intel_pixel_bitmap.c revision b9752a2bd615d136369af63ed3d45cc10adf21e7
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/colormac.h"
32#include "main/mtypes.h"
33#include "main/macros.h"
34#include "main/bufferobj.h"
35#include "main/state.h"
36#include "swrast/swrast.h"
37
38#include "intel_screen.h"
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_blit.h"
42#include "intel_regions.h"
43#include "intel_buffer_objects.h"
44#include "intel_buffers.h"
45#include "intel_pixel.h"
46#include "intel_reg.h"
47
48
49#define FILE_DEBUG_FLAG DEBUG_PIXEL
50
51
52/* Unlike the other intel_pixel_* functions, the expectation here is
53 * that the incoming data is not in a PBO.  With the XY_TEXT blit
54 * method, there's no benefit haveing it in a PBO, but we could
55 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
56 * PBO bitmaps.  I think they are probably pretty rare though - I
57 * wonder if Xgl uses them?
58 */
59static const GLubyte *map_pbo( GLcontext *ctx,
60			       GLsizei width, GLsizei height,
61			       const struct gl_pixelstore_attrib *unpack,
62			       const GLubyte *bitmap )
63{
64   GLubyte *buf;
65
66   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
67				  GL_COLOR_INDEX, GL_BITMAP,
68				  (GLvoid *) bitmap)) {
69      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
70      return NULL;
71   }
72
73   buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
74					   GL_READ_ONLY_ARB,
75					   unpack->BufferObj);
76   if (!buf) {
77      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
78      return NULL;
79   }
80
81   return ADD_POINTERS(buf, bitmap);
82}
83
84static GLboolean test_bit( const GLubyte *src,
85			    GLuint bit )
86{
87   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
88}
89
90static void set_bit( GLubyte *dest,
91			  GLuint bit )
92{
93   dest[bit/8] |= 1 << (bit % 8);
94}
95
96/* Extract a rectangle's worth of data from the bitmap.  Called
97 * per-cliprect.
98 */
99static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
100			      const struct gl_pixelstore_attrib *unpack,
101			      const GLubyte *bitmap,
102			      GLuint x, GLuint y,
103			      GLuint w, GLuint h,
104			      GLubyte *dest,
105			      GLuint row_align,
106			      GLboolean invert)
107{
108   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
109   GLuint mask = unpack->LsbFirst ? 0 : 7;
110   GLuint bit = 0;
111   GLint row, col;
112   GLint first, last;
113   GLint incr;
114   GLuint count = 0;
115
116   if (INTEL_DEBUG & DEBUG_PIXEL)
117      _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
118		   __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
119
120   if (invert) {
121      first = h-1;
122      last = 0;
123      incr = -1;
124   }
125   else {
126      first = 0;
127      last = h-1;
128      incr = 1;
129   }
130
131   /* Require that dest be pre-zero'd.
132    */
133   for (row = first; row != (last+incr); row += incr) {
134      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
135						    width, height,
136						    GL_COLOR_INDEX, GL_BITMAP,
137						    y + row, x);
138
139      for (col = 0; col < w; col++, bit++) {
140	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
141	    set_bit(dest, bit ^ 7);
142	    count++;
143	 }
144      }
145
146      if (row_align)
147	 bit = ALIGN(bit, row_align);
148   }
149
150   return count;
151}
152
153
154
155
156/*
157 * Render a bitmap.
158 */
159static GLboolean
160do_blit_bitmap( GLcontext *ctx,
161		GLint dstx, GLint dsty,
162		GLsizei width, GLsizei height,
163		const struct gl_pixelstore_attrib *unpack,
164		const GLubyte *bitmap )
165{
166   struct intel_context *intel = intel_context(ctx);
167   struct intel_region *dst = intel_drawbuf_region(intel);
168   struct gl_framebuffer *fb = ctx->DrawBuffer;
169   GLfloat tmpColor[4];
170   GLubyte ubcolor[4];
171   GLuint color8888, color565;
172   unsigned int num_cliprects;
173   drm_clip_rect_t *cliprects;
174   int x_off, y_off;
175
176   /* Update draw buffer bounds */
177   _mesa_update_state(ctx);
178
179   if (!dst)
180       return GL_FALSE;
181
182   if (unpack->BufferObj->Name) {
183      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
184      if (bitmap == NULL)
185	 return GL_TRUE;	/* even though this is an error, we're done */
186   }
187
188   COPY_4V(tmpColor, ctx->Current.RasterColor);
189
190   if (NEED_SECONDARY_COLOR(ctx)) {
191       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
192   }
193
194   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
195   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
196   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
197   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
198
199   color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]);
200   color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
201
202   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
203      return GL_FALSE;
204
205   LOCK_HARDWARE(intel);
206
207   intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
208   if (num_cliprects != 0) {
209      drm_clip_rect_t dest_rect;
210      GLint srcx = 0, srcy = 0;
211      GLuint i;
212      GLint orig_dstx = dstx;
213      GLint orig_dsty = dsty;
214
215      /* Clip to buffer bounds and scissor. */
216      if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
217				fb->_Xmax, fb->_Ymax,
218				&dstx, &dsty, &width, &height))
219            goto out;
220
221      /* Convert from GL to hardware coordinates.  Transform original points
222       * along with it so that we can look at cliprects in hw coordinates and
223       * map back to points in the source space.
224       */
225      if (fb->Name == 0) {
226	 /* bitmap to a system framebuffer */
227	 dstx = x_off + dstx;
228	 dsty = y_off + (fb->Height - dsty - height);
229	 orig_dstx = x_off + orig_dstx;
230	 orig_dsty = y_off + (fb->Height - orig_dsty - height);
231      } else {
232	 /* bitmap to a user framebuffer object */
233	 dstx = x_off + dstx;
234	 dsty = y_off + dsty;
235	 orig_dstx = x_off + orig_dstx;
236	 orig_dsty = y_off + orig_dsty;
237      }
238
239      dest_rect.x1 = dstx;
240      dest_rect.y1 = dsty;
241      dest_rect.x2 = dstx + width;
242      dest_rect.y2 = dsty + height;
243
244      for (i = 0; i < num_cliprects; i++) {
245         drm_clip_rect_t rect;
246	 int box_w, box_h;
247	 GLint px, py;
248	 GLuint stipple[32];
249
250         if (!intel_intersect_cliprects(&rect, &dest_rect, &cliprects[i]))
251            continue;
252
253	 /* Now go back to GL coordinates to figure out what subset of
254	  * the bitmap we are uploading for this cliprect:
255	  */
256	 box_w = rect.x2 - rect.x1;
257	 box_h = rect.y2 - rect.y1;
258	 srcx = rect.x1 - orig_dstx;
259	 srcy = rect.y1 - orig_dsty;
260
261#define DY 32
262#define DX 32
263
264	 /* Then, finally, chop it all into chunks that can be
265	  * digested by hardware:
266	  */
267	 for (py = 0; py < box_h; py += DY) {
268	    for (px = 0; px < box_w; px += DX) {
269	       int h = MIN2(DY, box_h - py);
270	       int w = MIN2(DX, box_w - px);
271	       GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
272	       GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
273		  ctx->Color.LogicOp : GL_COPY;
274
275	       assert(sz <= sizeof(stipple));
276	       memset(stipple, 0, sz);
277
278	       /* May need to adjust this when padding has been introduced in
279		* sz above:
280		*/
281	       if (get_bitmap_rect(width, height, unpack,
282				   bitmap,
283				   srcx + px, srcy + py, w, h,
284				   (GLubyte *)stipple,
285				   8,
286				   fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
287		  continue;
288
289	       /*
290		*/
291	       intelEmitImmediateColorExpandBlit( intel,
292						  dst->cpp,
293						  (GLubyte *)stipple,
294						  sz,
295						  (dst->cpp == 2) ? color565 : color8888,
296						  dst->pitch,
297						  dst->buffer,
298						  0,
299						  dst->tiling,
300						  rect.x1 + px,
301						  rect.y2 - (py + h),
302						  w, h,
303						  logic_op);
304	    }
305	 }
306      }
307   }
308out:
309   UNLOCK_HARDWARE(intel);
310
311   if (INTEL_DEBUG & DEBUG_SYNC)
312      intel_batchbuffer_flush(intel->batch);
313
314   if (unpack->BufferObj->Name) {
315      /* done with PBO so unmap it now */
316      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
317                              unpack->BufferObj);
318   }
319
320   return GL_TRUE;
321}
322
323
324
325
326
327/* There are a large number of possible ways to implement bitmap on
328 * this hardware, most of them have some sort of drawback.  Here are a
329 * few that spring to mind:
330 *
331 * Blit:
332 *    - XY_MONO_SRC_BLT_CMD
333 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
334 *    - XY_TEXT_BLT
335 *    - XY_TEXT_IMMEDIATE_BLT
336 *         - blit per cliprect, subject to maximum immediate data size.
337 *    - XY_COLOR_BLT
338 *         - per pixel or run of pixels
339 *    - XY_PIXEL_BLT
340 *         - good for sparse bitmaps
341 *
342 * 3D engine:
343 *    - Point per pixel
344 *    - Translate bitmap to an alpha texture and render as a quad
345 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
346 */
347void
348intelBitmap(GLcontext * ctx,
349	    GLint x, GLint y,
350	    GLsizei width, GLsizei height,
351	    const struct gl_pixelstore_attrib *unpack,
352	    const GLubyte * pixels)
353{
354   if (do_blit_bitmap(ctx, x, y, width, height,
355                          unpack, pixels))
356      return;
357
358   if (INTEL_DEBUG & DEBUG_PIXEL)
359      _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
360
361   _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
362}
363