intel_context.c revision 2b311fd8024ab20065568236bdc60b9f69706d4c
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/extensions.h" 32#include "main/fbobject.h" 33#include "main/framebuffer.h" 34#include "main/imports.h" 35#include "main/points.h" 36#include "main/renderbuffer.h" 37 38#include "swrast/swrast.h" 39#include "swrast_setup/swrast_setup.h" 40#include "tnl/tnl.h" 41#include "drivers/common/driverfuncs.h" 42#include "drivers/common/meta.h" 43 44#include "intel_chipset.h" 45#include "intel_buffers.h" 46#include "intel_tex.h" 47#include "intel_batchbuffer.h" 48#include "intel_clear.h" 49#include "intel_extensions.h" 50#include "intel_pixel.h" 51#include "intel_regions.h" 52#include "intel_buffer_objects.h" 53#include "intel_fbo.h" 54#include "intel_bufmgr.h" 55#include "intel_screen.h" 56#include "intel_mipmap_tree.h" 57 58#include "utils.h" 59#include "../glsl/ralloc.h" 60 61#ifndef INTEL_DEBUG 62int INTEL_DEBUG = (0); 63#endif 64 65 66static const GLubyte * 67intelGetString(struct gl_context * ctx, GLenum name) 68{ 69 const struct intel_context *const intel = intel_context(ctx); 70 const char *chipset; 71 static char buffer[128]; 72 73 switch (name) { 74 case GL_VENDOR: 75 return (GLubyte *) "Intel Open Source Technology Center"; 76 break; 77 78 case GL_RENDERER: 79 switch (intel->intelScreen->deviceID) { 80 case PCI_CHIP_845_G: 81 chipset = "Intel(R) 845G"; 82 break; 83 case PCI_CHIP_I830_M: 84 chipset = "Intel(R) 830M"; 85 break; 86 case PCI_CHIP_I855_GM: 87 chipset = "Intel(R) 852GM/855GM"; 88 break; 89 case PCI_CHIP_I865_G: 90 chipset = "Intel(R) 865G"; 91 break; 92 case PCI_CHIP_I915_G: 93 chipset = "Intel(R) 915G"; 94 break; 95 case PCI_CHIP_E7221_G: 96 chipset = "Intel (R) E7221G (i915)"; 97 break; 98 case PCI_CHIP_I915_GM: 99 chipset = "Intel(R) 915GM"; 100 break; 101 case PCI_CHIP_I945_G: 102 chipset = "Intel(R) 945G"; 103 break; 104 case PCI_CHIP_I945_GM: 105 chipset = "Intel(R) 945GM"; 106 break; 107 case PCI_CHIP_I945_GME: 108 chipset = "Intel(R) 945GME"; 109 break; 110 case PCI_CHIP_G33_G: 111 chipset = "Intel(R) G33"; 112 break; 113 case PCI_CHIP_Q35_G: 114 chipset = "Intel(R) Q35"; 115 break; 116 case PCI_CHIP_Q33_G: 117 chipset = "Intel(R) Q33"; 118 break; 119 case PCI_CHIP_IGD_GM: 120 case PCI_CHIP_IGD_G: 121 chipset = "Intel(R) IGD"; 122 break; 123 case PCI_CHIP_I965_Q: 124 chipset = "Intel(R) 965Q"; 125 break; 126 case PCI_CHIP_I965_G: 127 case PCI_CHIP_I965_G_1: 128 chipset = "Intel(R) 965G"; 129 break; 130 case PCI_CHIP_I946_GZ: 131 chipset = "Intel(R) 946GZ"; 132 break; 133 case PCI_CHIP_I965_GM: 134 chipset = "Intel(R) 965GM"; 135 break; 136 case PCI_CHIP_I965_GME: 137 chipset = "Intel(R) 965GME/GLE"; 138 break; 139 case PCI_CHIP_GM45_GM: 140 chipset = "Mobile Intel® GM45 Express Chipset"; 141 break; 142 case PCI_CHIP_IGD_E_G: 143 chipset = "Intel(R) Integrated Graphics Device"; 144 break; 145 case PCI_CHIP_G45_G: 146 chipset = "Intel(R) G45/G43"; 147 break; 148 case PCI_CHIP_Q45_G: 149 chipset = "Intel(R) Q45/Q43"; 150 break; 151 case PCI_CHIP_G41_G: 152 chipset = "Intel(R) G41"; 153 break; 154 case PCI_CHIP_B43_G: 155 case PCI_CHIP_B43_G1: 156 chipset = "Intel(R) B43"; 157 break; 158 case PCI_CHIP_ILD_G: 159 chipset = "Intel(R) Ironlake Desktop"; 160 break; 161 case PCI_CHIP_ILM_G: 162 chipset = "Intel(R) Ironlake Mobile"; 163 break; 164 case PCI_CHIP_SANDYBRIDGE_GT1: 165 case PCI_CHIP_SANDYBRIDGE_GT2: 166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS: 167 chipset = "Intel(R) Sandybridge Desktop"; 168 break; 169 case PCI_CHIP_SANDYBRIDGE_M_GT1: 170 case PCI_CHIP_SANDYBRIDGE_M_GT2: 171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS: 172 chipset = "Intel(R) Sandybridge Mobile"; 173 break; 174 case PCI_CHIP_SANDYBRIDGE_S: 175 chipset = "Intel(R) Sandybridge Server"; 176 break; 177 case PCI_CHIP_IVYBRIDGE_GT1: 178 case PCI_CHIP_IVYBRIDGE_GT2: 179 chipset = "Intel(R) Ivybridge Desktop"; 180 break; 181 case PCI_CHIP_IVYBRIDGE_M_GT1: 182 case PCI_CHIP_IVYBRIDGE_M_GT2: 183 chipset = "Intel(R) Ivybridge Mobile"; 184 break; 185 case PCI_CHIP_IVYBRIDGE_S_GT1: 186 case PCI_CHIP_IVYBRIDGE_S_GT2: 187 chipset = "Intel(R) Ivybridge Server"; 188 break; 189 case PCI_CHIP_HASWELL_GT1: 190 case PCI_CHIP_HASWELL_GT2: 191 chipset = "Intel(R) Haswell Desktop"; 192 break; 193 case PCI_CHIP_HASWELL_M_GT1: 194 case PCI_CHIP_HASWELL_M_GT2: 195 case PCI_CHIP_HASWELL_M_ULT_GT2: 196 chipset = "Intel(R) Haswell Mobile"; 197 break; 198 default: 199 chipset = "Unknown Intel Chipset"; 200 break; 201 } 202 203 (void) driGetRendererString(buffer, chipset, 0); 204 return (GLubyte *) buffer; 205 206 default: 207 return NULL; 208 } 209} 210 211static void 212intel_flush_front(struct gl_context *ctx) 213{ 214 struct intel_context *intel = intel_context(ctx); 215 __DRIcontext *driContext = intel->driContext; 216 __DRIscreen *const screen = intel->intelScreen->driScrnPriv; 217 218 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) { 219 if (screen->dri2.loader->flushFrontBuffer != NULL && 220 driContext->driDrawablePriv && 221 driContext->driDrawablePriv->loaderPrivate) { 222 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv, 223 driContext->driDrawablePriv->loaderPrivate); 224 225 /* We set the dirty bit in intel_prepare_render() if we're 226 * front buffer rendering once we get there. 227 */ 228 intel->front_buffer_dirty = false; 229 } 230 } 231} 232 233static unsigned 234intel_bits_per_pixel(const struct intel_renderbuffer *rb) 235{ 236 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8; 237} 238 239static void 240intel_query_dri2_buffers(struct intel_context *intel, 241 __DRIdrawable *drawable, 242 __DRIbuffer **buffers, 243 int *count); 244 245static void 246intel_process_dri2_buffer(struct intel_context *intel, 247 __DRIdrawable *drawable, 248 __DRIbuffer *buffer, 249 struct intel_renderbuffer *rb, 250 const char *buffer_name); 251 252void 253intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 254{ 255 struct gl_framebuffer *fb = drawable->driverPrivate; 256 struct intel_renderbuffer *rb; 257 struct intel_context *intel = context->driverPrivate; 258 __DRIbuffer *buffers = NULL; 259 int i, count; 260 const char *region_name; 261 262 /* If we're rendering to the fake front buffer, make sure all the 263 * pending drawing has landed on the real front buffer. Otherwise 264 * when we eventually get to DRI2GetBuffersWithFormat the stale 265 * real front buffer contents will get copied to the new fake front 266 * buffer. 267 */ 268 if (intel->is_front_buffer_rendering) { 269 intel_flush(&intel->ctx); 270 intel_flush_front(&intel->ctx); 271 } 272 273 /* Set this up front, so that in case our buffers get invalidated 274 * while we're getting new buffers, we don't clobber the stamp and 275 * thus ignore the invalidate. */ 276 drawable->lastStamp = drawable->dri2.stamp; 277 278 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) 279 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 280 281 intel_query_dri2_buffers(intel, drawable, &buffers, &count); 282 283 if (buffers == NULL) 284 return; 285 286 for (i = 0; i < count; i++) { 287 switch (buffers[i].attachment) { 288 case __DRI_BUFFER_FRONT_LEFT: 289 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 290 region_name = "dri2 front buffer"; 291 break; 292 293 case __DRI_BUFFER_FAKE_FRONT_LEFT: 294 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 295 region_name = "dri2 fake front buffer"; 296 break; 297 298 case __DRI_BUFFER_BACK_LEFT: 299 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 300 region_name = "dri2 back buffer"; 301 break; 302 303 case __DRI_BUFFER_DEPTH: 304 case __DRI_BUFFER_HIZ: 305 case __DRI_BUFFER_DEPTH_STENCIL: 306 case __DRI_BUFFER_STENCIL: 307 case __DRI_BUFFER_ACCUM: 308 default: 309 fprintf(stderr, 310 "unhandled buffer attach event, attachment type %d\n", 311 buffers[i].attachment); 312 return; 313 } 314 315 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name); 316 } 317 318 driUpdateFramebufferSize(&intel->ctx, drawable); 319} 320 321/** 322 * intel_prepare_render should be called anywhere that curent read/drawbuffer 323 * state is required. 324 */ 325void 326intel_prepare_render(struct intel_context *intel) 327{ 328 __DRIcontext *driContext = intel->driContext; 329 __DRIdrawable *drawable; 330 331 drawable = driContext->driDrawablePriv; 332 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) { 333 if (drawable->lastStamp != drawable->dri2.stamp) 334 intel_update_renderbuffers(driContext, drawable); 335 intel_draw_buffer(&intel->ctx); 336 driContext->dri2.draw_stamp = drawable->dri2.stamp; 337 } 338 339 drawable = driContext->driReadablePriv; 340 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) { 341 if (drawable->lastStamp != drawable->dri2.stamp) 342 intel_update_renderbuffers(driContext, drawable); 343 driContext->dri2.read_stamp = drawable->dri2.stamp; 344 } 345 346 /* If we're currently rendering to the front buffer, the rendering 347 * that will happen next will probably dirty the front buffer. So 348 * mark it as dirty here. 349 */ 350 if (intel->is_front_buffer_rendering) 351 intel->front_buffer_dirty = true; 352 353 /* Wait for the swapbuffers before the one we just emitted, so we 354 * don't get too many swaps outstanding for apps that are GPU-heavy 355 * but not CPU-heavy. 356 * 357 * We're using intelDRI2Flush (called from the loader before 358 * swapbuffer) and glFlush (for front buffer rendering) as the 359 * indicator that a frame is done and then throttle when we get 360 * here as we prepare to render the next frame. At this point for 361 * round trips for swap/copy and getting new buffers are done and 362 * we'll spend less time waiting on the GPU. 363 * 364 * Unfortunately, we don't have a handle to the batch containing 365 * the swap, and getting our hands on that doesn't seem worth it, 366 * so we just us the first batch we emitted after the last swap. 367 */ 368 if (intel->need_throttle && intel->first_post_swapbuffers_batch) { 369 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); 370 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 371 intel->first_post_swapbuffers_batch = NULL; 372 intel->need_throttle = false; 373 } 374} 375 376static void 377intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 378{ 379 struct intel_context *intel = intel_context(ctx); 380 __DRIcontext *driContext = intel->driContext; 381 382 if (intel->saved_viewport) 383 intel->saved_viewport(ctx, x, y, w, h); 384 385 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { 386 dri2InvalidateDrawable(driContext->driDrawablePriv); 387 dri2InvalidateDrawable(driContext->driReadablePriv); 388 } 389} 390 391static const struct dri_debug_control debug_control[] = { 392 { "tex", DEBUG_TEXTURE}, 393 { "state", DEBUG_STATE}, 394 { "ioctl", DEBUG_IOCTL}, 395 { "blit", DEBUG_BLIT}, 396 { "mip", DEBUG_MIPTREE}, 397 { "fall", DEBUG_FALLBACKS}, 398 { "verb", DEBUG_VERBOSE}, 399 { "bat", DEBUG_BATCH}, 400 { "pix", DEBUG_PIXEL}, 401 { "buf", DEBUG_BUFMGR}, 402 { "reg", DEBUG_REGION}, 403 { "fbo", DEBUG_FBO}, 404 { "gs", DEBUG_GS}, 405 { "sync", DEBUG_SYNC}, 406 { "prim", DEBUG_PRIMS }, 407 { "vert", DEBUG_VERTS }, 408 { "dri", DEBUG_DRI }, 409 { "sf", DEBUG_SF }, 410 { "san", DEBUG_SANITY }, 411 { "sleep", DEBUG_SLEEP }, 412 { "stats", DEBUG_STATS }, 413 { "tile", DEBUG_TILE }, 414 { "wm", DEBUG_WM }, 415 { "urb", DEBUG_URB }, 416 { "vs", DEBUG_VS }, 417 { "clip", DEBUG_CLIP }, 418 { "aub", DEBUG_AUB }, 419 { NULL, 0 } 420}; 421 422 423static void 424intelInvalidateState(struct gl_context * ctx, GLuint new_state) 425{ 426 struct intel_context *intel = intel_context(ctx); 427 428 _swrast_InvalidateState(ctx, new_state); 429 _vbo_InvalidateState(ctx, new_state); 430 431 intel->NewGLState |= new_state; 432 433 if (intel->vtbl.invalidate_state) 434 intel->vtbl.invalidate_state( intel, new_state ); 435} 436 437void 438intel_flush_rendering_to_batch(struct gl_context *ctx) 439{ 440 struct intel_context *intel = intel_context(ctx); 441 442 if (intel->Fallback) 443 _swrast_flush(ctx); 444 445 if (intel->gen < 4) 446 INTEL_FIREVERTICES(intel); 447} 448 449void 450_intel_flush(struct gl_context *ctx, const char *file, int line) 451{ 452 struct intel_context *intel = intel_context(ctx); 453 454 intel_flush_rendering_to_batch(ctx); 455 456 if (intel->batch.used) 457 _intel_batchbuffer_flush(intel, file, line); 458} 459 460static void 461intel_glFlush(struct gl_context *ctx) 462{ 463 struct intel_context *intel = intel_context(ctx); 464 465 intel_flush(ctx); 466 intel_flush_front(ctx); 467 if (intel->is_front_buffer_rendering) 468 intel->need_throttle = true; 469} 470 471void 472intelFinish(struct gl_context * ctx) 473{ 474 struct intel_context *intel = intel_context(ctx); 475 476 intel_flush(ctx); 477 intel_flush_front(ctx); 478 479 if (intel->batch.last_bo) 480 drm_intel_bo_wait_rendering(intel->batch.last_bo); 481} 482 483void 484intelInitDriverFunctions(struct dd_function_table *functions) 485{ 486 _mesa_init_driver_functions(functions); 487 488 functions->Flush = intel_glFlush; 489 functions->Finish = intelFinish; 490 functions->GetString = intelGetString; 491 functions->UpdateState = intelInvalidateState; 492 493 intelInitTextureFuncs(functions); 494 intelInitTextureImageFuncs(functions); 495 intelInitTextureSubImageFuncs(functions); 496 intelInitTextureCopyImageFuncs(functions); 497 intelInitStateFuncs(functions); 498 intelInitClearFuncs(functions); 499 intelInitBufferFuncs(functions); 500 intelInitPixelFuncs(functions); 501 intelInitBufferObjectFuncs(functions); 502 intel_init_syncobj_functions(functions); 503} 504 505bool 506intelInitContext(struct intel_context *intel, 507 int api, 508 const struct gl_config * mesaVis, 509 __DRIcontext * driContextPriv, 510 void *sharedContextPrivate, 511 struct dd_function_table *functions) 512{ 513 struct gl_context *ctx = &intel->ctx; 514 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate; 515 __DRIscreen *sPriv = driContextPriv->driScreenPriv; 516 struct intel_screen *intelScreen = sPriv->driverPrivate; 517 int bo_reuse_mode; 518 struct gl_config visual; 519 520 /* we can't do anything without a connection to the device */ 521 if (intelScreen->bufmgr == NULL) 522 return false; 523 524 /* Can't rely on invalidate events, fall back to glViewport hack */ 525 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) { 526 intel->saved_viewport = functions->Viewport; 527 functions->Viewport = intel_viewport; 528 } 529 530 if (mesaVis == NULL) { 531 memset(&visual, 0, sizeof visual); 532 mesaVis = &visual; 533 } 534 535 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx, 536 functions, (void *) intel)) { 537 printf("%s: failed to init mesa context\n", __FUNCTION__); 538 return false; 539 } 540 541 driContextPriv->driverPrivate = intel; 542 intel->intelScreen = intelScreen; 543 intel->driContext = driContextPriv; 544 intel->driFd = sPriv->fd; 545 546 intel->gen = intelScreen->gen; 547 548 const int devID = intelScreen->deviceID; 549 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID)) 550 intel->gt = 1; 551 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID)) 552 intel->gt = 2; 553 else 554 intel->gt = 0; 555 556 if (IS_HASWELL(devID)) { 557 intel->is_haswell = true; 558 } else if (IS_G4X(devID)) { 559 intel->is_g4x = true; 560 } else if (IS_945(devID)) { 561 intel->is_945 = true; 562 } 563 564 if (intel->gen >= 5) { 565 intel->needs_ff_sync = true; 566 } 567 568 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil; 569 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil; 570 intel->has_hiz = intel->gen >= 6 && !intel->is_haswell; 571 intel->has_llc = intel->intelScreen->hw_has_llc; 572 intel->has_swizzling = intel->intelScreen->hw_has_swizzling; 573 574 memset(&ctx->TextureFormatSupported, 575 0, sizeof(ctx->TextureFormatSupported)); 576 577 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 578 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915"); 579 if (intel->gen < 4) 580 intel->maxBatchSize = 4096; 581 else 582 intel->maxBatchSize = sizeof(intel->batch.map); 583 584 intel->bufmgr = intelScreen->bufmgr; 585 586 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 587 switch (bo_reuse_mode) { 588 case DRI_CONF_BO_REUSE_DISABLED: 589 break; 590 case DRI_CONF_BO_REUSE_ALL: 591 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 592 break; 593 } 594 595 ctx->Const.MinLineWidth = 1.0; 596 ctx->Const.MinLineWidthAA = 1.0; 597 ctx->Const.MaxLineWidth = 5.0; 598 ctx->Const.MaxLineWidthAA = 5.0; 599 ctx->Const.LineWidthGranularity = 0.5; 600 601 ctx->Const.MinPointSize = 1.0; 602 ctx->Const.MinPointSizeAA = 1.0; 603 ctx->Const.MaxPointSize = 255.0; 604 ctx->Const.MaxPointSizeAA = 3.0; 605 ctx->Const.PointSizeGranularity = 1.0; 606 607 ctx->Const.MaxSamples = 1.0; 608 609 if (intel->gen >= 6) 610 ctx->Const.MaxClipPlanes = 8; 611 612 ctx->Const.StripTextureBorder = GL_TRUE; 613 614 /* reinitialize the context point state. 615 * It depend on constants in __struct gl_contextRec::Const 616 */ 617 _mesa_init_point(ctx); 618 619 if (intel->gen >= 4) { 620 ctx->Const.MaxRenderbufferSize = 8192; 621 } else { 622 ctx->Const.MaxRenderbufferSize = 2048; 623 } 624 625 /* Initialize the software rasterizer and helper modules. */ 626 _swrast_CreateContext(ctx); 627 _vbo_CreateContext(ctx); 628 _tnl_CreateContext(ctx); 629 _swsetup_CreateContext(ctx); 630 631 /* Configure swrast to match hardware characteristics: */ 632 _swrast_allow_pixel_fog(ctx, false); 633 _swrast_allow_vertex_fog(ctx, true); 634 635 _mesa_meta_init(ctx); 636 637 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 638 intel->hw_stipple = 1; 639 640 /* XXX FBO: this doesn't seem to be used anywhere */ 641 switch (mesaVis->depthBits) { 642 case 0: /* what to do in this case? */ 643 case 16: 644 intel->polygon_offset_scale = 1.0; 645 break; 646 case 24: 647 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 648 break; 649 default: 650 assert(0); 651 break; 652 } 653 654 if (intel->gen >= 4) 655 intel->polygon_offset_scale /= 0xffff; 656 657 intel->RenderIndex = ~0; 658 659 intelInitExtensions(ctx); 660 661 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 662 if (INTEL_DEBUG & DEBUG_BUFMGR) 663 dri_bufmgr_set_debug(intel->bufmgr, true); 664 665 if (INTEL_DEBUG & DEBUG_AUB) 666 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true); 667 668 intel_batchbuffer_init(intel); 669 670 intel_fbo_init(intel); 671 672 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, 673 "texture_tiling"); 674 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); 675 676 if (!driQueryOptionb(&intel->optionCache, "hiz")) { 677 intel->has_hiz = false; 678 /* On gen6, you can only do separate stencil with HIZ. */ 679 if (intel->gen == 6) 680 intel->has_separate_stencil = false; 681 } 682 683 intel->prim.primitive = ~0; 684 685 /* Force all software fallbacks */ 686 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 687 fprintf(stderr, "disabling 3D rasterization\n"); 688 intel->no_rast = 1; 689 } 690 691 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { 692 fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); 693 intel->always_flush_batch = 1; 694 } 695 696 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { 697 fprintf(stderr, "flushing GPU caches before/after each draw call\n"); 698 intel->always_flush_cache = 1; 699 } 700 701 return true; 702} 703 704void 705intelDestroyContext(__DRIcontext * driContextPriv) 706{ 707 struct intel_context *intel = 708 (struct intel_context *) driContextPriv->driverPrivate; 709 710 assert(intel); /* should never be null */ 711 if (intel) { 712 INTEL_FIREVERTICES(intel); 713 714 /* Dump a final BMP in case the application doesn't call SwapBuffers */ 715 if (INTEL_DEBUG & DEBUG_AUB) { 716 intel_batchbuffer_flush(intel); 717 aub_dump_bmp(&intel->ctx); 718 } 719 720 _mesa_meta_free(&intel->ctx); 721 722 intel->vtbl.destroy(intel); 723 724 _swsetup_DestroyContext(&intel->ctx); 725 _tnl_DestroyContext(&intel->ctx); 726 _vbo_DestroyContext(&intel->ctx); 727 728 _swrast_DestroyContext(&intel->ctx); 729 intel->Fallback = 0x0; /* don't call _swrast_Flush later */ 730 731 intel_batchbuffer_free(intel); 732 733 free(intel->prim.vb); 734 intel->prim.vb = NULL; 735 drm_intel_bo_unreference(intel->prim.vb_bo); 736 intel->prim.vb_bo = NULL; 737 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 738 intel->first_post_swapbuffers_batch = NULL; 739 740 driDestroyOptionCache(&intel->optionCache); 741 742 /* free the Mesa context */ 743 _mesa_free_context_data(&intel->ctx); 744 745 _math_matrix_dtr(&intel->ViewportMatrix); 746 747 ralloc_free(intel); 748 driContextPriv->driverPrivate = NULL; 749 } 750} 751 752GLboolean 753intelUnbindContext(__DRIcontext * driContextPriv) 754{ 755 /* Unset current context and dispath table */ 756 _mesa_make_current(NULL, NULL, NULL); 757 758 return true; 759} 760 761GLboolean 762intelMakeCurrent(__DRIcontext * driContextPriv, 763 __DRIdrawable * driDrawPriv, 764 __DRIdrawable * driReadPriv) 765{ 766 struct intel_context *intel; 767 GET_CURRENT_CONTEXT(curCtx); 768 769 if (driContextPriv) 770 intel = (struct intel_context *) driContextPriv->driverPrivate; 771 else 772 intel = NULL; 773 774 /* According to the glXMakeCurrent() man page: "Pending commands to 775 * the previous context, if any, are flushed before it is released." 776 * But only flush if we're actually changing contexts. 777 */ 778 if (intel_context(curCtx) && intel_context(curCtx) != intel) { 779 _mesa_flush(curCtx); 780 } 781 782 if (driContextPriv) { 783 struct gl_framebuffer *fb, *readFb; 784 785 if (driDrawPriv == NULL && driReadPriv == NULL) { 786 fb = _mesa_get_incomplete_framebuffer(); 787 readFb = _mesa_get_incomplete_framebuffer(); 788 } else { 789 fb = driDrawPriv->driverPrivate; 790 readFb = driReadPriv->driverPrivate; 791 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; 792 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; 793 } 794 795 intel_prepare_render(intel); 796 _mesa_make_current(&intel->ctx, fb, readFb); 797 798 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer 799 * is NULL at that point. We can't call _mesa_makecurrent() 800 * first, since we need the buffer size for the initial 801 * viewport. So just call intel_draw_buffer() again here. */ 802 intel_draw_buffer(&intel->ctx); 803 } 804 else { 805 _mesa_make_current(NULL, NULL, NULL); 806 } 807 808 return true; 809} 810 811/** 812 * \brief Query DRI2 to obtain a DRIdrawable's buffers. 813 * 814 * To determine which DRI buffers to request, examine the renderbuffers 815 * attached to the drawable's framebuffer. Then request the buffers with 816 * DRI2GetBuffers() or DRI2GetBuffersWithFormat(). 817 * 818 * This is called from intel_update_renderbuffers(). 819 * 820 * \param drawable Drawable whose buffers are queried. 821 * \param buffers [out] List of buffers returned by DRI2 query. 822 * \param buffer_count [out] Number of buffers returned. 823 * 824 * \see intel_update_renderbuffers() 825 * \see DRI2GetBuffers() 826 * \see DRI2GetBuffersWithFormat() 827 */ 828static void 829intel_query_dri2_buffers(struct intel_context *intel, 830 __DRIdrawable *drawable, 831 __DRIbuffer **buffers, 832 int *buffer_count) 833{ 834 __DRIscreen *screen = intel->intelScreen->driScrnPriv; 835 struct gl_framebuffer *fb = drawable->driverPrivate; 836 int i = 0; 837 const int max_attachments = 4; 838 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned)); 839 840 struct intel_renderbuffer *front_rb; 841 struct intel_renderbuffer *back_rb; 842 843 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 844 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 845 846 if ((intel->is_front_buffer_rendering || 847 intel->is_front_buffer_reading || 848 !back_rb) && front_rb) { 849 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 850 attachments[i++] = intel_bits_per_pixel(front_rb); 851 } 852 853 if (back_rb) { 854 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 855 attachments[i++] = intel_bits_per_pixel(back_rb); 856 } 857 858 assert(i <= 2 * max_attachments); 859 860 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable, 861 &drawable->w, 862 &drawable->h, 863 attachments, i / 2, 864 buffer_count, 865 drawable->loaderPrivate); 866 free(attachments); 867} 868 869/** 870 * \brief Assign a DRI buffer's DRM region to a renderbuffer. 871 * 872 * This is called from intel_update_renderbuffers(). 873 * 874 * \par Note: 875 * DRI buffers whose attachment point is DRI2BufferStencil or 876 * DRI2BufferDepthStencil are handled as special cases. 877 * 878 * \param buffer_name is a human readable name, such as "dri2 front buffer", 879 * that is passed to intel_region_alloc_for_handle(). 880 * 881 * \see intel_update_renderbuffers() 882 * \see intel_region_alloc_for_handle() 883 */ 884static void 885intel_process_dri2_buffer(struct intel_context *intel, 886 __DRIdrawable *drawable, 887 __DRIbuffer *buffer, 888 struct intel_renderbuffer *rb, 889 const char *buffer_name) 890{ 891 struct intel_region *region = NULL; 892 893 if (!rb) 894 return; 895 896 if (rb->mt && 897 rb->mt->region && 898 rb->mt->region->name == buffer->name) 899 return; 900 901 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { 902 fprintf(stderr, 903 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 904 buffer->name, buffer->attachment, 905 buffer->cpp, buffer->pitch); 906 } 907 908 intel_miptree_release(&rb->mt); 909 region = intel_region_alloc_for_handle(intel->intelScreen, 910 buffer->cpp, 911 drawable->w, 912 drawable->h, 913 buffer->pitch / buffer->cpp, 914 buffer->name, 915 buffer_name); 916 if (!region) 917 return; 918 919 rb->mt = intel_miptree_create_for_region(intel, 920 GL_TEXTURE_2D, 921 intel_rb_format(rb), 922 region); 923 intel_region_release(®ion); 924} 925