intel_tex.c revision bfc09e92ffbf3e03f5ea09421d2b8cbae1df53bf
1#include "swrast/swrast.h" 2#include "main/renderbuffer.h" 3#include "main/texobj.h" 4#include "main/teximage.h" 5#include "main/mipmap.h" 6#include "drivers/common/meta.h" 7#include "intel_context.h" 8#include "intel_mipmap_tree.h" 9#include "intel_tex.h" 10 11#define FILE_DEBUG_FLAG DEBUG_TEXTURE 12 13static struct gl_texture_image * 14intelNewTextureImage(struct gl_context * ctx) 15{ 16 DBG("%s\n", __FUNCTION__); 17 (void) ctx; 18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); 19} 20 21 22static struct gl_texture_object * 23intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) 24{ 25 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); 26 27 DBG("%s\n", __FUNCTION__); 28 _mesa_initialize_texture_object(&obj->base, name, target); 29 30 return &obj->base; 31} 32 33static void 34intelDeleteTextureObject(struct gl_context *ctx, 35 struct gl_texture_object *texObj) 36{ 37 struct intel_context *intel = intel_context(ctx); 38 struct intel_texture_object *intelObj = intel_texture_object(texObj); 39 40 if (intelObj->mt) 41 intel_miptree_release(intel, &intelObj->mt); 42 43 _mesa_delete_texture_object(ctx, texObj); 44} 45 46 47static void 48intel_free_texture_image_buffer(struct gl_context * ctx, 49 struct gl_texture_image *texImage) 50{ 51 struct intel_context *intel = intel_context(ctx); 52 struct intel_texture_image *intelImage = intel_texture_image(texImage); 53 54 DBG("%s\n", __FUNCTION__); 55 56 if (intelImage->mt) { 57 intel_miptree_release(intel, &intelImage->mt); 58 } 59 60 if (texImage->Data) { 61 _mesa_free_texmemory(texImage->Data); 62 texImage->Data = NULL; 63 } 64 65 if (intelImage->depth_rb) { 66 _mesa_reference_renderbuffer(&intelImage->depth_rb, NULL); 67 } 68 69 if (intelImage->stencil_rb) { 70 _mesa_reference_renderbuffer(&intelImage->stencil_rb, NULL); 71 } 72} 73 74/** 75 * Map texture memory/buffer into user space. 76 * Note: the region of interest parameters are ignored here. 77 * \param mapOut returns start of mapping of region of interest 78 * \param rowStrideOut returns row stride in bytes 79 */ 80static void 81intel_map_texture_image(struct gl_context *ctx, 82 struct gl_texture_image *tex_image, 83 GLuint slice, 84 GLuint x, GLuint y, GLuint w, GLuint h, 85 GLbitfield mode, 86 GLubyte **map, 87 GLint *stride) 88{ 89 struct intel_context *intel = intel_context(ctx); 90 struct intel_texture_image *intel_image = intel_texture_image(tex_image); 91 struct intel_mipmap_tree *mt = intel_image->mt; 92 unsigned int bw, bh; 93 94 if (intel_image->stencil_rb) { 95 /* 96 * The texture has packed depth/stencil format, but uses separate 97 * stencil. The texture's embedded stencil buffer contains the real 98 * stencil data, so copy that into the miptree. 99 */ 100 intel_tex_image_s8z24_gather(intel, intel_image); 101 } 102 103 /* For compressed formats, the stride is the number of bytes per 104 * row of blocks. intel_miptree_get_image_offset() already does 105 * the divide. 106 */ 107 _mesa_get_format_block_size(mt->format, &bw, &bh); 108 assert(y % bh == 0); 109 y /= bh; 110 111 if (likely(mt)) { 112 void *base = intel_region_map(intel, mt->region); 113 unsigned int image_x, image_y; 114 115 intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face, 116 slice, &image_x, &image_y); 117 x += image_x; 118 y += image_y; 119 120 *stride = mt->region->pitch * mt->cpp; 121 *map = base + y * *stride + x * mt->cpp; 122 } else { 123 /* texture data is in malloc'd memory */ 124 GLuint width = tex_image->Width; 125 GLuint height = ALIGN(tex_image->Height, bh) / bh; 126 GLuint texelSize = _mesa_get_format_bytes(tex_image->TexFormat); 127 128 assert(map); 129 130 *stride = _mesa_format_row_stride(tex_image->TexFormat, width); 131 *map = tex_image->Data + (slice * height + y) * *stride + x * texelSize; 132 133 return; 134 } 135} 136 137static void 138intel_unmap_texture_image(struct gl_context *ctx, 139 struct gl_texture_image *tex_image, GLuint slice) 140{ 141 struct intel_context *intel = intel_context(ctx); 142 struct intel_texture_image *intel_image = intel_texture_image(tex_image); 143 144 intel_region_unmap(intel, intel_image->mt->region); 145 146 if (intel_image->stencil_rb) { 147 /* 148 * The texture has packed depth/stencil format, but uses separate 149 * stencil. The texture's embedded stencil buffer contains the real 150 * stencil data, so copy that into the miptree. 151 */ 152 intel_tex_image_s8z24_scatter(intel, intel_image); 153 } 154} 155 156/** 157 * Called via ctx->Driver.GenerateMipmap() 158 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks 159 * if we'll be using software mipmap generation. In that case, we need to 160 * map/unmap the base level texture image. 161 */ 162static void 163intelGenerateMipmap(struct gl_context *ctx, GLenum target, 164 struct gl_texture_object *texObj) 165{ 166 if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { 167 /* sw path: need to map texture images */ 168 struct intel_context *intel = intel_context(ctx); 169 struct intel_texture_object *intelObj = intel_texture_object(texObj); 170 struct gl_texture_image *first_image = texObj->Image[0][texObj->BaseLevel]; 171 172 fallback_debug("%s - fallback to swrast\n", __FUNCTION__); 173 174 intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); 175 _mesa_generate_mipmap(ctx, target, texObj); 176 intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); 177 178 if (!_mesa_is_format_compressed(first_image->TexFormat)) { 179 GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 180 GLuint face, i; 181 for (face = 0; face < nr_faces; face++) { 182 for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { 183 struct intel_texture_image *intelImage = 184 intel_texture_image(texObj->Image[face][i]); 185 if (!intelImage) 186 break; 187 /* Unreference the miptree to signal that the new Data is a 188 * bare pointer from mesa. 189 */ 190 intel_miptree_release(intel, &intelImage->mt); 191 } 192 } 193 } 194 } 195 else { 196 _mesa_meta_GenerateMipmap(ctx, target, texObj); 197 } 198} 199 200 201void 202intelInitTextureFuncs(struct dd_function_table *functions) 203{ 204 functions->GenerateMipmap = intelGenerateMipmap; 205 206 functions->NewTextureObject = intelNewTextureObject; 207 functions->NewTextureImage = intelNewTextureImage; 208 functions->DeleteTexture = intelDeleteTextureObject; 209 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; 210 functions->MapTextureImage = intel_map_texture_image; 211 functions->UnmapTextureImage = intel_unmap_texture_image; 212} 213