gen7_sf_state.c revision dddc5df5192931f40da4f9a4a3b7b59438bc908a
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_context.h"
25#include "brw_state.h"
26#include "brw_defines.h"
27#include "brw_util.h"
28#include "main/macros.h"
29#include "main/fbobject.h"
30#include "intel_batchbuffer.h"
31
32static void
33upload_sbe_state(struct brw_context *brw)
34{
35   struct intel_context *intel = &brw->intel;
36   struct gl_context *ctx = &intel->ctx;
37   /* BRW_NEW_FRAGMENT_PROGRAM */
38   uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
39   /* _NEW_LIGHT */
40   bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
41   uint32_t dw1, dw10, dw11;
42   int i;
43   int attr = 0, input_index = 0;
44   int urb_entry_read_offset = 1;
45   uint16_t attr_overrides[FRAG_ATTRIB_MAX];
46   /* _NEW_BUFFERS */
47   bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
48   uint32_t point_sprite_origin;
49
50   /* FINISHME: Attribute Swizzle Control Mode? */
51   dw1 = GEN7_SBE_SWIZZLE_ENABLE | num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT;
52
53   /* _NEW_POINT
54    *
55    * Window coordinates in an FBO are inverted, which means point
56    * sprite origin must be inverted.
57    */
58   if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
59      point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
60   } else {
61      point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
62   }
63   dw1 |= point_sprite_origin;
64
65
66   dw10 = 0;
67   dw11 = 0;
68
69   /* Create the mapping from the FS inputs we produce to the VS outputs
70    * they source from.
71    */
72   uint32_t max_source_attr = 0;
73   for (; attr < FRAG_ATTRIB_MAX; attr++) {
74      enum glsl_interp_qualifier interp_qualifier =
75         brw->fragment_program->InterpQualifier[attr];
76      bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;
77
78      if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
79	 continue;
80
81      if (ctx->Point.PointSprite &&
82	  attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7 &&
83	  ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
84	 dw10 |= (1 << input_index);
85      }
86
87      if (attr == FRAG_ATTRIB_PNTC)
88	 dw10 |= (1 << input_index);
89
90      /* flat shading */
91      if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
92          (shade_model_flat && is_gl_Color &&
93           interp_qualifier == INTERP_QUALIFIER_NONE))
94         dw11 |= (1 << input_index);
95
96      /* The hardware can only do the overrides on 16 overrides at a
97       * time, and the other up to 16 have to be lined up so that the
98       * input index = the output index.  We'll need to do some
99       * tweaking to make sure that's the case.
100       */
101      assert(input_index < 16 || attr == input_index);
102
103      /* CACHE_NEW_VS_PROG | _NEW_LIGHT | _NEW_PROGRAM */
104      attr_overrides[input_index++] =
105         get_attr_override(&brw->vs.prog_data->vue_map,
106			   urb_entry_read_offset, attr,
107                           ctx->VertexProgram._TwoSideEnabled,
108                           &max_source_attr);
109   }
110
111   /* From the Ivy Bridge PRM, Volume 2, Part 1, documentation for
112    * 3DSTATE_SBE DWord 1 bits 15:11, "Vertex URB Entry Read Length":
113    *
114    * "This field should be set to the minimum length required to read the
115    *  maximum source attribute.  The maximum source attribute is indicated
116    *  by the maximum value of the enabled Attribute # Source Attribute if
117    *  Attribute Swizzle Enable is set, Number of Output Attributes-1 if
118    *  enable is not set.
119    *
120    *  read_length = ceiling((max_source_attr + 1) / 2)"
121    */
122   uint32_t urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
123   dw1 |= urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
124          urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT;
125
126   for (; input_index < FRAG_ATTRIB_MAX; input_index++)
127      attr_overrides[input_index] = 0;
128
129   BEGIN_BATCH(14);
130   OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
131   OUT_BATCH(dw1);
132
133   /* Output dwords 2 through 9 */
134   for (i = 0; i < 8; i++) {
135      OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
136   }
137
138   OUT_BATCH(dw10); /* point sprite texcoord bitmask */
139   OUT_BATCH(dw11); /* constant interp bitmask */
140   OUT_BATCH(0); /* wrapshortest enables 0-7 */
141   OUT_BATCH(0); /* wrapshortest enables 8-15 */
142   ADVANCE_BATCH();
143}
144
145const struct brw_tracked_state gen7_sbe_state = {
146   .dirty = {
147      .mesa  = (_NEW_BUFFERS |
148		_NEW_LIGHT |
149		_NEW_POINT |
150		_NEW_PROGRAM),
151      .brw   = (BRW_NEW_CONTEXT |
152		BRW_NEW_FRAGMENT_PROGRAM),
153      .cache = CACHE_NEW_VS_PROG
154   },
155   .emit = upload_sbe_state,
156};
157
158static void
159upload_sf_state(struct brw_context *brw)
160{
161   struct intel_context *intel = &brw->intel;
162   struct gl_context *ctx = &intel->ctx;
163   uint32_t dw1, dw2, dw3;
164   float point_size;
165   /* _NEW_BUFFERS */
166   bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
167   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
168
169   dw1 = GEN6_SF_STATISTICS_ENABLE |
170         GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
171
172   /* _NEW_BUFFERS */
173   dw1 |= (brw_depthbuffer_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
174
175   /* _NEW_POLYGON */
176   if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
177      dw1 |= GEN6_SF_WINDING_CCW;
178
179   if (ctx->Polygon.OffsetFill)
180       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
181
182   if (ctx->Polygon.OffsetLine)
183       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
184
185   if (ctx->Polygon.OffsetPoint)
186       dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
187
188   switch (ctx->Polygon.FrontMode) {
189   case GL_FILL:
190       dw1 |= GEN6_SF_FRONT_SOLID;
191       break;
192
193   case GL_LINE:
194       dw1 |= GEN6_SF_FRONT_WIREFRAME;
195       break;
196
197   case GL_POINT:
198       dw1 |= GEN6_SF_FRONT_POINT;
199       break;
200
201   default:
202       assert(0);
203       break;
204   }
205
206   switch (ctx->Polygon.BackMode) {
207   case GL_FILL:
208       dw1 |= GEN6_SF_BACK_SOLID;
209       break;
210
211   case GL_LINE:
212       dw1 |= GEN6_SF_BACK_WIREFRAME;
213       break;
214
215   case GL_POINT:
216       dw1 |= GEN6_SF_BACK_POINT;
217       break;
218
219   default:
220       assert(0);
221       break;
222   }
223
224   dw2 = 0;
225
226   if (ctx->Polygon.CullFlag) {
227      switch (ctx->Polygon.CullFaceMode) {
228      case GL_FRONT:
229	 dw2 |= GEN6_SF_CULL_FRONT;
230	 break;
231      case GL_BACK:
232	 dw2 |= GEN6_SF_CULL_BACK;
233	 break;
234      case GL_FRONT_AND_BACK:
235	 dw2 |= GEN6_SF_CULL_BOTH;
236	 break;
237      default:
238	 assert(0);
239	 break;
240      }
241   } else {
242      dw2 |= GEN6_SF_CULL_NONE;
243   }
244
245   /* _NEW_SCISSOR */
246   if (ctx->Scissor.Enabled)
247      dw2 |= GEN6_SF_SCISSOR_ENABLE;
248
249   /* _NEW_LINE */
250   {
251      uint32_t line_width_u3_7 = U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7);
252      /* TODO: line width of 0 is not allowed when MSAA enabled */
253      if (line_width_u3_7 == 0)
254         line_width_u3_7 = 1;
255      dw2 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
256   }
257   if (ctx->Line.SmoothFlag) {
258      dw2 |= GEN6_SF_LINE_AA_ENABLE;
259      dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
260   }
261   if (ctx->Line.StippleFlag && intel->is_haswell) {
262      dw2 |= HSW_SF_LINE_STIPPLE_ENABLE;
263   }
264   /* _NEW_MULTISAMPLE */
265   if (multisampled_fbo && ctx->Multisample.Enabled)
266      dw2 |= GEN6_SF_MSRAST_ON_PATTERN;
267
268   /* FINISHME: Last Pixel Enable?  Vertex Sub Pixel Precision Select?
269    */
270
271   dw3 = GEN6_SF_LINE_AA_MODE_TRUE;
272
273   /* _NEW_PROGRAM | _NEW_POINT */
274   if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
275      dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
276
277   /* Clamp to ARB_point_parameters user limits */
278   point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
279
280   /* Clamp to the hardware limits and convert to fixed point */
281   dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
282
283   /* _NEW_LIGHT */
284   if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
285      dw3 |=
286	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
287	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
288	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
289   } else {
290      dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
291   }
292
293   BEGIN_BATCH(7);
294   OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
295   OUT_BATCH(dw1);
296   OUT_BATCH(dw2);
297   OUT_BATCH(dw3);
298   OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
299   OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
300   OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
301   ADVANCE_BATCH();
302}
303
304const struct brw_tracked_state gen7_sf_state = {
305   .dirty = {
306      .mesa  = (_NEW_LIGHT |
307		_NEW_PROGRAM |
308		_NEW_POLYGON |
309		_NEW_LINE |
310		_NEW_SCISSOR |
311		_NEW_BUFFERS |
312		_NEW_POINT |
313                _NEW_MULTISAMPLE),
314      .brw   = BRW_NEW_CONTEXT,
315      .cache = CACHE_NEW_VS_PROG
316   },
317   .emit = upload_sf_state,
318};
319