brw_vs.c revision 88b3850c272636e0385f2111b4bc56724febb45b
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32
33#include "main/compiler.h"
34#include "brw_context.h"
35#include "brw_vs.h"
36#include "brw_util.h"
37#include "brw_state.h"
38#include "program/prog_print.h"
39#include "program/prog_parameter.h"
40
41#include "glsl/ralloc.h"
42
43static inline void assign_vue_slot(struct brw_vue_map *vue_map,
44                                   int vert_result)
45{
46   /* Make sure this vert_result hasn't been assigned a slot already */
47   assert (vue_map->vert_result_to_slot[vert_result] == -1);
48
49   vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
50   vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
51}
52
53/**
54 * Compute the VUE map for vertex shader program.
55 *
56 * Note that consumers of this map using cache keys must include
57 * prog_data->userclip and prog_data->outputs_written in their key
58 * (generated by CACHE_NEW_VS_PROG).
59 */
60static void
61brw_compute_vue_map(struct brw_vs_compile *c)
62{
63   struct brw_context *brw = c->func.brw;
64   const struct intel_context *intel = &brw->intel;
65   struct brw_vue_map *vue_map = &c->prog_data.vue_map;
66   GLbitfield64 outputs_written = c->prog_data.outputs_written;
67   int i;
68
69   vue_map->num_slots = 0;
70   for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
71      vue_map->vert_result_to_slot[i] = -1;
72      vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
73   }
74
75   /* VUE header: format depends on chip generation and whether clipping is
76    * enabled.
77    */
78   switch (intel->gen) {
79   case 4:
80      /* There are 8 dwords in VUE header pre-Ironlake:
81       * dword 0-3 is indices, point width, clip flags.
82       * dword 4-7 is ndc position
83       * dword 8-11 is the first vertex data.
84       */
85      assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
86      assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
87      assign_vue_slot(vue_map, VERT_RESULT_HPOS);
88      break;
89   case 5:
90      /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
91       * dword 0-3 of the header is indices, point width, clip flags.
92       * dword 4-7 is the ndc position
93       * dword 8-11 of the vertex header is the 4D space position
94       * dword 12-19 of the vertex header is the user clip distance.
95       * dword 20-23 is a pad so that the vertex element data is aligned
96       * dword 24-27 is the first vertex data we fill.
97       *
98       * Note: future pipeline stages expect 4D space position to be
99       * contiguous with the other vert_results, so we make dword 24-27 a
100       * duplicate copy of the 4D space position.
101       */
102      assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
103      assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
104      assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
105      assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
106      assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
107      assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
108      assign_vue_slot(vue_map, VERT_RESULT_HPOS);
109      break;
110   case 6:
111   case 7:
112      /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
113       * dword 0-3 of the header is indices, point width, clip flags.
114       * dword 4-7 is the 4D space position
115       * dword 8-15 of the vertex header is the user clip distance if
116       * enabled.
117       * dword 8-11 or 16-19 is the first vertex element data we fill.
118       */
119      assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
120      assign_vue_slot(vue_map, VERT_RESULT_HPOS);
121      if (c->key.userclip_active) {
122         assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
123         assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
124      }
125      /* front and back colors need to be consecutive so that we can use
126       * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
127       * two-sided color.
128       */
129      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0))
130         assign_vue_slot(vue_map, VERT_RESULT_COL0);
131      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))
132         assign_vue_slot(vue_map, VERT_RESULT_BFC0);
133      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1))
134         assign_vue_slot(vue_map, VERT_RESULT_COL1);
135      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))
136         assign_vue_slot(vue_map, VERT_RESULT_BFC1);
137      break;
138   default:
139      assert (!"VUE map not known for this chip generation");
140      break;
141   }
142
143   /* The hardware doesn't care about the rest of the vertex outputs, so just
144    * assign them contiguously.  Don't reassign outputs that already have a
145    * slot.
146    *
147    * Also, prior to Gen6, don't assign a slot for VERT_RESULT_CLIP_VERTEX,
148    * since it is unsupported.  In Gen6 and above, VERT_RESULT_CLIP_VERTEX may
149    * be needed for transform feedback; since we don't want to have to
150    * recompute the VUE map (and everything that depends on it) when transform
151    * feedback is enabled or disabled, just go ahead and assign a slot for it.
152    */
153   for (int i = 0; i < VERT_RESULT_MAX; ++i) {
154      if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX)
155         continue;
156      if ((outputs_written & BITFIELD64_BIT(i)) &&
157          vue_map->vert_result_to_slot[i] == -1) {
158         assign_vue_slot(vue_map, i);
159      }
160   }
161}
162
163
164/**
165 * Decide which set of clip planes should be used when clipping via
166 * gl_Position or gl_ClipVertex.
167 */
168gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
169{
170   if (ctx->Shader.CurrentVertexProgram) {
171      /* There is currently a GLSL vertex shader, so clip according to GLSL
172       * rules, which means compare gl_ClipVertex (or gl_Position, if
173       * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
174       * that were stored in EyeUserPlane at the time the clip planes were
175       * specified.
176       */
177      return ctx->Transform.EyeUserPlane;
178   } else {
179      /* Either we are using fixed function or an ARB vertex program.  In
180       * either case the clip planes are going to be compared against
181       * gl_Position (which is in clip coordinates) so we have to clip using
182       * _ClipUserPlane, which was transformed into clip coordinates by Mesa
183       * core.
184       */
185      return ctx->Transform._ClipUserPlane;
186   }
187}
188
189
190static bool
191do_vs_prog(struct brw_context *brw,
192	   struct gl_shader_program *prog,
193	   struct brw_vertex_program *vp,
194	   struct brw_vs_prog_key *key)
195{
196   struct gl_context *ctx = &brw->intel.ctx;
197   struct intel_context *intel = &brw->intel;
198   GLuint program_size;
199   const GLuint *program;
200   struct brw_vs_compile c;
201   void *mem_ctx;
202   int aux_size;
203   int i;
204
205   memset(&c, 0, sizeof(c));
206   memcpy(&c.key, key, sizeof(*key));
207
208   mem_ctx = ralloc_context(NULL);
209
210   brw_init_compile(brw, &c.func, mem_ctx);
211   c.vp = vp;
212
213   c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
214   c.prog_data.inputs_read = vp->program.Base.InputsRead;
215
216   if (c.key.copy_edgeflag) {
217      c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
218      c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
219   }
220
221   /* Put dummy slots into the VUE for the SF to put the replaced
222    * point sprite coords in.  We shouldn't need these dummy slots,
223    * which take up precious URB space, but it would mean that the SF
224    * doesn't get nice aligned pairs of input coords into output
225    * coords, which would be a pain to handle.
226    */
227   for (i = 0; i < 8; i++) {
228      if (c.key.point_coord_replace & (1 << i))
229	 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
230   }
231
232   brw_compute_vue_map(&c);
233
234   if (0) {
235      _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
236			       true);
237   }
238
239   /* Emit GEN4 code.
240    */
241   if (prog) {
242      if (!brw_vs_emit(prog, &c)) {
243	 ralloc_free(mem_ctx);
244	 return false;
245      }
246   } else {
247      brw_old_vs_emit(&c);
248   }
249
250   if (c.prog_data.nr_pull_params)
251      c.prog_data.num_surfaces = 1;
252   if (c.vp->program.Base.SamplersUsed)
253      c.prog_data.num_surfaces = SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT);
254   if (prog &&
255       prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
256      c.prog_data.num_surfaces =
257	 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
258   }
259
260   /* Scratch space is used for register spilling */
261   if (c.last_scratch) {
262      perf_debug("Vertex shader triggered register spilling.  "
263                 "Try reducing the number of live vec4 values to "
264                 "improve performance.\n");
265
266      c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch);
267
268      brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
269			 c.prog_data.total_scratch * brw->max_vs_threads);
270   }
271
272   /* get the program
273    */
274   program = brw_get_program(&c.func, &program_size);
275
276   /* We upload from &c.prog_data including the constant_map assuming
277    * they're packed together.  It would be nice to have a
278    * compile-time assert macro here.
279    */
280   assert(c.constant_map == (int8_t *)&c.prog_data +
281	  sizeof(c.prog_data));
282   assert(ctx->Const.VertexProgram.MaxNativeParameters ==
283	  ARRAY_SIZE(c.constant_map));
284   (void) ctx;
285
286   aux_size = sizeof(c.prog_data);
287   /* constant_map */
288   aux_size += c.vp->program.Base.Parameters->NumParameters;
289
290   brw_upload_cache(&brw->cache, BRW_VS_PROG,
291		    &c.key, sizeof(c.key),
292		    program, program_size,
293		    &c.prog_data, aux_size,
294		    &brw->vs.prog_offset, &brw->vs.prog_data);
295   ralloc_free(mem_ctx);
296
297   return true;
298}
299
300static bool
301key_debug(const char *name, int a, int b)
302{
303   if (a != b) {
304      perf_debug("  %s %d->%d\n", name, a, b);
305      return true;
306   }
307   return false;
308}
309
310void
311brw_vs_debug_recompile(struct brw_context *brw,
312                       struct gl_shader_program *prog,
313                       const struct brw_vs_prog_key *key)
314{
315   struct brw_cache_item *c = NULL;
316   const struct brw_vs_prog_key *old_key = NULL;
317   bool found = false;
318
319   perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
320
321   for (unsigned int i = 0; i < brw->cache.size; i++) {
322      for (c = brw->cache.items[i]; c; c = c->next) {
323         if (c->cache_id == BRW_VS_PROG) {
324            old_key = c->key;
325
326            if (old_key->program_string_id == key->program_string_id)
327               break;
328         }
329      }
330      if (c)
331         break;
332   }
333
334   if (!c) {
335      perf_debug("  Didn't find previous compile in the shader cache for "
336                 "debug\n");
337      return;
338   }
339
340   for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
341      found |= key_debug("GL_FIXED rescaling",
342                         old_key->gl_fixed_input_size[i],
343                         key->gl_fixed_input_size[i]);
344   }
345
346   found |= key_debug("user clip flags",
347                      old_key->userclip_active, key->userclip_active);
348
349   found |= key_debug("user clipping planes as push constants",
350                      old_key->nr_userclip_plane_consts,
351                      key->nr_userclip_plane_consts);
352
353   found |= key_debug("clip distance enable",
354                      old_key->uses_clip_distance, key->uses_clip_distance);
355   found |= key_debug("clip plane enable bitfield",
356                      old_key->userclip_planes_enabled_gen_4_5,
357                      key->userclip_planes_enabled_gen_4_5);
358   found |= key_debug("copy edgeflag",
359                      old_key->copy_edgeflag, key->copy_edgeflag);
360   found |= key_debug("PointCoord replace",
361                      old_key->point_coord_replace, key->point_coord_replace);
362   found |= key_debug("vertex color clamping",
363                      old_key->clamp_vertex_color, key->clamp_vertex_color);
364
365   found |= brw_debug_recompile_sampler_key(&old_key->tex, &key->tex);
366
367   if (!found) {
368      perf_debug("  Something else\n");
369   }
370}
371
372static void brw_upload_vs_prog(struct brw_context *brw)
373{
374   struct intel_context *intel = &brw->intel;
375   struct gl_context *ctx = &intel->ctx;
376   struct brw_vs_prog_key key;
377   /* BRW_NEW_VERTEX_PROGRAM */
378   struct brw_vertex_program *vp =
379      (struct brw_vertex_program *)brw->vertex_program;
380   struct gl_program *prog = (struct gl_program *) brw->vertex_program;
381   int i;
382
383   memset(&key, 0, sizeof(key));
384
385   /* Just upload the program verbatim for now.  Always send it all
386    * the inputs it asks for, whether they are varying or not.
387    */
388   key.program_string_id = vp->id;
389   key.userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
390   key.uses_clip_distance = vp->program.UsesClipDistance;
391   if (key.userclip_active && !key.uses_clip_distance) {
392      if (intel->gen < 6) {
393         key.nr_userclip_plane_consts
394            = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
395         key.userclip_planes_enabled_gen_4_5
396            = ctx->Transform.ClipPlanesEnabled;
397      } else {
398         key.nr_userclip_plane_consts
399            = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
400      }
401   }
402
403   /* _NEW_POLYGON */
404   if (intel->gen < 6) {
405      key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
406                           ctx->Polygon.BackMode != GL_FILL);
407   }
408
409   /* _NEW_LIGHT | _NEW_BUFFERS */
410   key.clamp_vertex_color = ctx->Light._ClampVertexColor;
411
412   /* _NEW_POINT */
413   if (ctx->Point.PointSprite) {
414      for (i = 0; i < 8; i++) {
415	 if (ctx->Point.CoordReplace[i])
416	    key.point_coord_replace |= (1 << i);
417      }
418   }
419
420   /* _NEW_TEXTURE */
421   brw_populate_sampler_prog_key_data(ctx, prog, &key.tex);
422
423   /* BRW_NEW_VERTICES */
424   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
425      if (vp->program.Base.InputsRead & BITFIELD64_BIT(i) &&
426	  brw->vb.inputs[i].glarray->Type == GL_FIXED) {
427	 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
428      }
429   }
430
431   if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
432			 &key, sizeof(key),
433			 &brw->vs.prog_offset, &brw->vs.prog_data)) {
434      bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
435				vp, &key);
436
437      assert(success);
438   }
439   brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
440			   sizeof(*brw->vs.prog_data));
441}
442
443/* See brw_vs.c:
444 */
445const struct brw_tracked_state brw_vs_prog = {
446   .dirty = {
447      .mesa  = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
448		_NEW_TEXTURE |
449		_NEW_BUFFERS),
450      .brw   = (BRW_NEW_VERTEX_PROGRAM |
451		BRW_NEW_VERTICES),
452      .cache = 0
453   },
454   .emit = brw_upload_vs_prog
455};
456
457bool
458brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
459{
460   struct brw_context *brw = brw_context(ctx);
461   struct brw_vs_prog_key key;
462   uint32_t old_prog_offset = brw->vs.prog_offset;
463   struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
464   bool success;
465
466   if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
467      return true;
468
469   struct gl_vertex_program *vp = (struct gl_vertex_program *)
470      prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
471   struct brw_vertex_program *bvp = brw_vertex_program(vp);
472
473   memset(&key, 0, sizeof(key));
474
475   key.program_string_id = bvp->id;
476   key.clamp_vertex_color = true;
477
478   for (int i = 0; i < MAX_SAMPLERS; i++) {
479      if (vp->Base.ShadowSamplers & (1 << i)) {
480         /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
481         key.tex.swizzles[i] =
482            MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
483      } else {
484         /* Color sampler: assume no swizzling. */
485         key.tex.swizzles[i] = SWIZZLE_XYZW;
486      }
487   }
488
489   success = do_vs_prog(brw, prog, bvp, &key);
490
491   brw->vs.prog_offset = old_prog_offset;
492   brw->vs.prog_data = old_prog_data;
493
494   return success;
495}
496