brw_wm.c revision e592f7df0361eb8b5c75944f0151c4e6b3f839dd
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#include "brw_context.h" 33#include "brw_wm.h" 34#include "brw_state.h" 35#include "main/formats.h" 36#include "main/fbobject.h" 37#include "main/samplerobj.h" 38#include "program/prog_parameter.h" 39 40#include "glsl/ralloc.h" 41 42/** Return number of src args for given instruction */ 43GLuint brw_wm_nr_args( GLuint opcode ) 44{ 45 switch (opcode) { 46 case WM_FRONTFACING: 47 case WM_PIXELXY: 48 return 0; 49 case WM_CINTERP: 50 case WM_WPOSXY: 51 case WM_DELTAXY: 52 return 1; 53 case WM_LINTERP: 54 case WM_PIXELW: 55 return 2; 56 case WM_FB_WRITE: 57 case WM_PINTERP: 58 return 3; 59 default: 60 assert(opcode < MAX_OPCODE); 61 return _mesa_num_inst_src_regs(opcode); 62 } 63} 64 65 66GLuint brw_wm_is_scalar_result( GLuint opcode ) 67{ 68 switch (opcode) { 69 case OPCODE_COS: 70 case OPCODE_EX2: 71 case OPCODE_LG2: 72 case OPCODE_POW: 73 case OPCODE_RCP: 74 case OPCODE_RSQ: 75 case OPCODE_SIN: 76 case OPCODE_DP2: 77 case OPCODE_DP3: 78 case OPCODE_DP4: 79 case OPCODE_DPH: 80 case OPCODE_DST: 81 return 1; 82 83 default: 84 return 0; 85 } 86} 87 88 89/** 90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have 91 * no flow control instructions so we can more readily do SSA-style 92 * optimizations. 93 */ 94static void 95brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c) 96{ 97 /* Augment fragment program. Add instructions for pre- and 98 * post-fragment-program tasks such as interpolation and fogging. 99 */ 100 brw_wm_pass_fp(c); 101 102 /* Translate to intermediate representation. Build register usage 103 * chains. 104 */ 105 brw_wm_pass0(c); 106 107 /* Dead code removal. 108 */ 109 brw_wm_pass1(c); 110 111 /* Register allocation. 112 * Divide by two because we operate on 16 pixels at a time and require 113 * two GRF entries for each logical shader register. 114 */ 115 c->grf_limit = BRW_WM_MAX_GRF / 2; 116 117 brw_wm_pass2(c); 118 119 /* how many general-purpose registers are used */ 120 c->prog_data.reg_blocks = brw_register_blocks(c->max_wm_grf); 121 122 /* Emit GEN4 code. 123 */ 124 brw_wm_emit(c); 125} 126 127 128/** 129 * Return a bitfield where bit n is set if barycentric interpolation mode n 130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader. 131 */ 132static unsigned 133brw_compute_barycentric_interp_modes(struct brw_context *brw, 134 bool shade_model_flat, 135 const struct gl_fragment_program *fprog) 136{ 137 unsigned barycentric_interp_modes = 0; 138 int attr; 139 140 /* Loop through all fragment shader inputs to figure out what interpolation 141 * modes are in use, and set the appropriate bits in 142 * barycentric_interp_modes. 143 */ 144 for (attr = 0; attr < FRAG_ATTRIB_MAX; ++attr) { 145 enum glsl_interp_qualifier interp_qualifier = 146 fprog->InterpQualifier[attr]; 147 bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr); 148 bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1; 149 150 /* Ignore unused inputs. */ 151 if (!(fprog->Base.InputsRead & BITFIELD64_BIT(attr))) 152 continue; 153 154 /* Ignore WPOS and FACE, because they don't require interpolation. */ 155 if (attr == FRAG_ATTRIB_WPOS || attr == FRAG_ATTRIB_FACE) 156 continue; 157 158 /* Determine the set (or sets) of barycentric coordinates needed to 159 * interpolate this variable. Note that when 160 * brw->needs_unlit_centroid_workaround is set, centroid interpolation 161 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation 162 * for lit pixels, so we need both sets of barycentric coordinates. 163 */ 164 if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) { 165 if (is_centroid) { 166 barycentric_interp_modes |= 167 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; 168 } 169 if (!is_centroid || brw->needs_unlit_centroid_workaround) { 170 barycentric_interp_modes |= 171 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; 172 } 173 } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH || 174 (!(shade_model_flat && is_gl_Color) && 175 interp_qualifier == INTERP_QUALIFIER_NONE)) { 176 if (is_centroid) { 177 barycentric_interp_modes |= 178 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; 179 } 180 if (!is_centroid || brw->needs_unlit_centroid_workaround) { 181 barycentric_interp_modes |= 182 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; 183 } 184 } 185 } 186 187 return barycentric_interp_modes; 188} 189 190 191void 192brw_wm_payload_setup(struct brw_context *brw, 193 struct brw_wm_compile *c) 194{ 195 struct intel_context *intel = &brw->intel; 196 bool uses_depth = (c->fp->program.Base.InputsRead & 197 (1 << FRAG_ATTRIB_WPOS)) != 0; 198 unsigned barycentric_interp_modes = c->prog_data.barycentric_interp_modes; 199 int i; 200 201 if (intel->gen >= 6) { 202 /* R0-1: masks, pixel X/Y coordinates. */ 203 c->nr_payload_regs = 2; 204 /* R2: only for 32-pixel dispatch.*/ 205 206 /* R3-26: barycentric interpolation coordinates. These appear in the 207 * same order that they appear in the brw_wm_barycentric_interp_mode 208 * enum. Each set of coordinates occupies 2 registers if dispatch width 209 * == 8 and 4 registers if dispatch width == 16. Coordinates only 210 * appear if they were enabled using the "Barycentric Interpolation 211 * Mode" bits in WM_STATE. 212 */ 213 for (i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) { 214 if (barycentric_interp_modes & (1 << i)) { 215 c->barycentric_coord_reg[i] = c->nr_payload_regs; 216 c->nr_payload_regs += 2; 217 if (c->dispatch_width == 16) { 218 c->nr_payload_regs += 2; 219 } 220 } 221 } 222 223 /* R27: interpolated depth if uses source depth */ 224 if (uses_depth) { 225 c->source_depth_reg = c->nr_payload_regs; 226 c->nr_payload_regs++; 227 if (c->dispatch_width == 16) { 228 /* R28: interpolated depth if not 8-wide. */ 229 c->nr_payload_regs++; 230 } 231 } 232 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. 233 */ 234 if (uses_depth) { 235 c->source_w_reg = c->nr_payload_regs; 236 c->nr_payload_regs++; 237 if (c->dispatch_width == 16) { 238 /* R30: interpolated W if not 8-wide. */ 239 c->nr_payload_regs++; 240 } 241 } 242 /* R31: MSAA position offsets. */ 243 /* R32-: bary for 32-pixel. */ 244 /* R58-59: interp W for 32-pixel. */ 245 246 if (c->fp->program.Base.OutputsWritten & 247 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { 248 c->source_depth_to_render_target = true; 249 c->computes_depth = true; 250 } 251 } else { 252 brw_wm_lookup_iz(intel, c); 253 } 254} 255 256/** 257 * All Mesa program -> GPU code generation goes through this function. 258 * Depending on the instructions used (i.e. flow control instructions) 259 * we'll use one of two code generators. 260 */ 261bool do_wm_prog(struct brw_context *brw, 262 struct gl_shader_program *prog, 263 struct brw_fragment_program *fp, 264 struct brw_wm_prog_key *key) 265{ 266 struct intel_context *intel = &brw->intel; 267 struct brw_wm_compile *c; 268 const GLuint *program; 269 GLuint program_size; 270 271 c = brw->wm.compile_data; 272 if (c == NULL) { 273 brw->wm.compile_data = rzalloc(NULL, struct brw_wm_compile); 274 c = brw->wm.compile_data; 275 if (c == NULL) { 276 /* Ouch - big out of memory problem. Can't continue 277 * without triggering a segfault, no way to signal, 278 * so just return. 279 */ 280 return false; 281 } 282 } else { 283 void *instruction = c->instruction; 284 void *prog_instructions = c->prog_instructions; 285 void *vreg = c->vreg; 286 void *refs = c->refs; 287 memset(c, 0, sizeof(*brw->wm.compile_data)); 288 c->instruction = instruction; 289 c->prog_instructions = prog_instructions; 290 c->vreg = vreg; 291 c->refs = refs; 292 } 293 memcpy(&c->key, key, sizeof(*key)); 294 295 c->fp = fp; 296 c->env_param = brw->intel.ctx.FragmentProgram.Parameters; 297 298 brw_init_compile(brw, &c->func, c); 299 300 c->prog_data.barycentric_interp_modes = 301 brw_compute_barycentric_interp_modes(brw, c->key.flat_shade, 302 &fp->program); 303 304 if (prog && prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) { 305 if (!brw_wm_fs_emit(brw, c, prog)) 306 return false; 307 } else { 308 if (!c->instruction) { 309 c->instruction = rzalloc_array(c, struct brw_wm_instruction, BRW_WM_MAX_INSN); 310 c->prog_instructions = rzalloc_array(c, struct prog_instruction, BRW_WM_MAX_INSN); 311 c->vreg = rzalloc_array(c, struct brw_wm_value, BRW_WM_MAX_VREG); 312 c->refs = rzalloc_array(c, struct brw_wm_ref, BRW_WM_MAX_REF); 313 } 314 315 /* Fallback for fixed function and ARB_fp shaders. */ 316 c->dispatch_width = 16; 317 brw_wm_payload_setup(brw, c); 318 brw_wm_non_glsl_emit(brw, c); 319 c->prog_data.dispatch_width = 16; 320 } 321 322 /* Scratch space is used for register spilling */ 323 if (c->last_scratch) { 324 perf_debug("Fragment shader triggered register spilling. " 325 "Try reducing the number of live scalar values to " 326 "improve performance.\n"); 327 328 c->prog_data.total_scratch = brw_get_scratch_size(c->last_scratch); 329 330 brw_get_scratch_bo(intel, &brw->wm.scratch_bo, 331 c->prog_data.total_scratch * brw->max_wm_threads); 332 } 333 334 if (unlikely(INTEL_DEBUG & DEBUG_WM)) 335 fprintf(stderr, "\n"); 336 337 /* get the program 338 */ 339 program = brw_get_program(&c->func, &program_size); 340 341 brw_upload_cache(&brw->cache, BRW_WM_PROG, 342 &c->key, sizeof(c->key), 343 program, program_size, 344 &c->prog_data, sizeof(c->prog_data), 345 &brw->wm.prog_offset, &brw->wm.prog_data); 346 347 return true; 348} 349 350static bool 351key_debug(const char *name, int a, int b) 352{ 353 if (a != b) { 354 perf_debug(" %s %d->%d\n", name, a, b); 355 return true; 356 } else { 357 return false; 358 } 359} 360 361bool 362brw_debug_recompile_sampler_key(const struct brw_sampler_prog_key_data *old_key, 363 const struct brw_sampler_prog_key_data *key) 364{ 365 bool found = false; 366 367 for (unsigned int i = 0; i < BRW_MAX_TEX_UNIT; i++) { 368 found |= key_debug("EXT_texture_swizzle or DEPTH_TEXTURE_MODE", 369 key->swizzles[i], old_key->swizzles[i]); 370 } 371 found |= key_debug("GL_CLAMP enabled on any texture unit's 1st coordinate", 372 key->gl_clamp_mask[0], old_key->gl_clamp_mask[0]); 373 found |= key_debug("GL_CLAMP enabled on any texture unit's 2nd coordinate", 374 key->gl_clamp_mask[1], old_key->gl_clamp_mask[1]); 375 found |= key_debug("GL_CLAMP enabled on any texture unit's 3rd coordinate", 376 key->gl_clamp_mask[2], old_key->gl_clamp_mask[2]); 377 found |= key_debug("GL_MESA_ycbcr texturing\n", 378 key->yuvtex_mask, old_key->yuvtex_mask); 379 found |= key_debug("GL_MESA_ycbcr UV swapping\n", 380 key->yuvtex_swap_mask, old_key->yuvtex_swap_mask); 381 382 return found; 383} 384 385void 386brw_wm_debug_recompile(struct brw_context *brw, 387 struct gl_shader_program *prog, 388 const struct brw_wm_prog_key *key) 389{ 390 struct brw_cache_item *c = NULL; 391 const struct brw_wm_prog_key *old_key = NULL; 392 bool found = false; 393 394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); 395 396 for (unsigned int i = 0; i < brw->cache.size; i++) { 397 for (c = brw->cache.items[i]; c; c = c->next) { 398 if (c->cache_id == BRW_WM_PROG) { 399 old_key = c->key; 400 401 if (old_key->program_string_id == key->program_string_id) 402 break; 403 } 404 } 405 if (c) 406 break; 407 } 408 409 if (!c) { 410 perf_debug(" Didn't find previous compile in the shader cache for " 411 "debug\n"); 412 return; 413 } 414 415 found |= key_debug("alphatest, computed depth, depth test, or depth write", 416 key->iz_lookup, old_key->iz_lookup); 417 found |= key_debug("depth statistics", key->stats_wm, old_key->stats_wm); 418 found |= key_debug("flat shading", key->flat_shade, old_key->flat_shade); 419 found |= key_debug("number of color buffers", key->nr_color_regions, old_key->nr_color_regions); 420 found |= key_debug("rendering to FBO", key->render_to_fbo, old_key->render_to_fbo); 421 found |= key_debug("fragment color clamping", key->clamp_fragment_color, old_key->clamp_fragment_color); 422 found |= key_debug("line smoothing", key->line_aa, old_key->line_aa); 423 found |= key_debug("proj_attrib_mask", key->proj_attrib_mask, old_key->proj_attrib_mask); 424 found |= key_debug("renderbuffer height", key->drawable_height, old_key->drawable_height); 425 found |= key_debug("vertex shader outputs", key->vp_outputs_written, old_key->vp_outputs_written); 426 427 found |= brw_debug_recompile_sampler_key(&key->tex, &old_key->tex); 428 429 if (!found) { 430 perf_debug(" Something else\n"); 431 } 432} 433 434void 435brw_populate_sampler_prog_key_data(struct gl_context *ctx, 436 const struct gl_program *prog, 437 struct brw_sampler_prog_key_data *key) 438{ 439 for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) { 440 if (!prog->TexturesUsed[i]) 441 continue; 442 443 const struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; 444 445 if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) { 446 const struct gl_texture_object *t = unit->_Current; 447 const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; 448 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i); 449 int swizzles[SWIZZLE_NIL + 1] = { 450 SWIZZLE_X, 451 SWIZZLE_Y, 452 SWIZZLE_Z, 453 SWIZZLE_W, 454 SWIZZLE_ZERO, 455 SWIZZLE_ONE, 456 SWIZZLE_NIL 457 }; 458 459 if (img->_BaseFormat == GL_DEPTH_COMPONENT || 460 img->_BaseFormat == GL_DEPTH_STENCIL) { 461 /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface 462 * format overrides because shadow comparison always returns the 463 * result of the comparison in all channels anyway. 464 */ 465 switch (t->DepthMode) { 466 case GL_ALPHA: 467 swizzles[0] = SWIZZLE_ZERO; 468 swizzles[1] = SWIZZLE_ZERO; 469 swizzles[2] = SWIZZLE_ZERO; 470 swizzles[3] = SWIZZLE_X; 471 break; 472 case GL_LUMINANCE: 473 swizzles[0] = SWIZZLE_X; 474 swizzles[1] = SWIZZLE_X; 475 swizzles[2] = SWIZZLE_X; 476 swizzles[3] = SWIZZLE_ONE; 477 break; 478 case GL_INTENSITY: 479 swizzles[0] = SWIZZLE_X; 480 swizzles[1] = SWIZZLE_X; 481 swizzles[2] = SWIZZLE_X; 482 swizzles[3] = SWIZZLE_X; 483 break; 484 case GL_RED: 485 swizzles[0] = SWIZZLE_X; 486 swizzles[1] = SWIZZLE_ZERO; 487 swizzles[2] = SWIZZLE_ZERO; 488 swizzles[3] = SWIZZLE_ONE; 489 break; 490 } 491 } 492 493 if (img->InternalFormat == GL_YCBCR_MESA) { 494 key->yuvtex_mask |= 1 << i; 495 if (img->TexFormat == MESA_FORMAT_YCBCR) 496 key->yuvtex_swap_mask |= 1 << i; 497 } 498 499 key->swizzles[i] = 500 MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)], 501 swizzles[GET_SWZ(t->_Swizzle, 1)], 502 swizzles[GET_SWZ(t->_Swizzle, 2)], 503 swizzles[GET_SWZ(t->_Swizzle, 3)]); 504 505 if (sampler->MinFilter != GL_NEAREST && 506 sampler->MagFilter != GL_NEAREST) { 507 if (sampler->WrapS == GL_CLAMP) 508 key->gl_clamp_mask[0] |= 1 << i; 509 if (sampler->WrapT == GL_CLAMP) 510 key->gl_clamp_mask[1] |= 1 << i; 511 if (sampler->WrapR == GL_CLAMP) 512 key->gl_clamp_mask[2] |= 1 << i; 513 } 514 } 515 else { 516 key->swizzles[i] = SWIZZLE_NOOP; 517 } 518 } 519} 520 521static void brw_wm_populate_key( struct brw_context *brw, 522 struct brw_wm_prog_key *key ) 523{ 524 struct gl_context *ctx = &brw->intel.ctx; 525 struct intel_context *intel = &brw->intel; 526 /* BRW_NEW_FRAGMENT_PROGRAM */ 527 const struct brw_fragment_program *fp = 528 (struct brw_fragment_program *)brw->fragment_program; 529 const struct gl_program *prog = (struct gl_program *) brw->fragment_program; 530 GLuint lookup = 0; 531 GLuint line_aa; 532 bool program_uses_dfdy = fp->program.UsesDFdy; 533 534 memset(key, 0, sizeof(*key)); 535 536 /* Build the index for table lookup 537 */ 538 if (intel->gen < 6) { 539 /* _NEW_COLOR */ 540 if (fp->program.UsesKill || ctx->Color.AlphaEnabled) 541 lookup |= IZ_PS_KILL_ALPHATEST_BIT; 542 543 if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) 544 lookup |= IZ_PS_COMPUTES_DEPTH_BIT; 545 546 /* _NEW_DEPTH */ 547 if (ctx->Depth.Test) 548 lookup |= IZ_DEPTH_TEST_ENABLE_BIT; 549 550 if (ctx->Depth.Test && ctx->Depth.Mask) /* ?? */ 551 lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; 552 553 /* _NEW_STENCIL */ 554 if (ctx->Stencil._Enabled) { 555 lookup |= IZ_STENCIL_TEST_ENABLE_BIT; 556 557 if (ctx->Stencil.WriteMask[0] || 558 ctx->Stencil.WriteMask[ctx->Stencil._BackFace]) 559 lookup |= IZ_STENCIL_WRITE_ENABLE_BIT; 560 } 561 key->iz_lookup = lookup; 562 } 563 564 line_aa = AA_NEVER; 565 566 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */ 567 if (ctx->Line.SmoothFlag) { 568 if (brw->intel.reduced_primitive == GL_LINES) { 569 line_aa = AA_ALWAYS; 570 } 571 else if (brw->intel.reduced_primitive == GL_TRIANGLES) { 572 if (ctx->Polygon.FrontMode == GL_LINE) { 573 line_aa = AA_SOMETIMES; 574 575 if (ctx->Polygon.BackMode == GL_LINE || 576 (ctx->Polygon.CullFlag && 577 ctx->Polygon.CullFaceMode == GL_BACK)) 578 line_aa = AA_ALWAYS; 579 } 580 else if (ctx->Polygon.BackMode == GL_LINE) { 581 line_aa = AA_SOMETIMES; 582 583 if ((ctx->Polygon.CullFlag && 584 ctx->Polygon.CullFaceMode == GL_FRONT)) 585 line_aa = AA_ALWAYS; 586 } 587 } 588 } 589 590 key->line_aa = line_aa; 591 key->stats_wm = brw->intel.stats_wm; 592 593 /* BRW_NEW_WM_INPUT_DIMENSIONS */ 594 key->proj_attrib_mask = brw->wm.input_size_masks[4-1]; 595 596 /* _NEW_LIGHT */ 597 key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT); 598 599 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */ 600 key->clamp_fragment_color = ctx->Color._ClampFragmentColor; 601 602 /* _NEW_TEXTURE */ 603 brw_populate_sampler_prog_key_data(ctx, prog, &key->tex); 604 605 /* _NEW_BUFFERS */ 606 /* 607 * Include the draw buffer origin and height so that we can calculate 608 * fragment position values relative to the bottom left of the drawable, 609 * from the incoming screen origin relative position we get as part of our 610 * payload. 611 * 612 * This is only needed for the WM_WPOSXY opcode when the fragment program 613 * uses the gl_FragCoord input. 614 * 615 * We could avoid recompiling by including this as a constant referenced by 616 * our program, but if we were to do that it would also be nice to handle 617 * getting that constant updated at batchbuffer submit time (when we 618 * hold the lock and know where the buffer really is) rather than at emit 619 * time when we don't hold the lock and are just guessing. We could also 620 * just avoid using this as key data if the program doesn't use 621 * fragment.position. 622 * 623 * For DRI2 the origin_x/y will always be (0,0) but we still need the 624 * drawable height in order to invert the Y axis. 625 */ 626 if (fp->program.Base.InputsRead & FRAG_BIT_WPOS) { 627 key->drawable_height = ctx->DrawBuffer->Height; 628 } 629 630 if ((fp->program.Base.InputsRead & FRAG_BIT_WPOS) || program_uses_dfdy) { 631 key->render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); 632 } 633 634 /* _NEW_BUFFERS */ 635 key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers; 636 /* _NEW_MULTISAMPLE */ 637 key->sample_alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage; 638 639 /* CACHE_NEW_VS_PROG */ 640 key->vp_outputs_written = brw->vs.prog_data->outputs_written; 641 642 /* The unique fragment program ID */ 643 key->program_string_id = fp->id; 644} 645 646 647static void 648brw_upload_wm_prog(struct brw_context *brw) 649{ 650 struct intel_context *intel = &brw->intel; 651 struct gl_context *ctx = &intel->ctx; 652 struct brw_wm_prog_key key; 653 struct brw_fragment_program *fp = (struct brw_fragment_program *) 654 brw->fragment_program; 655 656 brw_wm_populate_key(brw, &key); 657 658 if (!brw_search_cache(&brw->cache, BRW_WM_PROG, 659 &key, sizeof(key), 660 &brw->wm.prog_offset, &brw->wm.prog_data)) { 661 bool success = do_wm_prog(brw, ctx->Shader._CurrentFragmentProgram, fp, 662 &key); 663 (void) success; 664 assert(success); 665 } 666} 667 668 669const struct brw_tracked_state brw_wm_prog = { 670 .dirty = { 671 .mesa = (_NEW_COLOR | 672 _NEW_DEPTH | 673 _NEW_STENCIL | 674 _NEW_POLYGON | 675 _NEW_LINE | 676 _NEW_LIGHT | 677 _NEW_FRAG_CLAMP | 678 _NEW_BUFFERS | 679 _NEW_TEXTURE), 680 .brw = (BRW_NEW_FRAGMENT_PROGRAM | 681 BRW_NEW_WM_INPUT_DIMENSIONS | 682 BRW_NEW_REDUCED_PRIMITIVE), 683 .cache = CACHE_NEW_VS_PROG, 684 }, 685 .emit = brw_upload_wm_prog 686}; 687 688