intel_extensions.c revision 474cda6fa912a766821d20b5b21d6eeba6ea9225
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "intel_chipset.h"
29#include "intel_context.h"
30#include "intel_extensions.h"
31
32
33#define need_GL_ARB_framebuffer_object
34#define need_GL_ARB_occlusion_query
35#define need_GL_ARB_point_parameters
36#define need_GL_ARB_shader_objects
37#define need_GL_ARB_vertex_program
38#define need_GL_ARB_vertex_shader
39#define need_GL_ARB_window_pos
40#define need_GL_EXT_blend_color
41#define need_GL_EXT_blend_equation_separate
42#define need_GL_EXT_blend_func_separate
43#define need_GL_EXT_blend_minmax
44#define need_GL_EXT_cull_vertex
45#define need_GL_EXT_fog_coord
46#define need_GL_EXT_framebuffer_object
47#define need_GL_EXT_framebuffer_blit
48#define need_GL_EXT_point_parameters
49#define need_GL_EXT_secondary_color
50#define need_GL_EXT_stencil_two_side
51#define need_GL_ATI_separate_stencil
52#define need_GL_NV_point_sprite
53#define need_GL_NV_vertex_program
54#define need_GL_VERSION_2_0
55#define need_GL_VERSION_2_1
56
57#include "extension_helper.h"
58
59
60/**
61 * Extension strings exported by the intel driver.
62 *
63 * Extensions supported by all chips supported by i830_dri, i915_dri, or
64 * i965_dri.
65 */
66static const struct dri_extension card_extensions[] = {
67   { "GL_ARB_multitexture",               NULL },
68   { "GL_ARB_point_parameters",           GL_ARB_point_parameters_functions },
69   { "GL_ARB_texture_border_clamp",       NULL },
70   { "GL_ARB_texture_cube_map",           NULL },
71   { "GL_ARB_texture_env_add",            NULL },
72   { "GL_ARB_texture_env_combine",        NULL },
73   { "GL_ARB_texture_env_crossbar",       NULL },
74   { "GL_ARB_texture_env_dot3",           NULL },
75   { "GL_ARB_texture_mirrored_repeat",    NULL },
76   { "GL_ARB_texture_rectangle",          NULL },
77   { "GL_ARB_vertex_program",             GL_ARB_vertex_program_functions },
78   { "GL_ARB_window_pos",                 GL_ARB_window_pos_functions },
79   { "GL_EXT_blend_color",                GL_EXT_blend_color_functions },
80   { "GL_EXT_blend_equation_separate",    GL_EXT_blend_equation_separate_functions },
81   { "GL_EXT_blend_func_separate",        GL_EXT_blend_func_separate_functions },
82   { "GL_EXT_blend_minmax",               GL_EXT_blend_minmax_functions },
83   { "GL_EXT_blend_logic_op",             NULL },
84   { "GL_EXT_blend_subtract",             NULL },
85   { "GL_EXT_cull_vertex",                GL_EXT_cull_vertex_functions },
86   { "GL_EXT_fog_coord",                  GL_EXT_fog_coord_functions },
87   { "GL_EXT_packed_depth_stencil",       NULL },
88   { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },
89   { "GL_EXT_stencil_wrap",               NULL },
90   { "GL_EXT_texture_edge_clamp",         NULL },
91   { "GL_EXT_texture_env_combine",        NULL },
92   { "GL_EXT_texture_env_dot3",           NULL },
93   { "GL_EXT_texture_filter_anisotropic", NULL },
94   { "GL_EXT_texture_lod_bias",           NULL },
95   { "GL_3DFX_texture_compression_FXT1",  NULL },
96   { "GL_APPLE_client_storage",           NULL },
97   { "GL_MESA_pack_invert",               NULL },
98   { "GL_MESA_ycbcr_texture",             NULL },
99   { "GL_NV_blend_square",                NULL },
100   { "GL_NV_point_sprite",                GL_NV_point_sprite_functions },
101   { "GL_NV_texture_env_combine4",        NULL },
102   { "GL_NV_vertex_program",              GL_NV_vertex_program_functions },
103   { "GL_NV_vertex_program1_1",           NULL },
104   { "GL_SGIS_generate_mipmap",           NULL },
105   { NULL, NULL }
106};
107
108
109/** i965-only extensions */
110static const struct dri_extension brw_extensions[] = {
111   { "GL_ARB_depth_texture",              NULL },
112   { "GL_ARB_draw_buffers",               NULL },
113   { "GL_ARB_fragment_program",           NULL },
114   { "GL_ARB_fragment_program_shadow",    NULL },
115   { "GL_ARB_fragment_shader",            NULL },
116   { "GL_ARB_framebuffer_object",         GL_ARB_framebuffer_object_functions},
117   { "GL_ARB_occlusion_query",            GL_ARB_occlusion_query_functions },
118   { "GL_ARB_point_sprite", 		  NULL },
119   { "GL_ARB_shader_objects",             GL_ARB_shader_objects_functions },
120   { "GL_ARB_shading_language_100",       GL_VERSION_2_0_functions },
121#if 0
122   /* Support for GLSL 1.20 is currently broken in core Mesa.
123    */
124   { "GL_ARB_shading_language_120",       GL_VERSION_2_1_functions },
125#endif
126   { "GL_ARB_shadow",                     NULL },
127   { "GL_ARB_texture_non_power_of_two",   NULL },
128   { "GL_ARB_vertex_shader",              GL_ARB_vertex_shader_functions },
129   { "GL_EXT_shadow_funcs",               NULL },
130   { "GL_EXT_stencil_two_side",           GL_EXT_stencil_two_side_functions },
131   { "GL_EXT_texture_sRGB",		  NULL },
132   { "GL_EXT_texture_swizzle",		  NULL },
133   { "GL_EXT_vertex_array_bgra",	  NULL },
134   { "GL_ATI_separate_stencil",           GL_ATI_separate_stencil_functions },
135   { "GL_ATI_texture_env_combine3",       NULL },
136   { NULL,                                NULL }
137};
138
139
140static const struct dri_extension arb_oq_extensions[] = {
141   { NULL, NULL }
142};
143
144
145static const struct dri_extension ttm_extensions[] = {
146   { "GL_ARB_pixel_buffer_object",      NULL },
147   { "GL_EXT_framebuffer_blit",         GL_EXT_framebuffer_blit_functions },
148   { "GL_EXT_framebuffer_object",       GL_EXT_framebuffer_object_functions },
149   { NULL, NULL }
150};
151
152
153/**
154 * Initializes potential list of extensions if ctx == NULL, or actually enables
155 * extensions for a context.
156 */
157void
158intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
159{
160   struct intel_context *intel = ctx?intel_context(ctx):NULL;
161
162   /* Disable imaging extension until convolution is working in teximage paths.
163    */
164   enable_imaging = GL_FALSE;
165
166   driInitExtensions(ctx, card_extensions, enable_imaging);
167
168   if (intel == NULL || intel->ttm)
169      driInitExtensions(ctx, ttm_extensions, GL_FALSE);
170
171   if (intel == NULL || IS_965(intel->intelScreen->deviceID))
172      driInitExtensions(ctx, brw_extensions, GL_FALSE);
173}
174