intel_pixel_draw.c revision 4a253431abf43a0638afb43605b44a8742b72a60
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/mtypes.h"
32#include "main/teximage.h"
33#include "main/texenv.h"
34#include "main/texobj.h"
35#include "main/texstate.h"
36#include "main/texparam.h"
37#include "main/varray.h"
38#include "main/attrib.h"
39#include "main/enable.h"
40#include "main/buffers.h"
41#include "main/fbobject.h"
42#include "main/depth.h"
43#include "main/hash.h"
44#include "main/blend.h"
45#include "swrast/swrast.h"
46#include "drivers/common/meta.h"
47
48#include "intel_context.h"
49#include "intel_batchbuffer.h"
50#include "intel_blit.h"
51#include "intel_buffers.h"
52#include "intel_regions.h"
53#include "intel_pixel.h"
54#include "intel_fbo.h"
55
56
57/** XXX compare perf of this vs. _mesa_meta_DrawPixels(STENCIL) */
58static GLboolean
59intel_stencil_drawpixels(GLcontext * ctx,
60			 GLint x, GLint y,
61			 GLsizei width, GLsizei height,
62			 GLenum format,
63			 GLenum type,
64			 const struct gl_pixelstore_attrib *unpack,
65			 const GLvoid *pixels)
66{
67   struct intel_context *intel = intel_context(ctx);
68   GLuint texname, rb_name, fb_name, old_fb_name;
69   GLfloat vertices[4][2];
70   struct intel_renderbuffer *irb;
71   struct intel_renderbuffer *depth_irb;
72   struct gl_renderbuffer *rb;
73   struct gl_pixelstore_attrib old_unpack;
74   GLstencil *stencil_pixels;
75   int row, y1, y2;
76   GLint old_active_texture;
77   GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0;
78
79   if (format != GL_STENCIL_INDEX)
80      return GL_FALSE;
81
82   /* If there's nothing to write, we're done. */
83   if (ctx->Stencil.WriteMask[0] == 0)
84      return GL_TRUE;
85
86   /* Can't do a per-bit writemask while treating stencil as rgba data. */
87   if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
88      if (INTEL_DEBUG & DEBUG_FALLBACKS)
89	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
90		 "stencil mask enabled\n");
91      return GL_FALSE;
92   }
93
94   /* We don't support stencil testing/ops here */
95   if (ctx->Stencil._Enabled)
96      return GL_FALSE;
97
98   /* We use FBOs for our wrapping of the depthbuffer into a color
99    * destination.
100    */
101   if (!ctx->Extensions.EXT_framebuffer_object)
102      return GL_FALSE;
103
104   /* We're going to mess with texturing with no regard to existing texture
105    * state, so if there is some set up we have to bail.
106    */
107   if (ctx->Texture._EnabledUnits != 0) {
108      if (INTEL_DEBUG & DEBUG_FALLBACKS)
109	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
110		 "texturing enabled\n");
111      return GL_FALSE;
112   }
113
114   /* Can't do textured DrawPixels with a fragment program, unless we were
115    * to generate a new program that sampled our texture and put the results
116    * in the fragment color before the user's program started.
117    */
118   if (ctx->FragmentProgram.Enabled) {
119      if (INTEL_DEBUG & DEBUG_FALLBACKS)
120	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
121		 "fragment program enabled\n");
122      return GL_FALSE;
123   }
124
125   /* Check that we can load in a texture this big. */
126   if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
127       height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
128      if (INTEL_DEBUG & DEBUG_FALLBACKS)
129	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
130		 "bitmap too large (%dx%d)\n",
131		 width, height);
132      return GL_FALSE;
133   }
134
135   if (!ctx->Extensions.ARB_texture_non_power_of_two &&
136       (!is_power_of_two(width) || !is_power_of_two(height))) {
137      if (INTEL_DEBUG & DEBUG_FALLBACKS)
138	 fprintf(stderr,
139		 "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
140      return GL_FALSE;
141   }
142
143   _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
144		    GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
145   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
146   old_fb_name = ctx->DrawBuffer->Name;
147   old_active_texture = ctx->Texture.CurrentUnit;
148
149   _mesa_Disable(GL_POLYGON_STIPPLE);
150   _mesa_Disable(GL_DEPTH_TEST);
151   _mesa_Disable(GL_STENCIL_TEST);
152
153   /* Unpack the supplied stencil values into a ubyte buffer. */
154   assert(sizeof(GLstencil) == sizeof(GLubyte));
155   stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil));
156   for (row = 0; row < height; row++) {
157      GLvoid *source = _mesa_image_address2d(unpack, pixels,
158					     width, height,
159					     GL_COLOR_INDEX, type,
160					     row, 0);
161      _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE,
162				stencil_pixels +
163				row * width * sizeof(GLstencil),
164				type, source, unpack, ctx->_ImageTransferState);
165   }
166
167   /* Take the current depth/stencil renderbuffer, and make a new one wrapping
168    * it which will be treated as GL_RGBA8 so we can render to it as a color
169    * buffer.
170    */
171   depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
172   irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
173   rb = &irb->Base;
174   irb->Base.Width = depth_irb->Base.Width;
175   irb->Base.Height = depth_irb->Base.Height;
176   intel_renderbuffer_set_region(irb, depth_irb->region);
177
178   /* Create a name for our renderbuffer, which lets us use other mesa
179    * rb functions for convenience.
180    */
181   _mesa_GenRenderbuffersEXT(1, &rb_name);
182   irb->Base.RefCount++;
183   _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base);
184
185   /* Bind the new renderbuffer to the color attachment point. */
186   _mesa_GenFramebuffersEXT(1, &fb_name);
187   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
188   _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
189				    GL_COLOR_ATTACHMENT0_EXT,
190				    GL_RENDERBUFFER_EXT,
191				    rb_name);
192   /* Choose to render to the color attachment. */
193   _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
194
195   _mesa_DepthMask(GL_FALSE);
196   _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
197
198   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
199   _mesa_Enable(GL_TEXTURE_2D);
200   _mesa_GenTextures(1, &texname);
201   _mesa_BindTexture(GL_TEXTURE_2D, texname);
202   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
203   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
204   _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
205   old_unpack = ctx->Unpack;
206   ctx->Unpack = ctx->DefaultPacking;
207   _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0,
208		    GL_RED, GL_UNSIGNED_BYTE, stencil_pixels);
209   ctx->Unpack = old_unpack;
210   _mesa_free(stencil_pixels);
211
212   meta_set_passthrough_transform(&intel->meta);
213
214   /* Since we're rendering to the framebuffer as if it was an FBO,
215    * if it's the window system we have to flip the coordinates.
216    */
217   if (rendering_to_fbo) {
218      y1 = y;
219      y2 = y + height * ctx->Pixel.ZoomY;
220   } else {
221      y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY);
222      y2 = irb->Base.Height - y;
223   }
224   vertices[0][0] = x;
225   vertices[0][1] = y1;
226   vertices[1][0] = x + width * ctx->Pixel.ZoomX;
227   vertices[1][1] = y1;
228   vertices[2][0] = x + width * ctx->Pixel.ZoomX;
229   vertices[2][1] = y2;
230   vertices[3][0] = x;
231   vertices[3][1] = y2;
232
233   _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
234   _mesa_Enable(GL_VERTEX_ARRAY);
235   meta_set_default_texrect(&intel->meta);
236
237   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
238
239   meta_restore_texcoords(&intel->meta);
240   meta_restore_transform(&intel->meta);
241
242   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
243   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
244
245   _mesa_PopClientAttrib();
246   _mesa_PopAttrib();
247
248   _mesa_DeleteTextures(1, &texname);
249   _mesa_DeleteFramebuffersEXT(1, &fb_name);
250   _mesa_DeleteRenderbuffersEXT(1, &rb_name);
251
252   return GL_TRUE;
253}
254
255void
256intelDrawPixels(GLcontext * ctx,
257                GLint x, GLint y,
258                GLsizei width, GLsizei height,
259                GLenum format,
260                GLenum type,
261                const struct gl_pixelstore_attrib *unpack,
262                const GLvoid * pixels)
263{
264#if 0
265   /* XXX this function doesn't seem to work reliably even when all
266    * the pre-requisite conditions are met.
267    * Note that this function is never hit with conform.
268    * Fall back to swrast because even the _mesa_meta_DrawPixels() approach
269    * isn't working because of an apparent stencil bug.
270    */
271   if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type,
272				unpack, pixels))
273      return;
274#else
275   (void) intel_stencil_drawpixels; /* silence warning */
276   if (format == GL_STENCIL_INDEX) {
277      _swrast_DrawPixels(ctx, x, y, width, height, format, type,
278                         unpack, pixels);
279      return;
280   }
281#endif
282
283   _mesa_meta_DrawPixels(ctx, x, y, width, height, format, type,
284                         unpack, pixels);
285}
286