intel_context.c revision e32721c46a713f55a8fd70e61f9cb066eeb69211
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "glheader.h" 30#include "context.h" 31#include "matrix.h" 32#include "simple_list.h" 33#include "extensions.h" 34#include "framebuffer.h" 35#include "imports.h" 36#include "points.h" 37 38#include "swrast/swrast.h" 39#include "swrast_setup/swrast_setup.h" 40#include "tnl/tnl.h" 41 42#include "tnl/t_pipeline.h" 43#include "tnl/t_vertex.h" 44 45#include "drivers/common/driverfuncs.h" 46 47#include "intel_screen.h" 48 49#include "i830_dri.h" 50 51#include "intel_chipset.h" 52#include "intel_buffers.h" 53#include "intel_tex.h" 54#include "intel_ioctl.h" 55#include "intel_batchbuffer.h" 56#include "intel_blit.h" 57#include "intel_pixel.h" 58#include "intel_regions.h" 59#include "intel_buffer_objects.h" 60#include "intel_fbo.h" 61#include "intel_decode.h" 62#include "intel_bufmgr.h" 63 64#include "drirenderbuffer.h" 65#include "vblank.h" 66#include "utils.h" 67#include "xmlpool.h" /* for symbolic values of enum-type options */ 68#ifndef INTEL_DEBUG 69int INTEL_DEBUG = (0); 70#endif 71 72#define need_GL_NV_point_sprite 73#define need_GL_ARB_multisample 74#define need_GL_ARB_point_parameters 75#define need_GL_ARB_texture_compression 76#define need_GL_ARB_vertex_buffer_object 77#define need_GL_ARB_vertex_program 78#define need_GL_ARB_window_pos 79#define need_GL_ARB_occlusion_query 80#define need_GL_EXT_blend_color 81#define need_GL_EXT_blend_equation_separate 82#define need_GL_EXT_blend_func_separate 83#define need_GL_EXT_blend_minmax 84#define need_GL_EXT_cull_vertex 85#define need_GL_EXT_fog_coord 86#define need_GL_EXT_framebuffer_object 87#define need_GL_EXT_multi_draw_arrays 88#define need_GL_EXT_secondary_color 89#define need_GL_NV_vertex_program 90#define need_GL_ATI_separate_stencil 91#define need_GL_EXT_point_parameters 92#define need_GL_VERSION_2_0 93#define need_GL_VERSION_2_1 94#define need_GL_ARB_shader_objects 95#define need_GL_ARB_vertex_shader 96 97#include "extension_helper.h" 98 99#define DRIVER_DATE "20080716" 100#define DRIVER_DATE_GEM "GEM " DRIVER_DATE 101 102static const GLubyte * 103intelGetString(GLcontext * ctx, GLenum name) 104{ 105 const struct intel_context *const intel = intel_context(ctx); 106 const char *chipset; 107 static char buffer[128]; 108 109 switch (name) { 110 case GL_VENDOR: 111 return (GLubyte *) "Tungsten Graphics, Inc"; 112 break; 113 114 case GL_RENDERER: 115 switch (intel->intelScreen->deviceID) { 116 case PCI_CHIP_845_G: 117 chipset = "Intel(R) 845G"; 118 break; 119 case PCI_CHIP_I830_M: 120 chipset = "Intel(R) 830M"; 121 break; 122 case PCI_CHIP_I855_GM: 123 chipset = "Intel(R) 852GM/855GM"; 124 break; 125 case PCI_CHIP_I865_G: 126 chipset = "Intel(R) 865G"; 127 break; 128 case PCI_CHIP_I915_G: 129 chipset = "Intel(R) 915G"; 130 break; 131 case PCI_CHIP_E7221_G: 132 chipset = "Intel (R) E7221G (i915)"; 133 break; 134 case PCI_CHIP_I915_GM: 135 chipset = "Intel(R) 915GM"; 136 break; 137 case PCI_CHIP_I945_G: 138 chipset = "Intel(R) 945G"; 139 break; 140 case PCI_CHIP_I945_GM: 141 chipset = "Intel(R) 945GM"; 142 break; 143 case PCI_CHIP_I945_GME: 144 chipset = "Intel(R) 945GME"; 145 break; 146 case PCI_CHIP_G33_G: 147 chipset = "Intel(R) G33"; 148 break; 149 case PCI_CHIP_Q35_G: 150 chipset = "Intel(R) Q35"; 151 break; 152 case PCI_CHIP_Q33_G: 153 chipset = "Intel(R) Q33"; 154 break; 155 case PCI_CHIP_I965_Q: 156 chipset = "Intel(R) 965Q"; 157 break; 158 case PCI_CHIP_I965_G: 159 case PCI_CHIP_I965_G_1: 160 chipset = "Intel(R) 965G"; 161 break; 162 case PCI_CHIP_I946_GZ: 163 chipset = "Intel(R) 946GZ"; 164 break; 165 case PCI_CHIP_I965_GM: 166 chipset = "Intel(R) 965GM"; 167 break; 168 case PCI_CHIP_I965_GME: 169 chipset = "Intel(R) 965GME/GLE"; 170 break; 171 case PCI_CHIP_GM45_GM: 172 chipset = "Mobile Intel® GM45 Express Chipset"; 173 break; 174 case PCI_CHIP_IGD_E_G: 175 chipset = "Intel(R) Integrated Graphics Device"; 176 break; 177 case PCI_CHIP_G45_G: 178 chipset = "Intel(R) G45/G43"; 179 break; 180 case PCI_CHIP_Q45_G: 181 chipset = "Intel(R) Q45/Q43"; 182 break; 183 default: 184 chipset = "Unknown Intel Chipset"; 185 break; 186 } 187 188 (void) driGetRendererString(buffer, chipset, 189 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE, 190 0); 191 return (GLubyte *) buffer; 192 193 default: 194 return NULL; 195 } 196} 197 198void 199intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 200{ 201 struct intel_framebuffer *intel_fb = drawable->driverPrivate; 202 struct intel_renderbuffer *rb; 203 struct intel_region *region, *depth_region; 204 struct intel_context *intel = context->driverPrivate; 205 __DRIbuffer *buffers; 206 __DRIscreen *screen; 207 int i, count; 208 unsigned int attachments[10]; 209 uint32_t name; 210 const char *region_name; 211 212 if (INTEL_DEBUG & DEBUG_DRI) 213 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 214 215 screen = intel->intelScreen->driScrnPriv; 216 217 i = 0; 218 if (intel_fb->color_rb[0]) 219 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 220 if (intel_fb->color_rb[1]) 221 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 222 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) 223 attachments[i++] = __DRI_BUFFER_DEPTH; 224 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) 225 attachments[i++] = __DRI_BUFFER_STENCIL; 226 227 buffers = (*screen->dri2.loader->getBuffers)(drawable, 228 &drawable->w, 229 &drawable->h, 230 attachments, i, 231 &count, 232 drawable->loaderPrivate); 233 234 drawable->x = 0; 235 drawable->y = 0; 236 drawable->backX = 0; 237 drawable->backY = 0; 238 drawable->numClipRects = 1; 239 drawable->pClipRects[0].x1 = 0; 240 drawable->pClipRects[0].y1 = 0; 241 drawable->pClipRects[0].x2 = drawable->w; 242 drawable->pClipRects[0].y2 = drawable->h; 243 drawable->numBackClipRects = 1; 244 drawable->pBackClipRects[0].x1 = 0; 245 drawable->pBackClipRects[0].y1 = 0; 246 drawable->pBackClipRects[0].x2 = drawable->w; 247 drawable->pBackClipRects[0].y2 = drawable->h; 248 249 depth_region = NULL; 250 for (i = 0; i < count; i++) { 251 switch (buffers[i].attachment) { 252 case __DRI_BUFFER_FRONT_LEFT: 253 rb = intel_fb->color_rb[0]; 254 region_name = "dri2 front buffer"; 255 break; 256 257 case __DRI_BUFFER_BACK_LEFT: 258 rb = intel_fb->color_rb[1]; 259 region_name = "dri2 back buffer"; 260 break; 261 262 case __DRI_BUFFER_DEPTH: 263 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 264 region_name = "dri2 depth buffer"; 265 break; 266 267 case __DRI_BUFFER_STENCIL: 268 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 269 region_name = "dri2 stencil buffer"; 270 break; 271 272 case __DRI_BUFFER_ACCUM: 273 default: 274 fprintf(stderr, 275 "unhandled buffer attach event, attacment type %d\n", 276 buffers[i].attachment); 277 return; 278 } 279 280 if (rb->region) { 281 intel_bo_flink(rb->region->buffer, &name); 282 if (name == buffers[i].name) 283 continue; 284 } 285 286 if (INTEL_DEBUG & DEBUG_DRI) 287 fprintf(stderr, 288 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 289 buffers[i].name, buffers[i].attachment, 290 buffers[i].cpp, buffers[i].pitch); 291 292 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { 293 if (INTEL_DEBUG & DEBUG_DRI) 294 fprintf(stderr, "(reusing depth buffer as stencil)\n"); 295 intel_region_reference(®ion, depth_region); 296 } 297 else 298 region = intel_region_alloc_for_handle(intel, buffers[i].cpp, 299 buffers[i].pitch / buffers[i].cpp, 300 drawable->h, 301 buffers[i].name, 302 region_name); 303 304 if (buffers[i].attachment == __DRI_BUFFER_DEPTH) 305 depth_region = region; 306 307 intel_renderbuffer_set_region(rb, region); 308 intel_region_release(®ion); 309 } 310 311 driUpdateFramebufferSize(&intel->ctx, drawable); 312} 313 314static void 315intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 316{ 317 struct intel_context *intel = intel_context(ctx); 318 __DRIcontext *driContext = intel->driContext; 319 320 if (!driContext->driScreenPriv->dri2.enabled) 321 return; 322 323 intel_update_renderbuffers(driContext, driContext->driDrawablePriv); 324 if (driContext->driDrawablePriv != driContext->driReadablePriv) 325 intel_update_renderbuffers(driContext, driContext->driReadablePriv); 326 327 ctx->Driver.Viewport = NULL; 328 intel->driDrawable = driContext->driDrawablePriv; 329 intelWindowMoved(intel); 330 intel_draw_buffer(ctx, intel->ctx.DrawBuffer); 331 ctx->Driver.Viewport = intel_viewport; 332} 333 334/** 335 * Extension strings exported by the intel driver. 336 * 337 * Extensions supported by all chips supported by i830_dri, i915_dri, or 338 * i965_dri. 339 */ 340static const struct dri_extension card_extensions[] = { 341 {"GL_ARB_multisample", GL_ARB_multisample_functions}, 342 {"GL_ARB_multitexture", NULL}, 343 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, 344 {"GL_NV_point_sprite", GL_NV_point_sprite_functions}, 345 {"GL_ARB_texture_border_clamp", NULL}, 346 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, 347 {"GL_ARB_texture_cube_map", NULL}, 348 {"GL_ARB_texture_env_add", NULL}, 349 {"GL_ARB_texture_env_combine", NULL}, 350 {"GL_ARB_texture_env_crossbar", NULL}, 351 {"GL_ARB_texture_env_dot3", NULL}, 352 {"GL_ARB_texture_mirrored_repeat", NULL}, 353 {"GL_ARB_texture_non_power_of_two", NULL }, 354 {"GL_ARB_texture_rectangle", NULL}, 355 {"GL_NV_texture_rectangle", NULL}, 356 {"GL_EXT_texture_rectangle", NULL}, 357 {"GL_ARB_point_parameters", NULL}, 358 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, 359 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, 360 {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, 361 {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, 362 {"GL_EXT_blend_equation_separate", 363 GL_EXT_blend_equation_separate_functions}, 364 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, 365 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, 366 {"GL_EXT_blend_logic_op", NULL}, 367 {"GL_EXT_blend_subtract", NULL}, 368 {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, 369 {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, 370 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, 371 {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions}, 372#if 1 /* XXX FBO temporary? */ 373 {"GL_EXT_packed_depth_stencil", NULL}, 374#endif 375 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, 376 {"GL_EXT_stencil_wrap", NULL}, 377 {"GL_EXT_texture_edge_clamp", NULL}, 378 {"GL_EXT_texture_env_combine", NULL}, 379 {"GL_EXT_texture_env_dot3", NULL}, 380 {"GL_EXT_texture_filter_anisotropic", NULL}, 381 {"GL_EXT_texture_lod_bias", NULL}, 382 {"GL_3DFX_texture_compression_FXT1", NULL}, 383 {"GL_APPLE_client_storage", NULL}, 384 {"GL_MESA_pack_invert", NULL}, 385 {"GL_MESA_ycbcr_texture", NULL}, 386 {"GL_NV_blend_square", NULL}, 387 {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, 388 {"GL_NV_vertex_program1_1", NULL}, 389 { "GL_SGIS_generate_mipmap", NULL }, 390 {NULL, NULL} 391}; 392 393static const struct dri_extension brw_extensions[] = { 394 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, 395 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, 396 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, 397 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, 398 { "GL_ARB_point_sprite", NULL}, 399 { "GL_ARB_fragment_shader", NULL }, 400 { "GL_ARB_draw_buffers", NULL }, 401 { "GL_ARB_depth_texture", NULL }, 402 { "GL_ARB_fragment_program", NULL }, 403 { "GL_ARB_shadow", NULL }, 404 { "GL_EXT_shadow_funcs", NULL }, 405 { "GL_ARB_fragment_program_shadow", NULL }, 406 /* ARB extn won't work if not enabled */ 407 { "GL_SGIX_depth_texture", NULL }, 408 { "GL_EXT_texture_sRGB", NULL}, 409 { NULL, NULL } 410}; 411 412static const struct dri_extension arb_oc_extensions[] = { 413 {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, 414 {NULL, NULL} 415}; 416 417static const struct dri_extension ttm_extensions[] = { 418 {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, 419 {"GL_ARB_pixel_buffer_object", NULL}, 420 {NULL, NULL} 421}; 422 423/** 424 * Initializes potential list of extensions if ctx == NULL, or actually enables 425 * extensions for a context. 426 */ 427void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) 428{ 429 struct intel_context *intel = ctx?intel_context(ctx):NULL; 430 431 /* Disable imaging extension until convolution is working in teximage paths. 432 */ 433 enable_imaging = GL_FALSE; 434 435 driInitExtensions(ctx, card_extensions, enable_imaging); 436 437 if (intel == NULL || intel->ttm) 438 driInitExtensions(ctx, ttm_extensions, GL_FALSE); 439 440 if (intel == NULL || 441 (IS_965(intel->intelScreen->deviceID) && 442 intel->intelScreen->drmMinor >= 8)) 443 driInitExtensions(ctx, arb_oc_extensions, GL_FALSE); 444 445 if (intel == NULL || IS_965(intel->intelScreen->deviceID)) 446 driInitExtensions(ctx, brw_extensions, GL_FALSE); 447} 448 449static const struct dri_debug_control debug_control[] = { 450 { "tex", DEBUG_TEXTURE}, 451 { "state", DEBUG_STATE}, 452 { "ioctl", DEBUG_IOCTL}, 453 { "blit", DEBUG_BLIT}, 454 { "mip", DEBUG_MIPTREE}, 455 { "fall", DEBUG_FALLBACKS}, 456 { "verb", DEBUG_VERBOSE}, 457 { "bat", DEBUG_BATCH}, 458 { "pix", DEBUG_PIXEL}, 459 { "buf", DEBUG_BUFMGR}, 460 { "reg", DEBUG_REGION}, 461 { "fbo", DEBUG_FBO}, 462 { "lock", DEBUG_LOCK}, 463 { "sync", DEBUG_SYNC}, 464 { "prim", DEBUG_PRIMS }, 465 { "vert", DEBUG_VERTS }, 466 { "dri", DEBUG_DRI }, 467 { "dma", DEBUG_DMA }, 468 { "san", DEBUG_SANITY }, 469 { "sleep", DEBUG_SLEEP }, 470 { "stats", DEBUG_STATS }, 471 { "tile", DEBUG_TILE }, 472 { "sing", DEBUG_SINGLE_THREAD }, 473 { "thre", DEBUG_SINGLE_THREAD }, 474 { "wm", DEBUG_WM }, 475 { "urb", DEBUG_URB }, 476 { "vs", DEBUG_VS }, 477 { NULL, 0 } 478}; 479 480 481static void 482intelInvalidateState(GLcontext * ctx, GLuint new_state) 483{ 484 struct intel_context *intel = intel_context(ctx); 485 486 _swrast_InvalidateState(ctx, new_state); 487 _swsetup_InvalidateState(ctx, new_state); 488 _vbo_InvalidateState(ctx, new_state); 489 _tnl_InvalidateState(ctx, new_state); 490 _tnl_invalidate_vertex_state(ctx, new_state); 491 492 intel->NewGLState |= new_state; 493 494 if (intel->vtbl.invalidate_state) 495 intel->vtbl.invalidate_state( intel, new_state ); 496} 497 498 499void 500intelFlush(GLcontext * ctx) 501{ 502 struct intel_context *intel = intel_context(ctx); 503 504 if (intel->Fallback) 505 _swrast_flush(ctx); 506 507 if (!IS_965(intel->intelScreen->deviceID)) 508 INTEL_FIREVERTICES(intel); 509 510 /* Emit a flush so that any frontbuffer rendering that might have occurred 511 * lands onscreen in a timely manner, even if the X Server doesn't trigger 512 * a flush for us. 513 */ 514 intel_batchbuffer_emit_mi_flush(intel->batch); 515 516 if (intel->batch->map != intel->batch->ptr) 517 intel_batchbuffer_flush(intel->batch); 518} 519 520void 521intelFinish(GLcontext * ctx) 522{ 523 struct gl_framebuffer *fb = ctx->DrawBuffer; 524 int i; 525 526 intelFlush(ctx); 527 528 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 529 struct intel_renderbuffer *irb; 530 531 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); 532 533 if (irb->region) 534 dri_bo_wait_rendering(irb->region->buffer); 535 } 536 if (fb->_DepthBuffer) { 537 /* XXX: Wait on buffer idle */ 538 } 539} 540 541static void 542intelBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) 543{ 544 struct intel_context *intel = intel_context( ctx ); 545 struct drm_i915_mmio io = { 546 .read_write = I915_MMIO_READ, 547 .reg = MMIO_REGS_PS_DEPTH_COUNT, 548 .data = &q->Result 549 }; 550 intel->stats_wm++; 551 intelFinish(&intel->ctx); 552 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); 553} 554 555static void 556intelEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) 557{ 558 struct intel_context *intel = intel_context( ctx ); 559 GLuint64EXT tmp; 560 struct drm_i915_mmio io = { 561 .read_write = I915_MMIO_READ, 562 .reg = MMIO_REGS_PS_DEPTH_COUNT, 563 .data = &tmp 564 }; 565 intelFinish(&intel->ctx); 566 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io)); 567 q->Result = tmp - q->Result; 568 q->Ready = GL_TRUE; 569 intel->stats_wm--; 570} 571 572/** Driver-specific fence emit implementation for the fake memory manager. */ 573static unsigned int 574intel_fence_emit(void *private) 575{ 576 struct intel_context *intel = (struct intel_context *)private; 577 unsigned int fence; 578 579 /* XXX: Need to emit a flush, if we haven't already (at least with the 580 * current batchbuffer implementation, we have). 581 */ 582 583 fence = intelEmitIrqLocked(intel); 584 585 return fence; 586} 587 588/** Driver-specific fence wait implementation for the fake memory manager. */ 589static int 590intel_fence_wait(void *private, unsigned int cookie) 591{ 592 struct intel_context *intel = (struct intel_context *)private; 593 594 intelWaitIrq(intel, cookie); 595 596 return 0; 597} 598 599static GLboolean 600intel_init_bufmgr(struct intel_context *intel) 601{ 602 intelScreenPrivate *intelScreen = intel->intelScreen; 603 GLboolean gem_disable = getenv("INTEL_NO_GEM") != NULL; 604 int gem_kernel = 0; 605 GLboolean gem_supported; 606 struct drm_i915_getparam gp; 607 608 gp.param = I915_PARAM_HAS_GEM; 609 gp.value = &gem_kernel; 610 611 (void) drmCommandWriteRead(intel->driFd, DRM_I915_GETPARAM, &gp, sizeof(gp)); 612 613 /* If we've got a new enough DDX that's initializing GEM and giving us 614 * object handles for the shared buffers, use that. 615 */ 616 intel->ttm = GL_FALSE; 617 if (intel->intelScreen->driScrnPriv->dri2.enabled) 618 gem_supported = GL_TRUE; 619 else if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 9 && 620 gem_kernel && 621 intel->intelScreen->front.bo_handle != -1) 622 gem_supported = GL_TRUE; 623 else 624 gem_supported = GL_FALSE; 625 626 if (!gem_disable && gem_supported) { 627 int bo_reuse_mode; 628 intel->bufmgr = intel_bufmgr_gem_init(intel->driFd, 629 BATCH_SZ); 630 if (intel->bufmgr != NULL) 631 intel->ttm = GL_TRUE; 632 633 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); 634 switch (bo_reuse_mode) { 635 case DRI_CONF_BO_REUSE_DISABLED: 636 break; 637 case DRI_CONF_BO_REUSE_ALL: 638 intel_bufmgr_gem_enable_reuse(intel->bufmgr); 639 break; 640 } 641 } 642 /* Otherwise, use the classic buffer manager. */ 643 if (intel->bufmgr == NULL) { 644 if (gem_disable) { 645 fprintf(stderr, "GEM disabled. Using classic.\n"); 646 } else { 647 fprintf(stderr, "Failed to initialize GEM. " 648 "Falling back to classic.\n"); 649 } 650 651 if (intelScreen->tex.size == 0) { 652 fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", 653 __func__, __LINE__); 654 return GL_FALSE; 655 } 656 657 intel->bufmgr = intel_bufmgr_fake_init(intelScreen->tex.offset, 658 intelScreen->tex.map, 659 intelScreen->tex.size, 660 intel_fence_emit, 661 intel_fence_wait, 662 intel); 663 } 664 665 /* XXX bufmgr should be per-screen, not per-context */ 666 intelScreen->ttm = intel->ttm; 667 668 return GL_TRUE; 669} 670 671void 672intelInitDriverFunctions(struct dd_function_table *functions) 673{ 674 _mesa_init_driver_functions(functions); 675 676 functions->Flush = intelFlush; 677 functions->Finish = intelFinish; 678 functions->GetString = intelGetString; 679 functions->UpdateState = intelInvalidateState; 680 functions->Viewport = intel_viewport; 681 682 functions->CopyColorTable = _swrast_CopyColorTable; 683 functions->CopyColorSubTable = _swrast_CopyColorSubTable; 684 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; 685 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; 686 687 functions->BeginQuery = intelBeginQuery; 688 functions->EndQuery = intelEndQuery; 689 690 intelInitTextureFuncs(functions); 691 intelInitStateFuncs(functions); 692 intelInitBufferFuncs(functions); 693 intelInitPixelFuncs(functions); 694} 695 696 697GLboolean 698intelInitContext(struct intel_context *intel, 699 const __GLcontextModes * mesaVis, 700 __DRIcontextPrivate * driContextPriv, 701 void *sharedContextPrivate, 702 struct dd_function_table *functions) 703{ 704 GLcontext *ctx = &intel->ctx; 705 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; 706 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; 707 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; 708 volatile struct drm_i915_sarea *saPriv = (struct drm_i915_sarea *) 709 (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); 710 int fthrottle_mode; 711 712 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, 713 functions, (void *) intel)) { 714 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); 715 return GL_FALSE; 716 } 717 718 driContextPriv->driverPrivate = intel; 719 intel->intelScreen = intelScreen; 720 intel->driScreen = sPriv; 721 intel->sarea = saPriv; 722 intel->driContext = driContextPriv; 723 724 /* Dri stuff */ 725 intel->hHWContext = driContextPriv->hHWContext; 726 intel->driFd = sPriv->fd; 727 intel->driHwLock = sPriv->lock; 728 729 intel->width = intelScreen->width; 730 intel->height = intelScreen->height; 731 732 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, 733 intel->driScreen->myNum, 734 IS_965(intelScreen->deviceID) ? "i965" : "i915"); 735 if (intelScreen->deviceID == PCI_CHIP_I865_G) 736 intel->maxBatchSize = 4096; 737 else 738 intel->maxBatchSize = BATCH_SZ; 739 740 if (!intel_init_bufmgr(intel)) 741 return GL_FALSE; 742 743 ctx->Const.MaxTextureMaxAnisotropy = 2.0; 744 745 /* This doesn't yet catch all non-conformant rendering, but it's a 746 * start. 747 */ 748 if (getenv("INTEL_STRICT_CONFORMANCE")) { 749 intel->strict_conformance = 1; 750 } 751 752 if (intel->strict_conformance) { 753 ctx->Const.MinLineWidth = 1.0; 754 ctx->Const.MinLineWidthAA = 1.0; 755 ctx->Const.MaxLineWidth = 1.0; 756 ctx->Const.MaxLineWidthAA = 1.0; 757 ctx->Const.LineWidthGranularity = 1.0; 758 } 759 else { 760 ctx->Const.MinLineWidth = 1.0; 761 ctx->Const.MinLineWidthAA = 1.0; 762 ctx->Const.MaxLineWidth = 5.0; 763 ctx->Const.MaxLineWidthAA = 5.0; 764 ctx->Const.LineWidthGranularity = 0.5; 765 } 766 767 ctx->Const.MinPointSize = 1.0; 768 ctx->Const.MinPointSizeAA = 1.0; 769 ctx->Const.MaxPointSize = 255.0; 770 ctx->Const.MaxPointSizeAA = 3.0; 771 ctx->Const.PointSizeGranularity = 1.0; 772 773 /* reinitialize the context point state. 774 * It depend on constants in __GLcontextRec::Const 775 */ 776 _mesa_init_point(ctx); 777 778 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ 779 780 /* Initialize the software rasterizer and helper modules. */ 781 _swrast_CreateContext(ctx); 782 _vbo_CreateContext(ctx); 783 _tnl_CreateContext(ctx); 784 _swsetup_CreateContext(ctx); 785 786 /* Configure swrast to match hardware characteristics: */ 787 _swrast_allow_pixel_fog(ctx, GL_FALSE); 788 _swrast_allow_vertex_fog(ctx, GL_TRUE); 789 790 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; 791 intel->hw_stipple = 1; 792 793 /* XXX FBO: this doesn't seem to be used anywhere */ 794 switch (mesaVis->depthBits) { 795 case 0: /* what to do in this case? */ 796 case 16: 797 intel->polygon_offset_scale = 1.0; 798 break; 799 case 24: 800 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ 801 break; 802 default: 803 assert(0); 804 break; 805 } 806 807 if (IS_965(intelScreen->deviceID)) 808 intel->polygon_offset_scale /= 0xffff; 809 810 intel->RenderIndex = ~0; 811 812 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); 813 intel->irqsEmitted = 0; 814 815 intel->do_irqs = (intel->intelScreen->irq_active && 816 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); 817 818 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); 819 820 _math_matrix_ctr(&intel->ViewportMatrix); 821 822 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) { 823 _mesa_printf("IRQs not active. Exiting\n"); 824 exit(1); 825 } 826 827 intelInitExtensions(ctx, GL_FALSE); 828 829 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); 830 if (INTEL_DEBUG & DEBUG_BUFMGR) 831 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); 832 833 if (!sPriv->dri2.enabled) 834 intel_recreate_static_regions(intel); 835 836 intel->batch = intel_batchbuffer_alloc(intel); 837 838 intel_bufferobj_init(intel); 839 intel_fbo_init(intel); 840 841 if (intel->ctx.Mesa_DXTn) { 842 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 843 _mesa_enable_extension(ctx, "GL_S3_s3tc"); 844 } 845 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { 846 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); 847 } 848 849 intel->prim.primitive = ~0; 850 851 /* Force all software fallbacks */ 852 if (driQueryOptionb(&intel->optionCache, "no_rast")) { 853 fprintf(stderr, "disabling 3D rasterization\n"); 854 intel->no_rast = 1; 855 } 856 857 /* Disable all hardware rendering (skip emitting batches and fences/waits 858 * to the kernel) 859 */ 860 intel->no_hw = getenv("INTEL_NO_HW") != NULL; 861 862 return GL_TRUE; 863} 864 865void 866intelDestroyContext(__DRIcontextPrivate * driContextPriv) 867{ 868 struct intel_context *intel = 869 (struct intel_context *) driContextPriv->driverPrivate; 870 871 assert(intel); /* should never be null */ 872 if (intel) { 873 GLboolean release_texture_heaps; 874 875 INTEL_FIREVERTICES(intel); 876 877 intel->vtbl.destroy(intel); 878 879 release_texture_heaps = (intel->ctx.Shared->RefCount == 1); 880 _swsetup_DestroyContext(&intel->ctx); 881 _tnl_DestroyContext(&intel->ctx); 882 _vbo_DestroyContext(&intel->ctx); 883 884 _swrast_DestroyContext(&intel->ctx); 885 intel->Fallback = 0; /* don't call _swrast_Flush later */ 886 887 intel_batchbuffer_free(intel->batch); 888 free(intel->prim.vb); 889 890 if (release_texture_heaps) { 891 /* This share group is about to go away, free our private 892 * texture object data. 893 */ 894 if (INTEL_DEBUG & DEBUG_TEXTURE) 895 fprintf(stderr, "do something to free texture heaps\n"); 896 } 897 898 /* free the Mesa context */ 899 _mesa_free_context_data(&intel->ctx); 900 901 dri_bufmgr_destroy(intel->bufmgr); 902 } 903} 904 905GLboolean 906intelUnbindContext(__DRIcontextPrivate * driContextPriv) 907{ 908 return GL_TRUE; 909} 910 911GLboolean 912intelMakeCurrent(__DRIcontextPrivate * driContextPriv, 913 __DRIdrawablePrivate * driDrawPriv, 914 __DRIdrawablePrivate * driReadPriv) 915{ 916 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv; 917 918 if (driContextPriv) { 919 struct intel_context *intel = 920 (struct intel_context *) driContextPriv->driverPrivate; 921 struct intel_framebuffer *intel_fb = 922 (struct intel_framebuffer *) driDrawPriv->driverPrivate; 923 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; 924 925 if (driContextPriv->driScreenPriv->dri2.enabled) { 926 intel_update_renderbuffers(driContextPriv, driDrawPriv); 927 if (driDrawPriv != driReadPriv) 928 intel_update_renderbuffers(driContextPriv, driReadPriv); 929 } else { 930 /* XXX FBO temporary fix-ups! */ 931 /* if the renderbuffers don't have regions, init them from the context */ 932 struct intel_renderbuffer *irbDepth 933 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); 934 struct intel_renderbuffer *irbStencil 935 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); 936 937 if (intel_fb->color_rb[0]) { 938 intel_renderbuffer_set_region(intel_fb->color_rb[0], 939 intel->front_region); 940 } 941 if (intel_fb->color_rb[1]) { 942 intel_renderbuffer_set_region(intel_fb->color_rb[1], 943 intel->back_region); 944 } 945#if 0 946 if (intel_fb->color_rb[2]) { 947 intel_renderbuffer_set_region(intel_fb->color_rb[2], 948 intel->third_region); 949 } 950#endif 951 if (irbDepth) { 952 intel_renderbuffer_set_region(irbDepth, intel->depth_region); 953 } 954 if (irbStencil) { 955 intel_renderbuffer_set_region(irbStencil, intel->depth_region); 956 } 957 } 958 959 /* set GLframebuffer size to match window, if needed */ 960 driUpdateFramebufferSize(&intel->ctx, driDrawPriv); 961 962 if (driReadPriv != driDrawPriv) { 963 driUpdateFramebufferSize(&intel->ctx, driReadPriv); 964 } 965 966 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); 967 968 /* The drawbuffer won't always be updated by _mesa_make_current: 969 */ 970 if (intel->ctx.DrawBuffer == &intel_fb->Base) { 971 972 if (intel->driReadDrawable != driReadPriv) 973 intel->driReadDrawable = driReadPriv; 974 975 if (intel->driDrawable != driDrawPriv) { 976 if (driDrawPriv->swap_interval == (unsigned)-1) { 977 int i; 978 979 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0) 980 ? driGetDefaultVBlankFlags(&intel->optionCache) 981 : VBLANK_FLAG_NO_IRQ; 982 983 (*psp->systemTime->getUST) (&intel_fb->swap_ust); 984 driDrawableInitVBlank(driDrawPriv); 985 intel_fb->vbl_waited = driDrawPriv->vblSeq; 986 987 for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { 988 if (intel_fb->color_rb[i]) 989 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; 990 } 991 } 992 intel->driDrawable = driDrawPriv; 993 intelWindowMoved(intel); 994 } 995 996 intel_draw_buffer(&intel->ctx, &intel_fb->Base); 997 } 998 } 999 else { 1000 _mesa_make_current(NULL, NULL, NULL); 1001 } 1002 1003 return GL_TRUE; 1004} 1005 1006static void 1007intelContendedLock(struct intel_context *intel, GLuint flags) 1008{ 1009 __DRIdrawablePrivate *dPriv = intel->driDrawable; 1010 __DRIscreenPrivate *sPriv = intel->driScreen; 1011 volatile struct drm_i915_sarea *sarea = intel->sarea; 1012 int me = intel->hHWContext; 1013 1014 drmGetLock(intel->driFd, intel->hHWContext, flags); 1015 intel->locked = 1; 1016 1017 if (INTEL_DEBUG & DEBUG_LOCK) 1018 _mesa_printf("%s - got contended lock\n", __progname); 1019 1020 /* If the window moved, may need to set a new cliprect now. 1021 * 1022 * NOTE: This releases and regains the hw lock, so all state 1023 * checking must be done *after* this call: 1024 */ 1025 if (dPriv) 1026 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); 1027 1028 if (sarea && sarea->ctxOwner != me) { 1029 if (INTEL_DEBUG & DEBUG_BUFMGR) { 1030 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n", 1031 sarea->ctxOwner, me); 1032 } 1033 sarea->ctxOwner = me; 1034 } 1035 1036 /* If the last consumer of the texture memory wasn't us, notify the fake 1037 * bufmgr and record the new owner. We should have the memory shared 1038 * between contexts of a single fake bufmgr, but this will at least make 1039 * things correct for now. 1040 */ 1041 if (!intel->ttm && sarea->texAge != intel->hHWContext) { 1042 sarea->texAge = intel->hHWContext; 1043 intel_bufmgr_fake_contended_lock_take(intel->bufmgr); 1044 if (INTEL_DEBUG & DEBUG_BATCH) 1045 intel_decode_context_reset(); 1046 if (INTEL_DEBUG & DEBUG_BUFMGR) 1047 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n", 1048 sarea->ctxOwner, intel->hHWContext); 1049 } 1050 1051 if (sarea->width != intel->width || sarea->height != intel->height) { 1052 int numClipRects = intel->numClipRects; 1053 1054 /* 1055 * FIXME: Really only need to do this when drawing to a 1056 * common back- or front buffer. 1057 */ 1058 1059 /* 1060 * This will essentially drop the outstanding batchbuffer on 1061 * the floor. 1062 */ 1063 intel->numClipRects = 0; 1064 1065 if (intel->Fallback) 1066 _swrast_flush(&intel->ctx); 1067 1068 if (!IS_965(intel->intelScreen->deviceID)) 1069 INTEL_FIREVERTICES(intel); 1070 1071 if (intel->batch->map != intel->batch->ptr) 1072 intel_batchbuffer_flush(intel->batch); 1073 1074 intel->numClipRects = numClipRects; 1075 1076 /* force window update */ 1077 intel->lastStamp = 0; 1078 1079 intel->width = sarea->width; 1080 intel->height = sarea->height; 1081 } 1082 1083 /* Drawable changed? 1084 */ 1085 if (dPriv && intel->lastStamp != dPriv->lastStamp) { 1086 intelWindowMoved(intel); 1087 intel->lastStamp = dPriv->lastStamp; 1088 } 1089} 1090 1091 1092_glthread_DECLARE_STATIC_MUTEX(lockMutex); 1093 1094/* Lock the hardware and validate our state. 1095 */ 1096void LOCK_HARDWARE( struct intel_context *intel ) 1097{ 1098 __DRIdrawable *dPriv = intel->driDrawable; 1099 __DRIscreen *sPriv = intel->driScreen; 1100 char __ret = 0; 1101 struct intel_framebuffer *intel_fb = NULL; 1102 struct intel_renderbuffer *intel_rb = NULL; 1103 1104 _glthread_LOCK_MUTEX(lockMutex); 1105 assert(!intel->locked); 1106 intel->locked = 1; 1107 1108 if (intel->driDrawable) { 1109 intel_fb = intel->driDrawable->driverPrivate; 1110 1111 if (intel_fb) 1112 intel_rb = 1113 intel_get_renderbuffer(&intel_fb->Base, 1114 intel_fb->Base._ColorDrawBufferIndexes[0]); 1115 } 1116 1117 if (intel_rb && dPriv->vblFlags && 1118 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) && 1119 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { 1120 drmVBlank vbl; 1121 1122 vbl.request.type = DRM_VBLANK_ABSOLUTE; 1123 1124 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { 1125 vbl.request.type |= DRM_VBLANK_SECONDARY; 1126 } 1127 1128 vbl.request.sequence = intel_rb->vbl_pending; 1129 drmWaitVBlank(intel->driFd, &vbl); 1130 intel_fb->vbl_waited = vbl.reply.sequence; 1131 } 1132 1133 if (!sPriv->dri2.enabled) { 1134 DRM_CAS(intel->driHwLock, intel->hHWContext, 1135 (DRM_LOCK_HELD|intel->hHWContext), __ret); 1136 1137 if (__ret) 1138 intelContendedLock( intel, 0 ); 1139 } 1140 1141 1142 if (INTEL_DEBUG & DEBUG_LOCK) 1143 _mesa_printf("%s - locked\n", __progname); 1144} 1145 1146 1147/* Unlock the hardware using the global current context 1148 */ 1149void UNLOCK_HARDWARE( struct intel_context *intel ) 1150{ 1151 __DRIscreen *sPriv = intel->driScreen; 1152 1153 intel->vtbl.note_unlock( intel ); 1154 intel->locked = 0; 1155 1156 if (!sPriv->dri2.enabled) 1157 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); 1158 1159 _glthread_UNLOCK_MUTEX(lockMutex); 1160 1161 if (INTEL_DEBUG & DEBUG_LOCK) 1162 _mesa_printf("%s - unlocked\n", __progname); 1163 1164 /** 1165 * Nothing should be left in batch outside of LOCK/UNLOCK which references 1166 * cliprects. 1167 */ 1168 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS) 1169 intel_batchbuffer_flush(intel->batch); 1170} 1171 1172