intel_context.c revision 7d99ddcb2bb09f1f54d91e6e20e42d217a5bccdf
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/matrix.h" 32#include "main/simple_list.h" 33#include "main/extensions.h" 34#include "main/framebuffer.h" 35#include "main/imports.h" 36#include "main/points.h" 37 38#include "swrast/swrast.h" 39#include "swrast_setup/swrast_setup.h" 40#include "tnl/tnl.h" 41 42#include "tnl/t_pipeline.h" 43#include "tnl/t_vertex.h" 44 45#include "drivers/common/driverfuncs.h" 46 47#include "intel_screen.h" 48 49#include "i830_dri.h" 50 51#include "intel_chipset.h" 52#include "intel_buffers.h" 53#include "intel_tex.h" 54#include "intel_batchbuffer.h" 55#include "intel_blit.h" 56#include "intel_pixel.h" 57#include "intel_regions.h" 58#include "intel_buffer_objects.h" 59#include "intel_fbo.h" 60#include "intel_decode.h" 61#include "intel_bufmgr.h" 62 63#include "drirenderbuffer.h" 64#include "vblank.h" 65#include "utils.h" 66#include "xmlpool.h" /* for symbolic values of enum-type options */ 67#ifndef INTEL_DEBUG 68int INTEL_DEBUG = (0); 69#endif 70 71#define need_GL_NV_point_sprite 72#define need_GL_ARB_multisample 73#define need_GL_ARB_point_parameters 74#define need_GL_ARB_texture_compression 75#define need_GL_ARB_vertex_buffer_object 76#define need_GL_ARB_vertex_program 77#define need_GL_ARB_window_pos 78#define need_GL_ARB_occlusion_query 79#define need_GL_EXT_blend_color 80#define need_GL_EXT_blend_equation_separate 81#define need_GL_EXT_blend_func_separate 82#define need_GL_EXT_blend_minmax 83#define need_GL_EXT_cull_vertex 84#define need_GL_EXT_fog_coord 85#define need_GL_EXT_framebuffer_object 86#define need_GL_EXT_multi_draw_arrays 87#define need_GL_EXT_secondary_color 88#define need_GL_NV_vertex_program 89#define need_GL_ATI_separate_stencil 90#define need_GL_EXT_point_parameters 91#define need_GL_VERSION_2_0 92#define need_GL_VERSION_2_1 93#define need_GL_ARB_shader_objects 94#define need_GL_ARB_vertex_shader 95 96#include "extension_helper.h" 97 98#define DRIVER_DATE "20080716" 99#define DRIVER_DATE_GEM "GEM " DRIVER_DATE 100 101static const GLubyte * 102intelGetString(GLcontext * ctx, GLenum name) 103{ 104 const struct intel_context *const intel = intel_context(ctx); 105 const char *chipset; 106 static char buffer[128]; 107 108 switch (name) { 109 case GL_VENDOR: 110 return (GLubyte *) "Tungsten Graphics, Inc"; 111 break; 112 113 case GL_RENDERER: 114 switch (intel->intelScreen->deviceID) { 115 case PCI_CHIP_845_G: 116 chipset = "Intel(R) 845G"; 117 break; 118 case PCI_CHIP_I830_M: 119 chipset = "Intel(R) 830M"; 120 break; 121 case PCI_CHIP_I855_GM: 122 chipset = "Intel(R) 852GM/855GM"; 123 break; 124 case PCI_CHIP_I865_G: 125 chipset = "Intel(R) 865G"; 126 break; 127 case PCI_CHIP_I915_G: 128 chipset = "Intel(R) 915G"; 129 break; 130 case PCI_CHIP_E7221_G: 131 chipset = "Intel (R) E7221G (i915)"; 132 break; 133 case PCI_CHIP_I915_GM: 134 chipset = "Intel(R) 915GM"; 135 break; 136 case PCI_CHIP_I945_G: 137 chipset = "Intel(R) 945G"; 138 break; 139 case PCI_CHIP_I945_GM: 140 chipset = "Intel(R) 945GM"; 141 break; 142 case PCI_CHIP_I945_GME: 143 chipset = "Intel(R) 945GME"; 144 break; 145 case PCI_CHIP_G33_G: 146 chipset = "Intel(R) G33"; 147 break; 148 case PCI_CHIP_Q35_G: 149 chipset = "Intel(R) Q35"; 150 break; 151 case PCI_CHIP_Q33_G: 152 chipset = "Intel(R) Q33"; 153 break; 154 case PCI_CHIP_I965_Q: 155 chipset = "Intel(R) 965Q"; 156 break; 157 case PCI_CHIP_I965_G: 158 case PCI_CHIP_I965_G_1: 159 chipset = "Intel(R) 965G"; 160 break; 161 case PCI_CHIP_I946_GZ: 162 chipset = "Intel(R) 946GZ"; 163 break; 164 case PCI_CHIP_I965_GM: 165 chipset = "Intel(R) 965GM"; 166 break; 167 case PCI_CHIP_I965_GME: 168 chipset = "Intel(R) 965GME/GLE"; 169 break; 170 case PCI_CHIP_GM45_GM: 171 chipset = "Mobile Intel® GM45 Express Chipset"; 172 break; 173 case PCI_CHIP_IGD_E_G: 174 chipset = "Intel(R) Integrated Graphics Device"; 175 break; 176 case PCI_CHIP_G45_G: 177 chipset = "Intel(R) G45/G43"; 178 break; 179 case PCI_CHIP_Q45_G: 180 chipset = "Intel(R) Q45/Q43"; 181 break; 182 case PCI_CHIP_G41_G: 183 chipset = "Intel(R) G41"; 184 break; 185 default: 186 chipset = "Unknown Intel Chipset"; 187 break; 188 } 189 190 (void) driGetRendererString(buffer, chipset, 191 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE, 192 0); 193 return (GLubyte *) buffer; 194 195 default: 196 return NULL; 197 } 198} 199 200void 201intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 202{ 203 struct intel_framebuffer *intel_fb = drawable->driverPrivate; 204 struct intel_renderbuffer *rb; 205 struct intel_region *region, *depth_region; 206 struct intel_context *intel = context->driverPrivate; 207 __DRIbuffer *buffers; 208 __DRIscreen *screen; 209 int i, count; 210 unsigned int attachments[10]; 211 uint32_t name; 212 const char *region_name; 213 214 if (INTEL_DEBUG & DEBUG_DRI) 215 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 216 217 screen = intel->intelScreen->driScrnPriv; 218 219 i = 0; 220 if (intel_fb->color_rb[0]) 221 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 222 if (intel_fb->color_rb[1]) 223 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 224 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) 225 attachments[i++] = __DRI_BUFFER_DEPTH; 226 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) 227 attachments[i++] = __DRI_BUFFER_STENCIL; 228 229 buffers = (*screen->dri2.loader->getBuffers)(drawable, 230 &drawable->w, 231 &drawable->h, 232 attachments, i, 233 &count, 234 drawable->loaderPrivate); 235 236 if (buffers == NULL) 237 return; 238 239 drawable->x = 0; 240 drawable->y = 0; 241 drawable->backX = 0; 242 drawable->backY = 0; 243 drawable->numClipRects = 1; 244 drawable->pClipRects[0].x1 = 0; 245 drawable->pClipRects[0].y1 = 0; 246 drawable->pClipRects[0].x2 = drawable->w; 247 drawable->pClipRects[0].y2 = drawable->h; 248 drawable->numBackClipRects = 1; 249 drawable->pBackClipRects[0].x1 = 0; 250 drawable->pBackClipRects[0].y1 = 0; 251 drawable->pBackClipRects[0].x2 = drawable->w; 252 drawable->pBackClipRects[0].y2 = drawable->h; 253 254 depth_region = NULL; 255 for (i = 0; i < count; i++) { 256 switch (buffers[i].attachment) { 257 case __DRI_BUFFER_FRONT_LEFT: 258 rb = intel_fb->color_rb[0]; 259 region_name = "dri2 front buffer"; 260 break; 261 262 case __DRI_BUFFER_BACK_LEFT: 263 rb = intel_fb->color_rb[1]; 264 region_name = "dri2 back buffer"; 265 break; 266 267 case __DRI_BUFFER_DEPTH: 268 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 269 region_name = "dri2 depth buffer"; 270 break; 271 272 case __DRI_BUFFER_STENCIL: 273 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 274 region_name = "dri2 stencil buffer"; 275 break; 276 277 case __DRI_BUFFER_ACCUM: 278 default: 279 fprintf(stderr, 280 "unhandled buffer attach event, attacment type %d\n", 281 buffers[i].attachment); 282 return; 283 } 284 285 if (rb->region) { 286 dri_bo_flink(rb->region->buffer, &name); 287 if (name == buffers[i].name) 288 continue; 289 } 290 291 if (INTEL_DEBUG & DEBUG_DRI) 292 fprintf(stderr, 293 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 294 buffers[i].name, buffers[i].attachment, 295 buffers[i].cpp, buffers[i].pitch); 296 297 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { 298 if (INTEL_DEBUG & DEBUG_DRI) 299 fprintf(stderr, "(reusing depth buffer as stencil)\n"); 300 intel_region_reference(®ion, depth_region); 301 } 302 else 303 region = intel_region_alloc_for_handle(intel, buffers[i].cpp, 304 drawable->w, 305 drawable->h, 306 buffers[i].pitch / buffers[i].cpp, 307 buffers[i].name, 308 region_name); 309 310 if (buffers[i].attachment == __DRI_BUFFER_DEPTH) 311 depth_region = region; 312 313 intel_renderbuffer_set_region(rb, region); 314 intel_region_release(®ion); 315 } 316 317 driUpdateFramebufferSize(&intel->ctx, drawable); 318} 319 320static void 321intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 322{ 323 struct intel_context *intel = intel_context(ctx); 324 __DRIcontext *driContext = intel->driContext; 325 326 if (!driContext->driScreenPriv->dri2.enabled) 327 return; 328 329 intel_update_renderbuffers(driContext, driContext->driDrawablePriv); 330 if (driContext->driDrawablePriv != driContext->driReadablePriv) 331 intel_update_renderbuffers(driContext, driContext->driReadablePriv); 332 333 ctx->Driver.Viewport = NULL; 334 intel->driDrawable = driContext->driDrawablePriv; 335 intelWindowMoved(intel); 336 intel_draw_buffer(ctx, intel->ctx.DrawBuffer); 337 ctx->Driver.Viewport = intel_viewport; 338} 339 340/** 341 * Extension strings exported by the intel driver. 342 * 343 * Extensions supported by all chips supported by i830_dri, i915_dri, or 344 * i965_dri. 345 */ 346static const struct dri_extension card_extensions[] = { 347 {"GL_ARB_multisample", GL_ARB_multisample_functions}, 348 {"GL_ARB_multitexture", NULL}, 349 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, 350 {"GL_NV_point_sprite", GL_NV_point_sprite_functions}, 351 {"GL_ARB_texture_border_clamp", NULL}, 352 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, 353 {"GL_ARB_texture_cube_map", NULL}, 354 {"GL_ARB_texture_env_add", NULL}, 355 {"GL_ARB_texture_env_combine", NULL}, 356 {"GL_ARB_texture_env_crossbar", NULL}, 357 {"GL_ARB_texture_env_dot3", NULL}, 358 {"GL_ARB_texture_mirrored_repeat", NULL}, 359 {"GL_ARB_texture_non_power_of_two", NULL }, 360 {"GL_ARB_texture_rectangle", NULL}, 361 {"GL_NV_texture_rectangle", NULL}, 362 {"GL_EXT_texture_rectangle", NULL}, 363 {"GL_ARB_point_parameters", NULL}, 364 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, 365 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, 366 {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, 367 {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, 368 {"GL_EXT_blend_equation_separate", 369 GL_EXT_blend_equation_separate_functions}, 370 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, 371 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, 372 {"GL_EXT_blend_logic_op", NULL}, 373 {"GL_EXT_blend_subtract", NULL}, 374 {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, 375 {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, 376 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, 377 {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions}, 378#if 1 /* XXX FBO temporary? */ 379 {"GL_EXT_packed_depth_stencil", NULL}, 380#endif 381 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, 382 {"GL_EXT_stencil_wrap", NULL}, 383 {"GL_EXT_texture_edge_clamp", NULL}, 384 {"GL_EXT_texture_env_combine", NULL}, 385 {"GL_EXT_texture_env_dot3", NULL}, 386 {"GL_EXT_texture_filter_anisotropic", NULL}, 387 {"GL_EXT_texture_lod_bias", NULL}, 388 {"GL_3DFX_texture_compression_FXT1", NULL}, 389 {"GL_APPLE_client_storage", NULL}, 390 {"GL_MESA_pack_invert", NULL}, 391 {"GL_MESA_ycbcr_texture", NULL}, 392 {"GL_NV_blend_square", NULL}, 393 {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, 394 {"GL_NV_vertex_program1_1", NULL}, 395 { "GL_SGIS_generate_mipmap", NULL }, 396 {NULL, NULL} 397}; 398 399static const struct dri_extension brw_extensions[] = { 400 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, 401 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, 402 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, 403 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, 404 { "GL_ARB_point_sprite", NULL}, 405 { "GL_ARB_fragment_shader", NULL }, 406 { "GL_ARB_draw_buffers", NULL }, 407 { "GL_ARB_depth_texture", NULL }, 408 { "GL_ARB_fragment_program", NULL }, 409 { "GL_ARB_shadow", NULL }, 410 { "GL_EXT_shadow_funcs", NULL }, 411 { "GL_ARB_fragment_program_shadow", NULL }, 412 /* ARB extn won't work if not enabled */ 413 { "GL_SGIX_depth_texture", NULL }, 414 { "GL_EXT_texture_sRGB", NULL}, 415 { NULL, NULL } 416}; 417 418#ifdef I915_MMIO_READ 419static const struct dri_extension arb_oc_extensions[] = { 420 {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, 421 {NULL, NULL} 422}; 423#endif 424 425static const struct dri_extension ttm_extensions[] = { 426 {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, 427 {"GL_ARB_pixel_buffer_object", NULL}, 428 {NULL, NULL} 429}; 430 431/** 432 * Initializes potential list of extensions if ctx == NULL, or actually enables 433 * extensions for a context. 434 */ 435void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) 436{ 437 struct intel_context *intel = ctx?intel_context(ctx):NULL; 438 439 /* Disable imaging extension until convolution is working in teximage paths. 440 */ 441 enable_imaging = GL_FALSE; 442 443 driInitExtensions(ctx, card_extensions, enable_imaging); 444 445 if (intel == NULL || intel->ttm) 446 driInitExtensions(ctx, ttm_extensions, GL_FALSE); 447 448#ifdef I915_MMIO_READ 449 if (intel == NULL || 450 (IS_965(intel->intelScreen->deviceID) && 451 intel->intelScreen->drmMinor >= 8)) 452 driInitExtensions(ctx, arb_oc_extensions, GL_FALSE); 453#endif 454 455 if (intel == NULL || IS_965(intel->intelScreen->deviceID)) 456 driInitExtensions(ctx, brw_extensions, GL_FALSE); 457} 458 459static const struct dri_debug_control debug_control[] = { 460 { "tex", DEBUG_TEXTURE}, 461 { "state", DEBUG_STATE}, 462 { "ioctl", DEBUG_IOCTL}, 463 { "blit", DEBUG_BLIT}, 464 { "mip", DEBUG_MIPTREE}, 465 { "fall", DEBUG_FALLBACKS}, 466 { "verb", DEBUG_VERBOSE}, 467 { "bat", DEBUG_BATCH}, 468 { "pix", DEBUG_PIXEL}, 469 { "buf", DEBUG_BUFMGR}, 470 { "reg", DEBUG_REGION}, 471 { "fbo", DEBUG_FBO}, 472 { "lock", DEBUG_LOCK}, 473 { "sync", DEBUG_SYNC}, 474 { "prim", DEBUG_PRIMS }, 475 { "vert", DEBUG_VERTS }, 476 { "dri", DEBUG_DRI }, 477 { "dma", DEBUG_DMA }, 478 { "san", DEBUG_SANITY }, 479 { "sleep", DEBUG_SLEEP }, 480 { "stats", DEBUG_STATS }, 481 { "tile", DEBUG_TILE }, 482 { "sing", DEBUG_SINGLE_THREAD }, 483 { "thre", DEBUG_SINGLE_THREAD }, 484 { "wm", DEBUG_WM }, 485 { "urb", DEBUG_URB }, 486 { "vs", DEBUG_VS }, 487 { NULL, 0 } 488}; 489 490 491static void 492intelInvalidateState(GLcontext * ctx, GLuint new_state) 493{ 494 struct intel_context *intel = intel_context(ctx); 495 496 _swrast_InvalidateState(ctx, new_state); 497 _swsetup_InvalidateState(ctx, new_state); 498 _vbo_InvalidateState(ctx, new_state); 499 _tnl_InvalidateState(ctx, new_state); 500 _tnl_invalidate_vertex_state(ctx, new_state); 501 502 intel->NewGLState |= new_state; 503 504 if (intel->vtbl.invalidate_state) 505 intel->vtbl.invalidate_state( intel, new_state ); 506} 507 508 509void 510intelFlush(GLcontext * ctx) 511{ 512 struct intel_context *intel = intel_context(ctx); 513 514 if (intel->Fallback) 515 _swrast_flush(ctx); 516 517 if (!IS_965(intel->intelScreen->deviceID)) 518 INTEL_FIREVERTICES(intel); 519 520 /* Emit a flush so that any frontbuffer rendering that might have occurred 521 * lands onscreen in a timely manner, even if the X Server doesn't trigger 522 * a flush for us. 523 */ 524 intel_batchbuffer_emit_mi_flush(intel->batch); 525 526 if (intel->batch->map != intel->batch->ptr) 527 intel_batchbuffer_flush(intel->batch); 528} 529 530void 531intelFinish(GLcontext * ctx) 532{ 533 struct gl_framebuffer *fb = ctx->DrawBuffer; 534 int i; 535 536 intelFlush(ctx); 537 538 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 539 struct intel_renderbuffer *irb; 540 541 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); 542 543 if (irb->region) 544 dri_bo_wait_rendering(irb->region->buffer); 545 } 546 if (fb->_DepthBuffer) { 547 /* XXX: Wait on buffer idle */ 548 } 549} 550 551#ifdef I915_MMIO_READ 552static void 553intelBeginQuery(GLcontext *ctx, struct gl_query_object *q) 554{ 555 struct intel_context *intel = intel_context( ctx ); 556 struct drm_i915_mmio io = { 557 .read_write = I915_MMIO_READ, 558 .reg = MMIO_REGS_PS_DEPTH_COUNT, 559 .data = &q->Result 560 }; 561 intel->stats_wm++; 562 intelFinish(&intel->ctx); 563 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); 564} 565 566static void 567intelEndQuery(GLcontext *ctx, struct gl_query_object *q) 568{ 569 struct intel_context *intel = intel_context( ctx ); 570 GLuint64EXT tmp; 571 struct drm_i915_mmio io = { 572 .read_write = I915_MMIO_READ, 573 .reg = MMIO_REGS_PS_DEPTH_COUNT, 574 .data = &tmp 575 }; 576 intelFinish(&intel->ctx); 577 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); 578 q->Result = tmp - q->Result; 579 q->Ready = GL_TRUE; 580 intel->stats_wm--; 581} 582#endif 583 584void 585intelInitDriverFunctions(struct dd_function_table *functions) 586{ 587 _mesa_init_driver_functions(functions); 588 589 functions->Flush = intelFlush; 590 functions->Finish = intelFinish; 591 functions->GetString = intelGetString; 592 functions->UpdateState = intelInvalidateState; 593 functions->Viewport = intel_viewport; 594 595 functions->CopyColorTable = _swrast_CopyColorTable; 596 functions->CopyColorSubTable = _swrast_CopyColorSubTable; 597 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; 598 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; 599 600#ifdef I915_MMIO_READ 601 functions->BeginQuery = intelBeginQuery; 602 functions->EndQuery = intelEndQuery; 603#endif 604 605 intelInitTextureFuncs(functions); 606 intelInitStateFuncs(functions); 607 intelInitBufferFuncs(functions); 608 intelInitPixelFuncs(functions); 609} 610 611 612GLboolean 613intelInitContext(struct intel_context *intel, 614 const __GLcontextModes * mesaVis, 615 __DRIcontextPrivate * driContextPriv, 616 void *sharedContextPrivate, 617 struct dd_function_table *functions) 618{ 619 GLcontext *ctx = &intel->ctx; 620 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; 621 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; 622 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; 623 int fthrottle_mode; 624 625 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, 626 functions, (void *) intel)) { 627 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); 628 return GL_FALSE; 629 } 630 631 driContextPriv->driverPrivate = intel; 632 intel->intelScreen = intelScreen; 633 intel->driScreen = sPriv; 634 intel->sarea = intelScreen->sarea; 635 intel->driContext = driContextPriv; 636 637 /* Dri stuff */ 638 intel->hHWContext = driContextPriv->hHWContext; 639 intel->driFd = sPriv->fd; 640 intel->driHwLock = sPriv->lock; 641 642 intel->width = intelScreen->width; 643 intel->height = intelScreen->height; 644 645 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 646 intel->driScreen->myNum, 647 IS_965(intelScreen->deviceID) ? "i965" : "i915"); 648 if (intelScreen->deviceID == PCI_CHIP_I865_G) 649 intel->maxBatchSize = 4096; 650 else 651 intel->maxBatchSize = BATCH_SZ; 652 653 intel->bufmgr = intelScreen->bufmgr; 654 intel->ttm = intelScreen->ttm; 655 if (intel->ttm) { 656 int bo_reuse_mode; 657 658 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 659 switch (bo_reuse_mode) { 660 case DRI_CONF_BO_REUSE_DISABLED: 661 break; 662 case DRI_CONF_BO_REUSE_ALL: 663 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 664 break; 665 } 666 } 667 668 ctx->Const.MaxTextureMaxAnisotropy = 2.0; 669 670 /* This doesn't yet catch all non-conformant rendering, but it's a 671 * start. 672 */ 673 if (getenv("INTEL_STRICT_CONFORMANCE")) { 674 intel->strict_conformance = 1; 675 } 676 677 if (intel->strict_conformance) { 678 ctx->Const.MinLineWidth = 1.0; 679 ctx->Const.MinLineWidthAA = 1.0; 680 ctx->Const.MaxLineWidth = 1.0; 681 ctx->Const.MaxLineWidthAA = 1.0; 682 ctx->Const.LineWidthGranularity = 1.0; 683 } 684 else { 685 ctx->Const.MinLineWidth = 1.0; 686 ctx->Const.MinLineWidthAA = 1.0; 687 ctx->Const.MaxLineWidth = 5.0; 688 ctx->Const.MaxLineWidthAA = 5.0; 689 ctx->Const.LineWidthGranularity = 0.5; 690 } 691 692 ctx->Const.MinPointSize = 1.0; 693 ctx->Const.MinPointSizeAA = 1.0; 694 ctx->Const.MaxPointSize = 255.0; 695 ctx->Const.MaxPointSizeAA = 3.0; 696 ctx->Const.PointSizeGranularity = 1.0; 697 698 /* reinitialize the context point state. 699 * It depend on constants in __GLcontextRec::Const 700 */ 701 _mesa_init_point(ctx); 702 703 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ 704 705 /* Initialize the software rasterizer and helper modules. */ 706 _swrast_CreateContext(ctx); 707 _vbo_CreateContext(ctx); 708 _tnl_CreateContext(ctx); 709 _swsetup_CreateContext(ctx); 710 711 /* Configure swrast to match hardware characteristics: */ 712 _swrast_allow_pixel_fog(ctx, GL_FALSE); 713 _swrast_allow_vertex_fog(ctx, GL_TRUE); 714 715 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 716 intel->hw_stipple = 1; 717 718 /* XXX FBO: this doesn't seem to be used anywhere */ 719 switch (mesaVis->depthBits) { 720 case 0: /* what to do in this case? */ 721 case 16: 722 intel->polygon_offset_scale = 1.0; 723 break; 724 case 24: 725 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 726 break; 727 default: 728 assert(0); 729 break; 730 } 731 732 if (IS_965(intelScreen->deviceID)) 733 intel->polygon_offset_scale /= 0xffff; 734 735 intel->RenderIndex = ~0; 736 737 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); 738 intel->irqsEmitted = 0; 739 740 intel->do_irqs = (intel->intelScreen->irq_active && 741 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); 742 743 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); 744 745 _math_matrix_ctr(&intel->ViewportMatrix); 746 747 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) { 748 _mesa_printf("IRQs not active. Exiting\n"); 749 exit(1); 750 } 751 752 intelInitExtensions(ctx, GL_FALSE); 753 754 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 755 if (INTEL_DEBUG & DEBUG_BUFMGR) 756 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); 757 758 if (!sPriv->dri2.enabled) 759 intel_recreate_static_regions(intel); 760 761 intel->batch = intel_batchbuffer_alloc(intel); 762 763 intel_bufferobj_init(intel); 764 intel_fbo_init(intel); 765 766 if (intel->ctx.Mesa_DXTn) { 767 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 768 _mesa_enable_extension(ctx, "GL_S3_s3tc"); 769 } 770 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { 771 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 772 } 773 774 intel->prim.primitive = ~0; 775 776 /* Force all software fallbacks */ 777 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 778 fprintf(stderr, "disabling 3D rasterization\n"); 779 intel->no_rast = 1; 780 } 781 782 /* Disable all hardware rendering (skip emitting batches and fences/waits 783 * to the kernel) 784 */ 785 intel->no_hw = getenv("INTEL_NO_HW") != NULL; 786 787 return GL_TRUE; 788} 789 790void 791intelDestroyContext(__DRIcontextPrivate * driContextPriv) 792{ 793 struct intel_context *intel = 794 (struct intel_context *) driContextPriv->driverPrivate; 795 796 assert(intel); /* should never be null */ 797 if (intel) { 798 GLboolean release_texture_heaps; 799 800 INTEL_FIREVERTICES(intel); 801 802 intel->vtbl.destroy(intel); 803 804 release_texture_heaps = (intel->ctx.Shared->RefCount == 1); 805 _swsetup_DestroyContext(&intel->ctx); 806 _tnl_DestroyContext(&intel->ctx); 807 _vbo_DestroyContext(&intel->ctx); 808 809 _swrast_DestroyContext(&intel->ctx); 810 intel->Fallback = 0; /* don't call _swrast_Flush later */ 811 812 intel_batchbuffer_free(intel->batch); 813 intel->batch = NULL; 814 815 free(intel->prim.vb); 816 intel->prim.vb = NULL; 817 dri_bo_unreference(intel->prim.vb_bo); 818 intel->prim.vb_bo = NULL; 819 820 if (release_texture_heaps) { 821 /* This share group is about to go away, free our private 822 * texture object data. 823 */ 824 if (INTEL_DEBUG & DEBUG_TEXTURE) 825 fprintf(stderr, "do something to free texture heaps\n"); 826 } 827 828 intel_region_release(&intel->front_region); 829 intel_region_release(&intel->back_region); 830 intel_region_release(&intel->third_region); 831 intel_region_release(&intel->depth_region); 832 833 driDestroyOptionCache(&intel->optionCache); 834 835 /* free the Mesa context */ 836 _mesa_free_context_data(&intel->ctx); 837 } 838} 839 840GLboolean 841intelUnbindContext(__DRIcontextPrivate * driContextPriv) 842{ 843 return GL_TRUE; 844} 845 846GLboolean 847intelMakeCurrent(__DRIcontextPrivate * driContextPriv, 848 __DRIdrawablePrivate * driDrawPriv, 849 __DRIdrawablePrivate * driReadPriv) 850{ 851 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv; 852 853 if (driContextPriv) { 854 struct intel_context *intel = 855 (struct intel_context *) driContextPriv->driverPrivate; 856 struct intel_framebuffer *intel_fb = 857 (struct intel_framebuffer *) driDrawPriv->driverPrivate; 858 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; 859 860 if (driContextPriv->driScreenPriv->dri2.enabled) { 861 intel_update_renderbuffers(driContextPriv, driDrawPriv); 862 if (driDrawPriv != driReadPriv) 863 intel_update_renderbuffers(driContextPriv, driReadPriv); 864 } else { 865 /* XXX FBO temporary fix-ups! */ 866 /* if the renderbuffers don't have regions, init them from the context */ 867 struct intel_renderbuffer *irbDepth 868 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 869 struct intel_renderbuffer *irbStencil 870 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 871 872 if (intel_fb->color_rb[0]) { 873 intel_renderbuffer_set_region(intel_fb->color_rb[0], 874 intel->front_region); 875 } 876 if (intel_fb->color_rb[1]) { 877 intel_renderbuffer_set_region(intel_fb->color_rb[1], 878 intel->back_region); 879 } 880#if 0 881 if (intel_fb->color_rb[2]) { 882 intel_renderbuffer_set_region(intel_fb->color_rb[2], 883 intel->third_region); 884 } 885#endif 886 if (irbDepth) { 887 intel_renderbuffer_set_region(irbDepth, intel->depth_region); 888 } 889 if (irbStencil) { 890 intel_renderbuffer_set_region(irbStencil, intel->depth_region); 891 } 892 } 893 894 /* set GLframebuffer size to match window, if needed */ 895 driUpdateFramebufferSize(&intel->ctx, driDrawPriv); 896 897 if (driReadPriv != driDrawPriv) { 898 driUpdateFramebufferSize(&intel->ctx, driReadPriv); 899 } 900 901 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); 902 903 /* The drawbuffer won't always be updated by _mesa_make_current: 904 */ 905 if (intel->ctx.DrawBuffer == &intel_fb->Base) { 906 907 if (intel->driReadDrawable != driReadPriv) 908 intel->driReadDrawable = driReadPriv; 909 910 if (intel->driDrawable != driDrawPriv) { 911 if (driDrawPriv->swap_interval == (unsigned)-1) { 912 int i; 913 914 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0) 915 ? driGetDefaultVBlankFlags(&intel->optionCache) 916 : VBLANK_FLAG_NO_IRQ; 917 918 (*psp->systemTime->getUST) (&intel_fb->swap_ust); 919 driDrawableInitVBlank(driDrawPriv); 920 intel_fb->vbl_waited = driDrawPriv->vblSeq; 921 922 for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { 923 if (intel_fb->color_rb[i]) 924 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; 925 } 926 } 927 intel->driDrawable = driDrawPriv; 928 intelWindowMoved(intel); 929 } 930 931 intel_draw_buffer(&intel->ctx, &intel_fb->Base); 932 } 933 } 934 else { 935 _mesa_make_current(NULL, NULL, NULL); 936 } 937 938 return GL_TRUE; 939} 940 941static void 942intelContendedLock(struct intel_context *intel, GLuint flags) 943{ 944 __DRIdrawablePrivate *dPriv = intel->driDrawable; 945 __DRIscreenPrivate *sPriv = intel->driScreen; 946 volatile struct drm_i915_sarea *sarea = intel->sarea; 947 int me = intel->hHWContext; 948 949 drmGetLock(intel->driFd, intel->hHWContext, flags); 950 intel->locked = 1; 951 952 if (INTEL_DEBUG & DEBUG_LOCK) 953 _mesa_printf("%s - got contended lock\n", __progname); 954 955 /* If the window moved, may need to set a new cliprect now. 956 * 957 * NOTE: This releases and regains the hw lock, so all state 958 * checking must be done *after* this call: 959 */ 960 if (dPriv) 961 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); 962 963 if (sarea && sarea->ctxOwner != me) { 964 if (INTEL_DEBUG & DEBUG_BUFMGR) { 965 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n", 966 sarea->ctxOwner, me); 967 } 968 sarea->ctxOwner = me; 969 } 970 971 /* If the last consumer of the texture memory wasn't us, notify the fake 972 * bufmgr and record the new owner. We should have the memory shared 973 * between contexts of a single fake bufmgr, but this will at least make 974 * things correct for now. 975 */ 976 if (!intel->ttm && sarea->texAge != intel->hHWContext) { 977 sarea->texAge = intel->hHWContext; 978 intel_bufmgr_fake_contended_lock_take(intel->bufmgr); 979 if (INTEL_DEBUG & DEBUG_BATCH) 980 intel_decode_context_reset(); 981 if (INTEL_DEBUG & DEBUG_BUFMGR) 982 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n", 983 sarea->ctxOwner, intel->hHWContext); 984 } 985 986 if (sarea->width != intel->width || sarea->height != intel->height) { 987 int numClipRects = intel->numClipRects; 988 989 /* 990 * FIXME: Really only need to do this when drawing to a 991 * common back- or front buffer. 992 */ 993 994 /* 995 * This will essentially drop the outstanding batchbuffer on 996 * the floor. 997 */ 998 intel->numClipRects = 0; 999 1000 if (intel->Fallback) 1001 _swrast_flush(&intel->ctx); 1002 1003 if (!IS_965(intel->intelScreen->deviceID)) 1004 INTEL_FIREVERTICES(intel); 1005 1006 if (intel->batch->map != intel->batch->ptr) 1007 intel_batchbuffer_flush(intel->batch); 1008 1009 intel->numClipRects = numClipRects; 1010 1011 /* force window update */ 1012 intel->lastStamp = 0; 1013 1014 intel->width = sarea->width; 1015 intel->height = sarea->height; 1016 } 1017 1018 /* Drawable changed? 1019 */ 1020 if (dPriv && intel->lastStamp != dPriv->lastStamp) { 1021 intelWindowMoved(intel); 1022 intel->lastStamp = dPriv->lastStamp; 1023 } 1024} 1025 1026 1027_glthread_DECLARE_STATIC_MUTEX(lockMutex); 1028 1029/* Lock the hardware and validate our state. 1030 */ 1031void LOCK_HARDWARE( struct intel_context *intel ) 1032{ 1033 __DRIdrawable *dPriv = intel->driDrawable; 1034 __DRIscreen *sPriv = intel->driScreen; 1035 char __ret = 0; 1036 struct intel_framebuffer *intel_fb = NULL; 1037 struct intel_renderbuffer *intel_rb = NULL; 1038 1039 _glthread_LOCK_MUTEX(lockMutex); 1040 assert(!intel->locked); 1041 intel->locked = 1; 1042 1043 if (intel->driDrawable) { 1044 intel_fb = intel->driDrawable->driverPrivate; 1045 1046 if (intel_fb) 1047 intel_rb = 1048 intel_get_renderbuffer(&intel_fb->Base, 1049 intel_fb->Base._ColorDrawBufferIndexes[0]); 1050 } 1051 1052 if (intel_rb && dPriv->vblFlags && 1053 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) && 1054 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { 1055 drmVBlank vbl; 1056 1057 vbl.request.type = DRM_VBLANK_ABSOLUTE; 1058 1059 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { 1060 vbl.request.type |= DRM_VBLANK_SECONDARY; 1061 } 1062 1063 vbl.request.sequence = intel_rb->vbl_pending; 1064 drmWaitVBlank(intel->driFd, &vbl); 1065 intel_fb->vbl_waited = vbl.reply.sequence; 1066 } 1067 1068 if (!sPriv->dri2.enabled) { 1069 DRM_CAS(intel->driHwLock, intel->hHWContext, 1070 (DRM_LOCK_HELD|intel->hHWContext), __ret); 1071 1072 if (__ret) 1073 intelContendedLock( intel, 0 ); 1074 } 1075 1076 1077 if (INTEL_DEBUG & DEBUG_LOCK) 1078 _mesa_printf("%s - locked\n", __progname); 1079} 1080 1081 1082/* Unlock the hardware using the global current context 1083 */ 1084void UNLOCK_HARDWARE( struct intel_context *intel ) 1085{ 1086 __DRIscreen *sPriv = intel->driScreen; 1087 1088 intel->vtbl.note_unlock( intel ); 1089 intel->locked = 0; 1090 1091 if (!sPriv->dri2.enabled) 1092 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); 1093 1094 _glthread_UNLOCK_MUTEX(lockMutex); 1095 1096 if (INTEL_DEBUG & DEBUG_LOCK) 1097 _mesa_printf("%s - unlocked\n", __progname); 1098 1099 /** 1100 * Nothing should be left in batch outside of LOCK/UNLOCK which references 1101 * cliprects. 1102 */ 1103 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS) 1104 intel_batchbuffer_flush(intel->batch); 1105} 1106 1107