gen7_blorp.cpp revision 602e9a0f3727b036caf3a7b228fe90d36d832ea7
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <assert.h>
25
26#include "intel_batchbuffer.h"
27#include "intel_fbo.h"
28#include "intel_mipmap_tree.h"
29
30#include "brw_context.h"
31#include "brw_defines.h"
32#include "brw_state.h"
33
34#include "brw_blorp.h"
35#include "gen7_blorp.h"
36
37
38/* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 *     programmed in order for the programming of this state to be
47 *     valid.
48 */
49static void
50gen7_blorp_emit_urb_config(struct brw_context *brw,
51                           const brw_blorp_params *params)
52{
53   /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54    * Dword 1.15:0 "VS Number of URB Entries".
55    */
56   int num_vs_entries = 32;
57   int vs_size = 2;
58   int vs_start = 2; /* skip over push constants */
59
60   gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61}
62
63
64/* 3DSTATE_BLEND_STATE_POINTERS */
65static void
66gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67                                    const brw_blorp_params *params,
68                                    uint32_t cc_blend_state_offset)
69{
70   struct intel_context *intel = &brw->intel;
71
72   BEGIN_BATCH(2);
73   OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74   OUT_BATCH(cc_blend_state_offset | 1);
75   ADVANCE_BATCH();
76}
77
78
79/* 3DSTATE_CC_STATE_POINTERS */
80static void
81gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82                                 const brw_blorp_params *params,
83                                 uint32_t cc_state_offset)
84{
85   struct intel_context *intel = &brw->intel;
86
87   BEGIN_BATCH(2);
88   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89   OUT_BATCH(cc_state_offset | 1);
90   ADVANCE_BATCH();
91}
92
93static void
94gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95			    const brw_blorp_params *params)
96{
97   struct intel_context *intel = &brw->intel;
98   struct brw_cc_viewport *ccv;
99   uint32_t cc_vp_offset;
100
101   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102						   sizeof(*ccv), 32,
103						   &cc_vp_offset);
104   ccv->min_depth = 0.0;
105   ccv->max_depth = 1.0;
106
107   BEGIN_BATCH(2);
108   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109   OUT_BATCH(cc_vp_offset);
110   ADVANCE_BATCH();
111}
112
113
114/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118static void
119gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120                                             const brw_blorp_params *params,
121                                             uint32_t depthstencil_offset)
122{
123   struct intel_context *intel = &brw->intel;
124
125   BEGIN_BATCH(2);
126   OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127   OUT_BATCH(depthstencil_offset | 1);
128   ADVANCE_BATCH();
129}
130
131
132/* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135static uint32_t
136gen7_blorp_emit_surface_state(struct brw_context *brw,
137                              const brw_blorp_params *params,
138                              const brw_blorp_surface_info *surface,
139                              uint32_t read_domains, uint32_t write_domain,
140                              bool is_render_target)
141{
142   struct intel_context *intel = &brw->intel;
143
144   uint32_t wm_surf_offset;
145   uint32_t width = surface->width;
146   uint32_t height = surface->height;
147   /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148    * color surfaces, width and height are measured in pixels; we don't need
149    * to divide them by 2 as we do for Gen6 (see
150    * gen6_blorp_emit_surface_state).
151    */
152   struct intel_region *region = surface->mt->region;
153
154   struct gen7_surface_state *surf = (struct gen7_surface_state *)
155      brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
156                      &wm_surf_offset);
157   memset(surf, 0, sizeof(*surf));
158
159   if (surface->mt->align_h == 4)
160      surf->ss0.vertical_alignment = 1;
161   if (surface->mt->align_w == 8)
162      surf->ss0.horizontal_alignment = 1;
163
164   surf->ss0.surface_format = surface->brw_surfaceformat;
165   surf->ss0.surface_type = BRW_SURFACE_2D;
166   surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ?
167      GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
168
169   /* reloc */
170   surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
171
172   surf->ss2.width = width - 1;
173   surf->ss2.height = height - 1;
174
175   uint32_t tiling = surface->map_stencil_as_y_tiled
176      ? I915_TILING_Y : region->tiling;
177   gen7_set_surface_tiling(surf, tiling);
178
179   uint32_t pitch_bytes = region->pitch * region->cpp;
180   if (surface->map_stencil_as_y_tiled)
181      pitch_bytes *= 2;
182   surf->ss3.pitch = pitch_bytes - 1;
183
184   gen7_set_surface_msaa(surf, surface->num_samples, surface->msaa_layout);
185   if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
186      gen7_set_surface_mcs_info(brw, surf, wm_surf_offset,
187                                surface->mt->mcs_mt, is_render_target);
188   }
189
190   if (intel->is_haswell) {
191      surf->ss7.shader_channel_select_r = HSW_SCS_RED;
192      surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
193      surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
194      surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
195   }
196
197   /* Emit relocation to surface contents */
198   drm_intel_bo_emit_reloc(brw->intel.batch.bo,
199                           wm_surf_offset +
200                           offsetof(struct gen7_surface_state, ss1),
201                           region->bo,
202                           surf->ss1.base_addr - region->bo->offset,
203                           read_domains, write_domain);
204
205   gen7_check_surface_setup(surf, is_render_target);
206
207   return wm_surf_offset;
208}
209
210
211/**
212 * SAMPLER_STATE.  See gen7_update_sampler_state().
213 */
214static uint32_t
215gen7_blorp_emit_sampler_state(struct brw_context *brw,
216                              const brw_blorp_params *params)
217{
218   uint32_t sampler_offset;
219
220   struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
221      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
222                      sizeof(struct gen7_sampler_state),
223                      32, &sampler_offset);
224   memset(sampler, 0, sizeof(*sampler));
225
226   sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
227   sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
228   sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
229
230   sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
231   sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
232   sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
233
234   //   sampler->ss0.min_mag_neq = 1;
235
236   /* Set LOD bias:
237    */
238   sampler->ss0.lod_bias = 0;
239
240   sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
241   sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
242
243   /* Set BaseMipLevel, MaxLOD, MinLOD:
244    *
245    * XXX: I don't think that using firstLevel, lastLevel works,
246    * because we always setup the surface state as if firstLevel ==
247    * level zero.  Probably have to subtract firstLevel from each of
248    * these:
249    */
250   sampler->ss0.base_level = U_FIXED(0, 1);
251
252   sampler->ss1.max_lod = U_FIXED(0, 8);
253   sampler->ss1.min_lod = U_FIXED(0, 8);
254
255   sampler->ss3.non_normalized_coord = 1;
256
257   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
258      BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
259      BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
260   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
261      BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
262      BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
263
264   return sampler_offset;
265}
266
267
268/* 3DSTATE_HS
269 *
270 * Disable the hull shader.
271 */
272static void
273gen7_blorp_emit_hs_disable(struct brw_context *brw,
274                           const brw_blorp_params *params)
275{
276   struct intel_context *intel = &brw->intel;
277
278   BEGIN_BATCH(7);
279   OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
280   OUT_BATCH(0);
281   OUT_BATCH(0);
282   OUT_BATCH(0);
283   OUT_BATCH(0);
284   OUT_BATCH(0);
285   OUT_BATCH(0);
286   ADVANCE_BATCH();
287}
288
289
290/* 3DSTATE_TE
291 *
292 * Disable the tesselation engine.
293 */
294static void
295gen7_blorp_emit_te_disable(struct brw_context *brw,
296                           const brw_blorp_params *params)
297{
298   struct intel_context *intel = &brw->intel;
299
300   BEGIN_BATCH(4);
301   OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
302   OUT_BATCH(0);
303   OUT_BATCH(0);
304   OUT_BATCH(0);
305   ADVANCE_BATCH();
306}
307
308
309/* 3DSTATE_DS
310 *
311 * Disable the domain shader.
312 */
313static void
314gen7_blorp_emit_ds_disable(struct brw_context *brw,
315                           const brw_blorp_params *params)
316{
317   struct intel_context *intel = &brw->intel;
318
319   BEGIN_BATCH(6);
320   OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
321   OUT_BATCH(0);
322   OUT_BATCH(0);
323   OUT_BATCH(0);
324   OUT_BATCH(0);
325   OUT_BATCH(0);
326   ADVANCE_BATCH();
327}
328
329
330/* 3DSTATE_STREAMOUT
331 *
332 * Disable streamout.
333 */
334static void
335gen7_blorp_emit_streamout_disable(struct brw_context *brw,
336                                  const brw_blorp_params *params)
337{
338   struct intel_context *intel = &brw->intel;
339
340   BEGIN_BATCH(3);
341   OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
342   OUT_BATCH(0);
343   OUT_BATCH(0);
344   ADVANCE_BATCH();
345}
346
347
348static void
349gen7_blorp_emit_sf_config(struct brw_context *brw,
350                          const brw_blorp_params *params)
351{
352   struct intel_context *intel = &brw->intel;
353
354   /* 3DSTATE_SF
355    *
356    * Disable ViewportTransformEnable (dw1.1)
357    *
358    * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
359    * Primitives Overview":
360    *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
361    *     use of screen- space coordinates).
362    *
363    * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
364    * and BackFaceFillMode (dw1.4:3) to SOLID(0).
365    *
366    * From the Sandy Bridge PRM, Volume 2, Part 1, Section
367    * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
368    *     SOLID: Any triangle or rectangle object found to be front-facing
369    *     is rendered as a solid object. This setting is required when
370    *     (rendering rectangle (RECTLIST) objects.
371    */
372   {
373      BEGIN_BATCH(7);
374      OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
375      OUT_BATCH(params->depth_format <<
376                GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
377      OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
378      OUT_BATCH(0);
379      OUT_BATCH(0);
380      OUT_BATCH(0);
381      OUT_BATCH(0);
382      ADVANCE_BATCH();
383   }
384
385   /* 3DSTATE_SBE */
386   {
387      BEGIN_BATCH(14);
388      OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
389      OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
390                1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
391                0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
392      for (int i = 0; i < 12; ++i)
393         OUT_BATCH(0);
394      ADVANCE_BATCH();
395   }
396}
397
398
399/**
400 * Disable thread dispatch (dw5.19) and enable the HiZ op.
401 */
402static void
403gen7_blorp_emit_wm_config(struct brw_context *brw,
404                          const brw_blorp_params *params,
405                          brw_blorp_prog_data *prog_data)
406{
407   struct intel_context *intel = &brw->intel;
408
409   uint32_t dw1 = 0, dw2 = 0;
410
411   switch (params->hiz_op) {
412   case GEN6_HIZ_OP_DEPTH_CLEAR:
413      dw1 |= GEN7_WM_DEPTH_CLEAR;
414      break;
415   case GEN6_HIZ_OP_DEPTH_RESOLVE:
416      dw1 |= GEN7_WM_DEPTH_RESOLVE;
417      break;
418   case GEN6_HIZ_OP_HIZ_RESOLVE:
419      dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
420      break;
421   case GEN6_HIZ_OP_NONE:
422      break;
423   default:
424      assert(0);
425      break;
426   }
427   dw1 |= GEN7_WM_STATISTICS_ENABLE;
428   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
429   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
430   dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
431   if (params->use_wm_prog) {
432      dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
433      dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
434   }
435
436      if (params->num_samples > 1) {
437         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
438         if (prog_data && prog_data->persample_msaa_dispatch)
439            dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
440         else
441            dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
442      } else {
443         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
444         dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
445      }
446
447   BEGIN_BATCH(3);
448   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
449   OUT_BATCH(dw1);
450   OUT_BATCH(dw2);
451   ADVANCE_BATCH();
452}
453
454
455/**
456 * 3DSTATE_PS
457 *
458 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
459 * that, thread dispatch info must still be specified.
460 *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
461 *       states that the valid range for this field is [0x3, 0x2f].
462 *     - A dispatch mode must be given; that is, at least one of the
463 *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
464 *       discovered through simulator error messages.
465 */
466static void
467gen7_blorp_emit_ps_config(struct brw_context *brw,
468                          const brw_blorp_params *params,
469                          uint32_t prog_offset,
470                          brw_blorp_prog_data *prog_data)
471{
472   struct intel_context *intel = &brw->intel;
473   uint32_t dw2, dw4, dw5;
474   const int max_threads_shift = brw->intel.is_haswell ?
475      HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
476
477   dw2 = dw4 = dw5 = 0;
478   dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
479
480   /* If there's a WM program, we need to do 16-pixel dispatch since that's
481    * what the program is compiled for.  If there isn't, then it shouldn't
482    * matter because no program is actually being run.  However, the hardware
483    * gets angry if we don't enable at least one dispatch mode, so just enable
484    * 16-pixel dispatch unconditionally.
485    */
486   dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
487
488   if (intel->is_haswell)
489      dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
490   if (params->use_wm_prog) {
491      dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
492      dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
493      dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
494   }
495
496   BEGIN_BATCH(8);
497   OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
498   OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
499   OUT_BATCH(dw2);
500   OUT_BATCH(0);
501   OUT_BATCH(dw4);
502   OUT_BATCH(dw5);
503   OUT_BATCH(0);
504   OUT_BATCH(0);
505   ADVANCE_BATCH();
506}
507
508
509static void
510gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
511                                          const brw_blorp_params *params,
512                                          uint32_t wm_bind_bo_offset)
513{
514   struct intel_context *intel = &brw->intel;
515
516   BEGIN_BATCH(2);
517   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
518   OUT_BATCH(wm_bind_bo_offset);
519   ADVANCE_BATCH();
520}
521
522
523static void
524gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
525                                          const brw_blorp_params *params,
526                                          uint32_t sampler_offset)
527{
528   struct intel_context *intel = &brw->intel;
529
530   BEGIN_BATCH(2);
531   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
532   OUT_BATCH(sampler_offset);
533   ADVANCE_BATCH();
534}
535
536
537static void
538gen7_blorp_emit_constant_ps(struct brw_context *brw,
539                            const brw_blorp_params *params,
540                            uint32_t wm_push_const_offset)
541{
542   struct intel_context *intel = &brw->intel;
543
544   /* Make sure the push constants fill an exact integer number of
545    * registers.
546    */
547   assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
548
549   /* There must be at least one register worth of push constant data. */
550   assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
551
552   /* Enable push constant buffer 0. */
553   BEGIN_BATCH(7);
554   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
555             (7 - 2));
556   OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
557   OUT_BATCH(0);
558   OUT_BATCH(wm_push_const_offset);
559   OUT_BATCH(0);
560   OUT_BATCH(0);
561   OUT_BATCH(0);
562   ADVANCE_BATCH();
563}
564
565
566static void
567gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
568                                     const brw_blorp_params *params)
569{
570   struct intel_context *intel = &brw->intel;
571   uint32_t draw_x, draw_y;
572   uint32_t tile_mask_x, tile_mask_y;
573
574   if (params->depth.mt) {
575      params->depth.get_draw_offsets(&draw_x, &draw_y);
576      gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
577   }
578
579   /* 3DSTATE_DEPTH_BUFFER */
580   {
581      uint32_t tile_x = draw_x & tile_mask_x;
582      uint32_t tile_y = draw_y & tile_mask_y;
583      uint32_t offset =
584         intel_region_get_aligned_offset(params->depth.mt->region,
585                                         draw_x & ~tile_mask_x,
586                                         draw_y & ~tile_mask_y);
587
588      /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
589       * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
590       * Coordinate Offset X/Y":
591       *
592       *   "The 3 LSBs of both offsets must be zero to ensure correct
593       *   alignment"
594       *
595       * We have no guarantee that tile_x and tile_y are correctly aligned,
596       * since they are determined by the mipmap layout, which is only aligned
597       * to multiples of 4.
598       *
599       * So, to avoid hanging the GPU, just smash the low order 3 bits of
600       * tile_x and tile_y to 0.  This is a temporary workaround until we come
601       * up with a better solution.
602       */
603      tile_x &= ~7;
604      tile_y &= ~7;
605
606      intel_emit_depth_stall_flushes(intel);
607
608      BEGIN_BATCH(7);
609      OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
610      uint32_t pitch_bytes =
611         params->depth.mt->region->pitch * params->depth.mt->region->cpp;
612      OUT_BATCH((pitch_bytes - 1) |
613                params->depth_format << 18 |
614                1 << 22 | /* hiz enable */
615                1 << 28 | /* depth write */
616                BRW_SURFACE_2D << 29);
617      OUT_RELOC(params->depth.mt->region->bo,
618                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
619                offset);
620      OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
621                (params->depth.height + tile_y - 1) << 18);
622      OUT_BATCH(0);
623      OUT_BATCH(tile_x |
624                tile_y << 16);
625      OUT_BATCH(0);
626      ADVANCE_BATCH();
627   }
628
629   /* 3DSTATE_HIER_DEPTH_BUFFER */
630   {
631      struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
632      uint32_t hiz_offset =
633         intel_region_get_aligned_offset(hiz_region,
634                                         draw_x & ~tile_mask_x,
635                                         (draw_y & ~tile_mask_y) / 2);
636
637      BEGIN_BATCH(3);
638      OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
639      OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
640      OUT_RELOC(hiz_region->bo,
641                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
642                hiz_offset);
643      ADVANCE_BATCH();
644   }
645
646   /* 3DSTATE_STENCIL_BUFFER */
647   {
648      BEGIN_BATCH(3);
649      OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
650      OUT_BATCH(0);
651      OUT_BATCH(0);
652      ADVANCE_BATCH();
653   }
654}
655
656
657static void
658gen7_blorp_emit_depth_disable(struct brw_context *brw,
659                              const brw_blorp_params *params)
660{
661   struct intel_context *intel = &brw->intel;
662
663   BEGIN_BATCH(7);
664   OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
665   OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
666   OUT_BATCH(0);
667   OUT_BATCH(0);
668   OUT_BATCH(0);
669   OUT_BATCH(0);
670   OUT_BATCH(0);
671   ADVANCE_BATCH();
672}
673
674
675/* 3DSTATE_CLEAR_PARAMS
676 *
677 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
678 * 3DSTATE_CLEAR_PARAMS:
679 *    [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
680 *    with the other Depth/Stencil state commands(i.e.  3DSTATE_DEPTH_BUFFER,
681 *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
682 */
683static void
684gen7_blorp_emit_clear_params(struct brw_context *brw,
685                             const brw_blorp_params *params)
686{
687   struct intel_context *intel = &brw->intel;
688
689   BEGIN_BATCH(3);
690   OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
691   OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
692   OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
693   ADVANCE_BATCH();
694}
695
696
697/* 3DPRIMITIVE */
698static void
699gen7_blorp_emit_primitive(struct brw_context *brw,
700                          const brw_blorp_params *params)
701{
702   struct intel_context *intel = &brw->intel;
703
704   BEGIN_BATCH(7);
705   OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
706   OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
707             _3DPRIM_RECTLIST);
708   OUT_BATCH(3); /* vertex count per instance */
709   OUT_BATCH(0);
710   OUT_BATCH(1); /* instance count */
711   OUT_BATCH(0);
712   OUT_BATCH(0);
713   ADVANCE_BATCH();
714}
715
716
717/**
718 * \copydoc gen6_blorp_exec()
719 */
720void
721gen7_blorp_exec(struct intel_context *intel,
722                const brw_blorp_params *params)
723{
724   struct gl_context *ctx = &intel->ctx;
725   struct brw_context *brw = brw_context(ctx);
726   brw_blorp_prog_data *prog_data = NULL;
727   uint32_t cc_blend_state_offset = 0;
728   uint32_t cc_state_offset = 0;
729   uint32_t depthstencil_offset;
730   uint32_t wm_push_const_offset = 0;
731   uint32_t wm_bind_bo_offset = 0;
732   uint32_t sampler_offset = 0;
733
734   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
735   gen6_blorp_emit_batch_head(brw, params);
736   gen7_allocate_push_constants(brw);
737   gen6_emit_3dstate_multisample(brw, params->num_samples);
738   gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
739   gen6_blorp_emit_state_base_address(brw, params);
740   gen6_blorp_emit_vertices(brw, params);
741   gen7_blorp_emit_urb_config(brw, params);
742   if (params->use_wm_prog) {
743      cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
744      cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
745      gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
746      gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
747   }
748   depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
749   gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
750                                                depthstencil_offset);
751   if (params->use_wm_prog) {
752      uint32_t wm_surf_offset_renderbuffer;
753      uint32_t wm_surf_offset_texture;
754      wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
755      wm_surf_offset_renderbuffer =
756         gen7_blorp_emit_surface_state(brw, params, &params->dst,
757                                       I915_GEM_DOMAIN_RENDER,
758                                       I915_GEM_DOMAIN_RENDER,
759                                       true /* is_render_target */);
760      wm_surf_offset_texture =
761         gen7_blorp_emit_surface_state(brw, params, &params->src,
762                                       I915_GEM_DOMAIN_SAMPLER, 0,
763                                       false /* is_render_target */);
764      wm_bind_bo_offset =
765         gen6_blorp_emit_binding_table(brw, params,
766                                       wm_surf_offset_renderbuffer,
767                                       wm_surf_offset_texture);
768      sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
769   }
770   gen6_blorp_emit_vs_disable(brw, params);
771   gen7_blorp_emit_hs_disable(brw, params);
772   gen7_blorp_emit_te_disable(brw, params);
773   gen7_blorp_emit_ds_disable(brw, params);
774   gen6_blorp_emit_gs_disable(brw, params);
775   gen7_blorp_emit_streamout_disable(brw, params);
776   gen6_blorp_emit_clip_disable(brw, params);
777   gen7_blorp_emit_sf_config(brw, params);
778   gen7_blorp_emit_wm_config(brw, params, prog_data);
779   if (params->use_wm_prog) {
780      gen7_blorp_emit_binding_table_pointers_ps(brw, params,
781                                                wm_bind_bo_offset);
782      gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
783      gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
784   }
785   gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
786   gen7_blorp_emit_cc_viewport(brw, params);
787
788   if (params->depth.mt)
789      gen7_blorp_emit_depth_stencil_config(brw, params);
790   else
791      gen7_blorp_emit_depth_disable(brw, params);
792   gen7_blorp_emit_clear_params(brw, params);
793   gen6_blorp_emit_drawing_rectangle(brw, params);
794   gen7_blorp_emit_primitive(brw, params);
795
796   /* See comments above at first invocation of intel_flush() in
797    * gen6_blorp_emit_batch_head().
798    */
799   intel_flush(ctx);
800
801   /* Be safe. */
802   brw->state.dirty.brw = ~0;
803   brw->state.dirty.cache = ~0;
804}
805