gen6_blorp.cpp revision 602e9a0f3727b036caf3a7b228fe90d36d832ea7
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <assert.h>
25
26#include "intel_batchbuffer.h"
27#include "intel_fbo.h"
28#include "intel_mipmap_tree.h"
29
30#include "brw_context.h"
31#include "brw_defines.h"
32#include "brw_state.h"
33
34#include "brw_blorp.h"
35#include "gen6_blorp.h"
36
37/**
38 * \name Constants for BLORP VBO
39 * \{
40 */
41#define GEN6_BLORP_NUM_VERTICES 3
42#define GEN6_BLORP_NUM_VUE_ELEMS 8
43#define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \
44                             * GEN6_BLORP_NUM_VUE_ELEMS \
45                             * sizeof(float))
46/** \} */
47
48
49/**
50 * Compute masks to determine how much of draw_x and draw_y should be
51 * performed using the fine adjustment of "depth coordinate offset X/Y"
52 * (dw5 of 3DSTATE_DEPTH_BUFFER).  See the emit_depthbuffer() function for
53 * details.
54 */
55void
56gen6_blorp_compute_tile_masks(const brw_blorp_params *params,
57                              uint32_t *tile_mask_x, uint32_t *tile_mask_y)
58{
59   uint32_t depth_mask_x, depth_mask_y, hiz_mask_x, hiz_mask_y;
60   intel_region_get_tile_masks(params->depth.mt->region,
61                               &depth_mask_x, &depth_mask_y);
62   intel_region_get_tile_masks(params->depth.mt->hiz_mt->region,
63                               &hiz_mask_x, &hiz_mask_y);
64
65   /* Each HiZ row represents 2 rows of pixels */
66   hiz_mask_y = hiz_mask_y << 1 | 1;
67
68   *tile_mask_x = depth_mask_x | hiz_mask_x;
69   *tile_mask_y = depth_mask_y | hiz_mask_y;
70}
71
72
73void
74gen6_blorp_emit_batch_head(struct brw_context *brw,
75                           const brw_blorp_params *params)
76{
77   struct gl_context *ctx = &brw->intel.ctx;
78   struct intel_context *intel = &brw->intel;
79
80   /* To ensure that the batch contains only the resolve, flush the batch
81    * before beginning and after finishing emitting the resolve packets.
82    *
83    * Ideally, we would not need to flush for the resolve op. But, I suspect
84    * that it's unsafe for CMD_PIPELINE_SELECT to occur multiple times in
85    * a single batch, and there is no safe way to ensure that other than by
86    * fencing the resolve with flushes. Ideally, we would just detect if
87    * a batch is in progress and do the right thing, but that would require
88    * the ability to *safely* access brw_context::state::dirty::brw
89    * outside of the brw_upload_state() codepath.
90    */
91   intel_flush(ctx);
92
93   /* CMD_PIPELINE_SELECT
94    *
95    * Select the 3D pipeline, as opposed to the media pipeline.
96    */
97   {
98      BEGIN_BATCH(1);
99      OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16);
100      ADVANCE_BATCH();
101   }
102}
103
104
105/**
106 * CMD_STATE_BASE_ADDRESS
107 *
108 * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
109 *     The following commands must be reissued following any change to the
110 *     base addresses:
111 *         3DSTATE_CC_POINTERS
112 *         3DSTATE_BINDING_TABLE_POINTERS
113 *         3DSTATE_SAMPLER_STATE_POINTERS
114 *         3DSTATE_VIEWPORT_STATE_POINTERS
115 *         MEDIA_STATE_POINTERS
116 */
117void
118gen6_blorp_emit_state_base_address(struct brw_context *brw,
119                                   const brw_blorp_params *params)
120{
121   struct intel_context *intel = &brw->intel;
122
123   BEGIN_BATCH(10);
124   OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
125   OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */
126   /* SurfaceStateBaseAddress */
127   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
128   /* DynamicStateBaseAddress */
129   OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER |
130                               I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
131   OUT_BATCH(1); /* IndirectObjectBaseAddress */
132   if (params->use_wm_prog) {
133      OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
134                1); /* Instruction base address: shader kernels */
135   } else {
136      OUT_BATCH(1); /* InstructionBaseAddress */
137   }
138   OUT_BATCH(1); /* GeneralStateUpperBound */
139   /* Dynamic state upper bound.  Although the documentation says that
140    * programming it to zero will cause it to be ignored, that is a lie.
141    * If this isn't programmed to a real bound, the sampler border color
142    * pointer is rejected, causing border color to mysteriously fail.
143    */
144   OUT_BATCH(0xfffff001);
145   OUT_BATCH(1); /* IndirectObjectUpperBound*/
146   OUT_BATCH(1); /* InstructionAccessUpperBound */
147   ADVANCE_BATCH();
148}
149
150
151void
152gen6_blorp_emit_vertices(struct brw_context *brw,
153                         const brw_blorp_params *params)
154{
155   struct intel_context *intel = &brw->intel;
156   uint32_t vertex_offset;
157
158   /* Setup VBO for the rectangle primitive..
159    *
160    * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
161    * vertices. The vertices reside in screen space with DirectX coordinates
162    * (that is, (0, 0) is the upper left corner).
163    *
164    *   v2 ------ implied
165    *    |        |
166    *    |        |
167    *   v0 ----- v1
168    *
169    * Since the VS is disabled, the clipper loads each VUE directly from
170    * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
171    * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
172    *   dw0: Reserved, MBZ.
173    *   dw1: Render Target Array Index. The HiZ op does not use indexed
174    *        vertices, so set the dword to 0.
175    *   dw2: Viewport Index. The HiZ op disables viewport mapping and
176    *        scissoring, so set the dword to 0.
177    *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
178    *        set the dword to 0.
179    *   dw4: Vertex Position X.
180    *   dw5: Vertex Position Y.
181    *   dw6: Vertex Position Z.
182    *   dw7: Vertex Position W.
183    *
184    * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
185    * "Vertex URB Entry (VUE) Formats".
186    */
187   {
188      float *vertex_data;
189
190      const float vertices[GEN6_BLORP_VBO_SIZE] = {
191         /* v0 */ 0, 0, 0, 0,     params->x0, params->y1, 0, 1,
192         /* v1 */ 0, 0, 0, 0,     params->x1, params->y1, 0, 1,
193         /* v2 */ 0, 0, 0, 0,     params->x0, params->y0, 0, 1,
194      };
195
196      vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
197                                              GEN6_BLORP_VBO_SIZE, 32,
198                                              &vertex_offset);
199      memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE);
200   }
201
202   /* 3DSTATE_VERTEX_BUFFERS */
203   {
204      const int num_buffers = 1;
205      const int batch_length = 1 + 4 * num_buffers;
206
207      uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
208                     (GEN6_BLORP_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
209
210      if (intel->gen >= 7)
211         dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
212
213      BEGIN_BATCH(batch_length);
214      OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
215      OUT_BATCH(dw0);
216      /* start address */
217      OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
218		vertex_offset);
219      /* end address */
220      OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
221		vertex_offset + GEN6_BLORP_VBO_SIZE - 1);
222      OUT_BATCH(0);
223      ADVANCE_BATCH();
224   }
225
226   /* 3DSTATE_VERTEX_ELEMENTS
227    *
228    * Fetch dwords 0 - 7 from each VUE. See the comments above where
229    * the vertex_bo is filled with data.
230    */
231   {
232      const int num_elements = 2;
233      const int batch_length = 1 + 2 * num_elements;
234
235      BEGIN_BATCH(batch_length);
236      OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
237      /* Element 0 */
238      OUT_BATCH(GEN6_VE0_VALID |
239                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
240                0 << BRW_VE0_SRC_OFFSET_SHIFT);
241      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
242                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
243                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
244                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
245      /* Element 1 */
246      OUT_BATCH(GEN6_VE0_VALID |
247                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
248                16 << BRW_VE0_SRC_OFFSET_SHIFT);
249      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
250                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
251                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
252                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
253      ADVANCE_BATCH();
254   }
255}
256
257
258/* 3DSTATE_URB
259 *
260 * Assign the entire URB to the VS. Even though the VS disabled, URB space
261 * is still needed because the clipper loads the VUE's from the URB. From
262 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
263 * Dword 1.15:0 "VS Number of URB Entries":
264 *     This field is always used (even if VS Function Enable is DISABLED).
265 *
266 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
267 * safely ignore it because this batch contains only one draw call.
268 *     Because of URB corruption caused by allocating a previous GS unit
269 *     URB entry to the VS unit, software is required to send a “GS NULL
270 *     Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
271 *     plus a dummy DRAW call before any case where VS will be taking over
272 *     GS URB space.
273 */
274static void
275gen6_blorp_emit_urb_config(struct brw_context *brw,
276                           const brw_blorp_params *params)
277{
278   struct intel_context *intel = &brw->intel;
279
280   BEGIN_BATCH(3);
281   OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
282   OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
283   OUT_BATCH(0);
284   ADVANCE_BATCH();
285}
286
287
288/* BLEND_STATE */
289uint32_t
290gen6_blorp_emit_blend_state(struct brw_context *brw,
291                            const brw_blorp_params *params)
292{
293   uint32_t cc_blend_state_offset;
294
295   struct gen6_blend_state *blend = (struct gen6_blend_state *)
296      brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
297                      sizeof(struct gen6_blend_state), 64,
298                      &cc_blend_state_offset);
299
300   memset(blend, 0, sizeof(*blend));
301
302   blend->blend1.pre_blend_clamp_enable = 1;
303   blend->blend1.post_blend_clamp_enable = 1;
304   blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
305
306   blend->blend1.write_disable_r = false;
307   blend->blend1.write_disable_g = false;
308   blend->blend1.write_disable_b = false;
309   blend->blend1.write_disable_a = false;
310
311   return cc_blend_state_offset;
312}
313
314
315/* CC_STATE */
316uint32_t
317gen6_blorp_emit_cc_state(struct brw_context *brw,
318                         const brw_blorp_params *params)
319{
320   uint32_t cc_state_offset;
321
322   struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
323      brw_state_batch(brw, AUB_TRACE_CC_STATE,
324                      sizeof(gen6_color_calc_state), 64,
325                      &cc_state_offset);
326   memset(cc, 0, sizeof(*cc));
327
328   return cc_state_offset;
329}
330
331
332/**
333 * \param out_offset is relative to
334 *        CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
335 */
336uint32_t
337gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
338                                    const brw_blorp_params *params)
339{
340   uint32_t depthstencil_offset;
341
342   struct gen6_depth_stencil_state *state;
343   state = (struct gen6_depth_stencil_state *)
344      brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
345                      sizeof(*state), 64,
346                      &depthstencil_offset);
347   memset(state, 0, sizeof(*state));
348
349   /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
350    *   - 7.5.3.1 Depth Buffer Clear
351    *   - 7.5.3.2 Depth Buffer Resolve
352    *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
353    */
354   state->ds2.depth_write_enable = 1;
355   if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
356      state->ds2.depth_test_enable = 1;
357      state->ds2.depth_test_func = COMPAREFUNC_NEVER;
358   }
359
360   return depthstencil_offset;
361}
362
363
364/* 3DSTATE_CC_STATE_POINTERS
365 *
366 * The pointer offsets are relative to
367 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
368 *
369 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
370 */
371static void
372gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
373                                  const brw_blorp_params *params,
374                                  uint32_t cc_blend_state_offset,
375                                  uint32_t depthstencil_offset,
376                                  uint32_t cc_state_offset)
377{
378   struct intel_context *intel = &brw->intel;
379
380   BEGIN_BATCH(4);
381   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
382   OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
383   OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
384   OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
385   ADVANCE_BATCH();
386}
387
388
389/* WM push constants */
390uint32_t
391gen6_blorp_emit_wm_constants(struct brw_context *brw,
392                             const brw_blorp_params *params)
393{
394   uint32_t wm_push_const_offset;
395
396   void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
397                                     sizeof(params->wm_push_consts),
398                                     32, &wm_push_const_offset);
399   memcpy(constants, &params->wm_push_consts,
400          sizeof(params->wm_push_consts));
401
402   return wm_push_const_offset;
403}
404
405
406/* SURFACE_STATE for renderbuffer or texture surface (see
407 * brw_update_renderbuffer_surface and brw_update_texture_surface)
408 */
409static uint32_t
410gen6_blorp_emit_surface_state(struct brw_context *brw,
411                              const brw_blorp_params *params,
412                              const brw_blorp_surface_info *surface,
413                              uint32_t read_domains, uint32_t write_domain)
414{
415   uint32_t wm_surf_offset;
416   uint32_t width = surface->width;
417   uint32_t height = surface->height;
418   if (surface->num_samples > 1) {
419      /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
420       * in samples.  But SURFACE_STATE wants them in pixels, so we need to
421       * divide them each by 2.
422       */
423      width /= 2;
424      height /= 2;
425   }
426   struct intel_region *region = surface->mt->region;
427
428   uint32_t *surf = (uint32_t *)
429      brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
430                      &wm_surf_offset);
431
432   surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
433              BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
434              BRW_SURFACE_CUBEFACE_ENABLES |
435              surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);
436
437   /* reloc */
438   surf[1] = region->bo->offset; /* No tile offsets needed */
439
440   surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
441              (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
442              (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
443
444   uint32_t tiling = surface->map_stencil_as_y_tiled
445      ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
446      : brw_get_surface_tiling_bits(region->tiling);
447   uint32_t pitch_bytes = region->pitch * region->cpp;
448   if (surface->map_stencil_as_y_tiled)
449      pitch_bytes *= 2;
450   surf[3] = (tiling |
451              0 << BRW_SURFACE_DEPTH_SHIFT |
452              (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);
453
454   surf[4] = brw_get_surface_num_multisamples(surface->num_samples);
455
456   surf[5] = (0 << BRW_SURFACE_X_OFFSET_SHIFT |
457              0 << BRW_SURFACE_Y_OFFSET_SHIFT |
458              (surface->mt->align_h == 4 ?
459               BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
460
461   /* Emit relocation to surface contents */
462   drm_intel_bo_emit_reloc(brw->intel.batch.bo,
463                           wm_surf_offset + 4,
464                           region->bo,
465                           surf[1] - region->bo->offset,
466                           read_domains, write_domain);
467
468   return wm_surf_offset;
469}
470
471
472/* BINDING_TABLE.  See brw_wm_binding_table(). */
473uint32_t
474gen6_blorp_emit_binding_table(struct brw_context *brw,
475                              const brw_blorp_params *params,
476                              uint32_t wm_surf_offset_renderbuffer,
477                              uint32_t wm_surf_offset_texture)
478{
479   uint32_t wm_bind_bo_offset;
480   uint32_t *bind = (uint32_t *)
481      brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
482                      sizeof(uint32_t) *
483                      BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
484                      32, /* alignment */
485                      &wm_bind_bo_offset);
486   bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
487      wm_surf_offset_renderbuffer;
488   bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
489
490   return wm_bind_bo_offset;
491}
492
493
494/**
495 * SAMPLER_STATE.  See brw_update_sampler_state().
496 */
497static uint32_t
498gen6_blorp_emit_sampler_state(struct brw_context *brw,
499                              const brw_blorp_params *params)
500{
501   uint32_t sampler_offset;
502
503   struct brw_sampler_state *sampler = (struct brw_sampler_state *)
504      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
505                      sizeof(struct brw_sampler_state),
506                      32, &sampler_offset);
507   memset(sampler, 0, sizeof(*sampler));
508
509   sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
510   sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
511   sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
512
513   sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
514   sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
515   sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
516
517   sampler->ss0.min_mag_neq = 1;
518
519   /* Set LOD bias:
520    */
521   sampler->ss0.lod_bias = 0;
522
523   sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
524   sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
525
526   /* Set BaseMipLevel, MaxLOD, MinLOD:
527    *
528    * XXX: I don't think that using firstLevel, lastLevel works,
529    * because we always setup the surface state as if firstLevel ==
530    * level zero.  Probably have to subtract firstLevel from each of
531    * these:
532    */
533   sampler->ss0.base_level = U_FIXED(0, 1);
534
535   sampler->ss1.max_lod = U_FIXED(0, 6);
536   sampler->ss1.min_lod = U_FIXED(0, 6);
537
538   sampler->ss3.non_normalized_coord = 1;
539
540   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
541      BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
542      BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
543   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
544      BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
545      BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
546
547   return sampler_offset;
548}
549
550
551/**
552 * 3DSTATE_SAMPLER_STATE_POINTERS.  See upload_sampler_state_pointers().
553 */
554static void
555gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
556                                       const brw_blorp_params *params,
557                                       uint32_t sampler_offset)
558{
559   struct intel_context *intel = &brw->intel;
560
561   BEGIN_BATCH(4);
562   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
563             VS_SAMPLER_STATE_CHANGE |
564             GS_SAMPLER_STATE_CHANGE |
565             PS_SAMPLER_STATE_CHANGE |
566             (4 - 2));
567   OUT_BATCH(0); /* VS */
568   OUT_BATCH(0); /* GS */
569   OUT_BATCH(sampler_offset);
570   ADVANCE_BATCH();
571}
572
573
574/* 3DSTATE_VS
575 *
576 * Disable vertex shader.
577 */
578void
579gen6_blorp_emit_vs_disable(struct brw_context *brw,
580                           const brw_blorp_params *params)
581{
582   struct intel_context *intel = &brw->intel;
583
584   if (intel->gen == 6) {
585      /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
586       * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
587       *
588       *   [DevSNB] A pipeline flush must be programmed prior to a
589       *   3DSTATE_VS command that causes the VS Function Enable to
590       *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
591       *   command with CS stall bit set and a post sync operation.
592       */
593      intel_emit_post_sync_nonzero_flush(intel);
594   }
595
596   BEGIN_BATCH(6);
597   OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
598   OUT_BATCH(0);
599   OUT_BATCH(0);
600   OUT_BATCH(0);
601   OUT_BATCH(0);
602   OUT_BATCH(0);
603   ADVANCE_BATCH();
604}
605
606
607/* 3DSTATE_GS
608 *
609 * Disable the geometry shader.
610 */
611void
612gen6_blorp_emit_gs_disable(struct brw_context *brw,
613                           const brw_blorp_params *params)
614{
615   struct intel_context *intel = &brw->intel;
616
617   BEGIN_BATCH(7);
618   OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
619   OUT_BATCH(0);
620   OUT_BATCH(0);
621   OUT_BATCH(0);
622   OUT_BATCH(0);
623   OUT_BATCH(0);
624   OUT_BATCH(0);
625   ADVANCE_BATCH();
626}
627
628
629/* 3DSTATE_CLIP
630 *
631 * Disable the clipper.
632 *
633 * The BLORP op emits a rectangle primitive, which requires clipping to
634 * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
635 * Section 1.3 "3D Primitives Overview":
636 *    RECTLIST:
637 *    Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
638 *    Mode should be set to a value other than CLIPMODE_NORMAL.
639 *
640 * Also disable perspective divide. This doesn't change the clipper's
641 * output, but does spare a few electrons.
642 */
643void
644gen6_blorp_emit_clip_disable(struct brw_context *brw,
645                             const brw_blorp_params *params)
646{
647   struct intel_context *intel = &brw->intel;
648
649   BEGIN_BATCH(4);
650   OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
651   OUT_BATCH(0);
652   OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
653   OUT_BATCH(0);
654   ADVANCE_BATCH();
655}
656
657
658/* 3DSTATE_SF
659 *
660 * Disable ViewportTransformEnable (dw2.1)
661 *
662 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
663 * Primitives Overview":
664 *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
665 *     use of screen- space coordinates).
666 *
667 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
668 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
669 *
670 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
671 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
672 *     SOLID: Any triangle or rectangle object found to be front-facing
673 *     is rendered as a solid object. This setting is required when
674 *     (rendering rectangle (RECTLIST) objects.
675 */
676static void
677gen6_blorp_emit_sf_config(struct brw_context *brw,
678                          const brw_blorp_params *params)
679{
680   struct intel_context *intel = &brw->intel;
681
682   BEGIN_BATCH(20);
683   OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
684   OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */
685             1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
686             0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
687   OUT_BATCH(0); /* dw2 */
688   OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
689   for (int i = 0; i < 16; ++i)
690      OUT_BATCH(0);
691   ADVANCE_BATCH();
692}
693
694
695/**
696 * Enable or disable thread dispatch and set the HiZ op appropriately.
697 */
698static void
699gen6_blorp_emit_wm_config(struct brw_context *brw,
700                          const brw_blorp_params *params,
701                          uint32_t prog_offset,
702                          brw_blorp_prog_data *prog_data)
703{
704   struct intel_context *intel = &brw->intel;
705   uint32_t dw2, dw4, dw5, dw6;
706
707   /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
708    * nonzero to prevent the GPU from hanging. See the valid ranges in the
709    * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
710    * "Maximum Number Of Threads".
711    *
712    * To be safe (and to minimize extraneous code) we go ahead and fully
713    * configure the WM state whether or not there is a WM program.
714    */
715
716   dw2 = dw4 = dw5 = dw6 = 0;
717   switch (params->hiz_op) {
718   case GEN6_HIZ_OP_DEPTH_CLEAR:
719      dw4 |= GEN6_WM_DEPTH_CLEAR;
720      break;
721   case GEN6_HIZ_OP_DEPTH_RESOLVE:
722      dw4 |= GEN6_WM_DEPTH_RESOLVE;
723      break;
724   case GEN6_HIZ_OP_HIZ_RESOLVE:
725      dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
726      break;
727   case GEN6_HIZ_OP_NONE:
728      break;
729   default:
730      assert(0);
731      break;
732   }
733   dw4 |= GEN6_WM_STATISTICS_ENABLE;
734   dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
735   dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
736   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
737   dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
738   dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
739   if (params->use_wm_prog) {
740      dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
741      dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
742      dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
743      dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
744      dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
745   }
746
747   if (params->num_samples > 1) {
748      dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
749      if (prog_data && prog_data->persample_msaa_dispatch)
750         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
751      else
752         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
753   } else {
754      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
755      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
756   }
757
758   BEGIN_BATCH(9);
759   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
760   OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
761   OUT_BATCH(dw2);
762   OUT_BATCH(0); /* No scratch needed */
763   OUT_BATCH(dw4);
764   OUT_BATCH(dw5);
765   OUT_BATCH(dw6);
766   OUT_BATCH(0); /* No other programs */
767   OUT_BATCH(0); /* No other programs */
768   ADVANCE_BATCH();
769}
770
771
772static void
773gen6_blorp_emit_constant_ps(struct brw_context *brw,
774                            const brw_blorp_params *params,
775                            uint32_t wm_push_const_offset)
776{
777   struct intel_context *intel = &brw->intel;
778
779   /* Make sure the push constants fill an exact integer number of
780    * registers.
781    */
782   assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
783
784   /* There must be at least one register worth of push constant data. */
785   assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
786
787   /* Enable push constant buffer 0. */
788   BEGIN_BATCH(5);
789   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
790             GEN6_CONSTANT_BUFFER_0_ENABLE |
791             (5 - 2));
792   OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
793   OUT_BATCH(0);
794   OUT_BATCH(0);
795   OUT_BATCH(0);
796   ADVANCE_BATCH();
797}
798
799
800/**
801 * 3DSTATE_BINDING_TABLE_POINTERS
802 */
803static void
804gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
805                                       const brw_blorp_params *params,
806                                       uint32_t wm_bind_bo_offset)
807{
808   struct intel_context *intel = &brw->intel;
809
810   BEGIN_BATCH(4);
811   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
812             GEN6_BINDING_TABLE_MODIFY_PS |
813             (4 - 2));
814   OUT_BATCH(0); /* vs -- ignored */
815   OUT_BATCH(0); /* gs -- ignored */
816   OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
817   ADVANCE_BATCH();
818}
819
820
821static void
822gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
823                                     const brw_blorp_params *params)
824{
825   struct intel_context *intel = &brw->intel;
826   uint32_t draw_x, draw_y;
827   uint32_t tile_mask_x, tile_mask_y;
828
829   gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
830   params->depth.get_draw_offsets(&draw_x, &draw_y);
831
832   /* 3DSTATE_DEPTH_BUFFER */
833   {
834      uint32_t tile_x = draw_x & tile_mask_x;
835      uint32_t tile_y = draw_y & tile_mask_y;
836      uint32_t offset =
837         intel_region_get_aligned_offset(params->depth.mt->region,
838                                         draw_x & ~tile_mask_x,
839                                         draw_y & ~tile_mask_y);
840
841      /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
842       * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
843       * Coordinate Offset X/Y":
844       *
845       *   "The 3 LSBs of both offsets must be zero to ensure correct
846       *   alignment"
847       *
848       * We have no guarantee that tile_x and tile_y are correctly aligned,
849       * since they are determined by the mipmap layout, which is only aligned
850       * to multiples of 4.
851       *
852       * So, to avoid hanging the GPU, just smash the low order 3 bits of
853       * tile_x and tile_y to 0.  This is a temporary workaround until we come
854       * up with a better solution.
855       */
856      tile_x &= ~7;
857      tile_y &= ~7;
858
859      intel_emit_post_sync_nonzero_flush(intel);
860      intel_emit_depth_stall_flushes(intel);
861
862      BEGIN_BATCH(7);
863      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
864      uint32_t pitch_bytes =
865         params->depth.mt->region->pitch * params->depth.mt->region->cpp;
866      OUT_BATCH((pitch_bytes - 1) |
867                params->depth_format << 18 |
868                1 << 21 | /* separate stencil enable */
869                1 << 22 | /* hiz enable */
870                BRW_TILEWALK_YMAJOR << 26 |
871                1 << 27 | /* y-tiled */
872                BRW_SURFACE_2D << 29);
873      OUT_RELOC(params->depth.mt->region->bo,
874                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
875                offset);
876      OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
877                (params->depth.width + tile_x - 1) << 6 |
878                (params->depth.height + tile_y - 1) << 19);
879      OUT_BATCH(0);
880      OUT_BATCH(tile_x |
881                tile_y << 16);
882      OUT_BATCH(0);
883      ADVANCE_BATCH();
884   }
885
886   /* 3DSTATE_HIER_DEPTH_BUFFER */
887   {
888      struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
889      uint32_t hiz_offset =
890         intel_region_get_aligned_offset(hiz_region,
891                                         draw_x & ~tile_mask_x,
892                                         (draw_y & ~tile_mask_y) / 2);
893
894      BEGIN_BATCH(3);
895      OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
896      OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
897      OUT_RELOC(hiz_region->bo,
898                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
899                hiz_offset);
900      ADVANCE_BATCH();
901   }
902
903   /* 3DSTATE_STENCIL_BUFFER */
904   {
905      BEGIN_BATCH(3);
906      OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
907      OUT_BATCH(0);
908      OUT_BATCH(0);
909      ADVANCE_BATCH();
910   }
911}
912
913
914static void
915gen6_blorp_emit_depth_disable(struct brw_context *brw,
916                              const brw_blorp_params *params)
917{
918   struct intel_context *intel = &brw->intel;
919
920   BEGIN_BATCH(7);
921   OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
922   OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
923             (BRW_SURFACE_NULL << 29));
924   OUT_BATCH(0);
925   OUT_BATCH(0);
926   OUT_BATCH(0);
927   OUT_BATCH(0);
928   OUT_BATCH(0);
929   ADVANCE_BATCH();
930}
931
932
933/* 3DSTATE_CLEAR_PARAMS
934 *
935 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
936 *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
937 *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
938 */
939static void
940gen6_blorp_emit_clear_params(struct brw_context *brw,
941                             const brw_blorp_params *params)
942{
943   struct intel_context *intel = &brw->intel;
944
945   BEGIN_BATCH(2);
946   OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
947	     GEN5_DEPTH_CLEAR_VALID |
948	     (2 - 2));
949   OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
950   ADVANCE_BATCH();
951}
952
953
954/* 3DSTATE_DRAWING_RECTANGLE */
955void
956gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
957                                  const brw_blorp_params *params)
958{
959   struct intel_context *intel = &brw->intel;
960
961   BEGIN_BATCH(4);
962   OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
963   OUT_BATCH(0);
964   OUT_BATCH(((params->x1 - 1) & 0xffff) |
965             ((params->y1 - 1) << 16));
966   OUT_BATCH(0);
967   ADVANCE_BATCH();
968}
969
970/* 3DSTATE_VIEWPORT_STATE_POINTERS */
971void
972gen6_blorp_emit_viewport_state(struct brw_context *brw,
973			       const brw_blorp_params *params)
974{
975   struct intel_context *intel = &brw->intel;
976   struct brw_cc_viewport *ccv;
977   uint32_t cc_vp_offset;
978
979   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
980						   sizeof(*ccv), 32,
981						   &cc_vp_offset);
982
983   ccv->min_depth = 0.0;
984   ccv->max_depth = 1.0;
985
986   BEGIN_BATCH(4);
987   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
988	     GEN6_CC_VIEWPORT_MODIFY);
989   OUT_BATCH(0); /* clip VP */
990   OUT_BATCH(0); /* SF VP */
991   OUT_BATCH(cc_vp_offset);
992   ADVANCE_BATCH();
993}
994
995
996/* 3DPRIMITIVE */
997static void
998gen6_blorp_emit_primitive(struct brw_context *brw,
999                          const brw_blorp_params *params)
1000{
1001   struct intel_context *intel = &brw->intel;
1002
1003   BEGIN_BATCH(6);
1004   OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
1005             _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
1006             GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
1007   OUT_BATCH(3); /* vertex count per instance */
1008   OUT_BATCH(0);
1009   OUT_BATCH(1); /* instance count */
1010   OUT_BATCH(0);
1011   OUT_BATCH(0);
1012   ADVANCE_BATCH();
1013}
1014
1015
1016/**
1017 * \brief Execute a blit or render pass operation.
1018 *
1019 * To execute the operation, this function manually constructs and emits a
1020 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1021 * constructing and after emitting the batch.
1022 *
1023 * This function alters no GL state.
1024 */
1025void
1026gen6_blorp_exec(struct intel_context *intel,
1027                const brw_blorp_params *params)
1028{
1029   struct gl_context *ctx = &intel->ctx;
1030   struct brw_context *brw = brw_context(ctx);
1031   brw_blorp_prog_data *prog_data = NULL;
1032   uint32_t cc_blend_state_offset = 0;
1033   uint32_t cc_state_offset = 0;
1034   uint32_t depthstencil_offset;
1035   uint32_t wm_push_const_offset = 0;
1036   uint32_t wm_bind_bo_offset = 0;
1037
1038   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
1039   gen6_blorp_emit_batch_head(brw, params);
1040   gen6_emit_3dstate_multisample(brw, params->num_samples);
1041   gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
1042   gen6_blorp_emit_state_base_address(brw, params);
1043   gen6_blorp_emit_vertices(brw, params);
1044   gen6_blorp_emit_urb_config(brw, params);
1045   if (params->use_wm_prog) {
1046      cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
1047      cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
1048   }
1049   depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
1050   gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
1051                                     depthstencil_offset, cc_state_offset);
1052   if (params->use_wm_prog) {
1053      uint32_t wm_surf_offset_renderbuffer;
1054      uint32_t wm_surf_offset_texture;
1055      uint32_t sampler_offset;
1056      wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
1057      wm_surf_offset_renderbuffer =
1058         gen6_blorp_emit_surface_state(brw, params, &params->dst,
1059                                       I915_GEM_DOMAIN_RENDER,
1060                                       I915_GEM_DOMAIN_RENDER);
1061      wm_surf_offset_texture =
1062         gen6_blorp_emit_surface_state(brw, params, &params->src,
1063                                       I915_GEM_DOMAIN_SAMPLER, 0);
1064      wm_bind_bo_offset =
1065         gen6_blorp_emit_binding_table(brw, params,
1066                                       wm_surf_offset_renderbuffer,
1067                                       wm_surf_offset_texture);
1068      sampler_offset = gen6_blorp_emit_sampler_state(brw, params);
1069      gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset);
1070   }
1071   gen6_blorp_emit_vs_disable(brw, params);
1072   gen6_blorp_emit_gs_disable(brw, params);
1073   gen6_blorp_emit_clip_disable(brw, params);
1074   gen6_blorp_emit_sf_config(brw, params);
1075   if (params->use_wm_prog)
1076      gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
1077   gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
1078   if (params->use_wm_prog)
1079      gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset);
1080   gen6_blorp_emit_viewport_state(brw, params);
1081
1082   if (params->depth.mt)
1083      gen6_blorp_emit_depth_stencil_config(brw, params);
1084   else
1085      gen6_blorp_emit_depth_disable(brw, params);
1086   gen6_blorp_emit_clear_params(brw, params);
1087   gen6_blorp_emit_drawing_rectangle(brw, params);
1088   gen6_blorp_emit_primitive(brw, params);
1089
1090   /* See comments above at first invocation of intel_flush() in
1091    * gen6_blorp_emit_batch_head().
1092    */
1093   intel_flush(ctx);
1094
1095   /* Be safe. */
1096   brw->state.dirty.brw = ~0;
1097   brw->state.dirty.cache = ~0;
1098}
1099
1100