gen7_blorp.cpp revision cb9765ca94b5a73eaafe0468ed40052dce55fdc8
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <assert.h>
25
26#include "intel_batchbuffer.h"
27#include "intel_fbo.h"
28#include "intel_mipmap_tree.h"
29
30#include "brw_context.h"
31#include "brw_defines.h"
32#include "brw_state.h"
33
34#include "brw_blorp.h"
35#include "gen7_blorp.h"
36
37
38/* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 *     programmed in order for the programming of this state to be
47 *     valid.
48 */
49static void
50gen7_blorp_emit_urb_config(struct brw_context *brw,
51                           const brw_blorp_params *params)
52{
53   /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54    * Dword 1.15:0 "VS Number of URB Entries".
55    */
56   int num_vs_entries = 32;
57   int vs_size = 2;
58   int vs_start = 2; /* skip over push constants */
59
60   gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61}
62
63
64/* 3DSTATE_BLEND_STATE_POINTERS */
65static void
66gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67                                    const brw_blorp_params *params,
68                                    uint32_t cc_blend_state_offset)
69{
70   struct intel_context *intel = &brw->intel;
71
72   BEGIN_BATCH(2);
73   OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74   OUT_BATCH(cc_blend_state_offset | 1);
75   ADVANCE_BATCH();
76}
77
78
79/* 3DSTATE_CC_STATE_POINTERS */
80static void
81gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82                                 const brw_blorp_params *params,
83                                 uint32_t cc_state_offset)
84{
85   struct intel_context *intel = &brw->intel;
86
87   BEGIN_BATCH(2);
88   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89   OUT_BATCH(cc_state_offset | 1);
90   ADVANCE_BATCH();
91}
92
93static void
94gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95			    const brw_blorp_params *params)
96{
97   struct intel_context *intel = &brw->intel;
98   struct brw_cc_viewport *ccv;
99   uint32_t cc_vp_offset;
100
101   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102						   sizeof(*ccv), 32,
103						   &cc_vp_offset);
104   ccv->min_depth = 0.0;
105   ccv->max_depth = 1.0;
106
107   BEGIN_BATCH(2);
108   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109   OUT_BATCH(cc_vp_offset);
110   ADVANCE_BATCH();
111}
112
113
114/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118static void
119gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120                                             const brw_blorp_params *params,
121                                             uint32_t depthstencil_offset)
122{
123   struct intel_context *intel = &brw->intel;
124
125   BEGIN_BATCH(2);
126   OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127   OUT_BATCH(depthstencil_offset | 1);
128   ADVANCE_BATCH();
129}
130
131
132/* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135static uint32_t
136gen7_blorp_emit_surface_state(struct brw_context *brw,
137                              const brw_blorp_params *params,
138                              const brw_blorp_surface_info *surface,
139                              uint32_t read_domains, uint32_t write_domain,
140                              bool is_render_target)
141{
142   struct intel_context *intel = &brw->intel;
143
144   uint32_t wm_surf_offset;
145   uint32_t width, height;
146   surface->get_miplevel_dims(&width, &height);
147   /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148    * color surfaces, width and height are measured in pixels; we don't need
149    * to divide them by 2 as we do for Gen6 (see
150    * gen6_blorp_emit_surface_state).
151    */
152   if (surface->map_stencil_as_y_tiled) {
153      width *= 2;
154      height /= 2;
155   }
156   struct intel_region *region = surface->mt->region;
157
158   struct gen7_surface_state *surf = (struct gen7_surface_state *)
159      brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
160                      &wm_surf_offset);
161   memset(surf, 0, sizeof(*surf));
162
163   if (surface->mt->align_h == 4)
164      surf->ss0.vertical_alignment = 1;
165   if (surface->mt->align_w == 8)
166      surf->ss0.horizontal_alignment = 1;
167
168   surf->ss0.surface_format = surface->brw_surfaceformat;
169   surf->ss0.surface_type = BRW_SURFACE_2D;
170   surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ?
171      GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
172
173   /* reloc */
174   surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
175
176   surf->ss2.width = width - 1;
177   surf->ss2.height = height - 1;
178
179   uint32_t tiling = surface->map_stencil_as_y_tiled
180      ? I915_TILING_Y : region->tiling;
181   gen7_set_surface_tiling(surf, tiling);
182
183   uint32_t pitch_bytes = region->pitch * region->cpp;
184   if (surface->map_stencil_as_y_tiled)
185      pitch_bytes *= 2;
186   surf->ss3.pitch = pitch_bytes - 1;
187
188   gen7_set_surface_msaa(surf, surface->num_samples, surface->msaa_layout);
189   if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
190      gen7_set_surface_mcs_info(brw, surf, wm_surf_offset,
191                                surface->mt->mcs_mt, is_render_target);
192   }
193
194   if (intel->is_haswell) {
195      surf->ss7.shader_channel_select_r = HSW_SCS_RED;
196      surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
197      surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
198      surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
199   }
200
201   /* Emit relocation to surface contents */
202   drm_intel_bo_emit_reloc(brw->intel.batch.bo,
203                           wm_surf_offset +
204                           offsetof(struct gen7_surface_state, ss1),
205                           region->bo,
206                           surf->ss1.base_addr - region->bo->offset,
207                           read_domains, write_domain);
208
209   gen7_check_surface_setup(surf, is_render_target);
210
211   return wm_surf_offset;
212}
213
214
215/**
216 * SAMPLER_STATE.  See gen7_update_sampler_state().
217 */
218static uint32_t
219gen7_blorp_emit_sampler_state(struct brw_context *brw,
220                              const brw_blorp_params *params)
221{
222   uint32_t sampler_offset;
223
224   struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
225      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
226                      sizeof(struct gen7_sampler_state),
227                      32, &sampler_offset);
228   memset(sampler, 0, sizeof(*sampler));
229
230   sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
231   sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
232   sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
233
234   sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
235   sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
236   sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
237
238   //   sampler->ss0.min_mag_neq = 1;
239
240   /* Set LOD bias:
241    */
242   sampler->ss0.lod_bias = 0;
243
244   sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
245   sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
246
247   /* Set BaseMipLevel, MaxLOD, MinLOD:
248    *
249    * XXX: I don't think that using firstLevel, lastLevel works,
250    * because we always setup the surface state as if firstLevel ==
251    * level zero.  Probably have to subtract firstLevel from each of
252    * these:
253    */
254   sampler->ss0.base_level = U_FIXED(0, 1);
255
256   sampler->ss1.max_lod = U_FIXED(0, 8);
257   sampler->ss1.min_lod = U_FIXED(0, 8);
258
259   sampler->ss3.non_normalized_coord = 1;
260
261   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
262      BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
263      BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
264   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
265      BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
266      BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
267
268   return sampler_offset;
269}
270
271
272/* 3DSTATE_HS
273 *
274 * Disable the hull shader.
275 */
276static void
277gen7_blorp_emit_hs_disable(struct brw_context *brw,
278                           const brw_blorp_params *params)
279{
280   struct intel_context *intel = &brw->intel;
281
282   BEGIN_BATCH(7);
283   OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
284   OUT_BATCH(0);
285   OUT_BATCH(0);
286   OUT_BATCH(0);
287   OUT_BATCH(0);
288   OUT_BATCH(0);
289   OUT_BATCH(0);
290   ADVANCE_BATCH();
291}
292
293
294/* 3DSTATE_TE
295 *
296 * Disable the tesselation engine.
297 */
298static void
299gen7_blorp_emit_te_disable(struct brw_context *brw,
300                           const brw_blorp_params *params)
301{
302   struct intel_context *intel = &brw->intel;
303
304   BEGIN_BATCH(4);
305   OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
306   OUT_BATCH(0);
307   OUT_BATCH(0);
308   OUT_BATCH(0);
309   ADVANCE_BATCH();
310}
311
312
313/* 3DSTATE_DS
314 *
315 * Disable the domain shader.
316 */
317static void
318gen7_blorp_emit_ds_disable(struct brw_context *brw,
319                           const brw_blorp_params *params)
320{
321   struct intel_context *intel = &brw->intel;
322
323   BEGIN_BATCH(6);
324   OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
325   OUT_BATCH(0);
326   OUT_BATCH(0);
327   OUT_BATCH(0);
328   OUT_BATCH(0);
329   OUT_BATCH(0);
330   ADVANCE_BATCH();
331}
332
333
334/* 3DSTATE_STREAMOUT
335 *
336 * Disable streamout.
337 */
338static void
339gen7_blorp_emit_streamout_disable(struct brw_context *brw,
340                                  const brw_blorp_params *params)
341{
342   struct intel_context *intel = &brw->intel;
343
344   BEGIN_BATCH(3);
345   OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
346   OUT_BATCH(0);
347   OUT_BATCH(0);
348   ADVANCE_BATCH();
349}
350
351
352static void
353gen7_blorp_emit_sf_config(struct brw_context *brw,
354                          const brw_blorp_params *params)
355{
356   struct intel_context *intel = &brw->intel;
357
358   /* 3DSTATE_SF
359    *
360    * Disable ViewportTransformEnable (dw1.1)
361    *
362    * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
363    * Primitives Overview":
364    *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
365    *     use of screen- space coordinates).
366    *
367    * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
368    * and BackFaceFillMode (dw1.4:3) to SOLID(0).
369    *
370    * From the Sandy Bridge PRM, Volume 2, Part 1, Section
371    * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
372    *     SOLID: Any triangle or rectangle object found to be front-facing
373    *     is rendered as a solid object. This setting is required when
374    *     (rendering rectangle (RECTLIST) objects.
375    */
376   {
377      BEGIN_BATCH(7);
378      OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
379      OUT_BATCH(params->depth_format <<
380                GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
381      OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
382      OUT_BATCH(0);
383      OUT_BATCH(0);
384      OUT_BATCH(0);
385      OUT_BATCH(0);
386      ADVANCE_BATCH();
387   }
388
389   /* 3DSTATE_SBE */
390   {
391      BEGIN_BATCH(14);
392      OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
393      OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
394                1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
395                0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
396      for (int i = 0; i < 12; ++i)
397         OUT_BATCH(0);
398      ADVANCE_BATCH();
399   }
400}
401
402
403/**
404 * Disable thread dispatch (dw5.19) and enable the HiZ op.
405 */
406static void
407gen7_blorp_emit_wm_config(struct brw_context *brw,
408                          const brw_blorp_params *params,
409                          brw_blorp_prog_data *prog_data)
410{
411   struct intel_context *intel = &brw->intel;
412
413   uint32_t dw1 = 0, dw2 = 0;
414
415   switch (params->hiz_op) {
416   case GEN6_HIZ_OP_DEPTH_CLEAR:
417      dw1 |= GEN7_WM_DEPTH_CLEAR;
418      break;
419   case GEN6_HIZ_OP_DEPTH_RESOLVE:
420      dw1 |= GEN7_WM_DEPTH_RESOLVE;
421      break;
422   case GEN6_HIZ_OP_HIZ_RESOLVE:
423      dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
424      break;
425   case GEN6_HIZ_OP_NONE:
426      break;
427   default:
428      assert(0);
429      break;
430   }
431   dw1 |= GEN7_WM_STATISTICS_ENABLE;
432   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
433   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
434   dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
435   if (params->use_wm_prog) {
436      dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
437      dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
438   }
439
440      if (params->num_samples > 1) {
441         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
442         if (prog_data && prog_data->persample_msaa_dispatch)
443            dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
444         else
445            dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
446      } else {
447         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
448         dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
449      }
450
451   BEGIN_BATCH(3);
452   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
453   OUT_BATCH(dw1);
454   OUT_BATCH(dw2);
455   ADVANCE_BATCH();
456}
457
458
459/**
460 * 3DSTATE_PS
461 *
462 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
463 * that, thread dispatch info must still be specified.
464 *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
465 *       states that the valid range for this field is [0x3, 0x2f].
466 *     - A dispatch mode must be given; that is, at least one of the
467 *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
468 *       discovered through simulator error messages.
469 */
470static void
471gen7_blorp_emit_ps_config(struct brw_context *brw,
472                          const brw_blorp_params *params,
473                          uint32_t prog_offset,
474                          brw_blorp_prog_data *prog_data)
475{
476   struct intel_context *intel = &brw->intel;
477   uint32_t dw2, dw4, dw5;
478   const int max_threads_shift = brw->intel.is_haswell ?
479      HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
480
481   dw2 = dw4 = dw5 = 0;
482   dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
483
484   /* If there's a WM program, we need to do 16-pixel dispatch since that's
485    * what the program is compiled for.  If there isn't, then it shouldn't
486    * matter because no program is actually being run.  However, the hardware
487    * gets angry if we don't enable at least one dispatch mode, so just enable
488    * 16-pixel dispatch unconditionally.
489    */
490   dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
491
492   if (intel->is_haswell)
493      dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
494   if (params->use_wm_prog) {
495      dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
496      dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
497      dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
498   }
499
500   BEGIN_BATCH(8);
501   OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
502   OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
503   OUT_BATCH(dw2);
504   OUT_BATCH(0);
505   OUT_BATCH(dw4);
506   OUT_BATCH(dw5);
507   OUT_BATCH(0);
508   OUT_BATCH(0);
509   ADVANCE_BATCH();
510}
511
512
513static void
514gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
515                                          const brw_blorp_params *params,
516                                          uint32_t wm_bind_bo_offset)
517{
518   struct intel_context *intel = &brw->intel;
519
520   BEGIN_BATCH(2);
521   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
522   OUT_BATCH(wm_bind_bo_offset);
523   ADVANCE_BATCH();
524}
525
526
527static void
528gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
529                                          const brw_blorp_params *params,
530                                          uint32_t sampler_offset)
531{
532   struct intel_context *intel = &brw->intel;
533
534   BEGIN_BATCH(2);
535   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
536   OUT_BATCH(sampler_offset);
537   ADVANCE_BATCH();
538}
539
540
541static void
542gen7_blorp_emit_constant_ps(struct brw_context *brw,
543                            const brw_blorp_params *params,
544                            uint32_t wm_push_const_offset)
545{
546   struct intel_context *intel = &brw->intel;
547
548   /* Make sure the push constants fill an exact integer number of
549    * registers.
550    */
551   assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
552
553   /* There must be at least one register worth of push constant data. */
554   assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
555
556   /* Enable push constant buffer 0. */
557   BEGIN_BATCH(7);
558   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
559             (7 - 2));
560   OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
561   OUT_BATCH(0);
562   OUT_BATCH(wm_push_const_offset);
563   OUT_BATCH(0);
564   OUT_BATCH(0);
565   OUT_BATCH(0);
566   ADVANCE_BATCH();
567}
568
569
570static void
571gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
572                                     const brw_blorp_params *params)
573{
574   struct intel_context *intel = &brw->intel;
575   uint32_t draw_x, draw_y;
576   uint32_t tile_mask_x, tile_mask_y;
577
578   if (params->depth.mt) {
579      params->depth.get_draw_offsets(&draw_x, &draw_y);
580      gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
581   }
582
583   /* 3DSTATE_DEPTH_BUFFER */
584   {
585      uint32_t width, height;
586      params->depth.get_miplevel_dims(&width, &height);
587
588      uint32_t tile_x = draw_x & tile_mask_x;
589      uint32_t tile_y = draw_y & tile_mask_y;
590      uint32_t offset =
591         intel_region_get_aligned_offset(params->depth.mt->region,
592                                         draw_x & ~tile_mask_x,
593                                         draw_y & ~tile_mask_y);
594
595      /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
596       * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
597       * Coordinate Offset X/Y":
598       *
599       *   "The 3 LSBs of both offsets must be zero to ensure correct
600       *   alignment"
601       *
602       * We have no guarantee that tile_x and tile_y are correctly aligned,
603       * since they are determined by the mipmap layout, which is only aligned
604       * to multiples of 4.
605       *
606       * So, to avoid hanging the GPU, just smash the low order 3 bits of
607       * tile_x and tile_y to 0.  This is a temporary workaround until we come
608       * up with a better solution.
609       */
610      tile_x &= ~7;
611      tile_y &= ~7;
612
613      intel_emit_depth_stall_flushes(intel);
614
615      BEGIN_BATCH(7);
616      OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
617      uint32_t pitch_bytes =
618         params->depth.mt->region->pitch * params->depth.mt->region->cpp;
619      OUT_BATCH((pitch_bytes - 1) |
620                params->depth_format << 18 |
621                1 << 22 | /* hiz enable */
622                1 << 28 | /* depth write */
623                BRW_SURFACE_2D << 29);
624      OUT_RELOC(params->depth.mt->region->bo,
625                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
626                offset);
627      OUT_BATCH((width + tile_x - 1) << 4 |
628                (height + tile_y - 1) << 18);
629      OUT_BATCH(0);
630      OUT_BATCH(tile_x |
631                tile_y << 16);
632      OUT_BATCH(0);
633      ADVANCE_BATCH();
634   }
635
636   /* 3DSTATE_HIER_DEPTH_BUFFER */
637   {
638      struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
639      uint32_t hiz_offset =
640         intel_region_get_aligned_offset(hiz_region,
641                                         draw_x & ~tile_mask_x,
642                                         (draw_y & ~tile_mask_y) / 2);
643
644      BEGIN_BATCH(3);
645      OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
646      OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
647      OUT_RELOC(hiz_region->bo,
648                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
649                hiz_offset);
650      ADVANCE_BATCH();
651   }
652
653   /* 3DSTATE_STENCIL_BUFFER */
654   {
655      BEGIN_BATCH(3);
656      OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
657      OUT_BATCH(0);
658      OUT_BATCH(0);
659      ADVANCE_BATCH();
660   }
661}
662
663
664static void
665gen7_blorp_emit_depth_disable(struct brw_context *brw,
666                              const brw_blorp_params *params)
667{
668   struct intel_context *intel = &brw->intel;
669
670   BEGIN_BATCH(7);
671   OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
672   OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
673   OUT_BATCH(0);
674   OUT_BATCH(0);
675   OUT_BATCH(0);
676   OUT_BATCH(0);
677   OUT_BATCH(0);
678   ADVANCE_BATCH();
679}
680
681
682/* 3DSTATE_CLEAR_PARAMS
683 *
684 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
685 * 3DSTATE_CLEAR_PARAMS:
686 *    [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
687 *    with the other Depth/Stencil state commands(i.e.  3DSTATE_DEPTH_BUFFER,
688 *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
689 */
690static void
691gen7_blorp_emit_clear_params(struct brw_context *brw,
692                             const brw_blorp_params *params)
693{
694   struct intel_context *intel = &brw->intel;
695
696   BEGIN_BATCH(3);
697   OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
698   OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
699   OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
700   ADVANCE_BATCH();
701}
702
703
704/* 3DPRIMITIVE */
705static void
706gen7_blorp_emit_primitive(struct brw_context *brw,
707                          const brw_blorp_params *params)
708{
709   struct intel_context *intel = &brw->intel;
710
711   BEGIN_BATCH(7);
712   OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
713   OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
714             _3DPRIM_RECTLIST);
715   OUT_BATCH(3); /* vertex count per instance */
716   OUT_BATCH(0);
717   OUT_BATCH(1); /* instance count */
718   OUT_BATCH(0);
719   OUT_BATCH(0);
720   ADVANCE_BATCH();
721}
722
723
724/**
725 * \copydoc gen6_blorp_exec()
726 */
727void
728gen7_blorp_exec(struct intel_context *intel,
729                const brw_blorp_params *params)
730{
731   struct gl_context *ctx = &intel->ctx;
732   struct brw_context *brw = brw_context(ctx);
733   brw_blorp_prog_data *prog_data = NULL;
734   uint32_t cc_blend_state_offset = 0;
735   uint32_t cc_state_offset = 0;
736   uint32_t depthstencil_offset;
737   uint32_t wm_push_const_offset = 0;
738   uint32_t wm_bind_bo_offset = 0;
739   uint32_t sampler_offset = 0;
740
741   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
742   gen6_blorp_emit_batch_head(brw, params);
743   gen7_allocate_push_constants(brw);
744   gen6_emit_3dstate_multisample(brw, params->num_samples);
745   gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
746   gen6_blorp_emit_state_base_address(brw, params);
747   gen6_blorp_emit_vertices(brw, params);
748   gen7_blorp_emit_urb_config(brw, params);
749   if (params->use_wm_prog) {
750      cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
751      cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
752      gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
753      gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
754   }
755   depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
756   gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
757                                                depthstencil_offset);
758   if (params->use_wm_prog) {
759      uint32_t wm_surf_offset_renderbuffer;
760      uint32_t wm_surf_offset_texture;
761      wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
762      wm_surf_offset_renderbuffer =
763         gen7_blorp_emit_surface_state(brw, params, &params->dst,
764                                       I915_GEM_DOMAIN_RENDER,
765                                       I915_GEM_DOMAIN_RENDER,
766                                       true /* is_render_target */);
767      wm_surf_offset_texture =
768         gen7_blorp_emit_surface_state(brw, params, &params->src,
769                                       I915_GEM_DOMAIN_SAMPLER, 0,
770                                       false /* is_render_target */);
771      wm_bind_bo_offset =
772         gen6_blorp_emit_binding_table(brw, params,
773                                       wm_surf_offset_renderbuffer,
774                                       wm_surf_offset_texture);
775      sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
776   }
777   gen6_blorp_emit_vs_disable(brw, params);
778   gen7_blorp_emit_hs_disable(brw, params);
779   gen7_blorp_emit_te_disable(brw, params);
780   gen7_blorp_emit_ds_disable(brw, params);
781   gen6_blorp_emit_gs_disable(brw, params);
782   gen7_blorp_emit_streamout_disable(brw, params);
783   gen6_blorp_emit_clip_disable(brw, params);
784   gen7_blorp_emit_sf_config(brw, params);
785   gen7_blorp_emit_wm_config(brw, params, prog_data);
786   if (params->use_wm_prog) {
787      gen7_blorp_emit_binding_table_pointers_ps(brw, params,
788                                                wm_bind_bo_offset);
789      gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
790      gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
791   }
792   gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
793   gen7_blorp_emit_cc_viewport(brw, params);
794
795   if (params->depth.mt)
796      gen7_blorp_emit_depth_stencil_config(brw, params);
797   else
798      gen7_blorp_emit_depth_disable(brw, params);
799   gen7_blorp_emit_clear_params(brw, params);
800   gen6_blorp_emit_drawing_rectangle(brw, params);
801   gen7_blorp_emit_primitive(brw, params);
802
803   /* See comments above at first invocation of intel_flush() in
804    * gen6_blorp_emit_batch_head().
805    */
806   intel_flush(ctx);
807
808   /* Be safe. */
809   brw->state.dirty.brw = ~0;
810   brw->state.dirty.cache = ~0;
811}
812