intel_pixel_bitmap.c revision 12d924c5ae14a1c6a05a3dcae29b77e7668e227d
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/colormac.h"
32#include "main/condrender.h"
33#include "main/mtypes.h"
34#include "main/macros.h"
35#include "main/pbo.h"
36#include "main/bufferobj.h"
37#include "main/state.h"
38#include "main/texobj.h"
39#include "main/context.h"
40#include "swrast/swrast.h"
41#include "drivers/common/meta.h"
42
43#include "intel_screen.h"
44#include "intel_context.h"
45#include "intel_batchbuffer.h"
46#include "intel_blit.h"
47#include "intel_regions.h"
48#include "intel_buffers.h"
49#include "intel_pixel.h"
50#include "intel_reg.h"
51
52
53#define FILE_DEBUG_FLAG DEBUG_PIXEL
54
55
56/* Unlike the other intel_pixel_* functions, the expectation here is
57 * that the incoming data is not in a PBO.  With the XY_TEXT blit
58 * method, there's no benefit haveing it in a PBO, but we could
59 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
60 * PBO bitmaps.  I think they are probably pretty rare though - I
61 * wonder if Xgl uses them?
62 */
63static const GLubyte *map_pbo( struct gl_context *ctx,
64			       GLsizei width, GLsizei height,
65			       const struct gl_pixelstore_attrib *unpack,
66			       const GLubyte *bitmap )
67{
68   GLubyte *buf;
69
70   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
71				  GL_COLOR_INDEX, GL_BITMAP,
72				  INT_MAX, (const GLvoid *) bitmap)) {
73      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
74      return NULL;
75   }
76
77   buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
78					   GL_READ_ONLY_ARB,
79					   unpack->BufferObj);
80   if (!buf) {
81      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
82      return NULL;
83   }
84
85   return ADD_POINTERS(buf, bitmap);
86}
87
88static GLboolean test_bit( const GLubyte *src, GLuint bit )
89{
90   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
91}
92
93static void set_bit( GLubyte *dest, GLuint bit )
94{
95   dest[bit/8] |= 1 << (bit % 8);
96}
97
98/* Extract a rectangle's worth of data from the bitmap.  Called
99 * per chunk of HW-sized bitmap.
100 */
101static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
102			      const struct gl_pixelstore_attrib *unpack,
103			      const GLubyte *bitmap,
104			      GLuint x, GLuint y,
105			      GLuint w, GLuint h,
106			      GLubyte *dest,
107			      GLuint row_align,
108			      GLboolean invert)
109{
110   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
111   GLuint mask = unpack->LsbFirst ? 0 : 7;
112   GLuint bit = 0;
113   GLint row, col;
114   GLint first, last;
115   GLint incr;
116   GLuint count = 0;
117
118   DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
119       __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
120
121   if (invert) {
122      first = h-1;
123      last = 0;
124      incr = -1;
125   }
126   else {
127      first = 0;
128      last = h-1;
129      incr = 1;
130   }
131
132   /* Require that dest be pre-zero'd.
133    */
134   for (row = first; row != (last+incr); row += incr) {
135      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
136						    width, height,
137						    GL_COLOR_INDEX, GL_BITMAP,
138						    y + row, x);
139
140      for (col = 0; col < w; col++, bit++) {
141	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
142	    set_bit(dest, bit ^ 7);
143	    count++;
144	 }
145      }
146
147      if (row_align)
148	 bit = ALIGN(bit, row_align);
149   }
150
151   return count;
152}
153
154/**
155 * Returns the low Y value of the vertical range given, flipped according to
156 * whether the framebuffer is or not.
157 */
158static INLINE int
159y_flip(struct gl_framebuffer *fb, int y, int height)
160{
161   if (fb->Name != 0)
162      return y;
163   else
164      return fb->Height - y - height;
165}
166
167/*
168 * Render a bitmap.
169 */
170static GLboolean
171do_blit_bitmap( struct gl_context *ctx,
172		GLint dstx, GLint dsty,
173		GLsizei width, GLsizei height,
174		const struct gl_pixelstore_attrib *unpack,
175		const GLubyte *bitmap )
176{
177   struct intel_context *intel = intel_context(ctx);
178   struct intel_region *dst;
179   struct gl_framebuffer *fb = ctx->DrawBuffer;
180   GLfloat tmpColor[4];
181   GLubyte ubcolor[4];
182   GLuint color;
183   GLsizei bitmap_width = width;
184   GLsizei bitmap_height = height;
185   GLint px, py;
186   GLuint stipple[32];
187   GLint orig_dstx = dstx;
188   GLint orig_dsty = dsty;
189
190   /* Update draw buffer bounds */
191   _mesa_update_state(ctx);
192
193   if (ctx->Depth.Test) {
194      /* The blit path produces incorrect results when depth testing is on.
195       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
196       * will likely be obscured by other, closer geometry.
197       */
198      return GL_FALSE;
199   }
200
201   intel_prepare_render(intel);
202   dst = intel_drawbuf_region(intel);
203
204   if (!dst)
205       return GL_FALSE;
206
207   if (_mesa_is_bufferobj(unpack->BufferObj)) {
208      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
209      if (bitmap == NULL)
210	 return GL_TRUE;	/* even though this is an error, we're done */
211   }
212
213   COPY_4V(tmpColor, ctx->Current.RasterColor);
214
215   if (_mesa_need_secondary_color(ctx)) {
216       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
217   }
218
219   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
220   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
221   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
222   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
223
224   if (dst->cpp == 2)
225      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
226   else
227      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
228
229   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
230      return GL_FALSE;
231
232   /* Clip to buffer bounds and scissor. */
233   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
234			     fb->_Xmax, fb->_Ymax,
235			     &dstx, &dsty, &width, &height))
236      goto out;
237
238   dsty = y_flip(fb, dsty, height);
239
240#define DY 32
241#define DX 32
242
243   /* Chop it all into chunks that can be digested by hardware: */
244   for (py = 0; py < height; py += DY) {
245      for (px = 0; px < width; px += DX) {
246	 int h = MIN2(DY, height - py);
247	 int w = MIN2(DX, width - px);
248	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
249	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
250	    ctx->Color.LogicOp : GL_COPY;
251
252	 assert(sz <= sizeof(stipple));
253	 memset(stipple, 0, sz);
254
255	 /* May need to adjust this when padding has been introduced in
256	  * sz above:
257	  *
258	  * Have to translate destination coordinates back into source
259	  * coordinates.
260	  */
261	 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
262			     bitmap,
263			     -orig_dstx + (dstx + px),
264			     -orig_dsty + y_flip(fb, dsty + py, h),
265			     w, h,
266			     (GLubyte *)stipple,
267			     8,
268			     fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
269	    continue;
270
271	 if (!intelEmitImmediateColorExpandBlit(intel,
272						dst->cpp,
273						(GLubyte *)stipple,
274						sz,
275						color,
276						dst->pitch,
277						dst->buffer,
278						0,
279						dst->tiling,
280						dstx + px,
281						dsty + py,
282						w, h,
283						logic_op)) {
284	    return GL_FALSE;
285	 }
286      }
287   }
288out:
289
290   if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
291      intel_batchbuffer_flush(intel);
292
293   if (_mesa_is_bufferobj(unpack->BufferObj)) {
294      /* done with PBO so unmap it now */
295      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
296   }
297
298   intel_check_front_buffer_rendering(intel);
299
300   return GL_TRUE;
301}
302
303
304/* There are a large number of possible ways to implement bitmap on
305 * this hardware, most of them have some sort of drawback.  Here are a
306 * few that spring to mind:
307 *
308 * Blit:
309 *    - XY_MONO_SRC_BLT_CMD
310 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
311 *    - XY_TEXT_BLT
312 *    - XY_TEXT_IMMEDIATE_BLT
313 *         - blit per cliprect, subject to maximum immediate data size.
314 *    - XY_COLOR_BLT
315 *         - per pixel or run of pixels
316 *    - XY_PIXEL_BLT
317 *         - good for sparse bitmaps
318 *
319 * 3D engine:
320 *    - Point per pixel
321 *    - Translate bitmap to an alpha texture and render as a quad
322 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
323 */
324void
325intelBitmap(struct gl_context * ctx,
326	    GLint x, GLint y,
327	    GLsizei width, GLsizei height,
328	    const struct gl_pixelstore_attrib *unpack,
329	    const GLubyte * pixels)
330{
331   struct intel_context *intel = intel_context(ctx);
332
333   if (!_mesa_check_conditional_render(ctx))
334      return;
335
336   if (do_blit_bitmap(ctx, x, y, width, height,
337                          unpack, pixels))
338      return;
339
340   /* FIXME */
341   if (intel->gen == 6)
342       return _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
343
344   _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
345}
346