intel_pixel_bitmap.c revision 7ce12b0863f1cc03bdd7c65c0c0733b2ff903e40
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "glheader.h"
29#include "enums.h"
30#include "image.h"
31#include "colormac.h"
32#include "mtypes.h"
33#include "macros.h"
34#include "bufferobj.h"
35#include "swrast/swrast.h"
36
37#include "intel_screen.h"
38#include "intel_context.h"
39#include "intel_ioctl.h"
40#include "intel_batchbuffer.h"
41#include "intel_blit.h"
42#include "intel_regions.h"
43#include "intel_buffer_objects.h"
44
45
46
47#define FILE_DEBUG_FLAG DEBUG_PIXEL
48
49
50/* Unlike the other intel_pixel_* functions, the expectation here is
51 * that the incoming data is not in a PBO.  With the XY_TEXT blit
52 * method, there's no benefit haveing it in a PBO, but we could
53 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
54 * PBO bitmaps.  I think they are probably pretty rare though - I
55 * wonder if Xgl uses them?
56 */
57static const GLubyte *map_pbo( GLcontext *ctx,
58			       GLsizei width, GLsizei height,
59			       const struct gl_pixelstore_attrib *unpack,
60			       const GLubyte *bitmap )
61{
62   GLubyte *buf;
63
64   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
65				  GL_COLOR_INDEX, GL_BITMAP,
66				  (GLvoid *) bitmap)) {
67      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
68      return NULL;
69   }
70
71   buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
72					   GL_READ_ONLY_ARB,
73					   unpack->BufferObj);
74   if (!buf) {
75      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
76      return NULL;
77   }
78
79   return ADD_POINTERS(buf, bitmap);
80}
81
82static GLboolean test_bit( const GLubyte *src,
83			    GLuint bit )
84{
85   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
86}
87
88static void set_bit( GLubyte *dest,
89			  GLuint bit )
90{
91   dest[bit/8] |= 1 << (bit % 8);
92}
93
94/* Extract a rectangle's worth of data from the bitmap.  Called
95 * per-cliprect.
96 */
97static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
98			      const struct gl_pixelstore_attrib *unpack,
99			      const GLubyte *bitmap,
100			      GLuint x, GLuint y,
101			      GLuint w, GLuint h,
102			      GLubyte *dest,
103			      GLuint row_align,
104			      GLboolean invert)
105{
106   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
107   GLuint mask = unpack->LsbFirst ? 0 : 7;
108   GLuint bit = 0;
109   GLint row, col;
110   GLint first, last;
111   GLint incr;
112   GLuint count = 0;
113
114   if (INTEL_DEBUG & DEBUG_PIXEL)
115      _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
116		   __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
117
118   if (invert) {
119      first = h-1;
120      last = 0;
121      incr = -1;
122   }
123   else {
124      first = 0;
125      last = h-1;
126      incr = 1;
127   }
128
129   /* Require that dest be pre-zero'd.
130    */
131   for (row = first; row != (last+incr); row += incr) {
132      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
133						    width, height,
134						    GL_COLOR_INDEX, GL_BITMAP,
135						    y + row, x);
136
137      for (col = 0; col < w; col++, bit++) {
138	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
139	    set_bit(dest, bit ^ 7);
140	    count++;
141	 }
142      }
143
144      if (row_align)
145	 bit = ALIGN(bit, row_align);
146   }
147
148   return count;
149}
150
151
152
153
154/*
155 * Render a bitmap.
156 */
157static GLboolean
158do_blit_bitmap( GLcontext *ctx,
159		GLint dstx, GLint dsty,
160		GLsizei width, GLsizei height,
161		const struct gl_pixelstore_attrib *unpack,
162		const GLubyte *bitmap )
163{
164   struct intel_context *intel = intel_context(ctx);
165   struct intel_region *dst = intel_drawbuf_region(intel);
166   GLfloat tmpColor[4];
167
168   union {
169      GLuint ui;
170      GLubyte ub[4];
171   } color;
172
173   if (!dst)
174       return GL_FALSE;
175
176   if (unpack->BufferObj->Name) {
177      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
178      if (bitmap == NULL)
179	 return GL_TRUE;	/* even though this is an error, we're done */
180   }
181
182   COPY_4V(tmpColor, ctx->Current.RasterColor);
183
184   if (NEED_SECONDARY_COLOR(ctx)) {
185       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
186   }
187
188   UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
189   UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
190   UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
191   UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
192
193   /* Does zoom apply to bitmaps?
194    */
195   if (!intel_check_blit_fragment_ops(ctx) ||
196       ctx->Pixel.ZoomX != 1.0F ||
197       ctx->Pixel.ZoomY != 1.0F)
198      return GL_FALSE;
199
200   LOCK_HARDWARE(intel);
201
202   if (intel->driDrawable->numClipRects) {
203      __DRIdrawablePrivate *dPriv = intel->driDrawable;
204      drm_clip_rect_t *box = dPriv->pClipRects;
205      drm_clip_rect_t dest_rect;
206      GLint nbox = dPriv->numClipRects;
207      GLint srcx = 0, srcy = 0;
208      GLint orig_screen_x1, orig_screen_y2;
209      GLuint i;
210
211
212      orig_screen_x1 = dPriv->x + dstx;
213      orig_screen_y2 = dPriv->y + (dPriv->h - dsty);
214
215      /* Do scissoring in GL coordinates:
216       */
217      if (ctx->Scissor.Enabled)
218      {
219	 GLint x = ctx->Scissor.X;
220	 GLint y = ctx->Scissor.Y;
221	 GLuint w = ctx->Scissor.Width;
222	 GLuint h = ctx->Scissor.Height;
223
224         if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
225            goto out;
226      }
227
228      /* Convert from GL to hardware coordinates:
229       */
230      dsty = dPriv->y + (dPriv->h - dsty - height);
231      dstx = dPriv->x + dstx;
232
233      dest_rect.x1 = dstx < 0 ? 0 : dstx;
234      dest_rect.y1 = dsty < 0 ? 0 : dsty;
235      dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
236      dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
237
238      for (i = 0; i < nbox; i++) {
239         drm_clip_rect_t rect;
240	 int box_w, box_h;
241	 GLint px, py;
242	 GLuint stipple[32];
243
244         if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
245            continue;
246
247	 /* Now go back to GL coordinates to figure out what subset of
248	  * the bitmap we are uploading for this cliprect:
249	  */
250	 box_w = rect.x2 - rect.x1;
251	 box_h = rect.y2 - rect.y1;
252	 srcx = rect.x1 - orig_screen_x1;
253	 srcy = orig_screen_y2 - rect.y2;
254
255
256#define DY 32
257#define DX 32
258
259	 /* Then, finally, chop it all into chunks that can be
260	  * digested by hardware:
261	  */
262	 for (py = 0; py < box_h; py += DY) {
263	    for (px = 0; px < box_w; px += DX) {
264	       int h = MIN2(DY, box_h - py);
265	       int w = MIN2(DX, box_w - px);
266	       GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
267	       GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
268		  ctx->Color.LogicOp : GL_COPY;
269
270	       assert(sz <= sizeof(stipple));
271	       memset(stipple, 0, sz);
272
273	       /* May need to adjust this when padding has been introduced in
274		* sz above:
275		*/
276	       if (get_bitmap_rect(width, height, unpack,
277				   bitmap,
278				   srcx + px, srcy + py, w, h,
279				   (GLubyte *)stipple,
280				   8,
281				   GL_TRUE) == 0)
282		  continue;
283
284	       /*
285		*/
286	       intelEmitImmediateColorExpandBlit( intel,
287						  dst->cpp,
288						  (GLubyte *)stipple,
289						  sz,
290						  color.ui,
291						  dst->pitch,
292						  dst->buffer,
293						  0,
294						  dst->tiled,
295						  rect.x1 + px,
296						  rect.y2 - (py + h),
297						  w, h,
298						  logic_op);
299	    }
300	 }
301      }
302   out:
303      intel_batchbuffer_flush(intel->batch);
304   }
305   UNLOCK_HARDWARE(intel);
306
307
308   if (unpack->BufferObj->Name) {
309      /* done with PBO so unmap it now */
310      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
311                              unpack->BufferObj);
312   }
313
314   return GL_TRUE;
315}
316
317
318
319
320
321/* There are a large number of possible ways to implement bitmap on
322 * this hardware, most of them have some sort of drawback.  Here are a
323 * few that spring to mind:
324 *
325 * Blit:
326 *    - XY_MONO_SRC_BLT_CMD
327 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
328 *    - XY_TEXT_BLT
329 *    - XY_TEXT_IMMEDIATE_BLT
330 *         - blit per cliprect, subject to maximum immediate data size.
331 *    - XY_COLOR_BLT
332 *         - per pixel or run of pixels
333 *    - XY_PIXEL_BLT
334 *         - good for sparse bitmaps
335 *
336 * 3D engine:
337 *    - Point per pixel
338 *    - Translate bitmap to an alpha texture and render as a quad
339 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
340 */
341void
342intelBitmap(GLcontext * ctx,
343	    GLint x, GLint y,
344	    GLsizei width, GLsizei height,
345	    const struct gl_pixelstore_attrib *unpack,
346	    const GLubyte * pixels)
347{
348   if (do_blit_bitmap(ctx, x, y, width, height,
349                          unpack, pixels))
350      return;
351
352   if (INTEL_DEBUG & DEBUG_PIXEL)
353      _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
354
355   _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
356}
357