intel_pixel_bitmap.c revision 8d68a90e225d831a395ba788e425cb717eec1f9a
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/colormac.h"
32#include "main/mtypes.h"
33#include "main/macros.h"
34#include "main/bufferobj.h"
35#include "main/state.h"
36#include "main/texobj.h"
37#include "main/context.h"
38#include "swrast/swrast.h"
39#include "drivers/common/meta.h"
40
41#include "intel_screen.h"
42#include "intel_context.h"
43#include "intel_batchbuffer.h"
44#include "intel_blit.h"
45#include "intel_regions.h"
46#include "intel_buffers.h"
47#include "intel_pixel.h"
48#include "intel_reg.h"
49
50
51#define FILE_DEBUG_FLAG DEBUG_PIXEL
52
53
54/* Unlike the other intel_pixel_* functions, the expectation here is
55 * that the incoming data is not in a PBO.  With the XY_TEXT blit
56 * method, there's no benefit haveing it in a PBO, but we could
57 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
58 * PBO bitmaps.  I think they are probably pretty rare though - I
59 * wonder if Xgl uses them?
60 */
61static const GLubyte *map_pbo( struct gl_context *ctx,
62			       GLsizei width, GLsizei height,
63			       const struct gl_pixelstore_attrib *unpack,
64			       const GLubyte *bitmap )
65{
66   GLubyte *buf;
67
68   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
69				  GL_COLOR_INDEX, GL_BITMAP,
70				  (GLvoid *) bitmap)) {
71      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
72      return NULL;
73   }
74
75   buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
76					   GL_READ_ONLY_ARB,
77					   unpack->BufferObj);
78   if (!buf) {
79      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
80      return NULL;
81   }
82
83   return ADD_POINTERS(buf, bitmap);
84}
85
86static GLboolean test_bit( const GLubyte *src, GLuint bit )
87{
88   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
89}
90
91static void set_bit( GLubyte *dest, GLuint bit )
92{
93   dest[bit/8] |= 1 << (bit % 8);
94}
95
96/* Extract a rectangle's worth of data from the bitmap.  Called
97 * per chunk of HW-sized bitmap.
98 */
99static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
100			      const struct gl_pixelstore_attrib *unpack,
101			      const GLubyte *bitmap,
102			      GLuint x, GLuint y,
103			      GLuint w, GLuint h,
104			      GLubyte *dest,
105			      GLuint row_align,
106			      GLboolean invert)
107{
108   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
109   GLuint mask = unpack->LsbFirst ? 0 : 7;
110   GLuint bit = 0;
111   GLint row, col;
112   GLint first, last;
113   GLint incr;
114   GLuint count = 0;
115
116   DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
117       __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
118
119   if (invert) {
120      first = h-1;
121      last = 0;
122      incr = -1;
123   }
124   else {
125      first = 0;
126      last = h-1;
127      incr = 1;
128   }
129
130   /* Require that dest be pre-zero'd.
131    */
132   for (row = first; row != (last+incr); row += incr) {
133      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
134						    width, height,
135						    GL_COLOR_INDEX, GL_BITMAP,
136						    y + row, x);
137
138      for (col = 0; col < w; col++, bit++) {
139	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
140	    set_bit(dest, bit ^ 7);
141	    count++;
142	 }
143      }
144
145      if (row_align)
146	 bit = ALIGN(bit, row_align);
147   }
148
149   return count;
150}
151
152/**
153 * Returns the low Y value of the vertical range given, flipped according to
154 * whether the framebuffer is or not.
155 */
156static INLINE int
157y_flip(struct gl_framebuffer *fb, int y, int height)
158{
159   if (fb->Name != 0)
160      return y;
161   else
162      return fb->Height - y - height;
163}
164
165/*
166 * Render a bitmap.
167 */
168static GLboolean
169do_blit_bitmap( struct gl_context *ctx,
170		GLint dstx, GLint dsty,
171		GLsizei width, GLsizei height,
172		const struct gl_pixelstore_attrib *unpack,
173		const GLubyte *bitmap )
174{
175   struct intel_context *intel = intel_context(ctx);
176   struct intel_region *dst = intel_drawbuf_region(intel);
177   struct gl_framebuffer *fb = ctx->DrawBuffer;
178   GLfloat tmpColor[4];
179   GLubyte ubcolor[4];
180   GLuint color;
181   GLsizei bitmap_width = width;
182   GLsizei bitmap_height = height;
183   GLint px, py;
184   GLuint stipple[32];
185   GLint orig_dstx = dstx;
186   GLint orig_dsty = dsty;
187
188   /* Update draw buffer bounds */
189   _mesa_update_state(ctx);
190
191   if (ctx->Depth.Test) {
192      /* The blit path produces incorrect results when depth testing is on.
193       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
194       * will likely be obscured by other, closer geometry.
195       */
196      return GL_FALSE;
197   }
198
199   if (!dst)
200       return GL_FALSE;
201
202   if (_mesa_is_bufferobj(unpack->BufferObj)) {
203      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
204      if (bitmap == NULL)
205	 return GL_TRUE;	/* even though this is an error, we're done */
206   }
207
208   COPY_4V(tmpColor, ctx->Current.RasterColor);
209
210   if (NEED_SECONDARY_COLOR(ctx)) {
211       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
212   }
213
214   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
215   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
216   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
217   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
218
219   if (dst->cpp == 2)
220      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
221   else
222      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
223
224   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
225      return GL_FALSE;
226
227   intel_prepare_render(intel);
228
229   /* Clip to buffer bounds and scissor. */
230   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
231			     fb->_Xmax, fb->_Ymax,
232			     &dstx, &dsty, &width, &height))
233      goto out;
234
235   dsty = y_flip(fb, dsty, height);
236
237#define DY 32
238#define DX 32
239
240   /* Chop it all into chunks that can be digested by hardware: */
241   for (py = 0; py < height; py += DY) {
242      for (px = 0; px < width; px += DX) {
243	 int h = MIN2(DY, height - py);
244	 int w = MIN2(DX, width - px);
245	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
246	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
247	    ctx->Color.LogicOp : GL_COPY;
248
249	 assert(sz <= sizeof(stipple));
250	 memset(stipple, 0, sz);
251
252	 /* May need to adjust this when padding has been introduced in
253	  * sz above:
254	  *
255	  * Have to translate destination coordinates back into source
256	  * coordinates.
257	  */
258	 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
259			     bitmap,
260			     -orig_dstx + (dstx + px),
261			     -orig_dsty + y_flip(fb, dsty + py, h),
262			     w, h,
263			     (GLubyte *)stipple,
264			     8,
265			     fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
266	    continue;
267
268	 if (!intelEmitImmediateColorExpandBlit(intel,
269						dst->cpp,
270						(GLubyte *)stipple,
271						sz,
272						color,
273						dst->pitch,
274						dst->buffer,
275						0,
276						dst->tiling,
277						dstx + px,
278						dsty + py,
279						w, h,
280						logic_op)) {
281	    return GL_FALSE;
282	 }
283      }
284   }
285out:
286
287   if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
288      intel_batchbuffer_flush(intel);
289
290   if (_mesa_is_bufferobj(unpack->BufferObj)) {
291      /* done with PBO so unmap it now */
292      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
293                              unpack->BufferObj);
294   }
295
296   intel_check_front_buffer_rendering(intel);
297
298   return GL_TRUE;
299}
300
301
302/* There are a large number of possible ways to implement bitmap on
303 * this hardware, most of them have some sort of drawback.  Here are a
304 * few that spring to mind:
305 *
306 * Blit:
307 *    - XY_MONO_SRC_BLT_CMD
308 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
309 *    - XY_TEXT_BLT
310 *    - XY_TEXT_IMMEDIATE_BLT
311 *         - blit per cliprect, subject to maximum immediate data size.
312 *    - XY_COLOR_BLT
313 *         - per pixel or run of pixels
314 *    - XY_PIXEL_BLT
315 *         - good for sparse bitmaps
316 *
317 * 3D engine:
318 *    - Point per pixel
319 *    - Translate bitmap to an alpha texture and render as a quad
320 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
321 */
322void
323intelBitmap(struct gl_context * ctx,
324	    GLint x, GLint y,
325	    GLsizei width, GLsizei height,
326	    const struct gl_pixelstore_attrib *unpack,
327	    const GLubyte * pixels)
328{
329   struct intel_context *intel = intel_context(ctx);
330
331   if (do_blit_bitmap(ctx, x, y, width, height,
332                          unpack, pixels))
333      return;
334
335   /* FIXME */
336   if (intel->gen == 6)
337       return _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
338
339   _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
340}
341