intel_context.c revision 5e3c093ff866b74fbf6483ece671edbf5eb3ae7a
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/extensions.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/imports.h"
35#include "main/points.h"
36#include "main/renderbuffer.h"
37
38#include "swrast/swrast.h"
39#include "swrast_setup/swrast_setup.h"
40#include "tnl/tnl.h"
41#include "drivers/common/driverfuncs.h"
42#include "drivers/common/meta.h"
43
44#include "intel_chipset.h"
45#include "intel_buffers.h"
46#include "intel_tex.h"
47#include "intel_batchbuffer.h"
48#include "intel_clear.h"
49#include "intel_extensions.h"
50#include "intel_pixel.h"
51#include "intel_regions.h"
52#include "intel_buffer_objects.h"
53#include "intel_fbo.h"
54#include "intel_bufmgr.h"
55#include "intel_screen.h"
56#include "intel_mipmap_tree.h"
57
58#include "utils.h"
59#include "../glsl/ralloc.h"
60
61#ifndef INTEL_DEBUG
62int INTEL_DEBUG = (0);
63#endif
64
65
66static const GLubyte *
67intelGetString(struct gl_context * ctx, GLenum name)
68{
69   const struct intel_context *const intel = intel_context(ctx);
70   const char *chipset;
71   static char buffer[128];
72
73   switch (name) {
74   case GL_VENDOR:
75      return (GLubyte *) "Intel Open Source Technology Center";
76      break;
77
78   case GL_RENDERER:
79      switch (intel->intelScreen->deviceID) {
80      case PCI_CHIP_845_G:
81         chipset = "Intel(R) 845G";
82         break;
83      case PCI_CHIP_I830_M:
84         chipset = "Intel(R) 830M";
85         break;
86      case PCI_CHIP_I855_GM:
87         chipset = "Intel(R) 852GM/855GM";
88         break;
89      case PCI_CHIP_I865_G:
90         chipset = "Intel(R) 865G";
91         break;
92      case PCI_CHIP_I915_G:
93         chipset = "Intel(R) 915G";
94         break;
95      case PCI_CHIP_E7221_G:
96	 chipset = "Intel (R) E7221G (i915)";
97	 break;
98      case PCI_CHIP_I915_GM:
99         chipset = "Intel(R) 915GM";
100         break;
101      case PCI_CHIP_I945_G:
102         chipset = "Intel(R) 945G";
103         break;
104      case PCI_CHIP_I945_GM:
105         chipset = "Intel(R) 945GM";
106         break;
107      case PCI_CHIP_I945_GME:
108         chipset = "Intel(R) 945GME";
109         break;
110      case PCI_CHIP_G33_G:
111	 chipset = "Intel(R) G33";
112	 break;
113      case PCI_CHIP_Q35_G:
114	 chipset = "Intel(R) Q35";
115	 break;
116      case PCI_CHIP_Q33_G:
117	 chipset = "Intel(R) Q33";
118	 break;
119      case PCI_CHIP_IGD_GM:
120      case PCI_CHIP_IGD_G:
121	 chipset = "Intel(R) IGD";
122	 break;
123      case PCI_CHIP_I965_Q:
124	 chipset = "Intel(R) 965Q";
125	 break;
126      case PCI_CHIP_I965_G:
127      case PCI_CHIP_I965_G_1:
128	 chipset = "Intel(R) 965G";
129	 break;
130      case PCI_CHIP_I946_GZ:
131	 chipset = "Intel(R) 946GZ";
132	 break;
133      case PCI_CHIP_I965_GM:
134	 chipset = "Intel(R) 965GM";
135	 break;
136      case PCI_CHIP_I965_GME:
137	 chipset = "Intel(R) 965GME/GLE";
138	 break;
139      case PCI_CHIP_GM45_GM:
140	 chipset = "Mobile Intel® GM45 Express Chipset";
141	 break;
142      case PCI_CHIP_IGD_E_G:
143	 chipset = "Intel(R) Integrated Graphics Device";
144	 break;
145      case PCI_CHIP_G45_G:
146         chipset = "Intel(R) G45/G43";
147         break;
148      case PCI_CHIP_Q45_G:
149         chipset = "Intel(R) Q45/Q43";
150         break;
151      case PCI_CHIP_G41_G:
152         chipset = "Intel(R) G41";
153         break;
154      case PCI_CHIP_B43_G:
155      case PCI_CHIP_B43_G1:
156         chipset = "Intel(R) B43";
157         break;
158      case PCI_CHIP_ILD_G:
159         chipset = "Intel(R) Ironlake Desktop";
160         break;
161      case PCI_CHIP_ILM_G:
162         chipset = "Intel(R) Ironlake Mobile";
163         break;
164      case PCI_CHIP_SANDYBRIDGE_GT1:
165      case PCI_CHIP_SANDYBRIDGE_GT2:
166      case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167	 chipset = "Intel(R) Sandybridge Desktop";
168	 break;
169      case PCI_CHIP_SANDYBRIDGE_M_GT1:
170      case PCI_CHIP_SANDYBRIDGE_M_GT2:
171      case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172	 chipset = "Intel(R) Sandybridge Mobile";
173	 break;
174      case PCI_CHIP_SANDYBRIDGE_S:
175	 chipset = "Intel(R) Sandybridge Server";
176	 break;
177      case PCI_CHIP_IVYBRIDGE_GT1:
178      case PCI_CHIP_IVYBRIDGE_GT2:
179	 chipset = "Intel(R) Ivybridge Desktop";
180	 break;
181      case PCI_CHIP_IVYBRIDGE_M_GT1:
182      case PCI_CHIP_IVYBRIDGE_M_GT2:
183	 chipset = "Intel(R) Ivybridge Mobile";
184	 break;
185      case PCI_CHIP_IVYBRIDGE_S_GT1:
186      case PCI_CHIP_IVYBRIDGE_S_GT2:
187	 chipset = "Intel(R) Ivybridge Server";
188	 break;
189      case PCI_CHIP_HASWELL_GT1:
190      case PCI_CHIP_HASWELL_GT2:
191      case PCI_CHIP_HASWELL_GT2_PLUS:
192      case PCI_CHIP_HASWELL_SDV_GT1:
193      case PCI_CHIP_HASWELL_SDV_GT2:
194      case PCI_CHIP_HASWELL_SDV_GT2_PLUS:
195      case PCI_CHIP_HASWELL_ULT_GT1:
196      case PCI_CHIP_HASWELL_ULT_GT2:
197      case PCI_CHIP_HASWELL_ULT_GT2_PLUS:
198      case PCI_CHIP_HASWELL_CRW_GT1:
199      case PCI_CHIP_HASWELL_CRW_GT2:
200      case PCI_CHIP_HASWELL_CRW_GT2_PLUS:
201	 chipset = "Intel(R) Haswell Desktop";
202	 break;
203      case PCI_CHIP_HASWELL_M_GT1:
204      case PCI_CHIP_HASWELL_M_GT2:
205      case PCI_CHIP_HASWELL_M_GT2_PLUS:
206      case PCI_CHIP_HASWELL_SDV_M_GT1:
207      case PCI_CHIP_HASWELL_SDV_M_GT2:
208      case PCI_CHIP_HASWELL_SDV_M_GT2_PLUS:
209      case PCI_CHIP_HASWELL_ULT_M_GT1:
210      case PCI_CHIP_HASWELL_ULT_M_GT2:
211      case PCI_CHIP_HASWELL_ULT_M_GT2_PLUS:
212      case PCI_CHIP_HASWELL_CRW_M_GT1:
213      case PCI_CHIP_HASWELL_CRW_M_GT2:
214      case PCI_CHIP_HASWELL_CRW_M_GT2_PLUS:
215	 chipset = "Intel(R) Haswell Mobile";
216	 break;
217      case PCI_CHIP_HASWELL_S_GT1:
218      case PCI_CHIP_HASWELL_S_GT2:
219      case PCI_CHIP_HASWELL_S_GT2_PLUS:
220      case PCI_CHIP_HASWELL_SDV_S_GT1:
221      case PCI_CHIP_HASWELL_SDV_S_GT2:
222      case PCI_CHIP_HASWELL_SDV_S_GT2_PLUS:
223      case PCI_CHIP_HASWELL_ULT_S_GT1:
224      case PCI_CHIP_HASWELL_ULT_S_GT2:
225      case PCI_CHIP_HASWELL_ULT_S_GT2_PLUS:
226      case PCI_CHIP_HASWELL_CRW_S_GT1:
227      case PCI_CHIP_HASWELL_CRW_S_GT2:
228      case PCI_CHIP_HASWELL_CRW_S_GT2_PLUS:
229	 chipset = "Intel(R) Haswell Server";
230	 break;
231      default:
232         chipset = "Unknown Intel Chipset";
233         break;
234      }
235
236      (void) driGetRendererString(buffer, chipset, 0);
237      return (GLubyte *) buffer;
238
239   default:
240      return NULL;
241   }
242}
243
244void
245intel_downsample_for_dri2_flush(struct intel_context *intel,
246                                __DRIdrawable *drawable)
247{
248   if (intel->gen < 6) {
249      /* MSAA is not supported, so don't waste time checking for
250       * a multisample buffer.
251       */
252      return;
253   }
254
255   struct gl_framebuffer *fb = drawable->driverPrivate;
256   struct intel_renderbuffer *rb;
257
258   /* Usually, only the back buffer will need to be downsampled. However,
259    * the front buffer will also need it if the user has rendered into it.
260    */
261   static const gl_buffer_index buffers[2] = {
262         BUFFER_BACK_LEFT,
263         BUFFER_FRONT_LEFT,
264   };
265
266   for (int i = 0; i < 2; ++i) {
267      rb = intel_get_renderbuffer(fb, buffers[i]);
268      if (rb == NULL || rb->mt == NULL)
269         continue;
270      intel_miptree_downsample(intel, rb->mt);
271   }
272}
273
274static void
275intel_flush_front(struct gl_context *ctx)
276{
277   struct intel_context *intel = intel_context(ctx);
278    __DRIcontext *driContext = intel->driContext;
279    __DRIdrawable *driDrawable = driContext->driDrawablePriv;
280    __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
281
282    if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) {
283      if (screen->dri2.loader->flushFrontBuffer != NULL &&
284          driDrawable &&
285          driDrawable->loaderPrivate) {
286
287         /* Downsample before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
288          *
289          * This potentially downsamples both front and back buffer. It
290          * is unnecessary to downsample the back, but harms nothing except
291          * performance. And no one cares about front-buffer render
292          * performance.
293          */
294         intel_downsample_for_dri2_flush(intel, driDrawable);
295
296         screen->dri2.loader->flushFrontBuffer(driDrawable,
297                                               driDrawable->loaderPrivate);
298
299	 /* We set the dirty bit in intel_prepare_render() if we're
300	  * front buffer rendering once we get there.
301	  */
302	 intel->front_buffer_dirty = false;
303      }
304   }
305}
306
307static unsigned
308intel_bits_per_pixel(const struct intel_renderbuffer *rb)
309{
310   return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
311}
312
313static void
314intel_query_dri2_buffers(struct intel_context *intel,
315			 __DRIdrawable *drawable,
316			 __DRIbuffer **buffers,
317			 int *count);
318
319static void
320intel_process_dri2_buffer(struct intel_context *intel,
321			  __DRIdrawable *drawable,
322			  __DRIbuffer *buffer,
323			  struct intel_renderbuffer *rb,
324			  const char *buffer_name);
325
326void
327intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
328{
329   struct gl_framebuffer *fb = drawable->driverPrivate;
330   struct intel_renderbuffer *rb;
331   struct intel_context *intel = context->driverPrivate;
332   __DRIbuffer *buffers = NULL;
333   int i, count;
334   const char *region_name;
335
336   /* If we're rendering to the fake front buffer, make sure all the
337    * pending drawing has landed on the real front buffer.  Otherwise
338    * when we eventually get to DRI2GetBuffersWithFormat the stale
339    * real front buffer contents will get copied to the new fake front
340    * buffer.
341    */
342   if (intel->is_front_buffer_rendering) {
343      intel_flush(&intel->ctx);
344      intel_flush_front(&intel->ctx);
345   }
346
347   /* Set this up front, so that in case our buffers get invalidated
348    * while we're getting new buffers, we don't clobber the stamp and
349    * thus ignore the invalidate. */
350   drawable->lastStamp = drawable->dri2.stamp;
351
352   if (unlikely(INTEL_DEBUG & DEBUG_DRI))
353      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
354
355   intel_query_dri2_buffers(intel, drawable, &buffers, &count);
356
357   if (buffers == NULL)
358      return;
359
360   for (i = 0; i < count; i++) {
361       switch (buffers[i].attachment) {
362       case __DRI_BUFFER_FRONT_LEFT:
363	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
364	   region_name = "dri2 front buffer";
365	   break;
366
367       case __DRI_BUFFER_FAKE_FRONT_LEFT:
368	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
369	   region_name = "dri2 fake front buffer";
370	   break;
371
372       case __DRI_BUFFER_BACK_LEFT:
373	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
374	   region_name = "dri2 back buffer";
375	   break;
376
377       case __DRI_BUFFER_DEPTH:
378       case __DRI_BUFFER_HIZ:
379       case __DRI_BUFFER_DEPTH_STENCIL:
380       case __DRI_BUFFER_STENCIL:
381       case __DRI_BUFFER_ACCUM:
382       default:
383	   fprintf(stderr,
384		   "unhandled buffer attach event, attachment type %d\n",
385		   buffers[i].attachment);
386	   return;
387       }
388
389       intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
390   }
391
392   driUpdateFramebufferSize(&intel->ctx, drawable);
393}
394
395/**
396 * intel_prepare_render should be called anywhere that curent read/drawbuffer
397 * state is required.
398 */
399void
400intel_prepare_render(struct intel_context *intel)
401{
402   __DRIcontext *driContext = intel->driContext;
403   __DRIdrawable *drawable;
404
405   drawable = driContext->driDrawablePriv;
406   if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
407      if (drawable->lastStamp != drawable->dri2.stamp)
408	 intel_update_renderbuffers(driContext, drawable);
409      intel_draw_buffer(&intel->ctx);
410      driContext->dri2.draw_stamp = drawable->dri2.stamp;
411   }
412
413   drawable = driContext->driReadablePriv;
414   if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
415      if (drawable->lastStamp != drawable->dri2.stamp)
416	 intel_update_renderbuffers(driContext, drawable);
417      driContext->dri2.read_stamp = drawable->dri2.stamp;
418   }
419
420   /* If we're currently rendering to the front buffer, the rendering
421    * that will happen next will probably dirty the front buffer.  So
422    * mark it as dirty here.
423    */
424   if (intel->is_front_buffer_rendering)
425      intel->front_buffer_dirty = true;
426
427   /* Wait for the swapbuffers before the one we just emitted, so we
428    * don't get too many swaps outstanding for apps that are GPU-heavy
429    * but not CPU-heavy.
430    *
431    * We're using intelDRI2Flush (called from the loader before
432    * swapbuffer) and glFlush (for front buffer rendering) as the
433    * indicator that a frame is done and then throttle when we get
434    * here as we prepare to render the next frame.  At this point for
435    * round trips for swap/copy and getting new buffers are done and
436    * we'll spend less time waiting on the GPU.
437    *
438    * Unfortunately, we don't have a handle to the batch containing
439    * the swap, and getting our hands on that doesn't seem worth it,
440    * so we just us the first batch we emitted after the last swap.
441    */
442   if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
443      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
444      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
445      intel->first_post_swapbuffers_batch = NULL;
446      intel->need_throttle = false;
447   }
448}
449
450static void
451intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
452{
453    struct intel_context *intel = intel_context(ctx);
454    __DRIcontext *driContext = intel->driContext;
455
456    if (intel->saved_viewport)
457	intel->saved_viewport(ctx, x, y, w, h);
458
459    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
460       dri2InvalidateDrawable(driContext->driDrawablePriv);
461       dri2InvalidateDrawable(driContext->driReadablePriv);
462    }
463}
464
465static const struct dri_debug_control debug_control[] = {
466   { "tex",   DEBUG_TEXTURE},
467   { "state", DEBUG_STATE},
468   { "ioctl", DEBUG_IOCTL},
469   { "blit",  DEBUG_BLIT},
470   { "mip",   DEBUG_MIPTREE},
471   { "fall",  DEBUG_PERF},
472   { "perf",  DEBUG_PERF},
473   { "verb",  DEBUG_VERBOSE},
474   { "bat",   DEBUG_BATCH},
475   { "pix",   DEBUG_PIXEL},
476   { "buf",   DEBUG_BUFMGR},
477   { "reg",   DEBUG_REGION},
478   { "fbo",   DEBUG_FBO},
479   { "gs",    DEBUG_GS},
480   { "sync",  DEBUG_SYNC},
481   { "prim",  DEBUG_PRIMS },
482   { "vert",  DEBUG_VERTS },
483   { "dri",   DEBUG_DRI },
484   { "sf",    DEBUG_SF },
485   { "san",   DEBUG_SANITY },
486   { "sleep", DEBUG_SLEEP },
487   { "stats", DEBUG_STATS },
488   { "tile",  DEBUG_TILE },
489   { "wm",    DEBUG_WM },
490   { "urb",   DEBUG_URB },
491   { "vs",    DEBUG_VS },
492   { "clip",  DEBUG_CLIP },
493   { "aub",   DEBUG_AUB },
494   { NULL,    0 }
495};
496
497
498static void
499intelInvalidateState(struct gl_context * ctx, GLuint new_state)
500{
501    struct intel_context *intel = intel_context(ctx);
502
503   _swrast_InvalidateState(ctx, new_state);
504   _vbo_InvalidateState(ctx, new_state);
505
506   intel->NewGLState |= new_state;
507
508   if (intel->vtbl.invalidate_state)
509      intel->vtbl.invalidate_state( intel, new_state );
510}
511
512void
513intel_flush_rendering_to_batch(struct gl_context *ctx)
514{
515   struct intel_context *intel = intel_context(ctx);
516
517   if (intel->Fallback)
518      _swrast_flush(ctx);
519
520   if (intel->gen < 4)
521      INTEL_FIREVERTICES(intel);
522}
523
524void
525_intel_flush(struct gl_context *ctx, const char *file, int line)
526{
527   struct intel_context *intel = intel_context(ctx);
528
529   intel_flush_rendering_to_batch(ctx);
530
531   if (intel->batch.used)
532      _intel_batchbuffer_flush(intel, file, line);
533}
534
535static void
536intel_glFlush(struct gl_context *ctx)
537{
538   struct intel_context *intel = intel_context(ctx);
539
540   intel_flush(ctx);
541   intel_flush_front(ctx);
542   if (intel->is_front_buffer_rendering)
543      intel->need_throttle = true;
544}
545
546void
547intelFinish(struct gl_context * ctx)
548{
549   struct intel_context *intel = intel_context(ctx);
550
551   intel_flush(ctx);
552   intel_flush_front(ctx);
553
554   if (intel->batch.last_bo)
555      drm_intel_bo_wait_rendering(intel->batch.last_bo);
556}
557
558void
559intelInitDriverFunctions(struct dd_function_table *functions)
560{
561   _mesa_init_driver_functions(functions);
562
563   functions->Flush = intel_glFlush;
564   functions->Finish = intelFinish;
565   functions->GetString = intelGetString;
566   functions->UpdateState = intelInvalidateState;
567
568   intelInitTextureFuncs(functions);
569   intelInitTextureImageFuncs(functions);
570   intelInitTextureSubImageFuncs(functions);
571   intelInitTextureCopyImageFuncs(functions);
572   intelInitStateFuncs(functions);
573   intelInitClearFuncs(functions);
574   intelInitBufferFuncs(functions);
575   intelInitPixelFuncs(functions);
576   intelInitBufferObjectFuncs(functions);
577   intel_init_syncobj_functions(functions);
578}
579
580bool
581intelInitContext(struct intel_context *intel,
582		 int api,
583                 const struct gl_config * mesaVis,
584                 __DRIcontext * driContextPriv,
585                 void *sharedContextPrivate,
586                 struct dd_function_table *functions)
587{
588   struct gl_context *ctx = &intel->ctx;
589   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
590   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
591   struct intel_screen *intelScreen = sPriv->driverPrivate;
592   int bo_reuse_mode;
593   struct gl_config visual;
594
595   /* we can't do anything without a connection to the device */
596   if (intelScreen->bufmgr == NULL)
597      return false;
598
599   /* Can't rely on invalidate events, fall back to glViewport hack */
600   if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
601      intel->saved_viewport = functions->Viewport;
602      functions->Viewport = intel_viewport;
603   }
604
605   if (mesaVis == NULL) {
606      memset(&visual, 0, sizeof visual);
607      mesaVis = &visual;
608   }
609
610   if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
611                                 functions, (void *) intel)) {
612      printf("%s: failed to init mesa context\n", __FUNCTION__);
613      return false;
614   }
615
616   driContextPriv->driverPrivate = intel;
617   intel->intelScreen = intelScreen;
618   intel->driContext = driContextPriv;
619   intel->driFd = sPriv->fd;
620
621   intel->gen = intelScreen->gen;
622
623   const int devID = intelScreen->deviceID;
624   if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
625      intel->gt = 1;
626   else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
627      intel->gt = 2;
628   else
629      intel->gt = 0;
630
631   if (IS_HASWELL(devID)) {
632      intel->is_haswell = true;
633   } else if (IS_G4X(devID)) {
634      intel->is_g4x = true;
635   } else if (IS_945(devID)) {
636      intel->is_945 = true;
637   }
638
639   if (intel->gen >= 5) {
640      intel->needs_ff_sync = true;
641   }
642
643   intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
644   intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
645   intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
646   intel->has_llc = intel->intelScreen->hw_has_llc;
647   intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
648
649   memset(&ctx->TextureFormatSupported,
650	  0, sizeof(ctx->TextureFormatSupported));
651
652   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
653                       sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
654   if (intel->gen < 4)
655      intel->maxBatchSize = 4096;
656   else
657      intel->maxBatchSize = sizeof(intel->batch.map);
658
659   intel->bufmgr = intelScreen->bufmgr;
660
661   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
662   switch (bo_reuse_mode) {
663   case DRI_CONF_BO_REUSE_DISABLED:
664      break;
665   case DRI_CONF_BO_REUSE_ALL:
666      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
667      break;
668   }
669
670   ctx->Const.MinLineWidth = 1.0;
671   ctx->Const.MinLineWidthAA = 1.0;
672   ctx->Const.MaxLineWidth = 5.0;
673   ctx->Const.MaxLineWidthAA = 5.0;
674   ctx->Const.LineWidthGranularity = 0.5;
675
676   ctx->Const.MinPointSize = 1.0;
677   ctx->Const.MinPointSizeAA = 1.0;
678   ctx->Const.MaxPointSize = 255.0;
679   ctx->Const.MaxPointSizeAA = 3.0;
680   ctx->Const.PointSizeGranularity = 1.0;
681
682   ctx->Const.MaxSamples = 1.0;
683
684   if (intel->gen >= 6)
685      ctx->Const.MaxClipPlanes = 8;
686
687   ctx->Const.StripTextureBorder = GL_TRUE;
688
689   /* reinitialize the context point state.
690    * It depend on constants in __struct gl_contextRec::Const
691    */
692   _mesa_init_point(ctx);
693
694   if (intel->gen >= 4) {
695      ctx->Const.MaxRenderbufferSize = 8192;
696   } else {
697      ctx->Const.MaxRenderbufferSize = 2048;
698   }
699
700   /* Initialize the software rasterizer and helper modules. */
701   _swrast_CreateContext(ctx);
702   _vbo_CreateContext(ctx);
703   _tnl_CreateContext(ctx);
704   _swsetup_CreateContext(ctx);
705
706   /* Configure swrast to match hardware characteristics: */
707   _swrast_allow_pixel_fog(ctx, false);
708   _swrast_allow_vertex_fog(ctx, true);
709
710   _mesa_meta_init(ctx);
711
712   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
713   intel->hw_stipple = 1;
714
715   /* XXX FBO: this doesn't seem to be used anywhere */
716   switch (mesaVis->depthBits) {
717   case 0:                     /* what to do in this case? */
718   case 16:
719      intel->polygon_offset_scale = 1.0;
720      break;
721   case 24:
722      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
723      break;
724   default:
725      assert(0);
726      break;
727   }
728
729   if (intel->gen >= 4)
730      intel->polygon_offset_scale /= 0xffff;
731
732   intel->RenderIndex = ~0;
733
734   intelInitExtensions(ctx);
735
736   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
737   if (INTEL_DEBUG & DEBUG_BUFMGR)
738      dri_bufmgr_set_debug(intel->bufmgr, true);
739
740   if (INTEL_DEBUG & DEBUG_AUB)
741      drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
742
743   intel_batchbuffer_init(intel);
744
745   intel_fbo_init(intel);
746
747   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
748					       "texture_tiling");
749   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
750
751   if (!driQueryOptionb(&intel->optionCache, "hiz")) {
752       intel->has_hiz = false;
753       /* On gen6, you can only do separate stencil with HIZ. */
754       if (intel->gen == 6)
755	  intel->has_separate_stencil = false;
756   }
757
758   intel->prim.primitive = ~0;
759
760   /* Force all software fallbacks */
761#ifdef I915
762   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
763      fprintf(stderr, "disabling 3D rasterization\n");
764      intel->no_rast = 1;
765   }
766#endif
767
768   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
769      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
770      intel->always_flush_batch = 1;
771   }
772
773   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
774      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
775      intel->always_flush_cache = 1;
776   }
777
778   return true;
779}
780
781void
782intelDestroyContext(__DRIcontext * driContextPriv)
783{
784   struct intel_context *intel =
785      (struct intel_context *) driContextPriv->driverPrivate;
786
787   assert(intel);               /* should never be null */
788   if (intel) {
789      INTEL_FIREVERTICES(intel);
790
791      /* Dump a final BMP in case the application doesn't call SwapBuffers */
792      if (INTEL_DEBUG & DEBUG_AUB) {
793         intel_batchbuffer_flush(intel);
794	 aub_dump_bmp(&intel->ctx);
795      }
796
797      _mesa_meta_free(&intel->ctx);
798
799      intel->vtbl.destroy(intel);
800
801      _swsetup_DestroyContext(&intel->ctx);
802      _tnl_DestroyContext(&intel->ctx);
803      _vbo_DestroyContext(&intel->ctx);
804
805      _swrast_DestroyContext(&intel->ctx);
806      intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
807
808      intel_batchbuffer_free(intel);
809
810      free(intel->prim.vb);
811      intel->prim.vb = NULL;
812      drm_intel_bo_unreference(intel->prim.vb_bo);
813      intel->prim.vb_bo = NULL;
814      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
815      intel->first_post_swapbuffers_batch = NULL;
816
817      driDestroyOptionCache(&intel->optionCache);
818
819      /* free the Mesa context */
820      _mesa_free_context_data(&intel->ctx);
821
822      _math_matrix_dtr(&intel->ViewportMatrix);
823
824      ralloc_free(intel);
825      driContextPriv->driverPrivate = NULL;
826   }
827}
828
829GLboolean
830intelUnbindContext(__DRIcontext * driContextPriv)
831{
832   /* Unset current context and dispath table */
833   _mesa_make_current(NULL, NULL, NULL);
834
835   return true;
836}
837
838GLboolean
839intelMakeCurrent(__DRIcontext * driContextPriv,
840                 __DRIdrawable * driDrawPriv,
841                 __DRIdrawable * driReadPriv)
842{
843   struct intel_context *intel;
844   GET_CURRENT_CONTEXT(curCtx);
845
846   if (driContextPriv)
847      intel = (struct intel_context *) driContextPriv->driverPrivate;
848   else
849      intel = NULL;
850
851   /* According to the glXMakeCurrent() man page: "Pending commands to
852    * the previous context, if any, are flushed before it is released."
853    * But only flush if we're actually changing contexts.
854    */
855   if (intel_context(curCtx) && intel_context(curCtx) != intel) {
856      _mesa_flush(curCtx);
857   }
858
859   if (driContextPriv) {
860      struct gl_framebuffer *fb, *readFb;
861
862      if (driDrawPriv == NULL && driReadPriv == NULL) {
863	 fb = _mesa_get_incomplete_framebuffer();
864	 readFb = _mesa_get_incomplete_framebuffer();
865      } else {
866	 fb = driDrawPriv->driverPrivate;
867	 readFb = driReadPriv->driverPrivate;
868	 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
869	 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
870      }
871
872      intel_prepare_render(intel);
873      _mesa_make_current(&intel->ctx, fb, readFb);
874
875      /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
876       * is NULL at that point.  We can't call _mesa_makecurrent()
877       * first, since we need the buffer size for the initial
878       * viewport.  So just call intel_draw_buffer() again here. */
879      intel_draw_buffer(&intel->ctx);
880   }
881   else {
882      _mesa_make_current(NULL, NULL, NULL);
883   }
884
885   return true;
886}
887
888/**
889 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
890 *
891 * To determine which DRI buffers to request, examine the renderbuffers
892 * attached to the drawable's framebuffer. Then request the buffers with
893 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
894 *
895 * This is called from intel_update_renderbuffers().
896 *
897 * \param drawable      Drawable whose buffers are queried.
898 * \param buffers       [out] List of buffers returned by DRI2 query.
899 * \param buffer_count  [out] Number of buffers returned.
900 *
901 * \see intel_update_renderbuffers()
902 * \see DRI2GetBuffers()
903 * \see DRI2GetBuffersWithFormat()
904 */
905static void
906intel_query_dri2_buffers(struct intel_context *intel,
907			 __DRIdrawable *drawable,
908			 __DRIbuffer **buffers,
909			 int *buffer_count)
910{
911   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
912   struct gl_framebuffer *fb = drawable->driverPrivate;
913   int i = 0;
914   const int max_attachments = 4;
915   unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
916
917   struct intel_renderbuffer *front_rb;
918   struct intel_renderbuffer *back_rb;
919
920   front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
921   back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
922
923   if ((intel->is_front_buffer_rendering ||
924	intel->is_front_buffer_reading ||
925	!back_rb) && front_rb) {
926      attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
927      attachments[i++] = intel_bits_per_pixel(front_rb);
928   }
929
930   if (back_rb) {
931      attachments[i++] = __DRI_BUFFER_BACK_LEFT;
932      attachments[i++] = intel_bits_per_pixel(back_rb);
933   }
934
935   assert(i <= 2 * max_attachments);
936
937   *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
938							&drawable->w,
939							&drawable->h,
940							attachments, i / 2,
941							buffer_count,
942							drawable->loaderPrivate);
943   free(attachments);
944}
945
946/**
947 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
948 *
949 * This is called from intel_update_renderbuffers().
950 *
951 * \par Note:
952 *    DRI buffers whose attachment point is DRI2BufferStencil or
953 *    DRI2BufferDepthStencil are handled as special cases.
954 *
955 * \param buffer_name is a human readable name, such as "dri2 front buffer",
956 *        that is passed to intel_region_alloc_for_handle().
957 *
958 * \see intel_update_renderbuffers()
959 * \see intel_region_alloc_for_handle()
960 */
961static void
962intel_process_dri2_buffer(struct intel_context *intel,
963			  __DRIdrawable *drawable,
964			  __DRIbuffer *buffer,
965			  struct intel_renderbuffer *rb,
966			  const char *buffer_name)
967{
968   struct intel_region *region = NULL;
969
970   if (!rb)
971      return;
972
973   unsigned num_samples = rb->Base.Base.NumSamples;
974
975   /* We try to avoid closing and reopening the same BO name, because the first
976    * use of a mapping of the buffer involves a bunch of page faulting which is
977    * moderately expensive.
978    */
979   if (num_samples == 0) {
980       if (rb->mt &&
981           rb->mt->region &&
982           rb->mt->region->name == buffer->name)
983          return;
984   } else {
985       if (rb->mt &&
986           rb->mt->singlesample_mt &&
987           rb->mt->singlesample_mt->region &&
988           rb->mt->singlesample_mt->region->name == buffer->name)
989          return;
990   }
991
992   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
993      fprintf(stderr,
994	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
995	      buffer->name, buffer->attachment,
996	      buffer->cpp, buffer->pitch);
997   }
998
999   intel_miptree_release(&rb->mt);
1000   region = intel_region_alloc_for_handle(intel->intelScreen,
1001                                          buffer->cpp,
1002                                          drawable->w,
1003                                          drawable->h,
1004                                          buffer->pitch / buffer->cpp,
1005                                          buffer->name,
1006                                          buffer_name);
1007   if (!region)
1008      return;
1009
1010   rb->mt = intel_miptree_create_for_dri2_buffer(intel,
1011                                                 buffer->attachment,
1012                                                 intel_rb_format(rb),
1013                                                 num_samples,
1014                                                 region);
1015   intel_region_release(&region);
1016}
1017