intel_pixel_bitmap.c revision f6f0e117a45a64464e49290ebc9f75b9a976070a
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/colormac.h"
32#include "main/mtypes.h"
33#include "main/macros.h"
34#include "main/bufferobj.h"
35#include "main/pixelstore.h"
36#include "main/state.h"
37#include "main/teximage.h"
38#include "main/texenv.h"
39#include "main/texobj.h"
40#include "main/texstate.h"
41#include "main/texparam.h"
42#include "main/varray.h"
43#include "main/attrib.h"
44#include "main/enable.h"
45#include "main/viewport.h"
46#include "shader/arbprogram.h"
47#include "glapi/dispatch.h"
48#include "swrast/swrast.h"
49
50#include "intel_screen.h"
51#include "intel_context.h"
52#include "intel_batchbuffer.h"
53#include "intel_blit.h"
54#include "intel_regions.h"
55#include "intel_buffer_objects.h"
56#include "intel_buffers.h"
57#include "intel_pixel.h"
58#include "intel_reg.h"
59
60
61#define FILE_DEBUG_FLAG DEBUG_PIXEL
62
63
64/* Unlike the other intel_pixel_* functions, the expectation here is
65 * that the incoming data is not in a PBO.  With the XY_TEXT blit
66 * method, there's no benefit haveing it in a PBO, but we could
67 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
68 * PBO bitmaps.  I think they are probably pretty rare though - I
69 * wonder if Xgl uses them?
70 */
71static const GLubyte *map_pbo( GLcontext *ctx,
72			       GLsizei width, GLsizei height,
73			       const struct gl_pixelstore_attrib *unpack,
74			       const GLubyte *bitmap )
75{
76   GLubyte *buf;
77
78   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
79				  GL_COLOR_INDEX, GL_BITMAP,
80				  (GLvoid *) bitmap)) {
81      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
82      return NULL;
83   }
84
85   buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
86					   GL_READ_ONLY_ARB,
87					   unpack->BufferObj);
88   if (!buf) {
89      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
90      return NULL;
91   }
92
93   return ADD_POINTERS(buf, bitmap);
94}
95
96static GLboolean test_bit( const GLubyte *src,
97			    GLuint bit )
98{
99   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
100}
101
102static GLboolean test_msb_bit(const GLubyte *src, GLuint bit)
103{
104   return (src[bit/8] & (1<<(7 - (bit % 8)))) ? 1 : 0;
105}
106
107static void set_bit( GLubyte *dest,
108			  GLuint bit )
109{
110   dest[bit/8] |= 1 << (bit % 8);
111}
112
113/* Extract a rectangle's worth of data from the bitmap.  Called
114 * per-cliprect.
115 */
116static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
117			      const struct gl_pixelstore_attrib *unpack,
118			      const GLubyte *bitmap,
119			      GLuint x, GLuint y,
120			      GLuint w, GLuint h,
121			      GLubyte *dest,
122			      GLuint row_align,
123			      GLboolean invert)
124{
125   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
126   GLuint mask = unpack->LsbFirst ? 0 : 7;
127   GLuint bit = 0;
128   GLint row, col;
129   GLint first, last;
130   GLint incr;
131   GLuint count = 0;
132
133   if (INTEL_DEBUG & DEBUG_PIXEL)
134      _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
135		   __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
136
137   if (invert) {
138      first = h-1;
139      last = 0;
140      incr = -1;
141   }
142   else {
143      first = 0;
144      last = h-1;
145      incr = 1;
146   }
147
148   /* Require that dest be pre-zero'd.
149    */
150   for (row = first; row != (last+incr); row += incr) {
151      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
152						    width, height,
153						    GL_COLOR_INDEX, GL_BITMAP,
154						    y + row, x);
155
156      for (col = 0; col < w; col++, bit++) {
157	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
158	    set_bit(dest, bit ^ 7);
159	    count++;
160	 }
161      }
162
163      if (row_align)
164	 bit = ALIGN(bit, row_align);
165   }
166
167   return count;
168}
169
170/**
171 * Returns the low Y value of the vertical range given, flipped according to
172 * whether the framebuffer is or not.
173 */
174static inline int
175y_flip(struct gl_framebuffer *fb, int y, int height)
176{
177   if (fb->Name != 0)
178      return y;
179   else
180      return fb->Height - y - height;
181}
182
183/*
184 * Render a bitmap.
185 */
186static GLboolean
187do_blit_bitmap( GLcontext *ctx,
188		GLint dstx, GLint dsty,
189		GLsizei width, GLsizei height,
190		const struct gl_pixelstore_attrib *unpack,
191		const GLubyte *bitmap )
192{
193   struct intel_context *intel = intel_context(ctx);
194   struct intel_region *dst = intel_drawbuf_region(intel);
195   struct gl_framebuffer *fb = ctx->DrawBuffer;
196   GLfloat tmpColor[4];
197   GLubyte ubcolor[4];
198   GLuint color;
199   unsigned int num_cliprects;
200   drm_clip_rect_t *cliprects;
201   int x_off, y_off;
202   GLsizei bitmap_width = width;
203   GLsizei bitmap_height = height;
204
205   /* Update draw buffer bounds */
206   _mesa_update_state(ctx);
207
208   if (ctx->Depth.Test) {
209      /* The blit path produces incorrect results when depth testing is on.
210       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
211       * will likely be obscured by other, closer geometry.
212       */
213      return GL_FALSE;
214   }
215
216   if (!dst)
217       return GL_FALSE;
218
219   if (unpack->BufferObj->Name) {
220      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
221      if (bitmap == NULL)
222	 return GL_TRUE;	/* even though this is an error, we're done */
223   }
224
225   COPY_4V(tmpColor, ctx->Current.RasterColor);
226
227   if (NEED_SECONDARY_COLOR(ctx)) {
228       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
229   }
230
231   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
232   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
233   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
234   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
235
236   if (dst->cpp == 2)
237      color = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
238   else
239      color = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1],
240				  ubcolor[2], ubcolor[3]);
241
242   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
243      return GL_FALSE;
244
245   LOCK_HARDWARE(intel);
246
247   intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
248   if (num_cliprects != 0) {
249      GLuint i;
250      GLint orig_dstx = dstx;
251      GLint orig_dsty = dsty;
252
253      /* Clip to buffer bounds and scissor. */
254      if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
255				fb->_Xmax, fb->_Ymax,
256				&dstx, &dsty, &width, &height))
257            goto out;
258
259      dstx = x_off + dstx;
260      dsty = y_off + y_flip(fb, dsty, height);
261
262      for (i = 0; i < num_cliprects; i++) {
263	 int box_x, box_y, box_w, box_h;
264	 GLint px, py;
265	 GLuint stipple[32];
266
267	 box_x = dstx;
268	 box_y = dsty;
269	 box_w = width;
270	 box_h = height;
271
272	 /* Clip to drawable cliprect */
273         if (!_mesa_clip_to_region(cliprects[i].x1,
274				   cliprects[i].y1,
275				   cliprects[i].x2,
276				   cliprects[i].y2,
277				   &box_x, &box_y, &box_w, &box_h))
278	    continue;
279
280#define DY 32
281#define DX 32
282
283	 /* Then, finally, chop it all into chunks that can be
284	  * digested by hardware:
285	  */
286	 for (py = 0; py < box_h; py += DY) {
287	    for (px = 0; px < box_w; px += DX) {
288	       int h = MIN2(DY, box_h - py);
289	       int w = MIN2(DX, box_w - px);
290	       GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
291	       GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
292		  ctx->Color.LogicOp : GL_COPY;
293
294	       assert(sz <= sizeof(stipple));
295	       memset(stipple, 0, sz);
296
297	       /* May need to adjust this when padding has been introduced in
298		* sz above:
299		*
300		* Have to translate destination coordinates back into source
301		* coordinates.
302		*/
303	       if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
304				   bitmap,
305				   -orig_dstx + (box_x + px - x_off),
306				   -orig_dsty + y_flip(fb,
307						       box_y + py - y_off, h),
308				   w, h,
309				   (GLubyte *)stipple,
310				   8,
311				   fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
312		  continue;
313
314	       if (!intelEmitImmediateColorExpandBlit(intel,
315						      dst->cpp,
316						      (GLubyte *)stipple,
317						      sz,
318						      color,
319						      dst->pitch,
320						      dst->buffer,
321						      0,
322						      dst->tiling,
323						      box_x + px,
324						      box_y + py,
325						      w, h,
326						      logic_op)) {
327		  return GL_FALSE;
328	       }
329	    }
330	 }
331      }
332   }
333out:
334   UNLOCK_HARDWARE(intel);
335
336   if (INTEL_DEBUG & DEBUG_SYNC)
337      intel_batchbuffer_flush(intel->batch);
338
339   if (unpack->BufferObj->Name) {
340      /* done with PBO so unmap it now */
341      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
342                              unpack->BufferObj);
343   }
344
345   return GL_TRUE;
346}
347
348static GLboolean
349intel_texture_bitmap(GLcontext * ctx,
350		     GLint dst_x, GLint dst_y,
351		     GLsizei width, GLsizei height,
352		     const struct gl_pixelstore_attrib *unpack,
353		     const GLubyte *bitmap)
354{
355   struct intel_context *intel = intel_context(ctx);
356   static const char *fp =
357      "!!ARBfp1.0\n"
358      "TEMP val;\n"
359      "PARAM color=program.local[0];\n"
360      "TEX val, fragment.texcoord[0], texture[0], 2D;\n"
361      "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n"
362      "KIL val;\n"
363      "MOV result.color, color;\n"
364      "END\n";
365   GLuint texname;
366   GLfloat vertices[4][4];
367   GLint old_active_texture;
368   GLubyte *unpacked_bitmap;
369   GLubyte *a8_bitmap;
370   int x, y;
371   GLfloat dst_z;
372
373   /* We need a fragment program for the KIL effect */
374   if (!ctx->Extensions.ARB_fragment_program ||
375       !ctx->Extensions.ARB_vertex_program) {
376      if (INTEL_DEBUG & DEBUG_FALLBACKS)
377	 fprintf(stderr,
378		 "glBitmap fallback: No fragment/vertex program support\n");
379      return GL_FALSE;
380   }
381
382   /* We're going to mess with texturing with no regard to existing texture
383    * state, so if there is some set up we have to bail.
384    */
385   if (ctx->Texture._EnabledUnits != 0) {
386      if (INTEL_DEBUG & DEBUG_FALLBACKS)
387	 fprintf(stderr, "glBitmap fallback: texturing enabled\n");
388      return GL_FALSE;
389   }
390
391   /* Can't do textured DrawPixels with a fragment program, unless we were
392    * to generate a new program that sampled our texture and put the results
393    * in the fragment color before the user's program started.
394    */
395   if (ctx->FragmentProgram.Enabled) {
396      if (INTEL_DEBUG & DEBUG_FALLBACKS)
397	 fprintf(stderr, "glBitmap fallback: fragment program enabled\n");
398      return GL_FALSE;
399   }
400
401   if (ctx->VertexProgram.Enabled) {
402      if (INTEL_DEBUG & DEBUG_FALLBACKS)
403	 fprintf(stderr, "glBitmap fallback: vertex program enabled\n");
404      return GL_FALSE;
405   }
406
407   if (!ctx->Extensions.ARB_texture_non_power_of_two &&
408       (!is_power_of_two(width) || !is_power_of_two(height))) {
409      if (INTEL_DEBUG & DEBUG_FALLBACKS)
410	 fprintf(stderr,
411		 "glBitmap() fallback: NPOT texture\n");
412      return GL_FALSE;
413   }
414
415   if (ctx->Fog.Enabled) {
416      if (INTEL_DEBUG & DEBUG_FALLBACKS)
417	 fprintf(stderr, "glBitmap() fallback: fog\n");
418      return GL_FALSE;
419   }
420
421   /* Check that we can load in a texture this big. */
422   if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
423       height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
424      if (INTEL_DEBUG & DEBUG_FALLBACKS)
425	 fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n",
426		 width, height);
427      return GL_FALSE;
428   }
429
430   /* Convert the A1 bitmap to an A8 format suitable for glTexImage */
431   if (unpack->BufferObj->Name) {
432      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
433      if (bitmap == NULL)
434	 return GL_TRUE;	/* even though this is an error, we're done */
435   }
436   unpacked_bitmap = _mesa_unpack_bitmap(width, height, bitmap,
437					 unpack);
438   a8_bitmap = _mesa_calloc(width * height);
439   for (y = 0; y < height; y++) {
440      for (x = 0; x < width; x++) {
441	 if (test_msb_bit(unpacked_bitmap, ALIGN(width, 8) * y + x))
442	    a8_bitmap[y * width + x] = 0xff;
443      }
444   }
445   _mesa_free(unpacked_bitmap);
446   if (unpack->BufferObj->Name) {
447      /* done with PBO so unmap it now */
448      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
449                              unpack->BufferObj);
450   }
451
452   /* Save GL state before we start setting up our drawing */
453   _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT |
454		    GL_VIEWPORT_BIT);
455   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT |
456			  GL_CLIENT_PIXEL_STORE_BIT);
457   old_active_texture = ctx->Texture.CurrentUnit;
458
459   _mesa_Disable(GL_POLYGON_STIPPLE);
460
461   /* Upload our bitmap data to an alpha texture */
462   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
463   _mesa_Enable(GL_TEXTURE_2D);
464   _mesa_GenTextures(1, &texname);
465   _mesa_BindTexture(GL_TEXTURE_2D, texname);
466   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
467   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
468
469   _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
470   _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
471   _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
472   _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
473   _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
474   _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1);
475   _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
476		    GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap);
477   _mesa_free(a8_bitmap);
478
479   meta_set_fragment_program(&intel->meta, &intel->meta.bitmap_fp, fp);
480   _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
481				     ctx->Current.RasterColor);
482   meta_set_passthrough_vertex_program(&intel->meta);
483   meta_set_passthrough_transform(&intel->meta);
484
485   /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */
486   dst_z = -1.0 + 2.0 * ctx->Current.RasterPos[2];
487
488   /* RasterPos[2] already takes into account the DepthRange mapping. */
489   _mesa_DepthRange(0.0, 1.0);
490
491   vertices[0][0] = dst_x;
492   vertices[0][1] = dst_y;
493   vertices[0][2] = dst_z;
494   vertices[0][3] = 1.0;
495   vertices[1][0] = dst_x + width;
496   vertices[1][1] = dst_y;
497   vertices[1][2] = dst_z;
498   vertices[1][3] = 1.0;
499   vertices[2][0] = dst_x + width;
500   vertices[2][1] = dst_y + height;
501   vertices[2][2] = dst_z;
502   vertices[2][3] = 1.0;
503   vertices[3][0] = dst_x;
504   vertices[3][1] = dst_y + height;
505   vertices[3][2] = dst_z;
506   vertices[3][3] = 1.0;
507
508   _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
509   _mesa_Enable(GL_VERTEX_ARRAY);
510   meta_set_default_texrect(&intel->meta);
511   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
512
513   meta_restore_texcoords(&intel->meta);
514   meta_restore_transform(&intel->meta);
515   meta_restore_fragment_program(&intel->meta);
516   meta_restore_vertex_program(&intel->meta);
517
518   _mesa_PopClientAttrib();
519   _mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */
520   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
521   _mesa_PopAttrib();
522
523   _mesa_DeleteTextures(1, &texname);
524
525   return GL_TRUE;
526}
527
528/* There are a large number of possible ways to implement bitmap on
529 * this hardware, most of them have some sort of drawback.  Here are a
530 * few that spring to mind:
531 *
532 * Blit:
533 *    - XY_MONO_SRC_BLT_CMD
534 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
535 *    - XY_TEXT_BLT
536 *    - XY_TEXT_IMMEDIATE_BLT
537 *         - blit per cliprect, subject to maximum immediate data size.
538 *    - XY_COLOR_BLT
539 *         - per pixel or run of pixels
540 *    - XY_PIXEL_BLT
541 *         - good for sparse bitmaps
542 *
543 * 3D engine:
544 *    - Point per pixel
545 *    - Translate bitmap to an alpha texture and render as a quad
546 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
547 */
548void
549intelBitmap(GLcontext * ctx,
550	    GLint x, GLint y,
551	    GLsizei width, GLsizei height,
552	    const struct gl_pixelstore_attrib *unpack,
553	    const GLubyte * pixels)
554{
555   if (do_blit_bitmap(ctx, x, y, width, height,
556                          unpack, pixels))
557      return;
558
559   if (intel_texture_bitmap(ctx, x, y, width, height,
560			    unpack, pixels))
561      return;
562
563   if (INTEL_DEBUG & DEBUG_PIXEL)
564      _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
565
566   _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
567}
568