reg);
1841      break;
1842   case BRW_VERT_RESULT_NDC:
1843      current_annotation = "NDC";
1844      emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
1845      break;
1846   case BRW_VERT_RESULT_HPOS_DUPLICATE:
1847   case VERT_RESULT_HPOS:
1848      current_annotation = "gl_Position";
1849      emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
1850      break;
1851   case BRW_VERT_RESULT_CLIP0:
1852      current_annotation = "user clip distances";
1853      emit_clip_distances(reg, 0);
1854      break;
1855   case BRW_VERT_RESULT_CLIP1:
1856      current_annotation = "user clip distances";
1857      emit_clip_distances(reg, 4);
1858      break;
1859   case BRW_VERT_RESULT_PAD:
1860      /* No need to write to this slot */
1861      break;
1862   default: {
1863      assert (vert_result < VERT_RESULT_MAX);
1864      current_annotation = output_reg_annotation[vert_result];
1865      /* Copy the register, saturating if necessary */
1866      vec4_instruction *inst = emit(MOV(reg,
1867                                        src_reg(output_reg[vert_result])));
1868      if ((vert_result == VERT_RESULT_COL0 ||
1869	   vert_result == VERT_RESULT_COL1 ||
1870	   vert_result == VERT_RESULT_BFC0 ||
1871	   vert_result == VERT_RESULT_BFC1) &&
1872	  c->key.clamp_vertex_color) {
1873	 inst->saturate = true;
1874      }
1875   }
1876      break;
1877   }
1878}
1879
1880static int
1881align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
1882{
1883   struct intel_context *intel = &brw->intel;
1884
1885   if (intel->gen >= 6) {
1886      /* URB data written (does not include the message header reg) must
1887       * be a multiple of 256 bits, or 2 VS registers.  See vol5c.5,
1888       * section 5.4.3.2.2: URB_INTERLEAVED.
1889       *
1890       * URB entries are allocated on a multiple of 1024 bits, so an
1891       * extra 128 bits written here to make the end align to 256 is
1892       * no problem.
1893       */
1894      if ((mlen % 2) != 1)
1895	 mlen++;
1896   }
1897
1898   return mlen;
1899}
1900
1901/**
1902 * Generates the VUE payload plus the 1 or 2 URB write instructions to
1903 * complete the VS thread.
1904 *
1905 * The VUE layout is documented in Volume 2a.
1906 */
1907void
1908vec4_visitor::emit_urb_writes()
1909{
1910   /* MRF 0 is reserved for the debugger, so start with message header
1911    * in MRF 1.
1912    */
1913   int base_mrf = 1;
1914   int mrf = base_mrf;
1915   /* In the process of generating our URB write message contents, we
1916    * may need to unspill a register or load from an array.  Those
1917    * reads would use MRFs 14-15.
1918    */
1919   int max_usable_mrf = 13;
1920
1921   /* The following assertion verifies that max_usable_mrf causes an
1922    * even-numbered amount of URB write data, which will meet gen6's
1923    * requirements for length alignment.
1924    */
1925   assert ((max_usable_mrf - base_mrf) % 2 == 0);
1926
1927   /* FINISHME: edgeflag */
1928
1929   brw_compute_vue_map(&c->vue_map, intel, c->key.nr_userclip,
1930                       c->prog_data.outputs_written);
1931
1932   /* First mrf is the g0-based message header containing URB handles and such,
1933    * which is implied in VS_OPCODE_URB_WRITE.
1934    */
1935   mrf++;
1936
1937   if (intel->gen < 6) {
1938      emit_ndc_computation();
1939   }
1940
1941   /* Set up the VUE data for the first URB write */
1942   int slot;
1943   for (slot = 0; slot < c->vue_map.num_slots; ++slot) {
1944      emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
1945
1946      /* If this was max_usable_mrf, we can't fit anything more into this URB
1947       * WRITE.
1948       */
1949      if (mrf > max_usable_mrf) {
1950	 slot++;
1951	 break;
1952      }
1953   }
1954
1955   current_annotation = "URB write";
1956   vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
1957   inst->base_mrf = base_mrf;
1958   inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1959   inst->eot = (slot >= c->vue_map.num_slots);
1960
1961   /* Optional second URB write */
1962   if (!inst->eot) {
1963      mrf = base_mrf + 1;
1964
1965      for (; slot < c->vue_map.num_slots; ++slot) {
1966	 assert(mrf < max_usable_mrf);
1967
1968         emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
1969      }
1970
1971      current_annotation = "URB write";
1972      inst = emit(VS_OPCODE_URB_WRITE);
1973      inst->base_mrf = base_mrf;
1974      inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1975      inst->eot = true;
1976      /* URB destination offset.  In the previous write, we got MRFs
1977       * 2-13 minus the one header MRF, so 12 regs.  URB offset is in
1978       * URB row increments, and each of our MRFs is half of one of
1979       * those, since we're doing interleaved writes.
1980       */
1981      inst->offset = (max_usable_mrf - base_mrf) / 2;
1982   }
1983
1984   if (intel->gen == 6)
1985      c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 8) / 8;
1986   else
1987      c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 4) / 4;
1988}
1989
1990src_reg
1991vec4_visitor::get_scratch_offset(vec4_instruction *inst,
1992				 src_reg *reladdr, int reg_offset)
1993{
1994   /* Because we store the values to scratch interleaved like our
1995    * vertex data, we need to scale the vec4 index by 2.
1996    */
1997   int message_header_scale = 2;
1998
1999   /* Pre-gen6, the message header uses byte offsets instead of vec4
2000    * (16-byte) offset units.
2001    */
2002   if (intel->gen < 6)
2003      message_header_scale *= 16;
2004
2005   if (reladdr) {
2006      src_reg index = src_reg(this, glsl_type::int_type);
2007
2008      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2009      emit_before(inst, MUL(dst_reg(index),
2010			    index, src_reg(message_header_scale)));
2011
2012      return index;
2013   } else {
2014      return src_reg(reg_offset * message_header_scale);
2015   }
2016}
2017
2018src_reg
2019vec4_visitor::get_pull_constant_offset(vec4_instruction *inst,
2020				       src_reg *reladdr, int reg_offset)
2021{
2022   if (reladdr) {
2023      src_reg index = src_reg(this, glsl_type::int_type);
2024
2025      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2026
2027      /* Pre-gen6, the message header uses byte offsets instead of vec4
2028       * (16-byte) offset units.
2029       */
2030      if (intel->gen < 6) {
2031	 emit_before(inst, MUL(dst_reg(index), index, src_reg(16)));
2032      }
2033
2034      return index;
2035   } else {
2036      int message_header_scale = intel->gen < 6 ? 16 : 1;
2037      return src_reg(reg_offset * message_header_scale);
2038   }
2039}
2040
2041/**
2042 * Emits an instruction before @inst to load the value named by @orig_src
2043 * from scratch space at @base_offset to @temp.
2044 */
2045void
2046vec4_visitor::emit_scratch_read(vec4_instruction *inst,
2047				dst_reg temp, src_reg orig_src,
2048				int base_offset)
2049{
2050   int reg_offset = base_offset + orig_src.reg_offset;
2051   src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
2052
2053   emit_before(inst, SCRATCH_READ(temp, index));
2054}
2055
2056/**
2057 * Emits an instruction after @inst to store the value to be written
2058 * to @orig_dst to scratch space at @base_offset, from @temp.
2059 */
2060void
2061vec4_visitor::emit_scratch_write(vec4_instruction *inst,
2062				 src_reg temp, dst_reg orig_dst,
2063				 int base_offset)
2064{
2065   int reg_offset = base_offset + orig_dst.reg_offset;
2066   src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
2067
2068   dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
2069				       orig_dst.writemask));
2070   vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
2071   write->predicate = inst->predicate;
2072   write->ir = inst->ir;
2073   write->annotation = inst->annotation;
2074   inst->insert_after(write);
2075}
2076
2077/**
2078 * We can't generally support array access in GRF space, because a
2079 * single instruction's destination can only span 2 contiguous
2080 * registers.  So, we send all GRF arrays that get variable index
2081 * access to scratch space.
2082 */
2083void
2084vec4_visitor::move_grf_array_access_to_scratch()
2085{
2086   int scratch_loc[this->virtual_grf_count];
2087
2088   for (int i = 0; i < this->virtual_grf_count; i++) {
2089      scratch_loc[i] = -1;
2090   }
2091
2092   /* First, calculate the set of virtual GRFs that need to be punted
2093    * to scratch due to having any array access on them, and where in
2094    * scratch.
2095    */
2096   foreach_list(node, &this->instructions) {
2097      vec4_instruction *inst = (vec4_instruction *)node;
2098
2099      if (inst->dst.file == GRF && inst->dst.reladdr &&
2100	  scratch_loc[inst->dst.reg] == -1) {
2101	 scratch_loc[inst->dst.reg] = c->last_scratch;
2102	 c->last_scratch += this->virtual_grf_sizes[inst->dst.reg] * 8 * 4;
2103      }
2104
2105      for (int i = 0 ; i < 3; i++) {
2106	 src_reg *src = &inst->src[i];
2107
2108	 if (src->file == GRF && src->reladdr &&
2109	     scratch_loc[src->reg] == -1) {
2110	    scratch_loc[src->reg] = c->last_scratch;
2111	    c->last_scratch += this->virtual_grf_sizes[src->reg] * 8 * 4;
2112	 }
2113      }
2114   }
2115
2116   /* Now, for anything that will be accessed through scratch, rewrite
2117    * it to load/store.  Note that this is a _safe list walk, because
2118    * we may generate a new scratch_write instruction after the one
2119    * we're processing.
2120    */
2121   foreach_list_safe(node, &this->instructions) {
2122      vec4_instruction *inst = (vec4_instruction *)node;
2123
2124      /* Set up the annotation tracking for new generated instructions. */
2125      base_ir = inst->ir;
2126      current_annotation = inst->annotation;
2127
2128      if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
2129	 src_reg temp = src_reg(this, glsl_type::vec4_type);
2130
2131	 emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
2132
2133	 inst->dst.file = temp.file;
2134	 inst->dst.reg = temp.reg;
2135	 inst->dst.reg_offset = temp.reg_offset;
2136	 inst->dst.reladdr = NULL;
2137      }
2138
2139      for (int i = 0 ; i < 3; i++) {
2140	 if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
2141	    continue;
2142
2143	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2144
2145	 emit_scratch_read(inst, temp, inst->src[i],
2146			   scratch_loc[inst->src[i].reg]);
2147
2148	 inst->src[i].file = temp.file;
2149	 inst->src[i].reg = temp.reg;
2150	 inst->src[i].reg_offset = temp.reg_offset;
2151	 inst->src[i].reladdr = NULL;
2152      }
2153   }
2154}
2155
2156/**
2157 * Emits an instruction before @inst to load the value named by @orig_src
2158 * from the pull constant buffer (surface) at @base_offset to @temp.
2159 */
2160void
2161vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
2162				      dst_reg temp, src_reg orig_src,
2163				      int base_offset)
2164{
2165   int reg_offset = base_offset + orig_src.reg_offset;
2166   src_reg index = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
2167   vec4_instruction *load;
2168
2169   load = new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
2170					temp, index);
2171   load->base_mrf = 14;
2172   load->mlen = 1;
2173   emit_before(inst, load);
2174}
2175
2176/**
2177 * Implements array access of uniforms by inserting a
2178 * PULL_CONSTANT_LOAD instruction.
2179 *
2180 * Unlike temporary GRF array access (where we don't support it due to
2181 * the difficulty of doing relative addressing on instruction
2182 * destinations), we could potentially do array access of uniforms
2183 * that were loaded in GRF space as push constants.  In real-world
2184 * usage we've seen, though, the arrays being used are always larger
2185 * than we could load as push constants, so just always move all
2186 * uniform array access out to a pull constant buffer.
2187 */
2188void
2189vec4_visitor::move_uniform_array_access_to_pull_constants()
2190{
2191   int pull_constant_loc[this->uniforms];
2192
2193   for (int i = 0; i < this->uniforms; i++) {
2194      pull_constant_loc[i] = -1;
2195   }
2196
2197   /* Walk through and find array access of uniforms.  Put a copy of that
2198    * uniform in the pull constant buffer.
2199    *
2200    * Note that we don't move constant-indexed accesses to arrays.  No
2201    * testing has been done of the performance impact of this choice.
2202    */
2203   foreach_list_safe(node, &this->instructions) {
2204      vec4_instruction *inst = (vec4_instruction *)node;
2205
2206      for (int i = 0 ; i < 3; i++) {
2207	 if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
2208	    continue;
2209
2210	 int uniform = inst->src[i].reg;
2211
2212	 /* If this array isn't already present in the pull constant buffer,
2213	  * add it.
2214	  */
2215	 if (pull_constant_loc[uniform] == -1) {
2216	    const float **values = &prog_data->param[uniform * 4];
2217
2218	    pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
2219
2220	    for (int j = 0; j < uniform_size[uniform] * 4; j++) {
2221	       prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
2222	    }
2223	 }
2224
2225	 /* Set up the annotation tracking for new generated instructions. */
2226	 base_ir = inst->ir;
2227	 current_annotation = inst->annotation;
2228
2229	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2230
2231	 emit_pull_constant_load(inst, temp, inst->src[i],
2232				 pull_constant_loc[uniform]);
2233
2234	 inst->src[i].file = temp.file;
2235	 inst->src[i].reg = temp.reg;
2236	 inst->src[i].reg_offset = temp.reg_offset;
2237	 inst->src[i].reladdr = NULL;
2238      }
2239   }
2240
2241   /* Now there are no accesses of the UNIFORM file with a reladdr, so
2242    * no need to track them as larger-than-vec4 objects.  This will be
2243    * relied on in cutting out unused uniform vectors from push
2244    * constants.
2245    */
2246   split_uniform_registers();
2247}
2248
2249vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
2250			   struct gl_shader_program *prog,
2251			   struct brw_shader *shader)
2252{
2253   this->c = c;
2254   this->p = &c->func;
2255   this->brw = p->brw;
2256   this->intel = &brw->intel;
2257   this->ctx = &intel->ctx;
2258   this->prog = prog;
2259   this->shader = shader;
2260
2261   this->mem_ctx = ralloc_context(NULL);
2262   this->failed = false;
2263
2264   this->base_ir = NULL;
2265   this->current_annotation = NULL;
2266
2267   this->c = c;
2268   this->vp = prog->VertexProgram;
2269   this->prog_data = &c->prog_data;
2270
2271   this->variable_ht = hash_table_ctor(0,
2272				       hash_table_pointer_hash,
2273				       hash_table_pointer_compare);
2274
2275   this->virtual_grf_def = NULL;
2276   this->virtual_grf_use = NULL;
2277   this->virtual_grf_sizes = NULL;
2278   this->virtual_grf_count = 0;
2279   this->virtual_grf_reg_map = NULL;
2280   this->virtual_grf_reg_count = 0;
2281   this->virtual_grf_array_size = 0;
2282   this->live_intervals_valid = false;
2283
2284   this->uniforms = 0;
2285
2286   this->variable_ht = hash_table_ctor(0,
2287				       hash_table_pointer_hash,
2288				       hash_table_pointer_compare);
2289}
2290
2291vec4_visitor::~vec4_visitor()
2292{
2293   ralloc_free(this->mem_ctx);
2294   hash_table_dtor(this->variable_ht);
2295}
2296
2297
2298void
2299vec4_visitor::fail(const char *format, ...)
2300{
2301   va_list va;
2302   char *msg;
2303
2304   if (failed)
2305      return;
2306
2307   failed = true;
2308
2309   va_start(va, format);
2310   msg = ralloc_vasprintf(mem_ctx, format, va);
2311   va_end(va);
2312   msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
2313
2314   this->fail_msg = msg;
2315
2316   if (INTEL_DEBUG & DEBUG_VS) {
2317      fprintf(stderr, "%s",  msg);
2318   }
2319}
2320
2321} /* namespace brw */
2322