intel_context.c revision 1b3d354743269ac1da80984da55d7545974f7345
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/extensions.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/imports.h"
35#include "main/points.h"
36
37#include "swrast/swrast.h"
38#include "swrast_setup/swrast_setup.h"
39#include "tnl/tnl.h"
40#include "drivers/common/driverfuncs.h"
41#include "drivers/common/meta.h"
42
43#include "intel_chipset.h"
44#include "intel_buffers.h"
45#include "intel_tex.h"
46#include "intel_batchbuffer.h"
47#include "intel_clear.h"
48#include "intel_extensions.h"
49#include "intel_pixel.h"
50#include "intel_regions.h"
51#include "intel_buffer_objects.h"
52#include "intel_fbo.h"
53#include "intel_bufmgr.h"
54#include "intel_screen.h"
55
56#include "drirenderbuffer.h"
57#include "utils.h"
58
59
60#ifndef INTEL_DEBUG
61int INTEL_DEBUG = (0);
62#endif
63
64
65static const GLubyte *
66intelGetString(struct gl_context * ctx, GLenum name)
67{
68   const struct intel_context *const intel = intel_context(ctx);
69   const char *chipset;
70   static char buffer[128];
71
72   switch (name) {
73   case GL_VENDOR:
74      return (GLubyte *) "Tungsten Graphics, Inc";
75      break;
76
77   case GL_RENDERER:
78      switch (intel->intelScreen->deviceID) {
79      case PCI_CHIP_845_G:
80         chipset = "Intel(R) 845G";
81         break;
82      case PCI_CHIP_I830_M:
83         chipset = "Intel(R) 830M";
84         break;
85      case PCI_CHIP_I855_GM:
86         chipset = "Intel(R) 852GM/855GM";
87         break;
88      case PCI_CHIP_I865_G:
89         chipset = "Intel(R) 865G";
90         break;
91      case PCI_CHIP_I915_G:
92         chipset = "Intel(R) 915G";
93         break;
94      case PCI_CHIP_E7221_G:
95	 chipset = "Intel (R) E7221G (i915)";
96	 break;
97      case PCI_CHIP_I915_GM:
98         chipset = "Intel(R) 915GM";
99         break;
100      case PCI_CHIP_I945_G:
101         chipset = "Intel(R) 945G";
102         break;
103      case PCI_CHIP_I945_GM:
104         chipset = "Intel(R) 945GM";
105         break;
106      case PCI_CHIP_I945_GME:
107         chipset = "Intel(R) 945GME";
108         break;
109      case PCI_CHIP_G33_G:
110	 chipset = "Intel(R) G33";
111	 break;
112      case PCI_CHIP_Q35_G:
113	 chipset = "Intel(R) Q35";
114	 break;
115      case PCI_CHIP_Q33_G:
116	 chipset = "Intel(R) Q33";
117	 break;
118      case PCI_CHIP_IGD_GM:
119      case PCI_CHIP_IGD_G:
120	 chipset = "Intel(R) IGD";
121	 break;
122      case PCI_CHIP_I965_Q:
123	 chipset = "Intel(R) 965Q";
124	 break;
125      case PCI_CHIP_I965_G:
126      case PCI_CHIP_I965_G_1:
127	 chipset = "Intel(R) 965G";
128	 break;
129      case PCI_CHIP_I946_GZ:
130	 chipset = "Intel(R) 946GZ";
131	 break;
132      case PCI_CHIP_I965_GM:
133	 chipset = "Intel(R) 965GM";
134	 break;
135      case PCI_CHIP_I965_GME:
136	 chipset = "Intel(R) 965GME/GLE";
137	 break;
138      case PCI_CHIP_GM45_GM:
139	 chipset = "Mobile Intel® GM45 Express Chipset";
140	 break;
141      case PCI_CHIP_IGD_E_G:
142	 chipset = "Intel(R) Integrated Graphics Device";
143	 break;
144      case PCI_CHIP_G45_G:
145         chipset = "Intel(R) G45/G43";
146         break;
147      case PCI_CHIP_Q45_G:
148         chipset = "Intel(R) Q45/Q43";
149         break;
150      case PCI_CHIP_G41_G:
151         chipset = "Intel(R) G41";
152         break;
153      case PCI_CHIP_B43_G:
154      case PCI_CHIP_B43_G1:
155         chipset = "Intel(R) B43";
156         break;
157      case PCI_CHIP_ILD_G:
158         chipset = "Intel(R) Ironlake Desktop";
159         break;
160      case PCI_CHIP_ILM_G:
161         chipset = "Intel(R) Ironlake Mobile";
162         break;
163      case PCI_CHIP_SANDYBRIDGE_GT1:
164      case PCI_CHIP_SANDYBRIDGE_GT2:
165      case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
166	 chipset = "Intel(R) Sandybridge Desktop";
167	 break;
168      case PCI_CHIP_SANDYBRIDGE_M_GT1:
169      case PCI_CHIP_SANDYBRIDGE_M_GT2:
170      case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
171	 chipset = "Intel(R) Sandybridge Mobile";
172	 break;
173      case PCI_CHIP_SANDYBRIDGE_S:
174	 chipset = "Intel(R) Sandybridge Server";
175	 break;
176      case PCI_CHIP_IVYBRIDGE_GT1:
177      case PCI_CHIP_IVYBRIDGE_GT2:
178	 chipset = "Intel(R) Ivybridge Desktop";
179	 break;
180      case PCI_CHIP_IVYBRIDGE_M_GT1:
181      case PCI_CHIP_IVYBRIDGE_M_GT2:
182	 chipset = "Intel(R) Ivybridge Mobile";
183	 break;
184      case PCI_CHIP_IVYBRIDGE_S_GT1:
185	 chipset = "Intel(R) Ivybridge Server";
186	 break;
187      default:
188         chipset = "Unknown Intel Chipset";
189         break;
190      }
191
192      (void) driGetRendererString(buffer, chipset, 0);
193      return (GLubyte *) buffer;
194
195   default:
196      return NULL;
197   }
198}
199
200static void
201intel_flush_front(struct gl_context *ctx)
202{
203   struct intel_context *intel = intel_context(ctx);
204    __DRIcontext *driContext = intel->driContext;
205    __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
206
207   if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
208      if (screen->dri2.loader &&
209          (screen->dri2.loader->base.version >= 2)
210	  && (screen->dri2.loader->flushFrontBuffer != NULL) &&
211          driContext->driDrawablePriv &&
212	  driContext->driDrawablePriv->loaderPrivate) {
213	 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
214						  driContext->driDrawablePriv->loaderPrivate);
215
216	 /* We set the dirty bit in intel_prepare_render() if we're
217	  * front buffer rendering once we get there.
218	  */
219	 intel->front_buffer_dirty = GL_FALSE;
220      }
221   }
222}
223
224static unsigned
225intel_bits_per_pixel(const struct intel_renderbuffer *rb)
226{
227   return _mesa_get_format_bytes(rb->Base.Format) * 8;
228}
229
230void
231intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
232{
233   struct gl_framebuffer *fb = drawable->driverPrivate;
234   struct intel_renderbuffer *rb;
235   struct intel_region *region, *depth_region;
236   struct intel_context *intel = context->driverPrivate;
237   struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
238   __DRIbuffer *buffers = NULL;
239   __DRIscreen *screen;
240   int i, count;
241   unsigned int attachments[10];
242   const char *region_name;
243
244   /* If we're rendering to the fake front buffer, make sure all the
245    * pending drawing has landed on the real front buffer.  Otherwise
246    * when we eventually get to DRI2GetBuffersWithFormat the stale
247    * real front buffer contents will get copied to the new fake front
248    * buffer.
249    */
250   if (intel->is_front_buffer_rendering) {
251      intel_flush(&intel->ctx);
252      intel_flush_front(&intel->ctx);
253   }
254
255   /* Set this up front, so that in case our buffers get invalidated
256    * while we're getting new buffers, we don't clobber the stamp and
257    * thus ignore the invalidate. */
258   drawable->lastStamp = drawable->dri2.stamp;
259
260   if (unlikely(INTEL_DEBUG & DEBUG_DRI))
261      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
262
263   screen = intel->intelScreen->driScrnPriv;
264
265   if (screen->dri2.loader
266       && (screen->dri2.loader->base.version > 2)
267       && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
268
269      front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
270      back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
271      depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
272      stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
273
274      i = 0;
275      if ((intel->is_front_buffer_rendering ||
276	   intel->is_front_buffer_reading ||
277	   !back_rb) && front_rb) {
278	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
279	 attachments[i++] = intel_bits_per_pixel(front_rb);
280      }
281
282      if (back_rb) {
283	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
284	 attachments[i++] = intel_bits_per_pixel(back_rb);
285      }
286
287      if ((depth_rb != NULL) && (stencil_rb != NULL)) {
288	 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
289	 attachments[i++] = intel_bits_per_pixel(depth_rb);
290      } else if (depth_rb != NULL) {
291	 attachments[i++] = __DRI_BUFFER_DEPTH;
292	 attachments[i++] = intel_bits_per_pixel(depth_rb);
293      } else if (stencil_rb != NULL) {
294	 attachments[i++] = __DRI_BUFFER_STENCIL;
295	 attachments[i++] = intel_bits_per_pixel(stencil_rb);
296      }
297
298      buffers =
299	 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
300						      &drawable->w,
301						      &drawable->h,
302						      attachments, i / 2,
303						      &count,
304						      drawable->loaderPrivate);
305   } else if (screen->dri2.loader) {
306      i = 0;
307      if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
308	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
309      if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
310	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
311      if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
312	 attachments[i++] = __DRI_BUFFER_DEPTH;
313      if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
314	 attachments[i++] = __DRI_BUFFER_STENCIL;
315
316      buffers = (*screen->dri2.loader->getBuffers)(drawable,
317						   &drawable->w,
318						   &drawable->h,
319						   attachments, i,
320						   &count,
321						   drawable->loaderPrivate);
322   }
323
324   if (buffers == NULL)
325      return;
326
327   drawable->x = 0;
328   drawable->y = 0;
329   drawable->backX = 0;
330   drawable->backY = 0;
331   drawable->numClipRects = 1;
332   drawable->pClipRects[0].x1 = 0;
333   drawable->pClipRects[0].y1 = 0;
334   drawable->pClipRects[0].x2 = drawable->w;
335   drawable->pClipRects[0].y2 = drawable->h;
336   drawable->numBackClipRects = 1;
337   drawable->pBackClipRects[0].x1 = 0;
338   drawable->pBackClipRects[0].y1 = 0;
339   drawable->pBackClipRects[0].x2 = drawable->w;
340   drawable->pBackClipRects[0].y2 = drawable->h;
341
342   depth_region = NULL;
343   for (i = 0; i < count; i++) {
344       switch (buffers[i].attachment) {
345       case __DRI_BUFFER_FRONT_LEFT:
346	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
347	   region_name = "dri2 front buffer";
348	   break;
349
350       case __DRI_BUFFER_FAKE_FRONT_LEFT:
351	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
352	   region_name = "dri2 fake front buffer";
353	   break;
354
355       case __DRI_BUFFER_BACK_LEFT:
356	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
357	   region_name = "dri2 back buffer";
358	   break;
359
360       case __DRI_BUFFER_DEPTH:
361	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
362	   region_name = "dri2 depth buffer";
363	   break;
364
365       case __DRI_BUFFER_DEPTH_STENCIL:
366	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
367	   region_name = "dri2 depth / stencil buffer";
368	   break;
369
370       case __DRI_BUFFER_STENCIL:
371	   rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
372	   region_name = "dri2 stencil buffer";
373	   break;
374
375       case __DRI_BUFFER_ACCUM:
376       default:
377	   fprintf(stderr,
378		   "unhandled buffer attach event, attachment type %d\n",
379		   buffers[i].attachment);
380	   return;
381       }
382
383       if (rb == NULL)
384	  continue;
385
386       if (rb->region && rb->region->name == buffers[i].name)
387	     continue;
388
389       if (unlikely(INTEL_DEBUG & DEBUG_DRI))
390	  fprintf(stderr,
391		  "attaching buffer %d, at %d, cpp %d, pitch %d\n",
392		  buffers[i].name, buffers[i].attachment,
393		  buffers[i].cpp, buffers[i].pitch);
394
395       if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
396	  if (unlikely(INTEL_DEBUG & DEBUG_DRI))
397	     fprintf(stderr, "(reusing depth buffer as stencil)\n");
398	  intel_region_reference(&region, depth_region);
399       }
400       else
401          region = intel_region_alloc_for_handle(intel->intelScreen,
402						 buffers[i].cpp,
403						 drawable->w,
404						 drawable->h,
405						 buffers[i].pitch / buffers[i].cpp,
406						 buffers[i].name,
407						 region_name);
408
409       if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
410	  depth_region = region;
411
412       intel_renderbuffer_set_region(intel, rb, region);
413       intel_region_release(&region);
414
415       if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
416	  rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
417	  if (rb != NULL) {
418	     struct intel_region *stencil_region = NULL;
419
420	     if (rb->region && rb->region->name == buffers[i].name)
421		   continue;
422
423	     intel_region_reference(&stencil_region, region);
424	     intel_renderbuffer_set_region(intel, rb, stencil_region);
425	     intel_region_release(&stencil_region);
426	  }
427       }
428   }
429
430   driUpdateFramebufferSize(&intel->ctx, drawable);
431}
432
433/**
434 * intel_prepare_render should be called anywhere that curent read/drawbuffer
435 * state is required.
436 */
437void
438intel_prepare_render(struct intel_context *intel)
439{
440   __DRIcontext *driContext = intel->driContext;
441   __DRIdrawable *drawable;
442
443   drawable = driContext->driDrawablePriv;
444   if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
445      if (drawable->lastStamp != drawable->dri2.stamp)
446	 intel_update_renderbuffers(driContext, drawable);
447      intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
448      driContext->dri2.draw_stamp = drawable->dri2.stamp;
449   }
450
451   drawable = driContext->driReadablePriv;
452   if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
453      if (drawable->lastStamp != drawable->dri2.stamp)
454	 intel_update_renderbuffers(driContext, drawable);
455      driContext->dri2.read_stamp = drawable->dri2.stamp;
456   }
457
458   /* If we're currently rendering to the front buffer, the rendering
459    * that will happen next will probably dirty the front buffer.  So
460    * mark it as dirty here.
461    */
462   if (intel->is_front_buffer_rendering)
463      intel->front_buffer_dirty = GL_TRUE;
464
465   /* Wait for the swapbuffers before the one we just emitted, so we
466    * don't get too many swaps outstanding for apps that are GPU-heavy
467    * but not CPU-heavy.
468    *
469    * We're using intelDRI2Flush (called from the loader before
470    * swapbuffer) and glFlush (for front buffer rendering) as the
471    * indicator that a frame is done and then throttle when we get
472    * here as we prepare to render the next frame.  At this point for
473    * round trips for swap/copy and getting new buffers are done and
474    * we'll spend less time waiting on the GPU.
475    *
476    * Unfortunately, we don't have a handle to the batch containing
477    * the swap, and getting our hands on that doesn't seem worth it,
478    * so we just us the first batch we emitted after the last swap.
479    */
480   if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
481      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
482      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
483      intel->first_post_swapbuffers_batch = NULL;
484      intel->need_throttle = GL_FALSE;
485   }
486}
487
488static void
489intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
490{
491    struct intel_context *intel = intel_context(ctx);
492    __DRIcontext *driContext = intel->driContext;
493
494    if (intel->saved_viewport)
495	intel->saved_viewport(ctx, x, y, w, h);
496
497    if (ctx->DrawBuffer->Name == 0) {
498       dri2InvalidateDrawable(driContext->driDrawablePriv);
499       dri2InvalidateDrawable(driContext->driReadablePriv);
500    }
501}
502
503static const struct dri_debug_control debug_control[] = {
504   { "tex",   DEBUG_TEXTURE},
505   { "state", DEBUG_STATE},
506   { "ioctl", DEBUG_IOCTL},
507   { "blit",  DEBUG_BLIT},
508   { "mip",   DEBUG_MIPTREE},
509   { "fall",  DEBUG_FALLBACKS},
510   { "verb",  DEBUG_VERBOSE},
511   { "bat",   DEBUG_BATCH},
512   { "pix",   DEBUG_PIXEL},
513   { "buf",   DEBUG_BUFMGR},
514   { "reg",   DEBUG_REGION},
515   { "fbo",   DEBUG_FBO},
516   { "gs",    DEBUG_GS},
517   { "sync",  DEBUG_SYNC},
518   { "prim",  DEBUG_PRIMS },
519   { "vert",  DEBUG_VERTS },
520   { "dri",   DEBUG_DRI },
521   { "sf",    DEBUG_SF },
522   { "san",   DEBUG_SANITY },
523   { "sleep", DEBUG_SLEEP },
524   { "stats", DEBUG_STATS },
525   { "tile",  DEBUG_TILE },
526   { "sing",  DEBUG_SINGLE_THREAD },
527   { "thre",  DEBUG_SINGLE_THREAD },
528   { "wm",    DEBUG_WM },
529   { "urb",   DEBUG_URB },
530   { "vs",    DEBUG_VS },
531   { "clip",  DEBUG_CLIP },
532   { NULL,    0 }
533};
534
535
536static void
537intelInvalidateState(struct gl_context * ctx, GLuint new_state)
538{
539    struct intel_context *intel = intel_context(ctx);
540
541   _swrast_InvalidateState(ctx, new_state);
542   _swsetup_InvalidateState(ctx, new_state);
543   _vbo_InvalidateState(ctx, new_state);
544   _tnl_InvalidateState(ctx, new_state);
545   _tnl_invalidate_vertex_state(ctx, new_state);
546
547   intel->NewGLState |= new_state;
548
549   if (intel->vtbl.invalidate_state)
550      intel->vtbl.invalidate_state( intel, new_state );
551}
552
553void
554intel_flush(struct gl_context *ctx)
555{
556   struct intel_context *intel = intel_context(ctx);
557
558   if (intel->Fallback)
559      _swrast_flush(ctx);
560
561   if (intel->gen < 4)
562      INTEL_FIREVERTICES(intel);
563
564   if (intel->batch.used)
565      intel_batchbuffer_flush(intel);
566}
567
568static void
569intel_glFlush(struct gl_context *ctx)
570{
571   struct intel_context *intel = intel_context(ctx);
572
573   intel_flush(ctx);
574   intel_flush_front(ctx);
575   if (intel->is_front_buffer_rendering)
576      intel->need_throttle = GL_TRUE;
577}
578
579void
580intelFinish(struct gl_context * ctx)
581{
582   struct gl_framebuffer *fb = ctx->DrawBuffer;
583   int i;
584
585   intel_flush(ctx);
586   intel_flush_front(ctx);
587
588   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
589       struct intel_renderbuffer *irb;
590
591       irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
592
593       if (irb && irb->region && irb->region->buffer)
594	  drm_intel_bo_wait_rendering(irb->region->buffer);
595   }
596   if (fb->_DepthBuffer) {
597      /* XXX: Wait on buffer idle */
598   }
599}
600
601void
602intelInitDriverFunctions(struct dd_function_table *functions)
603{
604   _mesa_init_driver_functions(functions);
605
606   functions->Flush = intel_glFlush;
607   functions->Finish = intelFinish;
608   functions->GetString = intelGetString;
609   functions->UpdateState = intelInvalidateState;
610
611   intelInitTextureFuncs(functions);
612   intelInitTextureImageFuncs(functions);
613   intelInitTextureSubImageFuncs(functions);
614   intelInitTextureCopyImageFuncs(functions);
615   intelInitStateFuncs(functions);
616   intelInitClearFuncs(functions);
617   intelInitBufferFuncs(functions);
618   intelInitPixelFuncs(functions);
619   intelInitBufferObjectFuncs(functions);
620   intel_init_syncobj_functions(functions);
621}
622
623
624GLboolean
625intelInitContext(struct intel_context *intel,
626		 int api,
627                 const struct gl_config * mesaVis,
628                 __DRIcontext * driContextPriv,
629                 void *sharedContextPrivate,
630                 struct dd_function_table *functions)
631{
632   struct gl_context *ctx = &intel->ctx;
633   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
634   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
635   struct intel_screen *intelScreen = sPriv->private;
636   int bo_reuse_mode;
637   struct gl_config visual;
638
639   /* we can't do anything without a connection to the device */
640   if (intelScreen->bufmgr == NULL)
641      return GL_FALSE;
642
643   /* Can't rely on invalidate events, fall back to glViewport hack */
644   if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
645      intel->saved_viewport = functions->Viewport;
646      functions->Viewport = intel_viewport;
647   }
648
649   if (mesaVis == NULL) {
650      memset(&visual, 0, sizeof visual);
651      mesaVis = &visual;
652   }
653
654   if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
655                                 functions, (void *) intel)) {
656      printf("%s: failed to init mesa context\n", __FUNCTION__);
657      return GL_FALSE;
658   }
659
660   driContextPriv->driverPrivate = intel;
661   intel->intelScreen = intelScreen;
662   intel->driContext = driContextPriv;
663   intel->driFd = sPriv->fd;
664
665   intel->has_xrgb_textures = GL_TRUE;
666   intel->gen = intelScreen->gen;
667   if (IS_GEN7(intel->intelScreen->deviceID)) {
668      intel->needs_ff_sync = GL_TRUE;
669      intel->has_luminance_srgb = GL_TRUE;
670   } else if (IS_GEN6(intel->intelScreen->deviceID)) {
671      intel->needs_ff_sync = GL_TRUE;
672      intel->has_luminance_srgb = GL_TRUE;
673   } else if (IS_GEN5(intel->intelScreen->deviceID)) {
674      intel->needs_ff_sync = GL_TRUE;
675      intel->has_luminance_srgb = GL_TRUE;
676   } else if (IS_965(intel->intelScreen->deviceID)) {
677      if (IS_G4X(intel->intelScreen->deviceID)) {
678	  intel->has_luminance_srgb = GL_TRUE;
679	  intel->is_g4x = GL_TRUE;
680      }
681   } else if (IS_9XX(intel->intelScreen->deviceID)) {
682      if (IS_945(intel->intelScreen->deviceID)) {
683	 intel->is_945 = GL_TRUE;
684      }
685   } else {
686      if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
687	  intel->intelScreen->deviceID == PCI_CHIP_845_G) {
688	 intel->has_xrgb_textures = GL_FALSE;
689      }
690   }
691
692   memset(&ctx->TextureFormatSupported, 0,
693	  sizeof(ctx->TextureFormatSupported));
694   ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
695   if (intel->has_xrgb_textures)
696      ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
697   ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
698   ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
699   ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
700   ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
701   ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
702   ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
703   ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
704   if (intel->gen >= 4)
705      ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
706   ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
707   /*
708    * This was disabled in initial FBO enabling to avoid combinations
709    * of depth+stencil that wouldn't work together.  We since decided
710    * that it was OK, since it's up to the app to come up with the
711    * combo that actually works, so this can probably be re-enabled.
712    */
713   /*
714   ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
715   ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
716   */
717
718   /* ctx->Extensions.MESA_ycbcr_texture */
719   ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
720   ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
721
722   /* GL_3DFX_texture_compression_FXT1 */
723   ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
724   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
725
726   /* GL_EXT_texture_compression_s3tc */
727   ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
728   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
729   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
730   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
731
732#ifndef I915
733   /* GL_ARB_texture_compression_rgtc */
734   ctx->TextureFormatSupported[MESA_FORMAT_RED_RGTC1] = GL_TRUE;
735   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RED_RGTC1] = GL_TRUE;
736   ctx->TextureFormatSupported[MESA_FORMAT_RG_RGTC2] = GL_TRUE;
737   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG_RGTC2] = GL_TRUE;
738
739   /* GL_ARB_texture_rg */
740   ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
741   ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
742   ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
743   ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
744
745   /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
746   ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
747   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
748   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
749   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
750   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
751   ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
752
753   /* GL_EXT_texture_sRGB */
754   ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
755   if (intel->gen >= 5 || intel->is_g4x)
756      ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
757   ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
758   ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
759   ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
760   if (intel->has_luminance_srgb) {
761      ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
762      ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
763   }
764
765#ifdef TEXTURE_FLOAT_ENABLED
766   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = GL_TRUE;
767   ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = GL_TRUE;
768   ctx->TextureFormatSupported[MESA_FORMAT_R_FLOAT32] = GL_TRUE;
769   ctx->TextureFormatSupported[MESA_FORMAT_INTENSITY_FLOAT32] = GL_TRUE;
770   ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_FLOAT32] = GL_TRUE;
771   ctx->TextureFormatSupported[MESA_FORMAT_ALPHA_FLOAT32] = GL_TRUE;
772   ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = GL_TRUE;
773#endif
774
775#endif /* !I915 */
776
777   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
778                       sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
779   if (intel->gen < 4)
780      intel->maxBatchSize = 4096;
781   else
782      intel->maxBatchSize = sizeof(intel->batch.map);
783
784   intel->bufmgr = intelScreen->bufmgr;
785
786   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
787   switch (bo_reuse_mode) {
788   case DRI_CONF_BO_REUSE_DISABLED:
789      break;
790   case DRI_CONF_BO_REUSE_ALL:
791      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
792      break;
793   }
794
795   /* This doesn't yet catch all non-conformant rendering, but it's a
796    * start.
797    */
798   if (getenv("INTEL_STRICT_CONFORMANCE")) {
799      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
800      if (value > 0) {
801         intel->conformance_mode = value;
802      }
803      else {
804         intel->conformance_mode = 1;
805      }
806   }
807
808   if (intel->conformance_mode > 0) {
809      ctx->Const.MinLineWidth = 1.0;
810      ctx->Const.MinLineWidthAA = 1.0;
811      ctx->Const.MaxLineWidth = 1.0;
812      ctx->Const.MaxLineWidthAA = 1.0;
813      ctx->Const.LineWidthGranularity = 1.0;
814   }
815   else {
816      ctx->Const.MinLineWidth = 1.0;
817      ctx->Const.MinLineWidthAA = 1.0;
818      ctx->Const.MaxLineWidth = 5.0;
819      ctx->Const.MaxLineWidthAA = 5.0;
820      ctx->Const.LineWidthGranularity = 0.5;
821   }
822
823   ctx->Const.MinPointSize = 1.0;
824   ctx->Const.MinPointSizeAA = 1.0;
825   ctx->Const.MaxPointSize = 255.0;
826   ctx->Const.MaxPointSizeAA = 3.0;
827   ctx->Const.PointSizeGranularity = 1.0;
828
829   ctx->Const.MaxSamples = 1.0;
830
831   /* reinitialize the context point state.
832    * It depend on constants in __struct gl_contextRec::Const
833    */
834   _mesa_init_point(ctx);
835
836   if (intel->gen >= 4) {
837      ctx->Const.sRGBCapable = GL_TRUE;
838      if (MAX_WIDTH > 8192)
839	 ctx->Const.MaxRenderbufferSize = 8192;
840   } else {
841      if (MAX_WIDTH > 2048)
842	 ctx->Const.MaxRenderbufferSize = 2048;
843   }
844
845   /* Initialize the software rasterizer and helper modules. */
846   _swrast_CreateContext(ctx);
847   _vbo_CreateContext(ctx);
848   _tnl_CreateContext(ctx);
849   _swsetup_CreateContext(ctx);
850
851   /* Configure swrast to match hardware characteristics: */
852   _swrast_allow_pixel_fog(ctx, GL_FALSE);
853   _swrast_allow_vertex_fog(ctx, GL_TRUE);
854
855   _mesa_meta_init(ctx);
856
857   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
858   intel->hw_stipple = 1;
859
860   /* XXX FBO: this doesn't seem to be used anywhere */
861   switch (mesaVis->depthBits) {
862   case 0:                     /* what to do in this case? */
863   case 16:
864      intel->polygon_offset_scale = 1.0;
865      break;
866   case 24:
867      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
868      break;
869   default:
870      assert(0);
871      break;
872   }
873
874   if (intel->gen >= 4)
875      intel->polygon_offset_scale /= 0xffff;
876
877   intel->RenderIndex = ~0;
878
879   switch (ctx->API) {
880   case API_OPENGL:
881      intelInitExtensions(ctx);
882      break;
883   case API_OPENGLES:
884      break;
885   case API_OPENGLES2:
886      intelInitExtensionsES2(ctx);
887      break;
888   }
889
890   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
891   if (INTEL_DEBUG & DEBUG_BUFMGR)
892      dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
893
894   intel_batchbuffer_reset(intel);
895
896   intel_fbo_init(intel);
897
898   if (intel->ctx.Mesa_DXTn) {
899      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
900      _mesa_enable_extension(ctx, "GL_S3_s3tc");
901   }
902   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
903      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
904   }
905   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
906					       "texture_tiling");
907   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
908
909   intel->prim.primitive = ~0;
910
911   /* Force all software fallbacks */
912   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
913      fprintf(stderr, "disabling 3D rasterization\n");
914      intel->no_rast = 1;
915   }
916
917   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
918      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
919      intel->always_flush_batch = 1;
920   }
921
922   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
923      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
924      intel->always_flush_cache = 1;
925   }
926
927   return GL_TRUE;
928}
929
930void
931intelDestroyContext(__DRIcontext * driContextPriv)
932{
933   struct intel_context *intel =
934      (struct intel_context *) driContextPriv->driverPrivate;
935
936   assert(intel);               /* should never be null */
937   if (intel) {
938      INTEL_FIREVERTICES(intel);
939
940      _mesa_meta_free(&intel->ctx);
941
942      intel->vtbl.destroy(intel);
943
944      _swsetup_DestroyContext(&intel->ctx);
945      _tnl_DestroyContext(&intel->ctx);
946      _vbo_DestroyContext(&intel->ctx);
947
948      _swrast_DestroyContext(&intel->ctx);
949      intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
950
951      intel_batchbuffer_free(intel);
952
953      free(intel->prim.vb);
954      intel->prim.vb = NULL;
955      drm_intel_bo_unreference(intel->prim.vb_bo);
956      intel->prim.vb_bo = NULL;
957      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
958      intel->first_post_swapbuffers_batch = NULL;
959
960      driDestroyOptionCache(&intel->optionCache);
961
962      /* free the Mesa context */
963      _mesa_free_context_data(&intel->ctx);
964
965      FREE(intel);
966      driContextPriv->driverPrivate = NULL;
967   }
968}
969
970GLboolean
971intelUnbindContext(__DRIcontext * driContextPriv)
972{
973   /* Unset current context and dispath table */
974   _mesa_make_current(NULL, NULL, NULL);
975
976   return GL_TRUE;
977}
978
979GLboolean
980intelMakeCurrent(__DRIcontext * driContextPriv,
981                 __DRIdrawable * driDrawPriv,
982                 __DRIdrawable * driReadPriv)
983{
984   struct intel_context *intel;
985   GET_CURRENT_CONTEXT(curCtx);
986
987   if (driContextPriv)
988      intel = (struct intel_context *) driContextPriv->driverPrivate;
989   else
990      intel = NULL;
991
992   /* According to the glXMakeCurrent() man page: "Pending commands to
993    * the previous context, if any, are flushed before it is released."
994    * But only flush if we're actually changing contexts.
995    */
996   if (intel_context(curCtx) && intel_context(curCtx) != intel) {
997      _mesa_flush(curCtx);
998   }
999
1000   if (driContextPriv) {
1001      struct gl_framebuffer *fb, *readFb;
1002
1003      if (driDrawPriv == NULL && driReadPriv == NULL) {
1004	 fb = _mesa_get_incomplete_framebuffer();
1005	 readFb = _mesa_get_incomplete_framebuffer();
1006      } else {
1007	 fb = driDrawPriv->driverPrivate;
1008	 readFb = driReadPriv->driverPrivate;
1009	 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1010	 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1011      }
1012
1013      intel_prepare_render(intel);
1014      _mesa_make_current(&intel->ctx, fb, readFb);
1015
1016      /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
1017       * is NULL at that point.  We can't call _mesa_makecurrent()
1018       * first, since we need the buffer size for the initial
1019       * viewport.  So just call intel_draw_buffer() again here. */
1020      intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
1021   }
1022   else {
1023      _mesa_make_current(NULL, NULL, NULL);
1024   }
1025
1026   return GL_TRUE;
1027}
1028