gen6_blorp.cpp revision 127dc6d136db64fcf9448d66cb4c86db3bb11226
1a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian/* 2a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * Copyright © 2011 Intel Corporation 3a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * 4a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * Permission is hereby granted, free of charge, to any person obtaining a 5a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * copy of this software and associated documentation files (the "Software"), 6a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * to deal in the Software without restriction, including without limitation 7a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * and/or sell copies of the Software, and to permit persons to whom the 9a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * Software is furnished to do so, subject to the following conditions: 10a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * 11a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * The above copyright notice and this permission notice (including the next 12a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * paragraph) shall be included in all copies or substantial portions of the 13a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * Software. 14a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * 15a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * IN THE SOFTWARE. 22a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian */ 23a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 24a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include <assert.h> 25a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 26a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "intel_batchbuffer.h" 27a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "intel_fbo.h" 28a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "intel_mipmap_tree.h" 29a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 30a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "brw_context.h" 31a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "brw_defines.h" 32a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "brw_state.h" 33a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 34a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "brw_blorp.h" 35a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#include "gen6_blorp.h" 36a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 37a94f129a7bbaa8ea45c50e49ba3e6127ca2a15ecDianne Hackborn/** 38a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * \name Constants for BLORP VBO 39e3e43b384e0603e5883b501cdb169641fab8fea2Mathias Agopian * \{ 40e3e43b384e0603e5883b501cdb169641fab8fea2Mathias Agopian */ 41e3e43b384e0603e5883b501cdb169641fab8fea2Mathias Agopian#define GEN6_BLORP_NUM_VERTICES 3 42a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#define GEN6_BLORP_NUM_VUE_ELEMS 8 43a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian#define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \ 44a94f129a7bbaa8ea45c50e49ba3e6127ca2a15ecDianne Hackborn * GEN6_BLORP_NUM_VUE_ELEMS \ 45b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian * sizeof(float)) 46b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian/** \} */ 47a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 48a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 49a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian/** 50a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian * Compute masks to determine how much of draw_x and draw_y should be 51b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian * performed using the fine adjustment of "depth coordinate offset X/Y" 52b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian * (dw5 of 3DSTATE_DEPTH_BUFFER). See the emit_depthbuffer() function for 53b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian * details. 54b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian */ 55b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopianvoid 56b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopiangen6_blorp_compute_tile_masks(const brw_blorp_params *params, 57b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian uint32_t *tile_mask_x, uint32_t *tile_mask_y) 58b6df7d0e4c2117ca476662bd52b6745b3d8a305fMathias Agopian{ 59a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian uint32_t depth_mask_x, depth_mask_y, hiz_mask_x, hiz_mask_y; 60a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian intel_region_get_tile_masks(params->depth.mt->region, 61a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian &depth_mask_x, &depth_mask_y); 62a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian intel_region_get_tile_masks(params->depth.mt->hiz_mt->region, 63a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian &hiz_mask_x, &hiz_mask_y); 64a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian 65a1e6bc864fb821c1b470b7aad9b75c441f54eeb4Mathias Agopian /* Each HiZ row represents 2 rows of pixels */ 66 hiz_mask_y = hiz_mask_y << 1 | 1; 67 68 *tile_mask_x = depth_mask_x | hiz_mask_x; 69 *tile_mask_y = depth_mask_y | hiz_mask_y; 70} 71 72 73void 74gen6_blorp_emit_batch_head(struct brw_context *brw, 75 const brw_blorp_params *params) 76{ 77 struct gl_context *ctx = &brw->intel.ctx; 78 struct intel_context *intel = &brw->intel; 79 80 /* To ensure that the batch contains only the resolve, flush the batch 81 * before beginning and after finishing emitting the resolve packets. 82 * 83 * Ideally, we would not need to flush for the resolve op. But, I suspect 84 * that it's unsafe for CMD_PIPELINE_SELECT to occur multiple times in 85 * a single batch, and there is no safe way to ensure that other than by 86 * fencing the resolve with flushes. Ideally, we would just detect if 87 * a batch is in progress and do the right thing, but that would require 88 * the ability to *safely* access brw_context::state::dirty::brw 89 * outside of the brw_upload_state() codepath. 90 */ 91 intel_flush(ctx); 92 93 /* CMD_PIPELINE_SELECT 94 * 95 * Select the 3D pipeline, as opposed to the media pipeline. 96 */ 97 { 98 BEGIN_BATCH(1); 99 OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16); 100 ADVANCE_BATCH(); 101 } 102} 103 104 105/** 106 * CMD_STATE_BASE_ADDRESS 107 * 108 * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS: 109 * The following commands must be reissued following any change to the 110 * base addresses: 111 * 3DSTATE_CC_POINTERS 112 * 3DSTATE_BINDING_TABLE_POINTERS 113 * 3DSTATE_SAMPLER_STATE_POINTERS 114 * 3DSTATE_VIEWPORT_STATE_POINTERS 115 * MEDIA_STATE_POINTERS 116 */ 117void 118gen6_blorp_emit_state_base_address(struct brw_context *brw, 119 const brw_blorp_params *params) 120{ 121 struct intel_context *intel = &brw->intel; 122 123 BEGIN_BATCH(10); 124 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2)); 125 OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */ 126 /* SurfaceStateBaseAddress */ 127 OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1); 128 /* DynamicStateBaseAddress */ 129 OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER | 130 I915_GEM_DOMAIN_INSTRUCTION), 0, 1); 131 OUT_BATCH(1); /* IndirectObjectBaseAddress */ 132 if (params->use_wm_prog) { 133 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 134 1); /* Instruction base address: shader kernels */ 135 } else { 136 OUT_BATCH(1); /* InstructionBaseAddress */ 137 } 138 OUT_BATCH(1); /* GeneralStateUpperBound */ 139 /* Dynamic state upper bound. Although the documentation says that 140 * programming it to zero will cause it to be ignored, that is a lie. 141 * If this isn't programmed to a real bound, the sampler border color 142 * pointer is rejected, causing border color to mysteriously fail. 143 */ 144 OUT_BATCH(0xfffff001); 145 OUT_BATCH(1); /* IndirectObjectUpperBound*/ 146 OUT_BATCH(1); /* InstructionAccessUpperBound */ 147 ADVANCE_BATCH(); 148} 149 150 151void 152gen6_blorp_emit_vertices(struct brw_context *brw, 153 const brw_blorp_params *params) 154{ 155 struct intel_context *intel = &brw->intel; 156 uint32_t vertex_offset; 157 158 /* Setup VBO for the rectangle primitive.. 159 * 160 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three 161 * vertices. The vertices reside in screen space with DirectX coordinates 162 * (that is, (0, 0) is the upper left corner). 163 * 164 * v2 ------ implied 165 * | | 166 * | | 167 * v0 ----- v1 168 * 169 * Since the VS is disabled, the clipper loads each VUE directly from 170 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and 171 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows: 172 * dw0: Reserved, MBZ. 173 * dw1: Render Target Array Index. The HiZ op does not use indexed 174 * vertices, so set the dword to 0. 175 * dw2: Viewport Index. The HiZ op disables viewport mapping and 176 * scissoring, so set the dword to 0. 177 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so 178 * set the dword to 0. 179 * dw4: Vertex Position X. 180 * dw5: Vertex Position Y. 181 * dw6: Vertex Position Z. 182 * dw7: Vertex Position W. 183 * 184 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1 185 * "Vertex URB Entry (VUE) Formats". 186 */ 187 { 188 float *vertex_data; 189 190 const float vertices[GEN6_BLORP_VBO_SIZE] = { 191 /* v0 */ 0, 0, 0, 0, params->x0, params->y1, 0, 1, 192 /* v1 */ 0, 0, 0, 0, params->x1, params->y1, 0, 1, 193 /* v2 */ 0, 0, 0, 0, params->x0, params->y0, 0, 1, 194 }; 195 196 vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER, 197 GEN6_BLORP_VBO_SIZE, 32, 198 &vertex_offset); 199 memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE); 200 } 201 202 /* 3DSTATE_VERTEX_BUFFERS */ 203 { 204 const int num_buffers = 1; 205 const int batch_length = 1 + 4 * num_buffers; 206 207 uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA | 208 (GEN6_BLORP_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT; 209 210 if (intel->gen >= 7) 211 dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE; 212 213 BEGIN_BATCH(batch_length); 214 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2)); 215 OUT_BATCH(dw0); 216 /* start address */ 217 OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, 218 vertex_offset); 219 /* end address */ 220 OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, 221 vertex_offset + GEN6_BLORP_VBO_SIZE - 1); 222 OUT_BATCH(0); 223 ADVANCE_BATCH(); 224 } 225 226 /* 3DSTATE_VERTEX_ELEMENTS 227 * 228 * Fetch dwords 0 - 7 from each VUE. See the comments above where 229 * the vertex_bo is filled with data. 230 */ 231 { 232 const int num_elements = 2; 233 const int batch_length = 1 + 2 * num_elements; 234 235 BEGIN_BATCH(batch_length); 236 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2)); 237 /* Element 0 */ 238 OUT_BATCH(GEN6_VE0_VALID | 239 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT | 240 0 << BRW_VE0_SRC_OFFSET_SHIFT); 241 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT | 242 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT | 243 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT | 244 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT); 245 /* Element 1 */ 246 OUT_BATCH(GEN6_VE0_VALID | 247 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT | 248 16 << BRW_VE0_SRC_OFFSET_SHIFT); 249 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT | 250 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT | 251 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT | 252 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT); 253 ADVANCE_BATCH(); 254 } 255} 256 257 258/* 3DSTATE_URB 259 * 260 * Assign the entire URB to the VS. Even though the VS disabled, URB space 261 * is still needed because the clipper loads the VUE's from the URB. From 262 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE, 263 * Dword 1.15:0 "VS Number of URB Entries": 264 * This field is always used (even if VS Function Enable is DISABLED). 265 * 266 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can 267 * safely ignore it because this batch contains only one draw call. 268 * Because of URB corruption caused by allocating a previous GS unit 269 * URB entry to the VS unit, software is required to send a “GS NULL 270 * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0) 271 * plus a dummy DRAW call before any case where VS will be taking over 272 * GS URB space. 273 */ 274static void 275gen6_blorp_emit_urb_config(struct brw_context *brw, 276 const brw_blorp_params *params) 277{ 278 struct intel_context *intel = &brw->intel; 279 280 BEGIN_BATCH(3); 281 OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); 282 OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT); 283 OUT_BATCH(0); 284 ADVANCE_BATCH(); 285} 286 287 288/* BLEND_STATE */ 289uint32_t 290gen6_blorp_emit_blend_state(struct brw_context *brw, 291 const brw_blorp_params *params) 292{ 293 uint32_t cc_blend_state_offset; 294 295 struct gen6_blend_state *blend = (struct gen6_blend_state *) 296 brw_state_batch(brw, AUB_TRACE_BLEND_STATE, 297 sizeof(struct gen6_blend_state), 64, 298 &cc_blend_state_offset); 299 300 memset(blend, 0, sizeof(*blend)); 301 302 blend->blend1.pre_blend_clamp_enable = 1; 303 blend->blend1.post_blend_clamp_enable = 1; 304 blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT; 305 306 blend->blend1.write_disable_r = false; 307 blend->blend1.write_disable_g = false; 308 blend->blend1.write_disable_b = false; 309 blend->blend1.write_disable_a = false; 310 311 return cc_blend_state_offset; 312} 313 314 315/* CC_STATE */ 316uint32_t 317gen6_blorp_emit_cc_state(struct brw_context *brw, 318 const brw_blorp_params *params) 319{ 320 uint32_t cc_state_offset; 321 322 struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *) 323 brw_state_batch(brw, AUB_TRACE_CC_STATE, 324 sizeof(gen6_color_calc_state), 64, 325 &cc_state_offset); 326 memset(cc, 0, sizeof(*cc)); 327 328 return cc_state_offset; 329} 330 331 332/** 333 * \param out_offset is relative to 334 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. 335 */ 336uint32_t 337gen6_blorp_emit_depth_stencil_state(struct brw_context *brw, 338 const brw_blorp_params *params) 339{ 340 uint32_t depthstencil_offset; 341 342 struct gen6_depth_stencil_state *state; 343 state = (struct gen6_depth_stencil_state *) 344 brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE, 345 sizeof(*state), 64, 346 &depthstencil_offset); 347 memset(state, 0, sizeof(*state)); 348 349 /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2: 350 * - 7.5.3.1 Depth Buffer Clear 351 * - 7.5.3.2 Depth Buffer Resolve 352 * - 7.5.3.3 Hierarchical Depth Buffer Resolve 353 */ 354 state->ds2.depth_write_enable = 1; 355 if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) { 356 state->ds2.depth_test_enable = 1; 357 state->ds2.depth_test_func = COMPAREFUNC_NEVER; 358 } 359 360 return depthstencil_offset; 361} 362 363 364/* 3DSTATE_CC_STATE_POINTERS 365 * 366 * The pointer offsets are relative to 367 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. 368 * 369 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. 370 */ 371static void 372gen6_blorp_emit_cc_state_pointers(struct brw_context *brw, 373 const brw_blorp_params *params, 374 uint32_t cc_blend_state_offset, 375 uint32_t depthstencil_offset, 376 uint32_t cc_state_offset) 377{ 378 struct intel_context *intel = &brw->intel; 379 380 BEGIN_BATCH(4); 381 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); 382 OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */ 383 OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */ 384 OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */ 385 ADVANCE_BATCH(); 386} 387 388 389/* WM push constants */ 390uint32_t 391gen6_blorp_emit_wm_constants(struct brw_context *brw, 392 const brw_blorp_params *params) 393{ 394 uint32_t wm_push_const_offset; 395 396 void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS, 397 sizeof(params->wm_push_consts), 398 32, &wm_push_const_offset); 399 memcpy(constants, ¶ms->wm_push_consts, 400 sizeof(params->wm_push_consts)); 401 402 return wm_push_const_offset; 403} 404 405 406/* SURFACE_STATE for renderbuffer or texture surface (see 407 * brw_update_renderbuffer_surface and brw_update_texture_surface) 408 */ 409static uint32_t 410gen6_blorp_emit_surface_state(struct brw_context *brw, 411 const brw_blorp_params *params, 412 const brw_blorp_surface_info *surface, 413 uint32_t read_domains, uint32_t write_domain) 414{ 415 uint32_t wm_surf_offset; 416 uint32_t width = surface->width; 417 uint32_t height = surface->height; 418 if (surface->num_samples > 1) { 419 /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured 420 * in samples. But SURFACE_STATE wants them in pixels, so we need to 421 * divide them each by 2. 422 */ 423 width /= 2; 424 height /= 2; 425 } 426 struct intel_region *region = surface->mt->region; 427 428 uint32_t *surf = (uint32_t *) 429 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32, 430 &wm_surf_offset); 431 432 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT | 433 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT | 434 BRW_SURFACE_CUBEFACE_ENABLES | 435 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT); 436 437 /* reloc */ 438 surf[1] = region->bo->offset; /* No tile offsets needed */ 439 440 surf[2] = (0 << BRW_SURFACE_LOD_SHIFT | 441 (width - 1) << BRW_SURFACE_WIDTH_SHIFT | 442 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT); 443 444 uint32_t tiling = surface->map_stencil_as_y_tiled 445 ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y 446 : brw_get_surface_tiling_bits(region->tiling); 447 uint32_t pitch_bytes = region->pitch * region->cpp; 448 if (surface->map_stencil_as_y_tiled) 449 pitch_bytes *= 2; 450 surf[3] = (tiling | 451 0 << BRW_SURFACE_DEPTH_SHIFT | 452 (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT); 453 454 surf[4] = brw_get_surface_num_multisamples(surface->num_samples); 455 456 surf[5] = (0 << BRW_SURFACE_X_OFFSET_SHIFT | 457 0 << BRW_SURFACE_Y_OFFSET_SHIFT | 458 (surface->mt->align_h == 4 ? 459 BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0)); 460 461 /* Emit relocation to surface contents */ 462 drm_intel_bo_emit_reloc(brw->intel.batch.bo, 463 wm_surf_offset + 4, 464 region->bo, 465 surf[1] - region->bo->offset, 466 read_domains, write_domain); 467 468 return wm_surf_offset; 469} 470 471 472/* BINDING_TABLE. See brw_wm_binding_table(). */ 473uint32_t 474gen6_blorp_emit_binding_table(struct brw_context *brw, 475 const brw_blorp_params *params, 476 uint32_t wm_surf_offset_renderbuffer, 477 uint32_t wm_surf_offset_texture) 478{ 479 uint32_t wm_bind_bo_offset; 480 uint32_t *bind = (uint32_t *) 481 brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, 482 sizeof(uint32_t) * 483 BRW_BLORP_NUM_BINDING_TABLE_ENTRIES, 484 32, /* alignment */ 485 &wm_bind_bo_offset); 486 bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] = 487 wm_surf_offset_renderbuffer; 488 bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture; 489 490 return wm_bind_bo_offset; 491} 492 493 494/** 495 * SAMPLER_STATE. See brw_update_sampler_state(). 496 */ 497static uint32_t 498gen6_blorp_emit_sampler_state(struct brw_context *brw, 499 const brw_blorp_params *params) 500{ 501 uint32_t sampler_offset; 502 503 struct brw_sampler_state *sampler = (struct brw_sampler_state *) 504 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 505 sizeof(struct brw_sampler_state), 506 32, &sampler_offset); 507 memset(sampler, 0, sizeof(*sampler)); 508 509 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; 510 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; 511 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR; 512 513 sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; 514 sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; 515 sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; 516 517 sampler->ss0.min_mag_neq = 1; 518 519 /* Set LOD bias: 520 */ 521 sampler->ss0.lod_bias = 0; 522 523 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ 524 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ 525 526 /* Set BaseMipLevel, MaxLOD, MinLOD: 527 * 528 * XXX: I don't think that using firstLevel, lastLevel works, 529 * because we always setup the surface state as if firstLevel == 530 * level zero. Probably have to subtract firstLevel from each of 531 * these: 532 */ 533 sampler->ss0.base_level = U_FIXED(0, 1); 534 535 sampler->ss1.max_lod = U_FIXED(0, 6); 536 sampler->ss1.min_lod = U_FIXED(0, 6); 537 538 sampler->ss3.non_normalized_coord = 1; 539 540 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | 541 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | 542 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN; 543 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | 544 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | 545 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; 546 547 return sampler_offset; 548} 549 550 551/** 552 * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers(). 553 */ 554static void 555gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw, 556 const brw_blorp_params *params, 557 uint32_t sampler_offset) 558{ 559 struct intel_context *intel = &brw->intel; 560 561 BEGIN_BATCH(4); 562 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 | 563 VS_SAMPLER_STATE_CHANGE | 564 GS_SAMPLER_STATE_CHANGE | 565 PS_SAMPLER_STATE_CHANGE | 566 (4 - 2)); 567 OUT_BATCH(0); /* VS */ 568 OUT_BATCH(0); /* GS */ 569 OUT_BATCH(sampler_offset); 570 ADVANCE_BATCH(); 571} 572 573 574/* 3DSTATE_VS 575 * 576 * Disable vertex shader. 577 */ 578void 579gen6_blorp_emit_vs_disable(struct brw_context *brw, 580 const brw_blorp_params *params) 581{ 582 struct intel_context *intel = &brw->intel; 583 584 if (intel->gen == 6) { 585 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section 586 * 3DSTATE_VS, Dword 5.0 "VS Function Enable": 587 * 588 * [DevSNB] A pipeline flush must be programmed prior to a 589 * 3DSTATE_VS command that causes the VS Function Enable to 590 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL 591 * command with CS stall bit set and a post sync operation. 592 */ 593 intel_emit_post_sync_nonzero_flush(intel); 594 } 595 596 BEGIN_BATCH(6); 597 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); 598 OUT_BATCH(0); 599 OUT_BATCH(0); 600 OUT_BATCH(0); 601 OUT_BATCH(0); 602 OUT_BATCH(0); 603 ADVANCE_BATCH(); 604} 605 606 607/* 3DSTATE_GS 608 * 609 * Disable the geometry shader. 610 */ 611void 612gen6_blorp_emit_gs_disable(struct brw_context *brw, 613 const brw_blorp_params *params) 614{ 615 struct intel_context *intel = &brw->intel; 616 617 BEGIN_BATCH(7); 618 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2)); 619 OUT_BATCH(0); 620 OUT_BATCH(0); 621 OUT_BATCH(0); 622 OUT_BATCH(0); 623 OUT_BATCH(0); 624 OUT_BATCH(0); 625 ADVANCE_BATCH(); 626} 627 628 629/* 3DSTATE_CLIP 630 * 631 * Disable the clipper. 632 * 633 * The BLORP op emits a rectangle primitive, which requires clipping to 634 * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1 635 * Section 1.3 "3D Primitives Overview": 636 * RECTLIST: 637 * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip 638 * Mode should be set to a value other than CLIPMODE_NORMAL. 639 * 640 * Also disable perspective divide. This doesn't change the clipper's 641 * output, but does spare a few electrons. 642 */ 643void 644gen6_blorp_emit_clip_disable(struct brw_context *brw, 645 const brw_blorp_params *params) 646{ 647 struct intel_context *intel = &brw->intel; 648 649 BEGIN_BATCH(4); 650 OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2)); 651 OUT_BATCH(0); 652 OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE); 653 OUT_BATCH(0); 654 ADVANCE_BATCH(); 655} 656 657 658/* 3DSTATE_SF 659 * 660 * Disable ViewportTransformEnable (dw2.1) 661 * 662 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D 663 * Primitives Overview": 664 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the 665 * use of screen- space coordinates). 666 * 667 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3) 668 * and BackFaceFillMode (dw2.5:6) to SOLID(0). 669 * 670 * From the Sandy Bridge PRM, Volume 2, Part 1, Section 671 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: 672 * SOLID: Any triangle or rectangle object found to be front-facing 673 * is rendered as a solid object. This setting is required when 674 * (rendering rectangle (RECTLIST) objects. 675 */ 676static void 677gen6_blorp_emit_sf_config(struct brw_context *brw, 678 const brw_blorp_params *params) 679{ 680 struct intel_context *intel = &brw->intel; 681 682 BEGIN_BATCH(20); 683 OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2)); 684 OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */ 685 1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT | 686 0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT); 687 OUT_BATCH(0); /* dw2 */ 688 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0); 689 for (int i = 0; i < 16; ++i) 690 OUT_BATCH(0); 691 ADVANCE_BATCH(); 692} 693 694 695/** 696 * Enable or disable thread dispatch and set the HiZ op appropriately. 697 */ 698static void 699gen6_blorp_emit_wm_config(struct brw_context *brw, 700 const brw_blorp_params *params, 701 uint32_t prog_offset, 702 brw_blorp_prog_data *prog_data) 703{ 704 struct intel_context *intel = &brw->intel; 705 uint32_t dw2, dw4, dw5, dw6; 706 707 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be 708 * nonzero to prevent the GPU from hanging. See the valid ranges in the 709 * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31 710 * "Maximum Number Of Threads". 711 * 712 * To be safe (and to minimize extraneous code) we go ahead and fully 713 * configure the WM state whether or not there is a WM program. 714 */ 715 716 dw2 = dw4 = dw5 = dw6 = 0; 717 switch (params->hiz_op) { 718 case GEN6_HIZ_OP_DEPTH_CLEAR: 719 dw4 |= GEN6_WM_DEPTH_CLEAR; 720 break; 721 case GEN6_HIZ_OP_DEPTH_RESOLVE: 722 dw4 |= GEN6_WM_DEPTH_RESOLVE; 723 break; 724 case GEN6_HIZ_OP_HIZ_RESOLVE: 725 dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE; 726 break; 727 case GEN6_HIZ_OP_NONE: 728 break; 729 default: 730 assert(0); 731 break; 732 } 733 dw4 |= GEN6_WM_STATISTICS_ENABLE; 734 dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0; 735 dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5; 736 dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT; 737 dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */ 738 dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */ 739 if (params->use_wm_prog) { 740 dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ 741 dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0; 742 dw5 |= GEN6_WM_16_DISPATCH_ENABLE; 743 dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */ 744 dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */ 745 } 746 747 if (params->num_samples > 1) { 748 dw6 |= GEN6_WM_MSRAST_ON_PATTERN; 749 if (prog_data && prog_data->persample_msaa_dispatch) 750 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; 751 else 752 dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL; 753 } else { 754 dw6 |= GEN6_WM_MSRAST_OFF_PIXEL; 755 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; 756 } 757 758 BEGIN_BATCH(9); 759 OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2)); 760 OUT_BATCH(params->use_wm_prog ? prog_offset : 0); 761 OUT_BATCH(dw2); 762 OUT_BATCH(0); /* No scratch needed */ 763 OUT_BATCH(dw4); 764 OUT_BATCH(dw5); 765 OUT_BATCH(dw6); 766 OUT_BATCH(0); /* No other programs */ 767 OUT_BATCH(0); /* No other programs */ 768 ADVANCE_BATCH(); 769} 770 771 772static void 773gen6_blorp_emit_constant_ps(struct brw_context *brw, 774 const brw_blorp_params *params, 775 uint32_t wm_push_const_offset) 776{ 777 struct intel_context *intel = &brw->intel; 778 779 /* Make sure the push constants fill an exact integer number of 780 * registers. 781 */ 782 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0); 783 784 /* There must be at least one register worth of push constant data. */ 785 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0); 786 787 /* Enable push constant buffer 0. */ 788 BEGIN_BATCH(5); 789 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | 790 GEN6_CONSTANT_BUFFER_0_ENABLE | 791 (5 - 2)); 792 OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1)); 793 OUT_BATCH(0); 794 OUT_BATCH(0); 795 OUT_BATCH(0); 796 ADVANCE_BATCH(); 797} 798 799 800/** 801 * 3DSTATE_BINDING_TABLE_POINTERS 802 */ 803static void 804gen6_blorp_emit_binding_table_pointers(struct brw_context *brw, 805 const brw_blorp_params *params, 806 uint32_t wm_bind_bo_offset) 807{ 808 struct intel_context *intel = &brw->intel; 809 810 BEGIN_BATCH(4); 811 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | 812 GEN6_BINDING_TABLE_MODIFY_PS | 813 (4 - 2)); 814 OUT_BATCH(0); /* vs -- ignored */ 815 OUT_BATCH(0); /* gs -- ignored */ 816 OUT_BATCH(wm_bind_bo_offset); /* wm/ps */ 817 ADVANCE_BATCH(); 818} 819 820 821static void 822gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, 823 const brw_blorp_params *params) 824{ 825 struct intel_context *intel = &brw->intel; 826 uint32_t draw_x = params->depth.x_offset; 827 uint32_t draw_y = params->depth.y_offset; 828 uint32_t tile_mask_x, tile_mask_y; 829 830 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y); 831 832 /* 3DSTATE_DEPTH_BUFFER */ 833 { 834 uint32_t tile_x = draw_x & tile_mask_x; 835 uint32_t tile_y = draw_y & tile_mask_y; 836 uint32_t offset = 837 intel_region_get_aligned_offset(params->depth.mt->region, 838 draw_x & ~tile_mask_x, 839 draw_y & ~tile_mask_y); 840 841 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327 842 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth 843 * Coordinate Offset X/Y": 844 * 845 * "The 3 LSBs of both offsets must be zero to ensure correct 846 * alignment" 847 * 848 * We have no guarantee that tile_x and tile_y are correctly aligned, 849 * since they are determined by the mipmap layout, which is only aligned 850 * to multiples of 4. 851 * 852 * So, to avoid hanging the GPU, just smash the low order 3 bits of 853 * tile_x and tile_y to 0. This is a temporary workaround until we come 854 * up with a better solution. 855 */ 856 tile_x &= ~7; 857 tile_y &= ~7; 858 859 intel_emit_post_sync_nonzero_flush(intel); 860 intel_emit_depth_stall_flushes(intel); 861 862 BEGIN_BATCH(7); 863 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); 864 uint32_t pitch_bytes = 865 params->depth.mt->region->pitch * params->depth.mt->region->cpp; 866 OUT_BATCH((pitch_bytes - 1) | 867 params->depth_format << 18 | 868 1 << 21 | /* separate stencil enable */ 869 1 << 22 | /* hiz enable */ 870 BRW_TILEWALK_YMAJOR << 26 | 871 1 << 27 | /* y-tiled */ 872 BRW_SURFACE_2D << 29); 873 OUT_RELOC(params->depth.mt->region->bo, 874 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 875 offset); 876 OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 | 877 (params->depth.width + tile_x - 1) << 6 | 878 (params->depth.height + tile_y - 1) << 19); 879 OUT_BATCH(0); 880 OUT_BATCH(tile_x | 881 tile_y << 16); 882 OUT_BATCH(0); 883 ADVANCE_BATCH(); 884 } 885 886 /* 3DSTATE_HIER_DEPTH_BUFFER */ 887 { 888 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region; 889 uint32_t hiz_offset = 890 intel_region_get_aligned_offset(hiz_region, 891 draw_x & ~tile_mask_x, 892 (draw_y & ~tile_mask_y) / 2); 893 894 BEGIN_BATCH(3); 895 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); 896 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1); 897 OUT_RELOC(hiz_region->bo, 898 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 899 hiz_offset); 900 ADVANCE_BATCH(); 901 } 902 903 /* 3DSTATE_STENCIL_BUFFER */ 904 { 905 BEGIN_BATCH(3); 906 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); 907 OUT_BATCH(0); 908 OUT_BATCH(0); 909 ADVANCE_BATCH(); 910 } 911} 912 913 914static void 915gen6_blorp_emit_depth_disable(struct brw_context *brw, 916 const brw_blorp_params *params) 917{ 918 struct intel_context *intel = &brw->intel; 919 920 BEGIN_BATCH(7); 921 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); 922 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | 923 (BRW_SURFACE_NULL << 29)); 924 OUT_BATCH(0); 925 OUT_BATCH(0); 926 OUT_BATCH(0); 927 OUT_BATCH(0); 928 OUT_BATCH(0); 929 ADVANCE_BATCH(); 930} 931 932 933/* 3DSTATE_CLEAR_PARAMS 934 * 935 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS: 936 * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE 937 * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes. 938 */ 939static void 940gen6_blorp_emit_clear_params(struct brw_context *brw, 941 const brw_blorp_params *params) 942{ 943 struct intel_context *intel = &brw->intel; 944 945 BEGIN_BATCH(2); 946 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | 947 GEN5_DEPTH_CLEAR_VALID | 948 (2 - 2)); 949 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0); 950 ADVANCE_BATCH(); 951} 952 953 954/* 3DSTATE_DRAWING_RECTANGLE */ 955void 956gen6_blorp_emit_drawing_rectangle(struct brw_context *brw, 957 const brw_blorp_params *params) 958{ 959 struct intel_context *intel = &brw->intel; 960 961 BEGIN_BATCH(4); 962 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2)); 963 OUT_BATCH(0); 964 OUT_BATCH(((params->x1 - 1) & 0xffff) | 965 ((params->y1 - 1) << 16)); 966 OUT_BATCH(0); 967 ADVANCE_BATCH(); 968} 969 970/* 3DSTATE_VIEWPORT_STATE_POINTERS */ 971void 972gen6_blorp_emit_viewport_state(struct brw_context *brw, 973 const brw_blorp_params *params) 974{ 975 struct intel_context *intel = &brw->intel; 976 struct brw_cc_viewport *ccv; 977 uint32_t cc_vp_offset; 978 979 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, 980 sizeof(*ccv), 32, 981 &cc_vp_offset); 982 983 ccv->min_depth = 0.0; 984 ccv->max_depth = 1.0; 985 986 BEGIN_BATCH(4); 987 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) | 988 GEN6_CC_VIEWPORT_MODIFY); 989 OUT_BATCH(0); /* clip VP */ 990 OUT_BATCH(0); /* SF VP */ 991 OUT_BATCH(cc_vp_offset); 992 ADVANCE_BATCH(); 993} 994 995 996/* 3DPRIMITIVE */ 997static void 998gen6_blorp_emit_primitive(struct brw_context *brw, 999 const brw_blorp_params *params) 1000{ 1001 struct intel_context *intel = &brw->intel; 1002 1003 BEGIN_BATCH(6); 1004 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | 1005 _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT | 1006 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL); 1007 OUT_BATCH(3); /* vertex count per instance */ 1008 OUT_BATCH(0); 1009 OUT_BATCH(1); /* instance count */ 1010 OUT_BATCH(0); 1011 OUT_BATCH(0); 1012 ADVANCE_BATCH(); 1013} 1014 1015 1016/** 1017 * \brief Execute a blit or render pass operation. 1018 * 1019 * To execute the operation, this function manually constructs and emits a 1020 * batch to draw a rectangle primitive. The batchbuffer is flushed before 1021 * constructing and after emitting the batch. 1022 * 1023 * This function alters no GL state. 1024 */ 1025void 1026gen6_blorp_exec(struct intel_context *intel, 1027 const brw_blorp_params *params) 1028{ 1029 struct gl_context *ctx = &intel->ctx; 1030 struct brw_context *brw = brw_context(ctx); 1031 brw_blorp_prog_data *prog_data = NULL; 1032 uint32_t cc_blend_state_offset = 0; 1033 uint32_t cc_state_offset = 0; 1034 uint32_t depthstencil_offset; 1035 uint32_t wm_push_const_offset = 0; 1036 uint32_t wm_bind_bo_offset = 0; 1037 1038 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data); 1039 gen6_blorp_emit_batch_head(brw, params); 1040 gen6_emit_3dstate_multisample(brw, params->num_samples); 1041 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false); 1042 gen6_blorp_emit_state_base_address(brw, params); 1043 gen6_blorp_emit_vertices(brw, params); 1044 gen6_blorp_emit_urb_config(brw, params); 1045 if (params->use_wm_prog) { 1046 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); 1047 cc_state_offset = gen6_blorp_emit_cc_state(brw, params); 1048 } 1049 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); 1050 gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset, 1051 depthstencil_offset, cc_state_offset); 1052 if (params->use_wm_prog) { 1053 uint32_t wm_surf_offset_renderbuffer; 1054 uint32_t wm_surf_offset_texture; 1055 uint32_t sampler_offset; 1056 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); 1057 wm_surf_offset_renderbuffer = 1058 gen6_blorp_emit_surface_state(brw, params, ¶ms->dst, 1059 I915_GEM_DOMAIN_RENDER, 1060 I915_GEM_DOMAIN_RENDER); 1061 wm_surf_offset_texture = 1062 gen6_blorp_emit_surface_state(brw, params, ¶ms->src, 1063 I915_GEM_DOMAIN_SAMPLER, 0); 1064 wm_bind_bo_offset = 1065 gen6_blorp_emit_binding_table(brw, params, 1066 wm_surf_offset_renderbuffer, 1067 wm_surf_offset_texture); 1068 sampler_offset = gen6_blorp_emit_sampler_state(brw, params); 1069 gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset); 1070 } 1071 gen6_blorp_emit_vs_disable(brw, params); 1072 gen6_blorp_emit_gs_disable(brw, params); 1073 gen6_blorp_emit_clip_disable(brw, params); 1074 gen6_blorp_emit_sf_config(brw, params); 1075 if (params->use_wm_prog) 1076 gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset); 1077 gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data); 1078 if (params->use_wm_prog) 1079 gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset); 1080 gen6_blorp_emit_viewport_state(brw, params); 1081 1082 if (params->depth.mt) 1083 gen6_blorp_emit_depth_stencil_config(brw, params); 1084 else 1085 gen6_blorp_emit_depth_disable(brw, params); 1086 gen6_blorp_emit_clear_params(brw, params); 1087 gen6_blorp_emit_drawing_rectangle(brw, params); 1088 gen6_blorp_emit_primitive(brw, params); 1089 1090 /* See comments above at first invocation of intel_flush() in 1091 * gen6_blorp_emit_batch_head(). 1092 */ 1093 intel_flush(ctx); 1094 1095 /* Be safe. */ 1096 brw->state.dirty.brw = ~0; 1097 brw->state.dirty.cache = ~0; 1098} 1099 1100