intel_pixel_draw.c revision 9b22427911ad27efc1f36faee9462c6082d0417c
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/glheader.h"
29#include "main/enums.h"
30#include "main/image.h"
31#include "main/mtypes.h"
32#include "main/teximage.h"
33#include "main/texenv.h"
34#include "main/texobj.h"
35#include "main/texstate.h"
36#include "main/texparam.h"
37#include "main/varray.h"
38#include "main/attrib.h"
39#include "main/enable.h"
40#include "main/buffers.h"
41#include "main/fbobject.h"
42#include "main/depth.h"
43#include "main/hash.h"
44#include "main/blend.h"
45#include "swrast/swrast.h"
46#include "drivers/common/meta.h"
47
48#include "intel_context.h"
49#include "intel_buffers.h"
50#include "intel_pixel.h"
51#include "intel_fbo.h"
52
53
54/** XXX compare perf of this vs. _mesa_meta_DrawPixels(STENCIL) */
55static GLboolean
56intel_stencil_drawpixels(GLcontext * ctx,
57			 GLint x, GLint y,
58			 GLsizei width, GLsizei height,
59			 GLenum format,
60			 GLenum type,
61			 const struct gl_pixelstore_attrib *unpack,
62			 const GLvoid *pixels)
63{
64   struct intel_context *intel = intel_context(ctx);
65   GLuint texname, rb_name, fb_name, old_fb_name;
66   GLfloat vertices[4][2];
67   struct intel_renderbuffer *irb;
68   struct intel_renderbuffer *depth_irb;
69   struct gl_pixelstore_attrib old_unpack;
70   GLstencil *stencil_pixels;
71   int row, y1, y2;
72   GLint old_active_texture;
73   GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0;
74
75   if (format != GL_STENCIL_INDEX)
76      return GL_FALSE;
77
78   /* If there's nothing to write, we're done. */
79   if (ctx->Stencil.WriteMask[0] == 0)
80      return GL_TRUE;
81
82   /* Can't do a per-bit writemask while treating stencil as rgba data. */
83   if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
84      if (INTEL_DEBUG & DEBUG_FALLBACKS)
85	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
86		 "stencil mask enabled\n");
87      return GL_FALSE;
88   }
89
90   /* We don't support stencil testing/ops here */
91   if (ctx->Stencil._Enabled)
92      return GL_FALSE;
93
94   /* We use FBOs for our wrapping of the depthbuffer into a color
95    * destination.
96    */
97   if (!ctx->Extensions.EXT_framebuffer_object)
98      return GL_FALSE;
99
100   /* We're going to mess with texturing with no regard to existing texture
101    * state, so if there is some set up we have to bail.
102    */
103   if (ctx->Texture._EnabledUnits != 0) {
104      if (INTEL_DEBUG & DEBUG_FALLBACKS)
105	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
106		 "texturing enabled\n");
107      return GL_FALSE;
108   }
109
110   /* Can't do textured DrawPixels with a fragment program, unless we were
111    * to generate a new program that sampled our texture and put the results
112    * in the fragment color before the user's program started.
113    */
114   if (ctx->FragmentProgram.Enabled) {
115      if (INTEL_DEBUG & DEBUG_FALLBACKS)
116	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
117		 "fragment program enabled\n");
118      return GL_FALSE;
119   }
120
121   /* Check that we can load in a texture this big. */
122   if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
123       height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
124      if (INTEL_DEBUG & DEBUG_FALLBACKS)
125	 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
126		 "bitmap too large (%dx%d)\n",
127		 width, height);
128      return GL_FALSE;
129   }
130
131   if (!ctx->Extensions.ARB_texture_non_power_of_two &&
132       (!is_power_of_two(width) || !is_power_of_two(height))) {
133      if (INTEL_DEBUG & DEBUG_FALLBACKS)
134	 fprintf(stderr,
135		 "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
136      return GL_FALSE;
137   }
138
139   _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
140		    GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
141   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
142   old_fb_name = ctx->DrawBuffer->Name;
143   old_active_texture = ctx->Texture.CurrentUnit;
144
145   _mesa_Disable(GL_POLYGON_STIPPLE);
146   _mesa_Disable(GL_DEPTH_TEST);
147   _mesa_Disable(GL_STENCIL_TEST);
148
149   /* Unpack the supplied stencil values into a ubyte buffer. */
150   assert(sizeof(GLstencil) == sizeof(GLubyte));
151   stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil));
152   for (row = 0; row < height; row++) {
153      GLvoid *source = _mesa_image_address2d(unpack, pixels,
154					     width, height,
155					     GL_COLOR_INDEX, type,
156					     row, 0);
157      _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE,
158				stencil_pixels +
159				row * width * sizeof(GLstencil),
160				type, source, unpack, ctx->_ImageTransferState);
161   }
162
163   /* Take the current depth/stencil renderbuffer, and make a new one wrapping
164    * it which will be treated as GL_RGBA8 so we can render to it as a color
165    * buffer.
166    */
167   depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
168   irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
169   irb->Base.Width = depth_irb->Base.Width;
170   irb->Base.Height = depth_irb->Base.Height;
171   intel_renderbuffer_set_region(irb, depth_irb->region);
172
173   /* Create a name for our renderbuffer, which lets us use other mesa
174    * rb functions for convenience.
175    */
176   _mesa_GenRenderbuffersEXT(1, &rb_name);
177   irb->Base.RefCount++;
178   _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base);
179
180   /* Bind the new renderbuffer to the color attachment point. */
181   _mesa_GenFramebuffersEXT(1, &fb_name);
182   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
183   _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
184				    GL_COLOR_ATTACHMENT0_EXT,
185				    GL_RENDERBUFFER_EXT,
186				    rb_name);
187   /* Choose to render to the color attachment. */
188   _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
189
190   _mesa_DepthMask(GL_FALSE);
191   _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
192
193   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
194   _mesa_Enable(GL_TEXTURE_2D);
195   _mesa_GenTextures(1, &texname);
196   _mesa_BindTexture(GL_TEXTURE_2D, texname);
197   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
198   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
199   _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
200   old_unpack = ctx->Unpack;
201   ctx->Unpack = ctx->DefaultPacking;
202   _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0,
203		    GL_RED, GL_UNSIGNED_BYTE, stencil_pixels);
204   ctx->Unpack = old_unpack;
205   _mesa_free(stencil_pixels);
206
207   meta_set_passthrough_transform(&intel->meta);
208
209   /* Since we're rendering to the framebuffer as if it was an FBO,
210    * if it's the window system we have to flip the coordinates.
211    */
212   if (rendering_to_fbo) {
213      y1 = y;
214      y2 = y + height * ctx->Pixel.ZoomY;
215   } else {
216      y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY);
217      y2 = irb->Base.Height - y;
218   }
219   vertices[0][0] = x;
220   vertices[0][1] = y1;
221   vertices[1][0] = x + width * ctx->Pixel.ZoomX;
222   vertices[1][1] = y1;
223   vertices[2][0] = x + width * ctx->Pixel.ZoomX;
224   vertices[2][1] = y2;
225   vertices[3][0] = x;
226   vertices[3][1] = y2;
227
228   _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
229   _mesa_Enable(GL_VERTEX_ARRAY);
230   meta_set_default_texrect(&intel->meta);
231
232   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
233
234   meta_restore_texcoords(&intel->meta);
235   meta_restore_transform(&intel->meta);
236
237   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
238   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
239
240   _mesa_PopClientAttrib();
241   _mesa_PopAttrib();
242
243   _mesa_DeleteTextures(1, &texname);
244   _mesa_DeleteFramebuffersEXT(1, &fb_name);
245   _mesa_DeleteRenderbuffersEXT(1, &rb_name);
246
247   return GL_TRUE;
248}
249
250void
251intelDrawPixels(GLcontext * ctx,
252                GLint x, GLint y,
253                GLsizei width, GLsizei height,
254                GLenum format,
255                GLenum type,
256                const struct gl_pixelstore_attrib *unpack,
257                const GLvoid * pixels)
258{
259#if 0
260   /* XXX this function doesn't seem to work reliably even when all
261    * the pre-requisite conditions are met.
262    * Note that this function is never hit with conform.
263    * Fall back to swrast because even the _mesa_meta_DrawPixels() approach
264    * isn't working because of an apparent stencil bug.
265    */
266   if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type,
267				unpack, pixels))
268      return;
269#else
270   (void) intel_stencil_drawpixels; /* silence warning */
271   if (format == GL_STENCIL_INDEX) {
272      _swrast_DrawPixels(ctx, x, y, width, height, format, type,
273                         unpack, pixels);
274      return;
275   }
276#endif
277
278   _mesa_meta_DrawPixels(ctx, x, y, width, height, format, type,
279                         unpack, pixels);
280}
281