gen6_blorp.cpp revision cb9765ca94b5a73eaafe0468ed40052dce55fdc8
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <assert.h>
25
26#include "intel_batchbuffer.h"
27#include "intel_fbo.h"
28#include "intel_mipmap_tree.h"
29
30#include "brw_context.h"
31#include "brw_defines.h"
32#include "brw_state.h"
33
34#include "brw_blorp.h"
35#include "gen6_blorp.h"
36
37/**
38 * \name Constants for BLORP VBO
39 * \{
40 */
41#define GEN6_BLORP_NUM_VERTICES 3
42#define GEN6_BLORP_NUM_VUE_ELEMS 8
43#define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \
44                             * GEN6_BLORP_NUM_VUE_ELEMS \
45                             * sizeof(float))
46/** \} */
47
48
49/**
50 * Compute masks to determine how much of draw_x and draw_y should be
51 * performed using the fine adjustment of "depth coordinate offset X/Y"
52 * (dw5 of 3DSTATE_DEPTH_BUFFER).  See the emit_depthbuffer() function for
53 * details.
54 */
55void
56gen6_blorp_compute_tile_masks(const brw_blorp_params *params,
57                              uint32_t *tile_mask_x, uint32_t *tile_mask_y)
58{
59   uint32_t depth_mask_x, depth_mask_y, hiz_mask_x, hiz_mask_y;
60   intel_region_get_tile_masks(params->depth.mt->region,
61                               &depth_mask_x, &depth_mask_y);
62   intel_region_get_tile_masks(params->depth.mt->hiz_mt->region,
63                               &hiz_mask_x, &hiz_mask_y);
64
65   /* Each HiZ row represents 2 rows of pixels */
66   hiz_mask_y = hiz_mask_y << 1 | 1;
67
68   *tile_mask_x = depth_mask_x | hiz_mask_x;
69   *tile_mask_y = depth_mask_y | hiz_mask_y;
70}
71
72
73void
74gen6_blorp_emit_batch_head(struct brw_context *brw,
75                           const brw_blorp_params *params)
76{
77   struct gl_context *ctx = &brw->intel.ctx;
78   struct intel_context *intel = &brw->intel;
79
80   /* To ensure that the batch contains only the resolve, flush the batch
81    * before beginning and after finishing emitting the resolve packets.
82    *
83    * Ideally, we would not need to flush for the resolve op. But, I suspect
84    * that it's unsafe for CMD_PIPELINE_SELECT to occur multiple times in
85    * a single batch, and there is no safe way to ensure that other than by
86    * fencing the resolve with flushes. Ideally, we would just detect if
87    * a batch is in progress and do the right thing, but that would require
88    * the ability to *safely* access brw_context::state::dirty::brw
89    * outside of the brw_upload_state() codepath.
90    */
91   intel_flush(ctx);
92
93   /* CMD_PIPELINE_SELECT
94    *
95    * Select the 3D pipeline, as opposed to the media pipeline.
96    */
97   {
98      BEGIN_BATCH(1);
99      OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16);
100      ADVANCE_BATCH();
101   }
102}
103
104
105/**
106 * CMD_STATE_BASE_ADDRESS
107 *
108 * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
109 *     The following commands must be reissued following any change to the
110 *     base addresses:
111 *         3DSTATE_CC_POINTERS
112 *         3DSTATE_BINDING_TABLE_POINTERS
113 *         3DSTATE_SAMPLER_STATE_POINTERS
114 *         3DSTATE_VIEWPORT_STATE_POINTERS
115 *         MEDIA_STATE_POINTERS
116 */
117void
118gen6_blorp_emit_state_base_address(struct brw_context *brw,
119                                   const brw_blorp_params *params)
120{
121   struct intel_context *intel = &brw->intel;
122
123   BEGIN_BATCH(10);
124   OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
125   OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */
126   /* SurfaceStateBaseAddress */
127   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
128   /* DynamicStateBaseAddress */
129   OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER |
130                               I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
131   OUT_BATCH(1); /* IndirectObjectBaseAddress */
132   if (params->use_wm_prog) {
133      OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
134                1); /* Instruction base address: shader kernels */
135   } else {
136      OUT_BATCH(1); /* InstructionBaseAddress */
137   }
138   OUT_BATCH(1); /* GeneralStateUpperBound */
139   /* Dynamic state upper bound.  Although the documentation says that
140    * programming it to zero will cause it to be ignored, that is a lie.
141    * If this isn't programmed to a real bound, the sampler border color
142    * pointer is rejected, causing border color to mysteriously fail.
143    */
144   OUT_BATCH(0xfffff001);
145   OUT_BATCH(1); /* IndirectObjectUpperBound*/
146   OUT_BATCH(1); /* InstructionAccessUpperBound */
147   ADVANCE_BATCH();
148}
149
150
151void
152gen6_blorp_emit_vertices(struct brw_context *brw,
153                         const brw_blorp_params *params)
154{
155   struct intel_context *intel = &brw->intel;
156   uint32_t vertex_offset;
157
158   /* Setup VBO for the rectangle primitive..
159    *
160    * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
161    * vertices. The vertices reside in screen space with DirectX coordinates
162    * (that is, (0, 0) is the upper left corner).
163    *
164    *   v2 ------ implied
165    *    |        |
166    *    |        |
167    *   v0 ----- v1
168    *
169    * Since the VS is disabled, the clipper loads each VUE directly from
170    * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
171    * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
172    *   dw0: Reserved, MBZ.
173    *   dw1: Render Target Array Index. The HiZ op does not use indexed
174    *        vertices, so set the dword to 0.
175    *   dw2: Viewport Index. The HiZ op disables viewport mapping and
176    *        scissoring, so set the dword to 0.
177    *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
178    *        set the dword to 0.
179    *   dw4: Vertex Position X.
180    *   dw5: Vertex Position Y.
181    *   dw6: Vertex Position Z.
182    *   dw7: Vertex Position W.
183    *
184    * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
185    * "Vertex URB Entry (VUE) Formats".
186    */
187   {
188      float *vertex_data;
189
190      const float vertices[GEN6_BLORP_VBO_SIZE] = {
191         /* v0 */ 0, 0, 0, 0,     params->x0, params->y1, 0, 1,
192         /* v1 */ 0, 0, 0, 0,     params->x1, params->y1, 0, 1,
193         /* v2 */ 0, 0, 0, 0,     params->x0, params->y0, 0, 1,
194      };
195
196      vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
197                                              GEN6_BLORP_VBO_SIZE, 32,
198                                              &vertex_offset);
199      memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE);
200   }
201
202   /* 3DSTATE_VERTEX_BUFFERS */
203   {
204      const int num_buffers = 1;
205      const int batch_length = 1 + 4 * num_buffers;
206
207      uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
208                     (GEN6_BLORP_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
209
210      if (intel->gen >= 7)
211         dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
212
213      BEGIN_BATCH(batch_length);
214      OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
215      OUT_BATCH(dw0);
216      /* start address */
217      OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
218		vertex_offset);
219      /* end address */
220      OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
221		vertex_offset + GEN6_BLORP_VBO_SIZE - 1);
222      OUT_BATCH(0);
223      ADVANCE_BATCH();
224   }
225
226   /* 3DSTATE_VERTEX_ELEMENTS
227    *
228    * Fetch dwords 0 - 7 from each VUE. See the comments above where
229    * the vertex_bo is filled with data.
230    */
231   {
232      const int num_elements = 2;
233      const int batch_length = 1 + 2 * num_elements;
234
235      BEGIN_BATCH(batch_length);
236      OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
237      /* Element 0 */
238      OUT_BATCH(GEN6_VE0_VALID |
239                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
240                0 << BRW_VE0_SRC_OFFSET_SHIFT);
241      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
242                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
243                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
244                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
245      /* Element 1 */
246      OUT_BATCH(GEN6_VE0_VALID |
247                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
248                16 << BRW_VE0_SRC_OFFSET_SHIFT);
249      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
250                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
251                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
252                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
253      ADVANCE_BATCH();
254   }
255}
256
257
258/* 3DSTATE_URB
259 *
260 * Assign the entire URB to the VS. Even though the VS disabled, URB space
261 * is still needed because the clipper loads the VUE's from the URB. From
262 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
263 * Dword 1.15:0 "VS Number of URB Entries":
264 *     This field is always used (even if VS Function Enable is DISABLED).
265 *
266 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
267 * safely ignore it because this batch contains only one draw call.
268 *     Because of URB corruption caused by allocating a previous GS unit
269 *     URB entry to the VS unit, software is required to send a “GS NULL
270 *     Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
271 *     plus a dummy DRAW call before any case where VS will be taking over
272 *     GS URB space.
273 */
274static void
275gen6_blorp_emit_urb_config(struct brw_context *brw,
276                           const brw_blorp_params *params)
277{
278   struct intel_context *intel = &brw->intel;
279
280   BEGIN_BATCH(3);
281   OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
282   OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
283   OUT_BATCH(0);
284   ADVANCE_BATCH();
285}
286
287
288/* BLEND_STATE */
289uint32_t
290gen6_blorp_emit_blend_state(struct brw_context *brw,
291                            const brw_blorp_params *params)
292{
293   uint32_t cc_blend_state_offset;
294
295   struct gen6_blend_state *blend = (struct gen6_blend_state *)
296      brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
297                      sizeof(struct gen6_blend_state), 64,
298                      &cc_blend_state_offset);
299
300   memset(blend, 0, sizeof(*blend));
301
302   blend->blend1.pre_blend_clamp_enable = 1;
303   blend->blend1.post_blend_clamp_enable = 1;
304   blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
305
306   blend->blend1.write_disable_r = false;
307   blend->blend1.write_disable_g = false;
308   blend->blend1.write_disable_b = false;
309   blend->blend1.write_disable_a = false;
310
311   return cc_blend_state_offset;
312}
313
314
315/* CC_STATE */
316uint32_t
317gen6_blorp_emit_cc_state(struct brw_context *brw,
318                         const brw_blorp_params *params)
319{
320   uint32_t cc_state_offset;
321
322   struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
323      brw_state_batch(brw, AUB_TRACE_CC_STATE,
324                      sizeof(gen6_color_calc_state), 64,
325                      &cc_state_offset);
326   memset(cc, 0, sizeof(*cc));
327
328   return cc_state_offset;
329}
330
331
332/**
333 * \param out_offset is relative to
334 *        CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
335 */
336uint32_t
337gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
338                                    const brw_blorp_params *params)
339{
340   uint32_t depthstencil_offset;
341
342   struct gen6_depth_stencil_state *state;
343   state = (struct gen6_depth_stencil_state *)
344      brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
345                      sizeof(*state), 64,
346                      &depthstencil_offset);
347   memset(state, 0, sizeof(*state));
348
349   /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
350    *   - 7.5.3.1 Depth Buffer Clear
351    *   - 7.5.3.2 Depth Buffer Resolve
352    *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
353    */
354   state->ds2.depth_write_enable = 1;
355   if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
356      state->ds2.depth_test_enable = 1;
357      state->ds2.depth_test_func = COMPAREFUNC_NEVER;
358   }
359
360   return depthstencil_offset;
361}
362
363
364/* 3DSTATE_CC_STATE_POINTERS
365 *
366 * The pointer offsets are relative to
367 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
368 *
369 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
370 */
371static void
372gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
373                                  const brw_blorp_params *params,
374                                  uint32_t cc_blend_state_offset,
375                                  uint32_t depthstencil_offset,
376                                  uint32_t cc_state_offset)
377{
378   struct intel_context *intel = &brw->intel;
379
380   BEGIN_BATCH(4);
381   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
382   OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
383   OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
384   OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
385   ADVANCE_BATCH();
386}
387
388
389/* WM push constants */
390uint32_t
391gen6_blorp_emit_wm_constants(struct brw_context *brw,
392                             const brw_blorp_params *params)
393{
394   uint32_t wm_push_const_offset;
395
396   void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
397                                     sizeof(params->wm_push_consts),
398                                     32, &wm_push_const_offset);
399   memcpy(constants, &params->wm_push_consts,
400          sizeof(params->wm_push_consts));
401
402   return wm_push_const_offset;
403}
404
405
406/* SURFACE_STATE for renderbuffer or texture surface (see
407 * brw_update_renderbuffer_surface and brw_update_texture_surface)
408 */
409static uint32_t
410gen6_blorp_emit_surface_state(struct brw_context *brw,
411                              const brw_blorp_params *params,
412                              const brw_blorp_surface_info *surface,
413                              uint32_t read_domains, uint32_t write_domain)
414{
415   uint32_t wm_surf_offset;
416   uint32_t width, height;
417   surface->get_miplevel_dims(&width, &height);
418   if (surface->num_samples > 1) {
419      /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
420       * in samples.  But SURFACE_STATE wants them in pixels, so we need to
421       * divide them each by 2.
422       */
423      width /= 2;
424      height /= 2;
425   }
426   if (surface->map_stencil_as_y_tiled) {
427      width *= 2;
428      height /= 2;
429   }
430   struct intel_region *region = surface->mt->region;
431
432   uint32_t *surf = (uint32_t *)
433      brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
434                      &wm_surf_offset);
435
436   surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
437              BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
438              BRW_SURFACE_CUBEFACE_ENABLES |
439              surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);
440
441   /* reloc */
442   surf[1] = region->bo->offset; /* No tile offsets needed */
443
444   surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
445              (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
446              (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
447
448   uint32_t tiling = surface->map_stencil_as_y_tiled
449      ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
450      : brw_get_surface_tiling_bits(region->tiling);
451   uint32_t pitch_bytes = region->pitch * region->cpp;
452   if (surface->map_stencil_as_y_tiled)
453      pitch_bytes *= 2;
454   surf[3] = (tiling |
455              0 << BRW_SURFACE_DEPTH_SHIFT |
456              (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);
457
458   surf[4] = brw_get_surface_num_multisamples(surface->num_samples);
459
460   surf[5] = (0 << BRW_SURFACE_X_OFFSET_SHIFT |
461              0 << BRW_SURFACE_Y_OFFSET_SHIFT |
462              (surface->mt->align_h == 4 ?
463               BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
464
465   /* Emit relocation to surface contents */
466   drm_intel_bo_emit_reloc(brw->intel.batch.bo,
467                           wm_surf_offset + 4,
468                           region->bo,
469                           surf[1] - region->bo->offset,
470                           read_domains, write_domain);
471
472   return wm_surf_offset;
473}
474
475
476/* BINDING_TABLE.  See brw_wm_binding_table(). */
477uint32_t
478gen6_blorp_emit_binding_table(struct brw_context *brw,
479                              const brw_blorp_params *params,
480                              uint32_t wm_surf_offset_renderbuffer,
481                              uint32_t wm_surf_offset_texture)
482{
483   uint32_t wm_bind_bo_offset;
484   uint32_t *bind = (uint32_t *)
485      brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
486                      sizeof(uint32_t) *
487                      BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
488                      32, /* alignment */
489                      &wm_bind_bo_offset);
490   bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
491      wm_surf_offset_renderbuffer;
492   bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
493
494   return wm_bind_bo_offset;
495}
496
497
498/**
499 * SAMPLER_STATE.  See brw_update_sampler_state().
500 */
501static uint32_t
502gen6_blorp_emit_sampler_state(struct brw_context *brw,
503                              const brw_blorp_params *params)
504{
505   uint32_t sampler_offset;
506
507   struct brw_sampler_state *sampler = (struct brw_sampler_state *)
508      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
509                      sizeof(struct brw_sampler_state),
510                      32, &sampler_offset);
511   memset(sampler, 0, sizeof(*sampler));
512
513   sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
514   sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
515   sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
516
517   sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
518   sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
519   sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
520
521   sampler->ss0.min_mag_neq = 1;
522
523   /* Set LOD bias:
524    */
525   sampler->ss0.lod_bias = 0;
526
527   sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
528   sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
529
530   /* Set BaseMipLevel, MaxLOD, MinLOD:
531    *
532    * XXX: I don't think that using firstLevel, lastLevel works,
533    * because we always setup the surface state as if firstLevel ==
534    * level zero.  Probably have to subtract firstLevel from each of
535    * these:
536    */
537   sampler->ss0.base_level = U_FIXED(0, 1);
538
539   sampler->ss1.max_lod = U_FIXED(0, 6);
540   sampler->ss1.min_lod = U_FIXED(0, 6);
541
542   sampler->ss3.non_normalized_coord = 1;
543
544   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
545      BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
546      BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
547   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
548      BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
549      BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
550
551   return sampler_offset;
552}
553
554
555/**
556 * 3DSTATE_SAMPLER_STATE_POINTERS.  See upload_sampler_state_pointers().
557 */
558static void
559gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
560                                       const brw_blorp_params *params,
561                                       uint32_t sampler_offset)
562{
563   struct intel_context *intel = &brw->intel;
564
565   BEGIN_BATCH(4);
566   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
567             VS_SAMPLER_STATE_CHANGE |
568             GS_SAMPLER_STATE_CHANGE |
569             PS_SAMPLER_STATE_CHANGE |
570             (4 - 2));
571   OUT_BATCH(0); /* VS */
572   OUT_BATCH(0); /* GS */
573   OUT_BATCH(sampler_offset);
574   ADVANCE_BATCH();
575}
576
577
578/* 3DSTATE_VS
579 *
580 * Disable vertex shader.
581 */
582void
583gen6_blorp_emit_vs_disable(struct brw_context *brw,
584                           const brw_blorp_params *params)
585{
586   struct intel_context *intel = &brw->intel;
587
588   if (intel->gen == 6) {
589      /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
590       * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
591       *
592       *   [DevSNB] A pipeline flush must be programmed prior to a
593       *   3DSTATE_VS command that causes the VS Function Enable to
594       *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
595       *   command with CS stall bit set and a post sync operation.
596       */
597      intel_emit_post_sync_nonzero_flush(intel);
598   }
599
600   BEGIN_BATCH(6);
601   OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
602   OUT_BATCH(0);
603   OUT_BATCH(0);
604   OUT_BATCH(0);
605   OUT_BATCH(0);
606   OUT_BATCH(0);
607   ADVANCE_BATCH();
608}
609
610
611/* 3DSTATE_GS
612 *
613 * Disable the geometry shader.
614 */
615void
616gen6_blorp_emit_gs_disable(struct brw_context *brw,
617                           const brw_blorp_params *params)
618{
619   struct intel_context *intel = &brw->intel;
620
621   BEGIN_BATCH(7);
622   OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
623   OUT_BATCH(0);
624   OUT_BATCH(0);
625   OUT_BATCH(0);
626   OUT_BATCH(0);
627   OUT_BATCH(0);
628   OUT_BATCH(0);
629   ADVANCE_BATCH();
630}
631
632
633/* 3DSTATE_CLIP
634 *
635 * Disable the clipper.
636 *
637 * The BLORP op emits a rectangle primitive, which requires clipping to
638 * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
639 * Section 1.3 "3D Primitives Overview":
640 *    RECTLIST:
641 *    Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
642 *    Mode should be set to a value other than CLIPMODE_NORMAL.
643 *
644 * Also disable perspective divide. This doesn't change the clipper's
645 * output, but does spare a few electrons.
646 */
647void
648gen6_blorp_emit_clip_disable(struct brw_context *brw,
649                             const brw_blorp_params *params)
650{
651   struct intel_context *intel = &brw->intel;
652
653   BEGIN_BATCH(4);
654   OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
655   OUT_BATCH(0);
656   OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
657   OUT_BATCH(0);
658   ADVANCE_BATCH();
659}
660
661
662/* 3DSTATE_SF
663 *
664 * Disable ViewportTransformEnable (dw2.1)
665 *
666 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
667 * Primitives Overview":
668 *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
669 *     use of screen- space coordinates).
670 *
671 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
672 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
673 *
674 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
675 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
676 *     SOLID: Any triangle or rectangle object found to be front-facing
677 *     is rendered as a solid object. This setting is required when
678 *     (rendering rectangle (RECTLIST) objects.
679 */
680static void
681gen6_blorp_emit_sf_config(struct brw_context *brw,
682                          const brw_blorp_params *params)
683{
684   struct intel_context *intel = &brw->intel;
685
686   BEGIN_BATCH(20);
687   OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
688   OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */
689             1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
690             0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
691   OUT_BATCH(0); /* dw2 */
692   OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
693   for (int i = 0; i < 16; ++i)
694      OUT_BATCH(0);
695   ADVANCE_BATCH();
696}
697
698
699/**
700 * Enable or disable thread dispatch and set the HiZ op appropriately.
701 */
702static void
703gen6_blorp_emit_wm_config(struct brw_context *brw,
704                          const brw_blorp_params *params,
705                          uint32_t prog_offset,
706                          brw_blorp_prog_data *prog_data)
707{
708   struct intel_context *intel = &brw->intel;
709   uint32_t dw2, dw4, dw5, dw6;
710
711   /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
712    * nonzero to prevent the GPU from hanging. See the valid ranges in the
713    * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
714    * "Maximum Number Of Threads".
715    *
716    * To be safe (and to minimize extraneous code) we go ahead and fully
717    * configure the WM state whether or not there is a WM program.
718    */
719
720   dw2 = dw4 = dw5 = dw6 = 0;
721   switch (params->hiz_op) {
722   case GEN6_HIZ_OP_DEPTH_CLEAR:
723      dw4 |= GEN6_WM_DEPTH_CLEAR;
724      break;
725   case GEN6_HIZ_OP_DEPTH_RESOLVE:
726      dw4 |= GEN6_WM_DEPTH_RESOLVE;
727      break;
728   case GEN6_HIZ_OP_HIZ_RESOLVE:
729      dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
730      break;
731   case GEN6_HIZ_OP_NONE:
732      break;
733   default:
734      assert(0);
735      break;
736   }
737   dw4 |= GEN6_WM_STATISTICS_ENABLE;
738   dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
739   dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
740   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
741   dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
742   dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
743   if (params->use_wm_prog) {
744      dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
745      dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
746      dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
747      dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
748      dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
749   }
750
751   if (params->num_samples > 1) {
752      dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
753      if (prog_data && prog_data->persample_msaa_dispatch)
754         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
755      else
756         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
757   } else {
758      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
759      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
760   }
761
762   BEGIN_BATCH(9);
763   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
764   OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
765   OUT_BATCH(dw2);
766   OUT_BATCH(0); /* No scratch needed */
767   OUT_BATCH(dw4);
768   OUT_BATCH(dw5);
769   OUT_BATCH(dw6);
770   OUT_BATCH(0); /* No other programs */
771   OUT_BATCH(0); /* No other programs */
772   ADVANCE_BATCH();
773}
774
775
776static void
777gen6_blorp_emit_constant_ps(struct brw_context *brw,
778                            const brw_blorp_params *params,
779                            uint32_t wm_push_const_offset)
780{
781   struct intel_context *intel = &brw->intel;
782
783   /* Make sure the push constants fill an exact integer number of
784    * registers.
785    */
786   assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
787
788   /* There must be at least one register worth of push constant data. */
789   assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
790
791   /* Enable push constant buffer 0. */
792   BEGIN_BATCH(5);
793   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
794             GEN6_CONSTANT_BUFFER_0_ENABLE |
795             (5 - 2));
796   OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
797   OUT_BATCH(0);
798   OUT_BATCH(0);
799   OUT_BATCH(0);
800   ADVANCE_BATCH();
801}
802
803
804/**
805 * 3DSTATE_BINDING_TABLE_POINTERS
806 */
807static void
808gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
809                                       const brw_blorp_params *params,
810                                       uint32_t wm_bind_bo_offset)
811{
812   struct intel_context *intel = &brw->intel;
813
814   BEGIN_BATCH(4);
815   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
816             GEN6_BINDING_TABLE_MODIFY_PS |
817             (4 - 2));
818   OUT_BATCH(0); /* vs -- ignored */
819   OUT_BATCH(0); /* gs -- ignored */
820   OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
821   ADVANCE_BATCH();
822}
823
824
825static void
826gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
827                                     const brw_blorp_params *params)
828{
829   struct intel_context *intel = &brw->intel;
830   uint32_t draw_x, draw_y;
831   uint32_t tile_mask_x, tile_mask_y;
832
833   gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
834   params->depth.get_draw_offsets(&draw_x, &draw_y);
835
836   /* 3DSTATE_DEPTH_BUFFER */
837   {
838      uint32_t width, height;
839      params->depth.get_miplevel_dims(&width, &height);
840
841      uint32_t tile_x = draw_x & tile_mask_x;
842      uint32_t tile_y = draw_y & tile_mask_y;
843      uint32_t offset =
844         intel_region_get_aligned_offset(params->depth.mt->region,
845                                         draw_x & ~tile_mask_x,
846                                         draw_y & ~tile_mask_y);
847
848      /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
849       * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
850       * Coordinate Offset X/Y":
851       *
852       *   "The 3 LSBs of both offsets must be zero to ensure correct
853       *   alignment"
854       *
855       * We have no guarantee that tile_x and tile_y are correctly aligned,
856       * since they are determined by the mipmap layout, which is only aligned
857       * to multiples of 4.
858       *
859       * So, to avoid hanging the GPU, just smash the low order 3 bits of
860       * tile_x and tile_y to 0.  This is a temporary workaround until we come
861       * up with a better solution.
862       */
863      tile_x &= ~7;
864      tile_y &= ~7;
865
866      intel_emit_post_sync_nonzero_flush(intel);
867      intel_emit_depth_stall_flushes(intel);
868
869      BEGIN_BATCH(7);
870      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
871      uint32_t pitch_bytes =
872         params->depth.mt->region->pitch * params->depth.mt->region->cpp;
873      OUT_BATCH((pitch_bytes - 1) |
874                params->depth_format << 18 |
875                1 << 21 | /* separate stencil enable */
876                1 << 22 | /* hiz enable */
877                BRW_TILEWALK_YMAJOR << 26 |
878                1 << 27 | /* y-tiled */
879                BRW_SURFACE_2D << 29);
880      OUT_RELOC(params->depth.mt->region->bo,
881                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
882                offset);
883      OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
884                (width + tile_x - 1) << 6 |
885                (height + tile_y - 1) << 19);
886      OUT_BATCH(0);
887      OUT_BATCH(tile_x |
888                tile_y << 16);
889      OUT_BATCH(0);
890      ADVANCE_BATCH();
891   }
892
893   /* 3DSTATE_HIER_DEPTH_BUFFER */
894   {
895      struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
896      uint32_t hiz_offset =
897         intel_region_get_aligned_offset(hiz_region,
898                                         draw_x & ~tile_mask_x,
899                                         (draw_y & ~tile_mask_y) / 2);
900
901      BEGIN_BATCH(3);
902      OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
903      OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
904      OUT_RELOC(hiz_region->bo,
905                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
906                hiz_offset);
907      ADVANCE_BATCH();
908   }
909
910   /* 3DSTATE_STENCIL_BUFFER */
911   {
912      BEGIN_BATCH(3);
913      OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
914      OUT_BATCH(0);
915      OUT_BATCH(0);
916      ADVANCE_BATCH();
917   }
918}
919
920
921static void
922gen6_blorp_emit_depth_disable(struct brw_context *brw,
923                              const brw_blorp_params *params)
924{
925   struct intel_context *intel = &brw->intel;
926
927   BEGIN_BATCH(7);
928   OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
929   OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
930             (BRW_SURFACE_NULL << 29));
931   OUT_BATCH(0);
932   OUT_BATCH(0);
933   OUT_BATCH(0);
934   OUT_BATCH(0);
935   OUT_BATCH(0);
936   ADVANCE_BATCH();
937}
938
939
940/* 3DSTATE_CLEAR_PARAMS
941 *
942 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
943 *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
944 *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
945 */
946static void
947gen6_blorp_emit_clear_params(struct brw_context *brw,
948                             const brw_blorp_params *params)
949{
950   struct intel_context *intel = &brw->intel;
951
952   BEGIN_BATCH(2);
953   OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
954	     GEN5_DEPTH_CLEAR_VALID |
955	     (2 - 2));
956   OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
957   ADVANCE_BATCH();
958}
959
960
961/* 3DSTATE_DRAWING_RECTANGLE */
962void
963gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
964                                  const brw_blorp_params *params)
965{
966   struct intel_context *intel = &brw->intel;
967
968   BEGIN_BATCH(4);
969   OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
970   OUT_BATCH(0);
971   OUT_BATCH(((params->x1 - 1) & 0xffff) |
972             ((params->y1 - 1) << 16));
973   OUT_BATCH(0);
974   ADVANCE_BATCH();
975}
976
977/* 3DSTATE_VIEWPORT_STATE_POINTERS */
978void
979gen6_blorp_emit_viewport_state(struct brw_context *brw,
980			       const brw_blorp_params *params)
981{
982   struct intel_context *intel = &brw->intel;
983   struct brw_cc_viewport *ccv;
984   uint32_t cc_vp_offset;
985
986   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
987						   sizeof(*ccv), 32,
988						   &cc_vp_offset);
989
990   ccv->min_depth = 0.0;
991   ccv->max_depth = 1.0;
992
993   BEGIN_BATCH(4);
994   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
995	     GEN6_CC_VIEWPORT_MODIFY);
996   OUT_BATCH(0); /* clip VP */
997   OUT_BATCH(0); /* SF VP */
998   OUT_BATCH(cc_vp_offset);
999   ADVANCE_BATCH();
1000}
1001
1002
1003/* 3DPRIMITIVE */
1004static void
1005gen6_blorp_emit_primitive(struct brw_context *brw,
1006                          const brw_blorp_params *params)
1007{
1008   struct intel_context *intel = &brw->intel;
1009
1010   BEGIN_BATCH(6);
1011   OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
1012             _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
1013             GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
1014   OUT_BATCH(3); /* vertex count per instance */
1015   OUT_BATCH(0);
1016   OUT_BATCH(1); /* instance count */
1017   OUT_BATCH(0);
1018   OUT_BATCH(0);
1019   ADVANCE_BATCH();
1020}
1021
1022
1023/**
1024 * \brief Execute a blit or render pass operation.
1025 *
1026 * To execute the operation, this function manually constructs and emits a
1027 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1028 * constructing and after emitting the batch.
1029 *
1030 * This function alters no GL state.
1031 */
1032void
1033gen6_blorp_exec(struct intel_context *intel,
1034                const brw_blorp_params *params)
1035{
1036   struct gl_context *ctx = &intel->ctx;
1037   struct brw_context *brw = brw_context(ctx);
1038   brw_blorp_prog_data *prog_data = NULL;
1039   uint32_t cc_blend_state_offset = 0;
1040   uint32_t cc_state_offset = 0;
1041   uint32_t depthstencil_offset;
1042   uint32_t wm_push_const_offset = 0;
1043   uint32_t wm_bind_bo_offset = 0;
1044
1045   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
1046   gen6_blorp_emit_batch_head(brw, params);
1047   gen6_emit_3dstate_multisample(brw, params->num_samples);
1048   gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
1049   gen6_blorp_emit_state_base_address(brw, params);
1050   gen6_blorp_emit_vertices(brw, params);
1051   gen6_blorp_emit_urb_config(brw, params);
1052   if (params->use_wm_prog) {
1053      cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
1054      cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
1055   }
1056   depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
1057   gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
1058                                     depthstencil_offset, cc_state_offset);
1059   if (params->use_wm_prog) {
1060      uint32_t wm_surf_offset_renderbuffer;
1061      uint32_t wm_surf_offset_texture;
1062      uint32_t sampler_offset;
1063      wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
1064      wm_surf_offset_renderbuffer =
1065         gen6_blorp_emit_surface_state(brw, params, &params->dst,
1066                                       I915_GEM_DOMAIN_RENDER,
1067                                       I915_GEM_DOMAIN_RENDER);
1068      wm_surf_offset_texture =
1069         gen6_blorp_emit_surface_state(brw, params, &params->src,
1070                                       I915_GEM_DOMAIN_SAMPLER, 0);
1071      wm_bind_bo_offset =
1072         gen6_blorp_emit_binding_table(brw, params,
1073                                       wm_surf_offset_renderbuffer,
1074                                       wm_surf_offset_texture);
1075      sampler_offset = gen6_blorp_emit_sampler_state(brw, params);
1076      gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset);
1077   }
1078   gen6_blorp_emit_vs_disable(brw, params);
1079   gen6_blorp_emit_gs_disable(brw, params);
1080   gen6_blorp_emit_clip_disable(brw, params);
1081   gen6_blorp_emit_sf_config(brw, params);
1082   if (params->use_wm_prog)
1083      gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
1084   gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
1085   if (params->use_wm_prog)
1086      gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset);
1087   gen6_blorp_emit_viewport_state(brw, params);
1088
1089   if (params->depth.mt)
1090      gen6_blorp_emit_depth_stencil_config(brw, params);
1091   else
1092      gen6_blorp_emit_depth_disable(brw, params);
1093   gen6_blorp_emit_clear_params(brw, params);
1094   gen6_blorp_emit_drawing_rectangle(brw, params);
1095   gen6_blorp_emit_primitive(brw, params);
1096
1097   /* See comments above at first invocation of intel_flush() in
1098    * gen6_blorp_emit_batch_head().
1099    */
1100   intel_flush(ctx);
1101
1102   /* Be safe. */
1103   brw->state.dirty.brw = ~0;
1104   brw->state.dirty.cache = ~0;
1105}
1106
1107