intel_context.c revision 2adef553f2549e30b4a1894e7f9077ac339ea61c
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/matrix.h"
32#include "main/simple_list.h"
33#include "main/extensions.h"
34#include "main/framebuffer.h"
35#include "main/imports.h"
36#include "main/points.h"
37
38#include "swrast/swrast.h"
39#include "swrast_setup/swrast_setup.h"
40#include "tnl/tnl.h"
41
42#include "tnl/t_pipeline.h"
43#include "tnl/t_vertex.h"
44
45#include "drivers/common/driverfuncs.h"
46
47#include "intel_screen.h"
48
49#include "i830_dri.h"
50
51#include "intel_chipset.h"
52#include "intel_buffers.h"
53#include "intel_tex.h"
54#include "intel_batchbuffer.h"
55#include "intel_blit.h"
56#include "intel_pixel.h"
57#include "intel_regions.h"
58#include "intel_buffer_objects.h"
59#include "intel_fbo.h"
60#include "intel_decode.h"
61#include "intel_bufmgr.h"
62
63#include "drirenderbuffer.h"
64#include "vblank.h"
65#include "utils.h"
66#include "xmlpool.h"            /* for symbolic values of enum-type options */
67#ifndef INTEL_DEBUG
68int INTEL_DEBUG = (0);
69#endif
70
71#define need_GL_ARB_multisample
72#define need_GL_ARB_occlusion_query
73#define need_GL_ARB_point_parameters
74#define need_GL_ARB_shader_objects
75#define need_GL_ARB_texture_compression
76#define need_GL_ARB_vertex_buffer_object
77#define need_GL_ARB_vertex_program
78#define need_GL_ARB_vertex_shader
79#define need_GL_ARB_window_pos
80#define need_GL_EXT_blend_color
81#define need_GL_EXT_blend_equation_separate
82#define need_GL_EXT_blend_func_separate
83#define need_GL_EXT_blend_minmax
84#define need_GL_EXT_cull_vertex
85#define need_GL_EXT_fog_coord
86#define need_GL_EXT_framebuffer_object
87#define need_GL_EXT_multi_draw_arrays
88#define need_GL_EXT_point_parameters
89#define need_GL_EXT_secondary_color
90#define need_GL_ATI_separate_stencil
91#define need_GL_NV_point_sprite
92#define need_GL_NV_vertex_program
93#define need_GL_VERSION_2_0
94#define need_GL_VERSION_2_1
95
96#include "extension_helper.h"
97
98#define DRIVER_DATE                     "20080716"
99#define DRIVER_DATE_GEM                 "GEM " DRIVER_DATE
100
101static const GLubyte *
102intelGetString(GLcontext * ctx, GLenum name)
103{
104   const struct intel_context *const intel = intel_context(ctx);
105   const char *chipset;
106   static char buffer[128];
107
108   switch (name) {
109   case GL_VENDOR:
110      return (GLubyte *) "Tungsten Graphics, Inc";
111      break;
112
113   case GL_RENDERER:
114      switch (intel->intelScreen->deviceID) {
115      case PCI_CHIP_845_G:
116         chipset = "Intel(R) 845G";
117         break;
118      case PCI_CHIP_I830_M:
119         chipset = "Intel(R) 830M";
120         break;
121      case PCI_CHIP_I855_GM:
122         chipset = "Intel(R) 852GM/855GM";
123         break;
124      case PCI_CHIP_I865_G:
125         chipset = "Intel(R) 865G";
126         break;
127      case PCI_CHIP_I915_G:
128         chipset = "Intel(R) 915G";
129         break;
130      case PCI_CHIP_E7221_G:
131	 chipset = "Intel (R) E7221G (i915)";
132	 break;
133      case PCI_CHIP_I915_GM:
134         chipset = "Intel(R) 915GM";
135         break;
136      case PCI_CHIP_I945_G:
137         chipset = "Intel(R) 945G";
138         break;
139      case PCI_CHIP_I945_GM:
140         chipset = "Intel(R) 945GM";
141         break;
142      case PCI_CHIP_I945_GME:
143         chipset = "Intel(R) 945GME";
144         break;
145      case PCI_CHIP_G33_G:
146	 chipset = "Intel(R) G33";
147	 break;
148      case PCI_CHIP_Q35_G:
149	 chipset = "Intel(R) Q35";
150	 break;
151      case PCI_CHIP_Q33_G:
152	 chipset = "Intel(R) Q33";
153	 break;
154      case PCI_CHIP_I965_Q:
155	 chipset = "Intel(R) 965Q";
156	 break;
157      case PCI_CHIP_I965_G:
158      case PCI_CHIP_I965_G_1:
159	 chipset = "Intel(R) 965G";
160	 break;
161      case PCI_CHIP_I946_GZ:
162	 chipset = "Intel(R) 946GZ";
163	 break;
164      case PCI_CHIP_I965_GM:
165	 chipset = "Intel(R) 965GM";
166	 break;
167      case PCI_CHIP_I965_GME:
168	 chipset = "Intel(R) 965GME/GLE";
169	 break;
170      case PCI_CHIP_GM45_GM:
171	 chipset = "Mobile Intel® GM45 Express Chipset";
172	 break;
173      case PCI_CHIP_IGD_E_G:
174	 chipset = "Intel(R) Integrated Graphics Device";
175	 break;
176      case PCI_CHIP_G45_G:
177         chipset = "Intel(R) G45/G43";
178         break;
179      case PCI_CHIP_Q45_G:
180         chipset = "Intel(R) Q45/Q43";
181         break;
182      case PCI_CHIP_G41_G:
183         chipset = "Intel(R) G41";
184         break;
185      default:
186         chipset = "Unknown Intel Chipset";
187         break;
188      }
189
190      (void) driGetRendererString(buffer, chipset,
191				  (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
192				  0);
193      return (GLubyte *) buffer;
194
195   default:
196      return NULL;
197   }
198}
199
200void
201intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
202{
203   struct intel_framebuffer *intel_fb = drawable->driverPrivate;
204   struct intel_renderbuffer *rb;
205   struct intel_region *region, *depth_region;
206   struct intel_context *intel = context->driverPrivate;
207   __DRIbuffer *buffers;
208   __DRIscreen *screen;
209   int i, count;
210   unsigned int attachments[10];
211   uint32_t name;
212   const char *region_name;
213
214   if (INTEL_DEBUG & DEBUG_DRI)
215      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
216
217   screen = intel->intelScreen->driScrnPriv;
218
219   i = 0;
220   if (intel_fb->color_rb[0])
221      attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
222   if (intel_fb->color_rb[1])
223      attachments[i++] = __DRI_BUFFER_BACK_LEFT;
224   if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
225      attachments[i++] = __DRI_BUFFER_DEPTH;
226   if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
227      attachments[i++] = __DRI_BUFFER_STENCIL;
228
229   buffers = (*screen->dri2.loader->getBuffers)(drawable,
230						&drawable->w,
231						&drawable->h,
232						attachments, i,
233						&count,
234						drawable->loaderPrivate);
235
236   if (buffers == NULL)
237      return;
238
239   drawable->x = 0;
240   drawable->y = 0;
241   drawable->backX = 0;
242   drawable->backY = 0;
243   drawable->numClipRects = 1;
244   drawable->pClipRects[0].x1 = 0;
245   drawable->pClipRects[0].y1 = 0;
246   drawable->pClipRects[0].x2 = drawable->w;
247   drawable->pClipRects[0].y2 = drawable->h;
248   drawable->numBackClipRects = 1;
249   drawable->pBackClipRects[0].x1 = 0;
250   drawable->pBackClipRects[0].y1 = 0;
251   drawable->pBackClipRects[0].x2 = drawable->w;
252   drawable->pBackClipRects[0].y2 = drawable->h;
253
254   depth_region = NULL;
255   for (i = 0; i < count; i++) {
256       switch (buffers[i].attachment) {
257       case __DRI_BUFFER_FRONT_LEFT:
258	   rb = intel_fb->color_rb[0];
259	   region_name = "dri2 front buffer";
260	   break;
261
262       case __DRI_BUFFER_BACK_LEFT:
263	   rb = intel_fb->color_rb[1];
264	   region_name = "dri2 back buffer";
265	   break;
266
267       case __DRI_BUFFER_DEPTH:
268	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
269	   region_name = "dri2 depth buffer";
270	   break;
271
272       case __DRI_BUFFER_STENCIL:
273	   rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
274	   region_name = "dri2 stencil buffer";
275	   break;
276
277       case __DRI_BUFFER_ACCUM:
278       default:
279	   fprintf(stderr,
280		   "unhandled buffer attach event, attacment type %d\n",
281		   buffers[i].attachment);
282	   return;
283       }
284
285       if (rb->region) {
286	  dri_bo_flink(rb->region->buffer, &name);
287	  if (name == buffers[i].name)
288	     continue;
289       }
290
291       if (INTEL_DEBUG & DEBUG_DRI)
292	  fprintf(stderr,
293		  "attaching buffer %d, at %d, cpp %d, pitch %d\n",
294		  buffers[i].name, buffers[i].attachment,
295		  buffers[i].cpp, buffers[i].pitch);
296
297       if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
298	  if (INTEL_DEBUG & DEBUG_DRI)
299	     fprintf(stderr, "(reusing depth buffer as stencil)\n");
300	  intel_region_reference(&region, depth_region);
301       }
302       else
303          region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
304						 drawable->w,
305						 drawable->h,
306						 buffers[i].pitch / buffers[i].cpp,
307						 buffers[i].name,
308						 region_name);
309
310       if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
311	  depth_region = region;
312
313       intel_renderbuffer_set_region(rb, region);
314       intel_region_release(&region);
315   }
316
317   driUpdateFramebufferSize(&intel->ctx, drawable);
318}
319
320void
321intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
322{
323    struct intel_context *intel = intel_context(ctx);
324    __DRIcontext *driContext = intel->driContext;
325    void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
326			 GLsizei w, GLsizei h);
327
328    if (!driContext->driScreenPriv->dri2.enabled)
329	return;
330
331    intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
332    if (driContext->driDrawablePriv != driContext->driReadablePriv)
333	intel_update_renderbuffers(driContext, driContext->driReadablePriv);
334
335    old_viewport = ctx->Driver.Viewport;
336    ctx->Driver.Viewport = NULL;
337    intel->driDrawable = driContext->driDrawablePriv;
338    intelWindowMoved(intel);
339    intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
340    ctx->Driver.Viewport = old_viewport;
341}
342
343/**
344 * Extension strings exported by the intel driver.
345 *
346 * Extensions supported by all chips supported by i830_dri, i915_dri, or
347 * i965_dri.
348 */
349static const struct dri_extension card_extensions[] = {
350   { "GL_ARB_multisample",                GL_ARB_multisample_functions },
351   { "GL_ARB_multitexture",               NULL },
352   { "GL_ARB_point_parameters",           GL_ARB_point_parameters_functions },
353   { "GL_ARB_texture_border_clamp",       NULL },
354   { "GL_ARB_texture_compression",        GL_ARB_texture_compression_functions },
355   { "GL_ARB_texture_cube_map",           NULL },
356   { "GL_ARB_texture_env_add",            NULL },
357   { "GL_ARB_texture_env_combine",        NULL },
358   { "GL_ARB_texture_env_crossbar",       NULL },
359   { "GL_ARB_texture_env_dot3",           NULL },
360   { "GL_ARB_texture_mirrored_repeat",    NULL },
361   { "GL_ARB_texture_rectangle",          NULL },
362   { "GL_ARB_vertex_buffer_object",       GL_ARB_vertex_buffer_object_functions },
363   { "GL_ARB_vertex_program",             GL_ARB_vertex_program_functions },
364   { "GL_ARB_window_pos",                 GL_ARB_window_pos_functions },
365   { "GL_EXT_blend_color",                GL_EXT_blend_color_functions },
366   { "GL_EXT_blend_equation_separate",    GL_EXT_blend_equation_separate_functions },
367   { "GL_EXT_blend_func_separate",        GL_EXT_blend_func_separate_functions },
368   { "GL_EXT_blend_minmax",               GL_EXT_blend_minmax_functions },
369   { "GL_EXT_blend_logic_op",             NULL },
370   { "GL_EXT_blend_subtract",             NULL },
371   { "GL_EXT_cull_vertex",                GL_EXT_cull_vertex_functions },
372   { "GL_EXT_fog_coord",                  GL_EXT_fog_coord_functions },
373   { "GL_EXT_multi_draw_arrays",          GL_EXT_multi_draw_arrays_functions },
374   { "GL_EXT_packed_depth_stencil",       NULL },
375   { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },
376   { "GL_EXT_stencil_wrap",               NULL },
377   { "GL_EXT_texture_edge_clamp",         NULL },
378   { "GL_EXT_texture_env_combine",        NULL },
379   { "GL_EXT_texture_env_dot3",           NULL },
380   { "GL_EXT_texture_filter_anisotropic", NULL },
381   { "GL_EXT_texture_lod_bias",           NULL },
382   { "GL_3DFX_texture_compression_FXT1",  NULL },
383   { "GL_APPLE_client_storage",           NULL },
384   { "GL_MESA_pack_invert",               NULL },
385   { "GL_MESA_ycbcr_texture",             NULL },
386   { "GL_NV_blend_square",                NULL },
387   { "GL_NV_point_sprite",                GL_NV_point_sprite_functions },
388   { "GL_NV_vertex_program",              GL_NV_vertex_program_functions },
389   { "GL_NV_vertex_program1_1",           NULL },
390   { "GL_SGIS_generate_mipmap",           NULL },
391   { NULL, NULL }
392};
393
394static const struct dri_extension brw_extensions[] = {
395   { "GL_ARB_depth_texture",              NULL },
396   { "GL_ARB_draw_buffers",               NULL },
397   { "GL_ARB_fragment_program",           NULL },
398   { "GL_ARB_fragment_program_shadow",    NULL },
399   { "GL_ARB_fragment_shader",            NULL },
400   { "GL_ARB_occlusion_query",            GL_ARB_occlusion_query_functions },
401   { "GL_ARB_point_sprite", 		  NULL },
402   { "GL_ARB_shader_objects",             GL_ARB_shader_objects_functions },
403   { "GL_ARB_shading_language_100",       GL_VERSION_2_0_functions },
404#if 0
405   /* Support for GLSL 1.20 is currently broken in core Mesa.
406    */
407   { "GL_ARB_shading_language_120",       GL_VERSION_2_1_functions },
408#endif
409   { "GL_ARB_shadow",                     NULL },
410   { "GL_ARB_texture_non_power_of_two",   NULL },
411   { "GL_ARB_vertex_shader",              GL_ARB_vertex_shader_functions },
412   { "GL_EXT_shadow_funcs",               NULL },
413   { "GL_EXT_texture_sRGB",		  NULL },
414   { "GL_ATI_separate_stencil",           GL_ATI_separate_stencil_functions },
415   { NULL,                                NULL }
416};
417
418static const struct dri_extension arb_oq_extensions[] = {
419   { NULL, NULL }
420};
421
422static const struct dri_extension ttm_extensions[] = {
423   { "GL_ARB_pixel_buffer_object",        NULL },
424   { "GL_EXT_framebuffer_object",         GL_EXT_framebuffer_object_functions },
425   { NULL, NULL }
426};
427
428/**
429 * Initializes potential list of extensions if ctx == NULL, or actually enables
430 * extensions for a context.
431 */
432void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
433{
434   struct intel_context *intel = ctx?intel_context(ctx):NULL;
435
436   /* Disable imaging extension until convolution is working in teximage paths.
437    */
438   enable_imaging = GL_FALSE;
439
440   driInitExtensions(ctx, card_extensions, enable_imaging);
441
442   if (intel == NULL || intel->ttm)
443      driInitExtensions(ctx, ttm_extensions, GL_FALSE);
444
445   if (intel == NULL || IS_965(intel->intelScreen->deviceID))
446      driInitExtensions(ctx, brw_extensions, GL_FALSE);
447}
448
449static const struct dri_debug_control debug_control[] = {
450   { "tex",   DEBUG_TEXTURE},
451   { "state", DEBUG_STATE},
452   { "ioctl", DEBUG_IOCTL},
453   { "blit",  DEBUG_BLIT},
454   { "mip",   DEBUG_MIPTREE},
455   { "fall",  DEBUG_FALLBACKS},
456   { "verb",  DEBUG_VERBOSE},
457   { "bat",   DEBUG_BATCH},
458   { "pix",   DEBUG_PIXEL},
459   { "buf",   DEBUG_BUFMGR},
460   { "reg",   DEBUG_REGION},
461   { "fbo",   DEBUG_FBO},
462   { "lock",  DEBUG_LOCK},
463   { "sync",  DEBUG_SYNC},
464   { "prim",  DEBUG_PRIMS },
465   { "vert",  DEBUG_VERTS },
466   { "dri",   DEBUG_DRI },
467   { "dma",   DEBUG_DMA },
468   { "san",   DEBUG_SANITY },
469   { "sleep", DEBUG_SLEEP },
470   { "stats", DEBUG_STATS },
471   { "tile",  DEBUG_TILE },
472   { "sing",  DEBUG_SINGLE_THREAD },
473   { "thre",  DEBUG_SINGLE_THREAD },
474   { "wm",    DEBUG_WM },
475   { "urb",   DEBUG_URB },
476   { "vs",    DEBUG_VS },
477   { NULL,    0 }
478};
479
480
481static void
482intelInvalidateState(GLcontext * ctx, GLuint new_state)
483{
484    struct intel_context *intel = intel_context(ctx);
485
486   _swrast_InvalidateState(ctx, new_state);
487   _swsetup_InvalidateState(ctx, new_state);
488   _vbo_InvalidateState(ctx, new_state);
489   _tnl_InvalidateState(ctx, new_state);
490   _tnl_invalidate_vertex_state(ctx, new_state);
491
492   intel->NewGLState |= new_state;
493
494   if (intel->vtbl.invalidate_state)
495      intel->vtbl.invalidate_state( intel, new_state );
496}
497
498
499void
500intelFlush(GLcontext * ctx)
501{
502   struct intel_context *intel = intel_context(ctx);
503
504   if (intel->Fallback)
505      _swrast_flush(ctx);
506
507   if (!IS_965(intel->intelScreen->deviceID))
508      INTEL_FIREVERTICES(intel);
509
510   /* Emit a flush so that any frontbuffer rendering that might have occurred
511    * lands onscreen in a timely manner, even if the X Server doesn't trigger
512    * a flush for us.
513    */
514   intel_batchbuffer_emit_mi_flush(intel->batch);
515
516   if (intel->batch->map != intel->batch->ptr)
517      intel_batchbuffer_flush(intel->batch);
518}
519
520void
521intelFinish(GLcontext * ctx)
522{
523   struct gl_framebuffer *fb = ctx->DrawBuffer;
524   int i;
525
526   intelFlush(ctx);
527
528   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
529       struct intel_renderbuffer *irb;
530
531       irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
532
533       if (irb->region)
534	  dri_bo_wait_rendering(irb->region->buffer);
535   }
536   if (fb->_DepthBuffer) {
537      /* XXX: Wait on buffer idle */
538   }
539}
540
541void
542intelInitDriverFunctions(struct dd_function_table *functions)
543{
544   _mesa_init_driver_functions(functions);
545
546   functions->Flush = intelFlush;
547   functions->Finish = intelFinish;
548   functions->GetString = intelGetString;
549   functions->UpdateState = intelInvalidateState;
550
551   functions->CopyColorTable = _swrast_CopyColorTable;
552   functions->CopyColorSubTable = _swrast_CopyColorSubTable;
553   functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
554   functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
555
556   intelInitTextureFuncs(functions);
557   intelInitStateFuncs(functions);
558   intelInitBufferFuncs(functions);
559   intelInitPixelFuncs(functions);
560}
561
562
563GLboolean
564intelInitContext(struct intel_context *intel,
565                 const __GLcontextModes * mesaVis,
566                 __DRIcontextPrivate * driContextPriv,
567                 void *sharedContextPrivate,
568                 struct dd_function_table *functions)
569{
570   GLcontext *ctx = &intel->ctx;
571   GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
572   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
573   intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
574   int fthrottle_mode;
575
576   if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
577                                 functions, (void *) intel)) {
578      _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
579      return GL_FALSE;
580   }
581
582   driContextPriv->driverPrivate = intel;
583   intel->intelScreen = intelScreen;
584   intel->driScreen = sPriv;
585   intel->sarea = intelScreen->sarea;
586   intel->driContext = driContextPriv;
587
588   /* Dri stuff */
589   intel->hHWContext = driContextPriv->hHWContext;
590   intel->driFd = sPriv->fd;
591   intel->driHwLock = sPriv->lock;
592
593   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
594                       intel->driScreen->myNum,
595		       IS_965(intelScreen->deviceID) ? "i965" : "i915");
596   if (intelScreen->deviceID == PCI_CHIP_I865_G)
597      intel->maxBatchSize = 4096;
598   else
599      intel->maxBatchSize = BATCH_SZ;
600
601   intel->bufmgr = intelScreen->bufmgr;
602   intel->ttm = intelScreen->ttm;
603   if (intel->ttm) {
604      int bo_reuse_mode;
605
606      bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
607      switch (bo_reuse_mode) {
608      case DRI_CONF_BO_REUSE_DISABLED:
609	 break;
610      case DRI_CONF_BO_REUSE_ALL:
611	 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
612	 break;
613      }
614   }
615
616   ctx->Const.MaxTextureMaxAnisotropy = 2.0;
617
618   /* This doesn't yet catch all non-conformant rendering, but it's a
619    * start.
620    */
621   if (getenv("INTEL_STRICT_CONFORMANCE")) {
622      intel->strict_conformance = 1;
623   }
624
625   if (intel->strict_conformance) {
626      ctx->Const.MinLineWidth = 1.0;
627      ctx->Const.MinLineWidthAA = 1.0;
628      ctx->Const.MaxLineWidth = 1.0;
629      ctx->Const.MaxLineWidthAA = 1.0;
630      ctx->Const.LineWidthGranularity = 1.0;
631   }
632   else {
633      ctx->Const.MinLineWidth = 1.0;
634      ctx->Const.MinLineWidthAA = 1.0;
635      ctx->Const.MaxLineWidth = 5.0;
636      ctx->Const.MaxLineWidthAA = 5.0;
637      ctx->Const.LineWidthGranularity = 0.5;
638   }
639
640   ctx->Const.MinPointSize = 1.0;
641   ctx->Const.MinPointSizeAA = 1.0;
642   ctx->Const.MaxPointSize = 255.0;
643   ctx->Const.MaxPointSizeAA = 3.0;
644   ctx->Const.PointSizeGranularity = 1.0;
645
646   /* reinitialize the context point state.
647    * It depend on constants in __GLcontextRec::Const
648    */
649   _mesa_init_point(ctx);
650
651   ctx->Const.MaxColorAttachments = 4;  /* XXX FBO: review this */
652
653   /* Initialize the software rasterizer and helper modules. */
654   _swrast_CreateContext(ctx);
655   _vbo_CreateContext(ctx);
656   _tnl_CreateContext(ctx);
657   _swsetup_CreateContext(ctx);
658
659   /* Configure swrast to match hardware characteristics: */
660   _swrast_allow_pixel_fog(ctx, GL_FALSE);
661   _swrast_allow_vertex_fog(ctx, GL_TRUE);
662
663   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
664   intel->hw_stipple = 1;
665
666   /* XXX FBO: this doesn't seem to be used anywhere */
667   switch (mesaVis->depthBits) {
668   case 0:                     /* what to do in this case? */
669   case 16:
670      intel->polygon_offset_scale = 1.0;
671      break;
672   case 24:
673      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
674      break;
675   default:
676      assert(0);
677      break;
678   }
679
680   if (IS_965(intelScreen->deviceID))
681      intel->polygon_offset_scale /= 0xffff;
682
683   intel->RenderIndex = ~0;
684
685   fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
686   intel->irqsEmitted = 0;
687
688   intel->do_irqs = (intel->intelScreen->irq_active &&
689                     fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
690
691   intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
692
693   _math_matrix_ctr(&intel->ViewportMatrix);
694
695   if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
696      _mesa_printf("IRQs not active.  Exiting\n");
697      exit(1);
698   }
699
700   intelInitExtensions(ctx, GL_FALSE);
701
702   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
703   if (INTEL_DEBUG & DEBUG_BUFMGR)
704      dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
705
706   if (!sPriv->dri2.enabled)
707      intel_recreate_static_regions(intel);
708
709   intel->batch = intel_batchbuffer_alloc(intel);
710
711   intel_bufferobj_init(intel);
712   intel_fbo_init(intel);
713
714   if (intel->ctx.Mesa_DXTn) {
715      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
716      _mesa_enable_extension(ctx, "GL_S3_s3tc");
717   }
718   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
719      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
720   }
721
722   intel->prim.primitive = ~0;
723
724   /* Force all software fallbacks */
725   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
726      fprintf(stderr, "disabling 3D rasterization\n");
727      intel->no_rast = 1;
728   }
729
730   /* Disable all hardware rendering (skip emitting batches and fences/waits
731    * to the kernel)
732    */
733   intel->no_hw = getenv("INTEL_NO_HW") != NULL;
734
735   return GL_TRUE;
736}
737
738void
739intelDestroyContext(__DRIcontextPrivate * driContextPriv)
740{
741   struct intel_context *intel =
742      (struct intel_context *) driContextPriv->driverPrivate;
743
744   assert(intel);               /* should never be null */
745   if (intel) {
746      GLboolean release_texture_heaps;
747
748      INTEL_FIREVERTICES(intel);
749
750      intel->vtbl.destroy(intel);
751
752      release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
753      _swsetup_DestroyContext(&intel->ctx);
754      _tnl_DestroyContext(&intel->ctx);
755      _vbo_DestroyContext(&intel->ctx);
756
757      _swrast_DestroyContext(&intel->ctx);
758      intel->Fallback = 0;      /* don't call _swrast_Flush later */
759
760      intel_batchbuffer_free(intel->batch);
761      intel->batch = NULL;
762
763      free(intel->prim.vb);
764      intel->prim.vb = NULL;
765      dri_bo_unreference(intel->prim.vb_bo);
766      intel->prim.vb_bo = NULL;
767
768      if (release_texture_heaps) {
769         /* This share group is about to go away, free our private
770          * texture object data.
771          */
772         if (INTEL_DEBUG & DEBUG_TEXTURE)
773            fprintf(stderr, "do something to free texture heaps\n");
774      }
775
776      intel_region_release(&intel->front_region);
777      intel_region_release(&intel->back_region);
778      intel_region_release(&intel->third_region);
779      intel_region_release(&intel->depth_region);
780
781      driDestroyOptionCache(&intel->optionCache);
782
783      /* free the Mesa context */
784      _mesa_free_context_data(&intel->ctx);
785   }
786}
787
788GLboolean
789intelUnbindContext(__DRIcontextPrivate * driContextPriv)
790{
791   return GL_TRUE;
792}
793
794GLboolean
795intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
796                 __DRIdrawablePrivate * driDrawPriv,
797                 __DRIdrawablePrivate * driReadPriv)
798{
799   __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
800
801   if (driContextPriv) {
802      struct intel_context *intel =
803         (struct intel_context *) driContextPriv->driverPrivate;
804      struct intel_framebuffer *intel_fb =
805	 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
806      GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
807
808      if (driContextPriv->driScreenPriv->dri2.enabled) {
809          intel_update_renderbuffers(driContextPriv, driDrawPriv);
810          if (driDrawPriv != driReadPriv)
811              intel_update_renderbuffers(driContextPriv, driReadPriv);
812      } else {
813          /* XXX FBO temporary fix-ups! */
814          /* if the renderbuffers don't have regions, init them from the context */
815         struct intel_renderbuffer *irbDepth
816            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
817         struct intel_renderbuffer *irbStencil
818            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
819
820         if (intel_fb->color_rb[0]) {
821	    intel_renderbuffer_set_region(intel_fb->color_rb[0],
822					  intel->front_region);
823         }
824         if (intel_fb->color_rb[1]) {
825	    intel_renderbuffer_set_region(intel_fb->color_rb[1],
826					  intel->back_region);
827         }
828#if 0
829         if (intel_fb->color_rb[2]) {
830	    intel_renderbuffer_set_region(intel_fb->color_rb[2],
831					  intel->third_region);
832         }
833#endif
834         if (irbDepth) {
835	    intel_renderbuffer_set_region(irbDepth, intel->depth_region);
836         }
837         if (irbStencil) {
838	    intel_renderbuffer_set_region(irbStencil, intel->depth_region);
839         }
840      }
841
842      /* set GLframebuffer size to match window, if needed */
843      driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
844
845      if (driReadPriv != driDrawPriv) {
846	 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
847      }
848
849      _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
850
851      /* The drawbuffer won't always be updated by _mesa_make_current:
852       */
853      if (intel->ctx.DrawBuffer == &intel_fb->Base) {
854
855	 if (intel->driReadDrawable != driReadPriv)
856	    intel->driReadDrawable = driReadPriv;
857
858	 if (intel->driDrawable != driDrawPriv) {
859	    if (driDrawPriv->swap_interval == (unsigned)-1) {
860	       int i;
861
862	       driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
863		  ? driGetDefaultVBlankFlags(&intel->optionCache)
864		 : VBLANK_FLAG_NO_IRQ;
865
866	       (*psp->systemTime->getUST) (&intel_fb->swap_ust);
867	       driDrawableInitVBlank(driDrawPriv);
868	       intel_fb->vbl_waited = driDrawPriv->vblSeq;
869
870	       for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
871		  if (intel_fb->color_rb[i])
872		     intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
873	       }
874	    }
875	    intel->driDrawable = driDrawPriv;
876	    intelWindowMoved(intel);
877	 }
878
879	 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
880      }
881   }
882   else {
883      _mesa_make_current(NULL, NULL, NULL);
884   }
885
886   return GL_TRUE;
887}
888
889static void
890intelContendedLock(struct intel_context *intel, GLuint flags)
891{
892   __DRIdrawablePrivate *dPriv = intel->driDrawable;
893   __DRIscreenPrivate *sPriv = intel->driScreen;
894   volatile struct drm_i915_sarea *sarea = intel->sarea;
895   int me = intel->hHWContext;
896
897   drmGetLock(intel->driFd, intel->hHWContext, flags);
898   intel->locked = 1;
899
900   if (INTEL_DEBUG & DEBUG_LOCK)
901      _mesa_printf("%s - got contended lock\n", __progname);
902
903   /* If the window moved, may need to set a new cliprect now.
904    *
905    * NOTE: This releases and regains the hw lock, so all state
906    * checking must be done *after* this call:
907    */
908   if (dPriv)
909       DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
910
911   if (sarea && sarea->ctxOwner != me) {
912      if (INTEL_DEBUG & DEBUG_BUFMGR) {
913	 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
914		 sarea->ctxOwner, me);
915      }
916      sarea->ctxOwner = me;
917   }
918
919   /* If the last consumer of the texture memory wasn't us, notify the fake
920    * bufmgr and record the new owner.  We should have the memory shared
921    * between contexts of a single fake bufmgr, but this will at least make
922    * things correct for now.
923    */
924   if (!intel->ttm && sarea->texAge != intel->hHWContext) {
925      sarea->texAge = intel->hHWContext;
926      intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
927      if (INTEL_DEBUG & DEBUG_BATCH)
928	 intel_decode_context_reset();
929      if (INTEL_DEBUG & DEBUG_BUFMGR)
930	 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
931		 sarea->ctxOwner, intel->hHWContext);
932   }
933
934   /* Drawable changed?
935    */
936   if (dPriv && intel->lastStamp != dPriv->lastStamp) {
937       intelWindowMoved(intel);
938       intel->lastStamp = dPriv->lastStamp;
939   }
940}
941
942
943_glthread_DECLARE_STATIC_MUTEX(lockMutex);
944
945/* Lock the hardware and validate our state.
946 */
947void LOCK_HARDWARE( struct intel_context *intel )
948{
949    __DRIdrawable *dPriv = intel->driDrawable;
950    __DRIscreen *sPriv = intel->driScreen;
951    char __ret = 0;
952    struct intel_framebuffer *intel_fb = NULL;
953    struct intel_renderbuffer *intel_rb = NULL;
954
955    _glthread_LOCK_MUTEX(lockMutex);
956    assert(!intel->locked);
957    intel->locked = 1;
958
959    if (intel->driDrawable) {
960       intel_fb = intel->driDrawable->driverPrivate;
961
962       if (intel_fb)
963	  intel_rb =
964	     intel_get_renderbuffer(&intel_fb->Base,
965				    intel_fb->Base._ColorDrawBufferIndexes[0]);
966    }
967
968    if (intel_rb && dPriv->vblFlags &&
969	!(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
970	(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
971	drmVBlank vbl;
972
973	vbl.request.type = DRM_VBLANK_ABSOLUTE;
974
975	if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
976	    vbl.request.type |= DRM_VBLANK_SECONDARY;
977	}
978
979	vbl.request.sequence = intel_rb->vbl_pending;
980	drmWaitVBlank(intel->driFd, &vbl);
981	intel_fb->vbl_waited = vbl.reply.sequence;
982    }
983
984    if (!sPriv->dri2.enabled) {
985	DRM_CAS(intel->driHwLock, intel->hHWContext,
986		(DRM_LOCK_HELD|intel->hHWContext), __ret);
987
988	if (__ret)
989	    intelContendedLock( intel, 0 );
990    }
991
992
993    if (INTEL_DEBUG & DEBUG_LOCK)
994      _mesa_printf("%s - locked\n", __progname);
995}
996
997
998/* Unlock the hardware using the global current context
999 */
1000void UNLOCK_HARDWARE( struct intel_context *intel )
1001{
1002    __DRIscreen *sPriv = intel->driScreen;
1003
1004   intel->vtbl.note_unlock( intel );
1005   intel->locked = 0;
1006
1007   if (!sPriv->dri2.enabled)
1008      DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1009
1010   _glthread_UNLOCK_MUTEX(lockMutex);
1011
1012   if (INTEL_DEBUG & DEBUG_LOCK)
1013      _mesa_printf("%s - unlocked\n", __progname);
1014
1015   /**
1016    * Nothing should be left in batch outside of LOCK/UNLOCK which references
1017    * cliprects.
1018    */
1019   if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1020      intel_batchbuffer_flush(intel->batch);
1021}
1022
1023