intel_context.c revision 79198063b8adb23536b291081f8df8571926950e
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/extensions.h" 32#include "main/fbobject.h" 33#include "main/framebuffer.h" 34#include "main/imports.h" 35#include "main/points.h" 36#include "main/renderbuffer.h" 37 38#include "swrast/swrast.h" 39#include "swrast_setup/swrast_setup.h" 40#include "tnl/tnl.h" 41#include "drivers/common/driverfuncs.h" 42#include "drivers/common/meta.h" 43 44#include "intel_chipset.h" 45#include "intel_buffers.h" 46#include "intel_tex.h" 47#include "intel_batchbuffer.h" 48#include "intel_clear.h" 49#include "intel_extensions.h" 50#include "intel_pixel.h" 51#include "intel_regions.h" 52#include "intel_buffer_objects.h" 53#include "intel_fbo.h" 54#include "intel_bufmgr.h" 55#include "intel_screen.h" 56#include "intel_mipmap_tree.h" 57 58#include "utils.h" 59#include "../glsl/ralloc.h" 60 61#ifndef INTEL_DEBUG 62int INTEL_DEBUG = (0); 63#endif 64 65 66static const GLubyte * 67intelGetString(struct gl_context * ctx, GLenum name) 68{ 69 const struct intel_context *const intel = intel_context(ctx); 70 const char *chipset; 71 static char buffer[128]; 72 73 switch (name) { 74 case GL_VENDOR: 75 return (GLubyte *) "Intel Open Source Technology Center"; 76 break; 77 78 case GL_RENDERER: 79 switch (intel->intelScreen->deviceID) { 80 case PCI_CHIP_845_G: 81 chipset = "Intel(R) 845G"; 82 break; 83 case PCI_CHIP_I830_M: 84 chipset = "Intel(R) 830M"; 85 break; 86 case PCI_CHIP_I855_GM: 87 chipset = "Intel(R) 852GM/855GM"; 88 break; 89 case PCI_CHIP_I865_G: 90 chipset = "Intel(R) 865G"; 91 break; 92 case PCI_CHIP_I915_G: 93 chipset = "Intel(R) 915G"; 94 break; 95 case PCI_CHIP_E7221_G: 96 chipset = "Intel (R) E7221G (i915)"; 97 break; 98 case PCI_CHIP_I915_GM: 99 chipset = "Intel(R) 915GM"; 100 break; 101 case PCI_CHIP_I945_G: 102 chipset = "Intel(R) 945G"; 103 break; 104 case PCI_CHIP_I945_GM: 105 chipset = "Intel(R) 945GM"; 106 break; 107 case PCI_CHIP_I945_GME: 108 chipset = "Intel(R) 945GME"; 109 break; 110 case PCI_CHIP_G33_G: 111 chipset = "Intel(R) G33"; 112 break; 113 case PCI_CHIP_Q35_G: 114 chipset = "Intel(R) Q35"; 115 break; 116 case PCI_CHIP_Q33_G: 117 chipset = "Intel(R) Q33"; 118 break; 119 case PCI_CHIP_IGD_GM: 120 case PCI_CHIP_IGD_G: 121 chipset = "Intel(R) IGD"; 122 break; 123 case PCI_CHIP_I965_Q: 124 chipset = "Intel(R) 965Q"; 125 break; 126 case PCI_CHIP_I965_G: 127 case PCI_CHIP_I965_G_1: 128 chipset = "Intel(R) 965G"; 129 break; 130 case PCI_CHIP_I946_GZ: 131 chipset = "Intel(R) 946GZ"; 132 break; 133 case PCI_CHIP_I965_GM: 134 chipset = "Intel(R) 965GM"; 135 break; 136 case PCI_CHIP_I965_GME: 137 chipset = "Intel(R) 965GME/GLE"; 138 break; 139 case PCI_CHIP_GM45_GM: 140 chipset = "Mobile Intel® GM45 Express Chipset"; 141 break; 142 case PCI_CHIP_IGD_E_G: 143 chipset = "Intel(R) Integrated Graphics Device"; 144 break; 145 case PCI_CHIP_G45_G: 146 chipset = "Intel(R) G45/G43"; 147 break; 148 case PCI_CHIP_Q45_G: 149 chipset = "Intel(R) Q45/Q43"; 150 break; 151 case PCI_CHIP_G41_G: 152 chipset = "Intel(R) G41"; 153 break; 154 case PCI_CHIP_B43_G: 155 case PCI_CHIP_B43_G1: 156 chipset = "Intel(R) B43"; 157 break; 158 case PCI_CHIP_ILD_G: 159 chipset = "Intel(R) Ironlake Desktop"; 160 break; 161 case PCI_CHIP_ILM_G: 162 chipset = "Intel(R) Ironlake Mobile"; 163 break; 164 case PCI_CHIP_SANDYBRIDGE_GT1: 165 case PCI_CHIP_SANDYBRIDGE_GT2: 166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS: 167 chipset = "Intel(R) Sandybridge Desktop"; 168 break; 169 case PCI_CHIP_SANDYBRIDGE_M_GT1: 170 case PCI_CHIP_SANDYBRIDGE_M_GT2: 171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS: 172 chipset = "Intel(R) Sandybridge Mobile"; 173 break; 174 case PCI_CHIP_SANDYBRIDGE_S: 175 chipset = "Intel(R) Sandybridge Server"; 176 break; 177 case PCI_CHIP_IVYBRIDGE_GT1: 178 case PCI_CHIP_IVYBRIDGE_GT2: 179 chipset = "Intel(R) Ivybridge Desktop"; 180 break; 181 case PCI_CHIP_IVYBRIDGE_M_GT1: 182 case PCI_CHIP_IVYBRIDGE_M_GT2: 183 chipset = "Intel(R) Ivybridge Mobile"; 184 break; 185 case PCI_CHIP_IVYBRIDGE_S_GT1: 186 case PCI_CHIP_IVYBRIDGE_S_GT2: 187 chipset = "Intel(R) Ivybridge Server"; 188 break; 189 case PCI_CHIP_HASWELL_GT1: 190 case PCI_CHIP_HASWELL_GT2: 191 case PCI_CHIP_HASWELL_GT2_PLUS: 192 case PCI_CHIP_HASWELL_SDV_GT1: 193 case PCI_CHIP_HASWELL_SDV_GT2: 194 case PCI_CHIP_HASWELL_SDV_GT2_PLUS: 195 case PCI_CHIP_HASWELL_ULT_GT1: 196 case PCI_CHIP_HASWELL_ULT_GT2: 197 case PCI_CHIP_HASWELL_ULT_GT2_PLUS: 198 case PCI_CHIP_HASWELL_CRW_GT1: 199 case PCI_CHIP_HASWELL_CRW_GT2: 200 case PCI_CHIP_HASWELL_CRW_GT2_PLUS: 201 chipset = "Intel(R) Haswell Desktop"; 202 break; 203 case PCI_CHIP_HASWELL_M_GT1: 204 case PCI_CHIP_HASWELL_M_GT2: 205 case PCI_CHIP_HASWELL_M_GT2_PLUS: 206 case PCI_CHIP_HASWELL_SDV_M_GT1: 207 case PCI_CHIP_HASWELL_SDV_M_GT2: 208 case PCI_CHIP_HASWELL_SDV_M_GT2_PLUS: 209 case PCI_CHIP_HASWELL_ULT_M_GT1: 210 case PCI_CHIP_HASWELL_ULT_M_GT2: 211 case PCI_CHIP_HASWELL_ULT_M_GT2_PLUS: 212 case PCI_CHIP_HASWELL_CRW_M_GT1: 213 case PCI_CHIP_HASWELL_CRW_M_GT2: 214 case PCI_CHIP_HASWELL_CRW_M_GT2_PLUS: 215 chipset = "Intel(R) Haswell Mobile"; 216 break; 217 case PCI_CHIP_HASWELL_S_GT1: 218 case PCI_CHIP_HASWELL_S_GT2: 219 case PCI_CHIP_HASWELL_S_GT2_PLUS: 220 case PCI_CHIP_HASWELL_SDV_S_GT1: 221 case PCI_CHIP_HASWELL_SDV_S_GT2: 222 case PCI_CHIP_HASWELL_SDV_S_GT2_PLUS: 223 case PCI_CHIP_HASWELL_ULT_S_GT1: 224 case PCI_CHIP_HASWELL_ULT_S_GT2: 225 case PCI_CHIP_HASWELL_ULT_S_GT2_PLUS: 226 case PCI_CHIP_HASWELL_CRW_S_GT1: 227 case PCI_CHIP_HASWELL_CRW_S_GT2: 228 case PCI_CHIP_HASWELL_CRW_S_GT2_PLUS: 229 chipset = "Intel(R) Haswell Server"; 230 break; 231 default: 232 chipset = "Unknown Intel Chipset"; 233 break; 234 } 235 236 (void) driGetRendererString(buffer, chipset, 0); 237 return (GLubyte *) buffer; 238 239 default: 240 return NULL; 241 } 242} 243 244static void 245intel_flush_front(struct gl_context *ctx) 246{ 247 struct intel_context *intel = intel_context(ctx); 248 __DRIcontext *driContext = intel->driContext; 249 __DRIscreen *const screen = intel->intelScreen->driScrnPriv; 250 251 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) { 252 if (screen->dri2.loader->flushFrontBuffer != NULL && 253 driContext->driDrawablePriv && 254 driContext->driDrawablePriv->loaderPrivate) { 255 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv, 256 driContext->driDrawablePriv->loaderPrivate); 257 258 /* We set the dirty bit in intel_prepare_render() if we're 259 * front buffer rendering once we get there. 260 */ 261 intel->front_buffer_dirty = false; 262 } 263 } 264} 265 266static unsigned 267intel_bits_per_pixel(const struct intel_renderbuffer *rb) 268{ 269 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8; 270} 271 272static void 273intel_query_dri2_buffers(struct intel_context *intel, 274 __DRIdrawable *drawable, 275 __DRIbuffer **buffers, 276 int *count); 277 278static void 279intel_process_dri2_buffer(struct intel_context *intel, 280 __DRIdrawable *drawable, 281 __DRIbuffer *buffer, 282 struct intel_renderbuffer *rb, 283 const char *buffer_name); 284 285void 286intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 287{ 288 struct gl_framebuffer *fb = drawable->driverPrivate; 289 struct intel_renderbuffer *rb; 290 struct intel_context *intel = context->driverPrivate; 291 __DRIbuffer *buffers = NULL; 292 int i, count; 293 const char *region_name; 294 295 /* If we're rendering to the fake front buffer, make sure all the 296 * pending drawing has landed on the real front buffer. Otherwise 297 * when we eventually get to DRI2GetBuffersWithFormat the stale 298 * real front buffer contents will get copied to the new fake front 299 * buffer. 300 */ 301 if (intel->is_front_buffer_rendering) { 302 intel_flush(&intel->ctx); 303 intel_flush_front(&intel->ctx); 304 } 305 306 /* Set this up front, so that in case our buffers get invalidated 307 * while we're getting new buffers, we don't clobber the stamp and 308 * thus ignore the invalidate. */ 309 drawable->lastStamp = drawable->dri2.stamp; 310 311 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) 312 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 313 314 intel_query_dri2_buffers(intel, drawable, &buffers, &count); 315 316 if (buffers == NULL) 317 return; 318 319 for (i = 0; i < count; i++) { 320 switch (buffers[i].attachment) { 321 case __DRI_BUFFER_FRONT_LEFT: 322 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 323 region_name = "dri2 front buffer"; 324 break; 325 326 case __DRI_BUFFER_FAKE_FRONT_LEFT: 327 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 328 region_name = "dri2 fake front buffer"; 329 break; 330 331 case __DRI_BUFFER_BACK_LEFT: 332 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 333 region_name = "dri2 back buffer"; 334 break; 335 336 case __DRI_BUFFER_DEPTH: 337 case __DRI_BUFFER_HIZ: 338 case __DRI_BUFFER_DEPTH_STENCIL: 339 case __DRI_BUFFER_STENCIL: 340 case __DRI_BUFFER_ACCUM: 341 default: 342 fprintf(stderr, 343 "unhandled buffer attach event, attachment type %d\n", 344 buffers[i].attachment); 345 return; 346 } 347 348 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name); 349 } 350 351 driUpdateFramebufferSize(&intel->ctx, drawable); 352} 353 354/** 355 * intel_prepare_render should be called anywhere that curent read/drawbuffer 356 * state is required. 357 */ 358void 359intel_prepare_render(struct intel_context *intel) 360{ 361 __DRIcontext *driContext = intel->driContext; 362 __DRIdrawable *drawable; 363 364 drawable = driContext->driDrawablePriv; 365 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) { 366 if (drawable->lastStamp != drawable->dri2.stamp) 367 intel_update_renderbuffers(driContext, drawable); 368 intel_draw_buffer(&intel->ctx); 369 driContext->dri2.draw_stamp = drawable->dri2.stamp; 370 } 371 372 drawable = driContext->driReadablePriv; 373 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) { 374 if (drawable->lastStamp != drawable->dri2.stamp) 375 intel_update_renderbuffers(driContext, drawable); 376 driContext->dri2.read_stamp = drawable->dri2.stamp; 377 } 378 379 /* If we're currently rendering to the front buffer, the rendering 380 * that will happen next will probably dirty the front buffer. So 381 * mark it as dirty here. 382 */ 383 if (intel->is_front_buffer_rendering) 384 intel->front_buffer_dirty = true; 385 386 /* Wait for the swapbuffers before the one we just emitted, so we 387 * don't get too many swaps outstanding for apps that are GPU-heavy 388 * but not CPU-heavy. 389 * 390 * We're using intelDRI2Flush (called from the loader before 391 * swapbuffer) and glFlush (for front buffer rendering) as the 392 * indicator that a frame is done and then throttle when we get 393 * here as we prepare to render the next frame. At this point for 394 * round trips for swap/copy and getting new buffers are done and 395 * we'll spend less time waiting on the GPU. 396 * 397 * Unfortunately, we don't have a handle to the batch containing 398 * the swap, and getting our hands on that doesn't seem worth it, 399 * so we just us the first batch we emitted after the last swap. 400 */ 401 if (intel->need_throttle && intel->first_post_swapbuffers_batch) { 402 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); 403 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 404 intel->first_post_swapbuffers_batch = NULL; 405 intel->need_throttle = false; 406 } 407} 408 409static void 410intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 411{ 412 struct intel_context *intel = intel_context(ctx); 413 __DRIcontext *driContext = intel->driContext; 414 415 if (intel->saved_viewport) 416 intel->saved_viewport(ctx, x, y, w, h); 417 418 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { 419 dri2InvalidateDrawable(driContext->driDrawablePriv); 420 dri2InvalidateDrawable(driContext->driReadablePriv); 421 } 422} 423 424static const struct dri_debug_control debug_control[] = { 425 { "tex", DEBUG_TEXTURE}, 426 { "state", DEBUG_STATE}, 427 { "ioctl", DEBUG_IOCTL}, 428 { "blit", DEBUG_BLIT}, 429 { "mip", DEBUG_MIPTREE}, 430 { "fall", DEBUG_PERF}, 431 { "perf", DEBUG_PERF}, 432 { "verb", DEBUG_VERBOSE}, 433 { "bat", DEBUG_BATCH}, 434 { "pix", DEBUG_PIXEL}, 435 { "buf", DEBUG_BUFMGR}, 436 { "reg", DEBUG_REGION}, 437 { "fbo", DEBUG_FBO}, 438 { "gs", DEBUG_GS}, 439 { "sync", DEBUG_SYNC}, 440 { "prim", DEBUG_PRIMS }, 441 { "vert", DEBUG_VERTS }, 442 { "dri", DEBUG_DRI }, 443 { "sf", DEBUG_SF }, 444 { "san", DEBUG_SANITY }, 445 { "sleep", DEBUG_SLEEP }, 446 { "stats", DEBUG_STATS }, 447 { "tile", DEBUG_TILE }, 448 { "wm", DEBUG_WM }, 449 { "urb", DEBUG_URB }, 450 { "vs", DEBUG_VS }, 451 { "clip", DEBUG_CLIP }, 452 { "aub", DEBUG_AUB }, 453 { NULL, 0 } 454}; 455 456 457static void 458intelInvalidateState(struct gl_context * ctx, GLuint new_state) 459{ 460 struct intel_context *intel = intel_context(ctx); 461 462 _swrast_InvalidateState(ctx, new_state); 463 _vbo_InvalidateState(ctx, new_state); 464 465 intel->NewGLState |= new_state; 466 467 if (intel->vtbl.invalidate_state) 468 intel->vtbl.invalidate_state( intel, new_state ); 469} 470 471void 472intel_flush_rendering_to_batch(struct gl_context *ctx) 473{ 474 struct intel_context *intel = intel_context(ctx); 475 476 if (intel->Fallback) 477 _swrast_flush(ctx); 478 479 if (intel->gen < 4) 480 INTEL_FIREVERTICES(intel); 481} 482 483void 484_intel_flush(struct gl_context *ctx, const char *file, int line) 485{ 486 struct intel_context *intel = intel_context(ctx); 487 488 intel_flush_rendering_to_batch(ctx); 489 490 if (intel->batch.used) 491 _intel_batchbuffer_flush(intel, file, line); 492} 493 494static void 495intel_glFlush(struct gl_context *ctx) 496{ 497 struct intel_context *intel = intel_context(ctx); 498 499 intel_flush(ctx); 500 intel_flush_front(ctx); 501 if (intel->is_front_buffer_rendering) 502 intel->need_throttle = true; 503} 504 505void 506intelFinish(struct gl_context * ctx) 507{ 508 struct intel_context *intel = intel_context(ctx); 509 510 intel_flush(ctx); 511 intel_flush_front(ctx); 512 513 if (intel->batch.last_bo) 514 drm_intel_bo_wait_rendering(intel->batch.last_bo); 515} 516 517void 518intelInitDriverFunctions(struct dd_function_table *functions) 519{ 520 _mesa_init_driver_functions(functions); 521 522 functions->Flush = intel_glFlush; 523 functions->Finish = intelFinish; 524 functions->GetString = intelGetString; 525 functions->UpdateState = intelInvalidateState; 526 527 intelInitTextureFuncs(functions); 528 intelInitTextureImageFuncs(functions); 529 intelInitTextureSubImageFuncs(functions); 530 intelInitTextureCopyImageFuncs(functions); 531 intelInitStateFuncs(functions); 532 intelInitClearFuncs(functions); 533 intelInitBufferFuncs(functions); 534 intelInitPixelFuncs(functions); 535 intelInitBufferObjectFuncs(functions); 536 intel_init_syncobj_functions(functions); 537} 538 539bool 540intelInitContext(struct intel_context *intel, 541 int api, 542 const struct gl_config * mesaVis, 543 __DRIcontext * driContextPriv, 544 void *sharedContextPrivate, 545 struct dd_function_table *functions) 546{ 547 struct gl_context *ctx = &intel->ctx; 548 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate; 549 __DRIscreen *sPriv = driContextPriv->driScreenPriv; 550 struct intel_screen *intelScreen = sPriv->driverPrivate; 551 int bo_reuse_mode; 552 struct gl_config visual; 553 554 /* we can't do anything without a connection to the device */ 555 if (intelScreen->bufmgr == NULL) 556 return false; 557 558 /* Can't rely on invalidate events, fall back to glViewport hack */ 559 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) { 560 intel->saved_viewport = functions->Viewport; 561 functions->Viewport = intel_viewport; 562 } 563 564 if (mesaVis == NULL) { 565 memset(&visual, 0, sizeof visual); 566 mesaVis = &visual; 567 } 568 569 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx, 570 functions, (void *) intel)) { 571 printf("%s: failed to init mesa context\n", __FUNCTION__); 572 return false; 573 } 574 575 driContextPriv->driverPrivate = intel; 576 intel->intelScreen = intelScreen; 577 intel->driContext = driContextPriv; 578 intel->driFd = sPriv->fd; 579 580 intel->gen = intelScreen->gen; 581 582 const int devID = intelScreen->deviceID; 583 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID)) 584 intel->gt = 1; 585 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID)) 586 intel->gt = 2; 587 else 588 intel->gt = 0; 589 590 if (IS_HASWELL(devID)) { 591 intel->is_haswell = true; 592 } else if (IS_G4X(devID)) { 593 intel->is_g4x = true; 594 } else if (IS_945(devID)) { 595 intel->is_945 = true; 596 } 597 598 if (intel->gen >= 5) { 599 intel->needs_ff_sync = true; 600 } 601 602 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil; 603 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil; 604 intel->has_hiz = intel->gen >= 6 && !intel->is_haswell; 605 intel->has_llc = intel->intelScreen->hw_has_llc; 606 intel->has_swizzling = intel->intelScreen->hw_has_swizzling; 607 608 memset(&ctx->TextureFormatSupported, 609 0, sizeof(ctx->TextureFormatSupported)); 610 611 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 612 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915"); 613 if (intel->gen < 4) 614 intel->maxBatchSize = 4096; 615 else 616 intel->maxBatchSize = sizeof(intel->batch.map); 617 618 intel->bufmgr = intelScreen->bufmgr; 619 620 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 621 switch (bo_reuse_mode) { 622 case DRI_CONF_BO_REUSE_DISABLED: 623 break; 624 case DRI_CONF_BO_REUSE_ALL: 625 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 626 break; 627 } 628 629 ctx->Const.MinLineWidth = 1.0; 630 ctx->Const.MinLineWidthAA = 1.0; 631 ctx->Const.MaxLineWidth = 5.0; 632 ctx->Const.MaxLineWidthAA = 5.0; 633 ctx->Const.LineWidthGranularity = 0.5; 634 635 ctx->Const.MinPointSize = 1.0; 636 ctx->Const.MinPointSizeAA = 1.0; 637 ctx->Const.MaxPointSize = 255.0; 638 ctx->Const.MaxPointSizeAA = 3.0; 639 ctx->Const.PointSizeGranularity = 1.0; 640 641 ctx->Const.MaxSamples = 1.0; 642 643 if (intel->gen >= 6) 644 ctx->Const.MaxClipPlanes = 8; 645 646 ctx->Const.StripTextureBorder = GL_TRUE; 647 648 /* reinitialize the context point state. 649 * It depend on constants in __struct gl_contextRec::Const 650 */ 651 _mesa_init_point(ctx); 652 653 if (intel->gen >= 4) { 654 ctx->Const.MaxRenderbufferSize = 8192; 655 } else { 656 ctx->Const.MaxRenderbufferSize = 2048; 657 } 658 659 /* Initialize the software rasterizer and helper modules. */ 660 _swrast_CreateContext(ctx); 661 _vbo_CreateContext(ctx); 662 _tnl_CreateContext(ctx); 663 _swsetup_CreateContext(ctx); 664 665 /* Configure swrast to match hardware characteristics: */ 666 _swrast_allow_pixel_fog(ctx, false); 667 _swrast_allow_vertex_fog(ctx, true); 668 669 _mesa_meta_init(ctx); 670 671 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 672 intel->hw_stipple = 1; 673 674 /* XXX FBO: this doesn't seem to be used anywhere */ 675 switch (mesaVis->depthBits) { 676 case 0: /* what to do in this case? */ 677 case 16: 678 intel->polygon_offset_scale = 1.0; 679 break; 680 case 24: 681 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 682 break; 683 default: 684 assert(0); 685 break; 686 } 687 688 if (intel->gen >= 4) 689 intel->polygon_offset_scale /= 0xffff; 690 691 intel->RenderIndex = ~0; 692 693 intelInitExtensions(ctx); 694 695 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 696 if (INTEL_DEBUG & DEBUG_BUFMGR) 697 dri_bufmgr_set_debug(intel->bufmgr, true); 698 699 if (INTEL_DEBUG & DEBUG_AUB) 700 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true); 701 702 intel_batchbuffer_init(intel); 703 704 intel_fbo_init(intel); 705 706 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, 707 "texture_tiling"); 708 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); 709 710 if (!driQueryOptionb(&intel->optionCache, "hiz")) { 711 intel->has_hiz = false; 712 /* On gen6, you can only do separate stencil with HIZ. */ 713 if (intel->gen == 6) 714 intel->has_separate_stencil = false; 715 } 716 717 intel->prim.primitive = ~0; 718 719 /* Force all software fallbacks */ 720 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 721 fprintf(stderr, "disabling 3D rasterization\n"); 722 intel->no_rast = 1; 723 } 724 725 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { 726 fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); 727 intel->always_flush_batch = 1; 728 } 729 730 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { 731 fprintf(stderr, "flushing GPU caches before/after each draw call\n"); 732 intel->always_flush_cache = 1; 733 } 734 735 return true; 736} 737 738void 739intelDestroyContext(__DRIcontext * driContextPriv) 740{ 741 struct intel_context *intel = 742 (struct intel_context *) driContextPriv->driverPrivate; 743 744 assert(intel); /* should never be null */ 745 if (intel) { 746 INTEL_FIREVERTICES(intel); 747 748 /* Dump a final BMP in case the application doesn't call SwapBuffers */ 749 if (INTEL_DEBUG & DEBUG_AUB) { 750 intel_batchbuffer_flush(intel); 751 aub_dump_bmp(&intel->ctx); 752 } 753 754 _mesa_meta_free(&intel->ctx); 755 756 intel->vtbl.destroy(intel); 757 758 _swsetup_DestroyContext(&intel->ctx); 759 _tnl_DestroyContext(&intel->ctx); 760 _vbo_DestroyContext(&intel->ctx); 761 762 _swrast_DestroyContext(&intel->ctx); 763 intel->Fallback = 0x0; /* don't call _swrast_Flush later */ 764 765 intel_batchbuffer_free(intel); 766 767 free(intel->prim.vb); 768 intel->prim.vb = NULL; 769 drm_intel_bo_unreference(intel->prim.vb_bo); 770 intel->prim.vb_bo = NULL; 771 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); 772 intel->first_post_swapbuffers_batch = NULL; 773 774 driDestroyOptionCache(&intel->optionCache); 775 776 /* free the Mesa context */ 777 _mesa_free_context_data(&intel->ctx); 778 779 _math_matrix_dtr(&intel->ViewportMatrix); 780 781 ralloc_free(intel); 782 driContextPriv->driverPrivate = NULL; 783 } 784} 785 786GLboolean 787intelUnbindContext(__DRIcontext * driContextPriv) 788{ 789 /* Unset current context and dispath table */ 790 _mesa_make_current(NULL, NULL, NULL); 791 792 return true; 793} 794 795GLboolean 796intelMakeCurrent(__DRIcontext * driContextPriv, 797 __DRIdrawable * driDrawPriv, 798 __DRIdrawable * driReadPriv) 799{ 800 struct intel_context *intel; 801 GET_CURRENT_CONTEXT(curCtx); 802 803 if (driContextPriv) 804 intel = (struct intel_context *) driContextPriv->driverPrivate; 805 else 806 intel = NULL; 807 808 /* According to the glXMakeCurrent() man page: "Pending commands to 809 * the previous context, if any, are flushed before it is released." 810 * But only flush if we're actually changing contexts. 811 */ 812 if (intel_context(curCtx) && intel_context(curCtx) != intel) { 813 _mesa_flush(curCtx); 814 } 815 816 if (driContextPriv) { 817 struct gl_framebuffer *fb, *readFb; 818 819 if (driDrawPriv == NULL && driReadPriv == NULL) { 820 fb = _mesa_get_incomplete_framebuffer(); 821 readFb = _mesa_get_incomplete_framebuffer(); 822 } else { 823 fb = driDrawPriv->driverPrivate; 824 readFb = driReadPriv->driverPrivate; 825 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; 826 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; 827 } 828 829 intel_prepare_render(intel); 830 _mesa_make_current(&intel->ctx, fb, readFb); 831 832 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer 833 * is NULL at that point. We can't call _mesa_makecurrent() 834 * first, since we need the buffer size for the initial 835 * viewport. So just call intel_draw_buffer() again here. */ 836 intel_draw_buffer(&intel->ctx); 837 } 838 else { 839 _mesa_make_current(NULL, NULL, NULL); 840 } 841 842 return true; 843} 844 845/** 846 * \brief Query DRI2 to obtain a DRIdrawable's buffers. 847 * 848 * To determine which DRI buffers to request, examine the renderbuffers 849 * attached to the drawable's framebuffer. Then request the buffers with 850 * DRI2GetBuffers() or DRI2GetBuffersWithFormat(). 851 * 852 * This is called from intel_update_renderbuffers(). 853 * 854 * \param drawable Drawable whose buffers are queried. 855 * \param buffers [out] List of buffers returned by DRI2 query. 856 * \param buffer_count [out] Number of buffers returned. 857 * 858 * \see intel_update_renderbuffers() 859 * \see DRI2GetBuffers() 860 * \see DRI2GetBuffersWithFormat() 861 */ 862static void 863intel_query_dri2_buffers(struct intel_context *intel, 864 __DRIdrawable *drawable, 865 __DRIbuffer **buffers, 866 int *buffer_count) 867{ 868 __DRIscreen *screen = intel->intelScreen->driScrnPriv; 869 struct gl_framebuffer *fb = drawable->driverPrivate; 870 int i = 0; 871 const int max_attachments = 4; 872 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned)); 873 874 struct intel_renderbuffer *front_rb; 875 struct intel_renderbuffer *back_rb; 876 877 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 878 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 879 880 if ((intel->is_front_buffer_rendering || 881 intel->is_front_buffer_reading || 882 !back_rb) && front_rb) { 883 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 884 attachments[i++] = intel_bits_per_pixel(front_rb); 885 } 886 887 if (back_rb) { 888 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 889 attachments[i++] = intel_bits_per_pixel(back_rb); 890 } 891 892 assert(i <= 2 * max_attachments); 893 894 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable, 895 &drawable->w, 896 &drawable->h, 897 attachments, i / 2, 898 buffer_count, 899 drawable->loaderPrivate); 900 free(attachments); 901} 902 903/** 904 * \brief Assign a DRI buffer's DRM region to a renderbuffer. 905 * 906 * This is called from intel_update_renderbuffers(). 907 * 908 * \par Note: 909 * DRI buffers whose attachment point is DRI2BufferStencil or 910 * DRI2BufferDepthStencil are handled as special cases. 911 * 912 * \param buffer_name is a human readable name, such as "dri2 front buffer", 913 * that is passed to intel_region_alloc_for_handle(). 914 * 915 * \see intel_update_renderbuffers() 916 * \see intel_region_alloc_for_handle() 917 */ 918static void 919intel_process_dri2_buffer(struct intel_context *intel, 920 __DRIdrawable *drawable, 921 __DRIbuffer *buffer, 922 struct intel_renderbuffer *rb, 923 const char *buffer_name) 924{ 925 struct intel_region *region = NULL; 926 927 if (!rb) 928 return; 929 930 unsigned num_samples = rb->Base.Base.NumSamples; 931 932 /* We try to avoid closing and reopening the same BO name, because the first 933 * use of a mapping of the buffer involves a bunch of page faulting which is 934 * moderately expensive. 935 */ 936 if (num_samples == 0) { 937 if (rb->mt && 938 rb->mt->region && 939 rb->mt->region->name == buffer->name) 940 return; 941 } else { 942 if (rb->mt && 943 rb->mt->singlesample_mt && 944 rb->mt->singlesample_mt->region && 945 rb->mt->singlesample_mt->region->name == buffer->name) 946 return; 947 } 948 949 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { 950 fprintf(stderr, 951 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 952 buffer->name, buffer->attachment, 953 buffer->cpp, buffer->pitch); 954 } 955 956 intel_miptree_release(&rb->mt); 957 region = intel_region_alloc_for_handle(intel->intelScreen, 958 buffer->cpp, 959 drawable->w, 960 drawable->h, 961 buffer->pitch / buffer->cpp, 962 buffer->name, 963 buffer_name); 964 if (!region) 965 return; 966 967 rb->mt = intel_miptree_create_for_dri2_buffer(intel, 968 buffer->attachment, 969 intel_rb_format(rb), 970 num_samples, 971 region); 972 intel_region_release(®ion); 973} 974