intel_context.c revision 5e3c093ff866b74fbf6483ece671edbf5eb3ae7a
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/extensions.h" 32#include "main/fbobject.h" 33#include "main/framebuffer.h" 34#include "main/imports.h" 35#include "main/points.h" 36#include "main/renderbuffer.h" 37 38#include "swrast/swrast.h" 39#include "swrast_setup/swrast_setup.h" 40#include "tnl/tnl.h" 41#include "drivers/common/driverfuncs.h" 42#include "drivers/common/meta.h" 43 44#include "intel_chipset.h" 45#include "intel_buffers.h" 46#include "intel_tex.h" 47#include "intel_batchbuffer.h" 48#include "intel_clear.h" 49#include "intel_extensions.h" 50#include "intel_pixel.h" 51#include "intel_regions.h" 52#include "intel_buffer_objects.h" 53#include "intel_fbo.h" 54#include "intel_bufmgr.h" 55#include "intel_screen.h" 56#include "intel_mipmap_tree.h" 57 58#include "utils.h" 59#include "../glsl/ralloc.h" 60 61#ifndef INTEL_DEBUG 62int INTEL_DEBUG = (0); 63#endif 64 65 66static const GLubyte * 67intelGetString(struct gl_context * ctx, GLenum name) 68{ 69 const struct intel_context *const intel = intel_context(ctx); 70 const char *chipset; 71 static char buffer[128]; 72 73 switch (name) { 74 case GL_VENDOR: 75 return (GLubyte *) "Intel Open Source Technology Center"; 76 break; 77 78 case GL_RENDERER: 79 switch (intel->intelScreen->deviceID) { 80 case PCI_CHIP_845_G: 81 chipset = "Intel(R) 845G"; 82 break; 83 case PCI_CHIP_I830_M: 84 chipset = "Intel(R) 830M"; 85 break; 86 case PCI_CHIP_I855_GM: 87 chipset = "Intel(R) 852GM/855GM"; 88 break; 89 case PCI_CHIP_I865_G: 90 chipset = "Intel(R) 865G"; 91 break; 92 case PCI_CHIP_I915_G: 93 chipset = "Intel(R) 915G"; 94 break; 95 case PCI_CHIP_E7221_G: 96 chipset = "Intel (R) E7221G (i915)"; 97 break; 98 case PCI_CHIP_I915_GM: 99 chipset = "Intel(R) 915GM"; 100 break; 101 case PCI_CHIP_I945_G: 102 chipset = "Intel(R) 945G"; 103 break; 104 case PCI_CHIP_I945_GM: 105 chipset = "Intel(R) 945GM"; 106 break; 107 case PCI_CHIP_I945_GME: 108 chipset = "Intel(R) 945GME"; 109 break; 110 case PCI_CHIP_G33_G: 111 chipset = "Intel(R) G33"; 112 break; 113 case PCI_CHIP_Q35_G: 114 chipset = "Intel(R) Q35"; 115 break; 116 case PCI_CHIP_Q33_G: 117 chipset = "Intel(R) Q33"; 118 break; 119 case PCI_CHIP_IGD_GM: 120 case PCI_CHIP_IGD_G: 121 chipset = "Intel(R) IGD"; 122 break; 123 case PCI_CHIP_I965_Q: 124 chipset = "Intel(R) 965Q"; 125 break; 126 case PCI_CHIP_I965_G: 127 case PCI_CHIP_I965_G_1: 128 chipset = "Intel(R) 965G"; 129 break; 130 case PCI_CHIP_I946_GZ: 131 chipset = "Intel(R) 946GZ"; 132 break; 133 case PCI_CHIP_I965_GM: 134 chipset = "Intel(R) 965GM"; 135 break; 136 case PCI_CHIP_I965_GME: 137 chipset = "Intel(R) 965GME/GLE"; 138 break; 139 case PCI_CHIP_GM45_GM: 140 chipset = "Mobile Intel® GM45 Express Chipset"; 141 break; 142 case PCI_CHIP_IGD_E_G: 143 chipset = "Intel(R) Integrated Graphics Device"; 144 break; 145 case PCI_CHIP_G45_G: 146 chipset = "Intel(R) G45/G43"; 147 break; 148 case PCI_CHIP_Q45_G: 149 chipset = "Intel(R) Q45/Q43"; 150 break; 151 case PCI_CHIP_G41_G: 152 chipset = "Intel(R) G41"; 153 break; 154 case PCI_CHIP_B43_G: 155 case PCI_CHIP_B43_G1: 156 chipset = "Intel(R) B43"; 157 break; 158 case PCI_CHIP_ILD_G: 159 chipset = "Intel(R) Ironlake Desktop"; 160 break; 161 case PCI_CHIP_ILM_G: 162 chipset = "Intel(R) Ironlake Mobile"; 163 break; 164 case PCI_CHIP_SANDYBRIDGE_GT1: 165 case PCI_CHIP_SANDYBRIDGE_GT2: 166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS: 167 chipset = "Intel(R) Sandybridge Desktop"; 168 break; 169 case PCI_CHIP_SANDYBRIDGE_M_GT1: 170 case PCI_CHIP_SANDYBRIDGE_M_GT2: 171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS: 172 chipset = "Intel(R) Sandybridge Mobile"; 173 break; 174 case PCI_CHIP_SANDYBRIDGE_S: 175 chipset = "Intel(R) Sandybridge Server"; 176 break; 177 case PCI_CHIP_IVYBRIDGE_GT1: 178 case PCI_CHIP_IVYBRIDGE_GT2: 179 chipset = "Intel(R) Ivybridge Desktop"; 180 break; 181 case PCI_CHIP_IVYBRIDGE_M_GT1: 182 case PCI_CHIP_IVYBRIDGE_M_GT2: 183 chipset = "Intel(R) Ivybridge Mobile"; 184 break; 185 case PCI_CHIP_IVYBRIDGE_S_GT1: 186 case PCI_CHIP_IVYBRIDGE_S_GT2: 187 chipset = "Intel(R) Ivybridge Server"; 188 break; 189 case PCI_CHIP_HASWELL_GT1: 190 case PCI_CHIP_HASWELL_GT2: 191 case PCI_CHIP_HASWELL_GT2_PLUS: 192 case PCI_CHIP_HASWELL_SDV_GT1: 193 case PCI_CHIP_HASWELL_SDV_GT2: 194 case PCI_CHIP_HASWELL_SDV_GT2_PLUS: 195 case PCI_CHIP_HASWELL_ULT_GT1: 196 case PCI_CHIP_HASWELL_ULT_GT2: 197 case PCI_CHIP_HASWELL_ULT_GT2_PLUS: 198 case PCI_CHIP_HASWELL_CRW_GT1: 199 case PCI_CHIP_HASWELL_CRW_GT2: 200 case PCI_CHIP_HASWELL_CRW_GT2_PLUS: 201 chipset = "Intel(R) Haswell Desktop"; 202 break; 203 case PCI_CHIP_HASWELL_M_GT1: 204 case PCI_CHIP_HASWELL_M_GT2: 205 case PCI_CHIP_HASWELL_M_GT2_PLUS: 206 case PCI_CHIP_HASWELL_SDV_M_GT1: 207 case PCI_CHIP_HASWELL_SDV_M_GT2: 208 case PCI_CHIP_HASWELL_SDV_M_GT2_PLUS: 209 case PCI_CHIP_HASWELL_ULT_M_GT1: 210 case PCI_CHIP_HASWELL_ULT_M_GT2: 211 case PCI_CHIP_HASWELL_ULT_M_GT2_PLUS: 212 case PCI_CHIP_HASWELL_CRW_M_GT1: 213 case PCI_CHIP_HASWELL_CRW_M_GT2: 214 case PCI_CHIP_HASWELL_CRW_M_GT2_PLUS: 215 chipset = "Intel(R) Haswell Mobile"; 216 break; 217 case PCI_CHIP_HASWELL_S_GT1: 218 case PCI_CHIP_HASWELL_S_GT2: 219 case PCI_CHIP_HASWELL_S_GT2_PLUS: 220 case PCI_CHIP_HASWELL_SDV_S_GT1: 221 case PCI_CHIP_HASWELL_SDV_S_GT2: 222 case PCI_CHIP_HASWELL_SDV_S_GT2_PLUS: 223 case PCI_CHIP_HASWELL_ULT_S_GT1: 224 case PCI_CHIP_HASWELL_ULT_S_GT2: 225 case PCI_CHIP_HASWELL_ULT_S_GT2_PLUS: 226 case PCI_CHIP_HASWELL_CRW_S_GT1: 227 case PCI_CHIP_HASWELL_CRW_S_GT2: 228 case PCI_CHIP_HASWELL_CRW_S_GT2_PLUS: 229 chipset = "Intel(R) Haswell Server"; 230 break; 231 default: 232 chipset = "Unknown Intel Chipset"; 233 break; 234 } 235 236 (void) driGetRendererString(buffer, chipset, 0); 237 return (GLubyte *) buffer; 238 239 default: 240 return NULL; 241 } 242} 243 244void 245intel_downsample_for_dri2_flush(struct intel_context *intel, 246 __DRIdrawable *drawable) 247{ 248 if (intel->gen < 6) { 249 /* MSAA is not supported, so don't waste time checking for 250 * a multisample buffer. 251 */ 252 return; 253 } 254 255 struct gl_framebuffer *fb = drawable->driverPrivate; 256 struct intel_renderbuffer *rb; 257 258 /* Usually, only the back buffer will need to be downsampled. However, 259 * the front buffer will also need it if the user has rendered into it. 260 */ 261 static const gl_buffer_index buffers[2] = { 262 BUFFER_BACK_LEFT, 263 BUFFER_FRONT_LEFT, 264 }; 265 266 for (int i = 0; i < 2; ++i) { 267 rb = intel_get_renderbuffer(fb, buffers[i]); 268 if (rb == NULL || rb->mt == NULL) 269 continue; 270 intel_miptree_downsample(intel, rb->mt); 271 } 272} 273 274static void 275intel_flush_front(struct gl_context *ctx) 276{ 277 struct intel_context *intel = intel_context(ctx); 278 __DRIcontext *driContext = intel->driContext; 279 __DRIdrawable *driDrawable = driContext->driDrawablePriv; 280 __DRIscreen *const screen = intel->intelScreen->driScrnPriv; 281 282 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) { 283 if (screen->dri2.loader->flushFrontBuffer != NULL && 284 driDrawable && 285 driDrawable->loaderPrivate) { 286 287 /* Downsample before flushing FAKE_FRONT_LEFT to FRONT_LEFT. 288 * 289 * This potentially downsamples both front and back buffer. It 290 * is unnecessary to downsample the back, but harms nothing except 291 * performance. And no one cares about front-buffer render 292 * performance. 293 */ 294 intel_downsample_for_dri2_flush(intel, driDrawable); 295 296 screen->dri2.loader->flushFrontBuffer(driDrawable, 297 driDrawable->loaderPrivate); 298 299 /* We set the dirty bit in intel_prepare_render() if we're 300 * front buffer rendering once we get there. 301 */ 302 intel->front_buffer_dirty = false; 303 } 304 } 305} 306 307static unsigned 308intel_bits_per_pixel(const struct intel_renderbuffer *rb) 309{ 310 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8; 311} 312 313static void 314intel_query_dri2_buffers(struct intel_context *intel, 315 __DRIdrawable *drawable, 316 __DRIbuffer **buffers, 317 int *count); 318 319static void 320intel_process_dri2_buffer(struct intel_context *intel, 321 __DRIdrawable *drawable, 322 __DRIbuffer *buffer, 323 struct intel_renderbuffer *rb, 324 const char *buffer_name); 325 326void 327intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 328{ 329 struct gl_framebuffer *fb = drawable->driverPrivate; 330 struct intel_renderbuffer *rb; 331 struct intel_context *intel = context->driverPrivate; 332 __DRIbuffer *buffers = NULL; 333 int i, count; 334 const char *region_name; 335 336 /* If we're rendering to the fake front buffer, make sure all the 337 * pending drawing has landed on the real front buffer. Otherwise 338 * when we eventually get to DRI2GetBuffersWithFormat the stale 339 * real front buffer contents will get copied to the new fake front 340 * buffer. 341 */ 342 if (intel->is_front_buffer_rendering) { 343 intel_flush(&intel->ctx); 344 intel_flush_front(&intel->ctx); 345 } 346 347 /* Set this up front, so that in case our buffers get invalidated 348 * while we're getting new buffers, we don't clobber the stamp and 349 * thus ignore the invalidate. */ 350 drawable->lastStamp = drawable->dri2.stamp; 351 352 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) 353 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 354 355 intel_query_dri2_buffers(intel, drawable, &buffers, &count); 356 357 if (buffers == NULL) 358 return; 359 360 for (i = 0; i < count; i++) { 361 switch (buffers[i].attachment) { 362 case __DRI_BUFFER_FRONT_LEFT: 363 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 364 region_name = "dri2 front buffer"; 365 break; 366 367 case __DRI_BUFFER_FAKE_FRONT_LEFT: 368 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 369 region_name = "dri2 fake front buffer"; 370 break; 371 372 case __DRI_BUFFER_BACK_LEFT: 373 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 374 region_name = "dri2 back buffer"; 375 break; 376 377 case __DRI_BUFFER_DEPTH: 378 case __DRI_BUFFER_HIZ: 379 case __DRI_BUFFER_DEPTH_STENCIL: 380 case __DRI_BUFFER_STENCIL: 381 case __DRI_BUFFER_ACCUM: 382 default: 383 fprintf(stderr, 384 "unhandled buffer attach event, attachment type %d\n", 385 buffers[i].attachment); 386 return; 387 } 388 389 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name); 390 } 391 392 driUpdateFramebufferSize(&intel->ctx, drawable); 393} 394 395/** 396 * intel_prepare_render should be called anywhere that curent read/drawbuffer 397 * state is required. 398 */ 399void 400intel_prepare_render(struct intel_context *intel) 401{ 402 __DRIcontext *driContext = intel->driContext; 403 __DRIdrawable *drawable; 404 405 drawable = driContext->driDrawablePriv; 406 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) { 407 if (drawable->lastStamp != drawable->dri2.stamp) 408 intel_update_renderbuffers(driContext, drawable); 409 intel_draw_buffer(&intel->ctx); 410 driContext->dri2.draw_stamp = drawable->dri2.stamp; 411 } 412 413 drawable = driContext->driReadablePriv; 414 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) { 415 if (drawable->lastStamp != drawable->dri2.stamp) 416 intel_update_renderbuffers(driContext, drawable); 417 driContext->dri2.read_stamp = drawable->dri2.stamp; 418 } 419 420 /* If we're currently rendering to the front buffer, the rendering 421 * that will happen next will probably dirty the front buffer. So 422 * mark it as dirty here. 423 */ 424 if (intel->is_front_buffer_rendering) 425 intel->front_buffer_dirty = true; 426 427 /* Wait for the swapbuffers before the one we just emitted, so we 428 * don't get too many swaps outstanding for apps that are GPU-heavy 429 * but not CPU-heavy. 430 * 431 * We're using intelDRI2Flush (called from the loader before 432 * swapbuffer) and glFlush (for front buffer rendering) as the 433 * indicator that a frame is done and then throttle when we get 434 * here as we prepare to render the next frame. At this point for 435 * round trips for swap/copy and getting new buffers are done and 436 * we'll spend less time waiting on the GPU. 437 * 438 * Unfortunately, we don't have a handle to the batch containing 439 * the swap, and getting our hands on that doesn't seem worth it, 440 * so we just us the first batch we emitted after the last swap. 441 */ 442 if (intel->need_throttle && intel->first_post_swapbuffers_batch) { 443 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); 444 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 445 intel->first_post_swapbuffers_batch = NULL; 446 intel->need_throttle = false; 447 } 448} 449 450static void 451intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 452{ 453 struct intel_context *intel = intel_context(ctx); 454 __DRIcontext *driContext = intel->driContext; 455 456 if (intel->saved_viewport) 457 intel->saved_viewport(ctx, x, y, w, h); 458 459 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { 460 dri2InvalidateDrawable(driContext->driDrawablePriv); 461 dri2InvalidateDrawable(driContext->driReadablePriv); 462 } 463} 464 465static const struct dri_debug_control debug_control[] = { 466 { "tex", DEBUG_TEXTURE}, 467 { "state", DEBUG_STATE}, 468 { "ioctl", DEBUG_IOCTL}, 469 { "blit", DEBUG_BLIT}, 470 { "mip", DEBUG_MIPTREE}, 471 { "fall", DEBUG_PERF}, 472 { "perf", DEBUG_PERF}, 473 { "verb", DEBUG_VERBOSE}, 474 { "bat", DEBUG_BATCH}, 475 { "pix", DEBUG_PIXEL}, 476 { "buf", DEBUG_BUFMGR}, 477 { "reg", DEBUG_REGION}, 478 { "fbo", DEBUG_FBO}, 479 { "gs", DEBUG_GS}, 480 { "sync", DEBUG_SYNC}, 481 { "prim", DEBUG_PRIMS }, 482 { "vert", DEBUG_VERTS }, 483 { "dri", DEBUG_DRI }, 484 { "sf", DEBUG_SF }, 485 { "san", DEBUG_SANITY }, 486 { "sleep", DEBUG_SLEEP }, 487 { "stats", DEBUG_STATS }, 488 { "tile", DEBUG_TILE }, 489 { "wm", DEBUG_WM }, 490 { "urb", DEBUG_URB }, 491 { "vs", DEBUG_VS }, 492 { "clip", DEBUG_CLIP }, 493 { "aub", DEBUG_AUB }, 494 { NULL, 0 } 495}; 496 497 498static void 499intelInvalidateState(struct gl_context * ctx, GLuint new_state) 500{ 501 struct intel_context *intel = intel_context(ctx); 502 503 _swrast_InvalidateState(ctx, new_state); 504 _vbo_InvalidateState(ctx, new_state); 505 506 intel->NewGLState |= new_state; 507 508 if (intel->vtbl.invalidate_state) 509 intel->vtbl.invalidate_state( intel, new_state ); 510} 511 512void 513intel_flush_rendering_to_batch(struct gl_context *ctx) 514{ 515 struct intel_context *intel = intel_context(ctx); 516 517 if (intel->Fallback) 518 _swrast_flush(ctx); 519 520 if (intel->gen < 4) 521 INTEL_FIREVERTICES(intel); 522} 523 524void 525_intel_flush(struct gl_context *ctx, const char *file, int line) 526{ 527 struct intel_context *intel = intel_context(ctx); 528 529 intel_flush_rendering_to_batch(ctx); 530 531 if (intel->batch.used) 532 _intel_batchbuffer_flush(intel, file, line); 533} 534 535static void 536intel_glFlush(struct gl_context *ctx) 537{ 538 struct intel_context *intel = intel_context(ctx); 539 540 intel_flush(ctx); 541 intel_flush_front(ctx); 542 if (intel->is_front_buffer_rendering) 543 intel->need_throttle = true; 544} 545 546void 547intelFinish(struct gl_context * ctx) 548{ 549 struct intel_context *intel = intel_context(ctx); 550 551 intel_flush(ctx); 552 intel_flush_front(ctx); 553 554 if (intel->batch.last_bo) 555 drm_intel_bo_wait_rendering(intel->batch.last_bo); 556} 557 558void 559intelInitDriverFunctions(struct dd_function_table *functions) 560{ 561 _mesa_init_driver_functions(functions); 562 563 functions->Flush = intel_glFlush; 564 functions->Finish = intelFinish; 565 functions->GetString = intelGetString; 566 functions->UpdateState = intelInvalidateState; 567 568 intelInitTextureFuncs(functions); 569 intelInitTextureImageFuncs(functions); 570 intelInitTextureSubImageFuncs(functions); 571 intelInitTextureCopyImageFuncs(functions); 572 intelInitStateFuncs(functions); 573 intelInitClearFuncs(functions); 574 intelInitBufferFuncs(functions); 575 intelInitPixelFuncs(functions); 576 intelInitBufferObjectFuncs(functions); 577 intel_init_syncobj_functions(functions); 578} 579 580bool 581intelInitContext(struct intel_context *intel, 582 int api, 583 const struct gl_config * mesaVis, 584 __DRIcontext * driContextPriv, 585 void *sharedContextPrivate, 586 struct dd_function_table *functions) 587{ 588 struct gl_context *ctx = &intel->ctx; 589 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate; 590 __DRIscreen *sPriv = driContextPriv->driScreenPriv; 591 struct intel_screen *intelScreen = sPriv->driverPrivate; 592 int bo_reuse_mode; 593 struct gl_config visual; 594 595 /* we can't do anything without a connection to the device */ 596 if (intelScreen->bufmgr == NULL) 597 return false; 598 599 /* Can't rely on invalidate events, fall back to glViewport hack */ 600 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) { 601 intel->saved_viewport = functions->Viewport; 602 functions->Viewport = intel_viewport; 603 } 604 605 if (mesaVis == NULL) { 606 memset(&visual, 0, sizeof visual); 607 mesaVis = &visual; 608 } 609 610 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx, 611 functions, (void *) intel)) { 612 printf("%s: failed to init mesa context\n", __FUNCTION__); 613 return false; 614 } 615 616 driContextPriv->driverPrivate = intel; 617 intel->intelScreen = intelScreen; 618 intel->driContext = driContextPriv; 619 intel->driFd = sPriv->fd; 620 621 intel->gen = intelScreen->gen; 622 623 const int devID = intelScreen->deviceID; 624 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID)) 625 intel->gt = 1; 626 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID)) 627 intel->gt = 2; 628 else 629 intel->gt = 0; 630 631 if (IS_HASWELL(devID)) { 632 intel->is_haswell = true; 633 } else if (IS_G4X(devID)) { 634 intel->is_g4x = true; 635 } else if (IS_945(devID)) { 636 intel->is_945 = true; 637 } 638 639 if (intel->gen >= 5) { 640 intel->needs_ff_sync = true; 641 } 642 643 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil; 644 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil; 645 intel->has_hiz = intel->gen >= 6 && !intel->is_haswell; 646 intel->has_llc = intel->intelScreen->hw_has_llc; 647 intel->has_swizzling = intel->intelScreen->hw_has_swizzling; 648 649 memset(&ctx->TextureFormatSupported, 650 0, sizeof(ctx->TextureFormatSupported)); 651 652 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 653 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915"); 654 if (intel->gen < 4) 655 intel->maxBatchSize = 4096; 656 else 657 intel->maxBatchSize = sizeof(intel->batch.map); 658 659 intel->bufmgr = intelScreen->bufmgr; 660 661 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 662 switch (bo_reuse_mode) { 663 case DRI_CONF_BO_REUSE_DISABLED: 664 break; 665 case DRI_CONF_BO_REUSE_ALL: 666 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 667 break; 668 } 669 670 ctx->Const.MinLineWidth = 1.0; 671 ctx->Const.MinLineWidthAA = 1.0; 672 ctx->Const.MaxLineWidth = 5.0; 673 ctx->Const.MaxLineWidthAA = 5.0; 674 ctx->Const.LineWidthGranularity = 0.5; 675 676 ctx->Const.MinPointSize = 1.0; 677 ctx->Const.MinPointSizeAA = 1.0; 678 ctx->Const.MaxPointSize = 255.0; 679 ctx->Const.MaxPointSizeAA = 3.0; 680 ctx->Const.PointSizeGranularity = 1.0; 681 682 ctx->Const.MaxSamples = 1.0; 683 684 if (intel->gen >= 6) 685 ctx->Const.MaxClipPlanes = 8; 686 687 ctx->Const.StripTextureBorder = GL_TRUE; 688 689 /* reinitialize the context point state. 690 * It depend on constants in __struct gl_contextRec::Const 691 */ 692 _mesa_init_point(ctx); 693 694 if (intel->gen >= 4) { 695 ctx->Const.MaxRenderbufferSize = 8192; 696 } else { 697 ctx->Const.MaxRenderbufferSize = 2048; 698 } 699 700 /* Initialize the software rasterizer and helper modules. */ 701 _swrast_CreateContext(ctx); 702 _vbo_CreateContext(ctx); 703 _tnl_CreateContext(ctx); 704 _swsetup_CreateContext(ctx); 705 706 /* Configure swrast to match hardware characteristics: */ 707 _swrast_allow_pixel_fog(ctx, false); 708 _swrast_allow_vertex_fog(ctx, true); 709 710 _mesa_meta_init(ctx); 711 712 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 713 intel->hw_stipple = 1; 714 715 /* XXX FBO: this doesn't seem to be used anywhere */ 716 switch (mesaVis->depthBits) { 717 case 0: /* what to do in this case? */ 718 case 16: 719 intel->polygon_offset_scale = 1.0; 720 break; 721 case 24: 722 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 723 break; 724 default: 725 assert(0); 726 break; 727 } 728 729 if (intel->gen >= 4) 730 intel->polygon_offset_scale /= 0xffff; 731 732 intel->RenderIndex = ~0; 733 734 intelInitExtensions(ctx); 735 736 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 737 if (INTEL_DEBUG & DEBUG_BUFMGR) 738 dri_bufmgr_set_debug(intel->bufmgr, true); 739 740 if (INTEL_DEBUG & DEBUG_AUB) 741 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true); 742 743 intel_batchbuffer_init(intel); 744 745 intel_fbo_init(intel); 746 747 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, 748 "texture_tiling"); 749 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); 750 751 if (!driQueryOptionb(&intel->optionCache, "hiz")) { 752 intel->has_hiz = false; 753 /* On gen6, you can only do separate stencil with HIZ. */ 754 if (intel->gen == 6) 755 intel->has_separate_stencil = false; 756 } 757 758 intel->prim.primitive = ~0; 759 760 /* Force all software fallbacks */ 761#ifdef I915 762 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 763 fprintf(stderr, "disabling 3D rasterization\n"); 764 intel->no_rast = 1; 765 } 766#endif 767 768 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { 769 fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); 770 intel->always_flush_batch = 1; 771 } 772 773 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { 774 fprintf(stderr, "flushing GPU caches before/after each draw call\n"); 775 intel->always_flush_cache = 1; 776 } 777 778 return true; 779} 780 781void 782intelDestroyContext(__DRIcontext * driContextPriv) 783{ 784 struct intel_context *intel = 785 (struct intel_context *) driContextPriv->driverPrivate; 786 787 assert(intel); /* should never be null */ 788 if (intel) { 789 INTEL_FIREVERTICES(intel); 790 791 /* Dump a final BMP in case the application doesn't call SwapBuffers */ 792 if (INTEL_DEBUG & DEBUG_AUB) { 793 intel_batchbuffer_flush(intel); 794 aub_dump_bmp(&intel->ctx); 795 } 796 797 _mesa_meta_free(&intel->ctx); 798 799 intel->vtbl.destroy(intel); 800 801 _swsetup_DestroyContext(&intel->ctx); 802 _tnl_DestroyContext(&intel->ctx); 803 _vbo_DestroyContext(&intel->ctx); 804 805 _swrast_DestroyContext(&intel->ctx); 806 intel->Fallback = 0x0; /* don't call _swrast_Flush later */ 807 808 intel_batchbuffer_free(intel); 809 810 free(intel->prim.vb); 811 intel->prim.vb = NULL; 812 drm_intel_bo_unreference(intel->prim.vb_bo); 813 intel->prim.vb_bo = NULL; 814 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 815 intel->first_post_swapbuffers_batch = NULL; 816 817 driDestroyOptionCache(&intel->optionCache); 818 819 /* free the Mesa context */ 820 _mesa_free_context_data(&intel->ctx); 821 822 _math_matrix_dtr(&intel->ViewportMatrix); 823 824 ralloc_free(intel); 825 driContextPriv->driverPrivate = NULL; 826 } 827} 828 829GLboolean 830intelUnbindContext(__DRIcontext * driContextPriv) 831{ 832 /* Unset current context and dispath table */ 833 _mesa_make_current(NULL, NULL, NULL); 834 835 return true; 836} 837 838GLboolean 839intelMakeCurrent(__DRIcontext * driContextPriv, 840 __DRIdrawable * driDrawPriv, 841 __DRIdrawable * driReadPriv) 842{ 843 struct intel_context *intel; 844 GET_CURRENT_CONTEXT(curCtx); 845 846 if (driContextPriv) 847 intel = (struct intel_context *) driContextPriv->driverPrivate; 848 else 849 intel = NULL; 850 851 /* According to the glXMakeCurrent() man page: "Pending commands to 852 * the previous context, if any, are flushed before it is released." 853 * But only flush if we're actually changing contexts. 854 */ 855 if (intel_context(curCtx) && intel_context(curCtx) != intel) { 856 _mesa_flush(curCtx); 857 } 858 859 if (driContextPriv) { 860 struct gl_framebuffer *fb, *readFb; 861 862 if (driDrawPriv == NULL && driReadPriv == NULL) { 863 fb = _mesa_get_incomplete_framebuffer(); 864 readFb = _mesa_get_incomplete_framebuffer(); 865 } else { 866 fb = driDrawPriv->driverPrivate; 867 readFb = driReadPriv->driverPrivate; 868 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; 869 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; 870 } 871 872 intel_prepare_render(intel); 873 _mesa_make_current(&intel->ctx, fb, readFb); 874 875 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer 876 * is NULL at that point. We can't call _mesa_makecurrent() 877 * first, since we need the buffer size for the initial 878 * viewport. So just call intel_draw_buffer() again here. */ 879 intel_draw_buffer(&intel->ctx); 880 } 881 else { 882 _mesa_make_current(NULL, NULL, NULL); 883 } 884 885 return true; 886} 887 888/** 889 * \brief Query DRI2 to obtain a DRIdrawable's buffers. 890 * 891 * To determine which DRI buffers to request, examine the renderbuffers 892 * attached to the drawable's framebuffer. Then request the buffers with 893 * DRI2GetBuffers() or DRI2GetBuffersWithFormat(). 894 * 895 * This is called from intel_update_renderbuffers(). 896 * 897 * \param drawable Drawable whose buffers are queried. 898 * \param buffers [out] List of buffers returned by DRI2 query. 899 * \param buffer_count [out] Number of buffers returned. 900 * 901 * \see intel_update_renderbuffers() 902 * \see DRI2GetBuffers() 903 * \see DRI2GetBuffersWithFormat() 904 */ 905static void 906intel_query_dri2_buffers(struct intel_context *intel, 907 __DRIdrawable *drawable, 908 __DRIbuffer **buffers, 909 int *buffer_count) 910{ 911 __DRIscreen *screen = intel->intelScreen->driScrnPriv; 912 struct gl_framebuffer *fb = drawable->driverPrivate; 913 int i = 0; 914 const int max_attachments = 4; 915 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned)); 916 917 struct intel_renderbuffer *front_rb; 918 struct intel_renderbuffer *back_rb; 919 920 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 921 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 922 923 if ((intel->is_front_buffer_rendering || 924 intel->is_front_buffer_reading || 925 !back_rb) && front_rb) { 926 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 927 attachments[i++] = intel_bits_per_pixel(front_rb); 928 } 929 930 if (back_rb) { 931 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 932 attachments[i++] = intel_bits_per_pixel(back_rb); 933 } 934 935 assert(i <= 2 * max_attachments); 936 937 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable, 938 &drawable->w, 939 &drawable->h, 940 attachments, i / 2, 941 buffer_count, 942 drawable->loaderPrivate); 943 free(attachments); 944} 945 946/** 947 * \brief Assign a DRI buffer's DRM region to a renderbuffer. 948 * 949 * This is called from intel_update_renderbuffers(). 950 * 951 * \par Note: 952 * DRI buffers whose attachment point is DRI2BufferStencil or 953 * DRI2BufferDepthStencil are handled as special cases. 954 * 955 * \param buffer_name is a human readable name, such as "dri2 front buffer", 956 * that is passed to intel_region_alloc_for_handle(). 957 * 958 * \see intel_update_renderbuffers() 959 * \see intel_region_alloc_for_handle() 960 */ 961static void 962intel_process_dri2_buffer(struct intel_context *intel, 963 __DRIdrawable *drawable, 964 __DRIbuffer *buffer, 965 struct intel_renderbuffer *rb, 966 const char *buffer_name) 967{ 968 struct intel_region *region = NULL; 969 970 if (!rb) 971 return; 972 973 unsigned num_samples = rb->Base.Base.NumSamples; 974 975 /* We try to avoid closing and reopening the same BO name, because the first 976 * use of a mapping of the buffer involves a bunch of page faulting which is 977 * moderately expensive. 978 */ 979 if (num_samples == 0) { 980 if (rb->mt && 981 rb->mt->region && 982 rb->mt->region->name == buffer->name) 983 return; 984 } else { 985 if (rb->mt && 986 rb->mt->singlesample_mt && 987 rb->mt->singlesample_mt->region && 988 rb->mt->singlesample_mt->region->name == buffer->name) 989 return; 990 } 991 992 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { 993 fprintf(stderr, 994 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 995 buffer->name, buffer->attachment, 996 buffer->cpp, buffer->pitch); 997 } 998 999 intel_miptree_release(&rb->mt); 1000 region = intel_region_alloc_for_handle(intel->intelScreen, 1001 buffer->cpp, 1002 drawable->w, 1003 drawable->h, 1004 buffer->pitch / buffer->cpp, 1005 buffer->name, 1006 buffer_name); 1007 if (!region) 1008 return; 1009 1010 rb->mt = intel_miptree_create_for_dri2_buffer(intel, 1011 buffer->attachment, 1012 intel_rb_format(rb), 1013 num_samples, 1014 region); 1015 intel_region_release(®ion); 1016} 1017