intel_context.c revision 562e2d114ec0cba879463980522d1d54af9444e6
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/extensions.h" 32#include "main/framebuffer.h" 33#include "main/imports.h" 34#include "main/points.h" 35 36#include "swrast/swrast.h" 37#include "swrast_setup/swrast_setup.h" 38#include "tnl/tnl.h" 39#include "drivers/common/driverfuncs.h" 40#include "drivers/common/meta.h" 41 42#include "i830_dri.h" 43 44#include "intel_chipset.h" 45#include "intel_buffers.h" 46#include "intel_tex.h" 47#include "intel_batchbuffer.h" 48#include "intel_clear.h" 49#include "intel_extensions.h" 50#include "intel_pixel.h" 51#include "intel_regions.h" 52#include "intel_buffer_objects.h" 53#include "intel_fbo.h" 54#include "intel_bufmgr.h" 55#include "intel_screen.h" 56 57#include "drirenderbuffer.h" 58#include "utils.h" 59 60 61#ifndef INTEL_DEBUG 62int INTEL_DEBUG = (0); 63#endif 64 65 66#define DRIVER_DATE "20100330 DEVELOPMENT" 67#define DRIVER_DATE_GEM "GEM " DRIVER_DATE 68 69 70static const GLubyte * 71intelGetString(GLcontext * ctx, GLenum name) 72{ 73 const struct intel_context *const intel = intel_context(ctx); 74 const char *chipset; 75 static char buffer[128]; 76 77 switch (name) { 78 case GL_VENDOR: 79 return (GLubyte *) "Tungsten Graphics, Inc"; 80 break; 81 82 case GL_RENDERER: 83 switch (intel->intelScreen->deviceID) { 84 case PCI_CHIP_845_G: 85 chipset = "Intel(R) 845G"; 86 break; 87 case PCI_CHIP_I830_M: 88 chipset = "Intel(R) 830M"; 89 break; 90 case PCI_CHIP_I855_GM: 91 chipset = "Intel(R) 852GM/855GM"; 92 break; 93 case PCI_CHIP_I865_G: 94 chipset = "Intel(R) 865G"; 95 break; 96 case PCI_CHIP_I915_G: 97 chipset = "Intel(R) 915G"; 98 break; 99 case PCI_CHIP_E7221_G: 100 chipset = "Intel (R) E7221G (i915)"; 101 break; 102 case PCI_CHIP_I915_GM: 103 chipset = "Intel(R) 915GM"; 104 break; 105 case PCI_CHIP_I945_G: 106 chipset = "Intel(R) 945G"; 107 break; 108 case PCI_CHIP_I945_GM: 109 chipset = "Intel(R) 945GM"; 110 break; 111 case PCI_CHIP_I945_GME: 112 chipset = "Intel(R) 945GME"; 113 break; 114 case PCI_CHIP_G33_G: 115 chipset = "Intel(R) G33"; 116 break; 117 case PCI_CHIP_Q35_G: 118 chipset = "Intel(R) Q35"; 119 break; 120 case PCI_CHIP_Q33_G: 121 chipset = "Intel(R) Q33"; 122 break; 123 case PCI_CHIP_IGD_GM: 124 case PCI_CHIP_IGD_G: 125 chipset = "Intel(R) IGD"; 126 break; 127 case PCI_CHIP_I965_Q: 128 chipset = "Intel(R) 965Q"; 129 break; 130 case PCI_CHIP_I965_G: 131 case PCI_CHIP_I965_G_1: 132 chipset = "Intel(R) 965G"; 133 break; 134 case PCI_CHIP_I946_GZ: 135 chipset = "Intel(R) 946GZ"; 136 break; 137 case PCI_CHIP_I965_GM: 138 chipset = "Intel(R) 965GM"; 139 break; 140 case PCI_CHIP_I965_GME: 141 chipset = "Intel(R) 965GME/GLE"; 142 break; 143 case PCI_CHIP_GM45_GM: 144 chipset = "Mobile Intel® GM45 Express Chipset"; 145 break; 146 case PCI_CHIP_IGD_E_G: 147 chipset = "Intel(R) Integrated Graphics Device"; 148 break; 149 case PCI_CHIP_G45_G: 150 chipset = "Intel(R) G45/G43"; 151 break; 152 case PCI_CHIP_Q45_G: 153 chipset = "Intel(R) Q45/Q43"; 154 break; 155 case PCI_CHIP_G41_G: 156 chipset = "Intel(R) G41"; 157 break; 158 case PCI_CHIP_B43_G: 159 chipset = "Intel(R) B43"; 160 break; 161 case PCI_CHIP_ILD_G: 162 chipset = "Intel(R) Ironlake Desktop"; 163 break; 164 case PCI_CHIP_ILM_G: 165 chipset = "Intel(R) Ironlake Mobile"; 166 break; 167 default: 168 chipset = "Unknown Intel Chipset"; 169 break; 170 } 171 172 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0); 173 return (GLubyte *) buffer; 174 175 default: 176 return NULL; 177 } 178} 179 180static void 181intel_flush_front(GLcontext *ctx) 182{ 183 struct intel_context *intel = intel_context(ctx); 184 __DRIcontext *driContext = intel->driContext; 185 __DRIscreen *const screen = intel->intelScreen->driScrnPriv; 186 187 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) { 188 if (screen->dri2.loader && 189 (screen->dri2.loader->base.version >= 2) 190 && (screen->dri2.loader->flushFrontBuffer != NULL) && 191 driContext->driDrawablePriv && 192 driContext->driDrawablePriv->loaderPrivate) { 193 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv, 194 driContext->driDrawablePriv->loaderPrivate); 195 196 /* We set the dirty bit in intel_prepare_render() if we're 197 * front buffer rendering once we get there. 198 */ 199 intel->front_buffer_dirty = GL_FALSE; 200 } 201 } 202} 203 204static unsigned 205intel_bits_per_pixel(const struct intel_renderbuffer *rb) 206{ 207 return _mesa_get_format_bytes(rb->Base.Format) * 8; 208} 209 210void 211intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 212{ 213 struct gl_framebuffer *fb = drawable->driverPrivate; 214 struct intel_renderbuffer *rb; 215 struct intel_region *region, *depth_region; 216 struct intel_context *intel = context->driverPrivate; 217 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb; 218 __DRIbuffer *buffers = NULL; 219 __DRIscreen *screen; 220 int i, count; 221 unsigned int attachments[10]; 222 const char *region_name; 223 224 /* If we're rendering to the fake front buffer, make sure all the 225 * pending drawing has landed on the real front buffer. Otherwise 226 * when we eventually get to DRI2GetBuffersWithFormat the stale 227 * real front buffer contents will get copied to the new fake front 228 * buffer. 229 */ 230 if (intel->is_front_buffer_rendering) { 231 intel_flush(&intel->ctx); 232 intel_flush_front(&intel->ctx); 233 } 234 235 /* Set this up front, so that in case our buffers get invalidated 236 * while we're getting new buffers, we don't clobber the stamp and 237 * thus ignore the invalidate. */ 238 drawable->lastStamp = drawable->dri2.stamp; 239 240 if (INTEL_DEBUG & DEBUG_DRI) 241 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 242 243 screen = intel->intelScreen->driScrnPriv; 244 245 if (screen->dri2.loader 246 && (screen->dri2.loader->base.version > 2) 247 && (screen->dri2.loader->getBuffersWithFormat != NULL)) { 248 249 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 250 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 251 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 252 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 253 254 i = 0; 255 if ((intel->is_front_buffer_rendering || 256 intel->is_front_buffer_reading || 257 !back_rb) && front_rb) { 258 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 259 attachments[i++] = intel_bits_per_pixel(front_rb); 260 } 261 262 if (back_rb) { 263 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 264 attachments[i++] = intel_bits_per_pixel(back_rb); 265 } 266 267 if ((depth_rb != NULL) && (stencil_rb != NULL)) { 268 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; 269 attachments[i++] = intel_bits_per_pixel(depth_rb); 270 } else if (depth_rb != NULL) { 271 attachments[i++] = __DRI_BUFFER_DEPTH; 272 attachments[i++] = intel_bits_per_pixel(depth_rb); 273 } else if (stencil_rb != NULL) { 274 attachments[i++] = __DRI_BUFFER_STENCIL; 275 attachments[i++] = intel_bits_per_pixel(stencil_rb); 276 } 277 278 buffers = 279 (*screen->dri2.loader->getBuffersWithFormat)(drawable, 280 &drawable->w, 281 &drawable->h, 282 attachments, i / 2, 283 &count, 284 drawable->loaderPrivate); 285 } else if (screen->dri2.loader) { 286 i = 0; 287 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT)) 288 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 289 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT)) 290 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 291 if (intel_get_renderbuffer(fb, BUFFER_DEPTH)) 292 attachments[i++] = __DRI_BUFFER_DEPTH; 293 if (intel_get_renderbuffer(fb, BUFFER_STENCIL)) 294 attachments[i++] = __DRI_BUFFER_STENCIL; 295 296 buffers = (*screen->dri2.loader->getBuffers)(drawable, 297 &drawable->w, 298 &drawable->h, 299 attachments, i, 300 &count, 301 drawable->loaderPrivate); 302 } 303 304 if (buffers == NULL) 305 return; 306 307 drawable->x = 0; 308 drawable->y = 0; 309 drawable->backX = 0; 310 drawable->backY = 0; 311 drawable->numClipRects = 1; 312 drawable->pClipRects[0].x1 = 0; 313 drawable->pClipRects[0].y1 = 0; 314 drawable->pClipRects[0].x2 = drawable->w; 315 drawable->pClipRects[0].y2 = drawable->h; 316 drawable->numBackClipRects = 1; 317 drawable->pBackClipRects[0].x1 = 0; 318 drawable->pBackClipRects[0].y1 = 0; 319 drawable->pBackClipRects[0].x2 = drawable->w; 320 drawable->pBackClipRects[0].y2 = drawable->h; 321 322 depth_region = NULL; 323 for (i = 0; i < count; i++) { 324 switch (buffers[i].attachment) { 325 case __DRI_BUFFER_FRONT_LEFT: 326 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 327 region_name = "dri2 front buffer"; 328 break; 329 330 case __DRI_BUFFER_FAKE_FRONT_LEFT: 331 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 332 region_name = "dri2 fake front buffer"; 333 break; 334 335 case __DRI_BUFFER_BACK_LEFT: 336 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 337 region_name = "dri2 back buffer"; 338 break; 339 340 case __DRI_BUFFER_DEPTH: 341 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 342 region_name = "dri2 depth buffer"; 343 break; 344 345 case __DRI_BUFFER_DEPTH_STENCIL: 346 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); 347 region_name = "dri2 depth / stencil buffer"; 348 break; 349 350 case __DRI_BUFFER_STENCIL: 351 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 352 region_name = "dri2 stencil buffer"; 353 break; 354 355 case __DRI_BUFFER_ACCUM: 356 default: 357 fprintf(stderr, 358 "unhandled buffer attach event, attacment type %d\n", 359 buffers[i].attachment); 360 return; 361 } 362 363 if (rb == NULL) 364 continue; 365 366 if (rb->region && rb->region->name == buffers[i].name) 367 continue; 368 369 if (INTEL_DEBUG & DEBUG_DRI) 370 fprintf(stderr, 371 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 372 buffers[i].name, buffers[i].attachment, 373 buffers[i].cpp, buffers[i].pitch); 374 375 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { 376 if (INTEL_DEBUG & DEBUG_DRI) 377 fprintf(stderr, "(reusing depth buffer as stencil)\n"); 378 intel_region_reference(®ion, depth_region); 379 } 380 else 381 region = intel_region_alloc_for_handle(intel, buffers[i].cpp, 382 drawable->w, 383 drawable->h, 384 buffers[i].pitch / buffers[i].cpp, 385 buffers[i].name, 386 region_name); 387 388 if (buffers[i].attachment == __DRI_BUFFER_DEPTH) 389 depth_region = region; 390 391 intel_renderbuffer_set_region(intel, rb, region); 392 intel_region_release(®ion); 393 394 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { 395 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); 396 if (rb != NULL) { 397 struct intel_region *stencil_region = NULL; 398 399 if (rb->region && rb->region->name == buffers[i].name) 400 continue; 401 402 intel_region_reference(&stencil_region, region); 403 intel_renderbuffer_set_region(intel, rb, stencil_region); 404 intel_region_release(&stencil_region); 405 } 406 } 407 } 408 409 driUpdateFramebufferSize(&intel->ctx, drawable); 410} 411 412/** 413 * intel_prepare_render should be called anywhere that curent read/drawbuffer 414 * state is required. 415 */ 416void 417intel_prepare_render(struct intel_context *intel) 418{ 419 __DRIcontext *driContext = intel->driContext; 420 __DRIdrawable *drawable; 421 422 drawable = driContext->driDrawablePriv; 423 if (drawable->dri2.stamp != driContext->dri2.draw_stamp) { 424 if (drawable->lastStamp != drawable->dri2.stamp) 425 intel_update_renderbuffers(driContext, drawable); 426 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); 427 driContext->dri2.draw_stamp = drawable->dri2.stamp; 428 } 429 430 drawable = driContext->driReadablePriv; 431 if (drawable->dri2.stamp != driContext->dri2.read_stamp) { 432 if (drawable->lastStamp != drawable->dri2.stamp) 433 intel_update_renderbuffers(driContext, drawable); 434 driContext->dri2.read_stamp = drawable->dri2.stamp; 435 } 436 437 /* If we're currently rendering to the front buffer, the rendering 438 * that will happen next will probably dirty the front buffer. So 439 * mark it as dirty here. 440 */ 441 if (intel->is_front_buffer_rendering) 442 intel->front_buffer_dirty = GL_TRUE; 443} 444 445static void 446intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 447{ 448 struct intel_context *intel = intel_context(ctx); 449 __DRIcontext *driContext = intel->driContext; 450 451 if (intel->saved_viewport) 452 intel->saved_viewport(ctx, x, y, w, h); 453 454 if (!intel->using_dri2_swapbuffers && 455 !intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) { 456 dri2InvalidateDrawable(driContext->driDrawablePriv); 457 dri2InvalidateDrawable(driContext->driReadablePriv); 458 } 459} 460 461static const struct dri_debug_control debug_control[] = { 462 { "tex", DEBUG_TEXTURE}, 463 { "state", DEBUG_STATE}, 464 { "ioctl", DEBUG_IOCTL}, 465 { "blit", DEBUG_BLIT}, 466 { "mip", DEBUG_MIPTREE}, 467 { "fall", DEBUG_FALLBACKS}, 468 { "verb", DEBUG_VERBOSE}, 469 { "bat", DEBUG_BATCH}, 470 { "pix", DEBUG_PIXEL}, 471 { "buf", DEBUG_BUFMGR}, 472 { "reg", DEBUG_REGION}, 473 { "fbo", DEBUG_FBO}, 474 { "lock", DEBUG_LOCK}, 475 { "sync", DEBUG_SYNC}, 476 { "prim", DEBUG_PRIMS }, 477 { "vert", DEBUG_VERTS }, 478 { "dri", DEBUG_DRI }, 479 { "dma", DEBUG_DMA }, 480 { "san", DEBUG_SANITY }, 481 { "sleep", DEBUG_SLEEP }, 482 { "stats", DEBUG_STATS }, 483 { "tile", DEBUG_TILE }, 484 { "sing", DEBUG_SINGLE_THREAD }, 485 { "thre", DEBUG_SINGLE_THREAD }, 486 { "wm", DEBUG_WM }, 487 { "glsl_force", DEBUG_GLSL_FORCE }, 488 { "urb", DEBUG_URB }, 489 { "vs", DEBUG_VS }, 490 { "clip", DEBUG_CLIP }, 491 { NULL, 0 } 492}; 493 494 495static void 496intelInvalidateState(GLcontext * ctx, GLuint new_state) 497{ 498 struct intel_context *intel = intel_context(ctx); 499 500 _swrast_InvalidateState(ctx, new_state); 501 _swsetup_InvalidateState(ctx, new_state); 502 _vbo_InvalidateState(ctx, new_state); 503 _tnl_InvalidateState(ctx, new_state); 504 _tnl_invalidate_vertex_state(ctx, new_state); 505 506 intel->NewGLState |= new_state; 507 508 if (intel->vtbl.invalidate_state) 509 intel->vtbl.invalidate_state( intel, new_state ); 510} 511 512void 513intel_flush(GLcontext *ctx) 514{ 515 struct intel_context *intel = intel_context(ctx); 516 517 if (intel->Fallback) 518 _swrast_flush(ctx); 519 520 if (intel->gen < 4) 521 INTEL_FIREVERTICES(intel); 522 523 if (intel->batch->map != intel->batch->ptr) 524 intel_batchbuffer_flush(intel->batch); 525} 526 527static void 528intel_glFlush(GLcontext *ctx) 529{ 530 struct intel_context *intel = intel_context(ctx); 531 532 intel_flush(ctx); 533 534 intel_flush_front(ctx); 535 536 /* We're using glFlush as an indicator that a frame is done, which is 537 * what DRI2 does before calling SwapBuffers (and means we should catch 538 * people doing front-buffer rendering, as well).. 539 * 540 * Wait for the swapbuffers before the one we just emitted, so we don't 541 * get too many swaps outstanding for apps that are GPU-heavy but not 542 * CPU-heavy. 543 * 544 * Unfortunately, we don't have a handle to the batch containing the swap, 545 * and getting our hands on that doesn't seem worth it, so we just us the 546 * first batch we emitted after the last swap. 547 */ 548 if (!intel->using_dri2_swapbuffers && 549 intel->first_post_swapbuffers_batch != NULL) { 550 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); 551 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 552 intel->first_post_swapbuffers_batch = NULL; 553 } 554} 555 556void 557intelFinish(GLcontext * ctx) 558{ 559 struct gl_framebuffer *fb = ctx->DrawBuffer; 560 int i; 561 562 intel_flush(ctx); 563 intel_flush_front(ctx); 564 565 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 566 struct intel_renderbuffer *irb; 567 568 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); 569 570 if (irb && irb->region) 571 dri_bo_wait_rendering(irb->region->buffer); 572 } 573 if (fb->_DepthBuffer) { 574 /* XXX: Wait on buffer idle */ 575 } 576} 577 578void 579intelInitDriverFunctions(struct dd_function_table *functions) 580{ 581 _mesa_init_driver_functions(functions); 582 583 functions->Flush = intel_glFlush; 584 functions->Finish = intelFinish; 585 functions->GetString = intelGetString; 586 functions->UpdateState = intelInvalidateState; 587 588 intelInitTextureFuncs(functions); 589 intelInitTextureImageFuncs(functions); 590 intelInitTextureSubImageFuncs(functions); 591 intelInitTextureCopyImageFuncs(functions); 592 intelInitStateFuncs(functions); 593 intelInitClearFuncs(functions); 594 intelInitBufferFuncs(functions); 595 intelInitPixelFuncs(functions); 596 intelInitBufferObjectFuncs(functions); 597 intel_init_syncobj_functions(functions); 598} 599 600 601GLboolean 602intelInitContext(struct intel_context *intel, 603 int api, 604 const __GLcontextModes * mesaVis, 605 __DRIcontext * driContextPriv, 606 void *sharedContextPrivate, 607 struct dd_function_table *functions) 608{ 609 GLcontext *ctx = &intel->ctx; 610 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; 611 __DRIscreen *sPriv = driContextPriv->driScreenPriv; 612 struct intel_screen *intelScreen = sPriv->private; 613 int bo_reuse_mode; 614 615 /* we can't do anything without a connection to the device */ 616 if (intelScreen->bufmgr == NULL) 617 return GL_FALSE; 618 619 /* Can't rely on invalidate events, fall back to glViewport hack */ 620 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) { 621 intel->saved_viewport = functions->Viewport; 622 functions->Viewport = intel_viewport; 623 } 624 625 if (!_mesa_initialize_context_for_api(&intel->ctx, api, mesaVis, shareCtx, 626 functions, (void *) intel)) { 627 printf("%s: failed to init mesa context\n", __FUNCTION__); 628 return GL_FALSE; 629 } 630 631 driContextPriv->driverPrivate = intel; 632 intel->intelScreen = intelScreen; 633 intel->driContext = driContextPriv; 634 intel->driFd = sPriv->fd; 635 636 if (IS_GEN6(intel->intelScreen->deviceID)) { 637 intel->gen = 6; 638 intel->needs_ff_sync = GL_TRUE; 639 intel->has_luminance_srgb = GL_TRUE; 640 } else if (IS_GEN5(intel->intelScreen->deviceID)) { 641 intel->gen = 5; 642 intel->needs_ff_sync = GL_TRUE; 643 intel->has_luminance_srgb = GL_TRUE; 644 } else if (IS_965(intel->intelScreen->deviceID)) { 645 intel->gen = 4; 646 if (IS_G4X(intel->intelScreen->deviceID)) { 647 intel->has_luminance_srgb = GL_TRUE; 648 intel->is_g4x = GL_TRUE; 649 } 650 } else if (IS_9XX(intel->intelScreen->deviceID)) { 651 intel->gen = 3; 652 if (IS_945(intel->intelScreen->deviceID)) { 653 intel->is_945 = GL_TRUE; 654 } 655 } else { 656 intel->gen = 2; 657 } 658 659 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 660 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915"); 661 if (intelScreen->deviceID == PCI_CHIP_I865_G) 662 intel->maxBatchSize = 4096; 663 else 664 intel->maxBatchSize = BATCH_SZ; 665 666 intel->bufmgr = intelScreen->bufmgr; 667 668 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 669 switch (bo_reuse_mode) { 670 case DRI_CONF_BO_REUSE_DISABLED: 671 break; 672 case DRI_CONF_BO_REUSE_ALL: 673 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 674 break; 675 } 676 677 /* This doesn't yet catch all non-conformant rendering, but it's a 678 * start. 679 */ 680 if (getenv("INTEL_STRICT_CONFORMANCE")) { 681 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE")); 682 if (value > 0) { 683 intel->conformance_mode = value; 684 } 685 else { 686 intel->conformance_mode = 1; 687 } 688 } 689 690 if (intel->conformance_mode > 0) { 691 ctx->Const.MinLineWidth = 1.0; 692 ctx->Const.MinLineWidthAA = 1.0; 693 ctx->Const.MaxLineWidth = 1.0; 694 ctx->Const.MaxLineWidthAA = 1.0; 695 ctx->Const.LineWidthGranularity = 1.0; 696 } 697 else { 698 ctx->Const.MinLineWidth = 1.0; 699 ctx->Const.MinLineWidthAA = 1.0; 700 ctx->Const.MaxLineWidth = 5.0; 701 ctx->Const.MaxLineWidthAA = 5.0; 702 ctx->Const.LineWidthGranularity = 0.5; 703 } 704 705 ctx->Const.MinPointSize = 1.0; 706 ctx->Const.MinPointSizeAA = 1.0; 707 ctx->Const.MaxPointSize = 255.0; 708 ctx->Const.MaxPointSizeAA = 3.0; 709 ctx->Const.PointSizeGranularity = 1.0; 710 711 /* reinitialize the context point state. 712 * It depend on constants in __GLcontextRec::Const 713 */ 714 _mesa_init_point(ctx); 715 716 meta_init_metaops(ctx, &intel->meta); 717 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ 718 if (intel->gen >= 4) { 719 if (MAX_WIDTH > 8192) 720 ctx->Const.MaxRenderbufferSize = 8192; 721 } else { 722 if (MAX_WIDTH > 2048) 723 ctx->Const.MaxRenderbufferSize = 2048; 724 } 725 726 /* Initialize the software rasterizer and helper modules. */ 727 _swrast_CreateContext(ctx); 728 _vbo_CreateContext(ctx); 729 _tnl_CreateContext(ctx); 730 _swsetup_CreateContext(ctx); 731 732 /* Configure swrast to match hardware characteristics: */ 733 _swrast_allow_pixel_fog(ctx, GL_FALSE); 734 _swrast_allow_vertex_fog(ctx, GL_TRUE); 735 736 _mesa_meta_init(ctx); 737 738 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 739 intel->hw_stipple = 1; 740 741 /* XXX FBO: this doesn't seem to be used anywhere */ 742 switch (mesaVis->depthBits) { 743 case 0: /* what to do in this case? */ 744 case 16: 745 intel->polygon_offset_scale = 1.0; 746 break; 747 case 24: 748 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 749 break; 750 default: 751 assert(0); 752 break; 753 } 754 755 if (intel->gen >= 4) 756 intel->polygon_offset_scale /= 0xffff; 757 758 intel->RenderIndex = ~0; 759 760 switch (ctx->API) { 761 case API_OPENGL: 762 intelInitExtensions(ctx); 763 break; 764 case API_OPENGLES: 765 break; 766 case API_OPENGLES2: 767 intelInitExtensionsES2(ctx); 768 break; 769 } 770 771 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 772 if (INTEL_DEBUG & DEBUG_BUFMGR) 773 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); 774 775 intel->batch = intel_batchbuffer_alloc(intel); 776 777 intel_fbo_init(intel); 778 779 if (intel->ctx.Mesa_DXTn) { 780 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 781 _mesa_enable_extension(ctx, "GL_S3_s3tc"); 782 } 783 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { 784 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 785 } 786 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, 787 "texture_tiling"); 788 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); 789 790 intel->prim.primitive = ~0; 791 792 /* Force all software fallbacks */ 793 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 794 fprintf(stderr, "disabling 3D rasterization\n"); 795 intel->no_rast = 1; 796 } 797 798 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { 799 fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); 800 intel->always_flush_batch = 1; 801 } 802 803 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { 804 fprintf(stderr, "flushing GPU caches before/after each draw call\n"); 805 intel->always_flush_cache = 1; 806 } 807 808 /* Disable all hardware rendering (skip emitting batches and fences/waits 809 * to the kernel) 810 */ 811 intel->no_hw = getenv("INTEL_NO_HW") != NULL; 812 813 return GL_TRUE; 814} 815 816void 817intelDestroyContext(__DRIcontext * driContextPriv) 818{ 819 struct intel_context *intel = 820 (struct intel_context *) driContextPriv->driverPrivate; 821 822 assert(intel); /* should never be null */ 823 if (intel) { 824 GLboolean release_texture_heaps; 825 826 INTEL_FIREVERTICES(intel); 827 828 _mesa_meta_free(&intel->ctx); 829 830 meta_destroy_metaops(&intel->meta); 831 832 intel->vtbl.destroy(intel); 833 834 release_texture_heaps = (intel->ctx.Shared->RefCount == 1); 835 _swsetup_DestroyContext(&intel->ctx); 836 _tnl_DestroyContext(&intel->ctx); 837 _vbo_DestroyContext(&intel->ctx); 838 839 _swrast_DestroyContext(&intel->ctx); 840 intel->Fallback = 0x0; /* don't call _swrast_Flush later */ 841 842 intel_batchbuffer_free(intel->batch); 843 intel->batch = NULL; 844 845 free(intel->prim.vb); 846 intel->prim.vb = NULL; 847 dri_bo_unreference(intel->prim.vb_bo); 848 intel->prim.vb_bo = NULL; 849 dri_bo_unreference(intel->first_post_swapbuffers_batch); 850 intel->first_post_swapbuffers_batch = NULL; 851 852 if (release_texture_heaps) { 853 /* Nothing is currently done here to free texture heaps; 854 * but we're not using the texture heap utilities, so I 855 * rather think we shouldn't. I've taken a look, and can't 856 * find any private texture data hanging around anywhere, but 857 * I'm not yet certain there isn't any at all... 858 */ 859 /* if (INTEL_DEBUG & DEBUG_TEXTURE) 860 fprintf(stderr, "do something to free texture heaps\n"); 861 */ 862 } 863 864 driDestroyOptionCache(&intel->optionCache); 865 866 /* free the Mesa context */ 867 _mesa_free_context_data(&intel->ctx); 868 869 FREE(intel); 870 driContextPriv->driverPrivate = NULL; 871 } 872} 873 874GLboolean 875intelUnbindContext(__DRIcontext * driContextPriv) 876{ 877 return GL_TRUE; 878} 879 880GLboolean 881intelMakeCurrent(__DRIcontext * driContextPriv, 882 __DRIdrawable * driDrawPriv, 883 __DRIdrawable * driReadPriv) 884{ 885 struct intel_context *intel; 886 GET_CURRENT_CONTEXT(curCtx); 887 888 if (driContextPriv) 889 intel = (struct intel_context *) driContextPriv->driverPrivate; 890 else 891 intel = NULL; 892 893 /* According to the glXMakeCurrent() man page: "Pending commands to 894 * the previous context, if any, are flushed before it is released." 895 * But only flush if we're actually changing contexts. 896 */ 897 if (intel_context(curCtx) && intel_context(curCtx) != intel) { 898 _mesa_flush(curCtx); 899 } 900 901 if (driContextPriv) { 902 struct gl_framebuffer *fb = driDrawPriv->driverPrivate; 903 struct gl_framebuffer *readFb = driReadPriv->driverPrivate; 904 905 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; 906 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; 907 intel_prepare_render(intel); 908 _mesa_make_current(&intel->ctx, fb, readFb); 909 } 910 else { 911 _mesa_make_current(NULL, NULL, NULL); 912 } 913 914 return GL_TRUE; 915} 916