intel_pixel_bitmap.c revision e67350da34c6009edff50c160df27493cb363e1b
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/colormac.h"
32#include "main/mtypes.h"
33#include "main/macros.h"
34#include "main/bufferobj.h"
35#include "main/state.h"
36#include "swrast/swrast.h"
37
38#include "intel_screen.h"
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_blit.h"
42#include "intel_regions.h"
43#include "intel_buffer_objects.h"
44#include "intel_buffers.h"
45#include "intel_pixel.h"
46#include "intel_reg.h"
47
48
49#define FILE_DEBUG_FLAG DEBUG_PIXEL
50
51
52/* Unlike the other intel_pixel_* functions, the expectation here is
53 * that the incoming data is not in a PBO.  With the XY_TEXT blit
54 * method, there's no benefit haveing it in a PBO, but we could
55 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
56 * PBO bitmaps.  I think they are probably pretty rare though - I
57 * wonder if Xgl uses them?
58 */
59static const GLubyte *map_pbo( GLcontext *ctx,
60			       GLsizei width, GLsizei height,
61			       const struct gl_pixelstore_attrib *unpack,
62			       const GLubyte *bitmap )
63{
64   GLubyte *buf;
65
66   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
67				  GL_COLOR_INDEX, GL_BITMAP,
68				  (GLvoid *) bitmap)) {
69      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
70      return NULL;
71   }
72
73   buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
74					   GL_READ_ONLY_ARB,
75					   unpack->BufferObj);
76   if (!buf) {
77      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
78      return NULL;
79   }
80
81   return ADD_POINTERS(buf, bitmap);
82}
83
84static GLboolean test_bit( const GLubyte *src,
85			    GLuint bit )
86{
87   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
88}
89
90static void set_bit( GLubyte *dest,
91			  GLuint bit )
92{
93   dest[bit/8] |= 1 << (bit % 8);
94}
95
96/* Extract a rectangle's worth of data from the bitmap.  Called
97 * per-cliprect.
98 */
99static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
100			      const struct gl_pixelstore_attrib *unpack,
101			      const GLubyte *bitmap,
102			      GLuint x, GLuint y,
103			      GLuint w, GLuint h,
104			      GLubyte *dest,
105			      GLuint row_align,
106			      GLboolean invert)
107{
108   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
109   GLuint mask = unpack->LsbFirst ? 0 : 7;
110   GLuint bit = 0;
111   GLint row, col;
112   GLint first, last;
113   GLint incr;
114   GLuint count = 0;
115
116   if (INTEL_DEBUG & DEBUG_PIXEL)
117      _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
118		   __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
119
120   if (invert) {
121      first = h-1;
122      last = 0;
123      incr = -1;
124   }
125   else {
126      first = 0;
127      last = h-1;
128      incr = 1;
129   }
130
131   /* Require that dest be pre-zero'd.
132    */
133   for (row = first; row != (last+incr); row += incr) {
134      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
135						    width, height,
136						    GL_COLOR_INDEX, GL_BITMAP,
137						    y + row, x);
138
139      for (col = 0; col < w; col++, bit++) {
140	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
141	    set_bit(dest, bit ^ 7);
142	    count++;
143	 }
144      }
145
146      if (row_align)
147	 bit = ALIGN(bit, row_align);
148   }
149
150   return count;
151}
152
153
154
155
156/*
157 * Render a bitmap.
158 */
159static GLboolean
160do_blit_bitmap( GLcontext *ctx,
161		GLint dstx, GLint dsty,
162		GLsizei width, GLsizei height,
163		const struct gl_pixelstore_attrib *unpack,
164		const GLubyte *bitmap )
165{
166   struct intel_context *intel = intel_context(ctx);
167   struct intel_region *dst = intel_drawbuf_region(intel);
168   struct gl_framebuffer *fb = ctx->DrawBuffer;
169   GLfloat tmpColor[4];
170   GLubyte ubcolor[4];
171   GLuint color8888, color565;
172   unsigned int num_cliprects;
173   drm_clip_rect_t *cliprects;
174   int x_off, y_off;
175   GLsizei bitmap_width = width;
176   GLsizei bitmap_height = height;
177
178   /* Update draw buffer bounds */
179   _mesa_update_state(ctx);
180
181   if (!dst)
182       return GL_FALSE;
183
184   if (unpack->BufferObj->Name) {
185      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
186      if (bitmap == NULL)
187	 return GL_TRUE;	/* even though this is an error, we're done */
188   }
189
190   COPY_4V(tmpColor, ctx->Current.RasterColor);
191
192   if (NEED_SECONDARY_COLOR(ctx)) {
193       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
194   }
195
196   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
197   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
198   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
199   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
200
201   color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]);
202   color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
203
204   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
205      return GL_FALSE;
206
207   LOCK_HARDWARE(intel);
208
209   intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
210   if (num_cliprects != 0) {
211      drm_clip_rect_t dest_rect;
212      GLint srcx = 0, srcy = 0;
213      GLuint i;
214      GLint orig_dstx = dstx;
215      GLint orig_dsty = dsty;
216
217      /* Clip to buffer bounds and scissor. */
218      if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
219				fb->_Xmax, fb->_Ymax,
220				&dstx, &dsty, &width, &height))
221            goto out;
222
223      /* Convert from GL to hardware coordinates.  Transform original points
224       * along with it so that we can look at cliprects in hw coordinates and
225       * map back to points in the source space.
226       */
227      if (fb->Name == 0) {
228	 /* bitmap to a system framebuffer */
229	 dstx = x_off + dstx;
230	 dsty = y_off + (fb->Height - dsty - height);
231	 orig_dstx = x_off + orig_dstx;
232	 orig_dsty = y_off + (fb->Height - orig_dsty - height);
233      } else {
234	 /* bitmap to a user framebuffer object */
235	 dstx = x_off + dstx;
236	 dsty = y_off + dsty;
237	 orig_dstx = x_off + orig_dstx;
238	 orig_dsty = y_off + orig_dsty;
239      }
240
241      dest_rect.x1 = dstx;
242      dest_rect.y1 = dsty;
243      dest_rect.x2 = dstx + width;
244      dest_rect.y2 = dsty + height;
245
246      for (i = 0; i < num_cliprects; i++) {
247         drm_clip_rect_t rect;
248	 int box_w, box_h;
249	 GLint px, py;
250	 GLuint stipple[32];
251
252         if (!intel_intersect_cliprects(&rect, &dest_rect, &cliprects[i]))
253            continue;
254
255	 /* Now go back to GL coordinates to figure out what subset of
256	  * the bitmap we are uploading for this cliprect:
257	  */
258	 box_w = rect.x2 - rect.x1;
259	 box_h = rect.y2 - rect.y1;
260	 srcx = rect.x1 - orig_dstx;
261	 srcy = rect.y1 - orig_dsty;
262
263#define DY 32
264#define DX 32
265
266	 /* Then, finally, chop it all into chunks that can be
267	  * digested by hardware:
268	  */
269	 for (py = 0; py < box_h; py += DY) {
270	    for (px = 0; px < box_w; px += DX) {
271	       int h = MIN2(DY, box_h - py);
272	       int w = MIN2(DX, box_w - px);
273	       GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
274	       GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
275		  ctx->Color.LogicOp : GL_COPY;
276
277	       assert(sz <= sizeof(stipple));
278	       memset(stipple, 0, sz);
279
280	       /* May need to adjust this when padding has been introduced in
281		* sz above:
282		*/
283	       if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
284				   bitmap,
285				   srcx + px, srcy + py, w, h,
286				   (GLubyte *)stipple,
287				   8,
288				   fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
289		  continue;
290
291	       /*
292		*/
293	       intelEmitImmediateColorExpandBlit( intel,
294						  dst->cpp,
295						  (GLubyte *)stipple,
296						  sz,
297						  (dst->cpp == 2) ? color565 : color8888,
298						  dst->pitch,
299						  dst->buffer,
300						  0,
301						  dst->tiling,
302						  rect.x1 + px,
303						  rect.y2 - (py + h),
304						  w, h,
305						  logic_op);
306	    }
307	 }
308      }
309   }
310out:
311   UNLOCK_HARDWARE(intel);
312
313   if (INTEL_DEBUG & DEBUG_SYNC)
314      intel_batchbuffer_flush(intel->batch);
315
316   if (unpack->BufferObj->Name) {
317      /* done with PBO so unmap it now */
318      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
319                              unpack->BufferObj);
320   }
321
322   return GL_TRUE;
323}
324
325
326
327
328
329/* There are a large number of possible ways to implement bitmap on
330 * this hardware, most of them have some sort of drawback.  Here are a
331 * few that spring to mind:
332 *
333 * Blit:
334 *    - XY_MONO_SRC_BLT_CMD
335 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
336 *    - XY_TEXT_BLT
337 *    - XY_TEXT_IMMEDIATE_BLT
338 *         - blit per cliprect, subject to maximum immediate data size.
339 *    - XY_COLOR_BLT
340 *         - per pixel or run of pixels
341 *    - XY_PIXEL_BLT
342 *         - good for sparse bitmaps
343 *
344 * 3D engine:
345 *    - Point per pixel
346 *    - Translate bitmap to an alpha texture and render as a quad
347 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
348 */
349void
350intelBitmap(GLcontext * ctx,
351	    GLint x, GLint y,
352	    GLsizei width, GLsizei height,
353	    const struct gl_pixelstore_attrib *unpack,
354	    const GLubyte * pixels)
355{
356   if (do_blit_bitmap(ctx, x, y, width, height,
357                          unpack, pixels))
358      return;
359
360   if (INTEL_DEBUG & DEBUG_PIXEL)
361      _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
362
363   _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
364}
365