intel_context.c revision 4b40375c438f9a10231dabedcf72bf6f27bbe327
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/extensions.h" 32#include "main/fbobject.h" 33#include "main/framebuffer.h" 34#include "main/imports.h" 35#include "main/points.h" 36#include "main/renderbuffer.h" 37 38#include "swrast/swrast.h" 39#include "swrast_setup/swrast_setup.h" 40#include "tnl/tnl.h" 41#include "drivers/common/driverfuncs.h" 42#include "drivers/common/meta.h" 43 44#include "intel_chipset.h" 45#include "intel_buffers.h" 46#include "intel_tex.h" 47#include "intel_batchbuffer.h" 48#include "intel_clear.h" 49#include "intel_extensions.h" 50#include "intel_pixel.h" 51#include "intel_regions.h" 52#include "intel_buffer_objects.h" 53#include "intel_fbo.h" 54#include "intel_bufmgr.h" 55#include "intel_screen.h" 56#include "intel_mipmap_tree.h" 57 58#include "utils.h" 59#include "../glsl/ralloc.h" 60 61#ifndef INTEL_DEBUG 62int INTEL_DEBUG = (0); 63#endif 64 65 66static const GLubyte * 67intelGetString(struct gl_context * ctx, GLenum name) 68{ 69 const struct intel_context *const intel = intel_context(ctx); 70 const char *chipset; 71 static char buffer[128]; 72 73 switch (name) { 74 case GL_VENDOR: 75 return (GLubyte *) "Intel Open Source Technology Center"; 76 break; 77 78 case GL_RENDERER: 79 switch (intel->intelScreen->deviceID) { 80 case PCI_CHIP_845_G: 81 chipset = "Intel(R) 845G"; 82 break; 83 case PCI_CHIP_I830_M: 84 chipset = "Intel(R) 830M"; 85 break; 86 case PCI_CHIP_I855_GM: 87 chipset = "Intel(R) 852GM/855GM"; 88 break; 89 case PCI_CHIP_I865_G: 90 chipset = "Intel(R) 865G"; 91 break; 92 case PCI_CHIP_I915_G: 93 chipset = "Intel(R) 915G"; 94 break; 95 case PCI_CHIP_E7221_G: 96 chipset = "Intel (R) E7221G (i915)"; 97 break; 98 case PCI_CHIP_I915_GM: 99 chipset = "Intel(R) 915GM"; 100 break; 101 case PCI_CHIP_I945_G: 102 chipset = "Intel(R) 945G"; 103 break; 104 case PCI_CHIP_I945_GM: 105 chipset = "Intel(R) 945GM"; 106 break; 107 case PCI_CHIP_I945_GME: 108 chipset = "Intel(R) 945GME"; 109 break; 110 case PCI_CHIP_G33_G: 111 chipset = "Intel(R) G33"; 112 break; 113 case PCI_CHIP_Q35_G: 114 chipset = "Intel(R) Q35"; 115 break; 116 case PCI_CHIP_Q33_G: 117 chipset = "Intel(R) Q33"; 118 break; 119 case PCI_CHIP_IGD_GM: 120 case PCI_CHIP_IGD_G: 121 chipset = "Intel(R) IGD"; 122 break; 123 case PCI_CHIP_I965_Q: 124 chipset = "Intel(R) 965Q"; 125 break; 126 case PCI_CHIP_I965_G: 127 case PCI_CHIP_I965_G_1: 128 chipset = "Intel(R) 965G"; 129 break; 130 case PCI_CHIP_I946_GZ: 131 chipset = "Intel(R) 946GZ"; 132 break; 133 case PCI_CHIP_I965_GM: 134 chipset = "Intel(R) 965GM"; 135 break; 136 case PCI_CHIP_I965_GME: 137 chipset = "Intel(R) 965GME/GLE"; 138 break; 139 case PCI_CHIP_GM45_GM: 140 chipset = "Mobile Intel® GM45 Express Chipset"; 141 break; 142 case PCI_CHIP_IGD_E_G: 143 chipset = "Intel(R) Integrated Graphics Device"; 144 break; 145 case PCI_CHIP_G45_G: 146 chipset = "Intel(R) G45/G43"; 147 break; 148 case PCI_CHIP_Q45_G: 149 chipset = "Intel(R) Q45/Q43"; 150 break; 151 case PCI_CHIP_G41_G: 152 chipset = "Intel(R) G41"; 153 break; 154 case PCI_CHIP_B43_G: 155 case PCI_CHIP_B43_G1: 156 chipset = "Intel(R) B43"; 157 break; 158 case PCI_CHIP_ILD_G: 159 chipset = "Intel(R) Ironlake Desktop"; 160 break; 161 case PCI_CHIP_ILM_G: 162 chipset = "Intel(R) Ironlake Mobile"; 163 break; 164 case PCI_CHIP_SANDYBRIDGE_GT1: 165 case PCI_CHIP_SANDYBRIDGE_GT2: 166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS: 167 chipset = "Intel(R) Sandybridge Desktop"; 168 break; 169 case PCI_CHIP_SANDYBRIDGE_M_GT1: 170 case PCI_CHIP_SANDYBRIDGE_M_GT2: 171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS: 172 chipset = "Intel(R) Sandybridge Mobile"; 173 break; 174 case PCI_CHIP_SANDYBRIDGE_S: 175 chipset = "Intel(R) Sandybridge Server"; 176 break; 177 case PCI_CHIP_IVYBRIDGE_GT1: 178 case PCI_CHIP_IVYBRIDGE_GT2: 179 chipset = "Intel(R) Ivybridge Desktop"; 180 break; 181 case PCI_CHIP_IVYBRIDGE_M_GT1: 182 case PCI_CHIP_IVYBRIDGE_M_GT2: 183 chipset = "Intel(R) Ivybridge Mobile"; 184 break; 185 case PCI_CHIP_IVYBRIDGE_S_GT1: 186 case PCI_CHIP_IVYBRIDGE_S_GT2: 187 chipset = "Intel(R) Ivybridge Server"; 188 break; 189 case PCI_CHIP_HASWELL_GT1: 190 case PCI_CHIP_HASWELL_GT2: 191 case PCI_CHIP_HASWELL_GT2_PLUS: 192 case PCI_CHIP_HASWELL_SDV_GT1: 193 case PCI_CHIP_HASWELL_SDV_GT2: 194 case PCI_CHIP_HASWELL_SDV_GT2_PLUS: 195 case PCI_CHIP_HASWELL_ULT_GT1: 196 case PCI_CHIP_HASWELL_ULT_GT2: 197 case PCI_CHIP_HASWELL_ULT_GT2_PLUS: 198 case PCI_CHIP_HASWELL_CRW_GT1: 199 case PCI_CHIP_HASWELL_CRW_GT2: 200 case PCI_CHIP_HASWELL_CRW_GT2_PLUS: 201 chipset = "Intel(R) Haswell Desktop"; 202 break; 203 case PCI_CHIP_HASWELL_M_GT1: 204 case PCI_CHIP_HASWELL_M_GT2: 205 case PCI_CHIP_HASWELL_M_GT2_PLUS: 206 case PCI_CHIP_HASWELL_SDV_M_GT1: 207 case PCI_CHIP_HASWELL_SDV_M_GT2: 208 case PCI_CHIP_HASWELL_SDV_M_GT2_PLUS: 209 case PCI_CHIP_HASWELL_ULT_M_GT1: 210 case PCI_CHIP_HASWELL_ULT_M_GT2: 211 case PCI_CHIP_HASWELL_ULT_M_GT2_PLUS: 212 case PCI_CHIP_HASWELL_CRW_M_GT1: 213 case PCI_CHIP_HASWELL_CRW_M_GT2: 214 case PCI_CHIP_HASWELL_CRW_M_GT2_PLUS: 215 chipset = "Intel(R) Haswell Mobile"; 216 break; 217 case PCI_CHIP_HASWELL_S_GT1: 218 case PCI_CHIP_HASWELL_S_GT2: 219 case PCI_CHIP_HASWELL_S_GT2_PLUS: 220 case PCI_CHIP_HASWELL_SDV_S_GT1: 221 case PCI_CHIP_HASWELL_SDV_S_GT2: 222 case PCI_CHIP_HASWELL_SDV_S_GT2_PLUS: 223 case PCI_CHIP_HASWELL_ULT_S_GT1: 224 case PCI_CHIP_HASWELL_ULT_S_GT2: 225 case PCI_CHIP_HASWELL_ULT_S_GT2_PLUS: 226 case PCI_CHIP_HASWELL_CRW_S_GT1: 227 case PCI_CHIP_HASWELL_CRW_S_GT2: 228 case PCI_CHIP_HASWELL_CRW_S_GT2_PLUS: 229 chipset = "Intel(R) Haswell Server"; 230 break; 231 default: 232 chipset = "Unknown Intel Chipset"; 233 break; 234 } 235 236 (void) driGetRendererString(buffer, chipset, 0); 237 return (GLubyte *) buffer; 238 239 default: 240 return NULL; 241 } 242} 243 244static void 245intel_flush_front(struct gl_context *ctx) 246{ 247 struct intel_context *intel = intel_context(ctx); 248 __DRIcontext *driContext = intel->driContext; 249 __DRIscreen *const screen = intel->intelScreen->driScrnPriv; 250 251 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) { 252 if (screen->dri2.loader->flushFrontBuffer != NULL && 253 driContext->driDrawablePriv && 254 driContext->driDrawablePriv->loaderPrivate) { 255 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv, 256 driContext->driDrawablePriv->loaderPrivate); 257 258 /* We set the dirty bit in intel_prepare_render() if we're 259 * front buffer rendering once we get there. 260 */ 261 intel->front_buffer_dirty = false; 262 } 263 } 264} 265 266static unsigned 267intel_bits_per_pixel(const struct intel_renderbuffer *rb) 268{ 269 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8; 270} 271 272static void 273intel_query_dri2_buffers(struct intel_context *intel, 274 __DRIdrawable *drawable, 275 __DRIbuffer **buffers, 276 int *count); 277 278static void 279intel_process_dri2_buffer(struct intel_context *intel, 280 __DRIdrawable *drawable, 281 __DRIbuffer *buffer, 282 struct intel_renderbuffer *rb, 283 const char *buffer_name); 284 285void 286intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 287{ 288 struct gl_framebuffer *fb = drawable->driverPrivate; 289 struct intel_renderbuffer *rb; 290 struct intel_context *intel = context->driverPrivate; 291 __DRIbuffer *buffers = NULL; 292 int i, count; 293 const char *region_name; 294 295 /* If we're rendering to the fake front buffer, make sure all the 296 * pending drawing has landed on the real front buffer. Otherwise 297 * when we eventually get to DRI2GetBuffersWithFormat the stale 298 * real front buffer contents will get copied to the new fake front 299 * buffer. 300 */ 301 if (intel->is_front_buffer_rendering) { 302 intel_flush(&intel->ctx); 303 intel_flush_front(&intel->ctx); 304 } 305 306 /* Set this up front, so that in case our buffers get invalidated 307 * while we're getting new buffers, we don't clobber the stamp and 308 * thus ignore the invalidate. */ 309 drawable->lastStamp = drawable->dri2.stamp; 310 311 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) 312 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 313 314 intel_query_dri2_buffers(intel, drawable, &buffers, &count); 315 316 if (buffers == NULL) 317 return; 318 319 for (i = 0; i < count; i++) { 320 switch (buffers[i].attachment) { 321 case __DRI_BUFFER_FRONT_LEFT: 322 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 323 region_name = "dri2 front buffer"; 324 break; 325 326 case __DRI_BUFFER_FAKE_FRONT_LEFT: 327 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 328 region_name = "dri2 fake front buffer"; 329 break; 330 331 case __DRI_BUFFER_BACK_LEFT: 332 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 333 region_name = "dri2 back buffer"; 334 break; 335 336 case __DRI_BUFFER_DEPTH: 337 case __DRI_BUFFER_HIZ: 338 case __DRI_BUFFER_DEPTH_STENCIL: 339 case __DRI_BUFFER_STENCIL: 340 case __DRI_BUFFER_ACCUM: 341 default: 342 fprintf(stderr, 343 "unhandled buffer attach event, attachment type %d\n", 344 buffers[i].attachment); 345 return; 346 } 347 348 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name); 349 } 350 351 driUpdateFramebufferSize(&intel->ctx, drawable); 352} 353 354/** 355 * intel_prepare_render should be called anywhere that curent read/drawbuffer 356 * state is required. 357 */ 358void 359intel_prepare_render(struct intel_context *intel) 360{ 361 __DRIcontext *driContext = intel->driContext; 362 __DRIdrawable *drawable; 363 364 drawable = driContext->driDrawablePriv; 365 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) { 366 if (drawable->lastStamp != drawable->dri2.stamp) 367 intel_update_renderbuffers(driContext, drawable); 368 intel_draw_buffer(&intel->ctx); 369 driContext->dri2.draw_stamp = drawable->dri2.stamp; 370 } 371 372 drawable = driContext->driReadablePriv; 373 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) { 374 if (drawable->lastStamp != drawable->dri2.stamp) 375 intel_update_renderbuffers(driContext, drawable); 376 driContext->dri2.read_stamp = drawable->dri2.stamp; 377 } 378 379 /* If we're currently rendering to the front buffer, the rendering 380 * that will happen next will probably dirty the front buffer. So 381 * mark it as dirty here. 382 */ 383 if (intel->is_front_buffer_rendering) 384 intel->front_buffer_dirty = true; 385 386 /* Wait for the swapbuffers before the one we just emitted, so we 387 * don't get too many swaps outstanding for apps that are GPU-heavy 388 * but not CPU-heavy. 389 * 390 * We're using intelDRI2Flush (called from the loader before 391 * swapbuffer) and glFlush (for front buffer rendering) as the 392 * indicator that a frame is done and then throttle when we get 393 * here as we prepare to render the next frame. At this point for 394 * round trips for swap/copy and getting new buffers are done and 395 * we'll spend less time waiting on the GPU. 396 * 397 * Unfortunately, we don't have a handle to the batch containing 398 * the swap, and getting our hands on that doesn't seem worth it, 399 * so we just us the first batch we emitted after the last swap. 400 */ 401 if (intel->need_throttle && intel->first_post_swapbuffers_batch) { 402 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); 403 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 404 intel->first_post_swapbuffers_batch = NULL; 405 intel->need_throttle = false; 406 } 407} 408 409static void 410intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 411{ 412 struct intel_context *intel = intel_context(ctx); 413 __DRIcontext *driContext = intel->driContext; 414 415 if (intel->saved_viewport) 416 intel->saved_viewport(ctx, x, y, w, h); 417 418 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { 419 dri2InvalidateDrawable(driContext->driDrawablePriv); 420 dri2InvalidateDrawable(driContext->driReadablePriv); 421 } 422} 423 424static const struct dri_debug_control debug_control[] = { 425 { "tex", DEBUG_TEXTURE}, 426 { "state", DEBUG_STATE}, 427 { "ioctl", DEBUG_IOCTL}, 428 { "blit", DEBUG_BLIT}, 429 { "mip", DEBUG_MIPTREE}, 430 { "fall", DEBUG_FALLBACKS}, 431 { "verb", DEBUG_VERBOSE}, 432 { "bat", DEBUG_BATCH}, 433 { "pix", DEBUG_PIXEL}, 434 { "buf", DEBUG_BUFMGR}, 435 { "reg", DEBUG_REGION}, 436 { "fbo", DEBUG_FBO}, 437 { "gs", DEBUG_GS}, 438 { "sync", DEBUG_SYNC}, 439 { "prim", DEBUG_PRIMS }, 440 { "vert", DEBUG_VERTS }, 441 { "dri", DEBUG_DRI }, 442 { "sf", DEBUG_SF }, 443 { "san", DEBUG_SANITY }, 444 { "sleep", DEBUG_SLEEP }, 445 { "stats", DEBUG_STATS }, 446 { "tile", DEBUG_TILE }, 447 { "wm", DEBUG_WM }, 448 { "urb", DEBUG_URB }, 449 { "vs", DEBUG_VS }, 450 { "clip", DEBUG_CLIP }, 451 { "aub", DEBUG_AUB }, 452 { NULL, 0 } 453}; 454 455 456static void 457intelInvalidateState(struct gl_context * ctx, GLuint new_state) 458{ 459 struct intel_context *intel = intel_context(ctx); 460 461 _swrast_InvalidateState(ctx, new_state); 462 _vbo_InvalidateState(ctx, new_state); 463 464 intel->NewGLState |= new_state; 465 466 if (intel->vtbl.invalidate_state) 467 intel->vtbl.invalidate_state( intel, new_state ); 468} 469 470void 471intel_flush_rendering_to_batch(struct gl_context *ctx) 472{ 473 struct intel_context *intel = intel_context(ctx); 474 475 if (intel->Fallback) 476 _swrast_flush(ctx); 477 478 if (intel->gen < 4) 479 INTEL_FIREVERTICES(intel); 480} 481 482void 483_intel_flush(struct gl_context *ctx, const char *file, int line) 484{ 485 struct intel_context *intel = intel_context(ctx); 486 487 intel_flush_rendering_to_batch(ctx); 488 489 if (intel->batch.used) 490 _intel_batchbuffer_flush(intel, file, line); 491} 492 493static void 494intel_glFlush(struct gl_context *ctx) 495{ 496 struct intel_context *intel = intel_context(ctx); 497 498 intel_flush(ctx); 499 intel_flush_front(ctx); 500 if (intel->is_front_buffer_rendering) 501 intel->need_throttle = true; 502} 503 504void 505intelFinish(struct gl_context * ctx) 506{ 507 struct intel_context *intel = intel_context(ctx); 508 509 intel_flush(ctx); 510 intel_flush_front(ctx); 511 512 if (intel->batch.last_bo) 513 drm_intel_bo_wait_rendering(intel->batch.last_bo); 514} 515 516void 517intelInitDriverFunctions(struct dd_function_table *functions) 518{ 519 _mesa_init_driver_functions(functions); 520 521 functions->Flush = intel_glFlush; 522 functions->Finish = intelFinish; 523 functions->GetString = intelGetString; 524 functions->UpdateState = intelInvalidateState; 525 526 intelInitTextureFuncs(functions); 527 intelInitTextureImageFuncs(functions); 528 intelInitTextureSubImageFuncs(functions); 529 intelInitTextureCopyImageFuncs(functions); 530 intelInitStateFuncs(functions); 531 intelInitClearFuncs(functions); 532 intelInitBufferFuncs(functions); 533 intelInitPixelFuncs(functions); 534 intelInitBufferObjectFuncs(functions); 535 intel_init_syncobj_functions(functions); 536} 537 538bool 539intelInitContext(struct intel_context *intel, 540 int api, 541 const struct gl_config * mesaVis, 542 __DRIcontext * driContextPriv, 543 void *sharedContextPrivate, 544 struct dd_function_table *functions) 545{ 546 struct gl_context *ctx = &intel->ctx; 547 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate; 548 __DRIscreen *sPriv = driContextPriv->driScreenPriv; 549 struct intel_screen *intelScreen = sPriv->driverPrivate; 550 int bo_reuse_mode; 551 struct gl_config visual; 552 553 /* we can't do anything without a connection to the device */ 554 if (intelScreen->bufmgr == NULL) 555 return false; 556 557 /* Can't rely on invalidate events, fall back to glViewport hack */ 558 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) { 559 intel->saved_viewport = functions->Viewport; 560 functions->Viewport = intel_viewport; 561 } 562 563 if (mesaVis == NULL) { 564 memset(&visual, 0, sizeof visual); 565 mesaVis = &visual; 566 } 567 568 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx, 569 functions, (void *) intel)) { 570 printf("%s: failed to init mesa context\n", __FUNCTION__); 571 return false; 572 } 573 574 driContextPriv->driverPrivate = intel; 575 intel->intelScreen = intelScreen; 576 intel->driContext = driContextPriv; 577 intel->driFd = sPriv->fd; 578 579 intel->gen = intelScreen->gen; 580 581 const int devID = intelScreen->deviceID; 582 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID)) 583 intel->gt = 1; 584 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID)) 585 intel->gt = 2; 586 else 587 intel->gt = 0; 588 589 if (IS_HASWELL(devID)) { 590 intel->is_haswell = true; 591 } else if (IS_G4X(devID)) { 592 intel->is_g4x = true; 593 } else if (IS_945(devID)) { 594 intel->is_945 = true; 595 } 596 597 if (intel->gen >= 5) { 598 intel->needs_ff_sync = true; 599 } 600 601 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil; 602 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil; 603 intel->has_hiz = intel->gen >= 6 && !intel->is_haswell; 604 intel->has_llc = intel->intelScreen->hw_has_llc; 605 intel->has_swizzling = intel->intelScreen->hw_has_swizzling; 606 607 memset(&ctx->TextureFormatSupported, 608 0, sizeof(ctx->TextureFormatSupported)); 609 610 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 611 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915"); 612 if (intel->gen < 4) 613 intel->maxBatchSize = 4096; 614 else 615 intel->maxBatchSize = sizeof(intel->batch.map); 616 617 intel->bufmgr = intelScreen->bufmgr; 618 619 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 620 switch (bo_reuse_mode) { 621 case DRI_CONF_BO_REUSE_DISABLED: 622 break; 623 case DRI_CONF_BO_REUSE_ALL: 624 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 625 break; 626 } 627 628 ctx->Const.MinLineWidth = 1.0; 629 ctx->Const.MinLineWidthAA = 1.0; 630 ctx->Const.MaxLineWidth = 5.0; 631 ctx->Const.MaxLineWidthAA = 5.0; 632 ctx->Const.LineWidthGranularity = 0.5; 633 634 ctx->Const.MinPointSize = 1.0; 635 ctx->Const.MinPointSizeAA = 1.0; 636 ctx->Const.MaxPointSize = 255.0; 637 ctx->Const.MaxPointSizeAA = 3.0; 638 ctx->Const.PointSizeGranularity = 1.0; 639 640 ctx->Const.MaxSamples = 1.0; 641 642 if (intel->gen >= 6) 643 ctx->Const.MaxClipPlanes = 8; 644 645 ctx->Const.StripTextureBorder = GL_TRUE; 646 647 /* reinitialize the context point state. 648 * It depend on constants in __struct gl_contextRec::Const 649 */ 650 _mesa_init_point(ctx); 651 652 if (intel->gen >= 4) { 653 ctx->Const.MaxRenderbufferSize = 8192; 654 } else { 655 ctx->Const.MaxRenderbufferSize = 2048; 656 } 657 658 /* Initialize the software rasterizer and helper modules. */ 659 _swrast_CreateContext(ctx); 660 _vbo_CreateContext(ctx); 661 _tnl_CreateContext(ctx); 662 _swsetup_CreateContext(ctx); 663 664 /* Configure swrast to match hardware characteristics: */ 665 _swrast_allow_pixel_fog(ctx, false); 666 _swrast_allow_vertex_fog(ctx, true); 667 668 _mesa_meta_init(ctx); 669 670 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 671 intel->hw_stipple = 1; 672 673 /* XXX FBO: this doesn't seem to be used anywhere */ 674 switch (mesaVis->depthBits) { 675 case 0: /* what to do in this case? */ 676 case 16: 677 intel->polygon_offset_scale = 1.0; 678 break; 679 case 24: 680 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 681 break; 682 default: 683 assert(0); 684 break; 685 } 686 687 if (intel->gen >= 4) 688 intel->polygon_offset_scale /= 0xffff; 689 690 intel->RenderIndex = ~0; 691 692 intelInitExtensions(ctx); 693 694 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 695 if (INTEL_DEBUG & DEBUG_BUFMGR) 696 dri_bufmgr_set_debug(intel->bufmgr, true); 697 698 if (INTEL_DEBUG & DEBUG_AUB) 699 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true); 700 701 intel_batchbuffer_init(intel); 702 703 intel_fbo_init(intel); 704 705 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, 706 "texture_tiling"); 707 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); 708 709 if (!driQueryOptionb(&intel->optionCache, "hiz")) { 710 intel->has_hiz = false; 711 /* On gen6, you can only do separate stencil with HIZ. */ 712 if (intel->gen == 6) 713 intel->has_separate_stencil = false; 714 } 715 716 intel->prim.primitive = ~0; 717 718 /* Force all software fallbacks */ 719 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 720 fprintf(stderr, "disabling 3D rasterization\n"); 721 intel->no_rast = 1; 722 } 723 724 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { 725 fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); 726 intel->always_flush_batch = 1; 727 } 728 729 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { 730 fprintf(stderr, "flushing GPU caches before/after each draw call\n"); 731 intel->always_flush_cache = 1; 732 } 733 734 return true; 735} 736 737void 738intelDestroyContext(__DRIcontext * driContextPriv) 739{ 740 struct intel_context *intel = 741 (struct intel_context *) driContextPriv->driverPrivate; 742 743 assert(intel); /* should never be null */ 744 if (intel) { 745 INTEL_FIREVERTICES(intel); 746 747 /* Dump a final BMP in case the application doesn't call SwapBuffers */ 748 if (INTEL_DEBUG & DEBUG_AUB) { 749 intel_batchbuffer_flush(intel); 750 aub_dump_bmp(&intel->ctx); 751 } 752 753 _mesa_meta_free(&intel->ctx); 754 755 intel->vtbl.destroy(intel); 756 757 _swsetup_DestroyContext(&intel->ctx); 758 _tnl_DestroyContext(&intel->ctx); 759 _vbo_DestroyContext(&intel->ctx); 760 761 _swrast_DestroyContext(&intel->ctx); 762 intel->Fallback = 0x0; /* don't call _swrast_Flush later */ 763 764 intel_batchbuffer_free(intel); 765 766 free(intel->prim.vb); 767 intel->prim.vb = NULL; 768 drm_intel_bo_unreference(intel->prim.vb_bo); 769 intel->prim.vb_bo = NULL; 770 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 771 intel->first_post_swapbuffers_batch = NULL; 772 773 driDestroyOptionCache(&intel->optionCache); 774 775 /* free the Mesa context */ 776 _mesa_free_context_data(&intel->ctx); 777 778 _math_matrix_dtr(&intel->ViewportMatrix); 779 780 ralloc_free(intel); 781 driContextPriv->driverPrivate = NULL; 782 } 783} 784 785GLboolean 786intelUnbindContext(__DRIcontext * driContextPriv) 787{ 788 /* Unset current context and dispath table */ 789 _mesa_make_current(NULL, NULL, NULL); 790 791 return true; 792} 793 794GLboolean 795intelMakeCurrent(__DRIcontext * driContextPriv, 796 __DRIdrawable * driDrawPriv, 797 __DRIdrawable * driReadPriv) 798{ 799 struct intel_context *intel; 800 GET_CURRENT_CONTEXT(curCtx); 801 802 if (driContextPriv) 803 intel = (struct intel_context *) driContextPriv->driverPrivate; 804 else 805 intel = NULL; 806 807 /* According to the glXMakeCurrent() man page: "Pending commands to 808 * the previous context, if any, are flushed before it is released." 809 * But only flush if we're actually changing contexts. 810 */ 811 if (intel_context(curCtx) && intel_context(curCtx) != intel) { 812 _mesa_flush(curCtx); 813 } 814 815 if (driContextPriv) { 816 struct gl_framebuffer *fb, *readFb; 817 818 if (driDrawPriv == NULL && driReadPriv == NULL) { 819 fb = _mesa_get_incomplete_framebuffer(); 820 readFb = _mesa_get_incomplete_framebuffer(); 821 } else { 822 fb = driDrawPriv->driverPrivate; 823 readFb = driReadPriv->driverPrivate; 824 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; 825 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; 826 } 827 828 intel_prepare_render(intel); 829 _mesa_make_current(&intel->ctx, fb, readFb); 830 831 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer 832 * is NULL at that point. We can't call _mesa_makecurrent() 833 * first, since we need the buffer size for the initial 834 * viewport. So just call intel_draw_buffer() again here. */ 835 intel_draw_buffer(&intel->ctx); 836 } 837 else { 838 _mesa_make_current(NULL, NULL, NULL); 839 } 840 841 return true; 842} 843 844/** 845 * \brief Query DRI2 to obtain a DRIdrawable's buffers. 846 * 847 * To determine which DRI buffers to request, examine the renderbuffers 848 * attached to the drawable's framebuffer. Then request the buffers with 849 * DRI2GetBuffers() or DRI2GetBuffersWithFormat(). 850 * 851 * This is called from intel_update_renderbuffers(). 852 * 853 * \param drawable Drawable whose buffers are queried. 854 * \param buffers [out] List of buffers returned by DRI2 query. 855 * \param buffer_count [out] Number of buffers returned. 856 * 857 * \see intel_update_renderbuffers() 858 * \see DRI2GetBuffers() 859 * \see DRI2GetBuffersWithFormat() 860 */ 861static void 862intel_query_dri2_buffers(struct intel_context *intel, 863 __DRIdrawable *drawable, 864 __DRIbuffer **buffers, 865 int *buffer_count) 866{ 867 __DRIscreen *screen = intel->intelScreen->driScrnPriv; 868 struct gl_framebuffer *fb = drawable->driverPrivate; 869 int i = 0; 870 const int max_attachments = 4; 871 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned)); 872 873 struct intel_renderbuffer *front_rb; 874 struct intel_renderbuffer *back_rb; 875 876 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 877 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 878 879 if ((intel->is_front_buffer_rendering || 880 intel->is_front_buffer_reading || 881 !back_rb) && front_rb) { 882 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 883 attachments[i++] = intel_bits_per_pixel(front_rb); 884 } 885 886 if (back_rb) { 887 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 888 attachments[i++] = intel_bits_per_pixel(back_rb); 889 } 890 891 assert(i <= 2 * max_attachments); 892 893 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable, 894 &drawable->w, 895 &drawable->h, 896 attachments, i / 2, 897 buffer_count, 898 drawable->loaderPrivate); 899 free(attachments); 900} 901 902/** 903 * \brief Assign a DRI buffer's DRM region to a renderbuffer. 904 * 905 * This is called from intel_update_renderbuffers(). 906 * 907 * \par Note: 908 * DRI buffers whose attachment point is DRI2BufferStencil or 909 * DRI2BufferDepthStencil are handled as special cases. 910 * 911 * \param buffer_name is a human readable name, such as "dri2 front buffer", 912 * that is passed to intel_region_alloc_for_handle(). 913 * 914 * \see intel_update_renderbuffers() 915 * \see intel_region_alloc_for_handle() 916 */ 917static void 918intel_process_dri2_buffer(struct intel_context *intel, 919 __DRIdrawable *drawable, 920 __DRIbuffer *buffer, 921 struct intel_renderbuffer *rb, 922 const char *buffer_name) 923{ 924 struct intel_region *region = NULL; 925 926 if (!rb) 927 return; 928 929 /* We try to avoid closing and reopening the same BO name, because the first 930 * use of a mapping of the buffer involves a bunch of page faulting which is 931 * moderately expensive. 932 */ 933 if (rb->mt && 934 rb->mt->region && 935 rb->mt->region->name == buffer->name) 936 return; 937 938 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { 939 fprintf(stderr, 940 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 941 buffer->name, buffer->attachment, 942 buffer->cpp, buffer->pitch); 943 } 944 945 intel_miptree_release(&rb->mt); 946 region = intel_region_alloc_for_handle(intel->intelScreen, 947 buffer->cpp, 948 drawable->w, 949 drawable->h, 950 buffer->pitch / buffer->cpp, 951 buffer->name, 952 buffer_name); 953 if (!region) 954 return; 955 956 rb->mt = intel_miptree_create_for_region(intel, 957 GL_TEXTURE_2D, 958 intel_rb_format(rb), 959 region); 960 intel_region_release(®ion); 961} 962