intel_pixel_draw.c revision 5727147f894137f194d8efc7adb81b80a9b5acd7
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/mtypes.h"
32#include "main/teximage.h"
33#include "main/texenv.h"
34#include "main/texobj.h"
35#include "main/texstate.h"
36#include "main/texparam.h"
37#include "main/varray.h"
38#include "main/attrib.h"
39#include "main/enable.h"
40#include "main/buffers.h"
41#include "main/fbobject.h"
42#include "main/depth.h"
43#include "main/hash.h"
44#include "main/blend.h"
45#include "swrast/swrast.h"
46#include "drivers/common/meta.h"
47
48#include "intel_context.h"
49#include "intel_batchbuffer.h"
50#include "intel_blit.h"
51#include "intel_buffers.h"
52#include "intel_regions.h"
53#include "intel_pixel.h"
54#include "intel_fbo.h"
55
56
57/** XXX compare perf of this vs. _mesa_meta_DrawPixels(STENCIL) */
58static GLboolean
59intel_stencil_drawpixels(GLcontext * ctx,
60			 GLint x, GLint y,
61			 GLsizei width, GLsizei height,
62			 GLenum format,
63			 GLenum type,
64			 const struct gl_pixelstore_attrib *unpack,
65			 const GLvoid *pixels)
66{
67   struct intel_context *intel = intel_context(ctx);
68   GLuint texname, rb_name, fb_name, old_fb_name;
69   GLfloat vertices[4][2];
70   struct intel_renderbuffer *irb;
71   struct intel_renderbuffer *depth_irb;
72   struct gl_pixelstore_attrib old_unpack;
73   GLstencil *stencil_pixels;
74   int row, y1, y2;
75   GLint old_active_texture;
76   GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0;
77
78   if (format != GL_STENCIL_INDEX)
79      return GL_FALSE;
80
81   /* If there's nothing to write, we're done. */
82   if (ctx->Stencil.WriteMask[0] == 0)
83      return GL_TRUE;
84
85   /* Can't do a per-bit writemask while treating stencil as rgba data. */
86   if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
87      if (INTEL_DEBUG & DEBUG_FALLBACKS)
88	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
89		 "stencil mask enabled\n");
90      return GL_FALSE;
91   }
92
93   /* We don't support stencil testing/ops here */
94   if (ctx->Stencil._Enabled)
95      return GL_FALSE;
96
97   /* We use FBOs for our wrapping of the depthbuffer into a color
98    * destination.
99    */
100   if (!ctx->Extensions.EXT_framebuffer_object)
101      return GL_FALSE;
102
103   /* We're going to mess with texturing with no regard to existing texture
104    * state, so if there is some set up we have to bail.
105    */
106   if (ctx->Texture._EnabledUnits != 0) {
107      if (INTEL_DEBUG & DEBUG_FALLBACKS)
108	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
109		 "texturing enabled\n");
110      return GL_FALSE;
111   }
112
113   /* Can't do textured DrawPixels with a fragment program, unless we were
114    * to generate a new program that sampled our texture and put the results
115    * in the fragment color before the user's program started.
116    */
117   if (ctx->FragmentProgram.Enabled) {
118      if (INTEL_DEBUG & DEBUG_FALLBACKS)
119	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
120		 "fragment program enabled\n");
121      return GL_FALSE;
122   }
123
124   /* Check that we can load in a texture this big. */
125   if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
126       height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
127      if (INTEL_DEBUG & DEBUG_FALLBACKS)
128	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
129		 "bitmap too large (%dx%d)\n",
130		 width, height);
131      return GL_FALSE;
132   }
133
134   if (!ctx->Extensions.ARB_texture_non_power_of_two &&
135       (!is_power_of_two(width) || !is_power_of_two(height))) {
136      if (INTEL_DEBUG & DEBUG_FALLBACKS)
137	 fprintf(stderr,
138		 "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
139      return GL_FALSE;
140   }
141
142   _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
143		    GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
144   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
145   old_fb_name = ctx->DrawBuffer->Name;
146   old_active_texture = ctx->Texture.CurrentUnit;
147
148   _mesa_Disable(GL_POLYGON_STIPPLE);
149   _mesa_Disable(GL_DEPTH_TEST);
150   _mesa_Disable(GL_STENCIL_TEST);
151
152   /* Unpack the supplied stencil values into a ubyte buffer. */
153   assert(sizeof(GLstencil) == sizeof(GLubyte));
154   stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil));
155   for (row = 0; row < height; row++) {
156      GLvoid *source = _mesa_image_address2d(unpack, pixels,
157					     width, height,
158					     GL_COLOR_INDEX, type,
159					     row, 0);
160      _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE,
161				stencil_pixels +
162				row * width * sizeof(GLstencil),
163				type, source, unpack, ctx->_ImageTransferState);
164   }
165
166   /* Take the current depth/stencil renderbuffer, and make a new one wrapping
167    * it which will be treated as GL_RGBA8 so we can render to it as a color
168    * buffer.
169    */
170   depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
171   irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
172   irb->Base.Width = depth_irb->Base.Width;
173   irb->Base.Height = depth_irb->Base.Height;
174   intel_renderbuffer_set_region(irb, depth_irb->region);
175
176   /* Create a name for our renderbuffer, which lets us use other mesa
177    * rb functions for convenience.
178    */
179   _mesa_GenRenderbuffersEXT(1, &rb_name);
180   irb->Base.RefCount++;
181   _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base);
182
183   /* Bind the new renderbuffer to the color attachment point. */
184   _mesa_GenFramebuffersEXT(1, &fb_name);
185   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
186   _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
187				    GL_COLOR_ATTACHMENT0_EXT,
188				    GL_RENDERBUFFER_EXT,
189				    rb_name);
190   /* Choose to render to the color attachment. */
191   _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
192
193   _mesa_DepthMask(GL_FALSE);
194   _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
195
196   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
197   _mesa_Enable(GL_TEXTURE_2D);
198   _mesa_GenTextures(1, &texname);
199   _mesa_BindTexture(GL_TEXTURE_2D, texname);
200   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
201   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
202   _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
203   old_unpack = ctx->Unpack;
204   ctx->Unpack = ctx->DefaultPacking;
205   _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0,
206		    GL_RED, GL_UNSIGNED_BYTE, stencil_pixels);
207   ctx->Unpack = old_unpack;
208   _mesa_free(stencil_pixels);
209
210   meta_set_passthrough_transform(&intel->meta);
211
212   /* Since we're rendering to the framebuffer as if it was an FBO,
213    * if it's the window system we have to flip the coordinates.
214    */
215   if (rendering_to_fbo) {
216      y1 = y;
217      y2 = y + height * ctx->Pixel.ZoomY;
218   } else {
219      y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY);
220      y2 = irb->Base.Height - y;
221   }
222   vertices[0][0] = x;
223   vertices[0][1] = y1;
224   vertices[1][0] = x + width * ctx->Pixel.ZoomX;
225   vertices[1][1] = y1;
226   vertices[2][0] = x + width * ctx->Pixel.ZoomX;
227   vertices[2][1] = y2;
228   vertices[3][0] = x;
229   vertices[3][1] = y2;
230
231   _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
232   _mesa_Enable(GL_VERTEX_ARRAY);
233   meta_set_default_texrect(&intel->meta);
234
235   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
236
237   meta_restore_texcoords(&intel->meta);
238   meta_restore_transform(&intel->meta);
239
240   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
241   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
242
243   _mesa_PopClientAttrib();
244   _mesa_PopAttrib();
245
246   _mesa_DeleteTextures(1, &texname);
247   _mesa_DeleteFramebuffersEXT(1, &fb_name);
248   _mesa_DeleteRenderbuffersEXT(1, &rb_name);
249
250   return GL_TRUE;
251}
252
253void
254intelDrawPixels(GLcontext * ctx,
255                GLint x, GLint y,
256                GLsizei width, GLsizei height,
257                GLenum format,
258                GLenum type,
259                const struct gl_pixelstore_attrib *unpack,
260                const GLvoid * pixels)
261{
262#if 0
263   /* XXX this function doesn't seem to work reliably even when all
264    * the pre-requisite conditions are met.
265    * Note that this function is never hit with conform.
266    * Fall back to swrast because even the _mesa_meta_DrawPixels() approach
267    * isn't working because of an apparent stencil bug.
268    */
269   if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type,
270				unpack, pixels))
271      return;
272#else
273   (void) intel_stencil_drawpixels; /* silence warning */
274   if (format == GL_STENCIL_INDEX) {
275      _swrast_DrawPixels(ctx, x, y, width, height, format, type,
276                         unpack, pixels);
277      return;
278   }
279#endif
280
281   _mesa_meta_DrawPixels(ctx, x, y, width, height, format, type,
282                         unpack, pixels);
283}
284