brw_vec4_visitor.cpp revision f3ecc90730c1637b82e7a8eb8bef6d9a7a0531e8
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_vec4.h"
25extern "C" {
26#include "main/macros.h"
27#include "program/prog_parameter.h"
28}
29
30namespace brw {
31
32src_reg::src_reg(dst_reg reg)
33{
34   init();
35
36   this->file = reg.file;
37   this->reg = reg.reg;
38   this->reg_offset = reg.reg_offset;
39   this->type = reg.type;
40   this->reladdr = reg.reladdr;
41   this->fixed_hw_reg = reg.fixed_hw_reg;
42
43   int swizzles[4];
44   int next_chan = 0;
45   int last = 0;
46
47   for (int i = 0; i < 4; i++) {
48      if (!(reg.writemask & (1 << i)))
49	 continue;
50
51      swizzles[next_chan++] = last = i;
52   }
53
54   for (; next_chan < 4; next_chan++) {
55      swizzles[next_chan] = last;
56   }
57
58   this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
59				swizzles[2], swizzles[3]);
60}
61
62dst_reg::dst_reg(src_reg reg)
63{
64   init();
65
66   this->file = reg.file;
67   this->reg = reg.reg;
68   this->reg_offset = reg.reg_offset;
69   this->type = reg.type;
70   this->writemask = WRITEMASK_XYZW;
71   this->reladdr = reg.reladdr;
72   this->fixed_hw_reg = reg.fixed_hw_reg;
73}
74
75vec4_instruction::vec4_instruction(vec4_visitor *v,
76				   enum opcode opcode, dst_reg dst,
77				   src_reg src0, src_reg src1, src_reg src2)
78{
79   this->opcode = opcode;
80   this->dst = dst;
81   this->src[0] = src0;
82   this->src[1] = src1;
83   this->src[2] = src2;
84   this->ir = v->base_ir;
85   this->annotation = v->current_annotation;
86}
87
88vec4_instruction *
89vec4_visitor::emit(vec4_instruction *inst)
90{
91   this->instructions.push_tail(inst);
92
93   return inst;
94}
95
96vec4_instruction *
97vec4_visitor::emit_before(vec4_instruction *inst, vec4_instruction *new_inst)
98{
99   new_inst->ir = inst->ir;
100   new_inst->annotation = inst->annotation;
101
102   inst->insert_before(new_inst);
103
104   return inst;
105}
106
107vec4_instruction *
108vec4_visitor::emit(enum opcode opcode, dst_reg dst,
109		   src_reg src0, src_reg src1, src_reg src2)
110{
111   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst,
112					     src0, src1, src2));
113}
114
115
116vec4_instruction *
117vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
118{
119   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0, src1));
120}
121
122vec4_instruction *
123vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
124{
125   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0));
126}
127
128vec4_instruction *
129vec4_visitor::emit(enum opcode opcode)
130{
131   return emit(new(mem_ctx) vec4_instruction(this, opcode, dst_reg()));
132}
133
134#define ALU1(op)							\
135   vec4_instruction *							\
136   vec4_visitor::op(dst_reg dst, src_reg src0)				\
137   {									\
138      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
139					   src0);			\
140   }
141
142#define ALU2(op)							\
143   vec4_instruction *							\
144   vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1)		\
145   {									\
146      return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst,	\
147					   src0, src1);			\
148   }
149
150ALU1(NOT)
151ALU1(MOV)
152ALU1(FRC)
153ALU1(RNDD)
154ALU1(RNDE)
155ALU1(RNDZ)
156ALU2(ADD)
157ALU2(MUL)
158ALU2(MACH)
159ALU2(AND)
160ALU2(OR)
161ALU2(XOR)
162ALU2(DP3)
163ALU2(DP4)
164
165/** Gen4 predicated IF. */
166vec4_instruction *
167vec4_visitor::IF(uint32_t predicate)
168{
169   vec4_instruction *inst;
170
171   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF);
172   inst->predicate = predicate;
173
174   return inst;
175}
176
177/** Gen6+ IF with embedded comparison. */
178vec4_instruction *
179vec4_visitor::IF(src_reg src0, src_reg src1, uint32_t condition)
180{
181   assert(intel->gen >= 6);
182
183   vec4_instruction *inst;
184
185   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF, dst_null_d(),
186					src0, src1);
187   inst->conditional_mod = condition;
188
189   return inst;
190}
191
192/**
193 * CMP: Sets the low bit of the destination channels with the result
194 * of the comparison, while the upper bits are undefined, and updates
195 * the flag register with the packed 16 bits of the result.
196 */
197vec4_instruction *
198vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1, uint32_t condition)
199{
200   vec4_instruction *inst;
201
202   /* original gen4 does type conversion to the destination type
203    * before before comparison, producing garbage results for floating
204    * point comparisons.
205    */
206   if (intel->gen == 4)
207      dst.type = src0.type;
208
209   inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_CMP, dst, src0, src1);
210   inst->conditional_mod = condition;
211
212   return inst;
213}
214
215vec4_instruction *
216vec4_visitor::SCRATCH_READ(dst_reg dst, src_reg index)
217{
218   vec4_instruction *inst;
219
220   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_READ,
221					dst, index);
222   inst->base_mrf = 14;
223   inst->mlen = 1;
224
225   return inst;
226}
227
228vec4_instruction *
229vec4_visitor::SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index)
230{
231   vec4_instruction *inst;
232
233   inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE,
234					dst, src, index);
235   inst->base_mrf = 13;
236   inst->mlen = 2;
237
238   return inst;
239}
240
241void
242vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
243{
244   static enum opcode dot_opcodes[] = {
245      BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
246   };
247
248   emit(dot_opcodes[elements - 2], dst, src0, src1);
249}
250
251void
252vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
253{
254   /* The gen6 math instruction ignores the source modifiers --
255    * swizzle, abs, negate, and at least some parts of the register
256    * region description.
257    *
258    * While it would seem that this MOV could be avoided at this point
259    * in the case that the swizzle is matched up with the destination
260    * writemask, note that uniform packing and register allocation
261    * could rearrange our swizzle, so let's leave this matter up to
262    * copy propagation later.
263    */
264   src_reg temp_src = src_reg(this, glsl_type::vec4_type);
265   emit(MOV(dst_reg(temp_src), src));
266
267   if (dst.writemask != WRITEMASK_XYZW) {
268      /* The gen6 math instruction must be align1, so we can't do
269       * writemasks.
270       */
271      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
272
273      emit(opcode, temp_dst, temp_src);
274
275      emit(MOV(dst, src_reg(temp_dst)));
276   } else {
277      emit(opcode, dst, temp_src);
278   }
279}
280
281void
282vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
283{
284   vec4_instruction *inst = emit(opcode, dst, src);
285   inst->base_mrf = 1;
286   inst->mlen = 1;
287}
288
289void
290vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
291{
292   switch (opcode) {
293   case SHADER_OPCODE_RCP:
294   case SHADER_OPCODE_RSQ:
295   case SHADER_OPCODE_SQRT:
296   case SHADER_OPCODE_EXP2:
297   case SHADER_OPCODE_LOG2:
298   case SHADER_OPCODE_SIN:
299   case SHADER_OPCODE_COS:
300      break;
301   default:
302      assert(!"not reached: bad math opcode");
303      return;
304   }
305
306   if (intel->gen >= 6) {
307      return emit_math1_gen6(opcode, dst, src);
308   } else {
309      return emit_math1_gen4(opcode, dst, src);
310   }
311}
312
313void
314vec4_visitor::emit_math2_gen6(enum opcode opcode,
315			      dst_reg dst, src_reg src0, src_reg src1)
316{
317   src_reg expanded;
318
319   /* The gen6 math instruction ignores the source modifiers --
320    * swizzle, abs, negate, and at least some parts of the register
321    * region description.  Move the sources to temporaries to make it
322    * generally work.
323    */
324
325   expanded = src_reg(this, glsl_type::vec4_type);
326   emit(MOV(dst_reg(expanded), src0));
327   src0 = expanded;
328
329   expanded = src_reg(this, glsl_type::vec4_type);
330   emit(MOV(dst_reg(expanded), src1));
331   src1 = expanded;
332
333   if (dst.writemask != WRITEMASK_XYZW) {
334      /* The gen6 math instruction must be align1, so we can't do
335       * writemasks.
336       */
337      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
338
339      emit(opcode, temp_dst, src0, src1);
340
341      emit(MOV(dst, src_reg(temp_dst)));
342   } else {
343      emit(opcode, dst, src0, src1);
344   }
345}
346
347void
348vec4_visitor::emit_math2_gen4(enum opcode opcode,
349			      dst_reg dst, src_reg src0, src_reg src1)
350{
351   vec4_instruction *inst = emit(opcode, dst, src0, src1);
352   inst->base_mrf = 1;
353   inst->mlen = 2;
354}
355
356void
357vec4_visitor::emit_math(enum opcode opcode,
358			dst_reg dst, src_reg src0, src_reg src1)
359{
360   assert(opcode == SHADER_OPCODE_POW);
361
362   if (intel->gen >= 6) {
363      return emit_math2_gen6(opcode, dst, src0, src1);
364   } else {
365      return emit_math2_gen4(opcode, dst, src0, src1);
366   }
367}
368
369void
370vec4_visitor::visit_instructions(const exec_list *list)
371{
372   foreach_list(node, list) {
373      ir_instruction *ir = (ir_instruction *)node;
374
375      base_ir = ir;
376      ir->accept(this);
377   }
378}
379
380
381static int
382type_size(const struct glsl_type *type)
383{
384   unsigned int i;
385   int size;
386
387   switch (type->base_type) {
388   case GLSL_TYPE_UINT:
389   case GLSL_TYPE_INT:
390   case GLSL_TYPE_FLOAT:
391   case GLSL_TYPE_BOOL:
392      if (type->is_matrix()) {
393	 return type->matrix_columns;
394      } else {
395	 /* Regardless of size of vector, it gets a vec4. This is bad
396	  * packing for things like floats, but otherwise arrays become a
397	  * mess.  Hopefully a later pass over the code can pack scalars
398	  * down if appropriate.
399	  */
400	 return 1;
401      }
402   case GLSL_TYPE_ARRAY:
403      assert(type->length > 0);
404      return type_size(type->fields.array) * type->length;
405   case GLSL_TYPE_STRUCT:
406      size = 0;
407      for (i = 0; i < type->length; i++) {
408	 size += type_size(type->fields.structure[i].type);
409      }
410      return size;
411   case GLSL_TYPE_SAMPLER:
412      /* Samplers take up one slot in UNIFORMS[], but they're baked in
413       * at link time.
414       */
415      return 1;
416   default:
417      assert(0);
418      return 0;
419   }
420}
421
422int
423vec4_visitor::virtual_grf_alloc(int size)
424{
425   if (virtual_grf_array_size <= virtual_grf_count) {
426      if (virtual_grf_array_size == 0)
427	 virtual_grf_array_size = 16;
428      else
429	 virtual_grf_array_size *= 2;
430      virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
431				   virtual_grf_array_size);
432   }
433   virtual_grf_sizes[virtual_grf_count] = size;
434   return virtual_grf_count++;
435}
436
437src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
438{
439   init();
440
441   this->file = GRF;
442   this->reg = v->virtual_grf_alloc(type_size(type));
443
444   if (type->is_array() || type->is_record()) {
445      this->swizzle = BRW_SWIZZLE_NOOP;
446   } else {
447      this->swizzle = swizzle_for_size(type->vector_elements);
448   }
449
450   this->type = brw_type_for_base_type(type);
451}
452
453dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
454{
455   init();
456
457   this->file = GRF;
458   this->reg = v->virtual_grf_alloc(type_size(type));
459
460   if (type->is_array() || type->is_record()) {
461      this->writemask = WRITEMASK_XYZW;
462   } else {
463      this->writemask = (1 << type->vector_elements) - 1;
464   }
465
466   this->type = brw_type_for_base_type(type);
467}
468
469/* Our support for uniforms is piggy-backed on the struct
470 * gl_fragment_program, because that's where the values actually
471 * get stored, rather than in some global gl_shader_program uniform
472 * store.
473 */
474int
475vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
476{
477   unsigned int offset = 0;
478   float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
479
480   if (type->is_matrix()) {
481      const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
482							type->vector_elements,
483							1);
484
485      for (unsigned int i = 0; i < type->matrix_columns; i++) {
486	 offset += setup_uniform_values(loc + offset, column);
487      }
488
489      return offset;
490   }
491
492   switch (type->base_type) {
493   case GLSL_TYPE_FLOAT:
494   case GLSL_TYPE_UINT:
495   case GLSL_TYPE_INT:
496   case GLSL_TYPE_BOOL:
497      for (unsigned int i = 0; i < type->vector_elements; i++) {
498	 c->prog_data.param[this->uniforms * 4 + i] = &values[i];
499      }
500
501      /* Set up pad elements to get things aligned to a vec4 boundary. */
502      for (unsigned int i = type->vector_elements; i < 4; i++) {
503	 static float zero = 0;
504
505	 c->prog_data.param[this->uniforms * 4 + i] = &zero;
506      }
507
508      /* Track the size of this uniform vector, for future packing of
509       * uniforms.
510       */
511      this->uniform_vector_size[this->uniforms] = type->vector_elements;
512      this->uniforms++;
513
514      return 1;
515
516   case GLSL_TYPE_STRUCT:
517      for (unsigned int i = 0; i < type->length; i++) {
518	 offset += setup_uniform_values(loc + offset,
519					type->fields.structure[i].type);
520      }
521      return offset;
522
523   case GLSL_TYPE_ARRAY:
524      for (unsigned int i = 0; i < type->length; i++) {
525	 offset += setup_uniform_values(loc + offset, type->fields.array);
526      }
527      return offset;
528
529   case GLSL_TYPE_SAMPLER:
530      /* The sampler takes up a slot, but we don't use any values from it. */
531      return 1;
532
533   default:
534      assert(!"not reached");
535      return 0;
536   }
537}
538
539/* Our support for builtin uniforms is even scarier than non-builtin.
540 * It sits on top of the PROG_STATE_VAR parameters that are
541 * automatically updated from GL context state.
542 */
543void
544vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
545{
546   const ir_state_slot *const slots = ir->state_slots;
547   assert(ir->state_slots != NULL);
548
549   for (unsigned int i = 0; i < ir->num_state_slots; i++) {
550      /* This state reference has already been setup by ir_to_mesa,
551       * but we'll get the same index back here.  We can reference
552       * ParameterValues directly, since unlike brw_fs.cpp, we never
553       * add new state references during compile.
554       */
555      int index = _mesa_add_state_reference(this->vp->Base.Parameters,
556					    (gl_state_index *)slots[i].tokens);
557      float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
558
559      this->uniform_vector_size[this->uniforms] = 0;
560      /* Add each of the unique swizzled channels of the element.
561       * This will end up matching the size of the glsl_type of this field.
562       */
563      int last_swiz = -1;
564      for (unsigned int j = 0; j < 4; j++) {
565	 int swiz = GET_SWZ(slots[i].swizzle, j);
566	 last_swiz = swiz;
567
568	 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
569	 if (swiz <= last_swiz)
570	    this->uniform_vector_size[this->uniforms]++;
571      }
572      this->uniforms++;
573   }
574}
575
576dst_reg *
577vec4_visitor::variable_storage(ir_variable *var)
578{
579   return (dst_reg *)hash_table_find(this->variable_ht, var);
580}
581
582void
583vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
584{
585   ir_expression *expr = ir->as_expression();
586
587   if (expr) {
588      src_reg op[2];
589      vec4_instruction *inst;
590
591      assert(expr->get_num_operands() <= 2);
592      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
593	 assert(expr->operands[i]->type->is_scalar());
594
595	 expr->operands[i]->accept(this);
596	 op[i] = this->result;
597      }
598
599      switch (expr->operation) {
600      case ir_unop_logic_not:
601	 inst = emit(AND(dst_null_d(), op[0], src_reg(1)));
602	 inst->conditional_mod = BRW_CONDITIONAL_Z;
603	 break;
604
605      case ir_binop_logic_xor:
606	 inst = emit(XOR(dst_null_d(), op[0], op[1]));
607	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
608	 break;
609
610      case ir_binop_logic_or:
611	 inst = emit(OR(dst_null_d(), op[0], op[1]));
612	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
613	 break;
614
615      case ir_binop_logic_and:
616	 inst = emit(AND(dst_null_d(), op[0], op[1]));
617	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
618	 break;
619
620      case ir_unop_f2b:
621	 if (intel->gen >= 6) {
622	    emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
623	 } else {
624	    inst = emit(MOV(dst_null_f(), op[0]));
625	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
626	 }
627	 break;
628
629      case ir_unop_i2b:
630	 if (intel->gen >= 6) {
631	    emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
632	 } else {
633	    inst = emit(MOV(dst_null_d(), op[0]));
634	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
635	 }
636	 break;
637
638      case ir_binop_greater:
639      case ir_binop_gequal:
640      case ir_binop_less:
641      case ir_binop_lequal:
642      case ir_binop_equal:
643      case ir_binop_all_equal:
644      case ir_binop_nequal:
645      case ir_binop_any_nequal:
646	 emit(CMP(dst_null_d(), op[0], op[1],
647		  brw_conditional_for_comparison(expr->operation)));
648	 break;
649
650      default:
651	 assert(!"not reached");
652	 break;
653      }
654      return;
655   }
656
657   ir->accept(this);
658
659   if (intel->gen >= 6) {
660      vec4_instruction *inst = emit(AND(dst_null_d(),
661					this->result, src_reg(1)));
662      inst->conditional_mod = BRW_CONDITIONAL_NZ;
663   } else {
664      vec4_instruction *inst = emit(MOV(dst_null_d(), this->result));
665      inst->conditional_mod = BRW_CONDITIONAL_NZ;
666   }
667}
668
669/**
670 * Emit a gen6 IF statement with the comparison folded into the IF
671 * instruction.
672 */
673void
674vec4_visitor::emit_if_gen6(ir_if *ir)
675{
676   ir_expression *expr = ir->condition->as_expression();
677
678   if (expr) {
679      src_reg op[2];
680      dst_reg temp;
681
682      assert(expr->get_num_operands() <= 2);
683      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
684	 expr->operands[i]->accept(this);
685	 op[i] = this->result;
686      }
687
688      switch (expr->operation) {
689      case ir_unop_logic_not:
690	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_Z));
691	 return;
692
693      case ir_binop_logic_xor:
694	 emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
695	 return;
696
697      case ir_binop_logic_or:
698	 temp = dst_reg(this, glsl_type::bool_type);
699	 emit(OR(temp, op[0], op[1]));
700	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
701	 return;
702
703      case ir_binop_logic_and:
704	 temp = dst_reg(this, glsl_type::bool_type);
705	 emit(AND(temp, op[0], op[1]));
706	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
707	 return;
708
709      case ir_unop_f2b:
710	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
711	 return;
712
713      case ir_unop_i2b:
714	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
715	 return;
716
717      case ir_binop_greater:
718      case ir_binop_gequal:
719      case ir_binop_less:
720      case ir_binop_lequal:
721      case ir_binop_equal:
722      case ir_binop_nequal:
723	 emit(IF(op[0], op[1],
724		 brw_conditional_for_comparison(expr->operation)));
725	 return;
726
727      case ir_binop_all_equal:
728	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
729	 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H));
730	 return;
731
732      case ir_binop_any_nequal:
733	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
734	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
735	 return;
736
737      case ir_unop_any:
738	 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
739	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
740	 return;
741
742      default:
743	 assert(!"not reached");
744	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
745	 return;
746      }
747      return;
748   }
749
750   ir->condition->accept(this);
751
752   emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
753}
754
755void
756vec4_visitor::visit(ir_variable *ir)
757{
758   dst_reg *reg = NULL;
759
760   if (variable_storage(ir))
761      return;
762
763   switch (ir->mode) {
764   case ir_var_in:
765      reg = new(mem_ctx) dst_reg(ATTR, ir->location);
766
767      /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
768       * come in as floating point conversions of the integer values.
769       */
770      for (int i = ir->location; i < ir->location + type_size(ir->type); i++) {
771	 if (!c->key.gl_fixed_input_size[i])
772	    continue;
773
774	 dst_reg dst = *reg;
775	 dst.writemask = (1 << c->key.gl_fixed_input_size[i]) - 1;
776	 emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
777      }
778      break;
779
780   case ir_var_out:
781      reg = new(mem_ctx) dst_reg(this, ir->type);
782
783      for (int i = 0; i < type_size(ir->type); i++) {
784	 output_reg[ir->location + i] = *reg;
785	 output_reg[ir->location + i].reg_offset = i;
786	 output_reg[ir->location + i].type = BRW_REGISTER_TYPE_F;
787      }
788      break;
789
790   case ir_var_auto:
791   case ir_var_temporary:
792      reg = new(mem_ctx) dst_reg(this, ir->type);
793      break;
794
795   case ir_var_uniform:
796      reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
797
798      /* Track how big the whole uniform variable is, in case we need to put a
799       * copy of its data into pull constants for array access.
800       */
801      this->uniform_size[this->uniforms] = type_size(ir->type);
802
803      if (!strncmp(ir->name, "gl_", 3)) {
804	 setup_builtin_uniform_values(ir);
805      } else {
806	 setup_uniform_values(ir->location, ir->type);
807      }
808      break;
809
810   default:
811      assert(!"not reached");
812   }
813
814   reg->type = brw_type_for_base_type(ir->type);
815   hash_table_insert(this->variable_ht, reg, ir);
816}
817
818void
819vec4_visitor::visit(ir_loop *ir)
820{
821   dst_reg counter;
822
823   /* We don't want debugging output to print the whole body of the
824    * loop as the annotation.
825    */
826   this->base_ir = NULL;
827
828   if (ir->counter != NULL) {
829      this->base_ir = ir->counter;
830      ir->counter->accept(this);
831      counter = *(variable_storage(ir->counter));
832
833      if (ir->from != NULL) {
834	 this->base_ir = ir->from;
835	 ir->from->accept(this);
836
837	 emit(MOV(counter, this->result));
838      }
839   }
840
841   emit(BRW_OPCODE_DO);
842
843   if (ir->to) {
844      this->base_ir = ir->to;
845      ir->to->accept(this);
846
847      emit(CMP(dst_null_d(), src_reg(counter), this->result,
848	       brw_conditional_for_comparison(ir->cmp)));
849
850      vec4_instruction *inst = emit(BRW_OPCODE_BREAK);
851      inst->predicate = BRW_PREDICATE_NORMAL;
852   }
853
854   visit_instructions(&ir->body_instructions);
855
856
857   if (ir->increment) {
858      this->base_ir = ir->increment;
859      ir->increment->accept(this);
860      emit(ADD(counter, src_reg(counter), this->result));
861   }
862
863   emit(BRW_OPCODE_WHILE);
864}
865
866void
867vec4_visitor::visit(ir_loop_jump *ir)
868{
869   switch (ir->mode) {
870   case ir_loop_jump::jump_break:
871      emit(BRW_OPCODE_BREAK);
872      break;
873   case ir_loop_jump::jump_continue:
874      emit(BRW_OPCODE_CONTINUE);
875      break;
876   }
877}
878
879
880void
881vec4_visitor::visit(ir_function_signature *ir)
882{
883   assert(0);
884   (void)ir;
885}
886
887void
888vec4_visitor::visit(ir_function *ir)
889{
890   /* Ignore function bodies other than main() -- we shouldn't see calls to
891    * them since they should all be inlined.
892    */
893   if (strcmp(ir->name, "main") == 0) {
894      const ir_function_signature *sig;
895      exec_list empty;
896
897      sig = ir->matching_signature(&empty);
898
899      assert(sig);
900
901      visit_instructions(&sig->body);
902   }
903}
904
905GLboolean
906vec4_visitor::try_emit_sat(ir_expression *ir)
907{
908   ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
909   if (!sat_src)
910      return false;
911
912   sat_src->accept(this);
913   src_reg src = this->result;
914
915   this->result = src_reg(this, ir->type);
916   vec4_instruction *inst;
917   inst = emit(MOV(dst_reg(this->result), src));
918   inst->saturate = true;
919
920   return true;
921}
922
923void
924vec4_visitor::emit_bool_comparison(unsigned int op,
925				 dst_reg dst, src_reg src0, src_reg src1)
926{
927   /* original gen4 does destination conversion before comparison. */
928   if (intel->gen < 5)
929      dst.type = src0.type;
930
931   emit(CMP(dst, src0, src1, brw_conditional_for_comparison(op)));
932
933   dst.type = BRW_REGISTER_TYPE_D;
934   emit(AND(dst, src_reg(dst), src_reg(0x1)));
935}
936
937void
938vec4_visitor::visit(ir_expression *ir)
939{
940   unsigned int operand;
941   src_reg op[Elements(ir->operands)];
942   src_reg result_src;
943   dst_reg result_dst;
944   vec4_instruction *inst;
945
946   if (try_emit_sat(ir))
947      return;
948
949   for (operand = 0; operand < ir->get_num_operands(); operand++) {
950      this->result.file = BAD_FILE;
951      ir->operands[operand]->accept(this);
952      if (this->result.file == BAD_FILE) {
953	 printf("Failed to get tree for expression operand:\n");
954	 ir->operands[operand]->print();
955	 exit(1);
956      }
957      op[operand] = this->result;
958
959      /* Matrix expression operands should have been broken down to vector
960       * operations already.
961       */
962      assert(!ir->operands[operand]->type->is_matrix());
963   }
964
965   int vector_elements = ir->operands[0]->type->vector_elements;
966   if (ir->operands[1]) {
967      vector_elements = MAX2(vector_elements,
968			     ir->operands[1]->type->vector_elements);
969   }
970
971   this->result.file = BAD_FILE;
972
973   /* Storage for our result.  Ideally for an assignment we'd be using
974    * the actual storage for the result here, instead.
975    */
976   result_src = src_reg(this, ir->type);
977   /* convenience for the emit functions below. */
978   result_dst = dst_reg(result_src);
979   /* If nothing special happens, this is the result. */
980   this->result = result_src;
981   /* Limit writes to the channels that will be used by result_src later.
982    * This does limit this temp's use as a temporary for multi-instruction
983    * sequences.
984    */
985   result_dst.writemask = (1 << ir->type->vector_elements) - 1;
986
987   switch (ir->operation) {
988   case ir_unop_logic_not:
989      /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
990       * ones complement of the whole register, not just bit 0.
991       */
992      emit(XOR(result_dst, op[0], src_reg(1)));
993      break;
994   case ir_unop_neg:
995      op[0].negate = !op[0].negate;
996      this->result = op[0];
997      break;
998   case ir_unop_abs:
999      op[0].abs = true;
1000      op[0].negate = false;
1001      this->result = op[0];
1002      break;
1003
1004   case ir_unop_sign:
1005      emit(MOV(result_dst, src_reg(0.0f)));
1006
1007      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_G));
1008      inst = emit(MOV(result_dst, src_reg(1.0f)));
1009      inst->predicate = BRW_PREDICATE_NORMAL;
1010
1011      emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_L));
1012      inst = emit(MOV(result_dst, src_reg(-1.0f)));
1013      inst->predicate = BRW_PREDICATE_NORMAL;
1014
1015      break;
1016
1017   case ir_unop_rcp:
1018      emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
1019      break;
1020
1021   case ir_unop_exp2:
1022      emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
1023      break;
1024   case ir_unop_log2:
1025      emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
1026      break;
1027   case ir_unop_exp:
1028   case ir_unop_log:
1029      assert(!"not reached: should be handled by ir_explog_to_explog2");
1030      break;
1031   case ir_unop_sin:
1032   case ir_unop_sin_reduced:
1033      emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
1034      break;
1035   case ir_unop_cos:
1036   case ir_unop_cos_reduced:
1037      emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
1038      break;
1039
1040   case ir_unop_dFdx:
1041   case ir_unop_dFdy:
1042      assert(!"derivatives not valid in vertex shader");
1043      break;
1044
1045   case ir_unop_noise:
1046      assert(!"not reached: should be handled by lower_noise");
1047      break;
1048
1049   case ir_binop_add:
1050      emit(ADD(result_dst, op[0], op[1]));
1051      break;
1052   case ir_binop_sub:
1053      assert(!"not reached: should be handled by ir_sub_to_add_neg");
1054      break;
1055
1056   case ir_binop_mul:
1057      if (ir->type->is_integer()) {
1058	 /* For integer multiplication, the MUL uses the low 16 bits
1059	  * of one of the operands (src0 on gen6, src1 on gen7).  The
1060	  * MACH accumulates in the contribution of the upper 16 bits
1061	  * of that operand.
1062	  *
1063	  * FINISHME: Emit just the MUL if we know an operand is small
1064	  * enough.
1065	  */
1066	 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
1067
1068	 emit(MUL(acc, op[0], op[1]));
1069	 emit(MACH(dst_null_d(), op[0], op[1]));
1070	 emit(MOV(result_dst, src_reg(acc)));
1071      } else {
1072	 emit(MUL(result_dst, op[0], op[1]));
1073      }
1074      break;
1075   case ir_binop_div:
1076      assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1077   case ir_binop_mod:
1078      assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
1079      break;
1080
1081   case ir_binop_less:
1082   case ir_binop_greater:
1083   case ir_binop_lequal:
1084   case ir_binop_gequal:
1085   case ir_binop_equal:
1086   case ir_binop_nequal: {
1087      emit(CMP(result_dst, op[0], op[1],
1088	       brw_conditional_for_comparison(ir->operation)));
1089      emit(AND(result_dst, result_src, src_reg(0x1)));
1090      break;
1091   }
1092
1093   case ir_binop_all_equal:
1094      /* "==" operator producing a scalar boolean. */
1095      if (ir->operands[0]->type->is_vector() ||
1096	  ir->operands[1]->type->is_vector()) {
1097	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
1098	 emit(MOV(result_dst, src_reg(0)));
1099	 inst = emit(MOV(result_dst, src_reg(1)));
1100	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
1101      } else {
1102	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_Z));
1103	 emit(AND(result_dst, result_src, src_reg(0x1)));
1104      }
1105      break;
1106   case ir_binop_any_nequal:
1107      /* "!=" operator producing a scalar boolean. */
1108      if (ir->operands[0]->type->is_vector() ||
1109	  ir->operands[1]->type->is_vector()) {
1110	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
1111
1112	 emit(MOV(result_dst, src_reg(0)));
1113	 inst = emit(MOV(result_dst, src_reg(1)));
1114	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1115      } else {
1116	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_NZ));
1117	 emit(AND(result_dst, result_src, src_reg(0x1)));
1118      }
1119      break;
1120
1121   case ir_unop_any:
1122      emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
1123      emit(MOV(result_dst, src_reg(0)));
1124
1125      inst = emit(MOV(result_dst, src_reg(1)));
1126      inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1127      break;
1128
1129   case ir_binop_logic_xor:
1130      emit(XOR(result_dst, op[0], op[1]));
1131      break;
1132
1133   case ir_binop_logic_or:
1134      emit(OR(result_dst, op[0], op[1]));
1135      break;
1136
1137   case ir_binop_logic_and:
1138      emit(AND(result_dst, op[0], op[1]));
1139      break;
1140
1141   case ir_binop_dot:
1142      assert(ir->operands[0]->type->is_vector());
1143      assert(ir->operands[0]->type == ir->operands[1]->type);
1144      emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1145      break;
1146
1147   case ir_unop_sqrt:
1148      emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1149      break;
1150   case ir_unop_rsq:
1151      emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1152      break;
1153   case ir_unop_i2f:
1154   case ir_unop_i2u:
1155   case ir_unop_u2i:
1156   case ir_unop_u2f:
1157   case ir_unop_b2f:
1158   case ir_unop_b2i:
1159   case ir_unop_f2i:
1160      emit(MOV(result_dst, op[0]));
1161      break;
1162   case ir_unop_f2b:
1163   case ir_unop_i2b: {
1164      emit(CMP(result_dst, op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
1165      emit(AND(result_dst, result_src, src_reg(1)));
1166      break;
1167   }
1168
1169   case ir_unop_trunc:
1170      emit(RNDZ(result_dst, op[0]));
1171      break;
1172   case ir_unop_ceil:
1173      op[0].negate = !op[0].negate;
1174      inst = emit(RNDD(result_dst, op[0]));
1175      this->result.negate = true;
1176      break;
1177   case ir_unop_floor:
1178      inst = emit(RNDD(result_dst, op[0]));
1179      break;
1180   case ir_unop_fract:
1181      inst = emit(FRC(result_dst, op[0]));
1182      break;
1183   case ir_unop_round_even:
1184      emit(RNDE(result_dst, op[0]));
1185      break;
1186
1187   case ir_binop_min:
1188      emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_L));
1189
1190      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1191      inst->predicate = BRW_PREDICATE_NORMAL;
1192      break;
1193   case ir_binop_max:
1194      emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_G));
1195
1196      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1197      inst->predicate = BRW_PREDICATE_NORMAL;
1198      break;
1199
1200   case ir_binop_pow:
1201      emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1202      break;
1203
1204   case ir_unop_bit_not:
1205      inst = emit(NOT(result_dst, op[0]));
1206      break;
1207   case ir_binop_bit_and:
1208      inst = emit(AND(result_dst, op[0], op[1]));
1209      break;
1210   case ir_binop_bit_xor:
1211      inst = emit(XOR(result_dst, op[0], op[1]));
1212      break;
1213   case ir_binop_bit_or:
1214      inst = emit(OR(result_dst, op[0], op[1]));
1215      break;
1216
1217   case ir_binop_lshift:
1218   case ir_binop_rshift:
1219      assert(!"GLSL 1.30 features unsupported");
1220      break;
1221
1222   case ir_quadop_vector:
1223      assert(!"not reached: should be handled by lower_quadop_vector");
1224      break;
1225   }
1226}
1227
1228
1229void
1230vec4_visitor::visit(ir_swizzle *ir)
1231{
1232   src_reg src;
1233   int i = 0;
1234   int swizzle[4];
1235
1236   /* Note that this is only swizzles in expressions, not those on the left
1237    * hand side of an assignment, which do write masking.  See ir_assignment
1238    * for that.
1239    */
1240
1241   ir->val->accept(this);
1242   src = this->result;
1243   assert(src.file != BAD_FILE);
1244
1245   for (i = 0; i < ir->type->vector_elements; i++) {
1246      switch (i) {
1247      case 0:
1248	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1249	 break;
1250      case 1:
1251	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1252	 break;
1253      case 2:
1254	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1255	 break;
1256      case 3:
1257	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1258	    break;
1259      }
1260   }
1261   for (; i < 4; i++) {
1262      /* Replicate the last channel out. */
1263      swizzle[i] = swizzle[ir->type->vector_elements - 1];
1264   }
1265
1266   src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1267
1268   this->result = src;
1269}
1270
1271void
1272vec4_visitor::visit(ir_dereference_variable *ir)
1273{
1274   const struct glsl_type *type = ir->type;
1275   dst_reg *reg = variable_storage(ir->var);
1276
1277   if (!reg) {
1278      fail("Failed to find variable storage for %s\n", ir->var->name);
1279      this->result = src_reg(brw_null_reg());
1280      return;
1281   }
1282
1283   this->result = src_reg(*reg);
1284
1285   if (type->is_scalar() || type->is_vector() || type->is_matrix())
1286      this->result.swizzle = swizzle_for_size(type->vector_elements);
1287}
1288
1289void
1290vec4_visitor::visit(ir_dereference_array *ir)
1291{
1292   ir_constant *constant_index;
1293   src_reg src;
1294   int element_size = type_size(ir->type);
1295
1296   constant_index = ir->array_index->constant_expression_value();
1297
1298   ir->array->accept(this);
1299   src = this->result;
1300
1301   if (constant_index) {
1302      src.reg_offset += constant_index->value.i[0] * element_size;
1303   } else {
1304      /* Variable index array dereference.  It eats the "vec4" of the
1305       * base of the array and an index that offsets the Mesa register
1306       * index.
1307       */
1308      ir->array_index->accept(this);
1309
1310      src_reg index_reg;
1311
1312      if (element_size == 1) {
1313	 index_reg = this->result;
1314      } else {
1315	 index_reg = src_reg(this, glsl_type::int_type);
1316
1317	 emit(MUL(dst_reg(index_reg), this->result, src_reg(element_size)));
1318      }
1319
1320      if (src.reladdr) {
1321	 src_reg temp = src_reg(this, glsl_type::int_type);
1322
1323	 emit(ADD(dst_reg(temp), *src.reladdr, index_reg));
1324
1325	 index_reg = temp;
1326      }
1327
1328      src.reladdr = ralloc(mem_ctx, src_reg);
1329      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1330   }
1331
1332   /* If the type is smaller than a vec4, replicate the last channel out. */
1333   if (ir->type->is_scalar() || ir->type->is_vector())
1334      src.swizzle = swizzle_for_size(ir->type->vector_elements);
1335   else
1336      src.swizzle = BRW_SWIZZLE_NOOP;
1337   src.type = brw_type_for_base_type(ir->type);
1338
1339   this->result = src;
1340}
1341
1342void
1343vec4_visitor::visit(ir_dereference_record *ir)
1344{
1345   unsigned int i;
1346   const glsl_type *struct_type = ir->record->type;
1347   int offset = 0;
1348
1349   ir->record->accept(this);
1350
1351   for (i = 0; i < struct_type->length; i++) {
1352      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1353	 break;
1354      offset += type_size(struct_type->fields.structure[i].type);
1355   }
1356
1357   /* If the type is smaller than a vec4, replicate the last channel out. */
1358   if (ir->type->is_scalar() || ir->type->is_vector())
1359      this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1360   else
1361      this->result.swizzle = BRW_SWIZZLE_NOOP;
1362   this->result.type = brw_type_for_base_type(ir->type);
1363
1364   this->result.reg_offset += offset;
1365}
1366
1367/**
1368 * We want to be careful in assignment setup to hit the actual storage
1369 * instead of potentially using a temporary like we might with the
1370 * ir_dereference handler.
1371 */
1372static dst_reg
1373get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1374{
1375   /* The LHS must be a dereference.  If the LHS is a variable indexed array
1376    * access of a vector, it must be separated into a series conditional moves
1377    * before reaching this point (see ir_vec_index_to_cond_assign).
1378    */
1379   assert(ir->as_dereference());
1380   ir_dereference_array *deref_array = ir->as_dereference_array();
1381   if (deref_array) {
1382      assert(!deref_array->array->type->is_vector());
1383   }
1384
1385   /* Use the rvalue deref handler for the most part.  We'll ignore
1386    * swizzles in it and write swizzles using writemask, though.
1387    */
1388   ir->accept(v);
1389   return dst_reg(v->result);
1390}
1391
1392void
1393vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1394			      const struct glsl_type *type, bool predicated)
1395{
1396   if (type->base_type == GLSL_TYPE_STRUCT) {
1397      for (unsigned int i = 0; i < type->length; i++) {
1398	 emit_block_move(dst, src, type->fields.structure[i].type, predicated);
1399      }
1400      return;
1401   }
1402
1403   if (type->is_array()) {
1404      for (unsigned int i = 0; i < type->length; i++) {
1405	 emit_block_move(dst, src, type->fields.array, predicated);
1406      }
1407      return;
1408   }
1409
1410   if (type->is_matrix()) {
1411      const struct glsl_type *vec_type;
1412
1413      vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1414					 type->vector_elements, 1);
1415
1416      for (int i = 0; i < type->matrix_columns; i++) {
1417	 emit_block_move(dst, src, vec_type, predicated);
1418      }
1419      return;
1420   }
1421
1422   assert(type->is_scalar() || type->is_vector());
1423
1424   dst->type = brw_type_for_base_type(type);
1425   src->type = dst->type;
1426
1427   dst->writemask = (1 << type->vector_elements) - 1;
1428
1429   /* Do we need to worry about swizzling a swizzle? */
1430   assert(src->swizzle = BRW_SWIZZLE_NOOP);
1431   src->swizzle = swizzle_for_size(type->vector_elements);
1432
1433   vec4_instruction *inst = emit(MOV(*dst, *src));
1434   if (predicated)
1435      inst->predicate = BRW_PREDICATE_NORMAL;
1436
1437   dst->reg_offset++;
1438   src->reg_offset++;
1439}
1440
1441
1442/* If the RHS processing resulted in an instruction generating a
1443 * temporary value, and it would be easy to rewrite the instruction to
1444 * generate its result right into the LHS instead, do so.  This ends
1445 * up reliably removing instructions where it can be tricky to do so
1446 * later without real UD chain information.
1447 */
1448bool
1449vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
1450				     dst_reg dst,
1451				     src_reg src,
1452				     vec4_instruction *pre_rhs_inst,
1453				     vec4_instruction *last_rhs_inst)
1454{
1455   /* This could be supported, but it would take more smarts. */
1456   if (ir->condition)
1457      return false;
1458
1459   if (pre_rhs_inst == last_rhs_inst)
1460      return false; /* No instructions generated to work with. */
1461
1462   /* Make sure the last instruction generated our source reg. */
1463   if (src.file != GRF ||
1464       src.file != last_rhs_inst->dst.file ||
1465       src.reg != last_rhs_inst->dst.reg ||
1466       src.reg_offset != last_rhs_inst->dst.reg_offset ||
1467       src.reladdr ||
1468       src.abs ||
1469       src.negate ||
1470       last_rhs_inst->predicate != BRW_PREDICATE_NONE)
1471      return false;
1472
1473   /* Check that that last instruction fully initialized the channels
1474    * we want to use, in the order we want to use them.  We could
1475    * potentially reswizzle the operands of many instructions so that
1476    * we could handle out of order channels, but don't yet.
1477    */
1478   for (int i = 0; i < 4; i++) {
1479      if (dst.writemask & (1 << i)) {
1480	 if (!(last_rhs_inst->dst.writemask & (1 << i)))
1481	    return false;
1482
1483	 if (BRW_GET_SWZ(src.swizzle, i) != i)
1484	    return false;
1485      }
1486   }
1487
1488   /* Success!  Rewrite the instruction. */
1489   last_rhs_inst->dst.file = dst.file;
1490   last_rhs_inst->dst.reg = dst.reg;
1491   last_rhs_inst->dst.reg_offset = dst.reg_offset;
1492   last_rhs_inst->dst.reladdr = dst.reladdr;
1493   last_rhs_inst->dst.writemask &= dst.writemask;
1494
1495   return true;
1496}
1497
1498void
1499vec4_visitor::visit(ir_assignment *ir)
1500{
1501   dst_reg dst = get_assignment_lhs(ir->lhs, this);
1502
1503   if (!ir->lhs->type->is_scalar() &&
1504       !ir->lhs->type->is_vector()) {
1505      ir->rhs->accept(this);
1506      src_reg src = this->result;
1507
1508      if (ir->condition) {
1509	 emit_bool_to_cond_code(ir->condition);
1510      }
1511
1512      emit_block_move(&dst, &src, ir->rhs->type, ir->condition != NULL);
1513      return;
1514   }
1515
1516   /* Now we're down to just a scalar/vector with writemasks. */
1517   int i;
1518
1519   vec4_instruction *pre_rhs_inst, *last_rhs_inst;
1520   pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1521
1522   ir->rhs->accept(this);
1523
1524   last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1525
1526   src_reg src = this->result;
1527
1528   int swizzles[4];
1529   int first_enabled_chan = 0;
1530   int src_chan = 0;
1531
1532   assert(ir->lhs->type->is_vector() ||
1533	  ir->lhs->type->is_scalar());
1534   dst.writemask = ir->write_mask;
1535
1536   for (int i = 0; i < 4; i++) {
1537      if (dst.writemask & (1 << i)) {
1538	 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1539	 break;
1540      }
1541   }
1542
1543   /* Swizzle a small RHS vector into the channels being written.
1544    *
1545    * glsl ir treats write_mask as dictating how many channels are
1546    * present on the RHS while in our instructions we need to make
1547    * those channels appear in the slots of the vec4 they're written to.
1548    */
1549   for (int i = 0; i < 4; i++) {
1550      if (dst.writemask & (1 << i))
1551	 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1552      else
1553	 swizzles[i] = first_enabled_chan;
1554   }
1555   src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1556			      swizzles[2], swizzles[3]);
1557
1558   if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
1559      return;
1560   }
1561
1562   if (ir->condition) {
1563      emit_bool_to_cond_code(ir->condition);
1564   }
1565
1566   for (i = 0; i < type_size(ir->lhs->type); i++) {
1567      vec4_instruction *inst = emit(MOV(dst, src));
1568
1569      if (ir->condition)
1570	 inst->predicate = BRW_PREDICATE_NORMAL;
1571
1572      dst.reg_offset++;
1573      src.reg_offset++;
1574   }
1575}
1576
1577void
1578vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1579{
1580   if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1581      foreach_list(node, &ir->components) {
1582	 ir_constant *field_value = (ir_constant *)node;
1583
1584	 emit_constant_values(dst, field_value);
1585      }
1586      return;
1587   }
1588
1589   if (ir->type->is_array()) {
1590      for (unsigned int i = 0; i < ir->type->length; i++) {
1591	 emit_constant_values(dst, ir->array_elements[i]);
1592      }
1593      return;
1594   }
1595
1596   if (ir->type->is_matrix()) {
1597      for (int i = 0; i < ir->type->matrix_columns; i++) {
1598	 for (int j = 0; j < ir->type->vector_elements; j++) {
1599	    dst->writemask = 1 << j;
1600	    dst->type = BRW_REGISTER_TYPE_F;
1601
1602	    emit(MOV(*dst,
1603		     src_reg(ir->value.f[i * ir->type->vector_elements + j])));
1604	 }
1605	 dst->reg_offset++;
1606      }
1607      return;
1608   }
1609
1610   for (int i = 0; i < ir->type->vector_elements; i++) {
1611      dst->writemask = 1 << i;
1612      dst->type = brw_type_for_base_type(ir->type);
1613
1614      switch (ir->type->base_type) {
1615      case GLSL_TYPE_FLOAT:
1616	 emit(MOV(*dst, src_reg(ir->value.f[i])));
1617	 break;
1618      case GLSL_TYPE_INT:
1619	 emit(MOV(*dst, src_reg(ir->value.i[i])));
1620	 break;
1621      case GLSL_TYPE_UINT:
1622	 emit(MOV(*dst, src_reg(ir->value.u[i])));
1623	 break;
1624      case GLSL_TYPE_BOOL:
1625	 emit(MOV(*dst, src_reg(ir->value.b[i])));
1626	 break;
1627      default:
1628	 assert(!"Non-float/uint/int/bool constant");
1629	 break;
1630      }
1631   }
1632   dst->reg_offset++;
1633}
1634
1635void
1636vec4_visitor::visit(ir_constant *ir)
1637{
1638   dst_reg dst = dst_reg(this, ir->type);
1639   this->result = src_reg(dst);
1640
1641   emit_constant_values(&dst, ir);
1642}
1643
1644void
1645vec4_visitor::visit(ir_call *ir)
1646{
1647   assert(!"not reached");
1648}
1649
1650void
1651vec4_visitor::visit(ir_texture *ir)
1652{
1653   /* FINISHME: Implement vertex texturing.
1654    *
1655    * With 0 vertex samplers available, the linker will reject
1656    * programs that do vertex texturing, but after our visitor has
1657    * run.
1658    */
1659}
1660
1661void
1662vec4_visitor::visit(ir_return *ir)
1663{
1664   assert(!"not reached");
1665}
1666
1667void
1668vec4_visitor::visit(ir_discard *ir)
1669{
1670   assert(!"not reached");
1671}
1672
1673void
1674vec4_visitor::visit(ir_if *ir)
1675{
1676   /* Don't point the annotation at the if statement, because then it plus
1677    * the then and else blocks get printed.
1678    */
1679   this->base_ir = ir->condition;
1680
1681   if (intel->gen == 6) {
1682      emit_if_gen6(ir);
1683   } else {
1684      emit_bool_to_cond_code(ir->condition);
1685      emit(IF(BRW_PREDICATE_NORMAL));
1686   }
1687
1688   visit_instructions(&ir->then_instructions);
1689
1690   if (!ir->else_instructions.is_empty()) {
1691      this->base_ir = ir->condition;
1692      emit(BRW_OPCODE_ELSE);
1693
1694      visit_instructions(&ir->else_instructions);
1695   }
1696
1697   this->base_ir = ir->condition;
1698   emit(BRW_OPCODE_ENDIF);
1699}
1700
1701void
1702vec4_visitor::emit_ndc_computation()
1703{
1704   /* Get the position */
1705   src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
1706
1707   /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
1708   dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
1709   output_reg[BRW_VERT_RESULT_NDC] = ndc;
1710
1711   current_annotation = "NDC";
1712   dst_reg ndc_w = ndc;
1713   ndc_w.writemask = WRITEMASK_W;
1714   src_reg pos_w = pos;
1715   pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
1716   emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
1717
1718   dst_reg ndc_xyz = ndc;
1719   ndc_xyz.writemask = WRITEMASK_XYZ;
1720
1721   emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
1722}
1723
1724void
1725vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
1726{
1727   if (intel->gen < 6 &&
1728       ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
1729        c->key.nr_userclip || brw->has_negative_rhw_bug)) {
1730      dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
1731      GLuint i;
1732
1733      emit(MOV(header1, 0u));
1734
1735      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1736	 assert(!"finishme: psiz");
1737	 src_reg psiz;
1738
1739	 header1.writemask = WRITEMASK_W;
1740	 emit(MUL(header1, psiz, 1u << 11));
1741	 emit(AND(header1, src_reg(header1), 0x7ff << 8));
1742      }
1743
1744      for (i = 0; i < c->key.nr_userclip; i++) {
1745	 vec4_instruction *inst;
1746
1747	 inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
1748                         src_reg(c->userplane[i])));
1749	 inst->conditional_mod = BRW_CONDITIONAL_L;
1750
1751	 emit(OR(header1, src_reg(header1), 1u << i));
1752	 inst->predicate = BRW_PREDICATE_NORMAL;
1753      }
1754
1755      /* i965 clipping workaround:
1756       * 1) Test for -ve rhw
1757       * 2) If set,
1758       *      set ndc = (0,0,0,0)
1759       *      set ucp[6] = 1
1760       *
1761       * Later, clipping will detect ucp[6] and ensure the primitive is
1762       * clipped against all fixed planes.
1763       */
1764      if (brw->has_negative_rhw_bug) {
1765#if 0
1766	 /* FINISHME */
1767	 brw_CMP(p,
1768		 vec8(brw_null_reg()),
1769		 BRW_CONDITIONAL_L,
1770		 brw_swizzle1(output_reg[BRW_VERT_RESULT_NDC], 3),
1771		 brw_imm_f(0));
1772
1773	 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
1774	 brw_MOV(p, output_reg[BRW_VERT_RESULT_NDC], brw_imm_f(0));
1775	 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1776#endif
1777      }
1778
1779      header1.writemask = WRITEMASK_XYZW;
1780      emit(MOV(reg, src_reg(header1)));
1781   } else if (intel->gen < 6) {
1782      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
1783   } else {
1784      emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
1785      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1786         emit(MOV(brw_writemask(reg, WRITEMASK_W),
1787                  src_reg(output_reg[VERT_RESULT_PSIZ])));
1788      }
1789   }
1790}
1791
1792void
1793vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
1794{
1795   if (intel->gen < 6) {
1796      /* Clip distance slots are set aside in gen5, but they are not used.  It
1797       * is not clear whether we actually need to set aside space for them,
1798       * but the performance cost is negligible.
1799       */
1800      return;
1801   }
1802
1803   for (int i = 0; i + offset < c->key.nr_userclip && i < 4; ++i) {
1804      emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
1805               src_reg(output_reg[VERT_RESULT_HPOS]),
1806               src_reg(c->userplane[i + offset])));
1807   }
1808}
1809
1810void
1811vec4_visitor::emit_urb_slot(int mrf, int vert_result)
1812{
1813   struct brw_reg reg = brw_message_reg(mrf);
1814
1815   switch (vert_result) {
1816   case VERT_RESULT_PSIZ:
1817      /* PSIZ is always in slot 0, and is coupled with other flags. */
1818      current_annotation = "indices, point width, clip flags";
1819      emit_psiz_and_flags(reg);
1820      break;
1821   case BRW_VERT_RESULT_NDC:
1822      current_annotation = "NDC";
1823      emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
1824      break;
1825   case BRW_VERT_RESULT_HPOS_DUPLICATE:
1826   case VERT_RESULT_HPOS:
1827      current_annotation = "gl_Position";
1828      emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
1829      break;
1830   case BRW_VERT_RESULT_CLIP0:
1831      current_annotation = "user clip distances";
1832      emit_clip_distances(reg, 0);
1833      break;
1834   case BRW_VERT_RESULT_CLIP1:
1835      current_annotation = "user clip distances";
1836      emit_clip_distances(reg, 4);
1837      break;
1838   case BRW_VERT_RESULT_PAD:
1839      /* No need to write to this slot */
1840      break;
1841   default: {
1842      assert (vert_result < VERT_RESULT_MAX);
1843      current_annotation = NULL;
1844      /* Copy the register, saturating if necessary */
1845      vec4_instruction *inst = emit(MOV(reg,
1846                                        src_reg(output_reg[vert_result])));
1847      if ((vert_result == VERT_RESULT_COL0 ||
1848	   vert_result == VERT_RESULT_COL1 ||
1849	   vert_result == VERT_RESULT_BFC0 ||
1850	   vert_result == VERT_RESULT_BFC1) &&
1851	  c->key.clamp_vertex_color) {
1852	 inst->saturate = true;
1853      }
1854   }
1855      break;
1856   }
1857}
1858
1859static int
1860align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
1861{
1862   struct intel_context *intel = &brw->intel;
1863
1864   if (intel->gen >= 6) {
1865      /* URB data written (does not include the message header reg) must
1866       * be a multiple of 256 bits, or 2 VS registers.  See vol5c.5,
1867       * section 5.4.3.2.2: URB_INTERLEAVED.
1868       *
1869       * URB entries are allocated on a multiple of 1024 bits, so an
1870       * extra 128 bits written here to make the end align to 256 is
1871       * no problem.
1872       */
1873      if ((mlen % 2) != 1)
1874	 mlen++;
1875   }
1876
1877   return mlen;
1878}
1879
1880/**
1881 * Generates the VUE payload plus the 1 or 2 URB write instructions to
1882 * complete the VS thread.
1883 *
1884 * The VUE layout is documented in Volume 2a.
1885 */
1886void
1887vec4_visitor::emit_urb_writes()
1888{
1889   /* MRF 0 is reserved for the debugger, so start with message header
1890    * in MRF 1.
1891    */
1892   int base_mrf = 1;
1893   int mrf = base_mrf;
1894   /* In the process of generating our URB write message contents, we
1895    * may need to unspill a register or load from an array.  Those
1896    * reads would use MRFs 14-15.
1897    */
1898   int max_usable_mrf = 13;
1899
1900   /* The following assertion verifies that max_usable_mrf causes an
1901    * even-numbered amount of URB write data, which will meet gen6's
1902    * requirements for length alignment.
1903    */
1904   assert ((max_usable_mrf - base_mrf) % 2 == 0);
1905
1906   /* FINISHME: edgeflag */
1907
1908   brw_compute_vue_map(&c->vue_map, intel, c->key.nr_userclip,
1909                       c->key.two_side_color, c->prog_data.outputs_written);
1910
1911   /* First mrf is the g0-based message header containing URB handles and such,
1912    * which is implied in VS_OPCODE_URB_WRITE.
1913    */
1914   mrf++;
1915
1916   if (intel->gen < 6) {
1917      emit_ndc_computation();
1918   }
1919
1920   /* Set up the VUE data for the first URB write */
1921   int slot;
1922   for (slot = 0; slot < c->vue_map.num_slots; ++slot) {
1923      emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
1924
1925      /* If this was max_usable_mrf, we can't fit anything more into this URB
1926       * WRITE.
1927       */
1928      if (mrf > max_usable_mrf) {
1929	 slot++;
1930	 break;
1931      }
1932   }
1933
1934   vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
1935   inst->base_mrf = base_mrf;
1936   inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1937   inst->eot = (slot >= c->vue_map.num_slots);
1938
1939   /* Optional second URB write */
1940   if (!inst->eot) {
1941      mrf = base_mrf + 1;
1942
1943      for (; slot < c->vue_map.num_slots; ++slot) {
1944	 assert(mrf < max_usable_mrf);
1945
1946         emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
1947      }
1948
1949      inst = emit(VS_OPCODE_URB_WRITE);
1950      inst->base_mrf = base_mrf;
1951      inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1952      inst->eot = true;
1953      /* URB destination offset.  In the previous write, we got MRFs
1954       * 2-13 minus the one header MRF, so 12 regs.  URB offset is in
1955       * URB row increments, and each of our MRFs is half of one of
1956       * those, since we're doing interleaved writes.
1957       */
1958      inst->offset = (max_usable_mrf - base_mrf) / 2;
1959   }
1960
1961   if (intel->gen == 6)
1962      c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 8) / 8;
1963   else
1964      c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 4) / 4;
1965}
1966
1967src_reg
1968vec4_visitor::get_scratch_offset(vec4_instruction *inst,
1969				 src_reg *reladdr, int reg_offset)
1970{
1971   /* Because we store the values to scratch interleaved like our
1972    * vertex data, we need to scale the vec4 index by 2.
1973    */
1974   int message_header_scale = 2;
1975
1976   /* Pre-gen6, the message header uses byte offsets instead of vec4
1977    * (16-byte) offset units.
1978    */
1979   if (intel->gen < 6)
1980      message_header_scale *= 16;
1981
1982   if (reladdr) {
1983      src_reg index = src_reg(this, glsl_type::int_type);
1984
1985      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
1986      emit_before(inst, MUL(dst_reg(index),
1987			    index, src_reg(message_header_scale)));
1988
1989      return index;
1990   } else {
1991      return src_reg(reg_offset * message_header_scale);
1992   }
1993}
1994
1995src_reg
1996vec4_visitor::get_pull_constant_offset(vec4_instruction *inst,
1997				       src_reg *reladdr, int reg_offset)
1998{
1999   if (reladdr) {
2000      src_reg index = src_reg(this, glsl_type::int_type);
2001
2002      emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2003
2004      /* Pre-gen6, the message header uses byte offsets instead of vec4
2005       * (16-byte) offset units.
2006       */
2007      if (intel->gen < 6) {
2008	 emit_before(inst, MUL(dst_reg(index), index, src_reg(16)));
2009      }
2010
2011      return index;
2012   } else {
2013      int message_header_scale = intel->gen < 6 ? 16 : 1;
2014      return src_reg(reg_offset * message_header_scale);
2015   }
2016}
2017
2018/**
2019 * Emits an instruction before @inst to load the value named by @orig_src
2020 * from scratch space at @base_offset to @temp.
2021 */
2022void
2023vec4_visitor::emit_scratch_read(vec4_instruction *inst,
2024				dst_reg temp, src_reg orig_src,
2025				int base_offset)
2026{
2027   int reg_offset = base_offset + orig_src.reg_offset;
2028   src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
2029
2030   emit_before(inst, SCRATCH_READ(temp, index));
2031}
2032
2033/**
2034 * Emits an instruction after @inst to store the value to be written
2035 * to @orig_dst to scratch space at @base_offset, from @temp.
2036 */
2037void
2038vec4_visitor::emit_scratch_write(vec4_instruction *inst,
2039				 src_reg temp, dst_reg orig_dst,
2040				 int base_offset)
2041{
2042   int reg_offset = base_offset + orig_dst.reg_offset;
2043   src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
2044
2045   dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
2046				       orig_dst.writemask));
2047   vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
2048   write->predicate = inst->predicate;
2049   write->ir = inst->ir;
2050   write->annotation = inst->annotation;
2051   inst->insert_after(write);
2052}
2053
2054/**
2055 * We can't generally support array access in GRF space, because a
2056 * single instruction's destination can only span 2 contiguous
2057 * registers.  So, we send all GRF arrays that get variable index
2058 * access to scratch space.
2059 */
2060void
2061vec4_visitor::move_grf_array_access_to_scratch()
2062{
2063   int scratch_loc[this->virtual_grf_count];
2064
2065   for (int i = 0; i < this->virtual_grf_count; i++) {
2066      scratch_loc[i] = -1;
2067   }
2068
2069   /* First, calculate the set of virtual GRFs that need to be punted
2070    * to scratch due to having any array access on them, and where in
2071    * scratch.
2072    */
2073   foreach_list(node, &this->instructions) {
2074      vec4_instruction *inst = (vec4_instruction *)node;
2075
2076      if (inst->dst.file == GRF && inst->dst.reladdr &&
2077	  scratch_loc[inst->dst.reg] == -1) {
2078	 scratch_loc[inst->dst.reg] = c->last_scratch;
2079	 c->last_scratch += this->virtual_grf_sizes[inst->dst.reg] * 8 * 4;
2080      }
2081
2082      for (int i = 0 ; i < 3; i++) {
2083	 src_reg *src = &inst->src[i];
2084
2085	 if (src->file == GRF && src->reladdr &&
2086	     scratch_loc[src->reg] == -1) {
2087	    scratch_loc[src->reg] = c->last_scratch;
2088	    c->last_scratch += this->virtual_grf_sizes[src->reg] * 8 * 4;
2089	 }
2090      }
2091   }
2092
2093   /* Now, for anything that will be accessed through scratch, rewrite
2094    * it to load/store.  Note that this is a _safe list walk, because
2095    * we may generate a new scratch_write instruction after the one
2096    * we're processing.
2097    */
2098   foreach_list_safe(node, &this->instructions) {
2099      vec4_instruction *inst = (vec4_instruction *)node;
2100
2101      /* Set up the annotation tracking for new generated instructions. */
2102      base_ir = inst->ir;
2103      current_annotation = inst->annotation;
2104
2105      if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
2106	 src_reg temp = src_reg(this, glsl_type::vec4_type);
2107
2108	 emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
2109
2110	 inst->dst.file = temp.file;
2111	 inst->dst.reg = temp.reg;
2112	 inst->dst.reg_offset = temp.reg_offset;
2113	 inst->dst.reladdr = NULL;
2114      }
2115
2116      for (int i = 0 ; i < 3; i++) {
2117	 if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
2118	    continue;
2119
2120	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2121
2122	 emit_scratch_read(inst, temp, inst->src[i],
2123			   scratch_loc[inst->src[i].reg]);
2124
2125	 inst->src[i].file = temp.file;
2126	 inst->src[i].reg = temp.reg;
2127	 inst->src[i].reg_offset = temp.reg_offset;
2128	 inst->src[i].reladdr = NULL;
2129      }
2130   }
2131}
2132
2133/**
2134 * Emits an instruction before @inst to load the value named by @orig_src
2135 * from the pull constant buffer (surface) at @base_offset to @temp.
2136 */
2137void
2138vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
2139				      dst_reg temp, src_reg orig_src,
2140				      int base_offset)
2141{
2142   int reg_offset = base_offset + orig_src.reg_offset;
2143   src_reg index = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
2144   vec4_instruction *load;
2145
2146   load = new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
2147					temp, index);
2148   load->base_mrf = 14;
2149   load->mlen = 1;
2150   emit_before(inst, load);
2151}
2152
2153/**
2154 * Implements array access of uniforms by inserting a
2155 * PULL_CONSTANT_LOAD instruction.
2156 *
2157 * Unlike temporary GRF array access (where we don't support it due to
2158 * the difficulty of doing relative addressing on instruction
2159 * destinations), we could potentially do array access of uniforms
2160 * that were loaded in GRF space as push constants.  In real-world
2161 * usage we've seen, though, the arrays being used are always larger
2162 * than we could load as push constants, so just always move all
2163 * uniform array access out to a pull constant buffer.
2164 */
2165void
2166vec4_visitor::move_uniform_array_access_to_pull_constants()
2167{
2168   int pull_constant_loc[this->uniforms];
2169
2170   for (int i = 0; i < this->uniforms; i++) {
2171      pull_constant_loc[i] = -1;
2172   }
2173
2174   /* Walk through and find array access of uniforms.  Put a copy of that
2175    * uniform in the pull constant buffer.
2176    *
2177    * Note that we don't move constant-indexed accesses to arrays.  No
2178    * testing has been done of the performance impact of this choice.
2179    */
2180   foreach_list_safe(node, &this->instructions) {
2181      vec4_instruction *inst = (vec4_instruction *)node;
2182
2183      for (int i = 0 ; i < 3; i++) {
2184	 if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
2185	    continue;
2186
2187	 int uniform = inst->src[i].reg;
2188
2189	 /* If this array isn't already present in the pull constant buffer,
2190	  * add it.
2191	  */
2192	 if (pull_constant_loc[uniform] == -1) {
2193	    const float **values = &prog_data->param[uniform * 4];
2194
2195	    pull_constant_loc[uniform] = prog_data->nr_pull_params;
2196
2197	    for (int j = 0; j < uniform_size[uniform] * 4; j++) {
2198	       prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
2199	    }
2200	 }
2201
2202	 /* Set up the annotation tracking for new generated instructions. */
2203	 base_ir = inst->ir;
2204	 current_annotation = inst->annotation;
2205
2206	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2207
2208	 emit_pull_constant_load(inst, temp, inst->src[i],
2209				 pull_constant_loc[uniform]);
2210
2211	 inst->src[i].file = temp.file;
2212	 inst->src[i].reg = temp.reg;
2213	 inst->src[i].reg_offset = temp.reg_offset;
2214	 inst->src[i].reladdr = NULL;
2215      }
2216   }
2217
2218   /* Now there are no accesses of the UNIFORM file with a reladdr, so
2219    * no need to track them as larger-than-vec4 objects.  This will be
2220    * relied on in cutting out unused uniform vectors from push
2221    * constants.
2222    */
2223   split_uniform_registers();
2224}
2225
2226vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
2227			   struct gl_shader_program *prog,
2228			   struct brw_shader *shader)
2229{
2230   this->c = c;
2231   this->p = &c->func;
2232   this->brw = p->brw;
2233   this->intel = &brw->intel;
2234   this->ctx = &intel->ctx;
2235   this->prog = prog;
2236   this->shader = shader;
2237
2238   this->mem_ctx = ralloc_context(NULL);
2239   this->failed = false;
2240
2241   this->base_ir = NULL;
2242   this->current_annotation = NULL;
2243
2244   this->c = c;
2245   this->vp = prog->VertexProgram;
2246   this->prog_data = &c->prog_data;
2247
2248   this->variable_ht = hash_table_ctor(0,
2249				       hash_table_pointer_hash,
2250				       hash_table_pointer_compare);
2251
2252   this->virtual_grf_def = NULL;
2253   this->virtual_grf_use = NULL;
2254   this->virtual_grf_sizes = NULL;
2255   this->virtual_grf_count = 0;
2256   this->virtual_grf_array_size = 0;
2257   this->live_intervals_valid = false;
2258
2259   this->uniforms = 0;
2260
2261   this->variable_ht = hash_table_ctor(0,
2262				       hash_table_pointer_hash,
2263				       hash_table_pointer_compare);
2264}
2265
2266vec4_visitor::~vec4_visitor()
2267{
2268   ralloc_free(this->mem_ctx);
2269   hash_table_dtor(this->variable_ht);
2270}
2271
2272
2273void
2274vec4_visitor::fail(const char *format, ...)
2275{
2276   va_list va;
2277   char *msg;
2278
2279   if (failed)
2280      return;
2281
2282   failed = true;
2283
2284   va_start(va, format);
2285   msg = ralloc_vasprintf(mem_ctx, format, va);
2286   va_end(va);
2287   msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
2288
2289   this->fail_msg = msg;
2290
2291   if (INTEL_DEBUG & DEBUG_VS) {
2292      fprintf(stderr, "%s",  msg);
2293   }
2294}
2295
2296} /* namespace brw */
2297